Sculk Sensors Are BROKEN, Here's How To Fix Them.

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  • เผยแพร่เมื่อ 17 ก.ค. 2022
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    Sculk sensors are the most bloated block in Minecraft's history, which is a waste of their amazing potential. So I've done a rant on how to potentially fix them xD
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  • เกม

ความคิดเห็น • 625

  • @Purplers
    @Purplers  ปีที่แล้ว +53

    Mojang just updated sculk sensors :O
    th-cam.com/video/vEu5A9VFWtk/w-d-xo.html

    • @EnyaGamez
      @EnyaGamez ปีที่แล้ว

      First reply and YESSIRE

    • @19o_19
      @19o_19 ปีที่แล้ว

      they updated them again

    • @goldenproductions9038
      @goldenproductions9038 ปีที่แล้ว +2

      Ah yes, Calibrated Skulk Sensors

    • @emilypoole3898
      @emilypoole3898 ปีที่แล้ว +3

      I was just going to point that out. The CALIBRATED SCULK SENSOR.

    • @thominikfox-do7ky
      @thominikfox-do7ky ปีที่แล้ว +2

      Live in the future use calibrated skulk sencors

  • @Felix14_v2
    @Felix14_v2 ปีที่แล้ว +350

    6:39 - At the very beginning, Mojang wanted to do such a sensor calibration using amethyst - the texture of the calibrated sensor was in the snapshot resources, but later it was removed. Probably, the player could use the amethyst to exactly fix the sensor's last sound that it caught. And it would be a simple and ingenious solution to all problems! But something went wrong.

    • @subsonicdeathmonkey
      @subsonicdeathmonkey ปีที่แล้ว +11

      Hmmm that’s interesting. It leaves it open for improvement and development.

    • @lanatsif
      @lanatsif ปีที่แล้ว +28

      Now that the amethyst is used for duplicating allays im afraid they'll never go back to this unfortunately, but it sounds like a great mechanic... maybe using echo shards would be a cool replacement? Problem is they're not renewable ^^

    • @the_cat_the_cat
      @the_cat_the_cat ปีที่แล้ว +11

      @@lanatsif maybe echo shards could be made renewable by making them be dropped by sculk catalysts, i think that would be good unless that would clash with what the echo shards actually are 'canonically'

    • @Squilfinator
      @Squilfinator ปีที่แล้ว +8

      It would also give amethyst more uses than a useless telescope with optifine zoom and duplicating your allays

    • @star5384
      @star5384 ปีที่แล้ว +5

      They added back in a snapshot

  • @tichan0608
    @tichan0608 ปีที่แล้ว +307

    I really like how this video is both informative and entertaining.
    Selectable frequencies definitely would make sensors more versatile as a detector block.

    • @Silverfi5h
      @Silverfi5h ปีที่แล้ว +2

      how would they make it tell players what frequency the senser is on

    • @arunragunath7875
      @arunragunath7875 ปีที่แล้ว +6

      @@Silverfi5h F3 menu like note blocks

    • @Unexperiencedguy
      @Unexperiencedguy ปีที่แล้ว

      @@arunragunath7875 on bedrock edition there is no f3

    • @bluepineappleguy
      @bluepineappleguy ปีที่แล้ว +1

      i think it would be unlikely in vanilla, but i know a mod for the job... its called Create, considering its got a mechanical steampunk theme they'd obviously add in configurable sculk sensors.

    • @arunragunath7875
      @arunragunath7875 ปีที่แล้ว

      @@Unexperiencedguy in bedrock there is no budpowering so the block would be useless

  • @doctor4t
    @doctor4t ปีที่แล้ว +106

    I don't do redstone, but I always jump on your videos. The editing and commentary cracks me up every time!

  • @antekacki8753
    @antekacki8753 ปีที่แล้ว +254

    What if detection of specific frequencies could be set by powering the sensor using a comparator? (also, powering it otherwise could block it)

    • @matthewparker9276
      @matthewparker9276 ปีที่แล้ว +18

      This is a great idea and fits into the existing design. It's not op, it's not inconsistent with the rest of the game, but it is useful.

    • @johnipjaymartus703
      @johnipjaymartus703 ปีที่แล้ว +4

      maybe naturally spawning sculk sensors detects everything while player placed sculk sensors can be made to detect a single frequency and it will be op if it doesnt even show the vibration travelling if it isnt the one it can detect so that if you want a trap to only activate if u open the chest and not footsteps yes u can do it rn but it makes so much noise and also shows the vibration and if you open the chest during the delay then the trap will not activate personally i think they need to make it changable using the echo shard possibly make it automatically only detect frequencies of 1 at the start and pressing it once with the echo shard will make a noise signifying that it changed the frequency or smth idk personally the sculk sensor is balanced and it really doesnt need to change since it will also just make people not want to learn redstone because of its difficulty

    • @neevee_gd
      @neevee_gd ปีที่แล้ว +1

      3rd

    • @9tales9f
      @9tales9f ปีที่แล้ว

      basically wireless picky observer

    • @joaomiguelmartinscoelho7481
      @joaomiguelmartinscoelho7481 ปีที่แล้ว

      i am not Antek Lacki

  • @kovexplay
    @kovexplay ปีที่แล้ว +115

    I'm not sure about getting rid of detection of some things ( it would kinda make it more inconsistent ) but I do like the idea of having a second version of sculk sensors. I think a player-obtained one could behave differently just like you suggested

    • @smiler4429
      @smiler4429 ปีที่แล้ว

      finally it's here YES! th-cam.com/video/oqU7iXn2-CY/w-d-xo.html

  • @nuklearboysymbiote
    @nuklearboysymbiote ปีที่แล้ว +447

    natural vs player placed sensors is already a genius idea. That means mojang will never make it happen

    • @altyre7953
      @altyre7953 ปีที่แล้ว +65

      They’d rather work on censoring players with their new chat update rather than fix what they already have in the game

    • @Izzythemaker127
      @Izzythemaker127 ปีที่แล้ว +11

      @@altyre7953 Isn't microsoft doing that more than mojang

    • @50thdollar61
      @50thdollar61 ปีที่แล้ว +8

      Microsoft after adding renderdragon to destroy shaders and make the game even worse:

    • @travisbutwhythoooo
      @travisbutwhythoooo ปีที่แล้ว +2

      @@50thdollar61 ngl I don't like shaders 😕

    • @ziggyzoggin
      @ziggyzoggin ปีที่แล้ว +10

      Agreed. 1.19 and 1.19.1 was the last straw, now I've lost the last shred of respect I had for the devs. All they care about is animal abuse and realism... kinda. I want more fictional species! did you know that dolphin riding was an idea they had before they thought "oh wait, thats animal abuse and our player base is do dumb they will actually do this in real life in the very likely scenario that they can find a dolphin." I just don't understand their brains at all. Its good that they added the warden, but seriously? removing the fireflies because they're toxic to frogs? It would be so easy to just make that not their main food source. Its two pixels. It could be a particle effect its so simple. also, I read somewhere that only 2 species or so are toxic to frogs, and it just gives them a stomach ache. They are so over-safeifying things its hard to believe that they know their audience at all.
      edit: oh, and for the longest time players have been asking for a cave update and it took them a long time to do that. Plus, they have so many settings but not one for disabling the combat update? there are servers that are in 1.8 that would love to update but can't. In my opinion, I prefer before 1.17 caves because I like the feeling of being able to fully explore a cave. with this, there's only one giant cave that spans the whole world

  • @The_Timeking
    @The_Timeking ปีที่แล้ว +14

    The "wolves shaking fur" sound is actually useful as a weather detector.

  • @CraftyMasterman
    @CraftyMasterman ปีที่แล้ว +10

    What a cool glitch thumbnail 😍

    • @itzapix
      @itzapix ปีที่แล้ว

      Supporting small creators♥

    • @majorslayer3546
      @majorslayer3546 ปีที่แล้ว

      @@itzapix You realize they have basically the same number of subscribers?

    • @itzapix
      @itzapix ปีที่แล้ว

      @@majorslayer3546 This was a joke -_-

    • @majorslayer3546
      @majorslayer3546 ปีที่แล้ว

      @@itzapix Really didn't seem like it lol

  •  ปีที่แล้ว +23

    The idea to right click the sculk sensor to select the desired type sounds great from a redstone perspective, but it doesn't really feel right with the sensors as beings that live in the ancient city ecosystem.
    I would propose to have a way to craft a sculk sensor into a redstone component that has all the features you mention, while the original sculk sensor can behave however it seems fit for ancient cities.

    • @jumble5212
      @jumble5212 ปีที่แล้ว +1

      He… literally explained that process except for the crafting it part

  • @DissonantSynth
    @DissonantSynth ปีที่แล้ว +456

    The sculk sensor doesn't detect sound waves, it detects vibrations, which include sound waves.

    • @Hacker1o1
      @Hacker1o1 ปีที่แล้ว +18

      Vibrations are literally sound

    • @DissonantSynth
      @DissonantSynth ปีที่แล้ว +126

      @@Hacker1o1 if you had a single brain cell, you would see that my comment literally says that sound waves are included in vibrations

    • @sprucewoodplanks
      @sprucewoodplanks ปีที่แล้ว +5

      🤓

    • @thje
      @thje ปีที่แล้ว +8

      @@Hacker1o1 no they arent

    • @babblobomb
      @babblobomb ปีที่แล้ว +15

      @@Hacker1o1 facepalm moment

  • @mcdaysalive6586
    @mcdaysalive6586 ปีที่แล้ว +26

    To make it easier to set the frequency, they should just make it so if u place a note block under it and set it to a specific tone, it changes what the skulk picks up. That way you don't have to add a new skulk version.

    • @mooshrooom1
      @mooshrooom1 ปีที่แล้ว

      That's actually genius idea!

    • @vibaj16
      @vibaj16 ปีที่แล้ว +1

      what if different colors of wool blocked specific frequencies

    • @nikkiofthevalley
      @nikkiofthevalley ปีที่แล้ว

      @@vibaj16 That's interesting, but doesn't really make much sense. Why would the dye in the wool somehow filter different frequencies? Granted, it's Minecraft, it doesn't have to make sense, (and in many places it doesn't) but still, that's a little too far fetched.

    • @Selangorean
      @Selangorean ปีที่แล้ว

      Mojang updated it with amethyst

  • @cdubypvp1923
    @cdubypvp1923 ปีที่แล้ว +21

    Skulk Sensor only activate Shriekers with player vibrations, so if you hook up an observer to a player placed Shrieker you can get a signal. It's not flawless but it helps prevent some of the other vibrations.

    • @TheSamBeaver
      @TheSamBeaver ปีที่แล้ว +3

      ye but it's loud (shriek sound) and adds way more cooldown on the sculk sensor (bcz shrieker global cooldown)

    • @XepptizZ
      @XepptizZ ปีที่แล้ว +3

      @@TheSamBeaver true, but it makes for a really simple door activation with built in spam protection. Not much else though

  • @Valcuda
    @Valcuda ปีที่แล้ว +11

    How about instead of a "player placed" Skulk sensor, there's a modified skulk sensor, made with Redstone or something.
    That way, players can still use the "natural" Skulk

  • @chipmunkwarrior5820
    @chipmunkwarrior5820 ปีที่แล้ว +10

    This is similar to the 'noteblock' idea, but what if when you powered the skulk sensor with a certain signal strength it would allow ONLY that frequency to go through. You could even power it with multiple signal strengths.

  • @Narkboy
    @Narkboy ปีที่แล้ว +18

    Totally agree with this - skulk sensors are the new daylight sensor. Wonderful idea; sadly useless as coded.

    • @tweakr4377
      @tweakr4377 ปีที่แล้ว +2

      Just curious because i haven’t heard of this before- what do you want the daylight sensor to be able to do that it can’t?

    • @cyber_dragon_123
      @cyber_dragon_123 ปีที่แล้ว +3

      @@tweakr4377 detect sky light through blocks and detect specific _block_ light levels.

  • @mrelectrodude9391
    @mrelectrodude9391 ปีที่แล้ว +50

    Called it! The whole frequency filtering is just so needlessly complicated, I can’t see anyone using this outside of traps

    • @XepptizZ
      @XepptizZ ปีที่แล้ว +5

      The filtering is one thing, but it basically still triggering by other sounds even when filtered, causing non responsiveness makes it useless for timing or activation crucial Redstone.

  • @eddie_lol
    @eddie_lol ปีที่แล้ว +8

    can we just take a moment to appreciate the amazing art of a firefly that he drew?

  • @MonocleMC
    @MonocleMC ปีที่แล้ว +25

    As someone who isn't well versed in redstone compared to you, I find the current frequency system extremely confusing. The change you offered is not only better but also user friendly.

  • @Purplers
    @Purplers  ปีที่แล้ว +1

    We now have a mod that makes the sculk sensor actually good :D
    th-cam.com/video/rfPrsX3Ydrw/w-d-xo.html

  • @naliuj
    @naliuj ปีที่แล้ว +3

    Haha love seeing the final revision of the bat farm! What an op concept. Definitely like the idea of tuning the sculk sensor to specific frequencies. I remember Etho had a similar idea when it was first announced.

  • @shapeswitch_mood7221
    @shapeswitch_mood7221 ปีที่แล้ว +5

    I wish for a mod that revamp Sculk Sensor into something quite that interesting! Heck, even the whole Sculk Family, and expand the members!
    But so far, only port of the Deep Dark exist as Mods.

  • @the_swest
    @the_swest ปีที่แล้ว +3

    Hey dude! Hope you had fun audio editing during NAC, it was really fun chatting with you!

  • @ingeniousmc
    @ingeniousmc ปีที่แล้ว +4

    Don't worry purpledragonnuke
    Your problems are heard, don't worry I will fix them

  • @BadlyDrawnJack
    @BadlyDrawnJack 6 หลายเดือนก่อน +1

    So when the Calibrated Sculk Sensor was adder, I was like "Why? We already have different redstone signal strengths if we want to differentiate the vibrations," so this video has brought a lot of insight into what really happened to make it a reality.

  • @loermansw
    @loermansw ปีที่แล้ว +2

    I think the player-obtained idea is perfect; it feels inconsistent that the shrieker is the only "different" block out of the bunch; one idea I saw was the ability to put a sculk into "recording" mode (maybe give it something it would "like"? echo shard, music disk or amethyst crystal since they're all musical?) where you can play the sound(s) it should listen to.
    While writing that last bit, I just came up with something that might work: since music disks each have specific comparator outputs when played in a jukebox, wouldn't it be useful to limit sculk sensors to the frequency that music disk corresponds to? perhaps being able to invert the filter (only IGNORE the frequency(/ies) it if you smack it with an echo shard? Mojang's always going on and on about giving uses to items, echo shards are (in my opnion) one of the supremely useless items once you get one death compass in your ender chest, unless you die with the compass on you... ironic.
    So the modus operandi could be either playing the music disk nearby after priming the sculk sensor somehow, or "giving" it to the sculk sensor (consume or not, idk, they seem easy enough to farm) to set up a filter for the sculk sensor to listen to. And then inverting by giving or smacking it with an echo shard.

  • @BenjaminMellor
    @BenjaminMellor ปีที่แล้ว +3

    One thing you can do to create a player detector with a sculk sensor is to connect it to a sculk shrieker. After adding an observer, a sticky piston, and a redstone block, that will create a togglable pulse.

    • @thingymcjig788
      @thingymcjig788 ปีที่แล้ว +1

      Doesn't fix the problem of jamming the system with other vibrations though.

  • @broski7792
    @broski7792 ปีที่แล้ว +10

    I think the frequency system is fine as is. It teaches about signal filtering in a way that it somewhat transferrable to real life. Clicking it like a note block would streamline it too much. But I do think things could be mapped better to the frequencies and the cooldown could be reduced. Heck, why not even remove the cooldown altogether. If a new signal was outputted every redstone tick, it'd make frequency a whole lot more interesting and similar to real life.

    • @kiri1695
      @kiri1695 ปีที่แล้ว +4

      I don't know if you knew this, but this isn't education edition this is java/bedrock edition

    • @ibiteni0
      @ibiteni0 ปีที่แล้ว +1

      oooh, a new signal every tick sounds very interesting! it’s a shame redstone can’t have several signal strengths at the same time- but oh well :D
      (p. s.: actually it’s not a shame, that’s not only too realistic but also i should just go build actual irl circuits if i want that lol)

  • @YorgosHimself
    @YorgosHimself ปีที่แล้ว +2

    I don't know what I'm most impressed by.
    His intelligence, or the astronomical speed in which he's clicking.

  • @brickbot2.038
    @brickbot2.038 ปีที่แล้ว +4

    The thing about the sculk sensors is that they were first created all the way back in 1.17, before the entire Deep Dark got delayed to 1.19. Despite this, they didn't do a rework of the sensor, instead keeping it almost exactly how it was from 1.17.

  • @DragonAurora109
    @DragonAurora109 ปีที่แล้ว +2

    2:45 the sound had me choking on air

  • @jonathandubinsky9390
    @jonathandubinsky9390 ปีที่แล้ว +1

    Your time spent editing was worth it. This is funny!

  • @guestguest8278
    @guestguest8278 ปีที่แล้ว

    Your uploads get better and better every time

  • @tamroberts7303
    @tamroberts7303 ปีที่แล้ว +3

    While the sculk sensor does detect everything the sculk scream only activates when player activates the sensor. So you can use that as a player detector.

  • @JediSentinal
    @JediSentinal ปีที่แล้ว

    the editings on point! love it 😄

  • @isometricspace4348
    @isometricspace4348 ปีที่แล้ว

    Always hyped to see a new purple video!

  • @deficientduck3003
    @deficientduck3003 ปีที่แล้ว +1

    i think a right click to change the frequency it listens to would be the best solution. you could have it just listen for footsteps for the door and bar noises for the bat farm.

  • @aaronj3245
    @aaronj3245 ปีที่แล้ว

    I LOVE THE INTRO. TALKING ABOUT THE 2 SCRAPED THINGS AND THE DETECTION OF BATS

  • @RMI_Dextox
    @RMI_Dextox ปีที่แล้ว

    Your actually the goat, This helped so much thank you.

  • @Verdego
    @Verdego ปีที่แล้ว

    Really well made!

  • @guineatown2224
    @guineatown2224 ปีที่แล้ว

    I agree with your points, when I first obtained some Sculk sensors, I though what could I build with them, searching over TH-cam didn’t help much since all of the tutorials for the Sculk sensor are eighter explaining how it works, explaining the lore of it and some small build hacks like a piston door or a lava bridge. These weren’t really what I was looking for. Realizing that the Sculk Sensor, like how you describe is an Everything sensor, further decreased my build option for it.

  • @CreativelyJake
    @CreativelyJake ปีที่แล้ว +3

    here now that the new snapshot is out
    i wont say where, but im pretty sure i know a certain place your video mightve been shared to a few devs :)

  • @DakotaFiles
    @DakotaFiles ปีที่แล้ว +2

    fantastic ideas. though, i think if there is going to be such a difference in how the block operates, it may be beneficial to use the sculk sensor in a crafting recipe for a new redstone component that behaves as you described instead of separating abilities based off of natural generation/player-placed.
    slap it in a crafting bench with redstone & quartz and give it a fresh coat of "techinical-component" paint & it'll fit right in on the creative redstone tab

  • @fabiangarcia7945
    @fabiangarcia7945 ปีที่แล้ว +1

    1:48 this guy throw the snowballs like a M134 Minigun

  • @BeefandCheese
    @BeefandCheese ปีที่แล้ว +1

    I really like one idea(not sure where I got it from), where you can train the sculk sensor by right clicking it and then playing the sound you want it to sense infront of it. Also, great video!

  • @DragonsAndDragons777
    @DragonsAndDragons777 ปีที่แล้ว +1

    Can't wait to see some epic farms using sensors

  • @alexthepersonwhoisexistent
    @alexthepersonwhoisexistent ปีที่แล้ว +2

    A good fix would be an item that the player could craft that has the ability to only detect certain frequencies, maybe the player can choose which frequencies, but would be craftable with a sculk sensor so there still would be an incentive to get sculk sensors for redstone.

  • @ncolyer
    @ncolyer ปีที่แล้ว +2

    Yes this perfectly voices my thoughts on this missed opportunity of the block; prefiltering of frequencies, hardpowering and most importantly _goddam separating naturally genned sculk sensors from redstone ones_ coz the deep dark mechanics just holds back the potential of it sooo much.
    I've talked to kingbdogz this and he said quote:
    "I think there is a good candidate for another type of Sculk Sensor which is more configurable in general... filtering by event frequencies etc ... Butttt I don't think that should be the normal Sculk Sensor, [it] would be something crafted",
    Also, when I asked him about lowering the cooldown he sadly replied:
    "I think Sculk Sensor cooldown is fine - the problem is that players want to use it for something else ... it's fine in the environment [deep dark] that it's in right now"

  • @yusufsyed2768
    @yusufsyed2768 ปีที่แล้ว +1

    When I get pinged in Purple's discord I just know im gonna be entertained for however long the video is.

  • @Operngeist1
    @Operngeist1 ปีที่แล้ว +1

    A cool option would be to be able to place certain blocks under the sensor to make it only detect certain frequencies (similar to the mechanic of noteblocks) but that wouldn't fix the mess with the frequencies itself

  • @ACorkey
    @ACorkey ปีที่แล้ว +1

    I would like a filtering categories option, just like note blocks. "Category" is based on the block below. Eg bone block = hostile mobs

    • @thingymcjig788
      @thingymcjig788 ปีที่แล้ว

      Exactly what I was thinking :)

  • @Lincolnium_
    @Lincolnium_ ปีที่แล้ว +1

    I mean, it’s a purple video, you know it’s gold

  • @fireguyshorts8797
    @fireguyshorts8797 ปีที่แล้ว

    I was really excited for the birch tree change it looked fir charming

  • @magma_fire_bagwan
    @magma_fire_bagwan ปีที่แล้ว +1

    Okay where on earth has your channel been up to this point? I wish TH-cam had recommended me your content sooner, your editing isn't overwhelming like with other TH-camrs who do similar content. Well done, keep up the great work!

  • @Owlzz_
    @Owlzz_ ปีที่แล้ว +1

    This guy deserves more recognition!! His content are truly awesome

  • @Likass
    @Likass ปีที่แล้ว

    Love this! Keep up these fun videos!

  • @TYavaJ
    @TYavaJ ปีที่แล้ว +2

    If you shift and right-click the sensor, it could open a GUI for you to multi-select what you wish it to detect.

  • @0Ninja0Dude0
    @0Ninja0Dude0 ปีที่แล้ว

    The sculk detector circuit is one of my favorite. Best paired with pulse extenders, rs nor latches, and t flip flops tho. I've slowly gone through and made almost all my redstone contraptions have wireless inputs

  • @imthefatherofyoutube7993
    @imthefatherofyoutube7993 ปีที่แล้ว

    Great as always!

  • @jujoya
    @jujoya ปีที่แล้ว

    I made a cool door which doesnt get locked, opens when i want and its efficient actually. But yes, i used a huge system of wool "channels" to direct the sound waves where i wanted, but honestly, if it is underground it doesn't really bother. (Yet to be posted to reddit)
    But it seems devs see the community reviews and they are release the calibrated sensor, hopefully it will solve things (although it still need a little bit of redstone to select frequencies, unlike note blocks that you can just right click)

  • @gbilo24
    @gbilo24 ปีที่แล้ว +1

    I'd like the "player placeable sculk sensor" to be craftable as well.

  • @FarbrorSmul
    @FarbrorSmul ปีที่แล้ว +1

    I really hope mojang looks in to some sort of frequensy switch for playerplaced sculc and redstone signal through wool. That would honestly be enough to make it a good redstone component.

  • @SahilFR
    @SahilFR ปีที่แล้ว

    you are a a man full of great ideas

  • @lundee3222
    @lundee3222 ปีที่แล้ว

    7:30 THE WII BOWLING MUSIC MY NOSTALGIAAAAAA

  • @TegonTk
    @TegonTk ปีที่แล้ว

    Those are really good suggestions

  • @unavailableun
    @unavailableun ปีที่แล้ว

    One cool way to have the frequency selected would be for it to tune to the first noise the sensor hears (although that would have the flaw that the final stage of eating would be nearly unobtainable as a vibration frequency)

  • @rubixtheslime
    @rubixtheslime ปีที่แล้ว +1

    Sums up all of my thoughts exactly. Redstone dust update order was specifically designed to be obscure yet even that is easier to remember and less temperamental that the frequencies. Plus many of the frequencies are useless because they either do way too much or they do nothing important.

    • @vibaj16
      @vibaj16 ปีที่แล้ว +1

      I'm sorry, but the only thing more convoluted than skulk frequencies is redstone dust update order

    • @rubixtheslime
      @rubixtheslime ปีที่แล้ว

      @@vibaj16 actually I agree with you now that I'm not half asleep. But that being the bar still says how bad it is. Though I would still say redstone dust update order is less temperamental, being _only_ highly positional and directional, as opposed to behavior changing based on whatever happens in a volume just over half a subchunk.

  • @kushaljoshua942
    @kushaljoshua942 ปีที่แล้ว

    Nice editing

  • @emnersonn
    @emnersonn ปีที่แล้ว

    i like the new name! so much more professional and i think i’ll do well for your channel

  • @realbrickbread
    @realbrickbread ปีที่แล้ว +1

    If the sculk sensor existed in real life, we'd already have heard alien life forms through space many lightyears away

  • @evandewitt8781
    @evandewitt8781 ปีที่แล้ว

    This guy deserves more subs and views, these videos are awesome

  • @willsterjohnson
    @willsterjohnson ปีที่แล้ว

    I think the sculk sensor as-is makes sense for survival playthrough & lore.
    You discover an ancient city, walk around carelessly, set off it's alarm systems and die. Or you use wool to surround the sculk sensors to block the alarm system.
    That's what sculk sensors are, an alarm system for the ancient cities, lore-wise they aren't meant for the player's benefit, they're meant to harm the player.
    But for redstone circuits (and especially from the point of view of players who spend most of their time engineering in creative) I can see the frustration. They don't play nicely with smaller form factors, any redstone stuff which makes sound more than 2 seconds after activation causes loops, often breaking the machine, they're just a bit of a pain.
    I can certainly see the value of a more engineering-optimized sculk sensor, but I don't think player-placed is ideal from a survival gameplay perspective. I think it should have a relatively expensive recipe, after all exploring the deep dark is a mid-game endeavor and by then you'll have access to a lot of resources, and to use the sculk sensor anyway you're likely using comparators/observers, so you've got quartz.
    I would say the recipe for the controlled sculk sensor should be as follows;
    (empty) redstone torch (empty)
    redstone torch sculk sensor redstone torch
    quartz quartz quartz
    Quartz is used for comparators and observers, which both are for detection (detect items in container, detect blocks in area), so controlled sculk sensors should use this for their own harnessing of detection. Requiring a sculk sensor is obvious, and three redstone torches reinforces the idea that this controlled sculk sensor is a circuit component.
    For pulse length, I think a repeater-like mechanic should allow the sensor to output different pulse lengths. This would be visually represented by some change to the tendrills.
    For frequency, I would say there should be a noteblock-like interface. Right-clicking should cycle through various sounds, showing an item icon and playing a gamesound which corresponds to the sculk frequency. Frequencies should definitely be overhauled in the other ways mentioned.

  • @AHNIALATOR-sb6ux
    @AHNIALATOR-sb6ux ปีที่แล้ว +1

    The fact pistons take an extra game tick to react to sculk sensors is also pretty annoying and makes it so you can’t get 1 game tick delay for pistons.

  • @samexahr3326
    @samexahr3326 ปีที่แล้ว +1

    A way the setting a frequency for the sculk sensor without changing the current mechanics could be to use a comparator reading another signal, a bit like redstone dust. Bit more janky than having the level set like a noteblock but it's another way it could be implemented.

  • @shateq
    @shateq ปีที่แล้ว

    Love your videos

  • @adrianp4581
    @adrianp4581 ปีที่แล้ว

    love your vids!

  • @MsTyano4ka
    @MsTyano4ka ปีที่แล้ว +1

    Perhaps it would be good to mine the second version of the rolling pin with your hand, while the naturally generated first one only with a silk touch

  • @colinpeynado
    @colinpeynado ปีที่แล้ว +2

    3:15 I went dying of laughter

  • @JairisOdd
    @JairisOdd ปีที่แล้ว +2

    A new purpledragon video? There goes 8 mins of my life

  • @Damian-cilr2
    @Damian-cilr2 ปีที่แล้ว

    there was an unused calibrated sculk sensor.and the way i could see it working is a gui that allows you to change the frequencies it detects.

  • @aydenmark649
    @aydenmark649 ปีที่แล้ว

    You are dope bro! Damn , thank you so much, subbed

  • @thijmenl1876
    @thijmenl1876 ปีที่แล้ว +1

    Love ur vids btw

  • @talkinghead6455
    @talkinghead6455 ปีที่แล้ว +2

    This man makes everything good

  • @Larke_
    @Larke_ ปีที่แล้ว

    Now I need a mod like this

  • @blacklight683
    @blacklight683 ปีที่แล้ว +1

    Bro I laughed so hard and too much in this😂thx for making my day better

  • @spanishSpaniard
    @spanishSpaniard ปีที่แล้ว +1

    Mojang just now divided the problem in 15 with the calibrated sculk sensor. And they are reorganazing sculk frecuencies and consolidating them so hopefully the sculk sensor becames more practical.

  • @Leokipo
    @Leokipo ปีที่แล้ว

    the production quality of this video is quite high. Coming from a relatively small channel, i was pleasantly surprised :)

  • @Door_Maker
    @Door_Maker ปีที่แล้ว +1

    3:52 comparator reading a hopper is also odd

  • @Mirio1507
    @Mirio1507 ปีที่แล้ว

    Love your videos 🥰

  • @Francis_here.official
    @Francis_here.official ปีที่แล้ว +1

    I think that a great idea that Mojang should do is let us craft a customizable detector (meaning that you can choose what sound activates it) by using the shulk sensor in the recipe.

  • @billgamer856
    @billgamer856 ปีที่แล้ว +4

    22/03/23 MOJANG JUST FIXED IT

  • @samherken
    @samherken ปีที่แล้ว

    Maybe you could use an item to change a sculk senor's cool down time, maybe using echo shards!

  • @hubertk7363
    @hubertk7363 ปีที่แล้ว +1

    The sensor could be set to a certain frequency not by clicking on it like on a note block, but by somehow setting it in "calibration mode". It then could set itself to the first sound it hears.

  • @ceoofhampter1957
    @ceoofhampter1957 ปีที่แล้ว

    so about that idea about fixing sculk, what if there was a mechanical sculk sensor that needs a sculk sensor and some other redstone bits to be crafted and if you were to shift right click the mechanical sculk sensor then you could change settings like changing the range of the sculk sensor to like 1 block above the sculk sensor

  • @yunusawan1467
    @yunusawan1467 ปีที่แล้ว

    I think the reason sculk sensors detect so many things is because the deep dark is meant to be a place where any noise is dangerous. But I think a player placed version of the sensor would make sense with more versatility in redstone, or a version of it crafted with a sculk sensor and some other redstone components.

  • @Lunarcreeper
    @Lunarcreeper ปีที่แล้ว +1

    i think mojang forgot that this was meant to be a redstone block and they kept balancing it for the deep dark instead.

  • @Whip001
    @Whip001 ปีที่แล้ว

    What software do you use to edit?
    Btw amazing vid :D

  • @snabol
    @snabol ปีที่แล้ว +1

    I like the having tow kind of skulk concept
    But i think it's better to have a crafting recipe , which we combine the sensor with some redstone thing

    • @sargeantravis1542
      @sargeantravis1542 ปีที่แล้ว +1

      Echo Shards perhaps
      That way they aren't semi useless

  • @Leomafrogo
    @Leomafrogo ปีที่แล้ว

    this might be my favorite video ever about minecraft

  • @TheSamBeaver
    @TheSamBeaver ปีที่แล้ว

    I think the main benefit of making sculk sensors movable is in case they do add the second version it would be possible to move the old one from the deep dark if for some reason you need the naturally generated one for something specific (tho there could be an argument made for "oh the shrieker can't be moved from the deep dark bcz it would make farms easier etc therefore same thing for sculk sensor" but since the sensor is more of a redstone component it would make more sense)