For me, it is without a doubt a Conqueror. You shoot it all the day long, then it presses funni button and you can start from scratch. And again. And again. And again two more damn times. Literally IMPOSSIBLE to kill unless you have strong team focus overloading the turboheal or Conq makes a mistake, eating cits/torps. Ah, it also burns you too. So, for me, when I see smart Conq, the only hope is to run away outside gun range, and try to play outside of it, using the only tiny drawback this floating 3D printer has.
I know it's "only" a game but it would be great if a sub would be slower under water AND if the best sub killers would be DD's and light cruisers. It's ridiculous that you have to chase down a sub with ASW flights from BB's. Might even consider adding corvettes and frigates as sub hunters.
All great ideas! I also think a kind of snorkel, allowing the sub to be faster underwater, but more detectable, should be looked at. And, for God's sakes, stop making us use our damage control to break a torpedo lock!
@@xray86deltaactually snorkel should make a sub much slower. But it should allow sub to recharge underwater with a detection range between submerged and surfaced value. Also torp reload speed should at least be closer to a DD’s reload speed, say near 60 second range. I would also like to see sub’s underwater detection range increase according to its speed.
I agree that DD anti sub countermeasures (depth charges) totally SUCK, and you have to be right on top of them to use, and you are usually dead by then. DDs need more hydro or an ability to detect Subs. (Jap DDs are not effective at all).
Subs shouldn't be in the game but since they are they most certainly shouldn't have homing torps (WHAT A LOAD OF HORSESHIITE), they shouldn't be able to go 30+ knots (TOTAL C**P), Their torp reload should take way longer and their spotting range is beyond stupid. Total game killers. Should have never been introduced.
For me it is less about very specific ships, but more about more general lines or styles of play. 5. Mid tier Russian BBs - especially if you are equal or lower tier - this things are stupidly tanky tier for tier. With icebreaker bows and stern armour, strong decks, relatively small superstructures. Seeing your AP bounce from stupid angles, and your HE shattering harmlessly is infuriating and gives you this impression of just... not being able to do anything. 4. A competent torp-boater. Not essentially a bad thing, but just infuriating to deal with. A competent, stealth torp-boater, especially late in the match is a nightmare to deal with. You can counter him, you can dodge all the torps at all times, but that is all you will be able to do, forever. Because unless you are in a faster DD yourself, a good stealth torper will not let you catch him. It is a never-ending chase to see who gets bored first. 3. Smolensk - my only specific ship on my personal hate list. This thing is stupid. Good range, insane rate of fire, insane amount of guns, stealthy, with smoke, and seemingly impossible to citadel. Sorry, but when 3 direct hits from Yamato fail do to anything of value on a broadside of a light cruiser, this is just broken. Most HE spammers are annoying to some degree, but none can put such a consistent stream of flame than this broken monstrosity, all the while remaining almost completely safe. 2. Subs. I have hardly ever been killed by subs. But they are dangerous in right hands and insanely annoying to deal with - they are bunch of gimmicks that ignore the rules other ships follow. Basically the only way to deal with them is through cooldown abilities, and your own ability to detect them is unreliable. Basically - it is a stacking RNG fest within an already RNG-filled game. And unlike other RNG based mechanics, you have no real counterplay or ways of mitigating it - especially with himing torps around. 1. Carriers. Old carriers were strong, but they had to rely on strictly limited pool of firepower. While that was unfair to them in comparison to other classes with unlimited primary attack options, new carriers are just a never ending stream of stupid. There is no viable counterplay - a carrier aircraft are balanced in such a way that unless you enter a full cloud of overlapping AA, they WILL drop you no matter what. And if they cycle the planes, they are unlikely to ever run out, unless carrier is parked very close to front line. On top of that, carriers get stupid amount of passive help - near-immunity to fires, automatic squadrons and anti-dub measures - so things that should be their natural counters, like sub or destroyer rushes... aren't.
? Mid tier Russian BBs strong decks? Both Izmal and Sinop have 26mm decks Izmal can be even citadeled through deck by 15"/381mm and 16"/406mm guns as it's overmatched being 26mm + 20mm Piotr Vielky Has stronger deck, but it's exposed in the rear and can be HE citadeled if it's kiting
@@arczer2519 Fair enough. Though tiers 5,6,7 do not exactly work well with proper plunging fire unless you play around with Japanese, and I was talking from perspective of smaller ships mostly, where their upper belt and casemate armour basically stops everything below proper BB AP. That said, my most recent experiences are with German battlecruisers, and mid-tier they don't seem to have very good AP, or I was hilariously unlucky bouncing perfect broadsides...
@@hideshisface1886 German BC's have really poor penetration below tier 8, they can't Citadel most battleship at their tiers, let alone Sinop with total 450mm of citadel protection Even with BB shells it's possible to hit deck at ~12km, let alone anything small 8"/203mm and below 10km Russian/US/Italian 6"/152mm AP can pen their upper belts when boardside When angled it's possible to penetrate spots where secondaries sit Bow on ofc good luck
A new tactic being employed by sub drivers is that they meet up and focus on one ship together. You MIGHT be able to dodge one salvo but you won't dodge the other one. This is quite common now that the number of subs in each match is getting to be 4 subs on average these days and that sub speeds keep increasing.
Top 5 ripoff ships next week maybe? Aslo, could we have more irl sea-lord with “the funny petroleum powered movable metal mechanisms which one can sit in and transport oneself” in the future? Im a petrolhead lol.
Napoli is definitely a pain if they angle against you, That ship is a tank. But I would add Conde, In the hands of a good player you won't find a more annoying ship that will farm you from a distance and there is nothing you can do except try go dark and move to another cap.
In general, I find there's too many undetectable and/or untouchable ships in WoWs these days. CVs, subs, DDs with low detectability ranges, etc. These types of difficult to touch ships should have limited torps/planes.
the nahkimov dropping its ordinance so far away also works against her. you can actually dodge them pretty reliably even in an FDG. let it come in from the side, then slam on the brakes and turn in, works 90% of the time.
That's not what he meant by frustrating in this video though but yeah those are frustrating to play. Colombo has been alright to me on the public test server (don't have it on my actual account) but the fact that the line only becomes at least decent in like the last two tiers is dumb.
@@maltemejlstrup4746not even true, I had a LOT more fun with Vitorio Veneto than the Lepanto, that ship is RNG personified. CC is at least more consistent, and the angles on the Lepanto are awful that life boat rigth behind C turret is in a bad spot lol.
@@3men219 I just see people say the tier IX is where it finally becomes decent but it does tend to be a personal thing. Like some people say FDG is good but I can't get it to work at all yet Preussen is awesome to me.
My frustration has been with some tiers in various tech lines. For example, if you look at the tier 9 German cruiser Roon, it's actually weaker than the tier 8 Hipper. 200 HP lower on its AP and few torps. There are other tech lines where you see the same thing, the previous tiers made you think "wow, this is really going to be great at top tier," only get there and realize that the lower tiers were actually more powerful/better.
I definitely agree with the Nahkimov on this list. I would actually include the tier 8 as well. When they show up I do whatever I can to avoid their planes. I have had tier 9 BBs reduced from 100% to 0% in two passes.
Overall good list, but I will replace Nevsky with Minotaur. A good Minotaur who know when and where to smoke is really a super pain in the ass that to me is a lot harder to deal with then Nevsky
If I had to balance the Gato, all torpedos can only be launched at 2.5-second intervals. the alternate torpedo speed decreased to 63 knots base. ships hit with Gato torps can heal back 60% of the torpedo damage with a heal. At Periscope depth, moving at full speed drains more battery at higher speeds. But battery recharge time decreased slightly. Gato Hp increased by 3000 Hp.
The funny thing is that whilst it’s not a simulation the whole game has its quirks. I mean,yeah the guns of the Minotaur could fire fast (we know this because those guns and mounts did go see on the Tiger class) but if they fired at the rates given they would empty their magazines very quickly if they hadn’t damaged the barrels before this. Submarines that can do 30knots are hilarious. It simply wasn’t possible till the USS Nautilus. The closest would probably be the peroxide powered boats. Homing torpedoes are a bit of a joke too. Yeah there were homing torpedoes but they were very crude and would go for the stern of a vessel. Good luck with a bow shot. What makes it worse is that the destroyers don’t have “hedgehog” or “squid “. If your going to have supersubs” at least give the destroyers more than just a few depth charges. A sub should be scared of a DD. The DD shouldn’t have to do a long stern chase because it’s only a few knots faster. Carriers with unlimited planes… carriers should be able to inflict big damage. That’s the reason they replaced the battleship. However they were useless once there air wings were spent. We’re is the skill to f you simply launch more planes than the Japanese at pearl harbour. AA. If you are going to introduce post war ships with post war radar and fire control give them the post war capability they actually had! HMS Tiger 59 for instance should be a ship based no fly zone. She was built and designed to take out aircraft. The planes of WW2 and the late forties should be no problem for her. Ditto the Worcester class. Ditto Forrest Sherman etc.
I’ve gotta say Minotaur is a really annoying ship to go up against, mainly because of their rapid-fire guns, but at least you can knock it out pretty easily
Ha! I was going to mention the Napoli. So hard to kill and it can take on and kill any BB. I've never won a battle against one yet. My BB shells do little damage to it yet it can easily destroy me. Why this isn't a BB is beyond me.
for the number 5 it depent for me, if i m closing in with a DD or a cruiser and not targeted first by the gun i prefer to fight a marceau than kleber, as marceau torp take longer to get ready and if you are in a DD in closing to it, often it torp won t be ready , where kleber one will be. for soviet CV, i guess it would have been better if they used bomber plane insted of skip bomber, main problem with those cv is that they can strike ( or start the attak) out of most AA range, bu if they had dive bomber they would have to be in the AA zone to star they run. so gato is worth than the new prenium sub? would love to see a Top 5 of ship you don t want to encounter as a sub and as a CV too ( for CV beside most USN ship XD)
Aside from CVs and Subs, Slava should also be here. Annoying ridiculous guns, hard to citadel far away, yet even at close ranges you'd still have a friggin hard time doing big damage to it, team dependent spotting as well, using brawlers as cannon fodder, players using this thing are usually Super passive, wont even try to push if there's a chance.
Schlieffen can be focused down super easily in randoms. It is not that strong for randoms. St Vincent is way better. Schlieffen shines in brawl game modes or the very rare time it gets to brawl effectively in randoms
@@clmwrx Truth. Times I've taken my Schlieffen into Randoms I got immediately focused down by as many enemy ships as possible. But in Brawls, she's a monster.
Probably the ship I hate the most to deal with is Edgar. It can smoke behind a small island, and chew through Pommern in about 30 seconds. WHY CAN'T THE POMMERN EVER BOUNCE AP GOSH DARN IT?!!!
the way you play Gato is bad, get detected after deliver torp to big chunky heavy shell magnet (GK) + hydro-ed + sunk by DD nearby (get cut). to counter submarine is submarine itself and RPF.
Lately my sonar in my subs doesn't pick up other subs. I'm being detected and targeted by other subs and now I can't fight back I can't find the other sub.
Why don't you release the BSPRM 2.0 mod even you have the showcase one , I saw the video about this mod by you , that's why release this 2.0 mod , Sealord
its not the Nakhimov , its basically all just AA not doing AA at all , the Soviet just demonstrate the issue in so vivid a case , Gato aside, the other three really are not that difficult and troublesome, yes they are tough but there are other ships equally tough and hard to deal with in a way or others ... what we had today simply is that the game present no team work , and each and everyone complaining about this ship or that ship too difficult to deal with .. well guess what whichever ship you are playing you are not suppose to be able to just dump on others whoever ..
The most frustrating ships are whatever the current meta is because you get all these chickenshits who only play the most powerful meta and nothing else. I absolutely wrecked a Gato with my Jean Bart. He royally screwed up the approach for his shotgun and ended up 2km away parallel to me. Bad times were had by him.
For me, it is without a doubt a Conqueror. You shoot it all the day long, then it presses funni button and you can start from scratch. And again. And again. And again two more damn times. Literally IMPOSSIBLE to kill unless you have strong team focus overloading the turboheal or Conq makes a mistake, eating cits/torps.
Ah, it also burns you too. So, for me, when I see smart Conq, the only hope is to run away outside gun range, and try to play outside of it, using the only tiny drawback this floating 3D printer has.
I know it's "only" a game but it would be great if a sub would be slower under water AND if the best sub killers would be DD's and light cruisers. It's ridiculous that you have to chase down a sub with ASW flights from BB's. Might even consider adding corvettes and frigates as sub hunters.
USS Samuel B Robert coming when?
All great ideas! I also think a kind of snorkel, allowing the sub to be faster underwater, but more detectable, should be looked at. And, for God's sakes, stop making us use our damage control to break a torpedo lock!
@@xray86deltaactually snorkel should make a sub much slower. But it should allow sub to recharge underwater with a detection range between submerged and surfaced value. Also torp reload speed should at least be closer to a DD’s reload speed, say near 60 second range. I would also like to see sub’s underwater detection range increase according to its speed.
I'd also add that sonar should actually help detect the subs, instead of just "oh, it extends the range of your torpedo detection..."
I agree that DD anti sub countermeasures (depth charges) totally SUCK, and you have to be right on top of them to use, and you are usually dead by then. DDs need more hydro or an ability to detect Subs. (Jap DDs are not effective at all).
Number 1: Any Submarine
Number 2: Any CV
would be my guess
I'd rate CVs as more annoying than subs. Once a sub is spotted, it is usually dead in seconds.
@@distracting_gamesonly if your team use their brains and not still camp in spawn
*"Number 1: Any Submarine
Number 2: Any CV
would be my guess"*
Skill issue would be my guess :)
cv more annoying than ss
Subs shouldn't be in the game but since they are they most certainly shouldn't have homing torps (WHAT A LOAD OF HORSESHIITE), they shouldn't be able to go 30+ knots (TOTAL C**P), Their torp reload should take way longer and their spotting range is beyond stupid. Total game killers. Should have never been introduced.
For me it is less about very specific ships, but more about more general lines or styles of play.
5. Mid tier Russian BBs - especially if you are equal or lower tier - this things are stupidly tanky tier for tier. With icebreaker bows and stern armour, strong decks, relatively small superstructures. Seeing your AP bounce from stupid angles, and your HE shattering harmlessly is infuriating and gives you this impression of just... not being able to do anything.
4. A competent torp-boater. Not essentially a bad thing, but just infuriating to deal with. A competent, stealth torp-boater, especially late in the match is a nightmare to deal with. You can counter him, you can dodge all the torps at all times, but that is all you will be able to do, forever. Because unless you are in a faster DD yourself, a good stealth torper will not let you catch him. It is a never-ending chase to see who gets bored first.
3. Smolensk - my only specific ship on my personal hate list. This thing is stupid. Good range, insane rate of fire, insane amount of guns, stealthy, with smoke, and seemingly impossible to citadel. Sorry, but when 3 direct hits from Yamato fail do to anything of value on a broadside of a light cruiser, this is just broken.
Most HE spammers are annoying to some degree, but none can put such a consistent stream of flame than this broken monstrosity, all the while remaining almost completely safe.
2. Subs. I have hardly ever been killed by subs. But they are dangerous in right hands and insanely annoying to deal with - they are bunch of gimmicks that ignore the rules other ships follow. Basically the only way to deal with them is through cooldown abilities, and your own ability to detect them is unreliable. Basically - it is a stacking RNG fest within an already RNG-filled game. And unlike other RNG based mechanics, you have no real counterplay or ways of mitigating it - especially with himing torps around.
1. Carriers. Old carriers were strong, but they had to rely on strictly limited pool of firepower. While that was unfair to them in comparison to other classes with unlimited primary attack options, new carriers are just a never ending stream of stupid. There is no viable counterplay - a carrier aircraft are balanced in such a way that unless you enter a full cloud of overlapping AA, they WILL drop you no matter what. And if they cycle the planes, they are unlikely to ever run out, unless carrier is parked very close to front line.
On top of that, carriers get stupid amount of passive help - near-immunity to fires, automatic squadrons and anti-dub measures - so things that should be their natural counters, like sub or destroyer rushes... aren't.
? Mid tier Russian BBs strong decks?
Both Izmal and Sinop have 26mm decks
Izmal can be even citadeled through deck by 15"/381mm and 16"/406mm guns as it's overmatched being 26mm + 20mm
Piotr Vielky Has stronger deck, but it's exposed in the rear and can be HE citadeled if it's kiting
@@arczer2519 Fair enough. Though tiers 5,6,7 do not exactly work well with proper plunging fire unless you play around with Japanese, and I was talking from perspective of smaller ships mostly, where their upper belt and casemate armour basically stops everything below proper BB AP.
That said, my most recent experiences are with German battlecruisers, and mid-tier they don't seem to have very good AP, or I was hilariously unlucky bouncing perfect broadsides...
@@hideshisface1886 German BC's have really poor penetration below tier 8, they can't Citadel most battleship at their tiers, let alone Sinop with total 450mm of citadel protection
Even with BB shells it's possible to hit deck at ~12km, let alone anything small
8"/203mm and below 10km Russian/US/Italian 6"/152mm AP can pen their upper belts when boardside
When angled it's possible to penetrate spots where secondaries sit
Bow on ofc good luck
A new tactic being employed by sub drivers is that they meet up and focus on one ship together. You MIGHT be able to dodge one salvo but you won't dodge the other one. This is quite common now that the number of subs in each match is getting to be 4 subs on average these days and that sub speeds keep increasing.
You mean they started forming ...wolfpacks? 😆
Top 5 ripoff ships next week maybe? Aslo, could we have more irl sea-lord with “the funny petroleum powered movable metal mechanisms which one can sit in and transport oneself” in the future? Im a petrolhead lol.
good idea
+1
I didn’t know the Gato was THAT powerful. I’m close to getting one and have saved up for a while knowing a steel sub was going to exist.
Napoli is definitely a pain if they angle against you, That ship is a tank.
But I would add Conde, In the hands of a good player you won't find a more annoying ship that will farm you from a distance and there is nothing you can do except try go dark and move to another cap.
In general, I find there's too many undetectable and/or untouchable ships in WoWs these days. CVs, subs, DDs with low detectability ranges, etc. These types of difficult to touch ships should have limited torps/planes.
the nahkimov dropping its ordinance so far away also works against her. you can actually dodge them pretty reliably even in an FDG.
let it come in from the side, then slam on the brakes and turn in, works 90% of the time.
For me it’s the Italian Battleships, their dispersion is shocking, it’s hard to hit anything however close you are
That's not what he meant by frustrating in this video though but yeah those are frustrating to play. Colombo has been alright to me on the public test server (don't have it on my actual account) but the fact that the line only becomes at least decent in like the last two tiers is dumb.
Try Ruggio
@@maltemejlstrup4746not even true, I had a LOT more fun with Vitorio Veneto than the Lepanto, that ship is RNG personified. CC is at least more consistent, and the angles on the Lepanto are awful that life boat rigth behind C turret is in a bad spot lol.
@@3men219 I just see people say the tier IX is where it finally becomes decent but it does tend to be a personal thing. Like some people say FDG is good but I can't get it to work at all yet Preussen is awesome to me.
My frustration has been with some tiers in various tech lines. For example, if you look at the tier 9 German cruiser Roon, it's actually weaker than the tier 8 Hipper. 200 HP lower on its AP and few torps. There are other tech lines where you see the same thing, the previous tiers made you think "wow, this is really going to be great at top tier," only get there and realize that the lower tiers were actually more powerful/better.
I think the Benham or Kamikaze should have made the list in place of the Napoli which isn't all that hard to deal with in my opinion.
I definitely agree with the Nahkimov on this list. I would actually include the tier 8 as well. When they show up I do whatever I can to avoid their planes. I have had tier 9 BBs reduced from 100% to 0% in two passes.
That list could have been a lot longer! I would certainly add the FDR!
Overall good list, but I will replace Nevsky with Minotaur. A good Minotaur who know when and where to smoke is really a super pain in the ass that to me is a lot harder to deal with then Nevsky
If I had to balance the Gato, all torpedos can only be launched at 2.5-second intervals.
the alternate torpedo speed decreased to 63 knots base.
ships hit with Gato torps can heal back 60% of the torpedo damage with a heal.
At Periscope depth, moving at full speed drains more battery at higher speeds. But battery recharge time decreased slightly.
Gato Hp increased by 3000 Hp.
I would add Ragnar it a total beast vs dds and if well played can be a real annoyance
The funny thing is that whilst it’s not a simulation the whole game has its quirks.
I mean,yeah the guns of the Minotaur could fire fast (we know this because those guns and mounts did go see on the Tiger class) but if they fired at the rates given they would empty their magazines very quickly if they hadn’t damaged the barrels before this.
Submarines that can do 30knots are hilarious. It simply wasn’t possible till the USS Nautilus. The closest would probably be the peroxide powered boats. Homing torpedoes are a bit of a joke too. Yeah there were homing torpedoes but they were very crude and would go for the stern of a vessel. Good luck with a bow shot.
What makes it worse is that the destroyers don’t have “hedgehog” or “squid “. If your going to have supersubs” at least give the destroyers more than just a few depth charges. A sub should be scared of a DD. The DD shouldn’t have to do a long stern chase because it’s only a few knots faster.
Carriers with unlimited planes… carriers should be able to inflict big damage. That’s the reason they replaced the battleship. However they were useless once there air wings were spent. We’re is the skill to f you simply launch more planes than the Japanese at pearl harbour.
AA. If you are going to introduce post war ships with post war radar and fire control give them the post war capability they actually had!
HMS Tiger 59 for instance should be a ship based no fly zone. She was built and designed to take out aircraft. The planes of WW2 and the late forties should be no problem for her. Ditto the Worcester class. Ditto Forrest Sherman etc.
I will buy the gato i have marceu and napoli thanks for the tip.
Took out a Gato earier today by ramming it at maximum depth. Go ramming flag.
Every time someone rams another ship in this game it makes me laugh hard
And don´t forget Shimakaze, Stalingrad and Venezia too.
I’ve gotta say Minotaur is a really annoying ship to go up against, mainly because of their rapid-fire guns, but at least you can knock it out pretty easily
Idea
Do a video or several on kots, the ships they pick and the ones they ban. Not just WG but the teams that win.
Ha! I was going to mention the Napoli. So hard to kill and it can take on and kill any BB. I've never won a battle against one yet. My BB shells do little damage
to it yet it can easily destroy me. Why this isn't a BB is beyond me.
for the number 5 it depent for me, if i m closing in with a DD or a cruiser and not targeted first by the gun i prefer to fight a marceau than kleber, as marceau torp take longer to get ready and if you are in a DD in closing to it, often it torp won t be ready , where kleber one will be.
for soviet CV, i guess it would have been better if they used bomber plane insted of skip bomber, main problem with those cv is that they can strike ( or start the attak) out of most AA range, bu if they had dive bomber they would have to be in the AA zone to star they run.
so gato is worth than the new prenium sub?
would love to see a Top 5 of ship you don t want to encounter as a sub and as a CV too ( for CV beside most USN ship XD)
Easy to be a pain when sec guns on other ships do not act like real sec guns on dd
Aside from CVs and Subs, Slava should also be here. Annoying ridiculous guns, hard to citadel far away, yet even at close ranges you'd still have a friggin hard time doing big damage to it, team dependent spotting as well, using brawlers as cannon fodder, players using this thing are usually Super passive, wont even try to push if there's a chance.
No mention of schliffen or the T9 German battle cruiser
Schlieffen can be focused down super easily in randoms. It is not that strong for randoms. St Vincent is way better. Schlieffen shines in brawl game modes or the very rare time it gets to brawl effectively in randoms
@@clmwrx Truth. Times I've taken my Schlieffen into Randoms I got immediately focused down by as many enemy ships as possible. But in Brawls, she's a monster.
Marceu it is a strugle to aim your shots.
Probably the ship I hate the most to deal with is Edgar.
It can smoke behind a small island, and chew through Pommern in about 30 seconds.
WHY CAN'T THE POMMERN EVER BOUNCE AP GOSH DARN IT?!!!
the way you play Gato is bad, get detected after deliver torp to big chunky heavy shell magnet (GK) + hydro-ed + sunk by DD nearby (get cut).
to counter submarine is submarine itself and RPF.
High risk, high reward shotgun sprint
@@sealordmountbatten Have you checked out Yuro's submarine video. It's been a huge help for me in learning how to play and counter subs
They screwed over the Marceau's torps, and they take twice as long to load as the Klubber's
still want to see your thoughts on the Sims.
'To deal with'
yw
I would say benham is incredibly annoying
Atleast marcue and kleber is restricted by amount allowed, Småland is just allout banned in CB
30 seconds in and my guess is Yolo Emelio Has to be on the list. *P.S. "We're gonna need a bigger boat (list)."
Yolo isn't that bad really. Not as long as you're watching out for it. Problem is a lot of people don't and get wasted lol
Lately my sonar in my subs doesn't pick up other subs. I'm being detected and targeted by other subs and now I can't fight back I can't find the other sub.
Mushy pea gods
Why don't you release the BSPRM 2.0 mod even you have the showcase one , I saw the video about this mod by you , that's why release this 2.0 mod , Sealord
Hello. I see you keep dodging by braking and turning with Marceau... don't, keep speed, use drift to dodge ;)
#1 All CVs.
Every ship i cant play in operations and t10s
its not the Nakhimov , its basically all just AA not doing AA at all , the Soviet just demonstrate the issue in so vivid a case , Gato aside, the other three really are not that difficult and troublesome, yes they are tough but there are other ships equally tough and hard to deal with in a way or others ... what we had today simply is that the game present no team work , and each and everyone complaining about this ship or that ship too difficult to deal with .. well guess what whichever ship you are playing you are not suppose to be able to just dump on others whoever ..
lol as you listed these ships, i had game memories of aggravation for each one
marceau couldnt aim well on that montana
Me seeing no smolensk on number 1 O o O
The most frustrating ships are whatever the current meta is because you get all these chickenshits who only play the most powerful meta and nothing else. I absolutely wrecked a Gato with my Jean Bart. He royally screwed up the approach for his shotgun and ended up 2km away parallel to me. Bad times were had by him.
Cots ???
KoTS: The King of the Sea tournament currently underway.
Jager 😂😂😂
Marceau is my number 1. HATE.
no sub ever
Poor choice of vid to demonstrate the Marceau, spamming HE for two minutes straight and 95% of HE shells shattered🤣
I was expecting to hear about Frustrating Ships to Play, not to Play Against. Clickbaity title, imho
imo kleber>marceau bc you dont have orbital shells so youll find yourself doing more dmg than marceau
Can I have a cookie?
First
Congrats! Truly a momentous achievement!
The whole game is frustrating