Terra Nil - How To Fix The Apocalypse
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Terra Nil is a delightful reverse-city-builder about restoring nature, and then tidying up after yourself, and it may be one of the most relaxing games I've played all year...
Terra Nil on Steam - store.steampow...
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Fanfare for Space, Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons...
"Aftermath of someone else's city builder" So it's a 'Jon faces the consequences of his own actions' game then.
Wonder if you can find the rusty husks of cars, stuck in the endless loop of an apocalyptic one way system.
This is what one-way systems do to a society.
@@Jovian999 I think you'd find big piles of bridge ballast at the bottom of every river too
The whole game is a redemption arc
I love how the 'I prefer factories' button actually takes you to the store page for Factorio.
ok, that's brilliant! The whole time while watching this I was thinking that this is the reversal of everything Factorio is.
I do love a good factory but would like to play this game too.
@@therealcrisis8439 reminds me a lot of FoldingIdeas’s essay “OOPS! I did a colonialism in Minecraft!” in which he basically concludes with the point that our expressed preference for games about factory building, taming wilderness, and conquest reveals a lot about our culture. He specifically talks about how creating an ecosystem could be just as complex as a factory.
@@aidanwarren4980 Creating factories is much easier to gamify, is easier to model and program, and is generally better understood than all the vagaries of ecosystems. It's also a long established genre, and fits into people's fantasies and urge to build or improve things (inherent to the human condition) better. Even people who love nature and the land want more than to see it utterly pristine.
In addition, I'd say that this game seems to be a bit... ecotopian. There's nothing wrong with biodiversity or keeping lands fairly wild, but something truly wild is both a bad idea and impossible; the species we have today have mostly evolved with humans and for or with human use in ways that can't be reversed and lead to negative consequences if you try. Those deer are probably going to have a population boom in a decade or so that will leave large amounts of them starving to death and do damage to the rest of the ecosystem, for instance; this game doesn't seem to account for the need for management
"Beehives are natural, so nobody cares about excess beehives."
I'm not sure Jon understands exactly how delicate ecosystems can be...
Sorry let me fix that for you, How delicate ecosystems can BEE
"Bears doing what bears do in the woods. As far as I understand: practice Catholicism"
Omfg clever, Jon
Can you explain it to me? I might not have understood it.
@@YHLGguitargeek Two very common rhetorical questions used to express that the answer to a question should be obvious are "Is the Pope Catholic?" and "Does a bear shit in the woods?". Over time these phrases have had their constituent parts swapped around to add a humourous spin to them, while still preserving their initial purpose.
The two most popular variations are "Does the Pope shit in the woods?" and "Is the bear Catholic?", the second of which is the basis for the joke.
Hope that was clear enough for you!
@@godempressjaune thank you so much for explanation. Someone with foreign background, like me, would never be able to figure it out.
@@godempressjaune thanks lol.
@@_darquan I'm a native speaker and I was also confused. :)
“I shall make a wasteland and call it progress” is so good I had to look up if it was a quote from a novel or something
I think it's a bastardization of Tacitus' account of Calcagus, a Celt who fought the Roman Empire. "They make a solitude and call it peace."
"This is just a handful of rivers, bit of grassland. Not particularly exciting, no!"
Jon, I went for a walk along a brook on farmland the other day. I saw several different water fowl species, pheasants, foxes, rabbits, a couple of hares, lapwings, countless dragon/damselflies, buzzards, swifts/swallows and what may have been goshawks. Little patches of water and grass are never not exciting.
Somehow this made me very emotional, especially when the rain started falling.
This game is not just a great idea, it could also be made into a very compelling teaching tool for children.
Honestly, we need more games like this, if only just to move the general tone of games away from the grimdark and back into the sunlight.
Because games like wasteland and fallout and metro make us realize that our planets health is something to care about. Lest we live these fictional realities.
@@laserlights9684 That's important, but it can also frame the collapse of human civilisation as inevitable, which it really isn't. Even complete ecological collapse isn't necessarily the end, if we take steps to correct the course and fix our mistakes (better late than never, right?).
@@Axius27 It's difficult being this positive when we see a far-right government (for which I didn't vote) torching the Amazon in order to turn it into soy plantations and strip mining.
@@cartermariano We have to laugh, otherwise we'd cry.
Personality, I think that we can still fix things, but the longer we wait, the harder things will need to change. A new political wave is approaching, a backlash to the rise of the right. We just have to make sure that when it hits, it lands on policies that we need.
This is what John plays after he finishes a session of Fallout 4: YOLO
I love restoration games like this, taking something barren and making it beautiful can be so satisfying, been hooked on them since Okami.
You're right!! Never thought about it, but Okami is absolutely that style
Man, those Fallout guys really aren't even trying. Maybe this is a GECK.
I mean... The mechanics are similar. Absorb all the materials nearby to recreate a lush biodiverse ecosystem
"It's not going to set the world on fire."
Well, as long as you're careful with your controlled burns it won't.
I wasn't, lost most of my green, damnit.
I've already fallen in love with this game.
“This is not going to set the world on fire”. Jon, you actively burn forest in this game.
I like to imagine that the "lore" for this game is that you're an (alien?) employee of a solar punk gov't that goes around cleaning up planets whose former inhabitants have bombed themselves out of existence. You get more funding for your project based on observed progress - thus the green cash.
brilliant
Since it's earth's flora and fauna I think you play as humanity. We got bored once we felt earth and realized everybody else had done what we feared we would do to our selves and decided to clean up a bit.
Maybe this is a project by a solar punk government after the revolution and they're restoring the more hard hit areas of earth
Maybe it's just Wall-E, still cleaning up after us idiotic humans
"Reverse SimCity" is a genre I never knew I needed until now.
I actually asked on a gaming website, for games that did this exact kind of thing. where you take a horrible location and fix it up. i usually find post apocalypse city builders are the closest type to scratching that itch. But this one is straight up just revitalization: the video game. definitely very cool
Try Viscera
:)
Lmfao. "The aftermath of somebody else's city builder".
It does fit quite well.
I played it when it was pixelated game, can't believe it's this beautiful now.
This game gives me real Nausicaa vibes, especially when the birds flew over head.
This is a bit like playing the Sowers in Endless Space -- a race of sentient machines build to mend their creators' dying worlds, but not in time to save them. It also shares one of Spore's more interesting ideas in terraforming, altering the heat and moisture levels to hit an ideal balance for life.
Little known lore: this is what Colonel Autumn sees when he plays tetris.
Jon placing a completely unnecessary series of locks to get his boat up and down, when he could have just collected the silo from the lowground, and then placing a silo to collect one lock and then a collection point when just a collection point would do, was certainly an... interesting way to solve that problem.
Yeah...I'm really not sure why locks actually exist. Daisy-chaining two or three silos to the shore is easy, cheap, and fast.
Oh, Edmund... can it be true? That I hold here, in my mortal hand, a nugget of purest Green?
best ref
it's not really a nugget, it's more of a splat.
No, for that Percy you need to travel to Jamaica ^.^
Jon is the best content creator on youtube, hands down.
I agree
agreed, he’s been a staple in my life since i was a teenager, amazing to think it’s been that long
Can I put my hands back up again please?
Oh this was a game jam game origonally i remember i played it it was super cute
Glad I'm not the only one here!
"Basic grasslands won't burn" my inner pyroecologist is fuming.
It does seemingly burn, it's apparently just immune to catching on fire from concentrated sunlight
They should have licensed Wall-E ending song for this game, to play when you get to see an accelerated playthrough
This is like playing factorio in reverse.
"Hooray for unconstrained exploitation! I shall make a wasteland and call it progress."
- Humans during the industrial revolution, probably
*cries in climate collapse*
I love how when it starts raining and everything is turning green he sounds so ecstatic when he says *"And I'm still getting paid!"*
Happy to see you post as always MATN! Cheers you wonderful bastard.
As soon as you said "aftermath of somebody else's city builder", I want someone to try and salvage RT Games' City Skyline cities. Lmao
How does one even fix the existance of a kilometer-tall sewage silo?
I love/hate when Jon plays these. I love the games and how he plays; I hate that I'm immediately compelled to buy a new game 🤣
presentations and visually this is amazing. gameplay wise it seems like a great idea that still needs to be tweaked. the river lock musical chair shit at the end being an example.
Part of the problem was that Jon didn’t need to keep building silos for locks. The loading docks can collect the lock without needing silos which he should have known because that was the problem in the first place.
As a matter of fact I suspect loading docks collect buildings just like a silo does, and the point of silos is to collect things you can’t reach with a loading dock.
In the original version in phase III you could use an expensive flying drone to pick up buildings near trees for that reason.
@@NixodCreations IIRC they also didn't have you needing lochs to go up a waterfall either.
Also I hope the seed cannon in in there somewhere still, that was always super fun.
i like to think this is in a civ game after Jon played as Gandhi and now he fixing it
I remember finding the...I guess proff-of-concept version of this game on itchio late last year, and thought it was a really neat concept. I really hoped they'd expand on the idea and give it a full release.
Then when I saw this game's name pop up I thought 'Oh, I remember that, someone must've suggested it to Jon! Awesome!'. Then I saw the graphical upgrade and I was like 'OH YES! They DID upgrade it to a full release!'
Very happy to see this, and even happier to see you giving it some attention!
Another example of why video games is an art form with so much potential. This experience subtly gives me some hope for rewilding projects in real-life
"Well, if it isn't the consequences of my actions?..." - the game. 😊
35 seconds, new record.
In this video Jon learns that money does grow on trees after all.
Preston Garvey has heard of another wasteland that needs your help.
He has marked it on your map....
This game is just: What if the institute were the good guys.
Hooray, I've restored the area! Welp time to play Cities: Skylines with industrial focus again!
I swear to god this game is what happens when “the factory must grow” goes too hard for too long lol
That might be a perfect asymetrical competitive multiplayer game.
I kept replaying the first 5 seconds of the video because your accent makes it sounds like what english sounds like to non-english speakers. It had me dying.
This game is beautiful and the idea of it is beautiful too. No cities, no destroyed wasteland forever ruined, restoring nature and making a world lush instead. Truly a lovely game.
Now if only it were that easy in the real world...
Ironically you'd need to turn the landscape into that dead desert to get the resources needed for all that tech and buildings. Those wind turbines aren't going to be very conducive to invigorating avian wild life either.
Yep the spot under the buildings were wasteland afterwards as well
I mean, if the world is already trashed, isn't it possible that we already scrapped the cities and cars and whatnot? Like, alright, world ended and everything is dead, let's tear it all down and stockpile all the resources to fix it. That's why there was nothing on the map, but you magically have the ability to put down advanced technology.
Definitely right though, even doing that wouldn't get you everything you need to create all that stuff.
The temptation to fill every wasteland you see is high, but you don't really have to. When you reach the temperature and humidity targets, rain will fall and fill the rest of the land with grass, as well as the rivers/canals. It's quite beautiful, actually.
This is the kind of game I need right now. Relaxing, beautiful and about fixing stuff
Fun fact: you don’t need the siloes for riverside buldings, the loading docks also act as siloes when the boat arrives to pick it up
Its perfect synergy for Jon that the bears are the last animals to show up
I love games where life springs back. Okami made it so much fun back in the day. I think the name for nature reclaiming is Greenpunk, as opposed to Cyberpunk. I really hope we see more of these ideas.
i was worried i wouldn't like the game due to the minutae of the leftover wasteland spaces, but then the rain kicked in.
i have rarely in my life seen something so satisfying. i'm pre-ordering this.
My favorite part of this demo was if you press the ‘I prefer factories’ button at the end it sends you to the factorio steam page
Ohhh I feel so cozy rn. 🥺 Thanks Jon, this video was much needed after a kind of crap couple of days haha.
okay heres a strange thing, I could have sworn he already played this before, is my mind going again?
It was the alpha or something I think
Definitely not this, though there have been other restoring-nature games in the past.
They are very different in style but the mechanic of optimization of a finite resource to make progress and regain it remembers me of how Islanders plays
Nerdcubed played the prototype of this game on Itch . io, (it's called Terra Nil Prototype), so maybe you're thinking of that?
I already love this game from the premise, it also tells a sad truth about the world and the tie in which we are living: paying for our short-sighted fathers' errors and without the hope in progress of the time in which SimCity came out
P.s.: great job Jon, thank you for all the nice moment of company you offer us
Yeah, considering marsh land and how you clear machines at the end, I usually try from stage one to keep things close to the rivers. But yes, there's a real feeling of satisfaction turning wasteland into grow lush land. Funnily enough, I don't remember using the Silos in the end. I think I forget about them and just used the recycle collection points, and it still worked.
I'd love to see this concept and gameplay applied to the fallout games, so after you have completed the storyline you can go around "fixing" the place :P
I just want to be able to landscape and "greenify" my settlements in FO4 lol I'm sick of uncuttable bushes in sanctuary and plants that only grow in annoying places
Jon: Bears in the woods doing whatever bears do in the woods.
Me: shittin.
Jon: being a catholic.
Me: lolwut
Just a heads up, there's a free Demo of this game on steam, it lets you play all the mechanics through to the end, from wasteland to packing up. It's a really solid game, great fun, pleasing to the eye, and there's just something about packing up everything, and leaving nothing but memories. Finally a city builder where you leave the world better than you found it.
one thing im sad you missed, the loading dock actually consumes the waterfall elevator thing, meaning you dont need a silo to eat it, you just place a loading dock.
Just played through the demo and it's one of the cutest games I've ever played! Very enjoyable
What a nice way to spend an hour many thanks John 👏
i know a old man that did this IRL !
15 YEARS IN THE MAKING !
now he has all sorts of wildlife on his land where there was nothing before >
nice game :)
Many a True Nerd: "Its Just a game, where you take something ugly and make it pretty... it's just like... its just like"
Me: *Zero hesitation* "make up"
Nooo! Yet another of my best ideas, released to the people! What ever shall I do? I'm definitely gonna play it, obviously!
35:50 You realized the load can sweep up everything in range not just the silo, don't you?
Have randomly found this and in the few few seconds hearing that voice has deserved a like
Ohohohoho this looks like a fantastic chill game
Edit: Wishlisted. Jon you have impeccable taste.
What a lovely game. So green and colorful, such a nice lush cleanup.
Okay, time to play Factorio.
There should be areas of yellow grass and muddy water. It should be difficult to make the world perfectly green and healthy
15:08 - Jon stopped just short of saying "Life...uh...finds a way".
At the main menu, I fell in love with the art style. Then the game started. I can understand why they went for a leaf, but it would make more sense if the currency were seeds, since seed vaults are a real thing IRL. Still love the art style and I already want the game, 1:03 into the video.
I think it's because it's points of green-ness happening. That's always gonna look like a leaf, even if it's drawn with the shape of a seed.
This feels very familiar, I could of sworn I saw Jon cover this game before. Maybe I'm thinking of a different TH-camr, but I swear I saw this like a year ago (note, my time perception is as bad as Jon's Perception Perception so by that it could be anywhere from a couple months ago to five years ago). And I don't just mean the Game Jam version that only covered the first stage I mean the full rejuvenate -> Biodiversity (including burning a portion to ash) -> clean up after yourself, even the zoom out to a world map.
I love the idea behind this game, and it looks really nice. I just suck so bad at anything that requires placement and planning I don't think I could ever win.
good thing i listened to the end. gonna try the demo and see if this is my style of game. thanks for the tip
This would make for a really great stream and chill game
Great thunder and rain sounds
This is just a game that makes me happy to watch.
This was a very relaxing and enjoyable playthrough.
Thanks Jon!
I wasn't immediately sold on the concept of this game, but when the rain first started to fall, I started crying
This is a game that we need in today's world.
You completely missed the opportunity to name it “Architect of the Apocalypse”.
Love these chill games nice relaxation after playing stressful games.
I'd love to see a full playthrough of you making the whole world green
I literally just came up with this idea for a game yesterday and I see this, this morning... DAMN IT 😅🤣
JON :D YOU'RE PLAYING A GAME THAT, Let's say it together now "I'VE HAD MY EYE ON FOR A WHILE NOW!" I have the exe :D
It seems implied that in the full version will have bigger or more challenging maps, judging by how the only continent that turned green was one of the smaller ones in view.
This would be perfect for a livestream.
It’d be nice if the detoxing and growing happened over time rather than instantly.
Yeah, that did seem a little easy and fast. Ecosystems are big, complex, and so interconnected they really can't just be seeded all at once. A creeping mechanic from the device would be more realistic, though it might really mess with the pacing of the game. It's already pretty slow and chill, slowing the feedback might take it to just soporific.
Do you really want to wait for something that will happen anyway?
@@legion999 this seems like a super chill atmosphere of a game, so I wouldn’t mind the pace being slower
@@legion999 watching a dystopian wasteland slowly recover because of your efforts sounds very relaxing and enjoyable.
I guess next step is to make a competing PvP game by combining this and Factorio where both players are playing to reach their objectives and win... except score is set by game length and thus by how long they can keep balance going.
What a beautiful game
Excited for more
This game is right up there with Dorfromantik as one of the most zen games to play and lose yourself in.
I would love this game to be a mod for Satisfactory where you repair all the damage you've done to the planet (and for the game to react to how you treat the planet)
Thank you Jon 😊
I really need this game. It looks fun as hell.
This looks lovely, wishlisted it.
The water is so beautiful.
This immediately made me think of surviving Mars with the green dlc