Half-Life - Houndeye Sonic Attack Behavior

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  • เผยแพร่เมื่อ 21 ก.ค. 2012
  • Part of my Half-Life Fact Files series: • Half-Life Fact Files
    This is an educational Half-Life film strip demonstrating the mechanics of how the Houndeye's Sonic Attack functions, a largely undocumented and overlooked aspect of this enemy's behavior.
    Credit to Barnz for interpreting the code.
    Music: Half-Life (Kelly Bailey) - Drums & Riffs
  • เกม

ความคิดเห็น • 818

  • @leoschue8071
    @leoschue8071 8 ปีที่แล้ว +3390

    There is never enough exhaustive research on Half-Life.

    • @NoriMori1992
      @NoriMori1992 7 ปีที่แล้ว +59

      Agreed.

    • @TiredOfYoutube
      @TiredOfYoutube 6 ปีที่แล้ว +37

      That's what makes it a great game. There's more than what meets the regular eye.

    • @darthbane2669
      @darthbane2669 5 ปีที่แล้ว +4

      Yet the game is still super overrated.

    • @BIGESTblade
      @BIGESTblade 5 ปีที่แล้ว +3

      BM is a research facility after all.

    • @julwin1985
      @julwin1985 4 ปีที่แล้ว +2

      *on Black Mesa

  • @tylertheultimatebadass87
    @tylertheultimatebadass87 8 ปีที่แล้ว +2684

    Just think, a lot of game developers don't put a lot of effort into stuff like this
    Most gamers could be completely unaware of a Houndeye's behaviour their entire lives, but it's still there
    Beautiful.

    • @guardiadecivil6777
      @guardiadecivil6777 7 ปีที่แล้ว +87

      People complaining about the A.I's not being developed enough in games when they only fucking care about shooting stuffs

    • @mike7DILFLUVR
      @mike7DILFLUVR 6 ปีที่แล้ว +18

      Tyler The Ultimate Badass Houndeyes are pretty cute

    • @hisoj
      @hisoj 6 ปีที่แล้ว +7

      makes kojima look like a time wasting chump.

    • @haniffaris8917
      @haniffaris8917 4 ปีที่แล้ว +4

      either that, or no one made a video for it

    • @Spherehead123
      @Spherehead123 4 ปีที่แล้ว +9

      Keep in mind, you guys wouldn't have cared if it wasn't for this video, let alone the channel's existence.

  • @cousinvinnie6222
    @cousinvinnie6222 7 ปีที่แล้ว +1918

    Imagine this video was the creation of a Black Mesa scientist presenting it to a group of xenologists on his study of Houndeyes.

    • @ikagura
      @ikagura 6 ปีที่แล้ว +78

      Cousin Vinnie Xenobiologist?

    • @SoakieCat
      @SoakieCat 4 ปีที่แล้ว +67

      @Rainer They'd more likely use test subjects, *COUGH COUGH* Mr. Freeman

    • @user-xf2eh2cp5g
      @user-xf2eh2cp5g 4 ปีที่แล้ว +12

      @@SoakieCat Ahhh, poor gordon.

    • @Josuh
      @Josuh 4 ปีที่แล้ว +5

      h o r d o n

    • @rudstar64
      @rudstar64 3 ปีที่แล้ว +2

      @@ikagura I think that’s the study of aliens or something

  • @MarphitimusBlackimus
    @MarphitimusBlackimus  12 ปีที่แล้ว +882

    Visually, squad leaders are identical to the rest of the pack. Behavior-wise, they try to stay in the center of the group. Squad leaders also have the ability to alert all squad members of an enemy even if the members cannot see or hear the threat. Leaders also relay the target's current or last seen position to the squad, whereas without him, the members have to search around independent of one another. Basically, just try to determine the one that acts like he's in charge.

    • @calocitey1347
      @calocitey1347 3 ปีที่แล้ว

      @@eebu4053 what

    • @dogedameme5321
      @dogedameme5321 2 ปีที่แล้ว +7

      you forgot to pin your own comment all these years

    • @vids130
      @vids130 2 ปีที่แล้ว +11

      @@dogedameme5321 back then there was no pin

    • @dogedameme5321
      @dogedameme5321 2 ปีที่แล้ว +1

      @@vids130 now I know that...

    • @LemoNanora
      @LemoNanora 2 ปีที่แล้ว

      You should pin this 9 years old comment of yours, hope the notification alerts you to it

  • @MarphitimusBlackimus
    @MarphitimusBlackimus  12 ปีที่แล้ว +143

    The maximum number of members in a Houndeye squad is four. This is defined in the code.

  • @MarphitimusBlackimus
    @MarphitimusBlackimus  12 ปีที่แล้ว +199

    The damage values listed are the actual base values used by the code. The actual damage is dependent on the distance from the attack along with a slight randomization factor. You could only suffer the full "15" damage if you were at the core of the Houndeye's attack, which is of course impossible under normal circumstances unless you use noclip.

  • @DaFuqBoom
    @DaFuqBoom 6 ปีที่แล้ว +1029

    So literally 2 houndeyes from 4 members squad can kill you in one attach.

    • @dmas7749
      @dmas7749 4 ปีที่แล้ว +81

      unless you have armour
      but yes

    • @shadowgrimfoxy592
      @shadowgrimfoxy592 3 ปีที่แล้ว +9

      @@dmas7749 2 can't kill you instantly

    • @dmas7749
      @dmas7749 3 ปีที่แล้ว +16

      @@shadowgrimfoxy592 didn't i say that tho

    • @user-en4eo1cc4t
      @user-en4eo1cc4t 3 ปีที่แล้ว +16

      You can see that in the end of the sewer section when a five squad attacks you.

    • @eebu4053
      @eebu4053 3 ปีที่แล้ว +3

      i atach of you

  • @danm.9132
    @danm.9132 10 ปีที่แล้ว +537

    It is like PACMAN I never knew that each ghost has their own AI

    • @PantMal
      @PantMal 9 ปีที่แล้ว +2

      ***** Which one?

    • @noisyash4234
      @noisyash4234 4 ปีที่แล้ว +72

      @@PantMal each ghost will do a different strategy to beat pacman blinky will always move towards the current position of pacman, pinky tries to move the the position pacman is about to be in inky does the same as pinky but also takes in pinkys location to help decide, clyde moves to withing 8 dots of pacman then turns and moves to the bottom left corner and just repests that

  • @jf_paes1589
    @jf_paes1589 9 ปีที่แล้ว +667

    I remember when I was a kid, me and a friend of mine didn't know the name of the creatures, or anything, as a matter of fact. So we usually invented names for them, and the Houndeyes were Bulldogs, I still call them Bulldogs actually.

    • @crazyboybastian09
      @crazyboybastian09 9 ปีที่แล้ว +72

      "Fuck! A father look what is it shit is killing those soldiers standing on the railway spinny thing! DAMN YOU FATHER LOOK WHAT IS IT SHIT!"

    • @samuellopezolivencia9879
      @samuellopezolivencia9879 9 ปีที่แล้ว +54

      Вячеслав Рожков The first time I saw a headcrab i called it crab, it was funny when I realized that even in the game the npc's called them crabs too.

    • @ixelf8187
      @ixelf8187 9 ปีที่แล้ว +16

      I also used to call Barnacle for Lucky Tongue

    • @samuellopezolivencia9879
      @samuellopezolivencia9879 9 ปีที่แล้ว +2

      lol

    • @darkySp
      @darkySp 9 ปีที่แล้ว +46

      JF_paes15 When i was like 5-6 year old i was calling the headcrab "Turkey"
      The Houndeye "eye-filled dog" or something like this
      The Tentacle i called "Knocking heads"
      The Bullsquid "Spitty Joe" (dont ask me why it just got in my head)
      And the Nihilanth "Ugly Baby"

  • @agustinariel4920
    @agustinariel4920 5 ปีที่แล้ว +181

    2:20 lol one of them is just jumping non-stop like a happy dog, so cute

    • @Dubatis
      @Dubatis 3 ปีที่แล้ว +22

      Well, they seem to be dogs, but from xen)

    • @Shak0
      @Shak0 3 ปีที่แล้ว +20

      Maybe they're friendly and the shockwaves are to express their love

    • @SladeForelly
      @SladeForelly 3 ปีที่แล้ว +6

      Come on carl stop playing he is enemy not fren

    • @MSh-pe6oy
      @MSh-pe6oy 11 หลายเดือนก่อน +2

      ​@@Shak0They were supposed to be friendly, but they were made hostile because...
      Playtesters.
      Keep shooting at them.

  • @epsilonadept7301
    @epsilonadept7301 7 ปีที่แล้ว +284

    Just look at how much Valve put effort in the game, yet I never noticed.

    • @ericsbuds
      @ericsbuds 7 ปีที่แล้ว +8

      gotta explore more!

    • @colinwalsh1818
      @colinwalsh1818 6 ปีที่แล้ว +2

      I wouldn't say they put too much effort, all they really did was change colors. I would consider it more clever

    • @darthbane2669
      @darthbane2669 5 ปีที่แล้ว +3

      You fanboys are way overrating the game and the ai. It was not noticeable because it wasn't that big of a deal.

    • @X3nnoha
      @X3nnoha 5 ปีที่แล้ว +7

      @@darthbane2669 why so mad ?

    • @Jamesharveycomics
      @Jamesharveycomics 5 ปีที่แล้ว +11

      @@colinwalsh1818 Change colours and the amount of damage, and scale that to the squad size, and make it so you can weaken the squad by taking out the alpha male.

  • @lulubeloo
    @lulubeloo 8 ปีที่แล้ว +428

    wow, man...this is so well researched, i had no clue about this. I love how much attention went into the details of this game. We need this kind of game development today!

    • @Heartache
      @Heartache 6 ปีที่แล้ว +2

      projekt red

    • @suicidalbanananana
      @suicidalbanananana 5 ปีที่แล้ว +2

      @@Heartache No

    • @darthbane2669
      @darthbane2669 5 ปีที่แล้ว +2

      Yeah we need more devs who abandon franchises on a cliffhanger...fuck half life.

    • @Thy_Boss
      @Thy_Boss 4 ปีที่แล้ว +8

      There are good games today, and there were crappy games in the '90s. Logic and reason shows it's the same as it ever was.

    • @rubemcorreia7988
      @rubemcorreia7988 4 ปีที่แล้ว +1

      @@darthbane2669 why do hate Half-Life?

  • @LeatherIceCream
    @LeatherIceCream 7 ปีที่แล้ว +613

    Okay, I'm not the only one that thinks the sounds they make when they release a sonic attack sounds like bowling pins being knocked down

    • @SupaSonicFanboy
      @SupaSonicFanboy 7 ปีที่แล้ว +6

      Saw you a while back on NotSmirks and now your here too, small site.

    • @solarflare8669
      @solarflare8669 6 ปีที่แล้ว +2

      Sounds the same

    • @soggybreadman4035
      @soggybreadman4035 6 ปีที่แล้ว +4

      LeatherIceCream nah, it doesn't sound like that at all to me.

    • @WolfrCats
      @WolfrCats 6 ปีที่แล้ว +1

      Thanks now I hear it like that.

    • @The_D_ray
      @The_D_ray 6 ปีที่แล้ว +2

      Hey leather! Hi leather!

  • @nekibezelikonona30
    @nekibezelikonona30 8 ปีที่แล้ว +431

    This game was ahead of it's time

    • @froggo3505
      @froggo3505 6 ปีที่แล้ว +16

      20 years ahead or 30, since theres is still no better coded game than it.

    • @darthbane2669
      @darthbane2669 5 ปีที่แล้ว +3

      @Tyler Petty Yup and then they ditched it for steam so...fuck half life and the devs they can easily afford to make half life 3 amazing today but rather not spend money on people. Just a bunch of greedy assholes. Honestly I feel gaming would be better today if steam were never a thing and talented groups kept making games without overdoing mtx like steam does all over it.

    • @jadengreen162
      @jadengreen162 5 ปีที่แล้ว +1

      It is time? Already?

    • @Thy_Boss
      @Thy_Boss 4 ปีที่แล้ว +5

      @Tyler Petty Don't be an overly emotional child. Most games that came out the same year as Half-Life were shit. Most games that come out now are shit. Use logic and reason and realize that you're selectively remembering the games that were good, because that's the exact way that was always going to work. Develop your brainpower and think it through. That's called being a grown-up.

    • @ilovequake833
      @ilovequake833 4 ปีที่แล้ว +1

      @@darthbane2669 Ok,rich guy.

  • @negavamas
    @negavamas 10 ปีที่แล้ว +240

    I have to admit that to be an old game it has quite complex AI settings and cases that ``if this and this happens like this then this will happen´´, normally one wouldn't notice that on a 10+ year old game.

    • @Akaykimuy
      @Akaykimuy 10 ปีที่แล้ว +24

      Yeah, it's quite surprising how advanced games were back then, people usually just pay attention to the graphics.

    • @joaquinjuarezparrado181
      @joaquinjuarezparrado181 5 ปีที่แล้ว +5

      negavamas 20+ years now

    • @Chiaros
      @Chiaros 5 ปีที่แล้ว +7

      Ever tried Black and White? That AI pushed the boundaries of science. It's still the most advanced in-game AI I've ever seen and almost two decades have passed.

    • @cleanerben9636
      @cleanerben9636 4 ปีที่แล้ว

      @@Chiaros might have to play it again.

    • @Chiaros
      @Chiaros 4 ปีที่แล้ว

      @@cleanerben9636 Great, it's worth it. B&W 2 was a bit less in-depth, but more polished. So you may enjoy it too. Just keep in mind you can't really buy them from an official source anymore (not 100% sure about 2). So you'll probably use a torrent.

  • @jean-francoisemarco1658
    @jean-francoisemarco1658 7 ปีที่แล้ว +50

    i was already thinking that half life 1 was a huge and very complete game for its time. and now that i see all the videos about these features, cut features ect. the attention to details is just incredible.

    • @remlet3753
      @remlet3753 6 ปีที่แล้ว +1

      jean-francoise marco it's only about 200MBs and it already has this much stuff

  • @1004bjorn
    @1004bjorn 8 ปีที่แล้ว +1330

    The amount of detail in this game put Half-Life 2 to shame...

    • @SpunkMayo
      @SpunkMayo 8 ปีที่แล้ว +387

      +1004bjorn You'd be surprised. Half Life 2's AI has some amazing behaviour as well.

    • @GewelReal
      @GewelReal 7 ปีที่แล้ว +278

      Like bird poop

    • @ELSTINKO.
      @ELSTINKO. 7 ปีที่แล้ว +115

      yeah hl2 has some stuff like this but I feel like the stuff isn't as cool as hl1's ai effects like well... idk just I feel it works better in hl1, plus like half life 1 was made quite awhile before hl2 (obviously) so I mean it still shows that hl1 was still way more idk revolutionary, and hl2 just kinda stuck with the same stuff and didn't really bring much new to the table

    • @Viviana088
      @Viviana088 7 ปีที่แล้ว +112

      1004bjorn If half life 2 didn't get leaked and redone this comment would be the other way around.

    • @AmBush2048
      @AmBush2048 7 ปีที่แล้ว +56

      They wanted to suprise the audience. Leak ruined it.

  • @-__-_-_--__--_-__-_____--_-___
    @-__-_-_--__--_-__-_____--_-___ 6 ปีที่แล้ว +28

    I didn't even know they had coloured shockwaves

  • @someguy4258
    @someguy4258 7 ปีที่แล้ว +32

    The houndeyes get excited so much when they see you that they accidentally activate self defense... it just wants to play but it ends up hurting you by accident, I feel bad about killing them now.

  • @gEck0_
    @gEck0_ 7 ปีที่แล้ว +70

    2:40 Awwwww...

    • @Bananappleboy
      @Bananappleboy 4 ปีที่แล้ว +3

      frick i forgot my sandwhich
      *_goes down_*

    • @abbacchio7281
      @abbacchio7281 4 ปีที่แล้ว

      @@Bananappleboy haha, so funny, *laught* **spam emojis**

  • @Helpertin
    @Helpertin 2 ปีที่แล้ว +1

    For twenty years and counting I've managed to stay outside of their range and or kill them so quickly that I've never seen them do anything other then their weakest attack.

  • @hamhasmech5893
    @hamhasmech5893 8 ปีที่แล้ว +292

    You know... this ai is a lot better than in most of our modern day games.

    • @One3673241
      @One3673241 6 ปีที่แล้ว +6

      It is.

    • @lolok6236
      @lolok6236 5 ปีที่แล้ว +26

      Some NPCs of today's games freak out over the noises they themselves make.

    • @Thy_Boss
      @Thy_Boss 4 ปีที่แล้ว +13

      And, of course, a lot better than in most games that came out the same year as _Half-Life._ It's funny when people think video games have gotten worse, when all that's happened is selective memory of the best games from the past.

    • @peepoopoopee1986
      @peepoopoopee1986 3 ปีที่แล้ว

      Yeah, better than those "aDvANcEd fIsH aI"

    • @RAMlFlCATlONS
      @RAMlFlCATlONS 3 ปีที่แล้ว

      People often kill so before they can see it do certain actions as well I think, but yeah feel what you are saying

  • @JoLiKMC
    @JoLiKMC 9 ปีที่แล้ว +44

    Huh... I did not know about this. This explains why sometimes, Houndeyes kicked my ass and sometimes, they didn't.

    • @kuchikibyakuya9016
      @kuchikibyakuya9016 7 ปีที่แล้ว

      Hahahaha thats why im here... thats exactly why im here!!!

  • @TinyDeskEngineer
    @TinyDeskEngineer ปีที่แล้ว +4

    Imagine if the damage kept increasing by 15 for each additional squad member. Imagine a squad of like 1000 Houndeyes just completely *_obliterating_* a Gargantua.

  • @NoriMori1992
    @NoriMori1992 7 ปีที่แล้ว +137

    (Note: I worded this badly the first time; please read the edit that comes after for clarification.)
    I don't think this feature is in _Black Mesa,_ and that made me kind of sad. I remember being surprised when I read about it on the Combine OverWiki, since it's unusual for _Half-Life_ to outdo _Black Mesa_ at something. I admire Valve for putting such a detail in.
    Edit: I know it's been a while, but I want to clarify what I meant, since I worded it so poorly. What I should have said was that it's rare for _Black Mesa_ to be _less detailed_ than _Half-Life._ Generally it _adds_ detail: More detailed assets, more dialogue, more complex NPCs, bigger and more detailed environments, etc. So to discover areas where it actually _removed_ detail and complexity is a bit jarring.
    I also retract comments I made in the replies that imply that _Black Mesa_ is a superior game to _Half-Life_ in every way. There are things it does better, but there are also things that _Half-Life_ does better.

    • @TheWinjin
      @TheWinjin 7 ปีที่แล้ว +47

      Since it's so overlooked, and the Black Mesa authors were not properly contacted by the devs from Valve, it is possible that they actually didn't know that, just like mostly everyone else. Kudos to the author, because I never ever noticed it. Not to mention that most of the time most hounds were dead before they reached me, so you can't really notice a pattern during "norma" shooter gameplay.

    • @KimTheCreator
      @KimTheCreator 7 ปีที่แล้ว +28

      The original Half-Life has outdone Black Mesa on many fronts.

    • @anewshurt8789
      @anewshurt8789 7 ปีที่แล้ว +2

      >since it's unusual for Half Life to outdo Black Mesa at something
      wat

    • @NoriMori1992
      @NoriMori1992 7 ปีที่แล้ว

      +Kim Like what?

    • @NoriMori1992
      @NoriMori1992 7 ปีที่แล้ว +4

      +AnewsHurt _Black Mesa_ obviously has better graphics, but it also has more detail, mostly better and bigger maps, more realistic and believable characters, better voice-acting, and more immersive dialogue. If _Half-Life_ is significantly better in some meaningful way, I'm unaware of it.

  • @nopushbutton
    @nopushbutton 8 ปีที่แล้ว +34

    so that's why the houndeyes always kill me at least once at the beginning of QE

    • @darthbane2669
      @darthbane2669 5 ปีที่แล้ว

      @@panzermann1181 Why ask him a year after he posted? Why id I ask a year after you posted? We are all insane and stupid.

    • @nopushbutton
      @nopushbutton 5 ปีที่แล้ว +1

      @@panzermann1181 I don't know man I can barely remember what I did yesterday let alone two years ago

    • @dmas7749
      @dmas7749 4 ปีที่แล้ว

      i personally found the houndeyes among the easiest in the game, if you pay attention, they never killed me and i died to a headcrab on a couple of occasions
      then again i knew they were stronger in a group and difficulty is subjective

  • @chillsgaming1900
    @chillsgaming1900 7 ปีที่แล้ว +263

    How can you tell which one is the leader?

    • @chillsgaming1900
      @chillsgaming1900 7 ปีที่แล้ว +8

      Thanks

    • @nickybuttons6443
      @nickybuttons6443 7 ปีที่แล้ว +201

      In game if your low on health or ammo and want to weaken a houndeye pack a lot try to sit back and observe them. Eventually all of them will rest except the pack leader, who stays on watch. Kill him and the entire pack is badly weakened as far as damage output is concerned.

    • @AnssiRai
      @AnssiRai 7 ปีที่แล้ว +97

      How to sit back and observe? I never saw them resting, I always bump into them suddenly and then they are attacking me already.

    • @DatMysticalPyro
      @DatMysticalPyro 7 ปีที่แล้ว +12

      AnssiRai go into the console and type in "notarget" but you need to activate sv_cheats first

    • @CosmosEsquilo
      @CosmosEsquilo 6 ปีที่แล้ว +2

      Snack Attack! Nice question

  • @hisoj
    @hisoj 6 ปีที่แล้ว +4

    happily bouncing houndeye. 2:22

  • @majorcunflaps
    @majorcunflaps 10 ปีที่แล้ว +28

    TECHNOLOGY!

  • @ZidaneTribal93
    @ZidaneTribal93 12 ปีที่แล้ว +3

    This needs to be taught in schools.

  • @TheDeathCrafter
    @TheDeathCrafter 8 ปีที่แล้ว +96

    This is insane! I never knew Half-Life had THIS much depth!
    I doubt all of these features will bea featured in the Black Mesa project...

    • @coffeetext
      @coffeetext 7 ปีที่แล้ว +30

      TheDeathCrafter
      Black Mesa has gotten Houndeye 'Curiosity' and 'Naptime' to work, which is pretty nice.

    • @TheDeathCrafter
      @TheDeathCrafter 7 ปีที่แล้ว +9

      JavaScript Oh that's great

    • @samsonitefanatic4372
      @samsonitefanatic4372 7 ปีที่แล้ว +5

      TheDeathCrafter Well, they're probably busy making Zen first, then they can add the little details.

    • @dfrozen4022
      @dfrozen4022 7 ปีที่แล้ว +2

      TheDeathCrafter yeah the whole game is still in development because i have experienced a couple glitches

    • @ilovequake833
      @ilovequake833 4 ปีที่แล้ว

      @@coffeetext I like your name.

  • @TopSecretName
    @TopSecretName 12 ปีที่แล้ว

    Excellent work yet again

  • @NOTDeezy.
    @NOTDeezy. 7 ปีที่แล้ว +6

    Valve put so much detail into the game, its amlost sad that so many people don't know it

  • @diamond_tango
    @diamond_tango 3 ปีที่แล้ว +2

    They’re one of the more unsettling enemies in appearance, second only two the underside of the head crabs.

  • @_iucid
    @_iucid 7 ปีที่แล้ว +19

    houndeye look so cute

    • @Kessel561
      @Kessel561 7 ปีที่แล้ว +7

      Jclisa like a deformed pug

    • @ArghyadeepPal
      @ArghyadeepPal 4 ปีที่แล้ว +1

      @@Kessel561 Basically like a pug with its head and a hind leg cut out, with the front end filled with numerous gross looking eyes and a mouth cut in the belly...

  • @scr4932
    @scr4932 4 ปีที่แล้ว +7

    I was wondering why the effect becomes dimmer when it becomes more powerful instead of the opposite. Now that I think about it, though, it's probably just shifting from visible light to more of a mixture of blue/violet and ultraviolet, which contains more energy... or maybe they just thought that violet looked more badass than cyan/white.

  • @DHGameStudios
    @DHGameStudios 12 ปีที่แล้ว

    I love how you're explaining all of these facts about this old game, please keep at it, I think its awesome. Definitively some Easter eggs I didn't know of.

  • @TriplayMedia
    @TriplayMedia 12 ปีที่แล้ว

    I love these informational videos.

  • @_Leo_-
    @_Leo_- 5 ปีที่แล้ว +1

    I just discovered the playlist you made with all of your Half Life videos. Wow!! Awsome! So much attention to details and a quite smart AI for '98. I'm a huge fan of HL but I never realised the AI is that complex. And you've been doing this kind of research since 2012? Awsome!
    You deserve more subscribers

  • @headcrab7725
    @headcrab7725 9 ปีที่แล้ว +7

    Your videos blow my mind!

  • @nopushbutton
    @nopushbutton 11 ปีที่แล้ว

    Shit, Marphy, like all of your Half-Life videos, this absolutely blew my mind.

  • @Dellstroyer
    @Dellstroyer 12 ปีที่แล้ว

    Wow Marph this was a very well made and finely edited video. A+

  • @therealseanw.stewart2071
    @therealseanw.stewart2071 6 ปีที่แล้ว +1

    That is cool af dude. Thanks for showcasing all these things I never even knew Half-Life contained in its programming, or was even capable of.

  • @puns8994
    @puns8994 6 ปีที่แล้ว

    These videos are soooooOOOOOO good

  • @eigenmishiin3d47
    @eigenmishiin3d47 4 ปีที่แล้ว

    This is some good shit. I like your methodical approach.

  • @Hybridtheory2007
    @Hybridtheory2007 12 ปีที่แล้ว

    Wow this was fantastic. Thanks for the upload!

  • @drmase13
    @drmase13 12 ปีที่แล้ว

    Interesting info but what I really like is the great Half-Life styled presentation in this video: music, background, sound effects, etc.

  • @supertna9154
    @supertna9154 2 ปีที่แล้ว +2

    This behaviour does exist in Half-Life 2 beta which were cut in the retail version but not in Black Mesa as none of the sonics are coloured and roughly deal the same damage.

    • @jess648
      @jess648 2 ปีที่แล้ว +1

      they probably reused some of the code for hl1 houndeyes
      it would’ve been cool if Valve gave them even more unique ai if they were kept

  • @cjhatesu
    @cjhatesu 12 ปีที่แล้ว

    Wow really cool work you've done here. I've played this game countless times and never really even noticed the shockwave color or realized they got any stronger. It really impressive to me how much of these small details they put into the AI.

  • @FMZ101
    @FMZ101 5 ปีที่แล้ว +2

    One of the cutest video game enemies out there.

  • @Mrcryptidsarereal
    @Mrcryptidsarereal 9 ปีที่แล้ว +42

    Hey can you check if Black Mesa's houndeyes have some interesting quirks about their AI too? All I know about them is that there is the tinnitus option.

    • @mrtumulus2345
      @mrtumulus2345 9 ปีที่แล้ว +4

      Deimos The don't as far as I know, but now that Black Mesa has a Workshop, I'm sure someone will find a way...

    • @Kacpa2
      @Kacpa2 6 ปีที่แล้ว +12

      No Black Mesa has nothing of this AI depth, HECU is carbon copy of combine overwatch, other ai is rather simplistic....also Houndeyes kill each other with the shockwave in BMS which is stupid af

  • @mynamefrank6567
    @mynamefrank6567 7 ปีที่แล้ว

    your videos are fucking awesome, oh what do I hear, Drum & Riffs? OHHH YESSSS

  • @eliteap_
    @eliteap_ 10 ปีที่แล้ว

    Holy Sh** dude, I came across your videos just now and they're awesome! I subbed!

  • @walale12
    @walale12 12 ปีที่แล้ว

    That is veeeeery clever, I never noticed that, well played Gabe, well played...

  • @NoVIcE_Source
    @NoVIcE_Source ปีที่แล้ว +1

    damn. just how much attention to detail there is

  • @Jag0n03
    @Jag0n03 12 ปีที่แล้ว

    Please do more of these.

  • @Samza92
    @Samza92 12 ปีที่แล้ว

    Love your intro, brings me memories of HL:Uplink :3

  • @unbridledenthusiasm
    @unbridledenthusiasm 12 ปีที่แล้ว

    another great video

  • @Antumarin
    @Antumarin 12 ปีที่แล้ว +1

    I love houndeyes, but I would never suspect any of this. Great job! And good thinking from Valve, too.

  • @laughingcat6540
    @laughingcat6540 5 ปีที่แล้ว +1

    the houndeye that got killed at the end looked pretty sad, press f to pay respect

  • @jakefoxx7978
    @jakefoxx7978 3 ปีที่แล้ว +2

    I have underestimated the details of these creatures. Their charging sound is now my favorite sound in the world and I don't know why.

  • @xx445
    @xx445 9 ปีที่แล้ว +21

    Love your work, subscribe !

    • @darkySp
      @darkySp 9 ปีที่แล้ว +8

      Darling! You're so beautiful

  • @RyanTrunten
    @RyanTrunten 12 ปีที่แล้ว

    That's a very interesting theory and discovery.
    Thanks for sharing.

  • @kekula69
    @kekula69 12 ปีที่แล้ว

    that's very interesting. great work!

  • @shadesoftime
    @shadesoftime 3 ปีที่แล้ว

    I don't even know what will I watch on youtube when I watch this whole series.

  • @papilloneffect4015
    @papilloneffect4015 4 ปีที่แล้ว

    If it wasn't for this channel, I wouldn't know all these little details. I had no idea how much details goes into every characters.

  • @debacleus
    @debacleus 12 ปีที่แล้ว +1

    Houndeye squad leaders stand up on their back leg to get a better view, sometimes. It's a bit more subtle than the human grunts, where the squad leader has a red beret. It's a shame, though, because the houndeye combat role / low health means they die pretty quickly and you rarely notice any of this. They're still one my favorite NPCs, much cuter than headcrabs.

  • @Carlos_Brito92
    @Carlos_Brito92 12 ปีที่แล้ว

    Wow!! really impressive
    it's a shame that doesn't have so many behavior videos like this one...

  • @aGrafimir
    @aGrafimir 8 ปีที่แล้ว +10

    1:45 That is more like purple.

    • @pubcollize
      @pubcollize 3 ปีที่แล้ว +1

      He probably grabbed the colours from the code, visually they'll be a bit different because the slight transparency means the colour of the shockwave is muddled with the background, in addition to the other effects. Maybe it would've been better if he picked the colours from a screenshot, but then it would differ even more between different environments.

  • @SirCaco
    @SirCaco 8 ปีที่แล้ว +5

    The 4 member squad leader is Akuma Houndeye.

  • @alyctro8158
    @alyctro8158 5 ปีที่แล้ว

    How are there still so many details, this game was ahead of it's time

  • @Bos_Meong
    @Bos_Meong 7 ปีที่แล้ว

    reallly? wow so much cool things i didnt know about hl1. they put lot of effort on it

  • @Onox792
    @Onox792 12 ปีที่แล้ว

    Wow... I have never noticed about this, well done o_O

  • @OddStare
    @OddStare 9 ปีที่แล้ว

    Man this is awesome x.x

  • @GraveUypo
    @GraveUypo 6 ปีที่แล้ว +2

    this game had so much stuff i had no idea even existed...

  • @BenjamminClark
    @BenjamminClark 12 ปีที่แล้ว

    Wow so much goddamn detail in everything. For some reason I had no idea bout this.

  • @AArmstrongDotOrg
    @AArmstrongDotOrg 12 ปีที่แล้ว

    Very cool videos, I'm a big fan of AI and the AI in Half-Life stands out - I never noticed this, its' really ingenious! Much more so then Half-Life 2's enemies, although I guess you might move onto some of them in due time :) Hope you do the rest of the creatures!

  • @mtflieutenant7693
    @mtflieutenant7693 2 ปีที่แล้ว +2

    Houndeyes are so lovely ngl

  • @einstwareinlicht
    @einstwareinlicht 11 ปีที่แล้ว

    Thank you, I love this!

  • @YourNeighborhoodJackass1917
    @YourNeighborhoodJackass1917 4 ปีที่แล้ว +1

    Houndeyes are the cutest creatures ever in any video game the cuddlefish from subnautica is a close second.

  • @dquang1998
    @dquang1998 11 ปีที่แล้ว

    Wow!!! There are many things i didnt know bout hl1. Gotta replay it a couple more times ;D

  • @martindoyle1575
    @martindoyle1575 7 ปีที่แล้ว +44

    2:20 wtf is doing that houndeye?

    • @julian.castro18
      @julian.castro18 5 ปีที่แล้ว +17

      wtf is that houndeye doing?* ecribí vien wacho

    • @FormulePoeme807
      @FormulePoeme807 4 ปีที่แล้ว +4

      Hey guys Desinc here

    • @MisterJohnDoe
      @MisterJohnDoe 4 ปีที่แล้ว +11

      There’s always that one person in the group...

    • @danilodistefanis5990
      @danilodistefanis5990 4 ปีที่แล้ว

      Julián Castro *bien. WACHEEEEMMMMM.

    • @zuzka9061
      @zuzka9061 4 ปีที่แล้ว +2

      Hes playing

  • @CharginTard
    @CharginTard 12 ปีที่แล้ว +1

    He already explained this. The max damage value is defined in the code but is subject to randomization and the fact that houndeyes do explosive-like damage. The further away the less damage you do, so in order to get full damage you need to be right at the centre of the shockwave, which is impossible without noclip

  • @GorbadIronclaw
    @GorbadIronclaw 12 ปีที่แล้ว

    Fucking amazing. Could you do a video on the behavior of the grunts? Those were very team-oriented as well, but i never really noticed anything particular about their behaviour regarding morale, or combat effectiveness, if there was such a thing.

  • @peepsbates
    @peepsbates 12 ปีที่แล้ว

    I never knew about this. Very interesting video. :D

  • @chairshoe81
    @chairshoe81 6 ปีที่แล้ว

    played this game through so many times and still didnt realize there were multiple damage amounts, the thought that went into hl1 was immense

  • @Sodiumitis
    @Sodiumitis 2 ปีที่แล้ว

    This is such an interesting idea! Really goes to show just how much effort valve put in to make this world alive.

  • @presidente4861
    @presidente4861 7 ปีที่แล้ว

    i always learn something new in half life

  • @Drakusdarkwind
    @Drakusdarkwind 12 ปีที่แล้ว

    This is why I like you, I would have never noticed this.

  • @SuperShadow
    @SuperShadow 12 ปีที่แล้ว

    The amount of unnoticed detail in this game is AMAZING

  • @m.serdardemiral8691
    @m.serdardemiral8691 6 ปีที่แล้ว

    I've played and finished this game more than 10 times and i had no idea this was a thing...

  • @OttoGrainer27
    @OttoGrainer27 3 ปีที่แล้ว

    That is crazy. To think I was a dedicated fan who knew everything... this is crazy analysis.

  • @geoffreymejia9492
    @geoffreymejia9492 8 ปีที่แล้ว +135

    you should rename your channel to black mesa or something related to it.

  • @TheEL337dude
    @TheEL337dude 11 ปีที่แล้ว

    mind blown. never noticed that. to think valve would go in such detail. very cool.

  • @ninorokr
    @ninorokr 12 ปีที่แล้ว

    I'm thumbing this up because you used "Half-Life" and "educational" in the same sentence, plus this is some interesting information!

  • @susancreature
    @susancreature 9 หลายเดือนก่อน +1

    they took strength in numbers too literally

  • @wantedwario2621
    @wantedwario2621 7 ปีที่แล้ว

    Definitely one of the most advanced and detailed games ever!

  • @gymkhanadog
    @gymkhanadog 4 ปีที่แล้ว

    I remember playing this game brand new when it hit the shelves. I had no idea about some of these critter behaviors you research!

  • @Masterlegodude
    @Masterlegodude 12 ปีที่แล้ว

    I never knew this game had that kind of detail put into it :o

  • @OmegaEnvych
    @OmegaEnvych 9 ปีที่แล้ว +3

    Okay, I'm a GM for a tabletop game, and my game has a reference to half-life, so this info is pretty useful!