Man I wish i liked sf6 more. Id say its objectively better cause of better matchmaking but none of the character clicked with me so im grinding asuka. See you soon fools.
Have you watched any of Gobou? I saw some the other day and it looks like he's really pushing the envelope on Asuka's set play. He used the card shuffle super more than anyone I've seen. I think that will be a bigger part of his game going forward as Asuka players improve
I'm surprised you barely talked about his mana at all, and that's like permanently one of the top 3 things in the mental stack when you're playing as him. It affects so much about his gameplan. Like, sure he has a safejump 50/50 on throw, but if I get a throw I'm flashing red mana regen then going for a more boring blockstring about 75% of the time, another 15% of which is forgoing oki altogether just to bring myself all the way up to full mana. After all, mana isn't just your attack fuel, it's also your real lifebar. If that thing breaks, there's a good chance you're losing the round. It could have at least been mentioned when you talked about him gathering resources? Tension isn't his only resource.
My perspective here was based on what he can straight up just do, rather than the nuance of his resource. You make a good point though, I'll keep that in mind for the next one. Thanks for the feedback.
This kinda feels like Jacko all over. A few pros will take a shine to him and suddenly we'll see him winning tournaments here and there. Then we'll have to sit through people saying this character is a menace and not a real GG character
What Makes Characters Good in Guilty Gear Strive, Asuka Edition Offense 1:18 Does the character have plus moves? 2:32 Does the character have a fast/instant overhead? 3:14 Does the character have a safe 5D and/or can they combo off of it without meter? 4:19 Does the character have a 50/50? 5:02 How fast does the character gain meter (On offense)? 6:08 What does the character get off their throw situation? 7:05 How safe is the character against YRC? 9:03 How safe is the character against Burst? 9:13 Does the character have to hit the opponent to win, or can they win from making the opponent block? 10:20 On average, how much damage does the character do? 11:02 How good is the character's Wall Break situation? Defense 11:48 How fast is the character's fastest button? 12:22 Does the character have a meterless reversal? 13:23 Does the character's super travel horizontally or vertically? 13:38 How good is the character's backdash? 14:31 How fast is the character's 6P? X How fast is the character's jump? 15:20 How fast does the character gain meter (On defense)? Neutral 16:14 Can the character attack from safe ranges? 16:51 How fast is the character's airdash? 17:19 Does the character have a slow j.H? 18:56 Can the character change their air momentum/trajectory? 19:26 Can the character 50/50 the opponent from neutral? 19:59 Can the character get in on the opponent immediately after Gold Burst? 20:23 Does the character have a burst RC option (aka a neutral skip)? 21:32 How fast is the character's 6P? 21:50 Does the character have ways to prevent the opponent from using their standard neutral tools? 22:59 Can the character convert all their hits into good knockdowns/Wall Breaks without 50% meter? Knockdown 23:56 Can the character win off a throw 24:21 How much resource does he build off throw 25:48 Can the char protect themselves from reversals and mix at the same time 26:10 Can their good knockdown be looped X - Not mentioned here, unlike in the Baiken video (th-cam.com/video/wxD18Ji8vFU/w-d-xo.html)
Because the answer to a lot of questions surrounding Asuka is "it depends/it's situational" i think the ACTUAL questions to ask and answer is whether or not he can: Manipulate the odds in his favour so that his advantageous situations become more reliable than "it's situational" or alternatively if he can't do that: Are his advantageous situations, when they happen, more powerful than other characters or at least powerful enough to compensate for their lack of reliability. Now i don't know what the answer is to these questions but if it's "yes" to any of them then i think he's a good character worth using. If the answer is no, then i don't think he's good enough to be worth using (from a competitive perspective that is, for casual play you should just play him if you enjoy him).
Some notes: Tk spell can be very strong if you've convinced your opponent that they can't mash. It lets you setup high low mix, and strike high low with a gaurd crush option. You can also try to use it in neutral, tk cube + airdash can give you a combo if the cube hits, and pressure if it doesn't. On the dp- it's probably better to use it as a "fuckit rc" option than a traditional reversal, since you can't use it at low mana (eg, when you've been hit) or using it lowers your mana to the point where the counter hit kills you. But the upside is you can cancel into it in case you want to be greedy in neutral and draw cards against low profile options or long pokes.
Asuka is less difficult to play, and more inconsistent. He's almost the logical extreme of what an item character is. The problem is that he's so laser focused on his spells and the RNG inherent to them that it comes back to bite him in the ass in other aspects, like his defense and kinda eh normals.
The hard part comes in managing the resources so you arent dealing with rng. At 50 meter he can pick any 4 cards in his chosen test case so the rng is literally optional with meter, which he almost builds passively with how many actions he takes.
@@Ymx224 That's fair, though the fact that you're forced to use meter to bypass the RNG in any capacity is a frustration in itself, regardless of how fast he builds meter.
As an outsider it seems like asuka's biggest slept-on strength is his ability to use his myriad options and playstyles to zero in on your opponents' weak points.
I'm Just glad Asuka isn't a zoner. he feels super fun with his wild and weird spells. But i wish mana slowly regenerated while not performing any actions like Chaos's focus meter. overall I like his pressure card draw strategy as it makes him feel different from the rest of the cast.
As an asuka main: Use your ground viper. Goes under a disgusting amount of cubes, and will usually catch the card draw. Hit the cubes. Every single cube in his arsenal dies to literally any amount of damage. Watch the mana. If the purple bar runs out and turns red, he cant cast spells and has less health than chipp.
GG has a special place in my heart. My first fighting game was SFV after playing them as a kid in the 90s. I learned more about FGs from GG than I did SF. 😊
from playing against and watching people play as Asuka, I feel like the character is really powerful when he gets going but is quite volatile in terms of not getting the right situations (cards) or just getting deleted on defence
fyi I play Nago in celestial, and have played against competent Asuka players that know what they are doing on offence, but quite a lot of times bad things just happen and you either don’t get the right spell or get murdered from a random beyblade in neutral
Honestly you should play who you want to play. Asuka is harder because you have to study him outside matches more. learning frame data on his cards. learning when its best to switch to other test kits. What cards are best from those test kits. how your playstyle should change based on your spells. he is a character that experimentation mid match is not always the best, and can wind up getting you killed. but with some study he becomes a pressure powerhouse.
Play who you want. If you like technical characters, you have to hold getting beat up for a while, but once you get over the skill floor, you'll be a force to be reckoned with
@@sleepfgc okay what I consider mastered is basically playing better than most players, having at least a 70-80 win rate, not like the top tier pros but able to compete in tournaments.
He reminds of Hero from Smash, but with slightly better normals. Theoretically, you can get the god like spell rng and get cheese-y low percent kills and god like plays, but everyone who has tried to make Hero work just quit because it's way easier and more consistent to just play a better character more consistent character. And who wants to be at the mercy of heavy RNG when you're competing? And Asuka spells, while good, aren't THAT good compared to what normal characters can do with meter. And he dies instantly the moment he runs out of mana. I don't think he's bad, I just think he's too inconsistent.
i main hero in smash and i think Asuka is far more consistent. i know you posted this 2 months ago but ppl like Gobou and Zando have figured Asuka out now. Hero also has spells he can draw that punish him, meanwhile all of Asuka's cards benefit him in some way even if some are better than others (for example Asuka can't Kamikaze like Hero can XD) but yea the consistent win-con is to get into test case 3 as Asuka (ideally with meter) and use harmonics super to fish for mana regen card/all the OP fireballs in test case 3. mana regen card in TC3 will enable the win con. also the addition of wild assault helps him significantly for pressure and meterless oki on wallbreak.
I think it's fine to downplay him a "bit" since he's not fully fleshed out. Your opinion can change later down the road and you can use your earlier assessment as a point of reference. Just my opinion
@@Spawn3582 Fair, but on the subject of using your previous experience, I was one of the HC downplayers, which is why im more on the fence this time around for asuka since hes the same type of very high skill zoner with lots of potential.
I feel like he's on the stronger side, but it does require good knowledge of him and i feel like hes more rng dependant that faust as if you get like 3 staffs in your spells youre giving up your turn a lot of the time to get rid of them or use one of them without a projectile to keep you safe. I think test case 2 is probably his best testcase and not very gimmicky like test case 3 with the expodia spells(which you can just sit back and block until hes out of mana) The overhead and low spells in test case 2 are very good which is why i favor it over test case 3 and 1. However im sure therell be someone that can utilize all 3 testcases at once in a match at some point, itll have to depend on if theres any players willing to main him for a long time.
If you REALLY want Asuka pain 😂 PLAY HIS ARCADE!!! STAGE 8 & 9 IS ABSOLUTELY INSANE. A true boss battle!! His moves come out back to back and he fills the screen with bs he has only one book case full of all his good cards and HE NEVER RUNS OUT. The CPU give you a good showcase of the character😅 truly something no mere human can perform. Honestly that entire battle is a meme 😂😅
I'm pretty slow at the inputs still but it feels like the staffs are almost chaff to nerf him. Having one as an option you can use to set something weird up when safe is nice but it often fills up your slots and takes time to switch out
There are also hilarious doom situations where you end up with one spell or all shit/too situational spells like staffs and only screamers on round start, or staff dp mana cardrefill
In card games, if a deck is Really good vs the majority of the opponents, but Really bad vs 2-3 'good' ones - then it's not going to be winning tournaments. The winners are the ones that are at least decent against everything. So, if the answers will be always "situationally" - Asuka will never be the top guy for tournament scene. But hey, nobody says you can't be winning swiss tournaments with him. His gameplay is fun/infuriating/explosive.
@@GadielVaStar Most likely. He just has a really high difficulty floor because he has a lot of things to manage, similar to HC but to the nth degree. When people figure out his real potential and find a way to reliably manipulate situations to their favor, he will easily jump up to the "GOAT"/"Wins" category. For now though, he'll just be lurking in the background as a viable threat just like how Nago and HC were upon release.
Asuka needs a rework to how his mana is spent, right now with there being no regen to his mana pool before burnout and it being spent to cast spells, get new spells and even while defending. I'd like to see his spells be made free and have his Bookmark cost increased to compensate, it'd add some needed predictability to his gameplan and lessen the punishment for blocking / getting hit
Hes mid. In real match terms by the time you get your shit going the other guy will have metered defensive options No character in strive has managed to work sround the meta of just eating someone's gigantic stand slash at midscreen and getting sent through a wall
This character spits out PLUS frames and has no weaknesses to counteract it. Meanwhile Ky only has 2 plus on block moves…despite being strike throw. Release the broken dlc and favortize them.
Oh whoops I forgot to mention that Asuka can combo you from everywhere on screen. Then you have ky that needs meter for hitconfirms. What’s up with that?
I love strive. I really enjoy basically everything about it. But im honestly getting tired of all the zoning and projectiles flooding the screen that just create obstacle courses.
I am politely asking you to subscribe (or else)
shave first
Are the likes hidden on purpose?
@@shindig9000to the video? I usually show everything but I uploaded this vid on my phone so maybe that's different
Of course there's no Asuka rep yet, all the Asuka mains are still getting their degrees.
The tournaments about to turn into shambles once PhD Asuka's pull up
I find the whole "Gamers walking into a tournament with WWE fanfare and lighting" to be funny as hell for whatever reason.
Can't wait to get slaughtered by Asuka players that skipped SF6 when I come back to check out season 3.
Yeah Asuka,Bedman, an Anji are some of the rarest characters to fight. I play Anji an I feel like an endangered species
@@defianthound407i’m an anji fan but i’ve played like .. 2 hours total since sf6 dropped lol
@@zeywop Lmao Enjoy Sf6. See you in Guilty Gear when season 3 drops
Man I wish i liked sf6 more. Id say its objectively better cause of better matchmaking but none of the character clicked with me so im grinding asuka. See you soon fools.
SAME
Have you watched any of Gobou? I saw some the other day and it looks like he's really pushing the envelope on Asuka's set play. He used the card shuffle super more than anyone I've seen. I think that will be a bigger part of his game going forward as Asuka players improve
Ordinary magician is also a really good auska player
I'm surprised you barely talked about his mana at all, and that's like permanently one of the top 3 things in the mental stack when you're playing as him. It affects so much about his gameplan.
Like, sure he has a safejump 50/50 on throw, but if I get a throw I'm flashing red mana regen then going for a more boring blockstring about 75% of the time, another 15% of which is forgoing oki altogether just to bring myself all the way up to full mana.
After all, mana isn't just your attack fuel, it's also your real lifebar. If that thing breaks, there's a good chance you're losing the round.
It could have at least been mentioned when you talked about him gathering resources? Tension isn't his only resource.
My perspective here was based on what he can straight up just do, rather than the nuance of his resource.
You make a good point though, I'll keep that in mind for the next one. Thanks for the feedback.
@@LordKnightfgc Thanks for the reply. I see what you were going for.
This kinda feels like Jacko all over. A few pros will take a shine to him and suddenly we'll see him winning tournaments here and there. Then we'll have to sit through people saying this character is a menace and not a real GG character
Well, it seems like Jack-o blew
over alright, I think we just have to weather the storm
ok what about asuka R # tho
What Makes Characters Good in Guilty Gear Strive, Asuka Edition
Offense
1:18 Does the character have plus moves?
2:32 Does the character have a fast/instant overhead?
3:14 Does the character have a safe 5D and/or can they combo off of it without meter?
4:19 Does the character have a 50/50?
5:02 How fast does the character gain meter (On offense)?
6:08 What does the character get off their throw situation?
7:05 How safe is the character against YRC?
9:03 How safe is the character against Burst?
9:13 Does the character have to hit the opponent to win, or can they win from making the opponent block?
10:20 On average, how much damage does the character do?
11:02 How good is the character's Wall Break situation?
Defense
11:48 How fast is the character's fastest button?
12:22 Does the character have a meterless reversal?
13:23 Does the character's super travel horizontally or vertically?
13:38 How good is the character's backdash?
14:31 How fast is the character's 6P?
X How fast is the character's jump?
15:20 How fast does the character gain meter (On defense)?
Neutral
16:14 Can the character attack from safe ranges?
16:51 How fast is the character's airdash?
17:19 Does the character have a slow j.H?
18:56 Can the character change their air momentum/trajectory?
19:26 Can the character 50/50 the opponent from neutral?
19:59 Can the character get in on the opponent immediately after Gold Burst?
20:23 Does the character have a burst RC option (aka a neutral skip)?
21:32 How fast is the character's 6P?
21:50 Does the character have ways to prevent the opponent from using their standard neutral tools?
22:59 Can the character convert all their hits into good knockdowns/Wall Breaks without 50% meter?
Knockdown
23:56 Can the character win off a throw
24:21 How much resource does he build off throw
25:48 Can the char protect themselves from reversals and mix at the same time
26:10 Can their good knockdown be looped
X - Not mentioned here, unlike in the Baiken video (th-cam.com/video/wxD18Ji8vFU/w-d-xo.html)
this character will obviously be even stronger the more people learn about his kit, I mean he’s really complicated after all.
Because the answer to a lot of questions surrounding Asuka is "it depends/it's situational" i think the ACTUAL questions to ask and answer is whether or not he can: Manipulate the odds in his favour so that his advantageous situations become more reliable than "it's situational" or alternatively if he can't do that: Are his advantageous situations, when they happen, more powerful than other characters or at least powerful enough to compensate for their lack of reliability.
Now i don't know what the answer is to these questions but if it's "yes" to any of them then i think he's a good character worth using. If the answer is no, then i don't think he's good enough to be worth using (from a competitive perspective that is, for casual play you should just play him if you enjoy him).
Great video, just wish there was like 3 mins quickly talking about matchups
Some notes:
Tk spell can be very strong if you've convinced your opponent that they can't mash. It lets you setup high low mix, and strike high low with a gaurd crush option.
You can also try to use it in neutral, tk cube + airdash can give you a combo if the cube hits, and pressure if it doesn't.
On the dp- it's probably better to use it as a "fuckit rc" option than a traditional reversal, since you can't use it at low mana (eg, when you've been hit) or using it lowers your mana to the point where the counter hit kills you.
But the upside is you can cancel into it in case you want to be greedy in neutral and draw cards against low profile options or long pokes.
I'd love to see this kind of video for the whole cast honestly.
Question: Title
Answer: It's kinda situational
Asuka is less difficult to play, and more inconsistent. He's almost the logical extreme of what an item character is.
The problem is that he's so laser focused on his spells and the RNG inherent to them that it comes back to bite him in the ass in other aspects, like his defense and kinda eh normals.
The hard part comes in managing the resources so you arent dealing with rng. At 50 meter he can pick any 4 cards in his chosen test case so the rng is literally optional with meter, which he almost builds passively with how many actions he takes.
@@Ymx224 That's fair, though the fact that you're forced to use meter to bypass the RNG in any capacity is a frustration in itself, regardless of how fast he builds meter.
As an outsider it seems like asuka's biggest slept-on strength is his ability to use his myriad options and playstyles to zero in on your opponents' weak points.
I'm Just glad Asuka isn't a zoner. he feels super fun with his wild and weird spells. But i wish mana slowly regenerated while not performing any actions like Chaos's focus meter. overall I like his pressure card draw strategy as it makes him feel different from the rest of the cast.
Always hyped for more lord knight videos!
Could you do this for Bedman? Please?
As an asuka main:
Use your ground viper. Goes under a disgusting amount of cubes, and will usually catch the card draw.
Hit the cubes. Every single cube in his arsenal dies to literally any amount of damage.
Watch the mana. If the purple bar runs out and turns red, he cant cast spells and has less health than chipp.
GG has a special place in my heart. My first fighting game was SFV after playing them as a kid in the 90s. I learned more about FGs from GG than I did SF. 😊
Trying to get back to Strive so this video helps a lot man. great break down, keep it up
There's also Low Jump Staff that can give him instead overheads too, and 6h is an overhead you can combo off of
from playing against and watching people play as Asuka, I feel like the character is really powerful when he gets going but is quite volatile in terms of not getting the right situations (cards) or just getting deleted on defence
fyi I play Nago in celestial, and have played against competent Asuka players that know what they are doing on offence, but quite a lot of times bad things just happen and you either don’t get the right spell or get murdered from a random beyblade in neutral
I just started guilt gear I currently love to play technical characters i main jack o rn , should i master her before i try asuka?
When will you consider her mastered? If you see othet characters you like, go ahead and play them.
It'll only make you better.
Honestly you should play who you want to play. Asuka is harder because you have to study him outside matches more. learning frame data on his cards. learning when its best to switch to other test kits. What cards are best from those test kits. how your playstyle should change based on your spells. he is a character that experimentation mid match is not always the best, and can wind up getting you killed. but with some study he becomes a pressure powerhouse.
Play who you want. If you like technical characters, you have to hold getting beat up for a while, but once you get over the skill floor, you'll be a force to be reckoned with
@@sleepfgc okay what I consider mastered is basically playing better than most players, having at least a 70-80 win rate, not like the top tier pros but able to compete in tournaments.
@@LordKnightfgc Okay Thanks , I dont mind taking Ls, i seem to have the basics down so I’ll commit to play them for now 👍🏾
ok so Asuka R. Kreutz is good, but what about Asuka R#???
Gobou seems to be maining Asuka now.
He reminds of Hero from Smash, but with slightly better normals. Theoretically, you can get the god like spell rng and get cheese-y low percent kills and god like plays, but everyone who has tried to make Hero work just quit because it's way easier and more consistent to just play a better character more consistent character. And who wants to be at the mercy of heavy RNG when you're competing? And Asuka spells, while good, aren't THAT good compared to what normal characters can do with meter. And he dies instantly the moment he runs out of mana.
I don't think he's bad, I just think he's too inconsistent.
i main hero in smash and i think Asuka is far more consistent. i know you posted this 2 months ago but ppl like Gobou and Zando have figured Asuka out now. Hero also has spells he can draw that punish him, meanwhile all of Asuka's cards benefit him in some way even if some are better than others (for example Asuka can't Kamikaze like Hero can XD)
but yea the consistent win-con is to get into test case 3 as Asuka (ideally with meter) and use harmonics super to fish for mana regen card/all the OP fireballs in test case 3. mana regen card in TC3 will enable the win con. also the addition of wild assault helps him significantly for pressure and meterless oki on wallbreak.
So far my personal opinion is that he’s cool but hard, then he gets mana regen card and then becomes a warcrime character for 10 seconds
Slight pivot:
I'm a fan of this current sage knight look. Im only a year into your content but this look is really clean.
Ty for analysis as always
he def seems strong but I dont wanna downplay because happy chaos used to be placed in A tier before he got unlocked and became top 1
I think it's fine to downplay him a "bit" since he's not fully fleshed out. Your opinion can change later down the road and you can use your earlier assessment as a point of reference. Just my opinion
@@Spawn3582 Fair, but on the subject of using your previous experience, I was one of the HC downplayers, which is why im more on the fence this time around for asuka since hes the same type of very high skill zoner with lots of potential.
I feel like he's on the stronger side, but it does require good knowledge of him and i feel like hes more rng dependant that faust as if you get like 3 staffs in your spells youre giving up your turn a lot of the time to get rid of them or use one of them without a projectile to keep you safe. I think test case 2 is probably his best testcase and not very gimmicky like test case 3 with the expodia spells(which you can just sit back and block until hes out of mana)
The overhead and low spells in test case 2 are very good which is why i favor it over test case 3 and 1. However im sure therell be someone that can utilize all 3 testcases at once in a match at some point, itll have to depend on if theres any players willing to main him for a long time.
If you REALLY want Asuka pain 😂 PLAY HIS ARCADE!!! STAGE 8 & 9 IS ABSOLUTELY INSANE. A true boss battle!! His moves come out back to back and he fills the screen with bs he has only one book case full of all his good cards and HE NEVER RUNS OUT. The CPU give you a good showcase of the character😅 truly something no mere human can perform. Honestly that entire battle is a meme 😂😅
I'm pretty slow at the inputs still but it feels like the staffs are almost chaff to nerf him. Having one as an option you can use to set something weird up when safe is nice but it often fills up your slots and takes time to switch out
The only thing unbalanced about asuka is losing mana on HIT and not knockdown. it feels soooooo punishing
he has defense when mana is up, so...
@@NastyKugogo yeah, its more like a perk imo
There are also hilarious doom situations where you end up with one spell or all shit/too situational spells like staffs and only screamers on round start, or staff dp mana cardrefill
Oh nonono, he called Ky's j.H deep. Did he not know? The Ky brigade will come for him now.
D4C is already here being an absolute dumbass as usual.
this is the vid I was waiting for
he's definitely going to be ruining people's days for a long time but i doubt if we'll see him take a major for a while
Nice beard!. Salt n pepper looking kinda spicy!
He’s top tier, give it a year
He is really, really good. Also very fun.
In card games, if a deck is Really good vs the majority of the opponents, but Really bad vs 2-3 'good' ones - then it's not going to be winning tournaments. The winners are the ones that are at least decent against everything.
So, if the answers will be always "situationally" - Asuka will never be the top guy for tournament scene.
But hey, nobody says you can't be winning swiss tournaments with him. His gameplay is fun/infuriating/explosive.
True, but that means he could be used with a 2nd character as back-up to deal with his bad match-ups
Dr. Strange pretty good
Really interesting offense
Are vines not a DP?
That's his 6K normal
@@Armoogeddon oh wild. Low multihit combo that combos without resources I just assumed it was a special. That's crazy!
His DP is the iceberg
You can see it at 5:37 in his 4th slot
he's good (i think)
I cant believe they gave kunzite to this mfer
Thank God that the rock is rng cause otherwise Asuka mu would've been even more miserable
You can't have good conversion and be plus on most everything you do at all ranges and not be a top character.
So is he a top character then?
@@GadielVaStar Most likely. He just has a really high difficulty floor because he has a lot of things to manage, similar to HC but to the nth degree. When people figure out his real potential and find a way to reliably manipulate situations to their favor, he will easily jump up to the "GOAT"/"Wins" category. For now though, he'll just be lurking in the background as a viable threat just like how Nago and HC were upon release.
Have we done how good is Bedman? actually?
yo yo hotashi is BUILT
Maybe
Bro ur beard
This guy might just have the hardest matchup to execute in the entire game.
So much stuff you have to keep track off as the opponent at all times.
Bro what happened to you I haven't watched you in a minute and now you got grey hair wtf
sorry
@@LordKnightfgc Oh you're good man I just wasn't expecting your hair to be gray 😅 hope you're not stressed out
@@Rationalist101my beard is pretty salt and pepper at 31 bro sometimes our genetics just betray us
@@Living_Target I guess so 🤣
It's the OldSpice😗🎵🎶
I left for like a year I come back and you have a full beard 💀 (looks nice tho no homo)
Isn’t he like 20 like damn bro looks 50 with the beard/j
@@YoTerrako you have no chill😭😭😭💀
Asuka needs a rework to how his mana is spent, right now with there being no regen to his mana pool before burnout and it being spent to cast spells, get new spells and even while defending.
I'd like to see his spells be made free and have his Bookmark cost increased to compensate, it'd add some needed predictability to his gameplan and lessen the punishment for blocking / getting hit
uhhh no that punishment is how he'a balanced
asdf
Shoutouts to Japan, please brush up your doitsu skills, Kreuz isnt written with a t :D
Hes mid. In real match terms by the time you get your shit going the other guy will have metered defensive options
No character in strive has managed to work sround the meta of just eating someone's gigantic stand slash at midscreen and getting sent through a wall
Humblegamer7876
humblegamer7876
L
Literally just Android 21 from DBFZ. Not that complicated imo.
A21? Not even close, the hell?
Stick to street fighter…or your channel will become irrelevant. Anime fighters are done. Street fighter has taken over now.
I'm almost impressed at how dedicated you are to just constantly be posting bait comments 24/7 👏👏
@@megacrane833 What I said was true. Care to prove it wrong?
@@D4C_267 The evo numbers for strive are looking pretty good
you will look back one day on your past self, and regret.
@@anthonyscott6460 Those evo numbers came before the release of street fighter 6. The lobbies of ggst are empty now. A lot of people will DQ.
This character spits out PLUS frames and has no weaknesses to counteract it. Meanwhile Ky only has 2 plus on block moves…despite being strike throw. Release the broken dlc and favortize them.
Oh whoops I forgot to mention that Asuka can combo you from everywhere on screen. Then you have ky that needs meter for hitconfirms. What’s up with that?
Hit the cubes. Is Ky preventing you from hitting the cubes too?
This is the wildest take Iv'e seen yet. REALLY?
@@hakumenx1 I don’t play this filth anymore. Street fighter is my home now. What you said is irreverent to me.
@D4C_267 yet youre still whining.
I love strive. I really enjoy basically everything about it. But im honestly getting tired of all the zoning and projectiles flooding the screen that just create obstacle courses.
Hopefully full-screen burst has somewhat fixed this issue for you