What’s the thoughts for Sol and Luna? I sided 3 and have used it. My idea was, going second, summon Dragon to his side and summon my monster, then use it to rigeki his board
Room is better than Maker in most cases, but it depends what the deck is trying to do. If Dungeon is on the field, you can activate Room on the opponent's turn to prevent them from normal summoning. Set monsters cannot be flipped face-up the turn they are summoned. Also, the monster given to the opponent is not randomised with Room, it is with Maker. The second effect of Maker is also the same as Master but more conditional, relying on the opponent to trigger it, unlike the second effect of Room
Room GY effect comes up once you realize you can bounce dungeon when they try to destroy it.
What’s the thoughts for Sol and Luna? I sided 3 and have used it. My idea was, going second, summon Dragon to his side and summon my monster, then use it to rigeki his board
Love the deck profile, question what is the best card to negate if you were to face this deck? What handtraps to use on what cards?
If you have monster negation, definitely dragon. For ash, I would ash mimighoul maker.
Any sort of pops, belle or ogre should be used on dungeon
What kind of locals y’all going to winning with decks like this
@@guy_who_games its usually 12-14 players, 4 rounds. People play Yubel and Snake Eyes, so it isn’t exactly casual but its small
I totally agree with you about 2 traps and 3 maker but why everyone plays 2 maker and 3 traps?
Room is better than Maker in most cases, but it depends what the deck is trying to do.
If Dungeon is on the field, you can activate Room on the opponent's turn to prevent them from normal summoning. Set monsters cannot be flipped face-up the turn they are summoned. Also, the monster given to the opponent is not randomised with Room, it is with Maker. The second effect of Maker is also the same as Master but more conditional, relying on the opponent to trigger it, unlike the second effect of Room