Paul Reed Thats true but invulnerability while emerging seems a bit harsh. Even if you know they are coming it is not possible to stop it. Maybe instead of this change give them ~20 armor so that it can be stoped if placed near the enemy army, but not otherwise. Looking forward to how all the changes will fold out in the beta.
Seth7 but the idea is that you can put them in the middle of the enemy army. overlords are not an effective drop due to the fact that they are also your supply, so giving the primarily melee zerg army a way to get close is important
This is all going to make high level play so much more volatile, with engagements going back and forth without these long static battles in mid-map, where the threat of force fields and massed swarm hosts just make a huge no-man's land. Really looking forward to seeing some diamond and grand master league play with these changes.
Corrupters are crap units. They are mediocre to bad anti air, depending what units you are fighting, and then once you've killed the Colossus they are pretty much useless and just wasting supply.
Hithrae Corruptors mediocre at their role? WHAT. You can produce them in mass, they cost merely 25 more gas than the Viking and have 2 ARMOR by default. Yes, they sort of become useless once you've won an air battle, but a switch to Corruptors pretty much guarantess that you wipe out an enemy's air force rather easily.
Jk Nor Maybe against vikings, but they are garbage against voidrays and feel like dead weight in zvp. Now they can at least be a little useful once colossus/storm/archon annihilates my ground army.
OK, there are 2 kinds of people: 1st category - This game is dead, everything is boring, Blizzard doesn't innovate and after watching this - this is so OP, that is so OP, this will never work... and so on... 2nd category of people - Starcraft is awesome, the game is very well balanced, we enjoy everything about it and after seeing these LOTV videos - oh wow, I'm so excited, can't wait to try this, this is going to be awesome... Which category of people are you in?!
Totally agree. 50% of the feedback right now is "OMGGGG EVERYTHING OP I'M DONE BYE BLIZZARD" and the other 50% is "Guys, chill, 90% of this won't make it to full game".
Well Iam so super glad, that they gonna make new stuff for Starcraft. I really like the game, and even if I find not all these decisions they wanna make good, I still am happy, to get to play starcraft with absoultely new strategies, since the old one gonne be not of use anymore. Its like 2010 all again, when you had to figure out like the strategies first, and the meta shiftet like all the time. This is what sc2 is about. Its about Change and Innovation. Gonna look forward to it, but since most units are very micro heavy, I gonna believe that the split between "noobs" and "Pros" will be even stronger now. Like there is the one group that is aboslutely overwhelmed by the possibilites, and those who kindoff get to figure it out. Lets hope it won't piss me off as fast. Remember the beginning of Hots? Its like Swarmhost all day long against me as a toss. Bad time, but we've learned how to deal with it, also with widow mines, and terrans have learrned to deal with oracle. Ain't that great?
Gumpa2 Exactly!! Nothing is balanced from the begining. I also like these new ideas. Now they seem strange and imbalanced but time will fix that. Actually I think that HOTS is still very interesting. We still see new strategies and ideas. WOL is already played out, nothing new, HOTS is still evolving a little and let's hope LOTV will be even better and offer more innovative ideas and playstyles :)
Xan Beerboy Playing the campaign doesn't require high apm. And you can always play with the bots on easy levels and relax. In multiplayer there is always someone who plays better than you.
Okay, so I saw all three videos and to sum up - toss gets one new unit that requires your opponent to be bad at micro for it to work well, nerf to your tankiest unit, an ability on a unit that is so late game you will probably never make unless you are in macro vs macro game and you have nothing better to make and a nice buff to oracles; terran gets new op early game units, buff to siege tanks/medivacs and buff to thors; zerg can now break the one thing that helped toss survive their overmassing army, can break through defenses twice as easy(lurker + swarm host), oh yeah they are getting back one of their most useful units from Brood War that also had nostalgic value and is pretty much a tankier widow mine that can outrange detection buildings and instead of air can kill buildings, have broodlords that can attack air but not spawn broodlings, can now make their massive armies even more op damage wise, and the nudys worm lost its ability to be countered. Thank you very much Blizzard~!
uh.. that's a buff unless you're bad at micro. Now nothing can hurt immortals now. And warp prisms can teleport units almost anywhere now. Don't really have to do any real work to drop and pick up units. just teleport them into range and back out. I'd say terran still has the best buffs but as was said, this is early alpha. Remember how imba everything was during the hots alpha? shredders destroying entire mineral lines in a second.
Dude blizzard will add a new toss unit, trust me and will balance the game, remember how op the war hound was, and they end up removing it, it will happend to that car that can win a game all by it self, and zerg, I dont see that many changes for them
Ravager: Interesting and useful. (Also if I was in that situation in the video I would have just bombarded the units inside the FF and wait it out unless I couldn't wait.) Lurker: Finally it is back, but the way Lurker work is definitely going to change the entire meta of Zerg matchups by a lot. Corruptor Change: Overall big buff, and consider how squishy muta is this presents an interesting option, balance wise hard to say currently. Infestor Change: Pretty strong for Zerglings and Hydra, and can make Infested Marine good again in a pinch. Swarmhost Change: No idea about this one, not enough details on how it works. Nydus Worm Change: This should have been done a long time ago, but if you still need 4 Nydus network to pop 4 worms, don't expect to see it used like in 3:54 often.
actually unlike in Starcraft: Brood War, the lurker will feel very differently. But he is a sight for sore eyes. Probably my favorite unit after the defiler. ZvZ matchups will be interesting again.
Sinchu9 This because if used well, a turtle protoss army can get sandwiched pretty easly. Nydus on the back of the army, march the other half into them.
Have to agree with this... personally I think at 50 or 75% damage reduction would be better. Once Ultralisks are available, having them lead the charge out of a nydus worm seems like it might be a tad strong.
+Prince Blake I just recently got into it. Sure there are great players but the game matches you against people of your level. So at first when you're just learning and trying to have fun, you'll play against people like you. When you inevitably get the basics and want to improve, you can and it'll match you as you move up.
Just so I don't missuderstand....Nydus Worms can no longer be hurt while they appear in the back of your base? Which pretty much means that the Zerg only needs vision of your base and he can Nydus inside no matter what? Bypassing defences, wherever he choses? Yeah, that's real balanced, yeah, great idea Blizzard.
Relax, it won't be all that bad. It just means you can't shoot the earth mound animation until the worm fully emerges. Once it's ugly head is above ground you can pop it in a matter of seconds after using that invulnerable time to get a wave of units on it and it'll pop near instantly and the most you'll need to worry about is one small wave of units per worm head. A skilled player should be able to clean that up in a matter of seconds. In reality the major diff I'm seeing in the multiplayer game is in addition to force expansions and further aggressive engagements static D will be a must in the interior of bases lest your mineral lines get decimated by Nydus/OL drops against Zerg and Disruptor harassment by Toss. The Toss one is gonna be so irritating though, one moment of not paying attention and suddenly your whole mineral line will be gone.
KondormDCS Honestly it's so strange the direction they're going in this expansion. Because it essentially destroys the present build modes and utterly flips tables on people. People now won't be able to just make death balls and attack move anymore, battles are going to be more and more micro intensive and those who don't adapt to it will become a new gen of rage players pretty quick. I agree the BC change is pretty OP but when you think about it the whole point of the new changes appears to be forcing people into engagements at higher frequency than before. Oddly enough I think the Zerg come out ahead mostly with this because finally they have a unit they can death ball, I'd be stunned if we didn't see most players go Hydra/Roach into Lurker/Ravager because those death balls would be able to decimate the old school death balls of the Terrans/Toss for both ground and air. Meanwhile while that happens the Zerg will be forced to pay more attention to battles to minimize losses to things like the Disruptor or Herc but while that happens Toss will be making Disruptor runs in bases to decimate mineral lines and Terrans will probably use Siege drops at first but once in the late game knowing where all the bases are from previous engagements just merrily teleport from base to base decimating while the other players have to run their armies ragged trying to catch up. The double edged blade of forcing focus and micro on battles is it'll be easy to lose sight of the most important part of the match, base defense and ultimately the casual players are going to be dropped off while the Twitch/semi pro players eat them alive with way better micro skill. It'll be an interesting first few months that's for sure.
LionMerteuil Yeah, something like that. Changing the direction of the game is what destroyed the Command and Conquer series...Sure, they haven't changed the game mechanix in here as much, but lowering the resources probably isn't going to make the game more action packed, it will scare off a whole lot of players who loved it for this part. All 3 of my builds are basically destroyed with these new units and changes.
Savage I'm okay with that.What I'm not is that Terrans don't a buff too,I mean,the *Tactical* *Jump* is not fair: ''Yeah,let's give the Battlecrusier a planetary jump so when it's damaged,it can jump to it's base,repair and go back,because why not?''.And the cyclone? THAT THING IS FRUSTRATING:It's moving like stalkers (pretty fast),Can aim both ground and air (Okay....that seems good) and it's attack speed is upgraded 5.1 compared to stalkers
MeGusta RO I suspect the Cyclone will be scrapped, don't worry. And I agree the Battlecruiser ability is utter BS. I main Zerg, and I really can't think of a good time to use the Infestor to stop the cyclone and some random Ultralisks to catch up and destroy it. I mean, unrealistic scenario.
Savage Theoretic,it must be high luck to catch a scenario like the example Blizzard gave to us.Not even using Ghost's nuclear blast to kill the Cyclones is not useful,because the Cyclones are too fast (like I said,they have the same moving speed like Stalkers) THE only idea I made to destroy the Cyclones is just playing T vs T (Terrans) and use the Banshee's speed buff to reach the cyclones when they're going to their base,or using Zerg's zerglings and upgrade them to more moving speed,or using Protoss's Stalkers to defeat the cyclones.But that's just the Cyclone: There are also The Herk and The Battlecrusier,right? To the Herk I prefer to kill them with Zealots and Hydralisks,and for the Battlecrusier,you have to destroy them quick.
MeGusta RO The teleportation will be hard to utilise properly. In order for it the be used as a way for Battlecruisers to escape death, they would have had to have not used their Yamato Cannon. They all don't really do much considering their expense, so the ability to save them will actually be very nice. I can't see it being a very good offensive ability because unless the enemy base is absolutely defenseless, the battlecruisers will eventually be drawn off. And if they teleported to the enemy base, then good luck for them escaping if something bad happens. That's a lot of money going down the drain.
I think the zerg changes look noticably more exciting than the protoss ones, they look great. 1 The ravager looks fun, I like the idea of giving zerg a counter to forcefields in the early to mid game, although I'm not sure how viable this will be against the kind of "cutting off" forcefields we see from pro's (that aren't contiguous to the toss army) 2 Ahh the lurker, basically taking the swarm hosts role as a anti turtle unit it seems (and one which guarantees damage against stationary targets) but with some added AoE niceness, nice to see you back 3 I like how excess corruptors will actually be useful now against someone who stops building colossus/ phoenix, it stops that silly situation where the zerg player was punished harshly for failing to perfectly predict the toss composition and burdened with "dead" units in a way other races weren't 4 This change also sounds good, games with mass swarm host games were tedious and the less frequent locusts should force players to actually build a composition around their locusts rather than send endless waves at the enemy, which got dull, also flying swarm hosts sounds cool 5 Right I feel this wasn't conveyed well, I don't think you can just slap down a nydus worm in front of the enemys face and guarantee spawning an army on top of them, the key word is "emerging" so you will still have 5-10 seconds to stop the zerg onslaught, if you think about how rarely we see aggressive nydus play currently it seems like a reasonable change and one which will maybe let zerg harass with something other than mutas and zergling runbys for a change.
If Blizzard is interested in making massive profit, they should not let Starcraft 2 Legacy Of The Void become too difficult to play. Casual gamers, which do not have well micro skills, are going to be the biggest group of money paying customers! When the game expansion requires too much skill, especially related to micro, then casual gamers will be scared away from buying the final version of Starcraft 2 Legacy Of The Void!
I think I will pick zerg. The raw damage output is staggering. Much less micro required compared to the tos and terran. Zerg units are more pro-active, other races more re-active wich gives you the advantage of initiative. What did toss get. A upgraded broodwar guardian? Terran got more air mobility. To watch two recurring problems in rts-es. Too strong long range air to ground. Either by long range or hypermobility. (Corsair and Valkyrie fixed that vanilla imba in broodwar). Too strong Antiground groundunit. (The vulture was the perfectly designed antiground unit regarding strengths and weaknesses.) The only counter were. Either build more static d or the same unit type or hit a risky timing window teching to air. And mostly only one cookiecutter worked or you got stomped. (Huntress (WC3 got nerfed alot), Marauder (WOL got nerfed alot), Warhound (HotS scrapped). Hope they learned.
Zerg units are not proactive, they are in fact reactive. Proactive means your units are good all around and can march toward the enemy without being too worried about unit composition to take the intiative, the Zerg is exactly opposite, however the new units seems to shift that a bit. Zerg units are not made for micro, they are a swarm of weaker units compare to the other two races, the burden is shifted to the macro however since without inject larva you will not catch up to either Terran and Protoss, and if you don't spread creep well you will lose badly needed vision. If you don't hit a certain number with a certain unit, they melt away and are completely ineffective, meaning your macro has to be top notch to play Zerg well, but your micro is only reserved for banelings and mutas. Zerg once lose the central spot where their units can meet up in sufficient numbers can be taken out by relatively smaller forces since in mid and late game units spawns from all over the map in small numbers, Terran and Protoss depends on where their production facilities are, but are usually together and can form a strong frontline more quickly. If you want to play Zerg, you need to understand its glaring weaknesses and base your playstyle around avoiding those. Terran and Protoss can focus on their strength as the basis of their playstyle, which is proactive. Zerg is more about gathering intel all the time, building a strong economy despite having a weaker force to defend it, and react to the opponent's composition properly. Failing to do any of those is the quickest way to defeat as Zerg, since the other two races can tough it out in some cases, Zergs cannot. There is a very good reason why HoTS campaign is so watered down on Zerg mechanics compared to the Terran campaign, Blizzard had to make it easier. It is also the same reason why when a Zerg gets overrun by a stronger force, there isn't much time to recover if they push straight into the natural.
Thomas Bishop Well there were some gameplays I have seen of late games where zerg ended up winning, pro games. I forget what the map was called but basically what zerg did was swarm host, creep everywhere, a ton of defensive structures, and play for a base more than the opponent to fully mine out. I saw an example of them winning against a terran in that situation and barely losing against protoss in that situation. But it'd take skills, the defensive structures funneling the enemy to be easier taken care of or needing to be destroyed to get past allowed the swarm hosts to push the enemy back more successfully. The swarm hosts couldn't be offensive because seige tanks up ramps. So it was basically fighting over the last 2 bases until someone ran out of minerals/gas. And it worked just because those mech units are slower, and spore crawlers all over the place in the vs protoss which opted for tempest late late game. It came down to protoss trying to deny a base of zerg's and those tempests vs corruptors. I guess it might depend on which map of course, I only saw this done on one map, so yeah, you are probably correct in the sense that on certain maps certain plays are going to be better than others, or suited to a particular race more, so it would be stupid to go for longer games in maps designed for other strategies that are incompatible with that.
夢のために Well day9tv would disagree, they say the popular way to use zerg is reactive, but thats not all they can do, as Life in the world tournament did timing attacks on terran.
On another note, if Nydus Worms do not take damage while coming up, why did the second one from the right at 3:53 die as quickly as if it actually DID die while emerging? It dies so quickly that it did not even fully surface. Bug?
I love all the proposed changes for all the races. Blizzard listens and innovates! Thank you! Instead of simply getting rid of force fields which were broken, you are giving zerg a counter that demands a little foresight and micro. I thought corruptors would need a range or speed bonus to be effective. Don't get me wrong that would have been nice. But making them WoL void rays? That's fine with me. It does seem that the caustic spray ability does not carry over to the next target, so it will mainly be used for big buildings and won't be as all-purpose as WoL void rays. TWO BEST ADDITIONS EVER: aggressive mutation and lurkers! Goodbye bio balls. I have confidence these changes will make the game way more unpredictable, challenging, and fun. Thank you Blizzard! You're amazing!
Going back to this after 5 years just to confirm how many drugs was David Kim on. Almost everything in this vid was shipped as it was and had to be nerfed over years afterwards lol
I hope those new units will be EXPENSIVE. I think that's important because: 1) Focusfire to snipe those targets will be encouraged. 2) They can not be massed quickly but zerg has still the opportunity to mass produce other weaker units. 3) Zerg won't be able to remax to 200 supply with those unless their bank is incredible. (Remember those scary mass muta remax)
***** Not that much as you express it, it doesnt has an auto cast because five mins later you would have like 40 larva, the apm its what makes a player good, honestly if they work like in the campain, it would be really op
Sinchu9 You can go too. I've been a "faithfull" fan of the Starcraft saga and Blizzard since I was a teenager. I have original copies of Starcraft, Brood War, Warcraft 3, Frozen Throne, Wings of Liberty and also Heart of The Swarm. I never liked multiplayer (especially in Starcraft 2) and I've always been a singleplayer gamer. They ruined the story and sometimes also the game mechanics with the last games (Wol and HotS), and seeing how much effort they put in the multiplayer in spite of the singleplayer I fear that also the protoss campaign will be very careless made. So I'll wait for some reviews about the story and then decide. But given the trend with their games, I'll probably save my money! You have problems with that?!
Sinchu9 I'm not forcing you to pirate the game. What I gave was just an advice based on my personal experience. I won't force you to download it, if you want so badly to pay for something that I value as not worthy. It's my choice and your choice. Telling me to "go to hell" without at least explaingi why I shold "go" it's rude and not very polite indeed. I'll just adeguate to your style. You can now take your "problem with me" and stick it up you ass.
Regarding Corrosive Bile being hardcounter agains Lurkers. You can make it not to hit burrowed units. Alternatively it can damage burrowed units but with far lesser damage. It's an ability, not an attack - meaning that it is ok that it won't act same way as an attack. And it can be explained from "logical" point of view - it can hit both air and ground units because it just falls through them but soil protects Lurkers from it's effect.
People are saying that Protoss got the short end of the new units but you are neglecting that the most significant change in LotV is the Warp Prism's new ability. It turns every single Protoss ground unit into a blink Stalker without charge time.
poor zergs, getting so fcked this way around :( hmm in a game which is already so micro intensive it stops a major mass of people playing it, more micro -.- need auto cast options for people that don't wanna deal with crazy micro but like the gameplay of macro and tactics need ability to make formations as well
if you don't like micro you can just sit in silver league. there is almost unnecessary. new abilities increase the POTENTIAL of the units, but you can still A move them and they will do just ok. nobody asks you to be gran master
no, because of things like this is because broodwar was the best RTS game for more than a decade, because it requires high levels of skill and practice to be good at(and broodwar was even more difficult), because of that it can be played at a profesional level, ad there is always room to improve, that's why people keep playing it. Starcraft is not death, it's just that casual players, that just want easy game will leave, and the true gamers will stay. that's all. i prefer much more a community not so huge with high level of play. than a huge bunch of casual players complaining about everything
The new archon mode can actually make the game more casual friendly. btw come on this game they still not complete yet... can still make some more changes, and for the goliath, really? You're just saying that so that you can be one of the peeps who keeps on spewing "oh brood war is sooo much better than the new sc 2 games". Just play BW then. really. Just my honest opinion though.
Oh okay then. Im sorry, im just genuinely pissed by this peeps who keeps on whining about the new units, for me blizzard did a pretty good job of actually kinda listen to what their players want. Just this nostalgifucks making the franchise bad. Seriously they even need to put up the old brood war theme song( i have to admit terran theme is badass) just to fulfill this hipsters need. But so sorry for grouping you with them hipsters. Haha
Ravager: I suppose this was the alternative to adding Hunters. (High damage from a distance and all) Lurker: Better that they have the range buff than add Impalers in the mix. (or sieging and burrow attacks would be too easy as both light and armor would be vulnerable) Corruptor: As they do cost a fairly high amount of resources each, I hoped that "numbers to deal with capital ships" would not be the only incentive to make them; now there is another incentive. Infestor: being primary spell-casters, it only makes sense to give a yet another hopefully pivotal ability. Swarm Host: at least locusts can't attack while flying, otherwise, the longer spawning frequency would not be compensation enough to keep them balanced. (or can they and we just didn't see it in this clip?) Nydus Worm: I feel sorry for Bizzard due to them not putting this buff in by HotS. (I heard about them not being used as often as they would have liked ever since WoL) Whatever happens to the final NW (upon LotV's release), I hope that at least something is different that makes it better than ever before.
Blizzard RAVAGER attack doesn't look Zerg at all... the unit looks cool and zergy but its attack doesn't! It looks wrong that a zerg unit fires a misile like to the stratosphere, it would be much better if the attack just charges and then jumps on the air like the infestor eggs, but not that high, and it needs to look more "biological", not like a dumb meteor. Zerg firing meteors? Looks wrong for Zerg biological units.
They made it like that because they want the fire to damage air units. If the bullet was artillery type it could be used to damage multiple air units in the and would made too op I think
Bringing back the Luker is a brilliant idea, in Brood War it was the single best way for Zerg to deal with Terran Bio ball early mid game until Defiler comes out, they should bring back those as well.
If some killers were inside an elevator and takes like 5 secs to make their way out and u had a gauss rifle with infinite ammo in your hands would u shoot the elevator or u would wait the door to open? Of course u would shoot the elevator! Now imagine the killer is zerg and the elevator is Nydus. Why would marines/zealots just stares the nydus waiting zergs pop out??? Invincible Nydus is just crazy nonsense shananigans.
yeah but what if the elevator was burrowing through the ground and wasn't to you yet? I think the animation of the rumbling ground is a slight misrepresentation of what's actually going on. I always thought the nydus worm was A: being spawned, and then B: tunneling to its emergence location..... (side note from this, would it be interesting to have the worm take longer to emerge based on how far away the location was from the nydus network.....)
Dimedichi Yeah, my point is not when it is under the ground. My point is when the Nydus emerges. Nydus is an alien big nasty thing that just pop up from the earth screaming and bringing the noise. There is no way terran or toss think "Hey! Wait a minute! If I attack that thing it will be friend fire or not? I rather hold fire until I check it properly!"
Dimedichi Because, otherwise, it would be imba imba imba. At least in the CG´s the vikings fly pretty darn fast. But u have a point I give u that. Maybe for the sake of ballance they should make medivac and war prism invincible too while they are droping marines or dt´s on enemies base. lol
it's very interesting they bring back lurkers, SC2 probably needs a couple of SC 1 units more for multiplayer. It's been done with terran but they only are in campaign
LemonsDaBest Zerg was already weak, they needed something more to make it balanced. Even with all new things they showed it seems Zerg is still the weakest..
WEAKEST?!?! WHAT THE HELL ARE YOU TALKING ABOUT xD unit that can suppres ur base and force u to keep small army and refill it for whole game... Bossiblity to have like 50 zerglings allways and just nudys to enemy base allways when enemy army is outside from his base... And so did zerg need stim without any health taking think... Or units that are relatively cheap and with 3 of them u cant destroy building with 1500/2000k hp ( i dont remember ) in 8 seconds i actyally counted... Protoss is weakest now...
Damn protoss is now so underpowered i mean with terran u can basically countrr any early game unit that toss and zerg have with speed moving shooting and range -_- and nudys worm... Imbossible to kill before spawning u can just spawn 3 nudyssed in mainbase and ur base is automatically screwed... Then bc teleport op too u can escape or tele mass cruiser to enemybase... Then those roach like units... Op versus toss cuz for toss ff is only think that keep troops alive and win battles before colosses or ht... Then those flying locusts... Protoss doesnt have any counter to these cuz colosses cant hit until too late anf badically can destroy ur main base and other bases in small time and force enemy keep units there... Protoss/zerg player speaking... #bufftoss #nerfterran #nerfzerg
Andi forget corruptors... 1.make 3/6/9 overlords in early game 2. Send them near to expansions and main base ( 3 each ) do small push and destroy expands with corruptors in 5 sec
Am I the only one that likes Wings of Liberty best? I don't like changes, I started playing Wings of Liberty 2 mounts ago, I have still been playing brood war xD
Something about the way this video is narrated really annoys me. It's like a corporate bro is talking to me. Reminds me of the XBOX One presentation. Like maybe it's the lack of true conviction in their voice, while they speak words of enthusiasm? I can't put my finger on why it's so annoying.
Blizzard has to notice that some old things in the game are just broken. And to counter they had to make weird things to other races to counter that. For example, MARINES! They are just OP for the tier they are. Versatile, fast, cheap and a lot of damage. If protoss had marines, they would be tier 2-3 and cost 75/25. Now they giving Zerg 4534221 units with splash to deal with that. Bane, Ravager, Lurker, Ultra. When Zerg is the race that should be countered with splash. I just think Lings should have a tier 3 buff, maybe speed. Widow Mines are another broken thing they gave Terran to deal with broken things. A unit made to defend the map is too good at drops. and too cheap. Again, if protoss had WM it would cost 100/100 at least. Hellbats are mechanicals but can be healed by medivacs. All these things make the game less logical and harder to grasp.
Marines can be countered by banelings. You can burrow them. Banelings vulnerability is only when the terran player can split damn well. about widow mines. Come on widow mines they can even kill your own unit with proper skills from the zerg player. ex. a couple of zerglings go to a group of marine so that the widow mine can explode on the marines with low casualties on the zerg. about hellbats, they are fckin slow, that's why you need medivac to lift them up and drop them, and to do that properly takes alot of skills, and when there's muta. Bye bye medivac easy.
Akid Hamidon I don't know. I'm watched WCS and Life couldn't hit well with banelings. Marines just kite Ling/Bane with marauders. I feel like a battle in OPEN space should be a lot easier for a bane/ling composition. The Terran didn't have any tank. See? Terran should have to have splash to deal with Lings, but no, he can have only MMM and deal with them IN THE OPEN. It's not that I'm saying that totally OP, but it doesn't feel right.
The marines may be too good for their costs. However, that's pretty much the only advantage and viable strategy Terran have. You want to switch place? Protoss and Zerg can pump out marines and Terran burn them into ashes with Psi Storms, Colossus, Chargelots+Archons, Fungal+Lings+Banelings, Banelings along, Swarmhosts, Roaches, and Ultralisks.
aznable1000 I agree with the first part, but you're comparing only marines (tier 1) vs tier 3 units. You are assuming the storms land perfectly and that Colossus/Chargelots/Archons fight vs pure marines. As you're assuming the Zerg has Swarmhosts, Roaches and Ultra vs pure marine. I'm saying that marines are a little too strong vs their tier. Zealots are meant to counter lings but not marines. That's why they win vs marines at open spaces and lose on chokes. But not Zerglings. They lose to marines on chokes and at the open, I think it should NOT be like that.
On their third attempt blizzard yet again employs predictable buffs and gimmicks to "revitalize" their tired franchise while ignoring the blatant and critical usability flaws in their game client. Can we have the Broodwar chat/menu interface back? Can we stop focusing like a laser-beam on ranks, leagues and bonus pools and other useless trophies that act as barriers-to-entry for new players and punishments for not winning? Can we please cut-it-out with all the patronizing and unfortunate references to the Middle East and other complicated current world events shoehorned into singleplayer dialogue? Can we fix LAN hosting and Custom game creation? Can we get some innovation in multiplayer map/unit/building/terrain design? Can we get rid of the shameless e-sports ads and cheesy achievement-gets? tl;dr - Can we just get a VU for Brood War instead of watching you guys fumble for the third time to make Starcraft II?
Erebus2075 If you look at some of the cinematics from sc2 you'll see there's a strong political subtext in much of the storyline referencing the middle eastern conflict, guantanamo bay, and lots of other current events. It's very common for blockbuster titles to do this. Understand that I don't really take issue with the fact that they are doing it. That would be crazy. What I don't like is that they do it constantly and without subtlety or nuance. It comes off as artificial and can degrade the suspension of disbelief. Also the fact that built into this story is a kind of cheesy "make your own adventure" mechanic from Wings of Liberty where you basically decide which characters to betray and which to not. The fact that many of these in-game decisions correspond closely with players' political beliefs means that you are creating valuable marketing data about yourself (for no compensation) to which you've given blizzard (and/or facebook) ownership by installing the game and completing the campaign.
***** That movie was a teen angst drama book that got enough underaged girls on tumblr to like it, that they made it movie. It has nothing to do with the middle east. Not everything that has to be related to something else.
Ravager looks like it will definitely be changed. Looks like it's a straight up upgrade of the roach, which isn't what morphing a zerg unit is supposed to be.
I wonder if this is correct direction for the game. SC1 had mostly basic units with no active abilities and yet it was extremely competitive and fun game. It somehow seems like they are trying to make chess more attractive by adding special moves to the units...
please, I have a question Why are protoss zealots put into stasis cells? (reference in Legacy of the Void Cutscene at blizzcon and in heart of the swarm inside protoss ship mission)
Lol, So basically Zerg gets 3 siege tanks units, 1 of which can attack high ground without vision, and massive middle finger to FFE protoss coz of invulnerable Nydus + Void ray. Meanwhile Protoss race, you can pick up unit from a distance with Prism , and Oracle now reveal cloaked unit , and Terran Thor can self-repair, Battlecruiser can teleport everywhere on the map. Well play there David Kim. Just wow. I know it is not out yet, but does this seems balance to anybody ?
They are still trying to work out that bug where sometimes terrans lose. So to make sure it doesn't happen anymore they are putting in a unit that counters everything, the cyclone.
I am too excited for this, do I get alpha access if I do puppy eyes? Please?
I want alpha too :3
LowkoTV What do you think Lowko of the new units?
browsing around and suddenly a lowko appears =D
PrinnyBomb LOL XD
It makes it very easy to remember to smile. :)
Nice to see Abathur still working hard to improve the Swarm.
Same
Nydus worms cant be hurt while emerging? What were they smoking when they thought of that
Years of feedback?
Nydus Worms are useless cause they can be killed so quickly
Paul Reed Thats true but invulnerability while emerging seems a bit harsh. Even if you know they are coming it is not possible to stop it. Maybe instead of this change give them ~20 armor so that it can be stoped if placed near the enemy army, but not otherwise.
Looking forward to how all the changes will fold out in the beta.
Seth7 but the idea is that you can put them in the middle of the enemy army. overlords are not an effective drop due to the fact that they are also your supply, so giving the primarily melee zerg army a way to get close is important
Terrans could drop well since WoL and now zerg also get the ability to basicly do what is a drop. what is the problem?
Zerg OP, toss OP, terran OP, menu OP, soup OP, pants OP, wallet OP, phone OP.
Your post is OP! Nerf yourself immediately before you crash the Internet! :-)
KEKEKE
Nothing OP
Perfect.
Breathing OP. plz nurf
And here i am just waiting for the campaign...
You're not alone lad ;) Here I am too
i mostly play the campaings, although i will play something in the arcade sometimes
^^
"NEEDLES TO SAY"
HAHAHA
GET IT?!?!
LURKER
NEEDLES
ARGHHHHHHHHHHHHHHH
>I see what you did there.
no
I think I get your point.
Hydrokat
GET IT
CZU SPIKES ARE POINTY
Can we please just *stick* to balance changes? Sorry, I don't mean to be a *prick*.
Grats Blizz. You did one single thing that could make me come back to SC2.
F-ING LURKER'S BAAACK!!!!!!
This is all going to make high level play so much more volatile, with engagements going back and forth without these long static battles in mid-map, where the threat of force fields and massed swarm hosts just make a huge no-man's land. Really looking forward to seeing some diamond and grand master league play with these changes.
yay now Zerg have void rays!.... seriously? did Corruptors really need this upgrade? did they really, REALLY need this?
I think the idea is good, I dunno. I'd have to see it in an actual pro match.
Corrupters are crap units. They are mediocre to bad anti air, depending what units you are fighting, and then once you've killed the Colossus they are pretty much useless and just wasting supply.
They needed something, they are terrible units vs almost anything.
Hithrae
Corruptors mediocre at their role? WHAT. You can produce them in mass, they cost merely 25 more gas than the Viking and have 2 ARMOR by default. Yes, they sort of become useless once you've won an air battle, but a switch to Corruptors pretty much guarantess that you wipe out an enemy's air force rather easily.
Jk Nor Maybe against vikings, but they are garbage against voidrays and feel like dead weight in zvp. Now they can at least be a little useful once colossus/storm/archon annihilates my ground army.
OK, there are 2 kinds of people:
1st category - This game is dead, everything is boring, Blizzard doesn't innovate and after watching this - this is so OP, that is so OP, this will never work... and so on...
2nd category of people - Starcraft is awesome, the game is very well balanced, we enjoy everything about it and after seeing these LOTV videos - oh wow, I'm so excited, can't wait to try this, this is going to be awesome...
Which category of people are you in?!
Totally agree. 50% of the feedback right now is "OMGGGG EVERYTHING OP I'M DONE BYE BLIZZARD" and the other 50% is "Guys, chill, 90% of this won't make it to full game".
2
Well Iam so super glad, that they gonna make new stuff for Starcraft. I really like the game, and even if I find not all these decisions they wanna make good, I still am happy, to get to play starcraft with absoultely new strategies, since the old one gonne be not of use anymore. Its like 2010 all again, when you had to figure out like the strategies first, and the meta shiftet like all the time. This is what sc2 is about. Its about Change and Innovation. Gonna look forward to it, but since most units are very micro heavy, I gonna believe that the split between "noobs" and "Pros" will be even stronger now. Like there is the one group that is aboslutely overwhelmed by the possibilites, and those who kindoff get to figure it out. Lets hope it won't piss me off as fast. Remember the beginning of Hots? Its like Swarmhost all day long against me as a toss. Bad time, but we've learned how to deal with it, also with widow mines, and terrans have learrned to deal with oracle. Ain't that great?
Gumpa2 Exactly!! Nothing is balanced from the begining. I also like these new ideas. Now they seem strange and imbalanced but time will fix that. Actually I think that HOTS is still very interesting. We still see new strategies and ideas. WOL is already played out, nothing new, HOTS is still evolving a little and let's hope LOTV will be even better and offer more innovative ideas and playstyles :)
Xan Beerboy Playing the campaign doesn't require high apm. And you can always play with the bots on easy levels and relax. In multiplayer there is always someone who plays better than you.
I love coming back to these videos and reading all the salty tears in the comments section
It stays good even 7 years after.
Okay, so I saw all three videos and to sum up - toss gets one new unit that requires your opponent to be bad at micro for it to work well, nerf to your tankiest unit, an ability on a unit that is so late game you will probably never make unless you are in macro vs macro game and you have nothing better to make and a nice buff to oracles; terran gets new op early game units, buff to siege tanks/medivacs and buff to thors; zerg can now break the one thing that helped toss survive their overmassing army, can break through defenses twice as easy(lurker + swarm host), oh yeah they are getting back one of their most useful units from Brood War that also had nostalgic value and is pretty much a tankier widow mine that can outrange detection buildings and instead of air can kill buildings, have broodlords that can attack air but not spawn broodlings, can now make their massive armies even more op damage wise, and the nudys worm lost its ability to be countered.
Thank you very much Blizzard~!
Toss tears are delicious :))
I am gonna copy and paste this to my clan. sincerely, another protoss player.
It's early alpha dude.
uh.. that's a buff unless you're bad at micro. Now nothing can hurt immortals now. And warp prisms can teleport units almost anywhere now. Don't really have to do any real work to drop and pick up units. just teleport them into range and back out.
I'd say terran still has the best buffs but as was said, this is early alpha. Remember how imba everything was during the hots alpha? shredders destroying entire mineral lines in a second.
Dude blizzard will add a new toss unit, trust me and will balance the game, remember how op the war hound was, and they end up removing it, it will happend to that car that can win a game all by it self, and zerg, I dont see that many changes for them
Ravager: Interesting and useful. (Also if I was in that situation in the video I would have just bombarded the units inside the FF and wait it out unless I couldn't wait.)
Lurker: Finally it is back, but the way Lurker work is definitely going to change the entire meta of Zerg matchups by a lot.
Corruptor Change: Overall big buff, and consider how squishy muta is this presents an interesting option, balance wise hard to say currently.
Infestor Change: Pretty strong for Zerglings and Hydra, and can make Infested Marine good again in a pinch.
Swarmhost Change: No idea about this one, not enough details on how it works.
Nydus Worm Change: This should have been done a long time ago, but if you still need 4 Nydus network to pop 4 worms, don't expect to see it used like in 3:54 often.
actually unlike in Starcraft: Brood War, the lurker will feel very differently. But he is a sight for sore eyes. Probably my favorite unit after the defiler. ZvZ matchups will be interesting again.
I really think Nydus worms should get a high (like 80%) damage resistance, rather than total immunity
Sinchu9 This because if used well, a turtle protoss army can get sandwiched pretty easly. Nydus on the back of the army, march the other half into them.
remember how much got changed in the hots beta? half this stuff will be gone on release.
Nice
Nydus worm is my favorite change. I love their mechanics and now I can utilize them to even greater effect.
Corruptor change comes in a close 2nd.
The nydus worm is a bit op if you ask me
But in real life you too can't shoot at worms under earth...
Have to agree with this... personally I think at 50 or 75% damage reduction would be better. Once Ultralisks are available, having them lead the charge out of a nydus worm seems like it might be a tad strong.
I wish players would use them more often. They die quite fast.
maxim2011278 Nothing in SC2 should take "real life" into consideration.
Zerg are Op
I really want to get into this game, but just listening to how much micro is involved is exhausting
did you get the game ?
No, I had finals. Too much going on my life to learn this
+Prince Blake I just recently got into it. Sure there are great players but the game matches you against people of your level. So at first when you're just learning and trying to have fun, you'll play against people like you. When you inevitably get the basics and want to improve, you can and it'll match you as you move up.
Yeah its easy. Still a popular game. People just try to compare it to when it was the #1 esport, and of course it can't live up to that anymore.
What does micro mean?
Just so I don't missuderstand....Nydus Worms can no longer be hurt while they appear in the back of your base? Which pretty much means that the Zerg only needs vision of your base and he can Nydus inside no matter what? Bypassing defences, wherever he choses? Yeah, that's real balanced, yeah, great idea Blizzard.
Relax, it won't be all that bad. It just means you can't shoot the earth mound animation until the worm fully emerges. Once it's ugly head is above ground you can pop it in a matter of seconds after using that invulnerable time to get a wave of units on it and it'll pop near instantly and the most you'll need to worry about is one small wave of units per worm head. A skilled player should be able to clean that up in a matter of seconds. In reality the major diff I'm seeing in the multiplayer game is in addition to force expansions and further aggressive engagements static D will be a must in the interior of bases lest your mineral lines get decimated by Nydus/OL drops against Zerg and Disruptor harassment by Toss. The Toss one is gonna be so irritating though, one moment of not paying attention and suddenly your whole mineral line will be gone.
KondormDCS
Honestly it's so strange the direction they're going in this expansion. Because it essentially destroys the present build modes and utterly flips tables on people. People now won't be able to just make death balls and attack move anymore, battles are going to be more and more micro intensive and those who don't adapt to it will become a new gen of rage players pretty quick. I agree the BC change is pretty OP but when you think about it the whole point of the new changes appears to be forcing people into engagements at higher frequency than before. Oddly enough I think the Zerg come out ahead mostly with this because finally they have a unit they can death ball, I'd be stunned if we didn't see most players go Hydra/Roach into Lurker/Ravager because those death balls would be able to decimate the old school death balls of the Terrans/Toss for both ground and air. Meanwhile while that happens the Zerg will be forced to pay more attention to battles to minimize losses to things like the Disruptor or Herc but while that happens Toss will be making Disruptor runs in bases to decimate mineral lines and Terrans will probably use Siege drops at first but once in the late game knowing where all the bases are from previous engagements just merrily teleport from base to base decimating while the other players have to run their armies ragged trying to catch up. The double edged blade of forcing focus and micro on battles is it'll be easy to lose sight of the most important part of the match, base defense and ultimately the casual players are going to be dropped off while the Twitch/semi pro players eat them alive with way better micro skill. It'll be an interesting first few months that's for sure.
LionMerteuil
Yeah, something like that. Changing the direction of the game is what destroyed the Command and Conquer series...Sure, they haven't changed the game mechanix in here as much, but lowering the resources probably isn't going to make the game more action packed, it will scare off a whole lot of players who loved it for this part.
All 3 of my builds are basically destroyed with these new units and changes.
Great Idea:Give the buffs to the Terrans and Zergs,and Protoss get no buff and a fucking ball.
Protoss don't need a buff. No, no no. And Protoss still have more units than Terran and Zerg and they're still better too.
Savage I'm okay with that.What I'm not is that Terrans don't a buff too,I mean,the *Tactical* *Jump* is not fair: ''Yeah,let's give the Battlecrusier a planetary jump so when it's damaged,it can jump to it's base,repair and go back,because why not?''.And the cyclone? THAT THING IS FRUSTRATING:It's moving like stalkers (pretty fast),Can aim both ground and air (Okay....that seems good) and it's attack speed is upgraded 5.1 compared to stalkers
MeGusta RO I suspect the Cyclone will be scrapped, don't worry. And I agree the Battlecruiser ability is utter BS. I main Zerg, and I really can't think of a good time to use the Infestor to stop the cyclone and some random Ultralisks to catch up and destroy it. I mean, unrealistic scenario.
Savage Theoretic,it must be high luck to catch a scenario like the example Blizzard gave to us.Not even using Ghost's nuclear blast to kill the Cyclones is not useful,because the Cyclones are too fast (like I said,they have the same moving speed like Stalkers) THE only idea I made to destroy the Cyclones is just playing T vs T (Terrans) and use the Banshee's speed buff to reach the cyclones when they're going to their base,or using Zerg's zerglings and upgrade them to more moving speed,or using Protoss's Stalkers to defeat the cyclones.But that's just the Cyclone: There are also The Herk and The Battlecrusier,right? To the Herk I prefer to kill them with Zealots and Hydralisks,and for the Battlecrusier,you have to destroy them quick.
MeGusta RO The teleportation will be hard to utilise properly. In order for it the be used as a way for Battlecruisers to escape death, they would have had to have not used their Yamato Cannon. They all don't really do much considering their expense, so the ability to save them will actually be very nice.
I can't see it being a very good offensive ability because unless the enemy base is absolutely defenseless, the battlecruisers will eventually be drawn off. And if they teleported to the enemy base, then good luck for them escaping if something bad happens. That's a lot of money going down the drain.
ABOUT DAMN TIME they brought back the lurker.
WELCOME BACK LURKER, WE MISSED YOU !
3:27 keep in mind that massing swarm host is not a viable option in lotv
Players: you underestimate our POWER
Finally the Lurker is back in power. Now the next thing I want is Banelings getting an upgrade to burst flight. Or simply bring Scourges back as well.
Beta starts in January, but you can try LotV today in custom game with mod.
Yahi Lurkers are back
These new zerg buffs are kind of OP. I felt like protoss got the shorter end of the stick in this expansion
Love the Nydus thing, I can see that being extremely useful in busting a turtled player
I think the zerg changes look noticably more exciting than the protoss ones, they look great. 1 The ravager looks fun, I like the idea of giving zerg a counter to forcefields in the early to mid game, although I'm not sure how viable this will be against the kind of "cutting off" forcefields we see from pro's (that aren't contiguous to the toss army) 2 Ahh the lurker, basically taking the swarm hosts role as a anti turtle unit it seems (and one which guarantees damage against stationary targets) but with some added AoE niceness, nice to see you back 3 I like how excess corruptors will actually be useful now against someone who stops building colossus/ phoenix, it stops that silly situation where the zerg player was punished harshly for failing to perfectly predict the toss composition and burdened with "dead" units in a way other races weren't 4 This change also sounds good, games with mass swarm host games were tedious and the less frequent locusts should force players to actually build a composition around their locusts rather than send endless waves at the enemy, which got dull, also flying swarm hosts sounds cool 5 Right I feel this wasn't conveyed well, I don't think you can just slap down a nydus worm in front of the enemys face and guarantee spawning an army on top of them, the key word is "emerging" so you will still have 5-10 seconds to stop the zerg onslaught, if you think about how rarely we see aggressive nydus play currently it seems like a reasonable change and one which will maybe let zerg harass with something other than mutas and zergling runbys for a change.
Sam Ash Ravager's require a Lair to morph from a Roach. So it's not going to be accompanying any early-game Ling push.
If Blizzard is interested in making massive profit, they should not let Starcraft 2 Legacy Of The Void become too difficult to play.
Casual gamers, which do not have well micro skills, are going to be the biggest group of money paying customers!
When the game expansion requires too much skill, especially related to micro, then casual gamers will be scared away from buying the final version of Starcraft 2 Legacy Of The Void!
Jedi Master Pong Krell They should also develop a toy and souvenir just like what they did in Star Wars
Jedi Master Pong Krell Casual players got already scared away and won't even look at this expansion
+Alan Szarek really? Im gonna buy it just for the campaign. i don't even play multiplayer.
whats the point of broodlords if you have swarmhosts that can now do the same thing with out needing to have air upgrades?
I think I will pick zerg. The raw damage output is staggering. Much less micro required compared to the tos and terran. Zerg units are more pro-active, other races more re-active wich gives you the advantage of initiative. What did toss get. A upgraded broodwar guardian? Terran got more air mobility.
To watch two recurring problems in rts-es. Too strong long range air to ground. Either by long range or hypermobility. (Corsair and Valkyrie fixed that vanilla imba in broodwar).
Too strong Antiground groundunit. (The vulture was the perfectly designed antiground unit regarding strengths and weaknesses.) The only counter were. Either build more static d or the same unit type or hit a risky timing window teching to air. And mostly only one cookiecutter worked or you got stomped. (Huntress (WC3 got nerfed alot), Marauder (WOL got nerfed alot), Warhound (HotS scrapped).
Hope they learned.
***** Then how did Life win World Championship if Zerg is so damn bad?
Zerg units are not proactive, they are in fact reactive. Proactive means your units are good all around and can march toward the enemy without being too worried about unit composition to take the intiative, the Zerg is exactly opposite, however the new units seems to shift that a bit.
Zerg units are not made for micro, they are a swarm of weaker units compare to the other two races, the burden is shifted to the macro however since without inject larva you will not catch up to either Terran and Protoss, and if you don't spread creep well you will lose badly needed vision. If you don't hit a certain number with a certain unit, they melt away and are completely ineffective, meaning your macro has to be top notch to play Zerg well, but your micro is only reserved for banelings and mutas. Zerg once lose the central spot where their units can meet up in sufficient numbers can be taken out by relatively smaller forces since in mid and late game units spawns from all over the map in small numbers, Terran and Protoss depends on where their production facilities are, but are usually together and can form a strong frontline more quickly.
If you want to play Zerg, you need to understand its glaring weaknesses and base your playstyle around avoiding those. Terran and Protoss can focus on their strength as the basis of their playstyle, which is proactive. Zerg is more about gathering intel all the time, building a strong economy despite having a weaker force to defend it, and react to the opponent's composition properly. Failing to do any of those is the quickest way to defeat as Zerg, since the other two races can tough it out in some cases, Zergs cannot.
There is a very good reason why HoTS campaign is so watered down on Zerg mechanics compared to the Terran campaign, Blizzard had to make it easier. It is also the same reason why when a Zerg gets overrun by a stronger force, there isn't much time to recover if they push straight into the natural.
Thomas Bishop Well there were some gameplays I have seen of late games where zerg ended up winning, pro games. I forget what the map was called but basically what zerg did was swarm host, creep everywhere, a ton of defensive structures, and play for a base more than the opponent to fully mine out. I saw an example of them winning against a terran in that situation and barely losing against protoss in that situation. But it'd take skills, the defensive structures funneling the enemy to be easier taken care of or needing to be destroyed to get past allowed the swarm hosts to push the enemy back more successfully. The swarm hosts couldn't be offensive because seige tanks up ramps. So it was basically fighting over the last 2 bases until someone ran out of minerals/gas. And it worked just because those mech units are slower, and spore crawlers all over the place in the vs protoss which opted for tempest late late game. It came down to protoss trying to deny a base of zerg's and those tempests vs corruptors. I guess it might depend on which map of course, I only saw this done on one map, so yeah, you are probably correct in the sense that on certain maps certain plays are going to be better than others, or suited to a particular race more, so it would be stupid to go for longer games in maps designed for other strategies that are incompatible with that.
Neosaigo there is no proactive race, you can think only so. zerg is reactive, protos and terran active.
夢のために Well day9tv would disagree, they say the popular way to use zerg is reactive, but thats not all they can do, as Life in the world tournament did timing attacks on terran.
I doubt how many these updates can be actually include in formal release but seriously, Zergs will ROCK
nydus is OP, Ravager is not zerg like at all, also zerg still lack AA
ravager can melt down entire air with just fungals, also infestor enrage can boost mutalisk bouncing things a lot
Existor fungals lol, do u know how hard to use fungal after HoTs?, also the oppoenet can literraly micro out of them, and enrage is for ground units
robert lee does not play zerg
Eric Jorgensen and that's why I'm saying in favor of zerg :)
Robert Lee Darn, when I saw Existor's comment I got excited about zerg muta damage boost from infestor enrage. Oh well.
On another note, if Nydus Worms do not take damage while coming up, why did the second one from the right at 3:53 die as quickly as if it actually DID die while emerging? It dies so quickly that it did not even fully surface.
Bug?
I love all the proposed changes for all the races. Blizzard listens and innovates! Thank you! Instead of simply getting rid of force fields which were broken, you are giving zerg a counter that demands a little foresight and micro. I thought corruptors would need a range or speed bonus to be effective. Don't get me wrong that would have been nice. But making them WoL void rays? That's fine with me. It does seem that the caustic spray ability does not carry over to the next target, so it will mainly be used for big buildings and won't be as all-purpose as WoL void rays. TWO BEST ADDITIONS EVER: aggressive mutation and lurkers! Goodbye bio balls. I have confidence these changes will make the game way more unpredictable, challenging, and fun. Thank you Blizzard! You're amazing!
3 corruptors that kill a nexus in 4-5 seconds....is NOT a good AMAZING thing...even voidrays need longer! this alone tells us sth...
Jewus19 I saw it in a life gameplay and it needs a WAAAAY more time. ;)
well at least thats something ^^...but jesus dont shock me with that kind of introduction shows..where new abilities oneshot buildings xD
And thus my all time favorite unit, the Lurker makes a return! THE HYPE IS REAAAAL!
Going back to this after 5 years just to confirm how many drugs was David Kim on. Almost everything in this vid was shipped as it was and had to be nerfed over years afterwards lol
thank god the nydus one seemed extremely op
I hope those new units will be EXPENSIVE.
I think that's important because:
1) Focusfire to snipe those targets will be encouraged.
2) They can not be massed quickly but zerg has still the opportunity to mass produce other weaker units.
3) Zerg won't be able to remax to 200 supply with those unless their bank is incredible. (Remember those scary mass muta remax)
Please give Spawn Larva (Queen skill) auto cast.
yeah right ^^
***** I think it's just an oversight. They had heaps of auto-cast stuff in WC3 (right-click to enable/disable).
***** Not that much as you express it, it doesnt has an auto cast because five mins later you would have like 40 larva, the apm its what makes a player good, honestly if they work like in the campain, it would be really op
Honestly tearing up for the return of SC2.
Guys, lets make this happen! I miss this game too much
I promised myself I would never buy another Blizzard game after D3 and HotS, but... but Lurkers! ;_;
Or you could just... you know... pirate it! If as I fear the campaign will be (AGAIN) bad made, I'll probably save my euros and just download it!
*****
Go to hell.
Sinchu9 You can go too. I've been a "faithfull" fan of the Starcraft saga and Blizzard since I was a teenager. I have original copies of Starcraft, Brood War, Warcraft 3, Frozen Throne, Wings of Liberty and also Heart of The Swarm. I never liked multiplayer (especially in Starcraft 2) and I've always been a singleplayer gamer. They ruined the story and sometimes also the game mechanics with the last games (Wol and HotS), and seeing how much effort they put in the multiplayer in spite of the singleplayer I fear that also the protoss campaign will be very careless made. So I'll wait for some reviews about the story and then decide. But given the trend with their games, I'll probably save my money! You have problems with that?!
*****
I don't have problems with you spending your money like that, my problem is with you pirating a game.
Sinchu9 I'm not forcing you to pirate the game. What I gave was just an advice based on my personal experience. I won't force you to download it, if you want so badly to pay for something that I value as not worthy. It's my choice and your choice. Telling me to "go to hell" without at least explaingi why I shold "go" it's rude and not very polite indeed. I'll just adeguate to your style. You can now take your "problem with me" and stick it up you ass.
Regarding Corrosive Bile being hardcounter agains Lurkers. You can make it not to hit burrowed units. Alternatively it can damage burrowed units but with far lesser damage.
It's an ability, not an attack - meaning that it is ok that it won't act same way as an attack. And it can be explained from "logical" point of view - it can hit both air and ground units because it just falls through them but soil protects Lurkers from it's effect.
so now zerg have four siege units... cool.
fly locusts siege
Swarm hosts, lurkers, brood lords, ravagers, and maybe corruptors :)
People are saying that Protoss got the short end of the new units but you are neglecting that the most significant change in LotV is the Warp Prism's new ability.
It turns every single Protoss ground unit into a blink Stalker without charge time.
poor zergs, getting so fcked this way around :(
hmm in a game which is already so micro intensive it stops a major mass of people playing it, more micro -.-
need auto cast options for people that don't wanna deal with crazy micro but like the gameplay of macro and tactics
need ability to make formations as well
Slorm Raptor Age of Empires II HD is a good choice. Macro mechanics and a good player base atm
Slorm Raptor
StarCraft is DEAD because of stupidity like this.
if you don't like micro you can just sit in silver league. there is almost unnecessary.
new abilities increase the POTENTIAL of the units, but you can still A move them and they will do just ok.
nobody asks you to be gran master
you've just proved that zerg is NOT easy mode and you're a casual player lol
no, because of things like this is because broodwar was the best RTS game for more than a decade, because it requires high levels of skill and practice to be good at(and broodwar was even more difficult), because of that it can be played at a profesional level, ad there is always room to improve, that's why people keep playing it. Starcraft is not death, it's just that casual players, that just want easy game will leave, and the true gamers will stay. that's all. i prefer much more a community not so huge with high level of play. than a huge bunch of casual players complaining about everything
Does this soundtrack used in this video exist anywhere? It's really epic.. Tried searching for it..
Omg do they even think about casual players? I mean this game is turning into a crazy apm based game instead of using strategy and tactics.
when has it ever not been a crazy apm game? im guessing you play protoss?
Eric Jorgensen "Shots have been fired" - Good that I have plasma shields :D
More micro options = more tactical options.
The new archon mode can actually make the game more casual friendly. btw come on this game they still not complete yet... can still make some more changes, and for the goliath, really? You're just saying that so that you can be one of the peeps who keeps on spewing "oh brood war is sooo much better than the new sc 2 games". Just play BW then. really. Just my honest opinion though.
Oh okay then. Im sorry, im just genuinely pissed by this peeps who keeps on whining about the new units, for me blizzard did a pretty good job of actually kinda listen to what their players want. Just this nostalgifucks making the franchise bad. Seriously they even need to put up the old brood war theme song( i have to admit terran theme is badass) just to fulfill this hipsters need. But so sorry for grouping you with them hipsters. Haha
nerding out so hard right now
wtf?!??!?
zerg - big buff
Terran - big buff
protos - nerf
As a Zerg player... I really like these changes.
Why buff Zerg and nerf Protoss when Protoss is already the weakest?
You can't be serious.
You must suck with the Protoss if you think they are the "weakest"
***** - kiddoe, protoss so fkin op right now...
boroowchuck Terran*
boroowchuck exactly
Ravager: I suppose this was the alternative to adding Hunters. (High damage from a distance and all)
Lurker: Better that they have the range buff than add Impalers in the mix. (or sieging and burrow attacks would be too easy as both light and armor would be vulnerable)
Corruptor: As they do cost a fairly high amount of resources each, I hoped that "numbers to deal with capital ships" would not be the only incentive to make them; now there is another incentive.
Infestor: being primary spell-casters, it only makes sense to give a yet another hopefully pivotal ability.
Swarm Host: at least locusts can't attack while flying, otherwise, the longer spawning frequency would not be compensation enough to keep them balanced. (or can they and we just didn't see it in this clip?)
Nydus Worm: I feel sorry for Bizzard due to them not putting this buff in by HotS. (I heard about them not being used as often as they would have liked ever since WoL) Whatever happens to the final NW (upon LotV's release), I hope that at least something is different that makes it better than ever before.
Corruptors = Void Rays
I'm a Zergplayer. I think all the new changes are great! Besides the swarmhost it was already strong enough in HOTS. I hope it won't be too OP.
Blizzard RAVAGER attack doesn't look Zerg at all... the unit looks cool and zergy but its attack doesn't!
It looks wrong that a zerg unit fires a misile like to the stratosphere, it would be much better if the attack just charges and then jumps on the air like the infestor eggs, but not that high, and it needs to look more "biological", not like a dumb meteor. Zerg firing meteors? Looks wrong for Zerg biological units.
have u not seen starship troopers? tut tut tut
They made it like that because they want the fire to damage air units. If the bullet was artillery type it could be used to damage multiple air units in the and would made too op I think
Bringing back the Luker is a brilliant idea, in Brood War it was the single best way for Zerg to deal with Terran Bio ball early mid game until Defiler comes out, they should bring back those as well.
If some killers were inside an elevator and takes like 5 secs to make their way out and u had a gauss rifle with infinite ammo in your hands would u shoot the elevator or u would wait the door to open? Of course u would shoot the elevator! Now imagine the killer is zerg and the elevator is Nydus. Why would marines/zealots just stares the nydus waiting zergs pop out??? Invincible Nydus is just crazy nonsense shananigans.
yeah but what if the elevator was burrowing through the ground and wasn't to you yet? I think the animation of the rumbling ground is a slight misrepresentation of what's actually going on. I always thought the nydus worm was A: being spawned, and then B: tunneling to its emergence location..... (side note from this, would it be interesting to have the worm take longer to emerge based on how far away the location was from the nydus network.....)
Dimedichi Yeah, my point is not when it is under the ground. My point is when the Nydus emerges. Nydus is an alien big nasty thing that just pop up from the earth screaming and bringing the noise. There is no way terran or toss think "Hey! Wait a minute! If I attack that thing it will be friend fire or not? I rather hold fire until I check it properly!"
Dimedichi Because, otherwise, it would be imba imba imba. At least in the CG´s the vikings fly pretty darn fast. But u have a point I give u that. Maybe for the sake of ballance they should make medivac and war prism invincible too while they are droping marines or dt´s on enemies base. lol
The nydus is massive and it's movement would realistically cause earthquakes. The emergence should cause a stun effect and some damage imo.
Jsidhu762 Good point.
it's very interesting they bring back lurkers, SC2 probably needs a couple of SC 1 units more for multiplayer. It's been done with terran but they only are in campaign
Flying Swarm Hosts.......not OP.......Right.
Lol what about those battlecruisers that can teleport anywhere..
***** Good riddance to massing. It was boring and difficult.
They won't spawn very often anymore. So you can't just camp outside a base. It's not the current SH, it's new SHs.
Nope, just to the locus "_')
Sooo... Zerg artillery (ravager), zerg voidrays and lurkers? Dunno if it will be balanced, but I look forward to this :D
Legacy of the Void = Protoss DLC and Zerg get 2 more untis xD
welcome in Blizzards liitle own world ^^
I think zerg can use a little bit of OP. They seem to be a limited/weak compared to the other two race
Legacy of the void = buff zerg and terran 60% nerf protodd 25%
LemonsDaBest Zerg was already weak, they needed something more to make it balanced. Even with all new things they showed it seems Zerg is still the weakest..
WEAKEST?!?! WHAT THE HELL ARE YOU TALKING ABOUT xD unit that can suppres ur base and force u to keep small army and refill it for whole game... Bossiblity to have like 50 zerglings allways and just nudys to enemy base allways when enemy army is outside from his base... And so did zerg need stim without any health taking think... Or units that are relatively cheap and with 3 of them u cant destroy building with 1500/2000k hp ( i dont remember ) in 8 seconds i actyally counted... Protoss is weakest now...
Looks like ravager will also be anti-seige tank somewhat?
Damn protoss is now so underpowered i mean with terran u can basically countrr any early game unit that toss and zerg have with speed moving shooting and range -_- and nudys worm... Imbossible to kill before spawning u can just spawn 3 nudyssed in mainbase and ur base is automatically screwed... Then bc teleport op too u can escape or tele mass cruiser to enemybase... Then those roach like units... Op versus toss cuz for toss ff is only think that keep troops alive and win battles before colosses or ht... Then those flying locusts... Protoss doesnt have any counter to these cuz colosses cant hit until too late anf badically can destroy ur main base and other bases in small time and force enemy keep units there...
Protoss/zerg player speaking...
#bufftoss #nerfterran #nerfzerg
Andi forget corruptors...
1.make 3/6/9 overlords in early game
2. Send them near to expansions and main base ( 3 each ) do small push and destroy expands with corruptors in 5 sec
On the plus side at least Car Bot will have content for future SC2 videos. YAY more hyper zerglings.
i have been waiting forever for the lurker to come back into action
Am I the only one that likes Wings of Liberty best? I don't like changes, I started playing Wings of Liberty 2 mounts ago, I have still been playing brood war xD
Yea I that was my favorite campaign
check out the Brood War mod!
Please can you implement the old Lurker sounds? Or maybe remake them, but to sound just as cool? PLEEEASE THAT WOULD BE AWESOME!!!
Something about the way this video is narrated really annoys me. It's like a corporate bro is talking to me. Reminds me of the XBOX One presentation. Like maybe it's the lack of true conviction in their voice, while they speak words of enthusiasm? I can't put my finger on why it's so annoying.
We all love you lurker, please come back.
Blizzard has to notice that some old things in the game are just broken. And to counter they had to make weird things to other races to counter that.
For example, MARINES! They are just OP for the tier they are. Versatile, fast, cheap and a lot of damage. If protoss had marines, they would be tier 2-3 and cost 75/25.
Now they giving Zerg 4534221 units with splash to deal with that. Bane, Ravager, Lurker, Ultra. When Zerg is the race that should be countered with splash.
I just think Lings should have a tier 3 buff, maybe speed.
Widow Mines are another broken thing they gave Terran to deal with broken things. A unit made to defend the map is too good at drops. and too cheap. Again, if protoss had WM it would cost 100/100 at least.
Hellbats are mechanicals but can be healed by medivacs. All these things make the game less logical and harder to grasp.
Marines can be countered by banelings. You can burrow them. Banelings vulnerability is only when the terran player can split damn well. about widow mines. Come on widow mines they can even kill your own unit with proper skills from the zerg player. ex. a couple of zerglings go to a group of marine so that the widow mine can explode on the marines with low casualties on the zerg. about hellbats, they are fckin slow, that's why you need medivac to lift them up and drop them, and to do that properly takes alot of skills, and when there's muta. Bye bye medivac easy.
Akid Hamidon I don't know. I'm watched WCS and Life couldn't hit well with banelings. Marines just kite Ling/Bane with marauders. I feel like a battle in OPEN space should be a lot easier for a bane/ling composition.
The Terran didn't have any tank. See? Terran should have to have splash to deal with Lings, but no, he can have only MMM and deal with them IN THE OPEN.
It's not that I'm saying that totally OP, but it doesn't feel right.
Leonardo Bruno Chaves Siqueira Well, almost nobody plays like Life and the other terran guy. Most people can't split well, or at all in that matter.
The marines may be too good for their costs. However, that's pretty much the only advantage and viable strategy Terran have. You want to switch place? Protoss and Zerg can pump out marines and Terran burn them into ashes with Psi Storms, Colossus, Chargelots+Archons, Fungal+Lings+Banelings, Banelings along, Swarmhosts, Roaches, and Ultralisks.
aznable1000 I agree with the first part, but you're comparing only marines (tier 1) vs tier 3 units. You are assuming the storms land perfectly and that Colossus/Chargelots/Archons fight vs pure marines. As you're assuming the Zerg has Swarmhosts, Roaches and Ultra vs pure marine.
I'm saying that marines are a little too strong vs their tier. Zealots are meant to counter lings but not marines. That's why they win vs marines at open spaces and lose on chokes. But not Zerglings. They lose to marines on chokes and at the open, I think it should NOT be like that.
Oh man i love that raveger's ability that it can destroy forcefields. Protoss has been so op lately with stalker sentry all-in.
On their third attempt blizzard yet again employs predictable buffs and gimmicks to "revitalize" their tired franchise while ignoring the blatant and critical usability flaws in their game client.
Can we have the Broodwar chat/menu interface back? Can we stop focusing like a laser-beam on ranks, leagues and bonus pools and other useless trophies that act as barriers-to-entry for new players and punishments for not winning?
Can we please cut-it-out with all the patronizing and unfortunate references to the Middle East and other complicated current world events shoehorned into singleplayer dialogue? Can we fix LAN hosting and Custom game creation? Can we get some innovation in multiplayer map/unit/building/terrain design? Can we get rid of the shameless e-sports ads and cheesy achievement-gets?
tl;dr - Can we just get a VU for Brood War instead of watching you guys fumble for the third time to make Starcraft II?
Terrens are white people, Protoss Arabs, and Zerg africians?
Erebus2075
Esport > Casuals fro me.
I love watching the best in the world play, ridiculous stuff. But the modern day mechanics make it suck.
Erebus2075 If you look at some of the cinematics from sc2 you'll see there's a strong political subtext in much of the storyline referencing the middle eastern conflict, guantanamo bay, and lots of other current events. It's very common for blockbuster titles to do this.
Understand that I don't really take issue with the fact that they are doing it. That would be crazy. What I don't like is that they do it constantly and without subtlety or nuance. It comes off as artificial and can degrade the suspension of disbelief.
Also the fact that built into this story is a kind of cheesy "make your own adventure" mechanic from Wings of Liberty where you basically decide which characters to betray and which to not. The fact that many of these in-game decisions correspond closely with players' political beliefs means that you are creating valuable marketing data about yourself (for no compensation) to which you've given blizzard (and/or facebook) ownership by installing the game and completing the campaign.
RyanXcasting Yea like how the movie Divergent was all about justifying Americas invasion of the middle east.
*****
That movie was a teen angst drama book that got enough underaged girls on tumblr to like it, that they made it movie. It has nothing to do with the middle east. Not everything that has to be related to something else.
Let's all just calm down and enjoy the fact an expansion is coming out finally. Obviously balance will need to be worked out over time.
Excellent changes overall, especially on the swarm host. The corruptor harrass seems very op, its a good idea though.
So lurkers are siege tanks that are invisible?
whats the name of that song?
Its a part of the zerg theme.
Yeah but the song have names abd this one dont appear in any list
Ravager looks like it will definitely be changed. Looks like it's a straight up upgrade of the roach, which isn't what morphing a zerg unit is supposed to be.
No 60fps 1080p option on this video :(
Zerg's changes are the most op change in all three races
Anyone familiar with starship troopers knows that the a unit like the ravager was a long time coming for the zerg.
I wonder if this is correct direction for the game. SC1 had mostly basic units with no active abilities and yet it was extremely competitive and fun game. It somehow seems like they are trying to make chess more attractive by adding special moves to the units...
please, I have a question
Why are protoss zealots put into stasis cells?
(reference in Legacy of the Void Cutscene at blizzcon and in heart of the swarm inside protoss ship mission)
What's the difference.....between flying locust/swarm host and.......broodlord?
seriously a question here
Is ravager going to be roach upgrade from roach similar to baneling? Will lurker be upgrade of hydralisk?
Wow, the nydus worm is now usable. And the lurker is coming back! :D
I haven't played this in a long time but what if I only had wings of liberty? Will I be able to play with the zerg and protoss expansion units in pvp?
It seems that the only ones not to get considerable upgrades were the protoss...
Out of all the changes mentioned, I think I'd want to keep the Lurker and Nydus Worms intact.
Well, at least they added the lurker. I heard a lot of people were begging for this unit.
This is just beautiful
The lurker is back
Lol, So basically Zerg gets 3 siege tanks units, 1 of which can attack high ground without vision, and massive middle finger to FFE protoss coz of invulnerable Nydus + Void ray. Meanwhile Protoss race, you can pick up unit from a distance with Prism , and Oracle now reveal cloaked unit , and Terran Thor can self-repair, Battlecruiser can teleport everywhere on the map. Well play there David Kim. Just wow. I know it is not out yet, but does this seems balance to anybody ?
I can't wait to try out the Ravager! It looks awesome.
Wow. They really took the gloves off. Very cool.
why are it not many new protous units?
They are still trying to work out that bug where sometimes terrans lose. So to make sure it doesn't happen anymore they are putting in a unit that counters everything, the cyclone.
Zerg has 5 units that look almost identical- roach, ravager, lurker, hydra, swarm host. I kinda wished that zerg had a bulky ranged unit like the Thor
LUUURRRRRKEEERRR!!!
WELCOME BACK BUDDY!!!
is the abbility from infestor still in??
Does anyone know the name/track of the music in the background?
can someone tell name of the soundtrack of this video?
YEEES THE LURKER IS BACK!!! I really like all these changes! They seem much more fun than any of the Terran and Brotoss