It's actually so interesting to watch this game grow from "4d minecraft" to a genuinely compelling and unique game that takes full advantage of its concept.
How is 4D Miner 4D Minecraft? It lacks many features that Minecraft has, such as hunger, fall damage, liquids, suffocation, blocks that fall, dimensions in the sci-fi sense, the ability to grow plants or breed mobs, advancements, structures, losing your inventory and spawning at spawn or your bed when you die, compasses, redstone and explosions. Besides, I think there might actually be Minecraft mods that let you play in a 4D world, or at least developing such mods may be possible. But people calling 4D Miner, a game that is far simpler than Minecraft, "4D Minecraft" is making it harder to find such mods. :(
@@magentamonster Rome wasn't built in a day, and minecraft as is barely runs in some computers without performance mods, making it 4D would be impractical to say the least
@@romulo2714 Apparently it's actually been done (HyperWorld by inayakitori). But I don't think the quality is too good, and it's in beta. It seems that mobs do not move in 4D and structures are 3D.
Can we please get something similar for a 3d model in 4d space? Like, i understand the concept due to the 2d model demonstration, but can’t see how that translates into what the game shows.
@@cathalduffy3739 The problem is that 4d can't be visualized. The best way we can imagine it is by comparing it to a 2d being that is in a 3d space, since we can understand both perspectives; then extrapolating from there what our perspective of 4d would be like. Visualizing a 4d cube would be like trying to show a 2d being what a 3d cube looks like. Even though we have depth perception that allows us to detect how close or far away something is, our sense of sight is actually a 2d plane. Just like how we can see the entirety of the 2d plane we can see, a 4th dimensional being would be able to see the entirety of a 3 dimensional space, insides and all. Even though a 2d being's house would seem completely enclosed to them, we would easily be able to see inside from a place they couldn't actually understand. We could also see all their guts. To a 2d being, even if they had depth perception (their eyes stacked on top of eachother i guess?), what they would perceive would only be two one dimensional planes.
@@k-aw-teksleepysageuni8181Branch education has a great video on Graphics rendering The world space is a 3D state totally inside a computer, you can never really see it in 3D as in Depth which is just an illusion created by your brain but the scene is really only rendered in a 2D image It's like taking a photo, but the thing you are taking a photo doesn't really exist but is simply stored I kinda lost myself at "exist" lol
it also helps deal with lag i say as your voxles are only as visable as a slice is meaning to you only the outside would be seeable if we ever get 3ed person *god thats gonna be trippy* but to others only what they can see is shown. so both render distance and otherthings
@@lechking941 and its less work, since with polygons they would have to ether make a New face for every slice or an algorithm to cut the model dinamicaly
"4D4T, the oldest anarchy server in 4D miner" is such a goofy bit and we love it also this looks really cool! being able to use a block to switch to a certain 4D rotation is a super clever idea
This is the first Minecraft clone that's actually original enough that I think it has a chance to become a significant game, and maybe even one day go mainstream.
It could even be _why_ the Backrooms exist, there's places in the 3D world that have glitched into just barely shoving things into a different 4D slice, but only when approached from a specific direction, under specific contexts (usually involving the presence of a handheld camera). Once you've "noclipped" into the backrooms slice, you're stuck there until you either find similarly glitched terrain that slips you back into the Frontrooms slice, or find a way to change your slice on your own...
@@WackoMcGooseOmg that makes total sense too, us being 3D creatures being unable to see the Backrooms and it’s entrances would explain why we “No-clip” into it.
@@TheOnlyGhxst good theory, but nope, originally it was just a 4chan post on a liminal space board with a little message attached "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in God save you if you hear something wandering around nearby, because it sure as hell has heard you" sadly nothing in relation too non euclidean or 4th dimensional spaces until the fanon came too exist
it would work something like this: you change your dimension view if its far from the other guy you cant hear it if its near you can hear him same with moving far from him
@@TheRealComnet isn't the 4d movement based on the rotation of a 3d slice of a player? so say you're on the same rotation of the plane but in a different position you are still a distance away from them and if you rotate your plane to intersect with the other player's position and walk towards them, that distance decreases so basically you just add another volume modifier on top of the original few for distance in 4d space but thats probably too boring
1:13 But then I had a very good idea. I used the scroll wheel. See, using the scroll wheel gave me a whole new perspective (and put me on a whole new plane of existence) and I was able to see things I couldn't have seen before."
A good QoL feature could be the ability to "snap" your 4D angle to a specific point, since even 3D games have issues with mechanics that are hyper sensitive to what angle you're at. Take boats in MC as a prime example. You COULD have a nether highway with no guard rails, but any slight variation in the angle can result in you flying off the trail.
This was a ton of fun to record footage for, as always, thanks for allowing me to be a part of this game and it’s development. Also that frank resprite is awesome See you guys in the 4th dimension!
Haha, next time you could try to capture more 4D action, it was quite funny that all.of you plaied a 4D game butthe plocks were perfectly allined all the time 😂
The fact that every skin isn't an empty shell but actually an anatomically correct lifeform is genius (although it will freak out everyone). Designing a whole body as if you are a god of the 4th dimension, although it takes more effort, is an awesome idea. Usually if you're showing insides it's only done for horror and gore purposes but here horror isn't the main intention, it's rather a byproduct of being in one less dimension which inherently is scary.
Well we're only one step away from an horror setting. You can see someone's inside not because of a 4d-induced x-ray vision, but because their insides are _literally_ exposed to the outside world. Try not to think too hard about the implications, they're not pretty...
@@StickmanCorp but they aren't literally exposed, they are only exposed perceptually. A 4D being viewing you does not mean your organs are on the outside. It does mean that a 4D being can reach in and touch or grab your organs, or yank them out, but they are still functionally inside you.
This game would actually be a really engaging way to explain 4D objects in an educational space. I feel like a lot of hands-on learners will benefit greatly from this. Keep up the good work man this looks amazing!
Yes because we can picture both the 4th dimension and how it would appear to observe the 3rd dimension from it. Totally. This isn't just some brute forced concept from a flat plane rotating in a 3D world to give you the illusion of more space or anything.
To some extent yes. However a 4d creature should only be able to occupy so much of 3d space. I don't think such a creature could really see through it all if it existed, but more so feel that you are there through the very physics of how one layer of the 3d world interacts with the other. I'm sure things like the 4d spider would be much easier to just lose by phasing through 4d space, but at that point your also at risk of getting lost yourself. It might be more useful for PVP to explore that limitation. Though it may also improve performance of the game understanding the limits of world interactivity.
I feel like the 'seeing player's insides' mechanic could be useful for a more hardcore survival mode, like being able to see parasites they get from unclean water or foods or maybe even general diseases with a modified set of the glasses
@@emparin9159 i already did, m8. I may not have gone fully in depth, but my idea points towards that being a possibility in the future, if implemented. I feel like it should work like a player class system, similar to terraria in that sense, but obviously with its own identity, complexities, and quirks. Like perhaps a scouting type class where the glasses auto-cycle through the slider so you can see the same spot from every angle. That one might be trickier to get right though
@@vain.a i see your idea and raise you this. The doctor/medic class being able to target specific organs more easily, do crit damage when striking them, and identify them faster in extradimensional beings. Just a couple base ideas to hop off of in case the creator decides to expand this, but thatd be a fun start I think. There could even be an inverse version, where you crit heal or maybe even buff your friends if you target specific injuries
@@osbornejohnson7919 Well, maybe a few times, but you would probably be able to get used to it overtime if you were determined enough Edit: says a person who almost never had any nausea problems in VR...
That sounds great. Visually it would be the same but to shift between the dimensional space it could be as easy as pressing a button while rotating or moving.
it's not really groundbreaking, such concept games were around for a while and a 4th dimension is confusing and mechanically barren in this case. it's complex but not mechanically interesting as it's based upon a flawed framework of a minecraft clone. I would love to see more horror games use the inherent confusion of the 4th dimension but in case of a building / exploration game it only hinders the core mechanics as you can't see the entirety of a structure and the render distance has to be reduced. I'm leaning more towards usage of 2 or 2.5d for games, doing 3.5 (interaction with the 4th dimension from 3d pov) is rather hard to do well, both technically, and mechanically.
I can see why it isn’t as popular. Humans like being in control, being comfortable. The idea of not only an extra dimension(s) existing and existing within said dimension(s) is nearly impossible to understand and comprehend and requires much more thinking for a game plan like Minecraft. It also adds an extra layer of difficulty with other beings being able to move unseen within the 4th dimension as well as 4th dimension objects falling unseen. Humans like to be comfortable in their 3rd dimension, simple answer. It definitely is ground breaking and is an amazing idea, and I’m definitely gonna give it a try, but I can see why it’s popular, not everyone is well versed with even simple things like String-Theory.
It could work in such a way that the real sound is sliced into individual waves depending on what dimension you are in, then you don't hear the individual tones. When you are only perfectly tuned by dimension, then you hear the original sound. As a result, we still hear voices, but distorted
@@cryticone6403i dont understand why theyd be split by tones, i reckon having a closeness percentage be calculated based on how much of the world slice they currently share in sight (a lot of specifics to work out with this) but having that percentage be linked to voice chat volume i think would make way more sense (for reasons i cant be arsed to explain rn and hope you just see what i mean)
You could indicate the distance and 4D-direction of the players by coloring the outline. So you also see how near people are to each other, according to their outline-color difference. Like redshift and blueshift. I thought about creating a 4D game too some years ago. [Edit: My bad: It's already in there. I only remembered green outlines.]
Genius as usual ! About sound, maybe modulate pitch instead of reverb : like a "static doopler effect", the more a object is up in the w axis from you the more it is high pitched, and opposite more low in w the more low pitched it got !
How have I only just discovered this now? This is absolutely crazy! You’ve got something brilliant here and I can’t wait to see where it goes. I can envision incredible portal/superliminal style puzzles that entirely reshape reality and logic. Honestly even a basic survival-minecraft-esque experience would be totally groundbreaking. Keep up the good work!
You could use a colour hue (or something similar) on the wireframe to indicate "rotational direction and distance" of a project or player.. so you can quickly rotate to that 3d environment though 4d space. Seems like a quick and easy quality of life improvement.
And maybe also a directional arrow showing which direction is fastest to rotate to in order to get to them, assuming the rotating control is just scrolling left and right through 1 axis
Holy crap, someone who actually understands what the 4th dimension is. How often do you get people telling you, "Um actually, the fourth dimension is Time."?
This is unbelievable. I showed a friend this a while back and he thought it was just some gimmick but imagine how this could help the next generations to think "outside the box" bravo
It's actually very interesting if you try to compute the behaviour of sound in 4D. In odd-dimensional worlds sound simply gets fainter (and of course comes with a delay) the farther you are. But in even-dimensional worlds, there is a weird reverb that is *always* on, even if you are in completely open space. Space itself is "reflecting" sound in a really complicated way.
I've always been fascinated by 4D navigation! The visual of Frank moving through 2D slices of a 3D world got me thinking though, why limit 4D movement just to rotation? It seems like it would be super convenient to be able to strafe sideways into a parallel 3D plane. Along with WASD for movement, Q and E could be used to move "hyper-left" and "hyper-right". The 4D glasses could also have a directional "smear" effect to indicate whether a target is to your hyper-left, or your hyper-right. This would make it easier to strafe or rotate to face a target.
What's most interesting in this video is seeing the other players actively discuss the 4D aspect of the game and how it relates to what they want to do in that moment, e.g. destroying `other people's spaces`. It shows that the 4D really is a fun core mechanic and not a tacked on gimmick.
That is his version of what he thinks 4D World is like, nobody know because we have absolutely no reference to what it would be like. In our current physics model what he is doing makes no sense. He is mixing up spatial dimensions and the 4th dimension of time. It's impossible to visualise a 4th spatial dimension in a 3 dimensional world that we live in. We can show it mathematically but that's about it.
I don't really see your point. The game *is* a mathematical model of a 4D world experienced from a 3D perspective. This absolutely is a reference to what it would be like because thats what it is. Your tangent about temporal dimensions also makes little sense. He is not mixing up anything. There is no 4th dimensions of time in the game. There is no 3rd or 2nd one either. Just the regular one temporal dimension. And yes this literally is a visualization of what a 4th spatial dimensions would be like from a 3D perspective. If you don't know wtf you are talking about don't tell other people about the topic authoritavely. @@minartson
2:40 Reference for when I animate a 4D character. Have to design the inside of them, too. Thank you so much! Youre the only person online that has animated a 4D human, that I can tell.
The development is simply amazing, and the things you're achieving are... Very impressive. I cant wait to play this with my friends! Only thing I'd say, at some point, a light "graphics overhaul" might be needed, to make everything a little cleaner, easier on the eyes, meshing together better, but as of now thats the charms of solo-dev development!
As a mathematician who is not much interested in funny video games, this one really got my attention. I believe this game has a great potential. Keep going on this game.
Imagine a 2d civilization living on a 3d planet. They are using up their slice of the planet while the rest of it is left untouched. Now imagine our 3d civ living on a 4d planet.
@@coreblaster6809 having a 4D game makes that significantly more difficult. For one, pretty much every 4D game also requires a custom rendering engine in most cases, since obviously all currently exist rendering engine are designed for 3D worlds and don’t have the extra axis. And then making multiplayer work well within that rendering engine on top of all the other multiplayer difficulties… honestly I’m surprised they got this working as quickly as they did.
@TheOnlyGhxst Multiplayer is always ridiculously hard and unintuitive when it comes to making games, it's just easier with pre-existing engines because you can just borrow code that's been done before I doubt the challenges involving 4D compare to the challenges of just implementing multiplayer for a custom rendering engine, regardless of dimensionality
@@coreblaster6809 well that was my point, 4D games require custom rendering engines and often custom physics engine as well, which adds a lot of difficulty when implementing multiplayer, as you said. Making 4D rendering engine is also a lot of work in itself, if you watch dev vlogs on the process you can see that.
this is so fucking interesting, good on you man not only for grinding and developing a unique game but for also keeping your integrity. i can tell you appreciate your community heavily and i love that. def might give this game a try.
I'm sure you've played Braid, but some of the later levels interface Platforming with Time Travel such that moving in Space also moves you in Time. It made for some great puzzles. I was watching a video from RAMDER+ called "proof structures work in / hidden rooms - 4D miner" At 0:14 he walks up to a wall, travels to a future/past corridor, then walks through. Imagine if, like walking Uphill or Downhill, you could place "Time Slopes" (name pending) that let you walk Uptime or Downtime. Walking through your base would become incredibly engaging. It would also enable cool narrative moments like Titanfall 2's "Effect and Cause" mission. I'll leave my ideas for Water physics as an excercise to the reader....
i think you got it confused its not moving into a future or past, its moving into another direction like left and right a new direction hard to understand for our cavemen brain
I just got really into 4D and 4D miner and was binging your videos thereof and was surprised to see you last uploaded more than a year ago. I'm so glad you're back.
its so cool seeing this carving out such a unique identity of its own actually. It just makes me wonder how it would be if someone were playing this like a REALLY long time and got REALLY REALLY used to navigating in 4D. I bet like pro 4d pvp would be the craziest thing to see
@@aiiiia9971I imagine it'd be like an acid trip where you get really good at navigation of higher dimensions then suddenly get dropped back into flatland when you come down. It'd feel very wrong and discomforting.
I cant express much my little nerd brain loves this, the idea of a game in 4d where you are 3d is so mind-blowingly cool. plus the 4d sphere spiders is "chefs kiss"
you could add a feature where you can turn by a fixed angle in 4d space, like in some vr games where you can snap turn by 15 degrees, i feel like having fixed turning might make it easier to comprehend the 4d world since you could quickly go back and forth between two similar slices of the world.
@@FHBStudioThe companion dodo birb? Definietly a buff. The drug that makes you stuck in a single 3D slice? Sounds like a debuff, honestly. Maybe some kind of venom effect for a new enemy?
Man, I can’t stop smiling! This is really amazing! I can’t believe that multiplayer is in! The fact that you can see each other’s insides is freaky to the max! Man. I can’t wait to see what else is in store for this absolutely FANTASTIC project.
Out of the multiple minecraft copies/clones out there, this is the only one that doesn't feel like minecraft at all What an impressive work! I really wanna give it a try
Might be difficult to implement, but it would be interesting to be able to cover (hyper)surfaces of objects in "worldpaper", a wallpaper type of item that contains a 3D subworld, in order to create "And he Built a Crooked House" type scenarios. You walk through a door, and find you can no longer rotate in 4D. You are staring down a short hallway with a door at the other end. You close the door behind you and walk to the other end of the hallway. You open that door and the hallway continues, the next doorway is open, and you see yourself standing in front of it. Startled, you close the door, and then open it again. Instead of the hallway, you see an outdoor scene you don't recognize. You step outside, and find you can rotate in 4D again. You do so, and find that you're in about the same spot as you were before you walked through the first door, but your 3D slice has rotated 90 degrees. It turns out that the hallway is worldpaper wrapped around the base of a 4D pillar. When you're inside, light and objects go around 4D corners, following the worldpaper in what appear to be straight lines from the inside.
One thing I can’t stop thinking about is the way a theoretical 2D being would actually see the world around him. In your example you show him in a 2D world, but from the perspective of the third dimension, from his perspective, he would see the world as a 1 dimensional line around him. First person Mario is a good example of this, the player sees things he can’t. So now imagine a two dimensional being in a 3d world from his one dimensional perspective… it would be extremely difficult to understand it and navigate it. Puts into perspective (pun intended) how hard it will be for us to comprehend a 4d environment with only a 2 dimensional point of view even with our understanding of 3 dimensions.
the alidade is cool, but how about a "slice binder" item that you can craft together with something to make a copy of it, and everyone with a copy has their slice rotation synchronized (they probably need to teleport to the same position first). there could also be a "slice caster" variant that makes only the original be able to change the slice rotation
Seeing the insides of a 2d frog is interesting Like, from a gameplay mindset, it feels weird to assume we'd be able to see the insides of a 2d being, because why souldnt thry just be the sprite But of course, 2d beings would be similar to looking at cells or amoeba in our world They would need to be enclosed But the "2d" things in our world are actually fully enclosed So, in a 4d world, if we werent 4d as well Would our insides spill out of us into the 4th dimension?
They would if you were to enter into a 4D space. Additional spatial dimensions are such an underutilized concept in fiction. Pure nightmare fuel if some 4D being would kidnap someone into their realm and they just spill like a glass of water while their rigid parts just flop like a flaccid rubber band.
our volume in 4d would be zero due to one of our dimensions having zero width. if we ignore this, then yeah we'd spill out in 4d and so would a 2d being in 3d space. in 4d miner the player is confined to a 3d 'plane' so it wouldn't be an issue though
It'd be more catastrophic than that. Atoms, as we know them, are only 3 dimensional. So if you pushed an atom halfway across the 4-dimensional barrier, you've basically split the atom, which is an atomic explosion. 3D matter is a walking bomb to 4-dimensional forces.
@@digiquo8143 Not sure that applies. Strong nuclear force should still apply even in 4-D space, so if you wanted to split the atom you would have to actually separate nuclei by forcing them away from each other instead of just transitioning them to the 4-D space. This is assuming of course that atomic nuclei, 3-D particles can even exist in 4-D space as now they too are completely open on two axis.
@@Avaruusmurkku That's what I mean. If 3D matter possessed a "conventional" 4th dimension, movement across 4D space would be trivial and 3D bonds would hold across this dimension because they are also unioned across the 4th dimension, not just a 3D slice of it. Since 3-dimensional matter does not demonstrate it can move in a 4th physical dimension, it stands to reason 3-dimensional chemical and atomic bonds will not be maintained if the molecules or atoms are pushed or pulled by a 4th dimensional force.
It would be cool if you made the wireframe change colors based on what angle they are from the viewing plane, like in Adanaxis. That way you can see which way you'd have to turn to see them and how far.
I dont think there is one person on earth who is able to understand and visualize things in 4d in their brain, but anyone's brain is adaptable enough so that even one little glimpse of a 4d world will allow your brain to visualize anything in 4d
The 4D4T FitMC reference actually nearly killed me from laughing so hard. The presentation and abruptness to the reference killed me. I hope the server becomes a worthwhile provider of much history and possibly an entire channel's worth of content.
Good job! Haven't played a game in awhile, neither has my girlfriend, but we both love your work! This is the sort of virtual experience that makes gaming so unique and special.
Have you considered messing around with gravity, e.g. have a block or a biome that changes that changes the direction of gravity? It could be used to pull players into certain slices, also I imagine it to be hillarious in 4D space.
*@Mashpoe* 4:30 Can you color-code the outlines of stuff, so eg: Orange = "4D right", & purple = "4D left" ? So you always know which way to rotate your slice to see the object? :D
So I have a small suggestion because i just thought of it, but there should exist 4d walls, what i mean about that, is if you are in a cave, it should be impossible to rotate inside of rocks, as they, just like in 3d space should have a solid structure preventing things from merging inside of it. Sorry if i wrote this suggestion weird and hard to understand, ive grown up with issues saying what is in my head.
Will strafing through the 4th dimension get added soon? I know there is a mod that adds it, and it makes building 4D structures a lot easier to wrap your head around...
Broooooo there's many things that I want to say about this. Like how much work this is and how it has all of its own features. Also this it's carzy because I might be able to relive my old Minecraft days, but now in a more come way so everything seems as fresh and new as from when I was a kid. And like c'mon look at all the people in the server making their own projects like I really want this game it looks amazing. this is like minecraft all over again in so many aspects, but i hope it has many other different features
It's actually so interesting to watch this game grow from "4d minecraft" to a genuinely compelling and unique game that takes full advantage of its concept.
agreed, and till its out or always its free unless ya want to get stuff early
Seeing this come together is incredible and I am here for every second of it.
How is 4D Miner 4D Minecraft? It lacks many features that Minecraft has, such as hunger, fall damage, liquids, suffocation, blocks that fall, dimensions in the sci-fi sense, the ability to grow plants or breed mobs, advancements, structures, losing your inventory and spawning at spawn or your bed when you die, compasses, redstone and explosions.
Besides, I think there might actually be Minecraft mods that let you play in a 4D world, or at least developing such mods may be possible. But people calling 4D Miner, a game that is far simpler than Minecraft, "4D Minecraft" is making it harder to find such mods. :(
@@magentamonster Rome wasn't built in a day, and minecraft as is barely runs in some computers without performance mods, making it 4D would be impractical to say the least
@@romulo2714 Apparently it's actually been done (HyperWorld by inayakitori). But I don't think the quality is too good, and it's in beta. It seems that mobs do not move in 4D and structures are 3D.
4:24 "This means anyone can ambush you from the fourth dimension, at any time." Sounds incredibly terrifying
It is. I tried the demo on Steam when the game was at its early stage, and not seeing what is attacking you from where is very terrifying.
The hyper spider will hunt you down
@@minestar2247Yes. We will.
Your animation showing "Frank" with his 2D slice of a 3D world that he is able to rotate is one of the best demos I've seen for that concept
Yeah it was really helpful to explain the concept!
Can we please get something similar for a 3d model in 4d space?
Like, i understand the concept due to the 2d model demonstration, but can’t see how that translates into what the game shows.
@@cathalduffy3739 The problem is that 4d can't be visualized. The best way we can imagine it is by comparing it to a 2d being that is in a 3d space, since we can understand both perspectives; then extrapolating from there what our perspective of 4d would be like.
Visualizing a 4d cube would be like trying to show a 2d being what a 3d cube looks like.
Even though we have depth perception that allows us to detect how close or far away something is, our sense of sight is actually a 2d plane. Just like how we can see the entirety of the 2d plane we can see, a 4th dimensional being would be able to see the entirety of a 3 dimensional space, insides and all.
Even though a 2d being's house would seem completely enclosed to them, we would easily be able to see inside from a place they couldn't actually understand. We could also see all their guts.
To a 2d being, even if they had depth perception (their eyes stacked on top of eachother i guess?), what they would perceive would only be two one dimensional planes.
I think it might be /the/ best. I thought the Flatland demo was good, this is so clear
@@anty.But wait
If we can visualize a 3d plane by drawinf on on a 2d plane
Can we draw 4d on a 3d plane? On Vr for example?
This is ultra cursed when you realize that you will be playing a 4d game rendered in 3d on a 2d monitor. This needs VR
THIS... This is why the games concept breaks my brain.
@@k-aw-teksleepysageuni8181Branch education has a great video on Graphics rendering
The world space is a 3D state totally inside a computer, you can never really see it in 3D as in Depth which is just an illusion created by your brain but the scene is really only rendered in a 2D image
It's like taking a photo, but the thing you are taking a photo doesn't really exist but is simply stored
I kinda lost myself at "exist" lol
Being rendered by a 1d string progressive scan data.
@@theapexsurvivor9538 🤯
VR is still fundamentally 2D, cuz our eyes don't see in 3d
"That means anyone can ambush you from the fourth dimension, at any time"
💀 imagine a 3D being inside a 4D prison
that’s literally life except it isn’t a prison, 4D beings can happen upon you without you knowing anytime (ghosts, spirits, demons, etc. )
Without the ability to rotate or move in the 4th dimension, this would be indistinguishable from a 3D prison
@@RainbowCatTopHat exept for the occasional 4d prisoner coming up to you through your cell walls and giving you the randy treatment
a 4d being in real life could pluck your heart out of your body at any time, and you can't do anything to stop it
Ghosts
Can't wait for 4d4t base hunting.
Hahahaha, it would take thousands of times longer
@@tardisman602gotta check all slices
That would be epic
"I recognize that W-axis deviation, see you soon ;)"
@@tardisman602 Or youd say, a square times longer
Making the player parts voxels is Really smart
it also helps deal with lag i say as your voxles are only as visable as a slice is meaning to you only the outside would be seeable if we ever get 3ed person *god thats gonna be trippy* but to others only what they can see is shown. so both render distance and otherthings
@@lechking941 and its less work, since with polygons they would have to ether make a New face for every slice or an algorithm to cut the model dinamicaly
Not smart as much as necessary, and the logical option
@@Vextrove Seeing that something is necessary without it being presented to you requires you to be smart though, so it IS a smart solution.
My only worry is that it's gonna be used or ehem "graphic" content.
"4D4T, the oldest anarchy server in 4D miner" is such a goofy bit and we love it
also this looks really cool! being able to use a block to switch to a certain 4D rotation is a super clever idea
I mean, it's not incorrect...
I do wish there was a little more to using the telescope thing than just right clicking for automatic alignment
fitMC is going to love this.
FITMC reference :D
i came here to say this. made me giggle
This is the first Minecraft clone that's actually original enough that I think it has a chance to become a significant game, and maybe even one day go mainstream.
Players who are near you (but unseen in your current dimensional slice) having ghostly voices would be amazing.
4d backrooms is a whole new level of nightmare I never thought of
It could even be _why_ the Backrooms exist, there's places in the 3D world that have glitched into just barely shoving things into a different 4D slice, but only when approached from a specific direction, under specific contexts (usually involving the presence of a handheld camera). Once you've "noclipped" into the backrooms slice, you're stuck there until you either find similarly glitched terrain that slips you back into the Frontrooms slice, or find a way to change your slice on your own...
@@WackoMcGooseOmg that makes total sense too, us being 3D creatures being unable to see the Backrooms and it’s entrances would explain why we “No-clip” into it.
I’m pretty sure the backrooms was always designed as a 4th dimensional or at least non Euclidean space
@@TheOnlyGhxst good theory, but nope, originally it was just a 4chan post on a liminal space board with a little message attached
"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in
God save you if you hear something wandering around nearby, because it sure as hell has heard you"
sadly nothing in relation too non euclidean or 4th dimensional spaces until the fanon came too exist
xd
This might actually start popping off. I can't wait to see the future of this game!
Agreed, just imagine the modding scene of this game lol
@@Versuffe lol imagine create in this that would be hogwild
Horizon be waiting for p2w servers to pop up.
When people start scam servers in this, will you stop them here as well?
Would be pretty dope.
@@wernerderchamp Imagine a 120$ monthly subscription to let you see the whole fourth dimension at once XD
Really hope this game will eventually have 4d proximity chat (no clue how that would work)
you don't have to, but it's awesome
it would work something like this: you change your dimension view if its far from the other guy you cant hear it if its near you can hear him same with moving far from him
Wow
@@TheRealComnet isn't the 4d movement based on the rotation of a 3d slice of a player?
so say you're on the same rotation of the plane but in a different position you are still a distance away from them
and if you rotate your plane to intersect with the other player's position and walk towards them, that distance decreases
so basically you just add another volume modifier on top of the original few for distance in 4d space
but thats probably too boring
explinations boring but right@@litterbox019
1:13 But then I had a very good idea. I used the scroll wheel. See, using the scroll wheel gave me a whole new perspective (and put me on a whole new plane of existence) and I was able to see things I couldn't have seen before."
Bro we need to get seawat here!
A good QoL feature could be the ability to "snap" your 4D angle to a specific point, since even 3D games have issues with mechanics that are hyper sensitive to what angle you're at.
Take boats in MC as a prime example. You COULD have a nether highway with no guard rails, but any slight variation in the angle can result in you flying off the trail.
This was a ton of fun to record footage for, as always, thanks for allowing me to be a part of this game and it’s development.
Also that frank resprite is awesome
See you guys in the 4th dimension!
Haha, next time you could try to capture more 4D action, it was quite funny that all.of you plaied a 4D game butthe plocks were perfectly allined all the time 😂
The fact that every skin isn't an empty shell but actually an anatomically correct lifeform is genius (although it will freak out everyone). Designing a whole body as if you are a god of the 4th dimension, although it takes more effort, is an awesome idea. Usually if you're showing insides it's only done for horror and gore purposes but here horror isn't the main intention, it's rather a byproduct of being in one less dimension which inherently is scary.
Well we're only one step away from an horror setting. You can see someone's inside not because of a 4d-induced x-ray vision, but because their insides are _literally_ exposed to the outside world. Try not to think too hard about the implications, they're not pretty...
I’m imagining people are gonna put anatomically correct balls in their skins but that’s me
@@StickmanCorp but they aren't literally exposed, they are only exposed perceptually. A 4D being viewing you does not mean your organs are on the outside. It does mean that a 4D being can reach in and touch or grab your organs, or yank them out, but they are still functionally inside you.
@@WigglyStufThe third dimension is stored in the balls.
@@WigglyStuf i thought the same thing bro 💀
This game would actually be a really engaging way to explain 4D objects in an educational space. I feel like a lot of hands-on learners will benefit greatly from this. Keep up the good work man this looks amazing!
Yes because we can picture both the 4th dimension and how it would appear to observe the 3rd dimension from it. Totally. This isn't just some brute forced concept from a flat plane rotating in a 3D world to give you the illusion of more space or anything.
You’re right!
To some extent yes. However a 4d creature should only be able to occupy so much of 3d space. I don't think such a creature could really see through it all if it existed, but more so feel that you are there through the very physics of how one layer of the 3d world interacts with the other. I'm sure things like the 4d spider would be much easier to just lose by phasing through 4d space, but at that point your also at risk of getting lost yourself. It might be more useful for PVP to explore that limitation. Though it may also improve performance of the game understanding the limits of world interactivity.
4DMiner Education edition!
Dudes making a 4 dimensional multiplayer Minecraft meanwhile Minecraft Devs are making armadillos. This is so cool, keep it up.
I feel like the 'seeing player's insides' mechanic could be useful for a more hardcore survival mode, like being able to see parasites they get from unclean water or foods or maybe even general diseases with a modified set of the glasses
YES
or doing critical damage when attacking someones organs
imagine a 4th dimensional doctor
@@emparin9159 i already did, m8. I may not have gone fully in depth, but my idea points towards that being a possibility in the future, if implemented. I feel like it should work like a player class system, similar to terraria in that sense, but obviously with its own identity, complexities, and quirks. Like perhaps a scouting type class where the glasses auto-cycle through the slider so you can see the same spot from every angle. That one might be trickier to get right though
@@vain.a i see your idea and raise you this. The doctor/medic class being able to target specific organs more easily, do crit damage when striking them, and identify them faster in extradimensional beings. Just a couple base ideas to hop off of in case the creator decides to expand this, but thatd be a fun start I think. There could even be an inverse version, where you crit heal or maybe even buff your friends if you target specific injuries
This game in VR would be...
An experience.
VR port when
I would vomit
@@osbornejohnson7919 Well, maybe a few times, but you would probably be able to get used to it overtime if you were determined enough
Edit: says a person who almost never had any nausea problems in VR...
That sounds great. Visually it would be the same but to shift between the dimensional space it could be as easy as pressing a button while rotating or moving.
This game with neuralink VR to an external visual cortex that can process input from an actual (virtual) 4D eye would be...
An experience.
Why does this have so little attention this is legitimately groundbreaking in the world of video games
Needs more comments for the algorithm
it's not really groundbreaking, such concept games were around for a while and a 4th dimension is confusing and mechanically barren in this case. it's complex but not mechanically interesting as it's based upon a flawed framework of a minecraft clone. I would love to see more horror games use the inherent confusion of the 4th dimension but in case of a building / exploration game it only hinders the core mechanics as you can't see the entirety of a structure and the render distance has to be reduced. I'm leaning more towards usage of 2 or 2.5d for games, doing 3.5 (interaction with the 4th dimension from 3d pov) is rather hard to do well, both technically, and mechanically.
I can see why it isn’t as popular. Humans like being in control, being comfortable. The idea of not only an extra dimension(s) existing and existing within said dimension(s) is nearly impossible to understand and comprehend and requires much more thinking for a game plan like Minecraft. It also adds an extra layer of difficulty with other beings being able to move unseen within the 4th dimension as well as 4th dimension objects falling unseen. Humans like to be comfortable in their 3rd dimension, simple answer. It definitely is ground breaking and is an amazing idea, and I’m definitely gonna give it a try, but I can see why it’s popular, not everyone is well versed with even simple things like String-Theory.
Its because there's no battlepass
There was someone else who was already making 4d games. Hes the dev of 4d golf
now all we need is 4D voice proximity chat lol, amazing game
4D wave dispersion
It could work in such a way that the real sound is sliced into individual waves depending on what dimension you are in, then you don't hear the individual tones. When you are only perfectly tuned by dimension, then you hear the original sound.
As a result, we still hear voices, but distorted
@@cryticone6403i dont understand why theyd be split by tones, i reckon having a closeness percentage be calculated based on how much of the world slice they currently share in sight (a lot of specifics to work out with this) but having that percentage be linked to voice chat volume i think would make way more sense (for reasons i cant be arsed to explain rn and hope you just see what i mean)
coming back to this project, and wishing he would either put another vid out or possibly have the game released fully. love the concept man
ive been waiting for the full release for 2 YEARS so contine the good work!
You could indicate the distance and 4D-direction of the players by coloring the outline. So you also see how near people are to each other, according to their outline-color difference. Like redshift and blueshift.
I thought about creating a 4D game too some years ago.
[Edit: My bad: It's already in there. I only remembered green outlines.]
If you look closely, the outlines are colored! From teal->green->red, based on orthogonal distance to your plane
@@nickm3694 My bad. I only remembered green outlines.
An aura of chromatic aberration would be neat
I also thought about making a 4d game a few years ago, it’s so exciting to see someone finally made one that actually works and makes sense
Genius as usual !
About sound, maybe modulate pitch instead of reverb : like a "static doopler effect", the more a object is up in the w axis from you the more it is high pitched, and opposite more low in w the more low pitched it got !
This was my thought as well! Hope he uses it.
would make it easier to have a way to set off a sound in any w axis and listen based on that to find your base based on the pitch
having villages that have multiple looks and ways to align yourself on some 3d slice is great, keep up the good work mashpoe!
Wow, my brain would have broken sooner than I would have built myself a house in the fourth dimension...
How have I only just discovered this now? This is absolutely crazy! You’ve got something brilliant here and I can’t wait to see where it goes. I can envision incredible portal/superliminal style puzzles that entirely reshape reality and logic. Honestly even a basic survival-minecraft-esque experience would be totally groundbreaking. Keep up the good work!
You could use a colour hue (or something similar) on the wireframe to indicate "rotational direction and distance" of a project or player.. so you can quickly rotate to that 3d environment though 4d space. Seems like a quick and easy quality of life improvement.
And maybe also a directional arrow showing which direction is fastest to rotate to in order to get to them, assuming the rotating control is just scrolling left and right through 1 axis
@@DeSinc Arguably, the wireframe colour would already serve that purpose: if it's blue rotate right, if it's red rotate left, or something like that.
@@DeSinccan’t wait for the 4d miner vid with coremaster
YOO HES BACK!! I knew that keeping the demo in my Steam library was a good idea
Same lol I possibly didn't play it for a year now, just waiting for the update lol
Perhaps it's worth creating a generation of cities or houses in 4d so that you don't have to create them manually?
Generated structures would be very cool.
@@PlutoniumBoss It will be pretty hard though.
@@VenThusiaist that's literally the whole development of this game
@@someoneudontknow3709 k
Bro looked at Minecraft and went uhh why not make the game play itself?
Nah they even got their own 2B2T💀💀💀 1:44
Did you know it's the oldest anarchy server in the game?
@@ArthurKhazbsfitMC lol
Holy crap, someone who actually understands what the 4th dimension is. How often do you get people telling you, "Um actually, the fourth dimension is Time."?
This is unbelievable. I showed a friend this a while back and he thought it was just some gimmick but imagine how this could help the next generations to think "outside the box" bravo
i tried explaining the concept of 4d to my friends and they just thought i didn't know what i was talking about because "time IS the fourth dimension"
The climbing frame theory 2.0
@@Kavukamari The irony of them being the ones that don't know what they're talking about lol
i can already imagine the shenanigans you could get up to with skin creation in this game
“Anatomically correct innards”
It's actually very interesting if you try to compute the behaviour of sound in 4D. In odd-dimensional worlds sound simply gets fainter (and of course comes with a delay) the farther you are. But in even-dimensional worlds, there is a weird reverb that is *always* on, even if you are in completely open space. Space itself is "reflecting" sound in a really complicated way.
Seriously? I didn’t know this! Where can I learn more about it?
@@mgsquared5204 I think any introductory book on partial differential equations should do
Man hiding bases is gonna be soooo much easier in plain sight
I've always been fascinated by 4D navigation! The visual of Frank moving through 2D slices of a 3D world got me thinking though, why limit 4D movement just to rotation? It seems like it would be super convenient to be able to strafe sideways into a parallel 3D plane. Along with WASD for movement, Q and E could be used to move "hyper-left" and "hyper-right". The 4D glasses could also have a directional "smear" effect to indicate whether a target is to your hyper-left, or your hyper-right. This would make it easier to strafe or rotate to face a target.
What's most interesting in this video is seeing the other players actively discuss the 4D aspect of the game and how it relates to what they want to do in that moment, e.g. destroying `other people's spaces`. It shows that the 4D really is a fun core mechanic and not a tacked on gimmick.
I have never grasped the concept of 4D before, but you literally made me understand it all in 1 minute :D
That is his version of what he thinks 4D World is like, nobody know because we have absolutely no reference to what it would be like. In our current physics model what he is doing makes no sense. He is mixing up spatial dimensions and the 4th dimension of time. It's impossible to visualise a 4th spatial dimension in a 3 dimensional world that we live in. We can show it mathematically but that's about it.
@@minartson well I wasn't really talking about the world, just the concept of 4D lol
@@minartsonyeah, it's like trying to come up with an entirely new color, but we can't see beyond our spectrum
I don't really see your point. The game *is* a mathematical model of a 4D world experienced from a 3D perspective. This absolutely is a reference to what it would be like because thats what it is. Your tangent about temporal dimensions also makes little sense. He is not mixing up anything. There is no 4th dimensions of time in the game. There is no 3rd or 2nd one either. Just the regular one temporal dimension. And yes this literally is a visualization of what a 4th spatial dimensions would be like from a 3D perspective.
If you don't know wtf you are talking about don't tell other people about the topic authoritavely. @@minartson
I'm jealous lol, I still can't understand a single thing
I can’t even begin to imagine how complicated it was to code even half of this
I can't wait to see what this becomes. It has so much potential, and is already looking fantastic. Nice work.
2:40 Reference for when I animate a 4D character. Have to design the inside of them, too.
Thank you so much! Youre the only person online that has animated a 4D human, that I can tell.
The development is simply amazing, and the things you're achieving are... Very impressive. I cant wait to play this with my friends!
Only thing I'd say, at some point, a light "graphics overhaul" might be needed, to make everything a little cleaner, easier on the eyes, meshing together better, but as of now thats the charms of solo-dev development!
Would be interesting to see the player takes more damage (or dies immediately) if their internal organs are being hit by other players/mobs
Would be slightly cheap to one shot someone, but would make sense.
Maybe have some form of 4D armor, like that 3d mech that carries the 2D frank aroind
that doesn't sound interesting at all, that just sounds annoying
@@logandunlap9156 skill issue
Being instakilled by something you literally can't see isn't exactly engaging gameplay
man this game is really coming together, i love what you have done so far keep up the good work.
As a mathematician who is not much interested in funny video games, this one really got my attention. I believe this game has a great potential. Keep going on this game.
somebody appearing from the 4th dimension only partially sounds like some supernatural ghost shit
Imagine a 2d civilization living on a 3d planet. They are using up their slice of the planet while the rest of it is left untouched.
Now imagine our 3d civ living on a 4d planet.
figure out how to get out of the origin slice, and you got alot of space
I'd love a video diving in the technical details of multiplayer and why it was so hard.
I bet it's just the generic reasons why multiplayer is always extremely difficult in game development
@@coreblaster6809 having a 4D game makes that significantly more difficult. For one, pretty much every 4D game also requires a custom rendering engine in most cases, since obviously all currently exist rendering engine are designed for 3D worlds and don’t have the extra axis. And then making multiplayer work well within that rendering engine on top of all the other multiplayer difficulties… honestly I’m surprised they got this working as quickly as they did.
@TheOnlyGhxst Multiplayer is always ridiculously hard and unintuitive when it comes to making games, it's just easier with pre-existing engines because you can just borrow code that's been done before
I doubt the challenges involving 4D compare to the challenges of just implementing multiplayer for a custom rendering engine, regardless of dimensionality
@@coreblaster6809 well that was my point, 4D games require custom rendering engines and often custom physics engine as well, which adds a lot of difficulty when implementing multiplayer, as you said. Making 4D rendering engine is also a lot of work in itself, if you watch dev vlogs on the process you can see that.
The town just having different layers stacked on itself is so cool
this is so fucking interesting, good on you man not only for grinding and developing a unique game but for also keeping your integrity. i can tell you appreciate your community heavily and i love that. def might give this game a try.
I'm sure you've played Braid, but some of the later levels interface Platforming with Time Travel such that moving in Space also moves you in Time. It made for some great puzzles.
I was watching a video from RAMDER+ called "proof structures work in / hidden rooms - 4D miner"
At 0:14 he walks up to a wall, travels to a future/past corridor, then walks through. Imagine if, like walking Uphill or Downhill, you could place "Time Slopes" (name pending) that let you walk Uptime or Downtime. Walking through your base would become incredibly engaging. It would also enable cool narrative moments like Titanfall 2's "Effect and Cause" mission.
I'll leave my ideas for Water physics as an excercise to the reader....
i think you got it confused
its not moving into a future or past, its moving into another direction like left and right
a new direction hard to understand for our cavemen brain
we are not considering time as an dimension here. if you consider time as an dimention then this game is a 5d game
that's not how it works
I just got really into 4D and 4D miner and was binging your videos thereof and was surprised to see you last uploaded more than a year ago. I'm so glad you're back.
this is such a mind boggling concept, and its so cool to see something like this come together
its so cool seeing this carving out such a unique identity of its own actually.
It just makes me wonder how it would be if someone were playing this like a REALLY long time and got REALLY REALLY used to navigating in 4D.
I bet like pro 4d pvp would be the craziest thing to see
Yeaah and like imagine if they get so used to it that the real world feels limiting haha
@@aiiiia9971I imagine it'd be like an acid trip where you get really good at navigation of higher dimensions then suddenly get dropped back into flatland when you come down. It'd feel very wrong and discomforting.
Naah you bout to pull fitmc from forth dimension with this one.
@@aiiiia9971 this is why this game needs VR
"yo whats ur coords"
"1400 150 -500 160"
I cant express much my little nerd brain loves this, the idea of a game in 4d where you are 3d is so mind-blowingly cool. plus the 4d sphere spiders is "chefs kiss"
you could add a feature where you can turn by a fixed angle in 4d space, like in some vr games where you can snap turn by 15 degrees, i feel like having fixed turning might make it easier to comprehend the 4d world since you could quickly go back and forth between two similar slices of the world.
I suppose the compass does that after you've learned to use it.
Now that you mentioned VR... that would be sick. Both metaphorically and literally.
Would be nice to have a tool to align yourself in 4D such that the 3D projection has all the angles be right angles.
there are hotkeys for that
@@JupiterBoy100Nice! This wasn't a feature when I checked in previously on this project. Good to see it coming along nicely.
They should add a drug which forces you to see a fully 3d world instead of one which is 4d. Either that or a companion dodo birb.
@@iamarizonaball2642Would that be a buff or a debuff?
@@FHBStudioThe companion dodo birb? Definietly a buff. The drug that makes you stuck in a single 3D slice? Sounds like a debuff, honestly. Maybe some kind of venom effect for a new enemy?
Man, I can’t stop smiling! This is really amazing! I can’t believe that multiplayer is in! The fact that you can see each other’s insides is freaky to the max! Man.
I can’t wait to see what else is in store for this absolutely FANTASTIC project.
My guy over here making a 4d open world miner game, man has the right priorities.
I think the quote from this game should be something like "It all depends on how you look at it from one point of view"
"On 4d4t, the oldest anarchy server of 4D Miner..." really caught me offguard :D well done
Out of the multiple minecraft copies/clones out there, this is the only one that doesn't feel like minecraft at all
What an impressive work! I really wanna give it a try
Might be difficult to implement, but it would be interesting to be able to cover (hyper)surfaces of objects in "worldpaper", a wallpaper type of item that contains a 3D subworld, in order to create "And he Built a Crooked House" type scenarios.
You walk through a door, and find you can no longer rotate in 4D. You are staring down a short hallway with a door at the other end. You close the door behind you and walk to the other end of the hallway. You open that door and the hallway continues, the next doorway is open, and you see yourself standing in front of it. Startled, you close the door, and then open it again. Instead of the hallway, you see an outdoor scene you don't recognize. You step outside, and find you can rotate in 4D again. You do so, and find that you're in about the same spot as you were before you walked through the first door, but your 3D slice has rotated 90 degrees. It turns out that the hallway is worldpaper wrapped around the base of a 4D pillar. When you're inside, light and objects go around 4D corners, following the worldpaper in what appear to be straight lines from the inside.
I read that story!
One thing I can’t stop thinking about is the way a theoretical 2D being would actually see the world around him. In your example you show him in a 2D world, but from the perspective of the third dimension, from his perspective, he would see the world as a 1 dimensional line around him. First person Mario is a good example of this, the player sees things he can’t. So now imagine a two dimensional being in a 3d world from his one dimensional perspective… it would be extremely difficult to understand it and navigate it. Puts into perspective (pun intended) how hard it will be for us to comprehend a 4d environment with only a 2 dimensional point of view even with our understanding of 3 dimensions.
We all miss you, and hope things are going well with you Mashpoe!
the alidade is cool, but how about a "slice binder" item that you can craft together with something to make a copy of it, and everyone with a copy has their slice rotation synchronized (they probably need to teleport to the same position first). there could also be a "slice caster" variant that makes only the original be able to change the slice rotation
Never in my life have I clicked on a video so fast.
same
same x2
Same
Same
yeah
Seeing the insides of a 2d frog is interesting
Like, from a gameplay mindset, it feels weird to assume we'd be able to see the insides of a 2d being, because why souldnt thry just be the sprite
But of course, 2d beings would be similar to looking at cells or amoeba in our world
They would need to be enclosed
But the "2d" things in our world are actually fully enclosed
So, in a 4d world, if we werent 4d as well
Would our insides spill out of us into the 4th dimension?
They would if you were to enter into a 4D space.
Additional spatial dimensions are such an underutilized concept in fiction. Pure nightmare fuel if some 4D being would kidnap someone into their realm and they just spill like a glass of water while their rigid parts just flop like a flaccid rubber band.
our volume in 4d would be zero due to one of our dimensions having zero width.
if we ignore this, then yeah we'd spill out in 4d and so would a 2d being in 3d space.
in 4d miner the player is confined to a 3d 'plane' so it wouldn't be an issue though
It'd be more catastrophic than that. Atoms, as we know them, are only 3 dimensional. So if you pushed an atom halfway across the 4-dimensional barrier, you've basically split the atom, which is an atomic explosion. 3D matter is a walking bomb to 4-dimensional forces.
@@digiquo8143 Not sure that applies. Strong nuclear force should still apply even in 4-D space, so if you wanted to split the atom you would have to actually separate nuclei by forcing them away from each other instead of just transitioning them to the 4-D space. This is assuming of course that atomic nuclei, 3-D particles can even exist in 4-D space as now they too are completely open on two axis.
@@Avaruusmurkku That's what I mean. If 3D matter possessed a "conventional" 4th dimension, movement across 4D space would be trivial and 3D bonds would hold across this dimension because they are also unioned across the 4th dimension, not just a 3D slice of it. Since 3-dimensional matter does not demonstrate it can move in a 4th physical dimension, it stands to reason 3-dimensional chemical and atomic bonds will not be maintained if the molecules or atoms are pushed or pulled by a 4th dimensional force.
Amazing concept, I wonder how rhis would look in future
i cant even begin to comprehend how you comprehended this in development
It would be cool if you made the wireframe change colors based on what angle they are from the viewing plane, like in Adanaxis. That way you can see which way you'd have to turn to see them and how far.
This is evolving into such an interesting game, the progress and polish you've added is immense
This entire game sounds both terrifying an beautiful at the same time.
I look forward to this an hope up play it
I dont think there is one person on earth who is able to understand and visualize things in 4d in their brain, but anyone's brain is adaptable enough so that even one little glimpse of a 4d world will allow your brain to visualize anything in 4d
I just about to say anarchy servers would be insane in this setting, you can hide your base in plain sight.
And then you make it
The 4D4T FitMC reference actually nearly killed me from laughing so hard. The presentation and abruptness to the reference killed me. I hope the server becomes a worthwhile provider of much history and possibly an entire channel's worth of content.
Good job! Haven't played a game in awhile, neither has my girlfriend, but we both love your work! This is the sort of virtual experience that makes gaming so unique and special.
*The Return Of The King*
such a great way to explore 4d space and practice thinking about it it new ways! you're doing great work for humanity
This is an awesome concept, and even more awesome is how you've made it praxis. This looks like a trip and a half.
Have you considered messing around with gravity, e.g. have a block or a biome that changes that changes the direction of gravity? It could be used to pull players into certain slices, also I imagine it to be hillarious in 4D space.
This sounds so awesome! I don''t think this would ever be in the game I would get too confused!!!
Another genius video has been published by the genius developer!
We love you, Mashpoe!
Agreed.
I love this project. I love the sandboxiness of it.
Wicked cool stuff dude. I'd really love to hear more from you
Imagine chilling in your 4d house and a random ass robber APPEARS out of nowhere and steals your stuff.
*@Mashpoe*
4:30 Can you color-code the outlines of stuff, so eg: Orange = "4D right", & purple = "4D left" ?
So you always know which way to rotate your slice to see the object? :D
So I have a small suggestion because i just thought of it, but there should exist 4d walls, what i mean about that, is if you are in a cave, it should be impossible to rotate inside of rocks, as they, just like in 3d space should have a solid structure preventing things from merging inside of it.
Sorry if i wrote this suggestion weird and hard to understand, ive grown up with issues saying what is in my head.
also you may have already did this
Will strafing through the 4th dimension get added soon? I know there is a mod that adds it, and it makes building 4D structures a lot easier to wrap your head around...
Already exists for months, haven't played recently I think it's shift+q and shift+e
Broooooo there's many things that I want to say about this. Like how much work this is and how it has all of its own features. Also this it's carzy because I might be able to relive my old Minecraft days, but now in a more come way so everything seems as fresh and new as from when I was a kid. And like c'mon look at all the people in the server making their own projects like I really want this game it looks amazing. this is like minecraft all over again in so many aspects, but i hope it has many other different features
This is history in the making this looks incredibly entertaining interesting and hard to do
Its been awhile hope an update releases soon
You could put coordinates, the only new thing would be w because we already have z, y and x and w would be angles, example: z134 y 65 x78 w123
We are a 3rd Dimensional being... Watching a video in 2 Dimensional space... about the 4th Dimension, in a minecraft concept.
4D beings: 3D BEINGS ARE TRYING TO GET INTO OUR DIMENGION HOW DO WE STOP THIS
I really hope you’re able to continue this game it’s actually so sick dude