Support the devs! Wishlist 'Alice is Dead' by Hyptosis: store.steampowered.com/app/1826770/Alice_is_Dead_Hearts_and_Diamonds/ Wishlist 'Ares Breathes' by Pyotr: store.steampowered.com/app/2833910/Ares_Breathes/ Wishlist 'House of Necrosis' by Warkus: store.steampowered.com/app/2005870/House_of_Necrosis/ Wishlist 'Yawnoc' by DaFluffyPotato: store.steampowered.com/app/2824730/Yawnoc/ Wishlist 'Voyager-19' by me: store.steampowered.com/app/2925510/Voyager19/
First off, I've been a huge fan of goblins since the 90s. SO, seeing so much goblin themed stuff made me SO happy everyone! I'm glad to see more big games are giving goblins their time in the limelight now! - Pyotr Romanov's game was a lot of fun to check out. I LOVED the hidden items on the roof, and he was totally right, these assets were made for roguelikes and Dwarf Fortress clones! So seeing them in 3d space like this is a trip!! I giggled like a fool the entire time watching it! - DafluffyPotato's game looks a lot like how the tiles were originally intended to be used, also, he mentioned why they're not good for autotiling, haha, autotiling wasn't a thing when these were made. Some of these tiles are from the late 90s! I'm old yes. :P Roguelike goblin bomberman is like, to me, such a fun idea, I love it so much. - Warkus's game was wonderful to see, and I was a HUGE fan of Shadowgate as a kid! I used to play it every day after school! I have to say it's pretty uncanny seeing these particular assets used in this way, I never imagined anything like it for them in a thousand years! The raw dithering effect was such a smart move too. From 2010 to 2020 I primarily made point and click games for a living, so I was super into this! - Miziziziz's game certainly has a great name, I'd check any game out with 'artillery crew' in the name. :D The lens angle range-finder device is fascinating and I have surprisingly never heard of that before. I love the checked together GUI from house parts! The sounds were a lot of fun too. Games that let you tweak values for different results are always super satisfying to me as well. It also makes me think REALLY good canon crews probably had a lot of these values memorized! I was grinning like a fool the entire time watching these. Great work everyone, thanks and awesome job creating stuff! EVERYONE used my oldest assets! I'm a MUCH better artist now if anyone is hiring! I just got laid off in the big software layoff wave. Take care and keep making games and art everyone!
The first games concept is honestly pretty cool like actively manipulating a turn based fight in your favor as an outside force is something I'd like to see expanded upon
I have been expanding on it since the jam! Going to try to release an upgraded version for like 3 bucks or so. I have fights again multiple heroes, more varied builds as well as 2-step chains of items like gathering flowers to turn them into HP potions after your initial batch runs out
Is it? I find it a bit shallow as a game concept - it's just a disguised platformer. There's a time limit, and you're not really that invested into the fight, as you can just spam-give your hero shit. LIttle to no tactical choices either. I don't know, dude. It's a solid game concept on paper, but I don't think it has the groundworks of a genuinely good and original concept.
The artillery crew is actually a really cool concept. Especially if it had more levels with moving targets like they said lol. Would be awesome to see that idea fleshed out some more.
could be cool as a multi crew game as well (Maybe like sea of thieves) where one person is moving the ship or whatever and the other tries to frantically find the range and shoot on target . But tbf I am no game developer so idk how tough that is to make
I think this is the first time I've booted up a game from this series before the episode was over. I really wanted to experience the story of Chalicebound myself. And I gotta say, it was well worth it. One of the most cohesively atmospheric and eerie games I've ever played. Also might house my favourite visual style seen in the entire series.
I think that would make the artillery game more fun. If the 'enemy' goblin crews were in different states of 'readiness' so you knew in which order to take them out. I.E. if one was asleep, you would take them last, vs. ones actively running around gathering ammo. This is all in hind-sight, not on a time crunch. 😅
The first person didn't really explain their game well(or maybe i didn't pay attention enough) because when they started playing it, I was like holy shit this is awesome! Would love to see a fully fleshed out version! Dope concept
I am loving this gamedev series! It is always so interesting to see how a group of developers can use the same set of tools and still create such creative and distinct results.
I loved the idea of the first game, but its amazing how unique each take was. These are some of my favourites videos tbh, because it's just so much talent and creativity on display
Pyotr Romanov, thank you for showcasing a tool I didn't know existed! It's actually something I've been looking for this entire time! Definitely checking it out when I can!
There's also Sprytile, a blender plugin that does a similar thing. I personally found crocotile easier to get into but I know people that found sprytile better so it might be worth trying both!
Always love to see this series pop up, all of the games were great this time again! Potato's Bombin' Goblin was definitely my favorite as a roguelike fan though. Looking forward to the next one!
Oh my gosh being a little monster witnessing a turn based battle and trying to influence it in real time is one of the most original ideas I've ever seen, I loved that one.
Mizizizi's game seems fairly easy to speed run since all you would have to do is either write or memorize the correct numbers for each shot and then fire according to that list
This is a great source of inspiration. The goblin artillery crew looks so stressful, in fun way. The fact that you tweaked bullet's landing time makes a good point. But if you were to go back to the old game of the same idea, I suggest adding random conversation of the crew and vibration that slightly throws the lenses off each time you fire. This will help make the game more challenging. And yes, moving targets, that will makes it more interesting, especially, if the parallax angle differs with distance by codes. Also, height difference, that will make a more complete difficulties and variety you're looking for to make it fun.
That first game is amazing. Makes you run wild with ideas. Could easily have multiple locations / tribes that have a tendency for unique items. I would even go so far as adding some kind of wagon, or carry-over storage between maps. So a village with health potions, could be stocked up on before a village with armor, etc. And add in simple upgrades for the wagon rather than your hero's to keep from becoming too traditional. Balancing would be rough, but could add 'health' to each village and an overworld map to run to different villages based on how much health they have, and get money per set number of days a village remains alive. Probably would end up with a 'high-score' game mode, but could also do a campaign with an invasion from a neighboring kingdom, and even invade them with your defender after stockpiling enough goods in the wagon.
Man these are all such fun concepts! Excited to see more from these devs and this channel. Really liked how we saw the different perspectives on the games, rather than a sort of sugarcoated thing where everyone says the same sort of nonsense.
These are some great concepts executed in such short amount of time. I love how much varied themes and game types there are considering the art pack. also omg I love plastiboo, plastiboo mentio lessgooo. I thought the game's style was executed so well
14:00 What is the font used in Chalicebound? The post processing effects make it difficult to identify with font finders. On close examination it's pixelated with Capital letters being 9-10 pixels tall.
I'd love to see you do an inverse of this Game Jam. Everyone uses the same core mechanics, but you all have to design/style the graphics in your own way. Would be interesting way to explore your art skills.
I've been expanding on it quite a bit gameplay wise and have a consistent art style on the hero sprites now. I do kind of want to make the town look a bit more JRPG monster town-y rather than JRPG first town-y and get a better main goblin fighter sprite but I've also grown kind of attached to the lil guy haha
Support the devs!
Wishlist 'Alice is Dead' by Hyptosis: store.steampowered.com/app/1826770/Alice_is_Dead_Hearts_and_Diamonds/
Wishlist 'Ares Breathes' by Pyotr: store.steampowered.com/app/2833910/Ares_Breathes/
Wishlist 'House of Necrosis' by Warkus: store.steampowered.com/app/2005870/House_of_Necrosis/
Wishlist 'Yawnoc' by DaFluffyPotato: store.steampowered.com/app/2824730/Yawnoc/
Wishlist 'Voyager-19' by me: store.steampowered.com/app/2925510/Voyager19/
First off, I've been a huge fan of goblins since the 90s. SO, seeing so much goblin themed stuff made me SO happy everyone! I'm glad to see more big games are giving goblins their time in the limelight now!
- Pyotr Romanov's game was a lot of fun to check out. I LOVED the hidden items on the roof, and he was totally right, these assets were made for roguelikes and Dwarf Fortress clones! So seeing them in 3d space like this is a trip!! I giggled like a fool the entire time watching it!
- DafluffyPotato's game looks a lot like how the tiles were originally intended to be used, also, he mentioned why they're not good for autotiling, haha, autotiling wasn't a thing when these were made. Some of these tiles are from the late 90s! I'm old yes. :P Roguelike goblin bomberman is like, to me, such a fun idea, I love it so much.
- Warkus's game was wonderful to see, and I was a HUGE fan of Shadowgate as a kid! I used to play it every day after school! I have to say it's pretty uncanny seeing these particular assets used in this way, I never imagined anything like it for them in a thousand years! The raw dithering effect was such a smart move too. From 2010 to 2020 I primarily made point and click games for a living, so I was super into this!
- Miziziziz's game certainly has a great name, I'd check any game out with 'artillery crew' in the name. :D The lens angle range-finder device is fascinating and I have surprisingly never heard of that before. I love the checked together GUI from house parts! The sounds were a lot of fun too. Games that let you tweak values for different results are always super satisfying to me as well. It also makes me think REALLY good canon crews probably had a lot of these values memorized!
I was grinning like a fool the entire time watching these. Great work everyone, thanks and awesome job creating stuff!
EVERYONE used my oldest assets! I'm a MUCH better artist now if anyone is hiring! I just got laid off in the big software layoff wave.
Take care and keep making games and art everyone!
IM GAINING SEN
i like how every art kit challenge is just another excuse for miziziziz to use a comically obscure topic as base for a game
Well, that's what got miziziziz famous in the first place right? haha.
Well, that and the impossible to say name...
The 3rd dev did a really good job at developing their own atmosphere/style with the tileset
The first games concept is honestly pretty cool like actively manipulating a turn based fight in your favor as an outside force is something I'd like to see expanded upon
I have been expanding on it since the jam! Going to try to release an upgraded version for like 3 bucks or so. I have fights again multiple heroes, more varied builds as well as 2-step chains of items like gathering flowers to turn them into HP potions after your initial batch runs out
@@TMTLive can't wait to see! Fun concept!
Is it? I find it a bit shallow as a game concept - it's just a disguised platformer. There's a time limit, and you're not really that invested into the fight, as you can just spam-give your hero shit. LIttle to no tactical choices either.
I don't know, dude. It's a solid game concept on paper, but I don't think it has the groundworks of a genuinely good and original concept.
Thanks for having me! It was fun to see how everyone used the pack so differently (except the goblins lol).
“these goblins would make for a great artillery crew” ive never been more scared
The artillery crew is actually a really cool concept. Especially if it had more levels with moving targets like they said lol. Would be awesome to see that idea fleshed out some more.
Agreed.
could be cool as a multi crew game as well (Maybe like sea of thieves) where one person is moving the ship or whatever and the other tries to frantically find the range and shoot on target . But tbf I am no game developer so idk how tough that is to make
I think this is the first time I've booted up a game from this series before the episode was over. I really wanted to experience the story of Chalicebound myself. And I gotta say, it was well worth it. One of the most cohesively atmospheric and eerie games I've ever played. Also might house my favourite visual style seen in the entire series.
Thanks for playing!
The artillery crew looks hilarious. It would be funny to zoom in and see the goblins slacking off lol
I think that would make the artillery game more fun.
If the 'enemy' goblin crews were in different states of 'readiness' so you knew in which order to take them out.
I.E. if one was asleep, you would take them last, vs. ones actively running around gathering ammo.
This is all in hind-sight, not on a time crunch. 😅
god all these games are so cool. especially enamoured with the post-processing effects in warkus' one
The first person didn't really explain their game well(or maybe i didn't pay attention enough) because when they started playing it, I was like holy shit this is awesome! Would love to see a fully fleshed out version! Dope concept
ChaliceBound guy using a tiling window manager, respect lol
And neovim!
Warkus' one is probably my favorite. The Goblin Scout one is a close second.
The other two are also awesome.
Loved this video
I am loving this gamedev series!
It is always so interesting to see how a group of developers can use the same set of tools and still create such creative and distinct results.
I loved the idea of the first game, but its amazing how unique each take was. These are some of my favourites videos tbh, because it's just so much talent and creativity on display
Im so happy there are new game dev challanges videos coming. This might be my favorite content on youtube.
Ps your space horror game looks neat :-)
All very interesting games this episode! Chalicebound stood out the most to me with the amazing art style and atmosphere
the point and click game and its visuals were amazing!
Love when miziziziz drops a new track. My fav gamedev yt'er.
Chalicebound is my favorite of the bunch, really cool style
Chalicebound was sick nasty. Great story telling. Had me hooked watching them play it.
Pyotr Romanov, thank you for showcasing a tool I didn't know existed! It's actually something I've been looking for this entire time! Definitely checking it out when I can!
There's also Sprytile, a blender plugin that does a similar thing. I personally found crocotile easier to get into but I know people that found sprytile better so it might be worth trying both!
Always love to see this series pop up, all of the games were great this time again! Potato's Bombin' Goblin was definitely my favorite as a roguelike fan though. Looking forward to the next one!
The vermis inspired one looks amazing
I love how everyone sounds sleep deprived, very stereotypical dev thing 😂
Oh my gosh being a little monster witnessing a turn based battle and trying to influence it in real time is one of the most original ideas I've ever seen, I loved that one.
Strongest round so far honestly. Well done by everyone here
All of these are awesome - I absolutely LOVE the style of chalicebound, it's very unique especially in the series as a whole
The vermis books mentioned @14:30 are back in stock for a bit incase anyone is looking, I've been checking daily since this video :)
17:35 Disco Elysium
The second game missed the opportunity to be called Sokubomb
Mizizizi's game seems fairly easy to speed run since all you would have to do is either write or memorize the correct numbers for each shot and then fire according to that list
All four of these are awesome game ideas, and some stunning use of the art assets from each of you
This is a great source of inspiration.
The goblin artillery crew looks so stressful, in fun way. The fact that you tweaked bullet's landing time makes a good point. But if you were to go back to the old game of the same idea, I suggest adding random conversation of the crew and vibration that slightly throws the lenses off each time you fire. This will help make the game more challenging. And yes, moving targets, that will makes it more interesting, especially, if the parallax angle differs with distance by codes. Also, height difference, that will make a more complete difficulties and variety you're looking for to make it fun.
Your game actually looks super fun!! If it was like an 8-Bit WW2 artillery game id be hyped af ngl
That first game is amazing.
Makes you run wild with ideas. Could easily have multiple locations / tribes that have a tendency for unique items. I would even go so far as adding some kind of wagon, or carry-over storage between maps. So a village with health potions, could be stocked up on before a village with armor, etc. And add in simple upgrades for the wagon rather than your hero's to keep from becoming too traditional. Balancing would be rough, but could add 'health' to each village and an overworld map to run to different villages based on how much health they have, and get money per set number of days a village remains alive. Probably would end up with a 'high-score' game mode, but could also do a campaign with an invasion from a neighboring kingdom, and even invade them with your defender after stockpiling enough goods in the wagon.
the editing on the gameplay sections is so good!!!
Once again comfortably probing that this is the best gamedev "competition" series on TH-cam
I love this series!!!:D glad to see another one
Man these are all such fun concepts! Excited to see more from these devs and this channel. Really liked how we saw the different perspectives on the games, rather than a sort of sugarcoated thing where everyone says the same sort of nonsense.
Man I was so exited to click when I saw fluffypotato
absolutely loved chalicebound you should bring Warkus back for future ones
I recognized the Vermis rendering style in the thumbnail immediately, great stuff
this all gives good old 90s vibe
I think Chalicebound would benefit immensely from a low bitrate voiceover! To be continued???
Excellent work!
Didn't expected Vermis, not gonna lie.
I am a giant fan of everything Vermis related so to me Chalicebound was amaizing! Also this was a very cool video in general.
2 videos within 2 weeks? We are living in a paradise
This is amazing to see, Thank you!
These are some great concepts executed in such short amount of time. I love how much varied themes and game types there are considering the art pack.
also omg I love plastiboo, plastiboo mentio lessgooo. I thought the game's style was executed so well
I'm so happy to see more of these. This is my favorite series :)
interesting game Miz, it feels like a combiation between Scavenger SV-4 and Iron Lung
I missed these! Just got power back after five days. This is a nice treat.
What a treat. Reallz happy to see a new episode
Thanks!
Omg I love the idea for ChaliceBound! So creative!!!!
I always love these, so creative by everyone!
14:00 What is the font used in Chalicebound? The post processing effects make it difficult to identify with font finders.
On close examination it's pixelated with Capital letters being 9-10 pixels tall.
The two fonts are Alkhemikal and Owre both by Font End Dev
@@Warrrkus Thank you!
Vermis was a good thing to take inspiration from and it turned out looking great.
They do this in two days. I'm still don't even have a prototype up!
14:28 Split keyboard detected!
God damn I love these videos and games! They look so damn fun!
petition for Miziziziz to do a game physics tutorial 'cause I need that skill set for yesterday
Chalicebound looks absolutely phenomenal, holy shit
the font the third dev uses will haunt my nightmares forever 15:23
Love this series! They give off big "shut up and make something" energy. Maybe someday I'll actually do it! 😝
chalicebound looks promising, hope we can get a full game sometime ion the near future
I'd love to see you do an inverse of this Game Jam. Everyone uses the same core mechanics, but you all have to design/style the graphics in your own way. Would be interesting way to explore your art skills.
so cool to see dafluffypotato in this series!
This series had always been a treat. 🎉
these challenges r such good game dev content
These are my favourite gamedev videos.
Always look forward to your videos! :D Thanks for the upload and have a great day!
I actually REALLY like Goblin Scout, thats such a unique concept!
Love these videos!
Very nice. I will have to try this art pack out.
I'm a simple man, when Miziziziz uploads new video I click the like button and then I watch it
Thank you for the crocotile exposure!
26:21 - "its quiet stressful" ... i guess so since war is hell, plus you have to do math too????
Always a good day when miziziziz posts
favorite series! Hell yeah
id love to see the first game but with custom assets and ect.
I've been expanding on it quite a bit gameplay wise and have a consistent art style on the hero sprites now. I do kind of want to make the town look a bit more JRPG monster town-y rather than JRPG first town-y and get a better main goblin fighter sprite but I've also grown kind of attached to the lil guy haha
no way we back with the goated series
Insert "Ahhh! I'm just a small widdle goblin!" meme here
Please maka a video on how well your released games are doing
The best game jam would be SOK POP and see what that team can do
Yesss I love this series!!!!!
Chalicebound looks cool. I, too, am a fan of Vermis.
Shadowgate was so hard man, I've never passed the dragon
The best series in the whole game dev community ❤
voyager sounds a lot like the blood submarine game
I need more vermis-like gameplay
I really love this
titans clash... da fluffy potato is in this one!
I’m a simple man, I see dafluffypotato’s avatar… I click.
I really love Chalicebound
the goat is back
Almost didn't click on the video thinking I've seen every one of your videos.
I fucking love these vids
Wake up babe new miziziz
ETA for Voyager 19? Like will it be released before the summer time?
within a week, it's a small game so already finished. Just waiting for wishlists to accumulate some more.
Thank you very much for the prompt response! Have loved your content for a while.
Nice, can we able to join you in this challenge?