Hey mate do you have any tips on how to package the game in a way that I can send it to friends to play? I can’t seem to get friends to open my exe as they don’t have UE
@jaypknz678 When you package on a PC it should create an .exe and folder full of assets. Your friends need to have both the .exe and the assets in the folder to run your game. UE shouldn't be needed if they have the asset folder. Hope that gets them up and running!
Heyo, so when I quick launch for my pc, it doesnt open, or even load i think. It gets stuck at "Processing Assests for windows" And nothing is appearing the in the output log. The first time i tried, it froze after a certain point, but was still in the "Processing Assests for windows" section. Any tips? My game isnt all that complex, and my pc handles much more expensive games just fine. This is my first time making something on ue5 tho
Hey @CarkeysYT first off, sorry to hear you are having this issue. From what it sounds like, this is happening when you are trying to build something OTHER than the tutorial from this video, right? Okay, if that is happening my first guess is that there is a corrupt asset that you have in your project. To test this, I would open a new project, throw some basic starter content elements into a world and try doing a Quick Launch for that new project. If that is able to complete the "Processing Assets for Windows" and then ultimately complete the build then it would indicate that you comp isn't having an issue, but your assets are the issue. Unreal has always been a bit finicky about assets, but that's why UE5 games look so good. I would then suggest as step #2, that you can start importing batches of your assets from your game that won't build into your new nearly empty level and keep doing the Quick Launch. This might tell you which of your assets is having an issue. If you do all your assets and there is no issue, then your project file might be corrupted and it might mean rebuilding your project or going to a backup. I realize none of these answers are good news. Good luck and I hope this helps you get to the bottom of your issue.
Many years ago, there was a setting in “cook project” to package all content into your .exe and to encrypt your ini files. This was the way to do it back then, but I haven’t had a need in many years. I’ll look into it and offer more insight when I’m able, but hopefully that helps? Typically these files are kept separate, and they can all be package to be installed through another new .exe installer. In case that’s what you are planning to do…
Hey mate do you have any tips on how to package the game in a way that I can send it to friends to play? I can’t seem to get friends to open my exe as they don’t have UE
@jaypknz678 When you package on a PC it should create an .exe and folder full of assets. Your friends need to have both the .exe and the assets in the folder to run your game. UE shouldn't be needed if they have the asset folder.
Hope that gets them up and running!
@@iamprofmoto it’s absolutely did. Blonde moment I didn’t send the zip just the exe. Thanks for the reply
Heyo, so when I quick launch for my pc, it doesnt open, or even load i think. It gets stuck at "Processing Assests for windows" And nothing is appearing the in the output log. The first time i tried, it froze after a certain point, but was still in the "Processing Assests for windows" section. Any tips? My game isnt all that complex, and my pc handles much more expensive games just fine. This is my first time making something on ue5 tho
Hey @CarkeysYT first off, sorry to hear you are having this issue. From what it sounds like, this is happening when you are trying to build something OTHER than the tutorial from this video, right? Okay, if that is happening my first guess is that there is a corrupt asset that you have in your project. To test this, I would open a new project, throw some basic starter content elements into a world and try doing a Quick Launch for that new project. If that is able to complete the "Processing Assets for Windows" and then ultimately complete the build then it would indicate that you comp isn't having an issue, but your assets are the issue. Unreal has always been a bit finicky about assets, but that's why UE5 games look so good.
I would then suggest as step #2, that you can start importing batches of your assets from your game that won't build into your new nearly empty level and keep doing the Quick Launch. This might tell you which of your assets is having an issue.
If you do all your assets and there is no issue, then your project file might be corrupted and it might mean rebuilding your project or going to a backup.
I realize none of these answers are good news. Good luck and I hope this helps you get to the bottom of your issue.
how can u make that only there is the exe??
Many years ago, there was a setting in “cook project” to package all content into your .exe and to encrypt your ini files. This was the way to do it back then, but I haven’t had a need in many years. I’ll look into it and offer more insight when I’m able, but hopefully that helps?
Typically these files are kept separate, and they can all be package to be installed through another new .exe installer. In case that’s what you are planning to do…