As someone who spends way too much time on this game The literaly singular and only reason why i am still playing is becuase of guilds Building, maintaining and just being a part of a small closed community is what kept me going
"--the only reason I continue to play Wynncraft, despite a shallow endgame." I felt this line big time. Glad I could witness a media representation of your personal dedication to one option of Wynn's endgame My endgame was/still probably is just making content for the game, and fortunately I popped off. I feel like the majority of endgame people stick around in Wynncraft communities more than they actually play the game. Great video! Wynncraft's endgame leaves much to be desired and I feel like they'll get there eventually. Many of us are waiting for something to happen, and maybe it will. Thanks for tackling the guild subject, and I'd love to see more guild related stuff as you're the only one of us that actually knows what you're talking about! The topic of generative content is also a pretty important one. There's lots of shit that could make the game better and guilds play a pretty key role in that. I'm a proponent of group grinding experiences in the endgame and your suggestion was fucking brilliant. Gonna have to start pushing the different types of guild leaderboards to increase variety in competition. Nice call to action. Gotta get them to start thinking in these directions if we ever want anything to change about these systems. I don't necessarily think the lootrun change was a bad placement of dev effort, considering that it was mostly one lead dev alongside dedicated CT. It blows the older version of lootruns out of the water but regardless both of them get stale quick-- the only difference is this new form of lootrunning is just kinda better. It still has that lonely aspect of singleplayer grind that makes you wonder why youre even playing in the first place. And if you have no interest in lootrunning as an endgame function... It's not like you have many other options. Group activities should be prioritized. I would like to believe group lootruns will be a major implement down the line-- maybe something like what you'd expect from traditional raids except actually in the main world. RPGs are rough, man. From a dev perspective, there's so much wasted time on one-shot content that it's honestly a shame. Wynncraft fortunately has had many years to continually build and develop its base "RPG" structure enough to where soon I hope they can truly focus on what makes their server an MMORPG. The players. Aight im done rambling. Good video
holy shit this is a lot to respond to haha yeah, I think most people focus less on gameplay and more on community. even the “gameplay” communities (like raids) coalesce together often the main thing to say about the lootruns is that I don’t think they’re a bad use of time, it’s just me highlighting two types of content which are equally important- generative, for MMO, and proportional, for RPG
@@Triflame. if you think old lootruns are better then damn i underestimated how much you're influenced by nostalgia im also glad my content defines the meta despite that not having been the goal. i did some giveaways early on, but surely the 400 subs i got from those don't define my channel's success.
LOL the subtle bean shade anyway, i can very much relate to a lot of what's been said here. the day i tagged along with my guild, i had the opportunity to experience a whole new beginning. there's something about pledging loyalty to a community and helping it develop that's really encouraging. in fact, i would argue the time spent with my guild, on and off the server, is the only time i don't regret spending on wynn retrospectively. as a person who once tried to carry the torch and keep a guild alive, the critiques regarding the lack of motivation and flawed mechanics are especially close to me. every person i've known from in-game is either gone for good or is only ever present on discord, as our mutual disapproval of wynn as is keeps us away. the people who are left to keep guilds growing are either hopeful old players or the new generation picking up their legacy. with the direction of wynn's development, that being fruma and other lore/world updates, i don't think guilds will ever reach their former greatness and will only continue to fall apart over time.
i love bean wtf!! but yeah they really need to invest more into guilds, the guild player base is burning out from just interacting constantly with a really unbalanced and patchless system I think guilds can become even better than what they were before, it just takes effort
Very entertaining video, never enjoyed guilds personally, I've been in a semi large guild once in my entire playtime and got kicked for being on a holiday away from my computer. Since then i've been in a guild that me and 2 other friends own where only the 3 of us are active and everyone else is just there to make it look larger than it is(literally, they dont play). We did try to get things going as a 3 person guild by contacting Nefarious Ravens to teach the 3 of us basics as we were attacking randomly on any lightly defended territory we could find close to eachother at the time, but they literally disbanded their guild the same week, so we took that as a sign to give up and only did weekly tome rotations until everyone was satesfied. Been using the guild as a shared bank and more convenient party chat since then.
@@TheNelston We are Pixl Monday. Although even we are scarcly online nowadays with the content drought, gets pretty boring after a while. I still get on regularly to record some stuff.
I completely agree with this. I’m currently a chief for Lux Nova, the guild that's the origin of Nerfuria, and a relatively small (and sadly currently dead guild), and I’ve been having to take a break from warring cause it’s no longer fun. I’ve been needing to take a break from Wynn as a whole because lack of change and activity with guilds has been so stale recently.
I remember when the new 1.20 guild wars was just released and the first official season begun (after a 2 week season zero), I joined forces with linny of ironman btw with the goal of reaching top 20 of the season. Though at the time basically the entire map was in kahoots with basically everyone, we had to fight tooth and nail in order to maintain a semblence of a territory. I am telling you - We would be stationed in Nesaak after an hour or so non-stop warring and getting like around 8 territories, and then the entire alliance would come attack us in like a 2 v 11 scenario, even if it were to take 30 minutes for their attacks to arrive from like, Gavel. It was pretty insane. However we did have one minor advantage at the time, and that is the fact that the new guild system was relatively new and many guilds did not know how to defend properly, theories of guild eco was just beginning to form. We were able to take advantage of that fact and tax the hell out of choke points causing many HQs (the max tax rate was 80% at the time) to drain stupidly fast and thus get alot of small victories despite only having 2 warrers going at the time - Me on a crafted warrior sustain build and linny on her ironman fatal mage. Our biggest achievement has to be taking out the entirety of IBT out of the canyon of the lost, as we were able to hold a grand total of 26 territories on the map, and our HQ did not get wiped until 10 hours after the onslaught begun. It was basically 4 hours of non-stop warring, defending, and strategy, and honestly I couldn't really describe how fun and fulfilling it was to see for once that a small guild stood even a small chance against the juggernaut that is a 15-guilds megaalliance. I recall, we essentially forces their trade routes to go around the ENTIRETY of the ocean, looping around through LLEVIGAR and back in from Jofash Docks, which absolutely destroyed their tax economy since they aren't properly allied with many other folks in the ocean (resulting in like a 99.9% tax or something stupid). Anyways, 2 months for the first season was certainly quite long, we ended up #17 on the leaderboard with about 1 million+ SR (which is amazing considering top 16 guilds were in the megaalliance at some point), and after that we swore off to never play guild wars ever again. I think guild wars are fun but the uphill battle of a 2 v 12 megaalliance scenario certainly kills all incentives to even attempt it. Sadly, megaalliances has existed ever since even the conception of guild wars pre-gavel, I have very little faith it will ever be broken.
for what it's worth, mega alliances are effectively dead now- yes, a few guilds hold the entire map right now, but to my knowledge there are no actual "defensive pacts" like before which made attacking one guild more like attacking 10 (except between ICo and DUDE to an extent)
This video makes a lot of sense, but I also have a few Ideas for guilds and stuff. 1) A daily mob kill leaderboard. Refreshes at 12pm CT, and gives LE, various items, and RP for ur guild. 2) Daily profession exp earned leaderboard. Same as no 1. 3) Territorial exchange and the emeralds given per territory based on level. 4) Special guild challenges like completing certain quests based on ur level, crafting a certian potion recipe based on ur alchemy skill, ect 5) Guild billboards in Cinfras and other major cities displaying top raids completed, top territories, and more. I guess the one in Cinfras does the same thing, but only in RP. THE MOST IMPORTANT ONE! Different leaderboards for different guild levels! Basically, if the lower level guilds have different leaderboards and more completion, they can earn more and level higher, increasing the completion in stronger leaderboards, and more. Guilds are a great way to give rewards, but make members compete for them and earn them. The saying goes like this "The rewards you are given are never as appreciated as the rewards you earn" That's my take on wynncraft guilds. I've had prior experience with lower level guilds, Aka I made one and got COOKED, and it was not very fun, but Guilds are a big reason I still play wynncraft
Good video! I haven't been played wynncraft actively for a while now, much less been active in guilds, but would still love to see more stuff happen regarding guilds. Hopefully when I start playing again, assuming I do, the guild scene will be far more active and overall just more enjoyable.
It seems like the Annihilation update is gonna address a lot of this. I'm excited to see how ot'd gonna change the endgame and guilds when it comes out
raid guilds will have a place finally i guess? not sure what lb rewards will look like if anything, im more interested to see how guilds will be affected by the playerbase multiplying in size
Great video the nelson 💪 My fondest of memories were and will remain in Avo guild with them as a team, but also against them teaming up with other guilds! Warring can be fun but it's very unilateral as you said, and could be easily improved if something as easy as adding leaderboards for other stuff aside from SR were to be added
This is an excellent video, the 11:13 part hit the hardest, cuz it happened to a lot of us, and guilds always ended up being a reason for many players to keep playing the game despite it's issues. Unfortunately tho guilds have been neglected for a while, but we still cope with it through things that come in between the ingame systems, ie; player made systems like alliances, events, politics, etc. Which brings us to 15:50 , where the point about a few hours of dev time creating thousands of hours of content becomes a super valid point, since we can now look at systems like sr, which in turn, incentivised holding large claims further and improved the war scene, or guild weeklies, which created streaks and rewards for people streaking (that sounded wrong) Overall guilds have been the source of my best memories of wynn, and I genuinely hope they become much more than simply warring because, afterall, guilds are about co op, more than competition in my opinion, and the guild scene may be dead in the present, but the future is never the same. great video again
Me and a friend have a 3 person guild and we do our best trying to solo ffa territories and winning the wars themselves is often easy because no one knows how to defend but we don’t either, it’s just not explained anywhere
@@TheNelston We‘re BORE, lvl 40 guild three members two more or less active warring generally is funny its just we can’t duo even good medium defenses either but whenever smth is low we can do it and lose it in twenty minutes
TheNels ton. Cool video, I just lost focus halfway and forgot most of it already. Guild sense of community cool though, I agree. Probably would have stopped playing once I full cleared all quests on my first shaman if I hadn't joined one.
hold on lemme add some more subway surfers gameplay and family guy clips tyty tho :) and ye guilds are great for keeping people playing after everything else is done
The very idea of the territory system is so inherently flawed because it means only the top guilds in the game will ever get literally any benefits of warring in any way because there are a limit to the amount of territories in the world. What they could do is make it so that every single territory is available to every single guild in a client-sided way and make warring a PvE activity rather than PvP (kinda), and towers would defend from AI automatically. The inherent idea of having to compete at all with other players, let alone competing with a guild that is literally 50 times your size isn't just difficult, it's completely unreasonable. And after all is said and done, you can make a PvP version of it that is completely separate and optional and doesn't have the map shared by literally the entire Wynncraft community for territories.
I've played wynncraft for a while. and during the earlier days, I got to join Avicia early on in their lifetime. WAAAYY before they got to be one of the biggest. It was so fun to be in the guild for an extended period of time, although yeah, when I finally got to end-game, there really wasn't anything there for me. I never wanted to grind for a mythic, never really wanted to war, as my first experience doing so was, to be completely honest, ASS. I still play wynncraft, but only when I need to scratch the itch of not having played an MMORPG in a while, as I inevitably will leave after getting yet another class to 105 or 106 (depends), as anything after that, even with a guild, doesn't appeal to me as much as completing quests and having ACTUAL FUN is (but I guess that's subjective yeah?).
I came to this video, life changing. Highly reccomend edging to this for a ultimate challenge, could barely go for 2 minutes without finishing to this. And that comes from a number 7 edger on the leaderboard with a streak of 17 years per day. This is truly the ultimate challenge for professional edgers
As the propaganda chief of Aequitas, I approve this message. Guilds really need a rework, imo one of the best ways for the devs to keep the community's attention, keep people active, until, and after fruma, consistently. Having a guild system that allows for owners and chiefs (custom ranks please wynncraft CT) to have a greater ability to customise ranks, their permissions, and individual permissions (+ more ranks because there are effectively 0 large community guilds that follow the wynn ranks system completely). Also just make wars fun ct (eco mainly but wars as well). Good work nelston.
the only reason I join a guild is to be able to use free Teleport Scrolls, just finish everything in content book yesterday so i guess i'll left the server until fruma release
I do agree with most of the points but if your in a big guild like mine, you usually don’t even need a build to FFA because someone is in the war with an actual build carrying you. You could show up to a war with nothing and afk and you would still win.
These are my 2 cents from the perspective of a player who avoids guilds: No real change will make guilds more appealing to players who dont wish to join one and the main reason is this: Forced Group Interaction. If you are a part of a guild you now carry a responsibility to be active in the guild. But many players, most I would argue, are casually playing the game. Its the same reason why most SMPs usually end up failing. People dont want to play a game in which they HAVE TO play in order to have fun. They wanna play and simply have fun casually. Playing with a group of friends makes this often far easier. Because this is what people like this, people like me, are looking for when playing an MMO. Guilds on their own are seen by many as the complete oposite of how fantasy novels and even general history make them look like. There is no "I join the guild and now we are like a family" or "We are a business and this is what we do". Its just "This is the guild. We do group activities. This is the guild. We chat here and there and hang. Cool." Its the closest one could get to the first form of the guild many people would love but still tied to actively being online. And when it comes to that it can easily fall into this trap of feeling like one has to be there over "one wants to be there".
Joining ICo is probably the best thing thats ever happened to me in Wynn, helped me while going through irl shit this year. Also, nelson have you ever been in an hq snipe in your life
docs.google.com/document/d/1X7zxkdrXWGckNnY-QG7XvgqqIBljJGyHW6QrpTps7HA/edit the script, enjoy 😁
nelson have you ever been in an hq snipe in your life
no
As someone who spends way too much time on this game
The literaly singular and only reason why i am still playing
is becuase of guilds
Building, maintaining and just being a part of a small closed community is what kept me going
yeah it’s awesome
"--the only reason I continue to play Wynncraft, despite a shallow endgame."
I felt this line big time. Glad I could witness a media representation of your personal dedication to one option of Wynn's endgame
My endgame was/still probably is just making content for the game, and fortunately I popped off. I feel like the majority of endgame people stick around in Wynncraft communities more than they actually play the game.
Great video!
Wynncraft's endgame leaves much to be desired and I feel like they'll get there eventually. Many of us are waiting for something to happen, and maybe it will. Thanks for tackling the guild subject, and I'd love to see more guild related stuff as you're the only one of us that actually knows what you're talking about!
The topic of generative content is also a pretty important one. There's lots of shit that could make the game better and guilds play a pretty key role in that. I'm a proponent of group grinding experiences in the endgame and your suggestion was fucking brilliant. Gonna have to start pushing the different types of guild leaderboards to increase variety in competition.
Nice call to action. Gotta get them to start thinking in these directions if we ever want anything to change about these systems.
I don't necessarily think the lootrun change was a bad placement of dev effort, considering that it was mostly one lead dev alongside dedicated CT. It blows the older version of lootruns out of the water but regardless both of them get stale quick-- the only difference is this new form of lootrunning is just kinda better. It still has that lonely aspect of singleplayer grind that makes you wonder why youre even playing in the first place. And if you have no interest in lootrunning as an endgame function... It's not like you have many other options. Group activities should be prioritized. I would like to believe group lootruns will be a major implement down the line-- maybe something like what you'd expect from traditional raids except actually in the main world.
RPGs are rough, man. From a dev perspective, there's so much wasted time on one-shot content that it's honestly a shame. Wynncraft fortunately has had many years to continually build and develop its base "RPG" structure enough to where soon I hope they can truly focus on what makes their server an MMORPG.
The players.
Aight im done rambling. Good video
holy shit this is a lot to respond to haha
yeah, I think most people focus less on gameplay and more on community. even the “gameplay” communities (like raids) coalesce together often
the main thing to say about the lootruns is that I don’t think they’re a bad use of time, it’s just me highlighting two types of content which are equally important- generative, for MMO, and proportional, for RPG
mid content and mid lootrun takes going hand in hand
why is bro starting beef in my comments 😭
never passing up the chance to talk shit about meta slave content 😊
@@Triflame. if you think old lootruns are better then damn i underestimated how much you're influenced by nostalgia
im also glad my content defines the meta despite that not having been the goal. i did some giveaways early on, but surely the 400 subs i got from those don't define my channel's success.
nelson have you ever been in an hq snipe in your life
LOL the subtle bean shade
anyway, i can very much relate to a lot of what's been said here. the day i tagged along with my guild, i had the opportunity to experience a whole new beginning. there's something about pledging loyalty to a community and helping it develop that's really encouraging. in fact, i would argue the time spent with my guild, on and off the server, is the only time i don't regret spending on wynn retrospectively.
as a person who once tried to carry the torch and keep a guild alive, the critiques regarding the lack of motivation and flawed mechanics are especially close to me. every person i've known from in-game is either gone for good or is only ever present on discord, as our mutual disapproval of wynn as is keeps us away.
the people who are left to keep guilds growing are either hopeful old players or the new generation picking up their legacy. with the direction of wynn's development, that being fruma and other lore/world updates, i don't think guilds will ever reach their former greatness and will only continue to fall apart over time.
the fact ichika and zwexya appeared together in one video was also a bit comical (iykyk)
i love bean wtf!!
but yeah they really need to invest more into guilds, the guild player base is burning out from just interacting constantly with a really unbalanced and patchless system
I think guilds can become even better than what they were before, it just takes effort
Very entertaining video, never enjoyed guilds personally, I've been in a semi large guild once in my entire playtime and got kicked for being on a holiday away from my computer.
Since then i've been in a guild that me and 2 other friends own where only the 3 of us are active and everyone else is just there to make it look larger than it is(literally, they dont play).
We did try to get things going as a 3 person guild by contacting Nefarious Ravens to teach the 3 of us basics as we were attacking randomly on any lightly defended territory we could find close to eachother at the time, but they literally disbanded their guild the same week, so we took that as a sign to give up and only did weekly tome rotations until everyone was satesfied.
Been using the guild as a shared bank and more convenient party chat since then.
which guild are you? i would love to take some time to help with some of the basics if you guys are interested
@@TheNelston We are Pixl Monday.
Although even we are scarcly online nowadays with the content drought, gets pretty boring after a while.
I still get on regularly to record some stuff.
I completely agree with this. I’m currently a chief for Lux Nova, the guild that's the origin of Nerfuria, and a relatively small (and sadly currently dead guild), and I’ve been having to take a break from warring cause it’s no longer fun. I’ve been needing to take a break from Wynn as a whole because lack of change and activity with guilds has been so stale recently.
its easy to forget with zero sum games, someone has to lose and unfortunately we could have a much better system
I remember when the new 1.20 guild wars was just released and the first official season begun (after a 2 week season zero), I joined forces with linny of ironman btw with the goal of reaching top 20 of the season. Though at the time basically the entire map was in kahoots with basically everyone, we had to fight tooth and nail in order to maintain a semblence of a territory. I am telling you - We would be stationed in Nesaak after an hour or so non-stop warring and getting like around 8 territories, and then the entire alliance would come attack us in like a 2 v 11 scenario, even if it were to take 30 minutes for their attacks to arrive from like, Gavel. It was pretty insane.
However we did have one minor advantage at the time, and that is the fact that the new guild system was relatively new and many guilds did not know how to defend properly, theories of guild eco was just beginning to form. We were able to take advantage of that fact and tax the hell out of choke points causing many HQs (the max tax rate was 80% at the time) to drain stupidly fast and thus get alot of small victories despite only having 2 warrers going at the time - Me on a crafted warrior sustain build and linny on her ironman fatal mage.
Our biggest achievement has to be taking out the entirety of IBT out of the canyon of the lost, as we were able to hold a grand total of 26 territories on the map, and our HQ did not get wiped until 10 hours after the onslaught begun. It was basically 4 hours of non-stop warring, defending, and strategy, and honestly I couldn't really describe how fun and fulfilling it was to see for once that a small guild stood even a small chance against the juggernaut that is a 15-guilds megaalliance. I recall, we essentially forces their trade routes to go around the ENTIRETY of the ocean, looping around through LLEVIGAR and back in from Jofash Docks, which absolutely destroyed their tax economy since they aren't properly allied with many other folks in the ocean (resulting in like a 99.9% tax or something stupid).
Anyways, 2 months for the first season was certainly quite long, we ended up #17 on the leaderboard with about 1 million+ SR (which is amazing considering top 16 guilds were in the megaalliance at some point), and after that we swore off to never play guild wars ever again. I think guild wars are fun but the uphill battle of a 2 v 12 megaalliance scenario certainly kills all incentives to even attempt it. Sadly, megaalliances has existed ever since even the conception of guild wars pre-gavel, I have very little faith it will ever be broken.
for what it's worth, mega alliances are effectively dead now- yes, a few guilds hold the entire map right now, but to my knowledge there are no actual "defensive pacts" like before which made attacking one guild more like attacking 10 (except between ICo and DUDE to an extent)
This video makes a lot of sense, but I also have a few Ideas for guilds and stuff.
1) A daily mob kill leaderboard. Refreshes at 12pm CT, and gives LE, various items, and RP for ur guild.
2) Daily profession exp earned leaderboard. Same as no 1.
3) Territorial exchange and the emeralds given per territory based on level.
4) Special guild challenges like completing certain quests based on ur level, crafting a certian potion recipe based on ur alchemy skill, ect
5) Guild billboards in Cinfras and other major cities displaying top raids completed, top territories, and more. I guess the one in Cinfras does the same thing, but only in RP.
THE MOST IMPORTANT ONE!
Different leaderboards for different guild levels!
Basically, if the lower level guilds have different leaderboards and more completion, they can earn more and level higher, increasing the completion in stronger leaderboards, and more. Guilds are a great way to give rewards, but make members compete for them and earn them. The saying goes like this
"The rewards you are given are never as appreciated as the rewards you earn"
That's my take on wynncraft guilds. I've had prior experience with lower level guilds, Aka I made one and got COOKED, and it was not very fun, but Guilds are a big reason I still play wynncraft
Good video!
I haven't been played wynncraft actively for a while now, much less been active in guilds, but would still love to see more stuff happen regarding guilds. Hopefully when I start playing again, assuming I do, the guild scene will be far more active and overall just more enjoyable.
thank you, I really do hope they update guilds as well 🫡
It seems like the Annihilation update is gonna address a lot of this. I'm excited to see how ot'd gonna change the endgame and guilds when it comes out
raid guilds will have a place finally i guess? not sure what lb rewards will look like
if anything, im more interested to see how guilds will be affected by the playerbase multiplying in size
Thank you for the wynncraft warning at the beggining.
It prepared my soul for, bleurgh, wynncraft
we needed some1 to make this video, THANK YOU NELSTON
i love pokemongamer
Great video the nelson 💪
My fondest of memories were and will remain in Avo guild with them as a team, but also against them teaming up with other guilds! Warring can be fun but it's very unilateral as you said, and could be easily improved if something as easy as adding leaderboards for other stuff aside from SR were to be added
a little change goes a long way
This is an excellent video, the 11:13 part hit the hardest, cuz it happened to a lot of us, and guilds always ended up being a reason for many players to keep playing the game despite it's issues. Unfortunately tho guilds have been neglected for a while, but we still cope with it through things that come in between the ingame systems, ie; player made systems like alliances, events, politics, etc. Which brings us to 15:50 , where the point about a few hours of dev time creating thousands of hours of content becomes a super valid point, since we can now look at systems like sr, which in turn, incentivised holding large claims further and improved the war scene, or guild weeklies, which created streaks and rewards for people streaking (that sounded wrong)
Overall guilds have been the source of my best memories of wynn, and I genuinely hope they become much more than simply warring because, afterall, guilds are about co op, more than competition in my opinion, and the guild scene may be dead in the present, but the future is never the same.
great video again
i just hope that they recognize how much of a boon guild update would be for the mmo aspect of the mmorpg, i really hope one day it comes to fruition
haven't watched the video yet but my thoughs on guilds are: I use them to share resources with my friends and have a cute house together :)
that’s dope as fuck :) now imagine if they made it so you guys can play stuff together and get rewarded for it
Me and a friend have a 3 person guild and we do our best trying to solo ffa territories and winning the wars themselves is often easy because no one knows how to defend but we don’t either, it’s just not explained anywhere
which guild? I might make a basic eco guide at some point
@@TheNelston We‘re BORE, lvl 40 guild three members two more or less active warring generally is funny its just we can’t duo even good medium defenses either but whenever smth is low we can do it and lose it in twenty minutes
im making a full war guide soon, hopefully it helps (a bit)
TheNels ton.
Cool video, I just lost focus halfway and forgot most of it already.
Guild sense of community cool though, I agree. Probably would have stopped playing once I full cleared all quests on my first shaman if I hadn't joined one.
hold on lemme add some more subway surfers gameplay and family guy clips
tyty tho :) and ye guilds are great for keeping people playing after everything else is done
There are only three active HQ-capable attacker-only guilds right now: GsW, GsW and GsW *
valid .
Shut up drag
As the sole youtuber in ICO, I endorse this message
TRUE
The very idea of the territory system is so inherently flawed because it means only the top guilds in the game will ever get literally any benefits of warring in any way because there are a limit to the amount of territories in the world. What they could do is make it so that every single territory is available to every single guild in a client-sided way and make warring a PvE activity rather than PvP (kinda), and towers would defend from AI automatically.
The inherent idea of having to compete at all with other players, let alone competing with a guild that is literally 50 times your size isn't just difficult, it's completely unreasonable. And after all is said and done, you can make a PvP version of it that is completely separate and optional and doesn't have the map shared by literally the entire Wynncraft community for territories.
i think some level of competition isn’t inherently bad, but how it’s done now is crazy
one must imagine sisyphus happy.
hi nelton i am currently eating fettuccine alfredo and brocoli
hi doggc thank you for sharing
I've played wynncraft for a while. and during the earlier days, I got to join Avicia early on in their lifetime. WAAAYY before they got to be one of the biggest. It was so fun to be in the guild for an extended period of time, although yeah, when I finally got to end-game, there really wasn't anything there for me.
I never wanted to grind for a mythic, never really wanted to war, as my first experience doing so was, to be completely honest, ASS.
I still play wynncraft, but only when I need to scratch the itch of not having played an MMORPG in a while, as I inevitably will leave after getting yet another class to 105 or 106 (depends), as anything after that, even with a guild, doesn't appeal to me as much as completing quests and having ACTUAL FUN is (but I guess that's subjective yeah?).
i think the fundamental thesis is that they need to put more care into the MMO side of the MMORPG, guilds or otherwise
I came to this video, life changing. Highly reccomend edging to this for a ultimate challenge, could barely go for 2 minutes without finishing to this. And that comes from a number 7 edger on the leaderboard with a streak of 17 years per day. This is truly the ultimate challenge for professional edgers
YES SIR!!!
😨
This is unbelievable.
True.
As the propaganda chief of Aequitas, I approve this message.
Guilds really need a rework, imo one of the best ways for the devs to keep the community's attention, keep people active, until, and after fruma, consistently. Having a guild system that allows for owners and chiefs (custom ranks please wynncraft CT) to have a greater ability to customise ranks, their permissions, and individual permissions (+ more ranks because there are effectively 0 large community guilds that follow the wynn ranks system completely). Also just make wars fun ct (eco mainly but wars as well).
Good work nelston.
thank you, I hope they can address these issues as well
Omg the funny melt screenshot is here:D 4:23
🗣️🔥🔥🔥hello everyone this is the nelston and welcome back to another video🔥🔥🔥🔥
cook.
live the aquarium reaction
bro i didnt even know gvgs were a thing on wynn wtf
if only they were explained
Banger video man. Have you posted this on the forums and their discord?
yes :) thank you !
imagine if u can only war at lvl 5 at ragni teritories lvl 20 for detlas territories and so on
it would be kinda dope actually
damn Nelton being mean to guilds ( I mean giving kind thoughts and being an amazing person in general)
so true
the only reason I join a guild is to be able to use free Teleport Scrolls, just finish everything in content book yesterday so i guess i'll left the server until fruma release
hey man how did u get the raid timer on the left
fuy gg mod
Zamn will be #1 on guild raids leaderboard forever lol.
if we weren't so goddamn picky with recruitment maybe 😭
you get to prove that if a guild raid lb comes out ;)
Making low level guild content would require making low level content in general not just be the ladder to get to not being low level
valid, low level has always been kind of a rushed phase
I love maplesotry music in the background
kinesis my goat
I do agree with most of the points but if your in a big guild like mine, you usually don’t even need a build to FFA because someone is in the war with an actual build carrying you. You could show up to a war with nothing and afk and you would still win.
as some1 whom has interacted with a3 on more that one occasion i can confirm that it is harmful for your mental wellbeing
TRUE
fr fr no cap, great vid
on jeus?
These are my 2 cents from the perspective of a player who avoids guilds:
No real change will make guilds more appealing to players who dont wish to join one and the main reason is this: Forced Group Interaction. If you are a part of a guild you now carry a responsibility to be active in the guild. But many players, most I would argue, are casually playing the game. Its the same reason why most SMPs usually end up failing. People dont want to play a game in which they HAVE TO play in order to have fun. They wanna play and simply have fun casually. Playing with a group of friends makes this often far easier. Because this is what people like this, people like me, are looking for when playing an MMO.
Guilds on their own are seen by many as the complete oposite of how fantasy novels and even general history make them look like. There is no "I join the guild and now we are like a family" or "We are a business and this is what we do". Its just "This is the guild. We do group activities. This is the guild. We chat here and there and hang. Cool." Its the closest one could get to the first form of the guild many people would love but still tied to actively being online. And when it comes to that it can easily fall into this trap of feeling like one has to be there over "one wants to be there".
nelso whats your fav class in tf2
scout
The fact is guilfs themselves arent explained at all through the game
yes
Joining ICo is probably the best thing thats ever happened to me in Wynn, helped me while going through irl shit this year.
Also,
nelson have you ever been in an hq snipe in your life
STOPPPPP
what how it was like the worst thing that's happened to me not just in wynn
This is so true 💔
Awesome video nelson, but have you ever been in an HQ snipe in your life?
nope :(
Well guilds will be getting a change in this update
well a small one yea
Dedicated captions are cool
throughout insulation and amplification i alone am the simulation
stand proud you can cook
nelson have you ever been in an hq snipe in your life
(also, weren't you banned?)
no ive never been in an hq snipe before 😨
hi nelton im currently eating some noodles
thanks doggc
whats going on in ICo guild chat 💀
:3
OMG IT'S THE MELON
omg .
Breaking News: Man finds common knowledge about guilds in Wynncraft
now imagine the devs do something about it 🥰
Who're the guys that are speaking Brazilian at the start?
gsw the funniest silliest guild
gsw, if you are looking for a brazillian guild you should 100% join
@@TheNelston I'm not Brazillian and unfontunately I'm studying Spanish like a normie rather than its cooler, spicier cousin
Me, 1nfinity and Drag, from GsW
yeah good vid
also sorry i deleted my guild bank vid
all good
why was the start in portuguese
gsw my favorite guild
@@TheNelston is it a portuguese speaking guild?
@xavipt Yes, Brazilian
@@TheNelston were do i join :D
@xavipt discord.gg/T9sqMJrp
Bump bump bam
blyat
this is a comment
This is a reply
nice!
Guess why the entirety of eden died
lmao
i hate war
:)
based
Good vid
thank you :)
Insane even tho a few months old most points still very valid
hearing tf2 i had to do a double take lmao
clearly i mean titanfall 2.. .
Yes
@heavy raid
the nelt mon
me
War 🤢
based
Hold up your the owner of idiot co!
god bless
hello tealer
@@TheNelston hello nelston
what did you think of the video Mr tealer
@@TheNelston it's appreciated feedback. idk much personally cause im not a guild guy but i hope it can help lead to changes you guys will like
thanks
os brasileiros no começo kkkkkk
nelson have you ever been in an hq snipe in your life
@heavy raid
nelson have you ever been in an hq snipe in your life
nelston have you ever been in an hq snipe in your life
nelston have you ever been in an hq snipe in your life
no
nelson have you ever been in an hq snipe in your life
never
nelson have you ever been in an hq snipe in your life
no