Blender Tutorial - How to Make Engravings Using Normal Maps

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 87

  • @lr723
    @lr723 4 ปีที่แล้ว +3

    Thank you Alex, this was huge. Took me half a day to try out all booleans to screw up my model but then i found this tut and now i am free. :D

    • @blendermania3d
      @blendermania3d  4 ปีที่แล้ว

      Awesome! Awesome! Yes freedom is the goal! Glad the tutorial help you out

  • @cmorrow74
    @cmorrow74 8 หลายเดือนก่อน +1

    This works for embossing as well, you just have to invert the black and white on the original image.

  • @AnomalousLad
    @AnomalousLad ปีที่แล้ว +1

    Thank you so much, this tutorial was so easy to understand and now I can follow through more advanced tutorials, since other people don't bother to explain what they do. You explain everything in an easy to understand way and with such energy, thank you, really!

    • @blendermania3d
      @blendermania3d  ปีที่แล้ว

      Glad it helped you out AnomalousLad! Feel free to head to blendermania3d.com if you need more help

  • @hopefulkoala01435
    @hopefulkoala01435 3 ปีที่แล้ว +3

    very nice man, I thought you were nuts halfway though with all those subdivisions but it all made sense in the end. Great stuff!

  • @nomasporquesi1222
    @nomasporquesi1222 หลายเดือนก่อน +1

    Would you know how to make it so that the engraving looks as if it was engraved using an angled bit? So the edges are angled if that makes sense. Thanks.

    • @blendermania3d
      @blendermania3d  หลายเดือนก่อน

      To do that you can create the indentation of the text with actual angled geometry and use a boolean to create the angled engraving. If you need more help with it post on blendermania3d.com and I can help out more

  • @tomcollins6989
    @tomcollins6989 2 ปีที่แล้ว +2

    I’ve needed his tut for so long. Thank you.

  • @jonathanwalsh1206
    @jonathanwalsh1206 4 ปีที่แล้ว +2

    Brilliant....many thanks man.

  • @aufibenshitte7400
    @aufibenshitte7400 7 หลายเดือนก่อน +2

    Thank you man, from all dimensions of my heart

  • @DerpyBac0n
    @DerpyBac0n 4 ปีที่แล้ว +2

    This video was super helpful and explained everything very well! Thank you!

  • @Guu_3DCG
    @Guu_3DCG 2 ปีที่แล้ว

    You saved my life, thank you so much!

  • @Semiplex
    @Semiplex 4 ปีที่แล้ว +11

    1 2 3 "BOMM and nothing Happens" I laugh so hard :D

  • @cgiwithbrigi8422
    @cgiwithbrigi8422 2 ปีที่แล้ว

    You saved my life! Thank you so much!

  • @emilvanzweel4672
    @emilvanzweel4672 ปีที่แล้ว +1

    Awesome video, Thanks!

  • @marclapinff2709
    @marclapinff2709 4 ปีที่แล้ว +1

    Exactly what I was looking for. Thanks

  • @lindienassis1926
    @lindienassis1926 4 ปีที่แล้ว +2

    You have a perfect French accent ! Thanks for this tutorial.

    • @blendermania3d
      @blendermania3d  4 ปีที่แล้ว +1

      ha! By perfect you mean none? lol. glad you liked it!

  • @felixzambrano5584
    @felixzambrano5584 2 ปีที่แล้ว

    Woooow..! Thank you for sharing this; it's very helpful

  • @teymthebeast
    @teymthebeast 3 ปีที่แล้ว

    Jeez Rick! I've been dying to find out how to do that. I mean, I am a total n00b, but still. this helps me so much. Let's see if I get it implemented :D thanks you so much!

  • @mmmyelee
    @mmmyelee 11 หลายเดือนก่อน +1

    THANK YOU SO SO SO MUCH

  • @louisecollins9213
    @louisecollins9213 3 ปีที่แล้ว

    Amazing technique ! love this

  • @bytemunch_
    @bytemunch_ 2 ปีที่แล้ว

    Very helpful stuff, thanks!

  • @ТомараСнегирь
    @ТомараСнегирь 4 ปีที่แล้ว

    Thank you very much! You've been very helpful! ❤❤❤❤ Siberia is watching your lessons! :D

  • @drunkguy4198
    @drunkguy4198 3 ปีที่แล้ว

    Thanks Man! Great work..

  • @TomasMcAdam
    @TomasMcAdam 3 ปีที่แล้ว +1

    Really great tutorial. Thanks.

  • @violdreamer
    @violdreamer 4 ปีที่แล้ว +1

    fantastic video, very useful, thanks alex

    • @blendermania3d
      @blendermania3d  4 ปีที่แล้ว

      Anytime Francesca! Glad you like it

  • @신강호-y3f
    @신강호-y3f ปีที่แล้ว

    정말 필요했는데 정말 감사합니다❤

  • @nicomahler5761
    @nicomahler5761 4 ปีที่แล้ว +1

    @Blendermania:
    Instead of manually subdivide your Mesh (00:03:00 Minutes) you could use the Subdivision Surface Modifier to subdive two more times. Just adjust the "Subdivision" - Settings on the Modifier: "Viewport" (for the times the mesh gets subdivided in Edit-Mode) - from 1 to 3 times - or adjust the "Render" Layers, so the changes will only apply in the Render Viewport. :)

  • @cmorrow74
    @cmorrow74 4 ปีที่แล้ว

    Awesome technique! Thanks for sharing.

  • @rafvanraevels
    @rafvanraevels 3 ปีที่แล้ว

    Graet tutorial!

  • @backToFreedom
    @backToFreedom 4 ปีที่แล้ว

    Excellent video. Thank you

  • @robhuijting
    @robhuijting 4 ปีที่แล้ว +1

    Loved it, thnx , we need moor BOOMS in our lives :p

  • @Digicalist
    @Digicalist ปีที่แล้ว +1

    Is it possible to actually edit the color of the text on this and just get the text alone?

    • @blendermania3d
      @blendermania3d  ปีที่แล้ว

      Absolutely. I would bake the map as a roughness or black and white map. Then put the map into a mix shader into the factor and use it as a mask. Then you can control the color of the text and the color of the surrounding area. If you want more help on that you can PM me on blendermania3d.com on the public chat or post on the forum there and will help you out

  • @razern420
    @razern420 9 หลายเดือนก่อน +1

    i mean where can i find a tutorial which help me with engraving manually , inflated n stuff where did i see it last time hmmm , gime the link if u any of u found it

    • @blendermania3d
      @blendermania3d  9 หลายเดือนก่อน

      You can engrave with a bump map. If you want me to show you just go to blendermania3d.com and post in the forums and can help you there

  • @cltohk3399
    @cltohk3399 3 ปีที่แล้ว

    Hey thank you for your amazing content. It helps me to improve my workflow and content that I create by a lot thanks!!

  • @zeeshanmurtza4709
    @zeeshanmurtza4709 4 ปีที่แล้ว

    Thanks a lot, very very informative and helpful ❤💕

  • @reezuleanu1676
    @reezuleanu1676 4 ปีที่แล้ว +1

    This video is so cool I think I caught a cold.

  • @shirokhorshid2388
    @shirokhorshid2388 2 ปีที่แล้ว

    Great video! Thanks a lot! question: how can i change Text color ?

  • @jimofmarseille
    @jimofmarseille 2 ปีที่แล้ว

    Great, thanks ! What would be the good image size for engraving ?

  • @1puffinmuffin
    @1puffinmuffin 4 ปีที่แล้ว +3

    This is amazing thank you !. I do have a question though. If I wanted my text to wrap around the entirety of the sphere how would I go about doing that. Thanks in advance c:

  • @MrSaky1996
    @MrSaky1996 4 ปีที่แล้ว +2

    This was so helpful! A question though: Is there a way to change the color/material of the engraved parts?

    • @darth_hylian
      @darth_hylian 4 ปีที่แล้ว

      Maybe you could try this
      th-cam.com/video/HC6hHnSseXI/w-d-xo.html

  • @Min-do3tb
    @Min-do3tb 4 ปีที่แล้ว +2

    your a saint B)

    • @blendermania3d
      @blendermania3d  4 ปีที่แล้ว

      Haha thanks man! Happy you enjoyed it 👊

  • @ShockSmile
    @ShockSmile 4 ปีที่แล้ว

    Black magic right there!

  • @muhammadzia7191
    @muhammadzia7191 2 ปีที่แล้ว

    can we change the colour of the engraved part?

  • @rhineedits496
    @rhineedits496 3 ปีที่แล้ว

    heyyy great tutorial but im trying to figure out how to do it on the bullet is it the same process?

  • @HrafnNordhri
    @HrafnNordhri 3 ปีที่แล้ว

    Ok I know this was a year ago.. but how would I use this handy method to then make the engraved portion glow? Like a sci-fi bullet for example.

  • @ten-ub4xd
    @ten-ub4xd 4 ปีที่แล้ว

    Great video - but how do you know which order to put things into when using the modifiers? ive never understood, how people know. thanks so much!

  • @chrissem5200
    @chrissem5200 3 ปีที่แล้ว

    Hi Why is half of my texture grey and noisy when baked. Im baking combined and colored texture. Should I bake differently if I bake a clored texture?

  • @backToFreedom
    @backToFreedom 4 ปีที่แล้ว

    How would you give text a different color?

  • @neveridle
    @neveridle 3 ปีที่แล้ว

    How do I set the image mapping as UV MAP so that it obeys the unwrapping Ive made for my object?

  • @HrafnNordhri
    @HrafnNordhri 4 ปีที่แล้ว

    Been trying to make chiseled text in blender.. do you happen to have any tips or methods?

  • @mikecamitsch7830
    @mikecamitsch7830 4 ปีที่แล้ว

    this is gonna be really useful :D thanks!

  • @synth6754
    @synth6754 ปีที่แล้ว

    you could probably skip the whole thing with baking the normal map by using a bump node in the shader instead

  • @xtonybaloneyx
    @xtonybaloneyx 3 ปีที่แล้ว

    Great video, was curious why my image was duplicated across the plane? Also my object is similar to a popsicle stick, where it starts out flat but then slopes to a curve at the end. Any tips or tutorials on perhaps complex curved surfaces? Thanks in advance!

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn 4 ปีที่แล้ว +1

    Please suggest me from where I can learn logo reveal animation in blender

    • @blendermania3d
      @blendermania3d  4 ปีที่แล้ว

      You can use this tutorial I did probably th-cam.com/video/C98fgicjtME/w-d-xo.html

  • @UnknownLast
    @UnknownLast 2 ปีที่แล้ว

    Hey great tutorial!
    Is there any way I can make the text a different material to the object it is being engraved on?
    And is there any way that I am able to simply change the text in engine without having to go through the Photoshop process everytime?

    • @amack2100
      @amack2100 2 ปีที่แล้ว

      use a mix shader node you'll have to create a mask so that your new principled shader only appears on the engraved portion, but you could use the image you created to create your normal map (not the normal map image but the one you used for displacement) as a mask. Plug the mask image into the factor portion of the mix shader node.

  • @andreasprott2182
    @andreasprott2182 4 ปีที่แล้ว +1

    Why not use the Bump Map Node directly and skip the tedious process to produce the Normal Map?

    • @blendermania3d
      @blendermania3d  4 ปีที่แล้ว +1

      Normal maps just produce a nicer,cleaner bump effect

  • @newayk47
    @newayk47 3 ปีที่แล้ว

    I'd like to go ahead and say this is a very useful and informative video and I'm going to go ahead and apply this knowledge to my own project but I'd just like to go ahead and say that maybe you don't need all those "go ahead and" instances. Maybe it's just me but I find them distracting. But please go ahead and keep making these excellent videos. (Experiment: read my comment and skip all the instances of "go ahead and" except the one in quotes and see if it makes the slightest difference to the meaning)

  • @ryanheath9974
    @ryanheath9974 4 ปีที่แล้ว

    For some reason it has embossed the normal instead of engraved/debossed!

  • @brobiv2452
    @brobiv2452 11 หลายเดือนก่อน +1

    im not a blender maniac don't call me that

  • @sillypizzalove5084
    @sillypizzalove5084 2 ปีที่แล้ว

    or, you could just add a text in blender, convert it into mesh , Add solidify modifier and Boolean instead of traumatizing your pc by adding a 100 subdivisions

  • @danieleliahushapiro4280
    @danieleliahushapiro4280 4 ปีที่แล้ว

    I hate slow tutorials

    • @blendermania3d
      @blendermania3d  4 ปีที่แล้ว +1

      haha sorry if it wasn't up to your speed. Play it back at 2x speed :P

  • @caribbeanchild
    @caribbeanchild 3 ปีที่แล้ว

    The most disjointed un-intuitive software in the world.