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The calendar game seems really cool. I would love a game like that with more events to predict, longer cycles and an element of randomization for replay value, say the length of a year, the offset for eclipses and what not changing with each playthrough.
It would be cool to make calendars for various planets. You could have different numbers of moons and orbits set by random mathematical sequences to make the game dynamic. I want something like this playable on the Steam Deck.
Agreed, but this could get really, really hard if you start with real orbits with inclanations, and other great cycles, noise from other random objects, sunspots, maybe upgrade your observatory? This conzept is great
The astronomer game is really cool, but I think it lacks an incentive. Maybe by tying the predictions to the actions of a community? Like the people in a town will plant their crops based on your prediction, and if they plant too early/late, the harvest isn't successful. Maybe religious events for the eclipse? It's a really neat concept, and I'd love to see it fleshed out more!
It is fantastic and quite unique but it is like, part of a lineage. I'm not saying that to be annoying or diminish his creation, I'm just saying there's been stuff sort of similar to it before that probably inspired its creation. TAS smash fights and Toribash
@@ZedAmadeus it's not a "probably", he straight up cited those as inspirations for the game, along with the classic newgrounds stickfight animations lol It's still pretty unique, heck if anything it's been the most unique fg take in a while
The editing was phenomenal. Getting everyone's opinions on the different games to line up like that was a great choice. I love how every single dev took their game in a different direction. It's awesome how something as simple as a sundial, or food was able to inspire entire games.
brilliantly done to all the devs, usually I'd have some feedback for the games but they were all great especially in the time they had! The only main feedback would be for polymars' cheese game. while I understand he was learning the engine under a short time constraint but he could have either added noise to indicate the mouse distance, or make the spotlight slightly bigger than it was. my guess is that he memorised the maze and didn't take that into account when playtesting
I'm always impressed with the amount of effort that goes into these videos. The gamejam alone is a large time commitment, organising 3 other people to do it is no small effort and then making a video on top of it. It's like at minimum 60 hours of effort per video.
The vibes of this video and of all of those involved is just heartwarming. Both on a human level but also as far as what "gaming culture" can be... Congrats to all the participant and thank you Miz for doing stuff like that.
I love this series so much. I prefer it to the "make a game with no communication" because you actually get to see several different visions and what you can do with a simple art pack.
Hey Miz, not sure if you'll see this, but have you ever considered contacting the creator of an asset pack and having them play/react to the games y'all make in this kind of challenge? I think it'd be a really cool idea when you play each others' games to *also* have the asset pack creator come on and see some of the stuff made with their pack!
Man, I still love this series. Also, I can't believe you got Ivy Sly, the creator of Your Only Move Is Hustle (YOMI Hustle), to participate in this jam. This is really awesome!
This is a great series, and I'm glad to see it back! As always, this is incredibly inspiring and fun to see what the developers come up with. I just purchased the art pack and will try the challenge in 48 non-linear hours (or perhaps a little more).
I have a proposal for your next horror game if u want to make one again. A coop game where you solve tasks while separated from each other and you communicate via text to solve these tasks. Only problem is that if a creature kills your friend he takes over his body and communication device. So the creature pretends like it's your friend till it kills u (in the meanwhile it can make ü help him setup for the next kills). The texting could be done using a simple open source llm. Would be great to know what you think. I'd say it's difficult to go more uncanny
I know these people are commercial game devs but still, thinking of attempting this jam I'd probably spend the first thirty hours thinking of a decent concept and then attempting to set up a movement controller for the rest. Incredible work
Good video! Commentary sections with no/too low bgm give space to the deafening silence, though. There were really good concepts in this one. I can appreciate everyone's hard work! Not the rat jumpscare!!!
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I love how Polymars was so drastrictly different to the others in terms of the speed of understanding for the Sundail game.
i might have forgotten to playtest my game
yeah that’s fair.
Love how you enjoy everyone else's games the most, but also torture everyone the most with your own game
The guy you thought was cool is a Mimic!
No new vids ?
Just a 2D version of Sussy Schoolgrounds anyway.
Lmao I like the edit of polymars realizing how to switch inventory and then miz complaining about not being able to switch inventory.
6:23
Also shows to what sort of games they play lol, scrolling the wheel would have been right up there with one of the first things I would have tried
Super funny
I loved Polymarts' positivity as a through line. My guy was just vibing and happy to be playing and making games.
Polymars's energy is totally infectious!
Polymars just having a great time no matter what hes playing is awesome
The calendar game seems really cool. I would love a game like that with more events to predict, longer cycles and an element of randomization for replay value, say the length of a year, the offset for eclipses and what not changing with each playthrough.
It would be cool to make calendars for various planets. You could have different numbers of moons and orbits set by random mathematical sequences to make the game dynamic.
I want something like this playable on the Steam Deck.
Agreed. I'd love to see something like this fleshed out into a full game. It's the perfect balance of peaceful and puzzling.
Agreed, but this could get really, really hard if you start with real orbits with inclanations, and other great cycles, noise from other random objects, sunspots, maybe upgrade your observatory? This conzept is great
Thank you guys for using my asset pack! Cool episode! Keep it up :D
Polymars is a born astronomer. It's their calling.
Its been so long.... happy to see this series again.
PURPLE GUY?!
@@elbowjuiced you wot m8?
@@GingerNingerish its been so long since ive seen my son
two long years...
The astronomer game is really cool, but I think it lacks an incentive. Maybe by tying the predictions to the actions of a community? Like the people in a town will plant their crops based on your prediction, and if they plant too early/late, the harvest isn't successful. Maybe religious events for the eclipse? It's a really neat concept, and I'd love to see it fleshed out more!
Yeah I was thinking of those things exactly, but I thought it would take too long to implement for a jam game so I cut it down to what you see
I love how your brain thinks Ben
love how different each of the games looked this time around despite all using the same graphical assets
The Rizzler from the critically acclaimed 3D platformer Pseudoregalia? In the long awaited return of Miziziziz's coolest series?
8:32 "no idea what he's supposed to be"
It's a mimic chest!
THE IVY SLY CREATOR OF THE MOST UNIQUE FIGHTING SYSTEM GAME IN THE WORLD??
yomi hustle my beloved
Yep I was surprised too lol
It is fantastic and quite unique but it is like, part of a lineage. I'm not saying that to be annoying or diminish his creation, I'm just saying there's been stuff sort of similar to it before that probably inspired its creation. TAS smash fights and Toribash
@@ZedAmadeus it's not a "probably", he straight up cited those as inspirations for the game, along with the classic newgrounds stickfight animations lol
It's still pretty unique, heck if anything it's been the most unique fg take in a while
my eacts thoughts upon recognizing the fact
It seemed like the weapons were procedurally based upon combinations? Well done, Ivy Sly .
yup
Polymars seems to be such a great and brilliant person!! Showed so much love and happiness all the time!!
Also respecting and enjoying the others work.
The rat and cheese game needs line of sight visuals, so that you can only see something if you have line of sight
PSEUDOREGALIA AND YOMI HUSTLE DEV HELLO!?!?!?!
Don't forget about the Sussy Schoolgrounds dev too XD.
when the cheese/mouse dev said he made just a big black box with a hole in it my first thought was: oh someones gonna see the edges of that box :D
Bro, I would have been so lost in the sundial game haha
omfg you guys are so smart and fun I really had a good chuckle right there, miziziziz concept was insane.
Witch wok, throw rock, make slop (the potion)
Lmaooooo
The editing was phenomenal. Getting everyone's opinions on the different games to line up like that was a great choice.
I love how every single dev took their game in a different direction. It's awesome how something as simple as a sundial, or food was able to inspire entire games.
brilliantly done to all the devs, usually I'd have some feedback for the games but they were all great especially in the time they had! The only main feedback would be for polymars' cheese game. while I understand he was learning the engine under a short time constraint but he could have either added noise to indicate the mouse distance, or make the spotlight slightly bigger than it was. my guess is that he memorised the maze and didn't take that into account when playtesting
I'm always impressed with the amount of effort that goes into these videos. The gamejam alone is a large time commitment, organising 3 other people to do it is no small effort and then making a video on top of it. It's like at minimum 60 hours of effort per video.
The vibes of this video and of all of those involved is just heartwarming. Both on a human level but also as far as what "gaming culture" can be...
Congrats to all the participant and thank you Miz for doing stuff like that.
I love this series so much. I prefer it to the "make a game with no communication" because you actually get to see several different visions and what you can do with a simple art pack.
Normally, you - the player, cheeses the game.
In Witch Wok, the game cheeses you.
Brilliant Jam, as per usual for the channel.
And in Cheese Chase, the game cheese is you.
miziziziz's game was insanely creative
This playlist helped me get into in game development, it's nice to finally see a new episode, it's been a while
Hey Miz, not sure if you'll see this, but have you ever considered contacting the creator of an asset pack and having them play/react to the games y'all make in this kind of challenge? I think it'd be a really cool idea when you play each others' games to *also* have the asset pack creator come on and see some of the stuff made with their pack!
Man, I still love this series. Also, I can't believe you got Ivy Sly, the creator of Your Only Move Is Hustle (YOMI Hustle), to participate in this jam. This is really awesome!
so stoked. i was binging these the other month and got so sad when i realized the most recent one had been two years ago.
Polymars has an infectious personality.
This is the best game jam series on TH-cam, period
Using the tile descriptions is such a fantastic and clever way of using the art kit, never would've thought of something like that
Would be more interesting to see 4 devs make a game with the same basic concept and see what they come up with
I missed this series, I'm happy it's back
honwstly poly sounds like such a lovley person to hang out eith hes so positive but in a very genuine way
ivy sly's game gives me real Mosa Lina vibes in terms of the esoteric "item" mechanics, and the surreal nothing-scape it takes place in.
I love that game and I had a long conversation with the developer of it recently. So you might have clocked me big time...
this series is always so cool, love to see more! it's fascinating seeing the different directions that different devs will go in
Yay! My fav game dev series! Its been a while since i watched one of these, but i loved all the creativity in this one! Stellar work all around!
What a stacked line up of devs!
New Miziziziz video lets gooo!!
Thank you, Miziziziziziziz!
I love this series so much! Everyone had such different and unique approaches to this, it was great to watch!
Glad to see more of these!
enjoyed this, really liked polymars' reactions and enthusiasm. i'd love to see more by them especially
The sundial game is awesome, it's so cool to see unique ideas like that work!
all four games are very creative! I can see them becoming a full length game, easily
So glad to have this series back! Very fun instalment.
With this particular artkit I thought all the games are gonna look very similar, and some have similar gameplay. I was glad to be completely wrong.
It would be a cool concept to have the devs guess what other dev made each game
These are so good and I am so happy to see a new one. Please keep making these 🙏🏻
So cool to see this series back!🎉
The sundial game is amazing wthhhh the way you thought of the idea and executed it is rlly inspiring aaaaa
This is such a good format for things, it's nice seeing y'all get back to doing it
This is a great series, and I'm glad to see it back! As always, this is incredibly inspiring and fun to see what the developers come up with. I just purchased the art pack and will try the challenge in 48 non-linear hours (or perhaps a little more).
your game dev process is always so inspiring
New mizizizizizizizzi video, today is a good day
"Oh my god. This is going be a good day" - Creep
I have a proposal for your next horror game if u want to make one again. A coop game where you solve tasks while separated from each other and you communicate via text to solve these tasks. Only problem is that if a creature kills your friend he takes over his body and communication device. So the creature pretends like it's your friend till it kills u (in the meanwhile it can make ü help him setup for the next kills). The texting could be done using a simple open source llm. Would be great to know what you think. I'd say it's difficult to go more uncanny
Really like it more then the others... bussines suits type of jams.
Ive missed these so much
So much game design innovation in one video. I'm honestly super impressed
So glad to get another episode of this series! Lots of diverse asset usage here!
He is back! I love this series
I love these artkit jams!
Nice to see this series come back!
I loved Celestial Clockwork! Such a novel idea and executed so cleanly.
I know these people are commercial game devs but still, thinking of attempting this jam I'd probably spend the first thirty hours thinking of a decent concept and then attempting to set up a movement controller for the rest.
Incredible work
Polymarts with the positive vibe
Damn, it has been a while. bro must just make it a monthly thing
Great to see these come back - absolutely love this concept
Love the episode! Thanks so much to all
Yeah, legendary series is back!
I kinda felt all that existential crisis at the end of the video, though it was awesome:D
you're back🎉
Seeing IVY slide in one of your videos made me extremely happy ❤
I like how differently all contestants think.
Good video! Commentary sections with no/too low bgm give space to the deafening silence, though.
There were really good concepts in this one. I can appreciate everyone's hard work!
Not the rat jumpscare!!!
Love this series!
I've been waiting for this
Subscribed! This was so fun!
Amazing video, that give me the envy to try to start for the third time programming.
How am I just now seeing this??? 😢
Glad to see another entry in this series!
yessssss, finally a new video :]
I love this series! So glad theres another video!!!
I can't wait! Oh, i was wondering when the endoparasitic 2 will come out. I just loved how the story goes!
Always a enjoyable video!
Miz: "I created a very simple world simulation" *creates an entire universe
the music in the final game was so overlooked but that one piano chord hit really hard
oh finally another one, ive been waiting so long
YES, been waiting for another one of these
YES. I missed this series! Almost made me a game dev!
how the f did Ivy make such an insane game in so little time, I feel it would sell pretty well with a decent price
fuck, this was awesome, I think I got a bit blown away by the sundial game, that's amazing
Yay, my favourite series is back!!!!!!
Love these jams!
Yea : ) New post. I always like these type of videos too!!
Miziziziz: "And then there's like no shadows, but it all kind of adds in depth to everything,"
PolyMars: " I really need to find a crab..."
💀💀💀