Join us on a journey through time as we take a look at how many characters evolved their combo game from the start of ultimate to modern day. This is: The Evolution of Combos Liked this video? Consider giving it a like and comment to help us out! Don't forget to subscribe! Wanna ask us a question for Coaches Corner? Consider asking us a question here on our discord! Discord - discord.gg/Mh7GBpn Check us out on our other platforms too! Smash University Socials: TikTok - www.tiktok.com/@smashuniversity Twitter - twitter.com/Smash_edu
gluto is top 3 most skilled players in this game imo, with tweek being #1 despite his weakness to steve. sparg0 would make that list as well to me even though his character is really easy
@@coolshirtkidI haven't thought about that but it's super interesting to think about. I also agree with you, if I had to make a top 10 I would definitely put Marss, hurt, miya, bloom and maybe Webb with those three.
Jiggs became so crazy. Everyone thought she was just the trash puffball, but in recent years people have discovered ladder combos and IDJ Dair loops into rest 0 to deaths, Jiggs became not only playable, but a genuinely fun character
Nice video. Pretty interesting evolution indeed. Honestly, out of all the characters mentioned, I feel like Fox's combos have evolved the most, and it was definitely Light who took the character's combos to the next level, being one of the players who SOLO main their character too. Truly amazing, maybe even underrated player I feel like.
Great video! I also would have mentioned rob combos as very simple things like double toss and up air have been used to get 0tds easier and sheik, whose meta still keeps getting developed and got so much better after the buffs. I would have also mentioned witch strike for bayo because although it's really hard to execute, it can cheese stocks really easily (such as the demon vs spargo clip at mainstage)
No sheik showcase, sadge :( Jokes aside, still a great watch. Sometimes we forget how far the meta evolved, but if you watch year one footage you get reminded.
Sheik's had a crazy renaissance. We went from the horizontal routes of Smash 4, doing very little damage, and DI down/away nullifying bfish finishers. Nowadays we're comboing vertically to bair finishers for a ton of damage and putting people in nasty positions trying to land or go to ledge.
@@jessieansell6168needles having almost no landing lag was huge so we can combo with anything out of that and also footstool dair from needles and oos has been really good for killing with bad DI on dair (webb is also using footstool dair fron tech chases as well). And if it wasn't enough, the void stuff with the knee hitbox of ftilt alongside slowfall up air and jab loops have been insane for getting early kills as sheik, can't wait for Webb to implement those.
The mega man section was pretty off We had those combos way before 2023. I could even do triple zdrop dair into stuff (not into full kill combo) but I wasn't even THAT good, and was aware of those that could do the full thing while clip fishing. The segment also tragically left out the very interesting series of nerfs that DRASTICALLY hindered his initially insane pseudo-infinites and stuff off item mechanics, leaf shield 2frames faster, and "lemon salad" (grounded pellets could originally be canceled into leaf shield) The current meta stuff mega can do is pretty, and wasn't covered much (was around for a while, but his airdodge-zdrop is very plus on shield and also has crazy hitstun for combos, leads into grounded footstool or whatever you want)
this is a great vid, puts into perspective how much time and effort goes into this game. it takes like 2k-3k hours of playing this game just to do stuff the pros were doing year one
That first combo ended at 10 but ok (Spargo just happened to follow that airdodge). Edit: The title is misleading as hell tbh. While a few of these are definitely combos (Pika bridges, Peach everything), most of this is just some combos mixed in with good advantage state to keep the "combo" going. If they have time to mash a defensive option, it's by definition not a combo because that usually implies that they can escape.
Well the title seems to use a definition of combo that includes but isn’t limited to “true combos” Which is honestly fair for a video like this, imo. It would be kind of limiting to restrict the conversation to only the development of true, inescapable combos. Though, Id agree that we can’t really call all combo-advantage sequences “combos”
@@KevSB07 Exactly, that’s why I was thinking it should be called the evolution of advantage state especially considering the clips at the start was combos but primarily the advantage state
Man some chars in ultimate have cool combo games. I think the only thing I’d like from Smash 6 is if more chars got as much combo potential as these chars.
this is such an odd (bad) video lol, half of the examples are more situational awareness things than any optimization in strings, the gluto section states one change (up tilt nerf) with none of the old examples actually having a single up tilt? Then they show a bunch of different gluttony combos which all arose from varying degrees of situational awareness and are more of character understanding and reads than "combos" the only really good example here was pikachu and peach imo but even then these clips needed a heavy amount of cherrypicking to push their narratives
the cherrypicking is most egregious in the wolf section lol you have to be honest with yourselves the majority of wolf players still do combos people found on day one, and cdk is still the only one that actually consistently did the shine/side-b stuff in bracket
ult players are desperate for crumbs lol they'll call anything a combo, the very first entry uses multihits as an extension of the combo counter 😂, when it was a 4 hit combo at best
@@minixlemonade Yeah but they aren’t nearly as long as what we think combos should be, like a couple hits and then reset, unless you’re 5/83 characters who do long combos Traditional fighting game + Smash player here 🙋
Technically you can SDI/DI out of a lot of combos, but you'd still call it a combo when it happens. So a tech chase/extending off good option coverage is fine to be considered part of a combo imo
Join us on a journey through time as we take a look at how many characters evolved their combo game from the start of ultimate to modern day. This is: The Evolution of Combos
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Man those gluto clips are so crazy. One of the best players on the scene right now, despite recent results
He'll bounce back no doubt
gluto is top 3 most skilled players in this game imo, with tweek being #1 despite his weakness to steve. sparg0 would make that list as well to me even though his character is really easy
@@coolshirtkidI haven't thought about that but it's super interesting to think about. I also agree with you, if I had to make a top 10 I would definitely put Marss, hurt, miya, bloom and maybe Webb with those three.
@@octaviodelbarrio marss is up there for me too, i wish he would compete more
Gluto has been nuts since brawl. Wario all the way too.
Imagine Banjo players on his release learning that KFC up tilt was going to be his most consistent kill confirm
Kfc?
@@Reezy069 kazooie fast cancel, where he puts away the egg shooter quicker than normal using a frame-tight input
KFC lmao. But it's a fast food. Omg boys 😂
U don't have to KFC to confirm into uptilt, u just have to press r then up tilt, u only have to KFC to make wondering true on breegul blaster ladders
Jiggs became so crazy. Everyone thought she was just the trash puffball, but in recent years people have discovered ladder combos and IDJ Dair loops into rest 0 to deaths, Jiggs became not only playable, but a genuinely fun character
As soon as I saw Sean and Bacon on the screen I was like yup here we go
Nice video. Pretty interesting evolution indeed. Honestly, out of all the characters mentioned, I feel like Fox's combos have evolved the most, and it was definitely Light who took the character's combos to the next level, being one of the players who SOLO main their character too. Truly amazing, maybe even underrated player I feel like.
That megaman clip was nasty
Great video! I also would have mentioned rob combos as very simple things like double toss and up air have been used to get 0tds easier and sheik, whose meta still keeps getting developed and got so much better after the buffs. I would have also mentioned witch strike for bayo because although it's really hard to execute, it can cheese stocks really easily (such as the demon vs spargo clip at mainstage)
Hopefully yall do a part 2 on characters that aren't known as much for combos (even zoners like Samus and how they've evolved over time). Great video!
No sheik showcase, sadge :(
Jokes aside, still a great watch. Sometimes we forget how far the meta evolved, but if you watch year one footage you get reminded.
Sheik's had a crazy renaissance. We went from the horizontal routes of Smash 4, doing very little damage, and DI down/away nullifying bfish finishers. Nowadays we're comboing vertically to bair finishers for a ton of damage and putting people in nasty positions trying to land or go to ledge.
@@jessieansell6168needles having almost no landing lag was huge so we can combo with anything out of that and also footstool dair from needles and oos has been really good for killing with bad DI on dair (webb is also using footstool dair fron tech chases as well). And if it wasn't enough, the void stuff with the knee hitbox of ftilt alongside slowfall up air and jab loops have been insane for getting early kills as sheik, can't wait for Webb to implement those.
I feel so baited, Falco was in the thumbnail.
I'm surprised shiek wasn't covered in this tbh
It would probably extend the video from 14:17 minutes to 2:14 hour long video 🤣
These shorter more structured videos are by far my favourite
really cool video , kinda wish this could turn into a mini series ,freaturing different characters and aspects of the game
That mega man combo was absolutely disgusting. Y'all know which one
Still waiting for Mewtwo, Lucas, and Yoshi to get optimized combos.
100% agree with mewtwo
Absolutely loved this vid
Awesome video would love to see Marth in a part 2
I would add that patches fixed Fox's fair and dair, making them more reliable to drag down and link to other hits, opening up new combo routes...
It's more of an evolution of advantage state but I see the vision
I would have loved to see luigi and ices in this video, mario could be a great pick too for a second video on this topic
This is ssoooooooo sick
The mega man section was pretty off
We had those combos way before 2023. I could even do triple zdrop dair into stuff (not into full kill combo) but I wasn't even THAT good, and was aware of those that could do the full thing while clip fishing.
The segment also tragically left out the very interesting series of nerfs that DRASTICALLY hindered his initially insane pseudo-infinites and stuff off item mechanics, leaf shield 2frames faster, and "lemon salad" (grounded pellets could originally be canceled into leaf shield)
The current meta stuff mega can do is pretty, and wasn't covered much (was around for a while, but his airdodge-zdrop is very plus on shield and also has crazy hitstun for combos, leads into grounded footstool or whatever you want)
Great content idea
great video
I‘m surprised we didn‘t show the kaninabe nair dair dash attk up smash
3:45 is WILD
this is a great vid, puts into perspective how much time and effort goes into this game. it takes like 2k-3k hours of playing this game just to do stuff the pros were doing year one
Love this video
Not me downthrow fairing or downthrow upairing everything
Need a pt 2
The evolution of combos
Meanwhile Gannon.
gungnir combos
Damn bams on this? How’s the heat these days.
5:12 can someone give the music?
Nice
That first combo ended at 10 but ok (Spargo just happened to follow that airdodge).
Edit: The title is misleading as hell tbh. While a few of these are definitely combos (Pika bridges, Peach everything), most of this is just some combos mixed in with good advantage state to keep the "combo" going. If they have time to mash a defensive option, it's by definition not a combo because that usually implies that they can escape.
Why was I thinking the same thing like the title should be the evolution of Advantage State or something cause it’s combos and strings being shown
Well the title seems to use a definition of combo that includes but isn’t limited to “true combos”
Which is honestly fair for a video like this, imo. It would be kind of limiting to restrict the conversation to only the development of true, inescapable combos. Though, Id agree that we can’t really call all combo-advantage sequences “combos”
@@KevSB07 Exactly, that’s why I was thinking it should be called the evolution of advantage state especially considering the clips at the start was combos but primarily the advantage state
Please make another video with different characters 🙏
Man some chars in ultimate have cool combo games. I think the only thing I’d like from Smash 6 is if more chars got as much combo potential as these chars.
🔥🤘🏻🔥
this is such an odd (bad) video lol, half of the examples are more situational awareness things than any optimization in strings, the gluto section states one change (up tilt nerf) with none of the old examples actually having a single up tilt? Then they show a bunch of different gluttony combos which all arose from varying degrees of situational awareness and are more of character understanding and reads than "combos"
the only really good example here was pikachu and peach imo but even then these clips needed a heavy amount of cherrypicking to push their narratives
the cherrypicking is most egregious in the wolf section lol you have to be honest with yourselves the majority of wolf players still do combos people found on day one, and cdk is still the only one that actually consistently did the shine/side-b stuff in bracket
You mean strings?
ult players are desperate for crumbs lol they'll call anything a combo, the very first entry uses multihits as an extension of the combo counter 😂, when it was a 4 hit combo at best
@@bitotaru ikr, try combos don’t reaaalllyyy exist in this game so we do read mixups haha
@@Closed_Captions? true combos absolutely do
@@minixlemonade Yeah but they aren’t nearly as long as what we think combos should be, like a couple hits and then reset, unless you’re 5/83 characters who do long combos
Traditional fighting game + Smash player here 🙋
@@Closed_Captions Most Melee combos aren't that much longer
You wrote the chapter of wario as warrior by mistake
This intro was so hot it’s not funny
Wolf wasn’t really the best example. 2020 CDK still has better punishes than Jakal and Ouch!?.
No Mario 😢
Persona 3 theme😣
So in other words bayos meta just advanced back to her smash 4 bs lol
Not even close lol. It just looks similar sometimes (emphasis on sometimes)
i wouldnt really call these combos, this is not how combos work lol
this is precisely how combos work in smash there is a combo counter for a reason
@@jayonix combo is an inescapable string, half of these are escapable but are just reads lmao
These aren’t true combos, but theyre just combos, the whole point is the string of hits landed in the first place
@@dannythekhexpert6468 its a string not a combo lmao there is a difference between
Technically you can SDI/DI out of a lot of combos, but you'd still call it a combo when it happens. So a tech chase/extending off good option coverage is fine to be considered part of a combo imo
disgusting leo clip
Infinite combos should be ban in all scenes. They is nothing more lame. It’s never happened to me personally but it’s so boring to see.
It only took you people playing this game for nearly a decade to play this game like me... smh...