MetaHuman Animator Eyelid Fine-tuning in Unreal Engine
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- In the process of fine-tuning the upper and lower eyelids of a facial animation captured with MetaHuman Animator in @UnrealEngine
I am approaching this fine-tuning process by using the FACS resources by Melinda Ozel @facetheFACS
Fun fact about AU5 Upper Lid Raiser: When widening your eyes, the lower eyelid gets dragged up!
Questions for facial animators:
#1. What section of the face do you tackle first, when fine-tuning facial motion data?
#2. Do you reference FACS when making adjustments to face animations?
Special thanks to Melinda Ozel for her resources on facial expressions (melindaozel.com/)
And special thanks to Jake Hicks Photography / @JakeHicksPhotography (lnkd.in/e5rpMuH6) for assisting me with the lighting.
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#metahumananimator #ue5 #digitalhumans #facialanimation #metahuman #motioncapture #mocap #facs #unrealengine
Eye see what you did there, very nice.
I agree! This is very..... eye opening. 🙂
haha I see what you did there!
@@PixelProf lol here we go with the puns!
Awesome, as always! =)
This is Awesome Grabriella,Love it
Masterclass!!!!!🎉🎉🎉
Nice
rockstar !!
impressive!
Impressive as always 🤙🏾
would be clearer to show just the eye lid raise, rather than both that and the outer brow raise.
as the outer brow raise does not affect the lower eyelid on its own.
Good point! I kept the brow raises in there instead of removing them as they are tied to when they eyes widen during the performance.
Pls help me. I want to customize my metahuman body.