I would love to see a modern day Hungarian tank designed with all the elements of wars of now(drones, trenches, dragon’s teeth, big minefields, smart munitions, etc, etc…) Warm greetings from the Netherlands🇳🇱!
i made that myself you can make your own camo too in any image creating program, like photoshop or gimp, even microsoft paint; save it as a png into the paint folder of sprocket, and youre free to use it. thats how i created and used my custom decals for decoration too
8:26 soviet tanks with a drivers hatch in the center have the same problem in real life, you cannot open the hatch when the gun is pointed at the 12 o clock
my favorite feature in the 0.2 alpha is the possibilites the add-on structures can provide. i form the basic shape of the hull/ turret, and then use add-on structures to decorate
the tracks are hidden. add-on structures dont have a collision model (at least not yet), so using them for the decorative screws was a no-brainer, and they are large enough to hide the tracks perfectly
Holy shit r u hungarian? (most likely cause ur steam UI is and most non hungarian people wouldn't make hungarian tanks and know so much about the revolution of 56)
@eeveelution-ur6jl you could also have just looked at my videos from over 1 year ago. i only have been making content in english for a little over a year
They are a good proportion method for thick snow There's all kinds from small snowmobiles to large amphibious using it There's also a Colin guy that did a homemade one on youtube
how have you been dealing with the limited Ammo selection as you cant make your own ammo in the latest beta, I find it hard to have a gun in a tank as its apparently needs a FULL Up and down Motion of degrees like 35 degrees up and down which is insane and no tank has.
in the beta there is only one ammo type. the most you can do is increase/decrease the calliber and the propellant length, like in all the previous versions. i always used ap, because aphe was just simply not worth using for guns above 90mm i dont find it hard to place guns in the alpha. the guns have a hitbox, it depends on gun size, how far away it is from the mantlet hinge, and how much elevation/depression you give to the gun, which you can edit in the elevation motors menu, similarly to the traverse motor for turret rings. if the gun doesnt collide with something on your tank, its free to move
@@T_PLAYER ah see i didnt know I had to change the possible elevation angles. Thought what was set was set automatically like it detects how much room it has
I really like how much attention to detail you put into your tanks, rarely see that
It looks absolutely incredible, well done!
These Models look amazing
Hungary mentioned!!!!!!!!!!!!!!!!!!!!!!
RIA RIA HUNGÁRIA
DAYUM U SO TALENTED
12:33 I said to this "Is that a fucking pair of fliers?" just right now as I saw this, and I want this funny moment to be let out upon the internet.
I would love to see a modern day Hungarian tank designed with all the elements of wars of now(drones, trenches, dragon’s teeth, big minefields, smart munitions, etc, etc…)
Warm greetings from the Netherlands🇳🇱!
The second one reminds me of colonel Volgins tank from MGS3
so its a worm gear tank? very neat.
whats the camo on the 104-5-2 i have been struggling to find something i like two days in a row
i made that myself
you can make your own camo too in any image creating program, like photoshop or gimp, even microsoft paint; save it as a png into the paint folder of sprocket, and youre free to use it. thats how i created and used my custom decals for decoration too
8:26 soviet tanks with a drivers hatch in the center have the same problem in real life, you cannot open the hatch when the gun is pointed at the 12 o clock
how do you do tanks this good? do you use like additional structures and then make the form of the object?
and how did you do the tracks on the screw tank
my favorite feature in the 0.2 alpha is the possibilites the add-on structures can provide. i form the basic shape of the hull/ turret, and then use add-on structures to decorate
the tracks are hidden. add-on structures dont have a collision model (at least not yet), so using them for the decorative screws was a no-brainer, and they are large enough to hide the tracks perfectly
@@T_PLAYER how do you hide tracks?
im confused on this question. just cover them up, like i did with the screws. there are roadwheels hidden in them
Very cool
i wonder how many people will notice the mistake i made
I wouldn’t have noticed it if you hadn’t pointed it out lol
soprket
i have seen this ZIL-2906 :D
Holy shit r u hungarian? (most likely cause ur steam UI is and most non hungarian people wouldn't make hungarian tanks and know so much about the revolution of 56)
im ethnically hungarian, but i was born, raised and still living in slovakia (of course, i have a slovak citizenship aswell)
@@T_PLAYER I'd assume u speak hungarian as well since otherwise ur steam UI would be in another language
@eeveelution-ur6jl you could also have just looked at my videos from over 1 year ago. i only have been making content in english for a little over a year
can you add the cope cages? I would love to see some turtle t72s like in this forsaken war
and 2:36 is the goat, cheer
i have not thought about giving any of my tanks a cope cage
2:00 Wait, that screw propulsion actually exists?! I tought it was some made up bullshit in Crossout.
surprise, the meatgrinders are more fact than fiction!
They are a good proportion method for thick snow
There's all kinds from small snowmobiles to large amphibious using it
There's also a Colin guy that did a homemade one on youtube
There’s the ZIL-2906. Well known example of screw propulsion.
ima leak the next event tanks again
how have you been dealing with the limited Ammo selection as you cant make your own ammo in the latest beta, I find it hard to have a gun in a tank as its apparently needs a FULL Up and down Motion of degrees like 35 degrees up and down which is insane and no tank has.
in the beta there is only one ammo type. the most you can do is increase/decrease the calliber and the propellant length, like in all the previous versions. i always used ap, because aphe was just simply not worth using for guns above 90mm
i dont find it hard to place guns in the alpha. the guns have a hitbox, it depends on gun size, how far away it is from the mantlet hinge, and how much elevation/depression you give to the gun, which you can edit in the elevation motors menu, similarly to the traverse motor for turret rings. if the gun doesnt collide with something on your tank, its free to move
@@T_PLAYER ah see i didnt know I had to change the possible elevation angles. Thought what was set was set automatically like it detects how much room it has
hungarian ahh accent
Aszt hittem magyar vagy na leiratkozok.
Akcentus nagyon magyar.