Hey i also tried out yesterday this template. I installed the apk on my oculus quest 2, hosted a room from my PC, joined with quest 2 and it worked! But fortunately it runs at the moment only in local networks. Do you have any ideas how to connect 2 Players from 2 different networks?
You'll havae to edit a script a script bit for that. What you can do is, open the 'XRINetworkGameManager' script, and replace line 513 with "ConnectedRoomRegion = ". And just add the region you want, which you can look up from here support.unity.com/hc/en-us/articles/4408401702164-Selecting-Relay-Regions-An-In-Depth-Guide
Are you talking about different regions? Because this morning I have tested with a friend using the same apk but diferent ip and it worked pretty well.
Hi guys thank you for your responses. Its pretty new for me, working with multiplayer features. But it worked on first approach! I simply registered myself on unity cloud and created a build for a dedicated server -> Uploaded and started it. In Networkmanager Script i only had to change the IP adress and Port and yeah im happy that it worked! And this template is really amazing!
Hello, I am a big fan of your content, very intuitive, because you don't make a video on how to put a ready player me character in that template or from scratch, and how to put multigames or when you enter a game it sends you to another scene because of the topic. optimization.Thanks
@@DivyaSatheesh02 it’s certainly possible. But I haven’t tried it myself. However as you see at the end when I show the demo, I am using my hands. So controller hands should not be too difficult to add.
@@immersiveinsiders if it's possible can you help me in solving it.. I Almost tried two days but only hand tracking is enabling not able to switch controller prefab to hands
Hey, thank you for this tutorial! Great content! Is there a way to make this in Mixed Reality instead of Virtual Reality? I'm thinking of using template for MR and was wondering how to do so Thank you!
You’re the goat, thank you! I followed that setup with Meta Building blocks to move the position of an IK Rig’s joints according to a script with predefined body coords But this neither worked nor was synced to the network Do you think this is a problem on my end or on the project setup side? Thank you for your help!
Thanks for this video ! But I don't understand why there are only UI click / object grab samples in this (awesome) template... Nothing about clicking a (3D) object. But why ???
It's not that difficult to add. If you know how to create a push button, then add that to the scene and add the networking component like the Network Object and Client Network Transform :)
Hey, I am trying to add Meta Voice Sdk with this template. But its not working in quest or pc but working fine in unity editor. Does any idea how i can resolve it. Thanks
Amazing starting point to any vr multiplayer experience. It would be awesome to see you adding real player me (or any other type of avatar instead of this potatoe they are using 😂) Regards from Spain 😊
Can you help me discover what is wrong with my set up? In the unity scene both the ebasisc and sample scene, i see only the players the lobby graphics does not show but show in playmode. Also, when I connect my oculus device, i get an error as argumentOutOfRangeException: Index was out of range. Mst be non-negative and less thtan the size of the collection. Please I am new tot unity so forgie me if i did not use the correct terms.
@@immersiveinsiders sample scene work good,but in basic i can not move object by host,but when i default player i can moving,do u know how can i fix that?thx for answer
Awesome tutorial! Will be looking into this myself soon. I was wondering about the Multiplayer fees (if any). With Photon fusion etc there was a fee above a certain amount of CCU. Would this network approach have a similar thing or does all this fall under the Unity pricing structure (eg. over $1m a year etc)?
@@evFPV not really sure to convert it into a cross platform version. But it guess it would be something similar like XR simulator. Where you have UI joystick and buttons to control the avatar movement and interaction.
Great video, thanks for making it!
Super helpful, thanks.
Awesome Video - Thanks for putting it together. Next steps to integrate my avatar with legs.
This is great
Thank you!
On quest 3 runs out of the box. In quest 2 I had to change from single pass to multipass, otherwise the right screen would not render anything
@@evFPV thanks for letting us know :)
can I use the basis of this project to make a local multiplayer in mixed reality using the meta quest building blocks?
Hey i also tried out yesterday this template. I installed the apk on my oculus quest 2, hosted a room from my PC, joined with quest 2 and it worked!
But fortunately it runs at the moment only in local networks. Do you have any ideas how to connect 2 Players from 2 different networks?
You'll havae to edit a script a script bit for that.
What you can do is, open the 'XRINetworkGameManager' script, and replace line 513 with "ConnectedRoomRegion = ".
And just add the region you want, which you can look up from here support.unity.com/hc/en-us/articles/4408401702164-Selecting-Relay-Regions-An-In-Depth-Guide
Are you talking about different regions?
Because this morning I have tested with a friend using the same apk but diferent ip and it worked pretty well.
It does not run only on local networks. By leveraging Unity Relay you can connect to anyone anywhere.
@@optus231Same here. I played with a colleague in brussels while i was in Madrid...
Hi guys thank you for your responses. Its pretty new for me, working with multiplayer features. But it worked on first approach! I simply registered myself on unity cloud and created a build for a dedicated server -> Uploaded and started it.
In Networkmanager Script i only had to change the IP adress and Port and yeah im happy that it worked!
And this template is really amazing!
can you help me to understand, this is using unitys specific sdks right? so when I use this I can't use the "Building Blocks" from Oculus for Quest3?
@@0GRANATE0 yes that’s right! It’s using Unity XR Interaction Toolkit.
Yes you can’t use Build Block when you use this.
@@immersiveinsiders sad developer-noises
Hello, I am a big fan of your content, very intuitive, because you don't make a video on how to put a ready player me character in that template or from scratch, and how to put multigames or when you enter a game it sends you to another scene because of the topic. optimization.Thanks
😊😊😊😊😊😊
Thats great!!!!!!!!!.. can u make a tutorial for full body player integration.??
We are working on it but it's complex given that it's networked. It's much easier with Meta SDK as they already have a body tracking API.
I explored this template Is it possible to switch the controller prefabs to hands prefab with pose animation.. If its possible let me know please..
@@DivyaSatheesh02 it’s certainly possible. But I haven’t tried it myself. However as you see at the end when I show the demo, I am using my hands.
So controller hands should not be too difficult to add.
@@immersiveinsiders if it's possible can you help me in solving it.. I Almost tried two days but only hand tracking is enabling not able to switch controller prefab to hands
Hey, thank you for this tutorial! Great content!
Is there a way to make this in Mixed Reality instead of Virtual Reality? I'm thinking of using template for MR and was wondering how to do so
Thank you!
Yes! it's really simple, try this: th-cam.com/video/Ej-baf4aIJY/w-d-xo.htmlsi=ASTKtjAzZGD1Gat8&t=233
You’re the goat, thank you!
I followed that setup with Meta Building blocks to move the position of an IK Rig’s joints according to a script with predefined body coords
But this neither worked nor was synced to the network
Do you think this is a problem on my end or on the project setup side?
Thank you for your help!
Thanks for this video ! But I don't understand why there are only UI click / object grab samples in this (awesome) template... Nothing about clicking a (3D) object. But why ???
It's not that difficult to add. If you know how to create a push button, then add that to the scene and add the networking component like the Network Object and Client Network Transform :)
Hey, I am trying to add Meta Voice Sdk with this template. But its not working in quest or pc but working fine in unity editor. Does any idea how i can resolve it. Thanks
Amazing starting point to any vr multiplayer experience. It would be awesome to see you adding real player me (or any other type of avatar instead of this potatoe they are using 😂)
Regards from Spain 😊
@@evFPV hahah yeah! That could be a nice video.
Can you help me discover what is wrong with my set up? In the unity scene both the ebasisc and sample scene, i see only the players the lobby graphics does not show but show in playmode. Also, when I connect my oculus device, i get an error as argumentOutOfRangeException: Index was out of range. Mst be non-negative and less thtan the size of the collection. Please I am new tot unity so forgie me if i did not use the correct terms.
Who knows how to sync objects in scene by client i cant movw objects,i try ro changeownership, but i cant do u have ready code for sync.Thank you
hi, in the basic scene, when I create a room (I become a host with a crown on my head), then I cannot move objects, how can I fix this?
Do you mean you created a basic scene from scratch? Or are you testing the sample scene?
@@immersiveinsiders sample scene work good,but in basic i can not move object by host,but when i default player i can moving,do u know how can i fix that?thx for answer
I FIX THE PROBLEM
I also have same issue in the Basic scene using quick join .. what is the solution ?
@@anG-q6y objects have freeze rotation
Awesome tutorial! Will be looking into this myself soon. I was wondering about the Multiplayer fees (if any). With Photon fusion etc there was a fee above a certain amount of CCU. Would this network approach have a similar thing or does all this fall under the Unity pricing structure (eg. over $1m a year etc)?
Yes, Photon will have a separate fee and Unity has a separate fee.
My game is 3D universal i want to import it in VR multiplayer but i faced to many errors , i nedd help plz
What does the errors say?
Has anyone tried this on Quest1? I am unable to make it work... I downgraded the min Api to 29 but I get a black screen and the app crashes
What if I want to use it on a android mobile phone, would it be easy to make it work?
@@evFPV not really sure to convert it into a cross platform version.
But it guess it would be something similar like XR simulator. Where you have UI joystick and buttons to control the avatar movement and interaction.