Pre-Release Map Showcase | Security Breach Cut Content Part 1

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  • เผยแพร่เมื่อ 9 ก.ค. 2022
  • In this video, I showcase many unused/scrapped Pre-Release Maps from Security Breach. Most of the video is recorded in the "Light Test" version of the map which has many Pre-Release differences all of which I try to cover here.
    Excuse the occasional frame drop. This is the release version of Security Breach so game performance is occasionally bad.
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ความคิดเห็น • 246

  • @petrichor1987
    @petrichor1987  ปีที่แล้ว +15

    A new follow-up to this video is live now! Go watch it!
    th-cam.com/video/RYiwf9RgZxg/w-d-xo.html

  • @ratoz8127
    @ratoz8127 ปีที่แล้ว +208

    This isnt just ''cooler then the elevators'' This legit makes more sense in the design of the building.

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +55

      It certainly makes more sense design-wise and is they way Steel Wool wanted to create the map. Only problem is inflated load times that would have some players spending half the game in un-loaded environments. There are solutions to this problem but they require a lot of time and effort. We'll see if Steel Wool bring back this kind of design in the Ruin DLC

    • @tnc7399
      @tnc7399 ปีที่แล้ว +19

      @@petrichor1987 they should've made hard load zones. Where you enter a door to enter into a new area, having it completely open is cool, but sometimes design is necessary

    • @soundwavetb8636
      @soundwavetb8636 ปีที่แล้ว +3

      Prob because of ps4 players. Otherwise the ps4 hardware wouldn’t be able to run this. Or barely

    • @uprockboat3823
      @uprockboat3823 11 หลายเดือนก่อน +2

      Looking at the building map wise it actually doesnt add up

    • @VoJonnyJoJo
      @VoJonnyJoJo 11 หลายเดือนก่อน +1

      @@petrichor1987 They didn't since you can see the lobby elevators in the ruin trailer (I know this is an old comment that was made before the trailer), but it looks like some unused utility tunnels are returning in Ruin however

  • @darkhumour741
    @darkhumour741 ปีที่แล้ว +172

    this is so much better than the final games map
    no obnoxious lifts that make the Pizzaplex seem like a building with endless floors, no corridor seperating El Chips and the East Arcade (they're both in the same room)
    everything is seamlessly interconnected just like an *actual mall*

    • @astro-naut2567
      @astro-naut2567 ปีที่แล้ว +19

      Like the dude above me said, It would be a pain to run all of this on PC (imagine the PS4), that's why the elevators were added, to serve as a "loading" type of thing.

    • @nathanraykhman1950
      @nathanraykhman1950 ปีที่แล้ว +5

      Maybe it could be a setting for pcs.

    • @ashertheking5023
      @ashertheking5023 ปีที่แล้ว +2

      ​@@nathanraykhman1950 or PS5's.

    • @giannilyanicks1718
      @giannilyanicks1718 9 หลายเดือนก่อน +2

      the retail map is still cool but the beta one has something of better

    • @havocking9224
      @havocking9224 4 หลายเดือนก่อน +1

      They probably needed game to run on more computers than just 10%

  • @nathanraykhman1950
    @nathanraykhman1950 ปีที่แล้ว +84

    I hope they bring back the daycare entrances, the tunnels, backstage and the VIP room in a update.

  • @zapetaq5582
    @zapetaq5582 ปีที่แล้ว +87

    The unused utility tunnels to fazer blast, gator golf and roxy raceway are probably the reason freddy says that you can go anywhere in the building at the beginning of the game, when you very clearly can't. Its also such a shame they were cut as well as the hallways for gator golf and the west arcade. Them being replaced by elevators may be because of map loading issues on low-end devices

    • @ender01o66
      @ender01o66 ปีที่แล้ว +8

      they could have made an option to play both versions of the map depending on the device you're using

    • @fedyfabuh3100
      @fedyfabuh3100 ปีที่แล้ว +7

      @Ender 01o that's alot of unnecessary work tbh
      It's far easier to just rework the map and use it in all versions than rework it for half and also find a way to optimise a loading nightmare for the other. Its a shame but it makes sense that it's the way it is

    • @ashertheking5023
      @ashertheking5023 ปีที่แล้ว +5

      I'm pretty sure the utility tunnels were probably made specifically for the (SCRAPPED) survival mode, and that's probably why steel wool thought it was unnecessary to add them to the main game.

    • @ashertheking5023
      @ashertheking5023 ปีที่แล้ว +1

      And steel wool should have made an option to where you could disable elevators and replaced it with hallways for those who have really good PCS or on PS5.

  • @brightstartwolf2523
    @brightstartwolf2523 ปีที่แล้ว +49

    tbh with the halls connected i feel like it would be more realistic but i get that if they did leave it in the game it could have very bad lag spikes

  • @orange_turtle3412
    @orange_turtle3412 ปีที่แล้ว +24

    I wish the whole map could be loaded in at once. Its not very realistic (and therefore kinda immersion-breaking) to have elevators transporting you between locations when this place is probably jam packed with people.
    Like imagine wanting to go to monty golf but theres a disney-size queue line just to get in the elevator.

    • @Bossman-gw4ch
      @Bossman-gw4ch ปีที่แล้ว +2

      😂🥹

    • @caldercockatoo2234
      @caldercockatoo2234 3 หลายเดือนก่อน

      The funnier thing is that in the final version of the game, the elevators don't actually, well, elevate you. When you enter the elevators you stay exactly in the same place while the next "floor" loads. Rather than moving the floors apart to accommodate the elevators and make the building act physically consistent, they instead kept it all at the same level as before. But because there are still some ways to go between floors in the original, intended way, it makes the Pizzaplex become this weird non euclidean space where stairs act perfectly normal yet elevators transport you an infinitely short amount of distance during their travel. Either that or Fazbear Entertainment canonically designed the pizzaplex to have multiple elevators that genuinely don't move at all.

    • @caldercockatoo2234
      @caldercockatoo2234 3 หลายเดือนก่อน

      @@Bossman-gw4ch Huh?

  • @yuhyuh6429
    @yuhyuh6429 ปีที่แล้ว +50

    I love these! the utility corridors/tunnels were probably made for the (scrapped) survival mode tho, thats probably why they thought it was unnecessary to add them to the final game :( also, the fazcade hallway thing is so cool, and the backstage area would have made that part of the game much more memorable

    • @DarkestMarlin74
      @DarkestMarlin74 ปีที่แล้ว +3

      But the cut frozen endo quest was attached to them as well which wasn't a survival mode thing (it was originally how you get the fazcam)

    • @yuhyuh6429
      @yuhyuh6429 ปีที่แล้ว +1

      @@DarkestMarlin74 i thought the frozen endo section was supposed to be located in those frozen rooms next to the kitchen

    • @DarkestMarlin74
      @DarkestMarlin74 ปีที่แล้ว +2

      @@yuhyuh6429 The frozen endo itself may be, but the boiler room and the quest to thaw it is not.

  • @Afton_____
    @Afton_____ ปีที่แล้ว +17

    The fact that the Ruin DLC image has doors instead of elevators gives me hope that the original layout somehow gets implemented in the game, or at least modified to fit in on the released map.

  • @UltimateGCX
    @UltimateGCX ปีที่แล้ว +20

    The fact that Steel Wool has been absolutely quiet with the Ruin DLC with nothing but the teaser image suggests it will serve as one completely massive update to the base game in restoring a lot of the cut content and missions. Of course, that's just me being hopeful. Would be a really sad shame if this game is left the way it is forever.

    • @THE_titangames
      @THE_titangames ปีที่แล้ว +7

      I honestly had the same idea of one massive update occurring as well, as you said it would really be a shame if it was left the way it is.

    • @DarkestMarlin74
      @DarkestMarlin74 ปีที่แล้ว +1

      @@THE_titangames Sorry to give your hopes up but once the big patches were added (especially the one for Xbox), Steel Wool said they were done working on the base game to focus their time on Ruin.
      Although they could be saying this to throw players off on purpose to surprise them with it when Ruin releases, or if they're really just trying to make sure Ruin releases more complete than the base game (and will possibly change their mind and fix it when Ruin is done?), it is most likely not happening.

    • @andyloveridge7485
      @andyloveridge7485 ปีที่แล้ว

      No i feel like ruin isn’t what we are getting I feel like it’s gonna be a big update to the whole game and fixing a ton of stuff and later ruin will be the paid dlc although I am being super ambitious but idk something seems weird

    • @DarkestMarlin74
      @DarkestMarlin74 ปีที่แล้ว

      @@andyloveridge7485 I'm hoping they change their mind and fix the whole game but I don't think that's what they're doing.

    • @andyloveridge7485
      @andyloveridge7485 ปีที่แล้ว

      @@DarkestMarlin74 I agree

  • @slamsun6969
    @slamsun6969 ปีที่แล้ว +22

    Man I hope that the unused areas that dont mess with the already existing map from the current version will be explored in Ruin

    • @adammartinez8061
      @adammartinez8061 ปีที่แล้ว +4

      Me too…. this game seems unfinished….If RUIN comes out as a fully finished and complete, the unused areas have to be in RUIN if it comes out 100% finished and complete.
      Also I saw a video of someone checking out the scrapped survival mode….if you approach the level 10-12 doors….they are actually accessible.

  • @adammartinez8061
    @adammartinez8061 ปีที่แล้ว +7

    When the DLC comes out and if it’s fully finished….like 100% a game ready to be released…..then all of the cut content as well as the cut places has to be featured in the DLC.

  • @adammartinez8061
    @adammartinez8061 ปีที่แล้ว +10

    Level 10-12 area’s are surprisingly accessible in The Scrapped Survival Mode.

  • @GentleWruzzPuppet
    @GentleWruzzPuppet ปีที่แล้ว +6

    I hope one day steel wool really get to finish the game they clearly wanted to make.

  • @ladyspicy6840
    @ladyspicy6840 10 หลายเดือนก่อน +2

    The elevators always gave me the illusion that the mall is taller than the Eiffel Tower on the outside. It sucks the original entrances to the atrium got scrapped.

  • @ForsakenBonnie
    @ForsakenBonnie ปีที่แล้ว +7

    I believe the reason why most of these areas were scrapped was because they weren't necessarily needed for the main story mode. Had they wanted to push to release survival mode, those areas would be an integral part to getting around the massive pizzaplex.

    • @ashertheking5023
      @ashertheking5023 ปีที่แล้ว

      So you're saying all the unused hallways my have been for the (SCRAPPED) survival mode?

    • @ForsakenBonnie
      @ForsakenBonnie ปีที่แล้ว

      @@ashertheking5023 That's what am thinking. They would have allowed for easy access to many areas of the pizzaplex.

    • @ashertheking5023
      @ashertheking5023 ปีที่แล้ว

      ​​@@ForsakenBonnie like the hallways at 0:35, 1:23 and 10:04?

    • @ForsakenBonnie
      @ForsakenBonnie ปีที่แล้ว

      @@ashertheking5023 I mainly meant the utilidoors that go from say Roxy Raceway to Fazerblast

    • @ashertheking5023
      @ashertheking5023 ปีที่แล้ว

      Oh.

  • @Swiftie_136
    @Swiftie_136 9 หลายเดือนก่อน +1

    I really wish they added in those unused kitchens and bars in the food court instead of just having 2 open.

  • @anorak3334
    @anorak3334 ปีที่แล้ว +12

    I actually now have some hope that some of these areas might return in possible future updates, now after the most recent patch, for 2 reasons:
    1. If they planned on having these areas before, or were even able to implement them before, surely they can do it again (i'm assuming they restarted development at some point, it seems most likely)
    2. The most recent patch introduced in a system where if the game hasn't fully loaded in an area yet that the player has arrived at, the game will freeze to load it in. So if before, they were having issues with these areas being loaded in, they could maybe now use this new system to their advantage

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +2

      Good point

    • @Spytagen
      @Spytagen ปีที่แล้ว +1

      They said they wouldn’t be adding anything else to focus on DLC.

    • @anorak3334
      @anorak3334 ปีที่แล้ว +6

      @@Spytagen They said there would be future updates still, but not ones as major as previous ones. And i know they said they won't be as major, but still, I have hopes..

    • @Spytagen
      @Spytagen ปีที่แล้ว +2

      @@anorak3334 I think completely redoing the loading system and changing the layout of map is a bigger change than F O G

    • @anorak3334
      @anorak3334 ปีที่แล้ว +1

      @@Spytagen 1. Nowhere did I say they change the loading system, I literally just said use the newly implemented loading system to possibly add in new areas
      2. A lot of the areas that can be added back in don't change the map layout, such as the cut Monty entrance hallway, and then also there's side areas like Backstage that can just be added in, since a lot of them are their own seperate section, meaning the layout of the rest of the Pizzaplex doesn't need to be changed

  • @jordantrapo3069
    @jordantrapo3069 ปีที่แล้ว +8

    Maybe we will get chances to see some of them at the dlc if we upgrade security pass and be able to open doors level 9 and 10

  • @GamrokFeddy
    @GamrokFeddy ปีที่แล้ว +5

    The elevators only needed for the game's loading mechanism. If the were no elevators the game would consume too much memory for loading in the entire Pizza plex

    • @ender01o66
      @ender01o66 ปีที่แล้ว

      then just load in the parts of the Pizzaplex you're currently in, and load rooms next to the room you're in but in lower quality

    • @GamrokFeddy
      @GamrokFeddy ปีที่แล้ว +1

      @@ender01o66 hmm, I don't know. It is depending on the size of the rooms. Elevators are a clever way to solve this problem. Also, those long hallways (at least most of them) do the same thing

    • @ender01o66
      @ender01o66 ปีที่แล้ว

      @@GamrokFeddy still though, I wonder if you could mod the old layout into the actual current game so you could play with it instead

    • @GamrokFeddy
      @GamrokFeddy ปีที่แล้ว +1

      @@ender01o66 It might be possible. But it is not easy

  • @K_Geldi
    @K_Geldi 25 วันที่ผ่านมา +1

    This would be the building if fnaf sb wasn't a rushed up game, we got atleast added maps for ruin. Like the electrical room above Rockstarrow (it was a new map in ruin after the backery to beauty salon)

  • @ashertheking5023
    @ashertheking5023 ปีที่แล้ว +2

    It's kinda funny that even though to despite Roxy Raceway(KIND OF), The daycare, the bakery, El Chip's, the Superstar-Cade, mazercise, and even Rockstar Row have hallway/shutter/door entrances, only the lobby, atrium, Fazcade(WHICH I FEEL LIKE SHOULD HAVE BEEN CALLED THE Rockstar-Cade), Monty golf, Bonnie bowl, and Fazer-Blast have elevator entrances, making it seem like a building with endless floors.

  • @pitiedlobster6504
    @pitiedlobster6504 ปีที่แล้ว +10

    I'm hoping maybe in the future they can put it in. I'm guessing they took it out so that the game could load in some areas without leaving other areas visibly unloaded without breaking the game. Maybe with some time, they can get that to work because i really don't like the elevators, they extend the playtime and are just boring and repetitive.

  • @InkyDemon87
    @InkyDemon87 ปีที่แล้ว +5

    it is very sad that they have cut all that, it does not give me hope because the corridor that connected the chip with mazercise was eliminated

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +3

      Areas like the corridor between El Chips and Mazercise were most likely deleted due to technical limitations with the loading system, the game would need to load; El Chips, Mazercise, the Atrium and the daycare almost simultaniously. While it would've been cool to have seen in-game it would've caused too many problems. Perhaps Steel Wool will try and bring it back in the DLC though.

  • @adhmarneto4838
    @adhmarneto4838 10 หลายเดือนก่อน +1

    11:06 this kitchen area looks similiar to the kitchen that have been show to us in the trailers, instead of that one underground kitchen that is smaller

  • @petrichor1987
    @petrichor1987  ปีที่แล้ว +15

    Let me know your thoughts

    • @royschemadovits8713
      @royschemadovits8713 ปีที่แล้ว +7

      I hope we get to see the original larger version of the utilidor where Monty starts chasing you at the beginning of the game before it was changed in the final version from the 2nd trailer and from one of the screenshots from Dawko's 24 hour livestream back in March of 2021

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +4

      @@royschemadovits8713 Yeah it would be neat to see all of the utilidoors in game

    • @darkhumour741
      @darkhumour741 ปีที่แล้ว +1

      Is there any way they could've kept all the interconnected rooms (no lifts or utilidors) without compromising the games performance? Just curious.

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +1

      @@darkhumour741 I'm not sure. I'm certain that they'll try again to make the building seamless but there's no gurantee they'll pull it off.

    • @EndGreen248
      @EndGreen248 ปีที่แล้ว +1

      @@petrichor1987 the entire rockstar row is filled with the 3:55 trigger when I was experimenting on security breach it worked every single door to rockstar row triggered it but no moon it still works even in the new patch I hope you are going to see this :)

  • @nothingtodohere199
    @nothingtodohere199 8 หลายเดือนก่อน

    dude the bakery was such a cool idea, steel wool was high on drugs to delete THE THINGS WE WANTED AND IN THE FEB TRAILER

  • @fangxshadowolf
    @fangxshadowolf ปีที่แล้ว +3

    Yep, this is One reason why i dislike Steel wool and how they handled SB. Seriously, some parts of pre-release work better than the 'final' release.
    I have No doubt that it was because of what Matpat said; they didn't want theorists to be right. The delays were waaay to convenient when a game theory came out and then a delay happened not long after. =.=
    I swear if they do that again with the DLC, imma share words with them about that.
    Either way, thanks for showing us this. Shame SB couldn't be what this had that Did work.

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +3

      I understand the idea of this being what happened but I can assure you with 100% confidence that isn't why SB released in the state it did. It's impossible that the changes that were made were because MatPat was close. Take this info as a relief, security breach released in a poor state because the vision for the game was bigger than they could handle in the time they gave themselves it wasn't because of MatPat I promise you.

    • @tnc7399
      @tnc7399 ปีที่แล้ว

      @@petrichor1987 I wouldn't put it past them that they don't want people to truly understand fnaf. Like this is the hardest game to solve by far. But I don't think it was the fact the game was too big for them. They decided to make a huge game, realized they wanted the game out ASAP, and then just threw stuff away as they kept going. Survival mode, the little games, map features, all of it would cause issues. They probably pulled an Anthem, but instead of spending too much planning, spending too much time building an impressively sized world. And so they rushed with what they needed to make a game.

  • @sackboydjso
    @sackboydjso ปีที่แล้ว +2

    Yeah, cut thanks to technical limitations, because maybe pc and ps5 COULD load these zones but given how poorly the game optimization is, this would been a mess.
    And don't get me started on PS4, the launch build already performed so bad and the atrium was a pain to move with the terrible framerate, with this many stuff conected maybe the game would outright crash.

  • @lennextaylor
    @lennextaylor ปีที่แล้ว +4

    I think one or two (maybe both) the reasons elevators are in the game is so areas will deload and force the animatronics in that area to despawn or just to reduce lag (or maybe fix a glitch with animatronics)

    • @tnc7399
      @tnc7399 ปีที่แล้ว +1

      Well, with some minigame areas it doesn't deload the same. Animatronics AI is easy to move. It was easier on platforms I assume to run the game with elevators

  • @starman1004
    @starman1004 11 หลายเดือนก่อน +1

    This is really fascinating. I'm hoping in the ruin DLC we will get to explore many of these unused areas especially the utility tunnels.

  • @YTH80s
    @YTH80s ปีที่แล้ว +1

    YOOO I knew that in the first trailer when you got to the lobby scene you saw lights behind the elevator and I thought that was a room! The pre-release map is way better. I get it that it can be very demanding on hardware but STILLLLLL

  • @lucas_the_floofas
    @lucas_the_floofas ปีที่แล้ว

    I can see the connected areas rather than elevators EASILY working for the main game with one exception.
    There could be a set trigger in the hallways to things like the west arcade where it will pause to load things. The only exception I see is the entrance straight to the main atrium obviously because there is no big hallway to act as a transition.

  • @missmadness564
    @missmadness564 7 หลายเดือนก่อน

    It'd be amazing if someone made a mod that implemented these old locations back into the game

  • @skycreeper0173
    @skycreeper0173 ปีที่แล้ว +2

    Super awesome video.

  • @nothingtodohere199
    @nothingtodohere199 8 หลายเดือนก่อน

    i feel like the 3:55 triggers were for the option to choose where you want to go like the faz cam or the fazerblaster

  • @gobbles1181
    @gobbles1181 4 หลายเดือนก่อน

    All of this stuff really shows how much potential this game had. It's almost sad to see stuff like the utility tunnels and all these other rooms that would have added so much more quality to the game, but got cut to meet deadlines or to improve performance. Very unfortunate and I wish they had added this back at some point, but at this point, over two years later and after Ruin has released, I highly doubt it's gonna happen.

  • @mornlngsstar
    @mornlngsstar ปีที่แล้ว

    Would’ve loved to see this is were we would find something thing a dance pass in the backstage, or during 6am, we would go here to see if there’s an exit or hint to disconnecting GlitchTrap control in Vanessa or hint to afton, while DJMM is hunting you. Yeah there are no tubes but would’ve been nice is he just destroyed everything in there, having a time limit too see what you can find before you caught or killed.

  • @SeekFromdoors1
    @SeekFromdoors1 ปีที่แล้ว +1

    I liked the atrium entrance without the elevator and the security pass 1 didnt need to use

  • @therandomnessfacility9948
    @therandomnessfacility9948 ปีที่แล้ว +2

    Also in one of the trailers released for SB, it appears there is no orange net in the daycare.

  • @reycgf
    @reycgf 10 หลายเดือนก่อน +1

    The elevators are necessary for the performance of the game Since they are two very large areas that would be loaded and with the sw door they would be loading and freezing causing a loss of FPS

  • @phillipseye8000
    @phillipseye8000 ปีที่แล้ว +2

    So what I want to know is that is the ruin dlc gonna forever change the layout of the pizzaplex like it being destroyed and stuff and everything collapsed and I assume most of the pizza plex is gonna be sealed off because if not then steel wool will have to remodel the whole building. ORRRRR will there be an option in the selection screen where we can change from ruined Pizzaplex to normal
    And I want the debug menu to actually be a thing and not just an add on but something that you unlock when you beat the game or something just as an extra mode

  • @MrEggBoi
    @MrEggBoi 7 หลายเดือนก่อน

    This looks so much cooler than the elevators dude wtf. Idk why Steel Wool changed it

  • @Sparky6Voltz
    @Sparky6Voltz 11 หลายเดือนก่อน +1

    Since they added in loading screens, it defeats the purpose of having the elevators, and corridors, in some cases, so I really hope they eventually go back to this layout

    • @petrichor1987
      @petrichor1987  11 หลายเดือนก่อน +2

      That's a good point. Although unfortunately after seeing the Ruin trailer. It looks like at the very least the lobby > atrium elevators are staying. We'll see what happens.

  • @missmadness564
    @missmadness564 7 หลายเดือนก่อน

    I wish they didn't have to add in the elevators just to fix loading time, it looks so much better and feels more natural

  • @jaydabomb2510
    @jaydabomb2510 8 หลายเดือนก่อน

    The kitchen at 13:56 looks like the same one in the Ruin DLC. It’s nice to see them use some of the unused layouts for the DLC

    • @petrichor1987
      @petrichor1987  8 หลายเดือนก่อน

      Unfortunately the kitchen in Ruin is the same as the one already in the base game. The unused part of the food court is simply just a mirror of the currently implimented area.

  • @jeffreymodesitt3345
    @jeffreymodesitt3345 ปีที่แล้ว

    I know this is a substantial improvement to what we got at launch, but I've played so much of the launch version that this just feels wrong to me.

  • @Spytagen
    @Spytagen ปีที่แล้ว +6

    Hey I’m working on a video on the development of security breach and what could have gone wrong. Im working on Mac and am not able to get footage like this, so do you want to help with it? You would be credited for all footage and your channel would be in the description and comments. It would mostly be shots from this video, but if you would be willing to record some areas again with no lighting it would help a ton.
    Best case scenario it blows up and we both get a boost and worst case scenario we each find a new TH-cam buddy. What do you say?

    • @Spytagen
      @Spytagen ปีที่แล้ว

      Also I’m totally stealing that thumbnail design for my newest video.

  • @sunrise_productions
    @sunrise_productions ปีที่แล้ว +2

    Hey I have a question how were you able to do this? If you could let me know that would be greatly appreciated!

  • @SolarArkon
    @SolarArkon ปีที่แล้ว +1

    Cool Video ^-^

  • @Monotail_Razuin
    @Monotail_Razuin 11 หลายเดือนก่อน +1

    SB wouldve benefitted using draw distance fog like Silent Hill's fog system as it would help the game peform better and without sacrificing so much of the layout of the pizzaplex

    • @petrichor1987
      @petrichor1987  11 หลายเดือนก่อน +2

      that's a good point. Security Breach does have fog now but it's not what you're describing here.

  • @Takejiro24
    @Takejiro24 8 หลายเดือนก่อน

    I'm seeing comments that parts of the map were cut and replaced with elevators because the map would have been too resource intensive.
    But, I've played GTA: San Andreas on the PS2 and GTA V on my gaming laptop that's not even the best yet I never had any problems with the maps loading (well, except for me flying into trees that didn't fully render in when I flew planes and jets in San Andreas, lol) and I'm pretty sure they are far bigger than Security Breach's.
    In San Andreas' case, it's even more impressive considering we had loading screens when traveling between islands in its predecessors, 3 and Vice City, and their maps were far smaller. No loading between states/islands in San Andreas though.
    Anybody know what else could be at play here?

  • @InkyDemon87
    @InkyDemon87 ปีที่แล้ว +1

    con you make another video like these? of the day 1 build they found a old daycare office

  • @Angelll_Dust588
    @Angelll_Dust588 ปีที่แล้ว

    Maybe in ruin the building burns down and the elevators aren’t safe to use because of that they replaced it with garage doors like the old version?(my opinion)
    And the hallways would be much cooler because it keeps the originality of the game and the design of the places you are gonna enter,you could hide from the animatronics in there too!But i guess the game would be programed to have the animatronics search so never mind.

  • @TheMarshmallowMushroom
    @TheMarshmallowMushroom ปีที่แล้ว

    i think the elevators are necessary for some hardware, they are essentially loading zones

  • @azumi4094
    @azumi4094 16 วันที่ผ่านมา

    I like this design more. I would have loved it being like this instead of just elevators. I see why they scraped it due to performance however. Imagine the frame rate with all of this + all of those bugs that were on release lol it would've been horrible. Looking into how much scraped content was in security breach it makes me sad about what the game could have been. It could've been so much better than what we got

  • @th3_r0ckstar_f0x4
    @th3_r0ckstar_f0x4 2 หลายเดือนก่อน

    Cause only the devs hold ALL of the unused content while we only hold the bits that were left in the released game

  • @marioadventures7186
    @marioadventures7186 6 หลายเดือนก่อน

    Now I wish this is the version of the game we got

  • @noahthespike
    @noahthespike ปีที่แล้ว +3

    To be honest, I don't think Steel Wool removed the hallways showcased because they wanted to scrap a lot of things, they needed a way to load areas more properly and not have people running through a completely unloaded area (say they have a terrible PC and they ride the lag spike straight through the void). I doubt much of what's shown will come back for the Ruin DLC, because they would have to completely overhaul the base game's map layout too. Probably safer to not tamper with the main game too much, as things are still a little broken in some places. I would personally prefer the current map in the DLC. And the party pass bot guarding an entire doorway for Monty Golf doesn't make a whole lot of sense, however it does for an elevator. And you feel lag spikes a lot harder running through big corridors rather than elevators, tbh
    AstralSpiff covered it better in his video, where he went over the early build of the game

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +1

      Yes most of this was cut because of performance issues. There are things Steel Wool might still be able to do to bring this all back though, it's not impossible. Upgrading to UE5 for example would give them access to the new rendering/LOD system called Nanite which would make loading larger amounts of the building, no problem at all. We just have to wait and see what they do with all this in the future.

    • @noahthespike
      @noahthespike ปีที่แล้ว

      @@petrichor1987 they would have to overhaul the base game and the DLC both though, which means more potential bugs/glitches/exploits. And upgrading the lighting system would do 2 things. 1, it would make it a potentially worse experience for console players, 2, make the system requirements go higher for PC. I'd just rather them keep the current map how it is, because it has a decent linear path already. It would be terrible if we could enter the atrium without having to upgrade the Admission Pass, without having to do the Daycare section, etc.

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +2

      @@noahthespike yeah of course, it would require a lot of work on their end and I don’t think they’ll make any major changes to the current game. But for Ruin it could be a possibility, as upgrading to UE5 would cut loading times and performance struggles in half, that’s where most of the games lag comes from anyway. Steel Wool have an idealised version of the game in their mind clearly based on the way they talk about it and present it. Anything that can get them there without sacrificing performance is something they will most likely consider. Not saying they will 100% but it’s an interesting possibility.

    • @tnc7399
      @tnc7399 ปีที่แล้ว

      @@noahthespike Security Breach and bugs love each other more than Bethesda does.

    • @tnc7399
      @tnc7399 ปีที่แล้ว

      They could add a door for Monty golf. I truly think most of this was cut because they built it all in the early build, slowly realizing while making the game that making all these rooms will not meet deadlines. So they rushed to finish the main part of the game leaving these undeveloped areas.

  • @LifeWithProHD
    @LifeWithProHD ปีที่แล้ว +3

    I actually do prefer this version of the Pizzalplex compared to the final in game one, but I think it would've been cool if steel wool combined both versions into one for better ganesplay experience in my opinion

    • @tnc7399
      @tnc7399 ปีที่แล้ว +2

      Considering the final is almost this but missing a lot of tunnels and rooms, basically add the rooms and hallways and it would be perfect

    • @LifeWithProHD
      @LifeWithProHD ปีที่แล้ว +1

      @TNC73 The game feels so unfinished. I feel like the reason why so many backstage and utility tunnels areas are not there because Security Breach was most likely rushed due to the fact that the fans wanted Steel Wool to release the game cause they couldn't wait and maybe if Security Breach was delayed until 2022 we could've had more of these unused areas.

    • @tnc7399
      @tnc7399 ปีที่แล้ว +1

      @@LifeWithProHD no, performance issues were probably the main reason. And it isn't like Steel Wool could've just delayed it, or stopped releasing any teaser. I actually don't think there were any teasers before Security Breach that were massive enough to rush a game. That trailer revealed a date, they couldn't not have done that.

    • @LifeWithProHD
      @LifeWithProHD ปีที่แล้ว

      @TNC73 Well, I'm at least hoping that these areas are brought back for the Ruin DLC

  • @terrantitanium6441
    @terrantitanium6441 11 หลายเดือนก่อน +1

    Are you familiar with CuppaTea.exe's Security Breach Minecraft map?
    He didn't build the cut areas, but I want to!
    It would be our chance to explore the Security Breach we could have gotten.
    I just need help accessing these cut areas myself 😅

  • @Destorydan
    @Destorydan 10 หลายเดือนก่อน

    If fans didn't demanded to Steel Wool about the game should releases right now, all of unused and contents will still in the final version. Because I mean look at all of this, this is so much better than entering into the elevators and waits for 10 secs which is totally useless

  • @Spawner7
    @Spawner7 7 หลายเดือนก่อน

    I want to petition to get a remake of this game where it's done and like this not full of glitches n shit

  • @thegreatzachattack1770
    @thegreatzachattack1770 ปีที่แล้ว +3

    They should add an option where you can disable the elevators and instead replace them with hallways for the people who have good computers.

    • @ashertheking5023
      @ashertheking5023 ปีที่แล้ว

      Or those with really good PS5's. But it would most likely only be on computers and PS5 cuz I don't know how PS4 and Xbox can handle it.

    • @thegreatzachattack1770
      @thegreatzachattack1770 ปีที่แล้ว

      Yeah that’s true

    • @ashertheloki64
      @ashertheloki64 ปีที่แล้ว +1

      petition for steel wool to actually make that a feature in a future update.

    • @thegreatzachattack1770
      @thegreatzachattack1770 ปีที่แล้ว

      The chances of that happening are very slim unfortunately

    • @ashertheking5023
      @ashertheking5023 ปีที่แล้ว

      @@thegreatzachattack1770 how so?

  • @Ominyan
    @Ominyan 9 หลายเดือนก่อน

    Yo where u get it I wanna try it out! :)

  • @Youarewhatyoueatsonic
    @Youarewhatyoueatsonic 9 หลายเดือนก่อน

    That ruin teaser bothers me. How long did they have that art? I was made before the huge cut because of the lobby doors, so it could be over a year old. wtf is up with it???? How long were they planning ruin???? Was ruin meant to be *in* the original game? It would explain the reuse of cut tunnels, but wtf???
    Edit: something I’ve noticed about the daycare is that it had a ton of stuff cut, could that have to do with its relatively unfinished state in the second trailer?

  • @simizy3726HAPCNW0185
    @simizy3726HAPCNW0185 9 หลายเดือนก่อน +1

    How were you able to walk in that corridor at 13:21 ? If I walk there I can walk a few feet before I fall into the void, Was it because you’re in the prerelease?

    • @petrichor1987
      @petrichor1987  9 หลายเดือนก่อน +1

      In the current version of the map the area deloads if you walk too far past the gate. The Lighttest map however which is where this is recorded doesn't deload the area and so you can explore the corridor.

    • @simizy3726HAPCNW0185
      @simizy3726HAPCNW0185 9 หลายเดือนก่อน

      @@petrichor1987 oh alright thanks

  • @Purple_Guy001
    @Purple_Guy001 ปีที่แล้ว +1

    I think the two 3:55AM because we were suppose to stay five night

  • @imaginationsquare
    @imaginationsquare 3 หลายเดือนก่อน

    is that cool tunnel with the water the one where Cassie in Ruin nearly drowns?

    • @petrichor1987
      @petrichor1987  3 หลายเดือนก่อน

      Nope not quite. It looks similar but it’s on the other side of the building

  • @duubby
    @duubby ปีที่แล้ว

    im pretty sure they always intended to have elevators but this was an old version and was probably used for teasers only so there is no need for elevators

    • @ender01o66
      @ender01o66 ปีที่แล้ว

      really?

    • @KZfnafX
      @KZfnafX ปีที่แล้ว +1

      I dont think so beacuse why monty golf had door but changed to elevator and the dj music man thing had hallway but changed to elevator and monty golf’s entry was never shown

  • @aikitty8606
    @aikitty8606 ปีที่แล้ว

    I genuinely wonder why the changes were made, the elevators make sense for loading purposes but everything else doesn’t, why so made unused utilitie tunnels? Why were the mini games all together?

  • @cinnamon12344
    @cinnamon12344 ปีที่แล้ว +1

    Something I don’t understand about GatorGulf in the main game is that there is NO GULF, I do like the beautiful plants in there but I don’t understand why in the main game they didn’t put gulf in *GatorGulf*

    • @Anteater92006
      @Anteater92006 ปีที่แล้ว +1

      Actually there is a golf minigame, for some reason though you access it through an arcade cabinet in the area instead of using one of the actual courses, also its spelled golf* btw

  • @eduardoiliccievpapaleo901
    @eduardoiliccievpapaleo901 ปีที่แล้ว +1

    The worst part of this, it is that Steel wool studios removed a lot of awsome content just because Matpat got the story right.

  • @th3_r0ckstar_f0x4
    @th3_r0ckstar_f0x4 2 หลายเดือนก่อน

    THAT’S IT A DEV OF FNAFSB NEEDS TO GRAB ALL THE UNUSED CONTENT AND TURN IT INTO MOD THAT WOULD FIX FNAFSB

  • @kristiansm5668
    @kristiansm5668 ปีที่แล้ว +2

    Question. Was there anything different with the gameplay. Im Very curious

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +1

      No differences. Security Breach is quite light on gameplay as it stands currently. I imagine Ruin will have a lot more to show for gameplay.

  • @StevenCatalin
    @StevenCatalin 25 วันที่ผ่านมา

    Hey, do you still remember the name of the map at 8:00 by any chance?
    Was it Airlock_4 ???

  • @Youarewhatyoueatsonic
    @Youarewhatyoueatsonic หลายเดือนก่อน +1

    really hoping we’ll get to see the earliest build of the game some day, at least that we know of. The lobby looked amazing in the teaser trailer, same with the rtx one. And the old Monty chase hallway looked awesome

  • @CyberneticMercenary
    @CyberneticMercenary ปีที่แล้ว

    Can someone please tell me the name of the music that starts playing at 1:21 please? Been looking for it and I can’t find it. Btw nice showcase! I really prefer this version of the map over the release version.

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว

      It's called Don't open the door. It's from the FNAF world update 2 soundtrack. Also thanks for the compliment

    • @CyberneticMercenary
      @CyberneticMercenary ปีที่แล้ว

      @@petrichor1987 thank you! I appreciate it! Also no problem

    • @tnc7399
      @tnc7399 ปีที่แล้ว

      @@petrichor1987 FNAF world, honestly it is extremely funny to see that game never dying

  • @DJustMusic3
    @DJustMusic3 ปีที่แล้ว

    Knowing how the game works now... It would probably burn any device.

  • @wj_0848
    @wj_0848 ปีที่แล้ว

    this is soo interesting how much theyve put aqay

  • @Fonka_Ponka
    @Fonka_Ponka 11 หลายเดือนก่อน

    Where and how did you download it? Give me a link please

  • @giovanniramirez8590
    @giovanniramirez8590 ปีที่แล้ว

    Fnaf sb in a nutshell
    Teaser: yay that one fine looking fnaf game
    Real life: WHY DOESN’T MINE LOOK LIKE THAT!?
    Ahhhhhhhhhhh

  • @alisonschmi2323
    @alisonschmi2323 4 หลายเดือนก่อน

    2:37 is it just me or does this area kinda look like the intro for Ruin? Right before Monty almost drowns Cassie

    • @petrichor1987
      @petrichor1987  2 หลายเดือนก่อน

      It does look like it but the corridor from Ruin is on the other side of the building.

  • @simizy3726HAPCNW0185
    @simizy3726HAPCNW0185 ปีที่แล้ว

    OK I see you got the pc version of the prerelease do you know how to get the prerelease on ps5?

    • @tnc7399
      @tnc7399 ปีที่แล้ว

      They ported the prerelease from Playstation over I am pretty sure

  • @MaxAzar
    @MaxAzar ปีที่แล้ว +2

    Hey bro can you let me know the name of the .umap file? I have the release version myself and really want to explore this map, thank you!

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +1

      It's called "Map_theworld_segmented-lighting" if you're using UUU that should work fine. Another way to access the map would be to install a mod to unlock the extras menus and load the light test from there.

    • @MaxAzar
      @MaxAzar ปีที่แล้ว

      @@petrichor1987 Thank you so much! I was losing my mind looking for that map, you just saved me a bunch of time. Appreciate it bro!

    • @DavinFaulkner
      @DavinFaulkner ปีที่แล้ว

      @@petrichor1987 How do I get the release build

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว

      @@DavinFaulkner I would recommend looking up a tutorial online on how to down-patch your games through steam if you have the game there. If you've only got the console version you might be out of luck.

  • @alevera01
    @alevera01 5 หลายเดือนก่อน

    Could you tell me how to see the cut content of the game? I would like to see those areas myself.

    • @petrichor1987
      @petrichor1987  5 หลายเดือนก่อน +1

      Easiest way is through the lighttest map.
      You need to download an older patch of security breach, ideally the release version so you can guarantee that the maps will exist.
      Then you’ll want to download a mod to unlock the extras menu from gamebanana or nexus mods.
      There tutorials on how to do these things online. If your playing on console though sadly it won’t be possible.
      Hope this helps :)

    • @alevera01
      @alevera01 5 หลายเดือนก่อน

      What is the lightest map? I play on PC and I have the game purchased, so should I install an older version so I can see the maps? In the recent version did they eliminate those maps? And what do you mean by Extras menu? I had it but I thought it was no longer possible since Ruin arrived
      @@petrichor1987

  • @ratoz8127
    @ratoz8127 ปีที่แล้ว +1

    How did you get the reflections on the ground to look very good?

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +2

      I'm just using the highest graphics setting. The reflections may also look different because this version of the map has different lighting.

    • @ratoz8127
      @ratoz8127 ปีที่แล้ว

      @@petrichor1987 I remember in the old version of the game (pre patch) the reflections used to look exactly like this, but they don't anymore, is there any way to get them back to what they looked like before?

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +3

      @@ratoz8127 hmm curious. That's not something I noticed, this video is recorded in the pre-patch version of the game. Maybe there's your answer?

    • @ratoz8127
      @ratoz8127 ปีที่แล้ว

      @@petrichor1987 Oh, then that explains it, if you watch lets plays of the game in december, you will see that the reflections did look better then what they are now.

  • @solomon0568
    @solomon0568 ปีที่แล้ว

    I'm curious, but at the 4:43 point of the video, where are you? I can't quite recognize the area, but is that the Security Office inside the East Arcade?

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +1

      So that out of order door I'm looking at is in the information kiosk in Roxy Roxyway.

    • @solomon0568
      @solomon0568 ปีที่แล้ว

      @@petrichor1987 Last question! Since I'm unsure whether to just post it as a different comment, or reply right here since I've already made one. XD But in this and the next video, I don't think I've seen anything mentioning bout the Entrance to Fazer Blast. The Entrances to Monty Golf and Roxy Raceway were apparently changed or altered for one reason or another, but nothing had been touched upon bout the entrance to Fazer Blast. Is it the same in the Pre-Release Map as it is in the Final Release?

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +1

      @@solomon0568 Not much is different regarding the Fazerblast entrance from pre-release to release. The main entrance, like most, didn't originally have an elevator, instead you would just walk right into the lobby, there's no long cut hallway like the Monty Golf or Roxy Raceway entrances. The elevator either replaces a roler-door or some custom archway.
      Hope that answers your question :)

  • @GOOFERVR
    @GOOFERVR ปีที่แล้ว +1

    why would they cut content if they made all of it??

  • @andyloveridge7485
    @andyloveridge7485 ปีที่แล้ว

    I hope they rework they base game and include these changes alongside ruin

  • @SMCA2024
    @SMCA2024 ปีที่แล้ว

    Where can the pre-release map be found? I want to build it in Minecraft pocket edition using the bedrock version of the chisels and bits mod.
    If possible, can you make both the pre release and the version everyone is playing in Roblox?
    Also, make the bedrock version of the chisels and bits mod?
    Keyword: please
    Your video is epic, showing off all the unused areas of the game.

    • @SolarArkon
      @SolarArkon ปีที่แล้ว

      The map is the unused light test map within the files of security breach on launch (unsure if it’s still in the files currently) however you’re gonna need a specific mod to access this map (I believe it’s called the debug menu unlocker) and obviously be on PC to do so. You also may have to find an older version of security breach… so yeah a lot of work but good luck!

    • @SMCA2024
      @SMCA2024 ปีที่แล้ว

      @@SolarArkon Thank you

  • @m0istur
    @m0istur ปีที่แล้ว

    Man I still question what happened

  • @benben3291
    @benben3291 ปีที่แล้ว

    Ok, i don't wanna sound rude, but, HOW DID YOU GET THIS MAP!? WHAT DID YOU DO TO PLAY IT!?

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว

      In order to access the map from the video you have to use third party tools, you'll either have to use an unreal engine console unlocker (Like Universal Unreal Unlocker) or use a mod to unlock the games extras menu. The only problem with this is that the map was removed in a patch to the game so you'll have to downpatch your game to an older version in order to access the map with the third party tools you install. You can find tutorials on how to downpatch steam games online (Perferably you should do it through the steam console, the less you download off of strange websites the better) I should also say that If you're on console you wont have any luck getting into the map unfortunately

  • @Paranoid_Milk
    @Paranoid_Milk 8 หลายเดือนก่อน

    Someone should remake the game liek this

    • @petrichor1987
      @petrichor1987  8 หลายเดือนก่อน +1

      You should check out the Blast to the Past mod. They're working on bringing the old Pizzaplex map back into the game.

  • @amicus4978
    @amicus4978 ปีที่แล้ว +1

    I'd like to know why they deleted all this stuff, it looked way cooler before... way better than the final version

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +8

      Most stuff was deleted due to technical limitations with the loading system. Other areas were canned simply because they weren't finished. I have no doubt, if Steel Wool could've gotten all these maps in smoothly, they would have in a heartbeat. I hold some hope we'll see many of these maps return in the DLC though.

    • @amicus4978
      @amicus4978 ปีที่แล้ว

      ​@@petrichor1987 Does this version also has the original "el chips" layout? where the restaurant and the arcade are actually together

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว +2

      @@amicus4978 no you have to load that in seperately using 3rd party tools

    • @ender01o66
      @ender01o66 ปีที่แล้ว

      @@petrichor1987 which tools?

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว

      @@ender01o66 Universal Unreal UE4 Unlocker. And also using FModel to discover the names of the unused rooms

  • @antoniothomas2663
    @antoniothomas2663 3 หลายเดือนก่อน

    Where can I get this

  • @SeekFromdoors1
    @SeekFromdoors1 ปีที่แล้ว

    The daycare?

  • @KZfnafX
    @KZfnafX ปีที่แล้ว

    I think there is way to make the game work whitout elevators

    • @SolarArkon
      @SolarArkon ปีที่แล้ว

      Currently not, and especially not in a way that doesn’t completely ruin performance. Hopefully Steel Wool’s hiring en mass for ruin will allow them to find a way to keep this idea in the game :D

    • @KZfnafX
      @KZfnafX ปีที่แล้ว

      @@SolarArkoni think there is now beacuse they have bigger team andthe door at the ruin poster is proof for the *old fnaf sb*

  • @darthpao3436
    @darthpao3436 ปีที่แล้ว

    What is the name of the first song?

    • @petrichor1987
      @petrichor1987  ปีที่แล้ว

      That’s the Princess Quest theme from Security Breach :)

  • @edgardomedina977
    @edgardomedina977 3 หลายเดือนก่อน

    What's this song called? 1:21 PLS

    • @petrichor1987
      @petrichor1987  3 หลายเดือนก่อน +1

      It's called "Don't open the door" from the FNaF World Update 2 soundtrack. It's a banger.