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ProfMoto
United States
เข้าร่วมเมื่อ 26 มี.ค. 2020
I teach students how to mod and create video games in a college level Game Arts program. These videos are aimed at supporting my own students and at helping people become game creators. Most of the content on this channel is aimed at high school students to help them tool up their expertise to be game creators and apply to Animation, Interaction, and Game Design programs for college.
Making a Rotating Camera Starting Background - User Interface for Unreal 5.5 New Series - UE5 UI
Adding a Rotating Camera to a Starting Level to display as a Rotating Background behind your Start Screen.
Written Commands:
Add Actor Button - (Under All) - Add Camera
Select Camera
In Details, scroll down to Auto Player Activation
Change Auto Activate for Player to Player 0
Playtest - Not a great view!
Change (Rotate?) Camera to a more interesting view
Now we can use blueprint to rotate the camera just like the coin from the coin series of videos
Open Level Blueprint
Right click in empty space and add Event Tick
Pull off Pin and Get Actor of Class
Set Actor Class to Camera Actor
Promote this Return Value to a Variable and change name to Start Cam
Right click in empty space and Get Actor Rotation
If this autoassigns the Camera Actor (because you have it selected) you can delete this blueprint node
Pull off Get Actor Rotation Return value and create Break Rotator
Pull off X(Roll) and add Make Rotator
Connect Y(Pitch) to Y(Pitch)
Pull Z(Yaw) off and add + (add operator)
Type 1 in the lower value of the + function.
Plug the return value into the Make Rotator Z(Yaw)
Pull the white pin off the Set StartCam variable to all the way past the rotator functions and add a new node for Set Actor Rotation
Plug the Return value of Make Rotator into the New Rotation of Set Actor Rotation
Drop a StartCam Variable and set to Get, plug this into Target of Set Actor Rotation
Add another Get StartCam and plug this into the beginning Get Actor Rotation in this chain
Or even better, plug the Set StartCam return into the Get actor Rotation
You can also plug this into the Set Actor Rotation and remove the Gets
Compile and Test, this is too fast for me, try 0.1, or even .05 for the + to the Z rotator
Explore and test how all the buttons in both menus work
0:00 Example
0:35 Overview
1:03 Step by Step
8:30 Wrap Up
Written Commands:
Add Actor Button - (Under All) - Add Camera
Select Camera
In Details, scroll down to Auto Player Activation
Change Auto Activate for Player to Player 0
Playtest - Not a great view!
Change (Rotate?) Camera to a more interesting view
Now we can use blueprint to rotate the camera just like the coin from the coin series of videos
Open Level Blueprint
Right click in empty space and add Event Tick
Pull off Pin and Get Actor of Class
Set Actor Class to Camera Actor
Promote this Return Value to a Variable and change name to Start Cam
Right click in empty space and Get Actor Rotation
If this autoassigns the Camera Actor (because you have it selected) you can delete this blueprint node
Pull off Get Actor Rotation Return value and create Break Rotator
Pull off X(Roll) and add Make Rotator
Connect Y(Pitch) to Y(Pitch)
Pull Z(Yaw) off and add + (add operator)
Type 1 in the lower value of the + function.
Plug the return value into the Make Rotator Z(Yaw)
Pull the white pin off the Set StartCam variable to all the way past the rotator functions and add a new node for Set Actor Rotation
Plug the Return value of Make Rotator into the New Rotation of Set Actor Rotation
Drop a StartCam Variable and set to Get, plug this into Target of Set Actor Rotation
Add another Get StartCam and plug this into the beginning Get Actor Rotation in this chain
Or even better, plug the Set StartCam return into the Get actor Rotation
You can also plug this into the Set Actor Rotation and remove the Gets
Compile and Test, this is too fast for me, try 0.1, or even .05 for the + to the Z rotator
Explore and test how all the buttons in both menus work
0:00 Example
0:35 Overview
1:03 Step by Step
8:30 Wrap Up
มุมมอง: 130
วีดีโอ
Add a Start Screen - User Interface for Unreal 5.5 New Series - UE5
มุมมอง 305หลายเดือนก่อน
Adding a Start Screen to your game to allow a series of other options before the player takes control of the character. This tutorial relies on blueprints and widgets created in the previous video, "Adding a Main Menu": th-cam.com/video/7CZukwUO47A/w-d-xo.html Written Commands: File - Save Current Level As Save into ThirdPerson / Maps folder next to your ThirdPerson Map Save as ThirdPersonGameM...
Add a Main Menu - User Interface for Unreal 5.5 New Series - UE5 UI
มุมมอง 389หลายเดือนก่อน
Adding a Main Menu to your game to allow, Play, Retry (Restart) and Quit. Introduces ideas of Widget Blueprints and Create Widgets and Add to Viewport Also covers Set Game Pause and Set Show Mouse Cursor. Written Commands: Canvas Panel is the best setting for an initial UI. It allows absolute freedom on positioning elements, but does not scale as well as other Panels Borders can be used with a ...
User Interface for Unreal Engine 5.5 Overview for new Series - UE5
มุมมอง 121หลายเดือนก่อน
Overview for the final user interface from completing this short new series of tutorials in Unreal Engine 5.5.
Unity Dialogue System with Unity 2022 in 2024
มุมมอง 1683 หลายเดือนก่อน
The Dialogue system in Unity Playground has had a few issues lately. Here is how to get it up and running for your project using Unity 2022. This video was made using Unity 2022.3.28f1 and Unity Playground 1.6 in 2024. The Dialogue System relies on the UserInterface in combination with a "Condition" script used as an "IF" and an "Action" script (the Dialogue) used as a "THEN". Unity 1.6 has an ...
Unity Dialogue System with Unity 2021 in 2024
มุมมอง 453 หลายเดือนก่อน
The Dialogue system in Unity Playground has had a few issues lately. Here is how to get it up and running for your project using Unity 2021. This video was made using Unity 2021.3.44f1 and Unity Playground 1.4 in 2024. The Dialogue System relies on the UserInterface in combination with a "Condition" script used as an "IF" and an "Action" script (the Dialogue) used as a "THEN". Unity 1.4 has an ...
How To Publish To Windows (.exe) for Unreal Engine UE5 (with sound!)
มุมมอง 2.3Kปีที่แล้ว
A quick look at the steps required to publish a Unreal Engine 5 project to Windows as an executable (.exe). A few tips and suggestions to help as well. Apologies to everyone for the previous video without sound. My microphone had a conflict with another software I was running so I've redone the last few videos and not only added sound, but improved them as well!
FA23 Game Design Final Teasers
มุมมอง 94ปีที่แล้ว
A short compilation of Fall 2023 Game Design final project teasers for the Fall 2023 Game Arts Showcase.
Build a Basic Main Menu in Unreal Engine 5 UE5
มุมมอง 223ปีที่แล้ว
How to quickly build a main menu that will allow you to Restart, Continue or Quit Game. Using a Blueprint Widget and mapping an Action Input setting for Menu.
UE5 Enemy AI Animal & Bite Attack When Close for Unreal Engine 5
มุมมอง 1.3Kปีที่แล้ว
This is the third tutorial in the series for developing Enemy AIs in Unreal Engine 5. In this tutorial we adapt the previously set up BP_EnemyAI blueprint to work for an animal character. We also use the successful pin from the AI Move To command to trigger a new animation montage, this one for attacking/biting the player that they have caught. This tutorial uses free assets from the Epic Marke...
Adapting Pixel Helmet's Timer Tutorial For Local Multiplayer in Unreal Engine 5
มุมมอง 162ปีที่แล้ว
An adaptation to the code used by @PixelHelmet to create a Timer that will work for two player local multiplayer. Some of my more proactive students often find great videos for how to do things before I show them how to do things! In this case, two of my students working on a local multiplayer hide-n-seek game used Pixel Helmet's Timer Tutorial ( th-cam.com/video/eKOELVlPrco/w-d-xo.html ) to cr...
How To Publish To Windows (.exe) for Unreal Engine UE5
มุมมอง 379ปีที่แล้ว
This video has been replaced by a new video with more information (and sound). Find the new video here: th-cam.com/video/LmLog9CkN3E/w-d-xo.html A quick look at the steps required to publish a Unreal Engine 5 project to Windows as an executable (.exe). A few tips and suggestions to help as well.
Yars Recharged Local Multiplayer Audio Issue
มุมมอง 29ปีที่แล้ว
We play a round of Yars: Recharged by one of my favorite game developers, Adamvision, in collaboration with SneakyBox. A great game, that we are capturing to share because we noticed some audio issues with the local multiplayer setup. Not that it deters us from try, die, retry on this great recharged version of the Atari classic.
Fortnite Players Drop Their Gold
มุมมอง 73ปีที่แล้ว
A quick Fortnite Tutorial to setup up Players to drop all their gold coins when they are eliminated. This works for both when they are killed by another player or when they are killed by monsters and environmental hazards. The first player to run over the dropped coin gets all the loot! Elimination Manager Creature Spawner PvP Player Spawner
Fortnite Mobs Drop Gold Coins
มุมมอง 31ปีที่แล้ว
Here's how to turn off the default score value for monster kills and set monsters up to instead drop gold coins that you can turn in for points!
Fortnite Mobs Drop Weapons with the Elimination Manager
มุมมอง 94ปีที่แล้ว
Fortnite Mobs Drop Weapons with the Elimination Manager
Change One Player Character in Local Multiplayer for Unreal Engine 5 MP#2 UE5
มุมมอง 2.9Kปีที่แล้ว
Change One Player Character in Local Multiplayer for Unreal Engine 5 MP#2 UE5
Blueprint Talk (Cast) to Blueprint in Unreal Engine 5 UE5
มุมมอง 1Kปีที่แล้ว
Blueprint Talk (Cast) to Blueprint in Unreal Engine 5 UE5
Paragon Character as Enemy AI in Unreal Engine 5 UE5
มุมมอง 2.1Kปีที่แล้ว
Paragon Character as Enemy AI in Unreal Engine 5 UE5
Getting Paragon Characters to Attack in Unreal Engine 5 UE5
มุมมอง 2.8Kปีที่แล้ว
Getting Paragon Characters to Attack in Unreal Engine 5 UE5
Import Paragon Characters into Unreal Engine 5 UE5 Third Person Character
มุมมอง 2.2Kปีที่แล้ว
Import Paragon Characters into Unreal Engine 5 UE5 Third Person Character
Setting up Actions to be Triggered by Projectiles in Unreal Engine 5 UE5 Overlap Dynamic Projectiles
มุมมอง 424ปีที่แล้ว
Setting up Actions to be Triggered by Projectiles in Unreal Engine 5 UE5 Overlap Dynamic Projectiles
Showing On Screen Text for Unreal Engine 5 UE5 HUD Canvas Panel
มุมมอง 1.4Kปีที่แล้ว
Showing On Screen Text for Unreal Engine 5 UE5 HUD Canvas Panel
Blueprint for Collection / Item Pickup for Unreal Engine 5 UE5 Powerup
มุมมอง 394ปีที่แล้ว
Blueprint for Collection / Item Pickup for Unreal Engine 5 UE5 Powerup
Blueprint Overview for Unreal Engine 5 UE5 Triggers Teleport Player Scale
มุมมอง 275ปีที่แล้ว
Blueprint Overview for Unreal Engine 5 UE5 Triggers Teleport Player Scale
Adv Landscape/Terrain Tutorial for Unreal Engine 5 UE5 Heightmap Foliage Paint Materials
มุมมอง 670ปีที่แล้ว
Adv Landscape/Terrain Tutorial for Unreal Engine 5 UE5 Heightmap Foliage Paint Materials
Building Non-Linear Animation States in Unity Playground
มุมมอง 171ปีที่แล้ว
Building Non-Linear Animation States in Unity Playground
Swapping Characters during Gameplay in Unity Playground
มุมมอง 101ปีที่แล้ว
Swapping Characters during Gameplay in Unity Playground
UE5 Preset Random Spawn Points for Items, Powerups, Weapons
มุมมอง 2.5Kปีที่แล้ว
UE5 Preset Random Spawn Points for Items, Powerups, Weapons
How to Fix Unity Playground! Broken If/Then Scripts
มุมมอง 148ปีที่แล้ว
How to Fix Unity Playground! Broken If/Then Scripts
Ty my guy helped me a lot!
appreciate the effort you have taken to create and post such a valuable video. Thank you!
Thank you ! God Bless You!
your voice is so calming
very clear tutorial. thank you
still broken for me in 5.3.2
I know! There are reports that this is finally fixed, but I’ve tried it in 5.3 and 5.4 and it’s still not working for me. It’s on the list for me to check in 5.5, and I’m hoping to build a work around if it isn’t fixed.
Just what I need, thanks a lot!
Do you know how to create a mini map ui for a split-screen game in unreal
I've done this in Unity but haven't had the need to do it in UE5 yet, but I am planning on making a tutorial to cover this. If you need to figure this out ASAP, I can share this tutorial with you: dev.epicgames.com/community/learning/tutorials/KBYx/unreal-engine-5-complete-map-and-mini-map-tutorial-series I believe there are more efficient ways of doing a mini-map, but this is a decent start.
thanks so much, all your tutorials are goated
Glad you like them! New User Interface tutorials released today, hope you enjoy them!
APEn huh? why the pause there specifically?
Not sure if I understand your comment? A pause in the blueprint?
just learned from another one of your video ios doesn't work without a mac so here I am lol, that was a crucial info i would've wasted a lot more time. Thank you for your great contents and clear presentation!
I'm glad you realized before you committed to that workflow! To author anything for iOS you need to have a recent mac to run Xcode!
Hello, is there a way to cast a new Skeletal mesh to a player if you create the player character in a separate map, its not working for me
I don't have a quick answer for you, sorry. I don't know of a way to do this, but I'm working on Character Model issues for my students at the moment and can look into this a bit as well.
This is such a good video, very clear and detailed, Thanks!
Glad to hear it was helpful!
Hint if you never connected your phone before: In ios18 you need to connect your iPhone to your mac first. Only then the option "enable developer mode" will be displayed on your phone. And thanks for the tutorial!
That's a great tip! I'll make sure to add that in. I'm leading another class on this topic and Spring, so I'll likely be refreshing a lot of these videos!
i love you
<3 I'm glad this was helpful, new video looking at 5.4 and 5.5 updates for this soon!
Do you have a video that shows you how to spawn game items all over a map?
Hey! These tutorials are great, but I was wondering how to stop the players starting at random player starts and have the first and second player start at the same point every time? I've looked all over online but cant seem to find the answer anywhere. Idek if you will see this, but thanks anyway!
🤗Hey
Hey mate do you have any tips on how to package the game in a way that I can send it to friends to play? I can’t seem to get friends to open my exe as they don’t have UE
@jaypknz678 When you package on a PC it should create an .exe and folder full of assets. Your friends need to have both the .exe and the assets in the folder to run your game. UE shouldn't be needed if they have the asset folder. Hope that gets them up and running!
@@iamprofmoto it’s absolutely did. Blonde moment I didn’t send the zip just the exe. Thanks for the reply
@1:50 A better way to do this, instead of changing the Scale X and Y, is to increase the Size Width and Height Under Sprite Renderer>Draw Mode> Tiled> Size. This defaults to 10 x 10 and changing this to 100 x 100 or even 200 x 200 will give you a bigger starfield without sacrificing the resolution of your image.
@3:05 On some machines using newer versions of Unity (2022.3.28f1 for instance) have reported that Friction is no longer a parameter on Rigidbody 2D, but instead is showing up as Linear Drag. Linear Drag is the same as Friction and Angular Drag is the same as Angular Friction.
No matter what I do, follow the instruction here, on the learning tutorial, THE LASER KEEPS PASSING THROUGH THE DAMN ASTEROIDS!
@LordBorkidy I'm back from break and looking into this now. Are you using the 2019.4.33f1 or the 2021.3.27f1 that I had previously checked the tutorial in, or a newer version?
@@iamprofmoto I fixed it, I had to change something in the asteroid’s collider.
@1:17 Setting the BG_Space to Sorting Layer Background in 2022.3.28f1 and later works differently due to the change in render type and will turn it black. Instead for 2022 and above, set the Order in Layer for BG_Space to -1 and set all other objects in the scene, and all objects you place later will default to Layer 0. (Edit to change to -1 which requires less adjustment of future assets)
zooms in multiple times. i dont think that's appropriate
hmmm. Good point, but remember, it's the wall forcing the zoom, I'm just orbiting the camera.
Amazing series! It was so simple to follow!!! This helped me so much! I was wondering if there's a way to develop a combat system between two paragon characters as a player/ enemy interaction. Would love to see a tutorial on that!!
@mishthasaxena1371 Yes, I'd love to make a tutorial on that! There are some major changes with characters/AI since I published this and I'm hoping to cover the new (and more powerful) ways to control characters in the near future. Hopefully, I can extend that series to fulfill your request!
good tutorial ..thanks
Плохой туториал. В paragon уже есть персонаж и довольно не плохо настроеный. Нужно только inputs поменять
Thanks for your comment. I look forward on your tutorial of how to connect the interface to work in a different manner.
i was wondering would this method work if i want to use one player with a VR pawn and another with a Desktop player like TPP or FPP ?
@OoJxCorrey that's an interesting question! You would need to combine the two different character controllers into the same project first. Secondly, most VR pawns only include hands/arms, so you would also need to add those in so the desktop player would be able to see the complete character for the VR player. You would then also need to set the VR player body/head to not be seen by the VR camera. But if you complete those steps, I don't see why this shouldn't work. If I manage to clear some time I'll test it myself, but let me know if you try it before I get to it!
Thank you very much, That really helps!
Glad to hear that!
okay but what if I want a random item from a list of items, i.e (cube, sphere, cone).
@Cjoudan That is a perfect next tutorial for this sequence and should be very easy to set up. I'm focusing on Unity work for a few more weeks but I will definitely post up notes on how to do this in the very near future!
Hi, great tutorial! Would this method work as a mod for a current 3rd person UE5 game?
@elsuperaguas there is a chance it might work, but it would dependent upon how you have written the code for interactions within your game. In most cases, utilizing this method would be less likely to work the more complex your game is. For instance, if a key is picked up in your game, then only one of the players could pick it up. A different instance would be if your single player character is transported to a new level when they arrive at a checkpoint. Using this method, both characters would be transported to the new location, and/or one of them might be deleted. This method is intended mostly for iteration, testing and prototyping and will have varying effect on larger game structures and interactive components.
Unity dont have own ar framework, this is vuforia, ardk, or arfoundation are better right now...
@NianticLighter great question that I'm always asking myself. I typically teach with Unity + Vuforia to get people started in AR because I believe it is the simplest and easiest way to make AR experiences immediately with no coding knowledge using marker based AR. I do NOT think Unity + Vuforia is the best way to make AR experiences. I'm teaching another course using AR in Spring 2025, and I'm currently seeing if I should be teaching ARDK, AR Foundation, ARCore, etc. I think that most have their own strength and I'm not sure what I will use for my class in Spring. I'd love to hear thoughts for others on this too...
@@iamprofmoto that was not a question, was an acotation about something in the video. Vuforia in my case is one of the worse ar frameworks for unity, cus was Outdated to the new XR from 2021 to now... ARDK its, literally (ARCore + ARFoundation + Niantic old AR) teach that, its better, bigger and strongger... for web you have Onirix (i work in the new phyton framework for GS) and the superpower 7th Wall, but its to hard for newbies 7th... they dont have streng on nothing, everything in AR its the same ARFoundation (in vuforia, old ardk, is with easy way to view, but the same) and all web ar its ARCore, superdoped... you can read the framework and check this... the new ARDK its the best cuz can handle all platforms, and its niantic, the best LTS ar support worldwide...
I don't disagree with your points. I do still find that Vuforia is an easy introduction to AR, so I keep these videos around for people getting into AR for the first time.
Great Tutorial!! could you make a Dialogue tutorial ?
@viniciusalves2078 I really should, shouldn't I! It's on the list, let me see if I can get to it this semester, that would open up a lot of additional options for people!
Basic Dialogue tutorials are up. Unity 2021 Dialogue Tutorial: th-cam.com/video/4DpN3pJDL-I/w-d-xo.html Unity 2022 Dialogue Tutorial: th-cam.com/video/BZQoUYSM428/w-d-xo.html If more detailed/advanced tutorials would be helpful, just let me know.
there is a way where i can put a idle animation and make a transition to a run animation using only the playground?
@viniciusalves2078 it looks like you found the other tutorial about non-linear animation states. ( th-cam.com/video/KpjYYOLRwZI/w-d-xo.html&lc ) Did that help you answer this question or are you still trying to figure out the transition to run?
Proud nr 600 Sub 👏 Thanks for the assistance!
Thanks for being #600! See you in Apex? Happy to have assisted, good luck with your projects!
Thanks so much for this tutorial. I have been doing this wrong for some time now, and this tutorial has gotten me excited about my project again. Will there be any more parts to this? I am struggling with making the 2nd player BP have different walk speeds, meshes/abilities, & a second player Ui. If anyone can direct me to a solid tutorial I would be super grateful! Thanks again for this one!
@davidmcmahon9150 Just because you were approaching it differently doesn't mean it was wrong! I actually have a second tutorial in this series, but it doesn't look like I set up the tag/playlist correctly. I'll fix that, but here is the link: th-cam.com/video/zgOiKurDTqI/w-d-xo.html I might not add anything after #2 in this series for a while, but hopefully this will show you how to change the mesh and you might be able to extrapolate some of the other things you are looking for?
Great tutorials! I am trying to get the dialogue system to work, it displays the background but not the text I am using 2022.3.39f1, any suggestions?
@outpost3199 Thanks for the question, apologies for the delayed response. I've often had issues with the Dialogue system in Playground. I'll be checking it in 2022.3.28f1 and if I can get it to work properly, I'll also check it in .39f1 and post back up here
Basic Dialogue tutorials are up. Unity 2021 Dialogue Tutorial: th-cam.com/video/4DpN3pJDL-I/w-d-xo.html Unity 2022 Dialogue Tutorial: th-cam.com/video/BZQoUYSM428/w-d-xo.html
Hello, Thank you for your tutorial, Actually I'm trying to have a paragon character play as an AI and somehow it refuses to attack... Can you help sir
thanks for letting me know, @williamsrabenjamina . Sounds like @igotthis.fitllc1585 thinks it has to do with 5.4.3. Please let me know if you are using the same version. I'll dig into the issue soon.
Hey ProfMoto - have you tried updating the Paragon Character Blueprints with UE 5.4.3? It seems more events have changed since this video. For example the mouse turn and mouse lookup.
@igotthis.fitllc1585 Thank you for letting me know. I'm just getting back from a break (8 months) and sounds like I need to see what has changed in 5.4.3. I should be back with some updates (and new tutorials) in the next few weeks. Figuring out your issue on this is close to top of my Unreal to do list.
how can i use front camera for galaxy tab s7fe?
@SUREKKK Good question. I don't have an immediate answer for you, but I have a new Galaxy Tab and I'll be teaching AR in the Spring so I should have time to see if I can figure out an answer for you!
Yeah well, would be even cooler if it would be inside of a volume and it chooses points
@astralstormgamestudios1259 Totally. Agreed. On my list. There are a whole suite of visual on screen point and volume based content controls I'd like to write tutorials for. As soon as I can make time!
هل ممكن ان استخدم هذا بالهاتف فقط بدون الكمبيوتر
@ahmidahmid-f3v You should be able to use this on a phone without a computer if you can get the .APK file onto your phone. The files are typically too big to email, but you can use dropbox, google drive, or any other file sharing method that allows you to download to your phone. Once the .APK file is on your phone, you don't need to access your computer in any way. I hope that helps!
Merci...
why my camera not open in android device
@amirahtul5350 typically, the app will ask permission to use the camera the first time you run the app on your phone. If you didn't get a permission request, see if you can go into your settings and enable to camera to have permission in your settings or on the per app settings. Hope that helps!
is it work in WEBGL export
I do not believe WEBGL has the ability to access a camera and this will therefore fail.
is it work on WEBGL export on server ?
I do not believe WEBGL has the ability to access a webcam on a computer and this will also, therefore, fail to work. Sorry!
do i need to pay
@Loganstudiosxyz this should work on the free license of Unity and Vuforia. Vuforia only requires a paid account if you have a high enough number of recognition requests from the cloud server. You should be able to do a LOT of testing before you hit that threshold. And if you hit that threshold then it must mean that you have a lot of people testing your application, congratulations!
Hi im having a bit of a problem, I'm using camo as a webcam and ive added it to that webcamprofiles but the console keeps saying "Failed to start Vulforia". I am using the latest update on each app (unity and vulforia), do you think this is the problem?
Do you have all of the proper keys in place from Vuforia on your Vuforia Camera in the Unity Scene?
@@iamprofmoto i think i fixed it by having it as a virtual webcam in OBS, and making that virtual camera 720p.
Can you help me? what kind of type webcam supoort vuforia engine?
I'm using a Logitech Brio 4k webcam and haven't had any issues. A built in webcam on a Razer and on a Apple have all worked with no issues. Outside of that, I'm sorry I can't help other than to tell you to check in on the documentation from Vuforia.
why i'm not have my folder build?
If you open up the Console on Unity, does it say anything before the failure? Probably in RED?