Unity VR Multiplayer Template is HERE!!!

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 47

  • @UnityJoe
    @UnityJoe 4 หลายเดือนก่อน +3

    Great video, thanks for making it!

  • @DarthTekin
    @DarthTekin 4 หลายเดือนก่อน +3

    Super helpful, thanks.

  • @richardlane2273
    @richardlane2273 3 หลายเดือนก่อน +1

    Awesome Video - Thanks for putting it together. Next steps to integrate my avatar with legs.

  • @irtazaarshad3997
    @irtazaarshad3997 25 วันที่ผ่านมา

    This is great

  • @evFPV
    @evFPV 4 หลายเดือนก่อน +1

    On quest 3 runs out of the box. In quest 2 I had to change from single pass to multipass, otherwise the right screen would not render anything

    • @immersiveinsiders
      @immersiveinsiders  4 หลายเดือนก่อน +1

      @@evFPV thanks for letting us know :)

  • @AntonioOlia
    @AntonioOlia 24 วันที่ผ่านมา

    can I use the basis of this project to make a local multiplayer in mixed reality using the meta quest building blocks?

  • @mikol94.gamedev
    @mikol94.gamedev 4 หลายเดือนก่อน +4

    Hey i also tried out yesterday this template. I installed the apk on my oculus quest 2, hosted a room from my PC, joined with quest 2 and it worked!
    But fortunately it runs at the moment only in local networks. Do you have any ideas how to connect 2 Players from 2 different networks?

    • @immersiveinsiders
      @immersiveinsiders  4 หลายเดือนก่อน

      You'll havae to edit a script a script bit for that.
      What you can do is, open the 'XRINetworkGameManager' script, and replace line 513 with "ConnectedRoomRegion = ".
      And just add the region you want, which you can look up from here support.unity.com/hc/en-us/articles/4408401702164-Selecting-Relay-Regions-An-In-Depth-Guide

    • @optus231
      @optus231 4 หลายเดือนก่อน

      Are you talking about different regions?
      Because this morning I have tested with a friend using the same apk but diferent ip and it worked pretty well.

    • @UnityJoe
      @UnityJoe 4 หลายเดือนก่อน +1

      It does not run only on local networks. By leveraging Unity Relay you can connect to anyone anywhere.

    • @evFPV
      @evFPV 4 หลายเดือนก่อน

      ​@@optus231Same here. I played with a colleague in brussels while i was in Madrid...

    • @mikol94.gamedev
      @mikol94.gamedev 4 หลายเดือนก่อน +1

      Hi guys thank you for your responses. Its pretty new for me, working with multiplayer features. But it worked on first approach! I simply registered myself on unity cloud and created a build for a dedicated server -> Uploaded and started it.
      In Networkmanager Script i only had to change the IP adress and Port and yeah im happy that it worked!
      And this template is really amazing!

  • @0GRANATE0
    @0GRANATE0 4 หลายเดือนก่อน +1

    can you help me to understand, this is using unitys specific sdks right? so when I use this I can't use the "Building Blocks" from Oculus for Quest3?

    • @immersiveinsiders
      @immersiveinsiders  4 หลายเดือนก่อน

      @@0GRANATE0 yes that’s right! It’s using Unity XR Interaction Toolkit.
      Yes you can’t use Build Block when you use this.

    • @0GRANATE0
      @0GRANATE0 4 หลายเดือนก่อน

      @@immersiveinsiders sad developer-noises

  • @ultrapaul001
    @ultrapaul001 4 หลายเดือนก่อน +3

    Hello, I am a big fan of your content, very intuitive, because you don't make a video on how to put a ready player me character in that template or from scratch, and how to put multigames or when you enter a game it sends you to another scene because of the topic. optimization.Thanks

    • @jainulnesa1046
      @jainulnesa1046 3 หลายเดือนก่อน

      😊😊😊😊😊😊

  • @SreeHarryy
    @SreeHarryy 2 หลายเดือนก่อน

    Thats great!!!!!!!!!.. can u make a tutorial for full body player integration.??

    • @immersiveinsiders
      @immersiveinsiders  2 หลายเดือนก่อน

      We are working on it but it's complex given that it's networked. It's much easier with Meta SDK as they already have a body tracking API.

  • @DivyaSatheesh02
    @DivyaSatheesh02 4 หลายเดือนก่อน

    I explored this template Is it possible to switch the controller prefabs to hands prefab with pose animation.. If its possible let me know please..

    • @immersiveinsiders
      @immersiveinsiders  4 หลายเดือนก่อน

      @@DivyaSatheesh02 it’s certainly possible. But I haven’t tried it myself. However as you see at the end when I show the demo, I am using my hands.
      So controller hands should not be too difficult to add.

    • @DivyaSatheesh02
      @DivyaSatheesh02 4 หลายเดือนก่อน

      @@immersiveinsiders if it's possible can you help me in solving it.. I Almost tried two days but only hand tracking is enabling not able to switch controller prefab to hands

  • @swagtiger285
    @swagtiger285 4 หลายเดือนก่อน +1

    Hey, thank you for this tutorial! Great content!
    Is there a way to make this in Mixed Reality instead of Virtual Reality? I'm thinking of using template for MR and was wondering how to do so
    Thank you!

    • @immersiveinsiders
      @immersiveinsiders  4 หลายเดือนก่อน

      Yes! it's really simple, try this: th-cam.com/video/Ej-baf4aIJY/w-d-xo.htmlsi=ASTKtjAzZGD1Gat8&t=233

    • @swagtiger285
      @swagtiger285 4 หลายเดือนก่อน

      You’re the goat, thank you!
      I followed that setup with Meta Building blocks to move the position of an IK Rig’s joints according to a script with predefined body coords
      But this neither worked nor was synced to the network
      Do you think this is a problem on my end or on the project setup side?
      Thank you for your help!

  • @SDAGE973
    @SDAGE973 4 หลายเดือนก่อน

    Thanks for this video ! But I don't understand why there are only UI click / object grab samples in this (awesome) template... Nothing about clicking a (3D) object. But why ???

    • @immersiveinsiders
      @immersiveinsiders  4 หลายเดือนก่อน

      It's not that difficult to add. If you know how to create a push button, then add that to the scene and add the networking component like the Network Object and Client Network Transform :)

  • @TarunSikhwal
    @TarunSikhwal 2 หลายเดือนก่อน

    Hey, I am trying to add Meta Voice Sdk with this template. But its not working in quest or pc but working fine in unity editor. Does any idea how i can resolve it. Thanks

  • @evFPV
    @evFPV 4 หลายเดือนก่อน

    Amazing starting point to any vr multiplayer experience. It would be awesome to see you adding real player me (or any other type of avatar instead of this potatoe they are using 😂)
    Regards from Spain 😊

    • @immersiveinsiders
      @immersiveinsiders  4 หลายเดือนก่อน

      @@evFPV hahah yeah! That could be a nice video.

  • @rebeccaacheampong7239
    @rebeccaacheampong7239 3 หลายเดือนก่อน

    Can you help me discover what is wrong with my set up? In the unity scene both the ebasisc and sample scene, i see only the players the lobby graphics does not show but show in playmode. Also, when I connect my oculus device, i get an error as argumentOutOfRangeException: Index was out of range. Mst be non-negative and less thtan the size of the collection. Please I am new tot unity so forgie me if i did not use the correct terms.

  • @zovdyt1031
    @zovdyt1031 หลายเดือนก่อน

    Who knows how to sync objects in scene by client i cant movw objects,i try ro changeownership, but i cant do u have ready code for sync.Thank you

  • @zovdyt1031
    @zovdyt1031 2 หลายเดือนก่อน

    hi, in the basic scene, when I create a room (I become a host with a crown on my head), then I cannot move objects, how can I fix this?

    • @immersiveinsiders
      @immersiveinsiders  2 หลายเดือนก่อน

      Do you mean you created a basic scene from scratch? Or are you testing the sample scene?

    • @zovdyt1031
      @zovdyt1031 2 หลายเดือนก่อน

      @@immersiveinsiders sample scene work good,but in basic i can not move object by host,but when i default player i can moving,do u know how can i fix that?thx for answer

    • @zovdyt1031
      @zovdyt1031 2 หลายเดือนก่อน

      I FIX THE PROBLEM

    • @anG-q6y
      @anG-q6y หลายเดือนก่อน

      I also have same issue in the Basic scene using quick join .. what is the solution ?

    • @zovdyt1031
      @zovdyt1031 หลายเดือนก่อน

      @@anG-q6y objects have freeze rotation

  • @themattempire42
    @themattempire42 2 หลายเดือนก่อน

    Awesome tutorial! Will be looking into this myself soon. I was wondering about the Multiplayer fees (if any). With Photon fusion etc there was a fee above a certain amount of CCU. Would this network approach have a similar thing or does all this fall under the Unity pricing structure (eg. over $1m a year etc)?

    • @immersiveinsiders
      @immersiveinsiders  2 หลายเดือนก่อน

      Yes, Photon will have a separate fee and Unity has a separate fee.

  • @RA-cy9iw
    @RA-cy9iw 3 หลายเดือนก่อน

    My game is 3D universal i want to import it in VR multiplayer but i faced to many errors , i nedd help plz

  • @evFPV
    @evFPV 4 หลายเดือนก่อน

    Has anyone tried this on Quest1? I am unable to make it work... I downgraded the min Api to 29 but I get a black screen and the app crashes

  • @evFPV
    @evFPV 4 หลายเดือนก่อน

    What if I want to use it on a android mobile phone, would it be easy to make it work?

    • @immersiveinsiders
      @immersiveinsiders  4 หลายเดือนก่อน

      @@evFPV not really sure to convert it into a cross platform version.
      But it guess it would be something similar like XR simulator. Where you have UI joystick and buttons to control the avatar movement and interaction.