If anyone was checking the boxes for transforming scale between Zbrush and CC4 to alleviate the brush sizing problems, just make sure you set the export scale as 100 in Zbrush for the fbx high poly.
Thank you for sharing your process with us, it's very informative. In your demo you showed how you can change the height and add detail in substance painter with the brush stroke, essentially carving in the detail on his chest. How do you get that new sculpt detail created in Substance Painter back to your ZBrush sculpt since ZBrush doesn't have UDIMs as far as I know. How will you map that new added detail back to the ZBrush sculpt?
What a handsome fellow! Michael, how did you get the wound on there in ZBrush? Didn't you have to subdivide the mesh? And if so, doesn't that prevent the model from coming back into CC4? I am fighting (a losing battle) trying to get DAZ figures to work, but there (with GoZ), I have to export the mesh at *Base Resolution* and if I subdivide in ZBrush to add my own details, it won't come back to DAZ. The "morph loader" does not work. (I thought CC4 was similarly set up.) Can you offer any guidance? Plus, given how expensive Expression Wrinkles are, I could also use ZBrush to add those-- for stills, of course.
@@TheKevphil i baked the higer subdivs using the painter bridge in cc4, but now you can also use the updated goz plus to bake normal and base color back to cc4 (do a search for goz plus here and it'll walk you through it)
Hi Michael, thank you so much for creating this series (of course other ones are awesome too!). I'm now enjoying learning this pipeline with my ZBrush & CC4 by watching your videos. I want to buy the Steam version of Substance Painter 2024 and am wondering if your workflow works with this Steam version too? What folder should I place the CC preset file into if I use this version? Thanks in advance. Best regards, Acon
@aconcheng Did you end up with the adobe version or steam? I got the steam version of substance painter (2023) and I can't find any answers that are up to date. The folder structure exists but the button is greyed out ):
Do anyone know a to fix this problem with Substance Painter? In Character Creator 4 my substance painter link is grey out. it is working for some characters and not working for some. How can i fixed this?
Hello Michael Pavlovich, I like your tutorials, incredible. I wanted to know why the option to export does NOT appear in substance painter, that is, when I go to export from substance to character creator, the character creator options or format do not appear. Thank you!
If I understand correctly, you'll need to download and install the preset from the description (unless you're talking about export texture not popping up a dialog box at all, in which case I have no idea)
@@MichaelPavlovich Yes, it is to export the textures but in the dialog box all the formats are shown but NOT the character creator one. sorry, my English is bad ;-) Anyway thank you very much! you are a great teacher!
Hi Micheal, thank u for making this videos. It will help a lot for the pipeline. I have a quick question, Is it possible to change uv and material for the character creator model and relink to the character creator project?
I have the 3dscanstore model but can you show how you transfer the scan data to the CC character? I watched the link you provided from 3Dscanstore but it doesn’t show how to use it with a CC model. Please upload a tutorial!
Love this work flow, but wondering if its possible to change the base model ie remove fingers, remove ears or nose, etc.in Zbrush and does that then break the base?
Hi Micheal. Love all your tutorials on CC4 and Zbrush. I have question that seems basic but I can’t seem to find an answer. Is there a way to bring in skin textures that are created in CC4 like pores or anything created in skingen into Zbrush as a normal map or displacement map? I know you wrapped a character with scan data. Is it possible with skingen data? Thank you.
@@MichaelPavlovich I would love to see that - I've been following along, but I'm at a point where I have all my CC4 SkinGens showing right inside ZBrush, but not as a separate Polypaint layer. It'd be amazing to get this workflow locked down! You know what, I achieved what I wanted without that. From CC4 I used GoZ Plus to move all the SkinGen stuff. From there I changed the overall tint with PolyPaint - just selecting the Body in ZBrush, nothing fancy. From there, everything worked as in this video - didn't need to do anything special to move everything into Painter. Can't believe how far I've gotten with a sum total of 3 days ownership of CC4 and ZBrush and no prior modelling experience - thanks Michael :)
Is there a way to setup goz to seamlessly hop between character creator, zbrush, and marvelous designer? Whenever I try to goz to marvelous the scale isn’t right. Thanks in advance if anyone has unlocked the secret to this workflow!
@@MichaelPavlovich Thanks for the reply I will look into it and see if this could work! This workflow is so powerful, I feel like hassle free import/export into marvelous designer is the only thing missing!
OK, I really just have 1 thing I've not understood up to this point in the series - how did you get the all the paint to move from CC to ZBrush as a separate layer? I've poked it in every way I can think of, and I can't make that happen. Maybe I've not quite understood something, but I remember you saying a few videos ago that the paint was in a separate powlypaint layer. The way I have it, I can turn the paint off on each ZBrush Subtool and leave myself with the base grey, or I can have it on and show all the Painter works... I can't quite get to the happy medium point :)
If anyone was checking the boxes for transforming scale between Zbrush and CC4 to alleviate the brush sizing problems, just make sure you set the export scale as 100 in Zbrush for the fbx high poly.
For steam editions, under c, users, search for export-presets. There will be a text file within letting you know it's for export presets.
Hey Michael, thank you for making this tutorial. It's a big help in understanding what you can do with character creator.
As always amazing and intimidating 👀
(and if I may, you can ALT click check boxes to only activate that check box, just a note for fellow artists)
thank you Micheal, can't wait to see how it works with the clothing and accessories.
I always learn so much from you. Thank you for always. Michael!!
Thank you for sharing your process with us, it's very informative. In your demo you showed how you can change the height and add detail in substance painter with the brush stroke, essentially carving in the detail on his chest. How do you get that new sculpt detail created in Substance Painter back to your ZBrush sculpt since ZBrush doesn't have UDIMs as far as I know. How will you map that new added detail back to the ZBrush sculpt?
The manual process of bringing over displacement data is kind of a pain, but stay tuned for some alternatives
@@MichaelPavlovich Looking forward to learning the process, thank you.
Awesome lesson from an Awesome teacher. 🎉 Many Thanks.
What a handsome fellow! Michael, how did you get the wound on there in ZBrush? Didn't you have to subdivide the mesh? And if so, doesn't that prevent the model from coming back into CC4?
I am fighting (a losing battle) trying to get DAZ figures to work, but there (with GoZ), I have to export the mesh at *Base Resolution* and if I subdivide in ZBrush to add my own details, it won't come back to DAZ. The "morph loader" does not work. (I thought CC4 was similarly set up.) Can you offer any guidance? Plus, given how expensive Expression Wrinkles are, I could also use ZBrush to add those-- for stills, of course.
@@TheKevphil i baked the higer subdivs using the painter bridge in cc4, but now you can also use the updated goz plus to bake normal and base color back to cc4 (do a search for goz plus here and it'll walk you through it)
Hi Michael, thank you so much for creating this series (of course other ones are awesome too!). I'm now enjoying learning this pipeline with my ZBrush & CC4 by watching your videos. I want to buy the Steam version of Substance Painter 2024 and am wondering if your workflow works with this Steam version too? What folder should I place the CC preset file into if I use this version? Thanks in advance. Best regards, Acon
Shoot, i've never used the steam version, but theres got to be a similar folder structure where it looks for presets!
@@MichaelPavlovich Thanks Michael. I'll double check this with Reallusion.
@aconcheng Did you end up with the adobe version or steam? I got the steam version of substance painter (2023) and I can't find any answers that are up to date. The folder structure exists but the button is greyed out ):
@@evanyla Hi I bought the Steam version but I haven't tried the transfer process. Which button did you mean greyed out?
Your explanations are just amazing!
How do I know when you are doing live stream?
Thank you!
Do anyone know a to fix this problem with Substance Painter?
In Character Creator 4 my substance painter link is grey out. it is working for some characters and not working for some.
How can i fixed this?
Awesome tips in this break down, Thanks!
Great videos yet again, Thank you!
Hello Michael Pavlovich, I like your tutorials, incredible. I wanted to know why the option to export does NOT appear in substance painter, that is, when I go to export from substance to character creator, the character creator options or format do not appear. Thank you!
If I understand correctly, you'll need to download and install the preset from the description (unless you're talking about export texture not popping up a dialog box at all, in which case I have no idea)
@@MichaelPavlovich Yes, it is to export the textures but in the dialog box all the formats are shown but NOT the character creator one. sorry, my English is bad ;-)
Anyway thank you very much! you are a great teacher!
When I type in "project" i dont have the materials show up. I have to import them all manually. Am I missing something?
Hi Micheal, thank u for making this videos. It will help a lot for the pipeline. I have a quick question, Is it possible to change uv and material for the character creator model and relink to the character creator project?
I have the 3dscanstore model but can you show how you transfer the scan data to the CC character? I watched the link you provided from 3Dscanstore but it doesn’t show how to use it with a CC model. Please upload a tutorial!
Very nice tutorial
Can pls tel me how to bring texture from CC to zbrush
Love this work flow, but wondering if its possible to change the base model ie remove fingers, remove ears or nose, etc.in Zbrush and does that then break the base?
Hey Michael, thanks for this detailed breakdown. Do you have any tutorial on how to polypaint the skin (and find scan data ressources)? :)
th-cam.com/video/qi6IVtIrLC0/w-d-xo.htmlsi=Pqcg2-_VUGs5qswm
This is great! Thank you Michael. I was wondering if the bodies come UV'd?
Yes, a good portion of this video discusses the UV UDIM setup on the bodies
Hi Micheal. Love all your tutorials on CC4 and Zbrush. I have question that seems basic but I can’t seem to find an answer. Is there a way to bring in skin textures that are created in CC4 like pores or anything created in skingen into Zbrush as a normal map or displacement map? I know you wrapped a character with scan data. Is it possible with skingen data? Thank you.
I think so, something I'll be diving into next year, that'd be a great feature to have!
@@MichaelPavlovich I would love to see that - I've been following along, but I'm at a point where I have all my CC4 SkinGens showing right inside ZBrush, but not as a separate Polypaint layer. It'd be amazing to get this workflow locked down!
You know what, I achieved what I wanted without that. From CC4 I used GoZ Plus to move all the SkinGen stuff. From there I changed the overall tint with PolyPaint - just selecting the Body in ZBrush, nothing fancy.
From there, everything worked as in this video - didn't need to do anything special to move everything into Painter.
Can't believe how far I've gotten with a sum total of 3 days ownership of CC4 and ZBrush and no prior modelling experience - thanks Michael :)
Is there a way to setup goz to seamlessly hop between character creator, zbrush, and marvelous designer? Whenever I try to goz to marvelous the scale isn’t right. Thanks in advance if anyone has unlocked the secret to this workflow!
I wonder if you could use the Pose Tools plugin to scale the body? th-cam.com/video/liqM9NZyv7E/w-d-xo.htmlsi=5h2nYVJhRPlgg4YC&t=322
@@MichaelPavlovich Thanks for the reply I will look into it and see if this could work! This workflow is so powerful, I feel like hassle free import/export into marvelous designer is the only thing missing!
Where to get character creator?
Links in the description
Thanks Mike..my animation player is not visible in ui.. I did a reset to default and still nuthin..is the animation tab an add on?
OK, I really just have 1 thing I've not understood up to this point in the series - how did you get the all the paint to move from CC to ZBrush as a separate layer? I've poked it in every way I can think of, and I can't make that happen. Maybe I've not quite understood something, but I remember you saying a few videos ago that the paint was in a separate powlypaint layer.
The way I have it, I can turn the paint off on each ZBrush Subtool and leave myself with the base grey, or I can have it on and show all the Painter works... I can't quite get to the happy medium point :)