100% - It was so nice to find a simple explanation without someone trying to act cool - some stupid joke and then just show you common sense stuff. This was a welcome change.
This is definitely what you call tutorial for beginner. Every step is clear. You make things easy, to understand and to follow step by step. Thank you so much!
I set out to look for a no nonsense to the point tutorial to get me started and I'm so glad I found this video. Thank you, you have a new subscriber! 👍
Thank you! Absolutely legendary tutorial about blender to substance painter and back. I learned a lot from this video and thank you for the way you presented the information. I'm going to check out your other videos because you're the type of teacher that this community needs without all the extra nonsense that every other tutorial has. Thanks again and I hope you continue teaching your methods in blender and substance painter, it would make the learning journey a lot smoother for many of us who are tired of the videos where they just speed through everything and just try selling their course or affiliate product links. This was a breath of fresh air and I spent an entire day trying to understand how to do basically everything you've covered here and this video was the only one I seen that covers everything you need to know. Sorry for the essay, I just wish I watched this video first before wasting all that time lol
And THAT sums up exactly why I am doing this, my friend. I don't have any special knowledge to pass on but I started making videos like this, especially the longer series with multiple parts, because I found mostly time-lapse videos and felt there could be a need for something that was slower and explained. That doesn't mean I know anything special, only that I believe you and the others deserve somebody who is willing to show the process and make mistakes and do stuff wrong and all of that. But keep it real and explain and hopefully inspire others to do it too and, of course, to do it better than me. So thanks for getting my purpose and for the very generous comment.
You can be a very good teacher. Most if not all substance tutorial overwhelm you with alot of unnecessary things and terms and make if scary even to try and learn painter. Thanks for this.
Hello Sir, this is very helpful and solved the problem. I had some trouble with the bake mesh map, and finally, I found your tutorial. Thank you so much!
Ive watched 1000000's of tutorial videos and your style is the best, its a real skill to explain complicated things in a simple and understandable way which you do extremely well - Thank you Sir 🙏🏽
Thank you, A perfect tutorial for a SP newbie like me,I used to texturing my models in blender,and i find it sometimes can be a bit annoying in terms of baking and mixing different textures, But in SP, many minor issues can be solved much quicker
Hey thats great! I've done a lot of simple substance painter videos lately so if you see any textured objects in recent thumbnails, it's probably a SP video.
Thank you for this nice explanation, I've finally decided to learn substance painter and this was a fantastic explanation! not too long not too short, and it gets you ready to start texturing stuff with the program.
Good stuff. I have many videos now where I use SP to texture. If you watch any of the newer videos where I mention SP in thr title or you see a textured model in thr thumbnail. Good luck.
Yes! I just did the spyglass modeling and will do the magnifying glass modeling later today. Then I will texture both in substance painter. Later, I will do more with substance painter.
this tutorial is very helpfull. I can model in blender, but i want to make my own material in substance painter. Now i know how to import my model to substance painter and put my material again to blender. Thanks a lot. 😄
Quick tip here, you dont need to create a new project in substance painter if the uvs dont work, just go to edit, and then project configuration and reselect your model (.obj .fbx etc.) With the new unwrap and its done, btw, if you already textured one part and the uvs are fixed you need to re texture that part (but is better instead to re texturing the whole model) sorry for my english, im from México, greetings and keep the good work, sir.
Great! Hope it is useful. At the time you indicated, I marked seams, one near the top and one near the bottom going around the object. Then I added a seam connecting those seams (ie. vertically) and then unwrapped. Hope that is what you needed. Let me know if you need to talk more about this and good luck.
You could do that. You could build the wall section with the window in it and then snap the sections together in a modular fashion. Hope you find a good method. Let me know if you want to talk about it.
Thanks. I would have to look and see if I still have this model. If you like, email me at kimmelelliott@gmail.com and I will send you either the blend file or fbx if I can find it.
Thanks buddy, no need, just completed your tutorial on making it. Fantastic instruction as usual. It also opened up a great way to make many other assets and props. Hi from Scotland…
Cool! Thanks for that. Yes, I have subdivision surface on the handle and around the glass, if I remember correctly. I often don't apply the modifiers. I just do the UV with the modifier still active (not always the best way) and export it to SP with the modifier. Many people apply the modifiers before UV and definitely before SP. Just see what works best for you, I guess.
@@zerobio thank you so much for responding. I can’t figure out a way to texture with a solidify modifier I would usually apply it before SP. but I was just curious to know if there is a way to texture with a solidify without getting the stretching
Can you tell me the information on the addon that shows the number of broken vertices, square meshes, and triangle meshes at the top of the Blender interface?
Love it , easy to follow tutorial . Thank you! I'm very new to Blender and this my second time using Substance Painter, in substance painter I used a corroded smart asset material when I brought it into Blender everything looks fine but there is no depth to the pitting and decay. Any suggestions to what I have done wrong? Keep up the great tuts they really are of terrific assistance to a new traveller in the Blender universe:)
Awesome! Good luck with blender and substance painter. As for the depth, it's probably because you need to flip the green channel or the normal map. If you could look this up on the internet you may find examples. However, I've discussed this in a couple of videos, let me see if I can find which ones. That should solve your problem. Hang on a while and I will get back to you.
Bob, have a look at this image and pay attention to the normal map and how it is connected. You need the separate RGB node, combine RGB node, and invert node. If you can't find those, use the spacebar in Blender (in shader editor) and search for them. If you have everything connected right, you should get the correct result. cdn.discordapp.com/attachments/903847891288866836/1033824962554900491/unknown.png
@@zerobio Thank you for your informative reply. To the best of my abilities I followed your recommendations but it did not seem to change my result. I am using a very simple model, a kind of a boulder I quickly modelled in Blender, it was just to see how the Substance Painter process worked. It may be likely that my model is crap and my UV unwrap as well. I will try it with a Suzanne next and familiarize myself a bit more with Substance Painter and see what happens. Once again thank you for your assistance and channel!
Hey, amazing tutorial! One thing that you did incorrectly though is that when you already did the UV Unwrapping in Blender, upon creating a new project in Substance you should untick the option that says "Auto-unwrap". That way you will actually be using the UV from Blender and not the auto-generated ones that Substance does, they tend to be a bit funky.
Thanks. I'm pretty sure I was using the Blender UVs. Otherwise, I would see a progress bar showing SP unwrapping, unless it went super fast. But I do know what you mean.
@@rachael418 it depends on the texture. It will be stretched somewhat if it is not applied bit that may not be noticeable. If you leave it on but not applied, you will see in SP how it looks and decide for yourself.
This is how a man does his tutorials. 0% bullshit 100% useful information. Subscribed.
Thanks very much, I appreciate that.
That's how a tutorial should be, no annoying songs, no bad jokes, straight to the point covering each step. Congrats.
Thanks very much
100% - It was so nice to find a simple explanation without someone trying to act cool - some stupid joke and then just show you common sense stuff. This was a welcome change.
The best tutorial about Blender-to-SubstancePainter I've seen so far
Great! Glad you liked it. Thanks.
The clearest and most informative tutorial I've ever seen. Many thanks!
I'm so glad you think so. Check back soon for more, if you like.
This is definitely what you call tutorial for beginner. Every step is clear. You make things easy, to understand and to follow step by step. Thank you so much!
Well I'm really glad you think so. Thanks for the positive feedback.
I set out to look for a no nonsense to the point tutorial to get me started and I'm so glad I found this video. Thank you, you have a new subscriber! 👍
So useful for a complete beginner to substance painter. So clear and helpful showing the basics. Thank you bro!!!
@@UnphasebL3 I'm really glad if you found this helpful. Perhaps there is some other videos on my substance painter playlist that would be useful.
Hands down, THE tutorial that i needed in my life
Thanks You so much.......For Detail Tutorial........Blender to Substance Painter.....i like your all work....
Finally!! A tutorial that finds a balance between assuming I am dimb and asuming I am a savant at this stuff. Thank you so much. Subscribed.
You have the best tutorial breakdown showing the interactions between blender and substance painter than anyone. Thank you!
Hey thanks. Glad if this is useful.
I'm a regular viewer, but I've only recently been able to get Substance Painter for myself. This video is still super helpful and relevant. Thank you!
@@errormine that's great. Thanks
not even the official substance painter channels are as good as this, thank you so much!!
Hey thanks for that :)
Thank you! Absolutely legendary tutorial about blender to substance painter and back. I learned a lot from this video and thank you for the way you presented the information.
I'm going to check out your other videos because you're the type of teacher that this community needs without all the extra nonsense that every other tutorial has.
Thanks again and I hope you continue teaching your methods in blender and substance painter, it would make the learning journey a lot smoother for many of us who are tired of the videos where they just speed through everything and just try selling their course or affiliate product links. This was a breath of fresh air and I spent an entire day trying to understand how to do basically everything you've covered here and this video was the only one I seen that covers everything you need to know. Sorry for the essay, I just wish I watched this video first before wasting all that time lol
And THAT sums up exactly why I am doing this, my friend. I don't have any special knowledge to pass on but I started making videos like this, especially the longer series with multiple parts, because I found mostly time-lapse videos and felt there could be a need for something that was slower and explained. That doesn't mean I know anything special, only that I believe you and the others deserve somebody who is willing to show the process and make mistakes and do stuff wrong and all of that. But keep it real and explain and hopefully inspire others to do it too and, of course, to do it better than me. So thanks for getting my purpose and for the very generous comment.
this talking style and quality of tutorial.. im very calm now. it was just what i needed! thanks
Well I'm very glad this was relaxing and hopefully useful as well. Thanks
You can be a very good teacher. Most if not all substance tutorial overwhelm you with alot of unnecessary things and terms and make if scary even to try and learn painter. Thanks for this.
Well thanks a lot! I really appreciate that.
This is, BY FAR, the *best* tutorial I've ever seen on the subject! 👏👏👏
Cool! Thanks.
The clearest, most precise and easiest tutorial that can be found! Thank you very much!
I appreciate the feedback on this. Thanks.
Thank you. This is by far the very best Substance Painter intro tutorial I've seen yet.
Hey I'm so glad you think so and thank you for the great feedback.
perfect tutorial...nice and basic, straight to the point , no music, relaxed voice ..Thanks for uploading this!
My pleasure 🙏 and thank you, too
This is incredibly relaxing and informative. You have an amazing voice, dude
this was soo helpful. thanks to you i figured out so many things and that was a relief because substance painter looked so complex till now
Excellent! Glad this was helpful. Good luck with SP.
Hello Sir, this is very helpful and solved the problem. I had some trouble with the bake mesh map, and finally, I found your tutorial. Thank you so much!
Great! I'm glad this helped and you got it working.
I love the simplicity of your teaching style.... i couldn't understand anybody ever in blender thanks to u for all of this effort
Hey thanks a lot. That is very helpful feedback.
Damn, Finally the video I was looking for. Substance painter should put this video on their website.
Thank you very much. 🤩🤩🤩
@@asifcra7839 cool! Thanks
I love your videos. Helped me for years now.
That's great. Thanks and good luck
Ive watched 1000000's of tutorial videos and your style is the best, its a real skill to explain complicated things in a simple and understandable way which you do extremely well - Thank you Sir 🙏🏽
Thank you very much, I really appreciate the kind review and wish you the best with blender and/or substance painter.
WONDERFUL, well paced, easy to understand tutorial! Thank you!
Thank you, A perfect tutorial for a SP newbie like me,I used to texturing my models in blender,and i find it sometimes can be a bit annoying in terms of baking and mixing different textures, But in SP, many minor issues can be solved much quicker
Glad the video is useful. While it is definitely great to use Blender, Substance Painter is a fantastic software for texturing.
Thank you for providing such an excellent tutorial! As a beginner, I found it really easy to understand and follow along.
Hey thats great! I've done a lot of simple substance painter videos lately so if you see any textured objects in recent thumbnails, it's probably a SP video.
This saved me so much pain. Thank you so much for this tutorial
This is the simple and clear explanation for a newbie like me. Thanks a lot for the tutorial and keep posting new material.
Great, I'm glad to know this is helpful. Thanks.
ive been looking for this kind of tut and i failed.. but i am happy that you tackled this now. thank you! it looks easy to follow
That's great. Hope it helps. Thanks.
@@zerobio what version of substance painter is this?
@@GeorgeNacpil I believe it is 2019 or 2020. It's certainly not the most recent version as I don't have a subscription.
Thankyou so much uncle, The best tutorial ever!!! I've learned a lot from this video!!! Subscribed
Awesome! My pleasure and come on back for more because I have lots to come. Good luck to you.
Just found your channel - learning a Ton. Thank you
Cool!
Thank you for this nice explanation, I've finally decided to learn substance painter and this was a fantastic explanation! not too long not too short, and it gets you ready to start texturing stuff with the program.
Good stuff. I have many videos now where I use SP to texture. If you watch any of the newer videos where I mention SP in thr title or you see a textured model in thr thumbnail. Good luck.
Awesome👏👍
Great tutorial 🎉 i am new in the 3D world and i understood everything, you really have patience to teach. Great work, just gained a new follower
Welcome and thanks very much for the comment. Good luck and feel free to ask questions when you want to.
Thanks man you solved my problem I had with substances not applying to the sides of my model. I did a smart UV unwrap and it solved my problem.
Excellent! Glad things are working for you.
Awesome tutorial, in-depth guide littered with helpful tips and tricks, thank you!
I'm really glad you think so. Thank you.
Such clear instruction. Very few are this articulate. Excellent.
Cool! Thanks for the feedback.
Thank you for a beginner friendly tutorial, this helped me a lot!
Sure thing. Glad it helped :)
Fabulous! This is the best explanation I have found on this topic. Thank you:)
Glad this is useful for you.
You are my legend and my true teacher. Thanks a lot!
Thanks for the kind comment and good luck!
That tutorial was so helpful and easy to understand! Many thanks.
I'm so glad you think so. Thanks for the feedback.
well done - super helpful
Thanks very much, glad this is helpful.
This video makes me start subscribe on Substance painter. You nailed this one!
That's great. Thanks.
Excactly what i have been looking for. Thanks a lot!
Thanks a million. Learning a lot new thingy from your tutorial. Found it super super helpful from your tutorials. 👍👍👍👍👍
I'm so glad this stuff is useful. Thanks for letting me know and good luck.
Wow, quite an excellent tutorial. Many thanks! Best regards from Germany
Thanks very much and regards back to you from Canada 🇨🇦
Wonderful Mr Zerobio. Please, more videos with blender and substance painter.
Yes! I just did the spyglass modeling and will do the magnifying glass modeling later today. Then I will texture both in substance painter. Later, I will do more with substance painter.
Was thinking the same! :) Estaba pensando lo mismo...:))
@@rafayolgui1249 coming soon...
thats the most helpful and simple tutorial i found thank you very much!
Great! I'm really glad you found this and that it is useful for you.
This is perfect! Thank you!
I was hoping that it would be helpful. Thanks for letting me know.
@@zerobio It's just what I needed! You've touched on all the points I was confused by and now I have a much better understanding.
@@maxxxmodelz4061 perfect. I have more coming soon
Best tutorial on this subject!!
Hope it is useful for you
Thank you, this tutorial really helped me getting into it :D
Excellent! So glad if it's helpful.
this tutorial is very helpfull. I can model in blender, but i want to make my own material in substance painter. Now i know how to import my model to substance painter and put my material again to blender. Thanks a lot. 😄
Great. Glad it is helpful and good luck!
Thank you sm! This is so useful
I'm so glad. I have another coming like this.
Quick tip here, you dont need to create a new project in substance painter if the uvs dont work, just go to edit, and then project configuration and reselect your model (.obj .fbx etc.) With the new unwrap and its done, btw, if you already textured one part and the uvs are fixed you need to re texture that part (but is better instead to re texturing the whole model) sorry for my english, im from México, greetings and keep the good work, sir.
Yes, at the time I wasn't doing it that way but do that all the time. Thanks.
It was really great and plain explanation. Thanks man
Thanks very much!
This is incredibly helpful. Thank you so much for taking the time to make this.
I'm really glad! Thanks for telling me.
Really great tutorial! Could you elaborate more on what you did here at 15:00?
Great! Hope it is useful. At the time you indicated, I marked seams, one near the top and one near the bottom going around the object. Then I added a seam connecting those seams (ie. vertically) and then unwrapped. Hope that is what you needed. Let me know if you need to talk more about this and good luck.
you're amazing. nicely presented everything.Thank you SIR.
Hey thanks a lot!
Love your tutorials
Thanks!
Thank you for this amazing tutorial Sir! ❤❤
My pleasure 🙏
Very clear ...informative.. many thanks
I'm so glad u think so. Thanks.
Excellent tutorial good sir! 🎉
Thanks very much!
brilliant tutorial, thanks for sharing the knowledge!
Great! My pleasure 🙏
Very well taught. Thanks.
So glad u think so..thanks
Thank you for your amazing tuts. U R The best 🎉
My pleasure 🙏. Thank you.
very good tutorial
Thanks very much!
Thank you so much for this wonderful tutorial.
My pleasure and thank you for visiting the channel.
Thank you so much, I’ve lost so much sleep over substance painter
Sorry to hear about the loss of sleep and glad if this helps
Very good tutorial, well done and explained. Thanks for your help!
You are so good the best teacher
Hey thanks a lot!
Hey, good video indeed. How would you handle multiple same objects like windows on a building.. Do one and then copy and paste it in Blender?
You could do that. You could build the wall section with the window in it and then snap the sections together in a modular fashion. Hope you find a good method. Let me know if you want to talk about it.
Awesome tutorial ever. learned a lot of stuff today. looking forward to watching all your tutorials
Hey thats great! I'd really be happy if you found more stuff here that you like.
I finally bought substance painter I'm so excited!!!
Nice! Good luck with it.
Never knew Richard Dreyfuss did Blender work, huh. Excellent video ;)
Lol, I've heard that before 😀
Great tutorial as usual. Any chance of the untextured model for practicing? Thanks.
Thanks. I would have to look and see if I still have this model. If you like, email me at kimmelelliott@gmail.com and I will send you either the blend file or fbx if I can find it.
Thanks buddy, no need, just completed your tutorial on making it. Fantastic instruction as usual. It also opened up a great way to make many other assets and props. Hi from Scotland…
@@smac-1960 Well fantastic, my Scottish friend. Glad it is working out for you and thank you for letting me know.
Great video. Right to the point
Thanks very much
pretty straight forward, thank you sir
Great. Thanks
Absolutely brilliant tutorial. I have one question. Do you have any modifiers on your model in blender?
Cool! Thanks for that. Yes, I have subdivision surface on the handle and around the glass, if I remember correctly. I often don't apply the modifiers. I just do the UV with the modifier still active (not always the best way) and export it to SP with the modifier. Many people apply the modifiers before UV and definitely before SP. Just see what works best for you, I guess.
@@zerobio thank you so much for responding. I can’t figure out a way to texture with a solidify modifier I would usually apply it before SP. but I was just curious to know if there is a way to texture with a solidify without getting the stretching
@@ONYIAANTHONY yeah, that one I apply cause I usually add edge loops to it anyhow
Thank you so much, the tutorial is very helpful!
That's great, thank you for letting me know and good luck to you.
Amazing tutorial, thank you
My pleasure 🙏
Thank you so much man! This is very helpfull!👍
Absolutely, my pleasure 🙏
Fantastic tutorial. You're amazing! Thank you!
Thanks very much
you are GOLD man , thanks a lot off .
Awesome! So glad if this is useful.
nice and easy .. thanks man once again ..
For sure! Thanks.
ty! easy, well explained, subscribed!
Really glad if this is helpful and thanks for coming on board here
Thank you soooo much what a great help.
Absolutely! My pleasure and hope this is useful.
Can you tell me the information on the addon that shows the number of broken vertices, square meshes, and triangle meshes at the top of the Blender interface?
Search for "polysource"
Love it , easy to follow tutorial . Thank you! I'm very new to Blender and this my second time using Substance Painter, in substance painter I used a corroded smart asset material when I brought it into Blender everything looks fine but there is no depth to the pitting and decay. Any suggestions to what I have done wrong?
Keep up the great tuts they really are of terrific assistance to a new traveller in the Blender universe:)
Awesome! Good luck with blender and substance painter. As for the depth, it's probably because you need to flip the green channel or the normal map. If you could look this up on the internet you may find examples. However, I've discussed this in a couple of videos, let me see if I can find which ones. That should solve your problem. Hang on a while and I will get back to you.
Bob, have a look at this image and pay attention to the normal map and how it is connected. You need the separate RGB node, combine RGB node, and invert node. If you can't find those, use the spacebar in Blender (in shader editor) and search for them. If you have everything connected right, you should get the correct result.
cdn.discordapp.com/attachments/903847891288866836/1033824962554900491/unknown.png
@@zerobio Thank you for your informative reply. To the best of my abilities I followed your recommendations but it did not seem to change my result. I am using a very simple model, a kind of a boulder I quickly modelled in Blender, it was just to see how the Substance Painter process worked. It may be likely that my model is crap and my UV unwrap as well. I will try it with a Suzanne next and familiarize myself a bit more with Substance Painter and see what happens.
Once again thank you for your assistance and channel!
@@bobdobs8855 good alternative. If you want you can send me your file and I will see if I can find any problem. Email me at kimmelelliott@gmail.com
@@zerobio Sent!:)
been looking for this
Thanks George :)
Excellent!
Thanks!
Hey, amazing tutorial! One thing that you did incorrectly though is that when you already did the UV Unwrapping in Blender, upon creating a new project in Substance you should untick the option that says "Auto-unwrap". That way you will actually be using the UV from Blender and not the auto-generated ones that Substance does, they tend to be a bit funky.
Thanks. I'm pretty sure I was using the Blender UVs. Otherwise, I would see a progress bar showing SP unwrapping, unless it went super fast. But I do know what you mean.
Saved my day
Ty
great tutorial, tysm!
My pleasure 🙏
Great video!!
Thanks very much
Do subdivision surface modifiers need to be applied before uv unwrapping?
@@rachael418 it depends on the texture. It will be stretched somewhat if it is not applied bit that may not be noticeable. If you leave it on but not applied, you will see in SP how it looks and decide for yourself.
Thank you for this!
Sure thing