*Purchase the product and support the channel:* • Gumroad: ryankingart.gumroad.com/l/chains • Patreon: www.patreon.com/posts/94652857 • Blender Market: blendermarket.com/products/chains
Nice to meet you! Thanks to you, I've been able to deepen my understanding of geometry nodes and apply them to my own projects. And right now, this tutorial is exactly what I needed! Thank you❤
I wish I could had seen this tutorial a few month prior when I just started geometry node because the way you introduce every functionality is really perfect for beginners, a gold mine ! Instead of having a collection with the same chain-link rotated wouldn't it have been simpler to have a single one and apply a rotation after. (a switch base on the index modulo 2 does the trick). Also that's not very important but you can use the curve to points node, instead of the resample curve node, which directly incorporate the curve tangent as an output.
Sure. For a circle, just create a circle curve (shift-a -> curves) and apply the node modifier shown here. In a triangle, corners might get messy, so better use 3 straight curves and align them until everything fits nicely. Also, resampling bezier curves sometimes creates awkward results. Nurbs path works way better.
Heya, MR King! I've bought your product and yeah it was a cool work, I like it. But there is an missing component in the geonode. Complex to apply at the end. Without the "realize instances" u can't convert to mesh 'cause it disappears and can't even apply it with a "normal" way(CTRL-A). May I ask u to fix it? Thanks MR!
Hello, sorry for the trouble, but for some reason my Collection Info node, or is it Instance on point node, doesn't seem to want to pick one chain object and then the other, when I check the Reset Children box and it always stick to the first chain object in the group no matter how many times I retry it or even rest the whole thing. Any suggestions on how to fix it?
Thanks for purchasing. Yeah, I tried that too, and blender crashed for me as well. I recommend upgrading to the latest blender version, because you are using an outdated blender version. When using the latest version, it does not crash.
*Purchase the product and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/chains
• Patreon: www.patreon.com/posts/94652857
• Blender Market: blendermarket.com/products/chains
Nice to meet you!
Thanks to you, I've been able to deepen my understanding of geometry nodes and apply them to my own projects.
And right now, this tutorial is exactly what I needed!
Thank you❤
thanks for watching!
Amazing 🤩🤩
thank you blender stuffs!
I wish I could had seen this tutorial a few month prior when I just started geometry node because the way you introduce every functionality is really perfect for beginners, a gold mine !
Instead of having a collection with the same chain-link rotated wouldn't it have been simpler to have a single one and apply a rotation after. (a switch base on the index modulo 2 does the trick).
Also that's not very important but you can use the curve to points node, instead of the resample curve node, which directly incorporate the curve tangent as an output.
I learned something here. Thanks!
Thank you for this amazing tutorial
you're welcome!
This is perfect!
glad you like it!
Thank you 😊
You're welcome!
thank you man! very useful!
Glad it helped!
Thank youuuu !!!
you're welcome!
Thank you :)
You're welcome!
How do I convert my result into a static mesh? When I try to convert the path to a mesh, the whole chain disappears.
I think you need to add the "realize instances" node, at the end of the node setup. then you can apply the geometry nodes to a mesh.
thanks
In nodes, is it possible to have the links going round a circle for example, or a triangle, instead of a curve shape?
Sure. For a circle, just create a circle curve (shift-a -> curves) and apply the node modifier shown here. In a triangle, corners might get messy, so better use 3 straight curves and align them until everything fits nicely. Also, resampling bezier curves sometimes creates awkward results. Nurbs path works way better.
Heya, MR King!
I've bought your product and yeah it was a cool work, I like it. But there is an missing component in the geonode.
Complex to apply at the end. Without the "realize instances" u can't convert to mesh 'cause it disappears and can't even apply it with a "normal" way(CTRL-A).
May I ask u to fix it?
Thanks MR!
Hi Ryan, Which is your best tut that shows how to apply realistic skin to a character ?
MASSIVITY AFRAID FROM YOU
I've gotten to @15:23 and I can't find the Single Value button. Is this feature part of a newer version of Blender?
hmm thats odd. I dont think its a new feature, but it might be.
Hey, when I reset Children the objects become super big. How do I solve that problem?
maybe apply the scale of the objects? Or scale them down with the scale values on the instance on points node.
Hello, sorry for the trouble, but for some reason my Collection Info node, or is it Instance on point node, doesn't seem to want to pick one chain object and then the other, when I check the Reset Children box and it always stick to the first chain object in the group no matter how many times I retry it or even rest the whole thing. Any suggestions on how to fix it?
same
Maybe you have solved your problem but you have to rotate chains in edit mode. If you rotate this in object mode it won't work, I don't know why.
@@PiTeR_v2 Thanks, it worked for me.
Hello Ryan. Just bought this product. When I tried to open the blend file in 3.5.1, Blender crashed.
Also tried to append your blend file but Blender threw an error.
Thanks for purchasing. Yeah, I tried that too, and blender crashed for me as well. I recommend upgrading to the latest blender version, because you are using an outdated blender version. When using the latest version, it does not crash.
how to we active this menu at 15:01 ?the group one
Press the N key, then click on the group tab
Plz make video on how create cocomelon nursery rhymes animation like that plz❤❤❤❤❤❤
thanks for the tutorial idea