Debossed Logo on a Glass Surface: Displacement Node in Blender

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  • เผยแพร่เมื่อ 25 ก.ย. 2024

ความคิดเห็น • 59

  • @tomcollins6989
    @tomcollins6989 3 ปีที่แล้ว +2

    Andy these tutorials are brilliant. Please keep ‘em coming.

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว +1

      I'll do my best, thanks!

  • @LDMTX6
    @LDMTX6 3 ปีที่แล้ว +3

    This is great! I’ve always used the bump node but displace works much better.

  • @saif_alaslam4525
    @saif_alaslam4525 3 ปีที่แล้ว +1

    you can use the grid fill to fill the gaps without need to extrude and collapse its very helpful to me + your tutorials is amazing

  • @alexdelker
    @alexdelker 2 ปีที่แล้ว

    This is crazy helpful. I was trying to get this effect using SVG boolean and it was an absolute nightmare. Thank you thank you!!

  • @wareagle9655
    @wareagle9655 3 ปีที่แล้ว +1

    Been watching displacement type vids and yours was very helpful - thank you, new sub.

  • @zawyehtut1206
    @zawyehtut1206 ปีที่แล้ว

    Thank you man, just what I'm looking for

  • @morteneriksen3767
    @morteneriksen3767 3 ปีที่แล้ว +1

    Great work as always champ 🤜🏻

  • @papadethiethiam3197
    @papadethiethiam3197 3 หลายเดือนก่อน

    great tutorial

  • @zakshakmak3705
    @zakshakmak3705 3 ปีที่แล้ว +1

    great tutorial bro keep it up

  • @abhaysharma6727
    @abhaysharma6727 3 ปีที่แล้ว

    You just got a new subscriber from india❤️.. way of your teaching is awesome...hope to see more tutorials on product animation .. visualization ..

  • @xDaShaanx
    @xDaShaanx 3 ปีที่แล้ว +1

    Pretty helpful. Thanks alot.

  • @jordanborisov3380
    @jordanborisov3380 2 ปีที่แล้ว

    Very, very helpful tutorial! Thank you!

    • @andymvisuals
      @andymvisuals  2 ปีที่แล้ว +1

      Thanks for watching! 🙌🏻

  • @naqabposhniraj
    @naqabposhniraj 2 ปีที่แล้ว

    Thanks!

  • @lawg2909
    @lawg2909 ปีที่แล้ว +1

    Newbie here. Sorry for the question. But why manually do the thickness? Why not just use solidify? Or extrude inside the bottle? Just want to know if there are some different effect when done this way

    • @andymvisuals
      @andymvisuals  ปีที่แล้ว

      That’s a good question actually. You can achieve same result using various methods. Though if you model inner parts manually, you have more control over thickness and can vary it the way you want it to be. So it’s kinda more precise approach compared to solidify modifier.

  • @BlogumGUM
    @BlogumGUM 3 ปีที่แล้ว

    beautifulllll

  • @ScorpioXCX
    @ScorpioXCX 9 หลายเดือนก่อน

    How would you add multiple displacements/logos on the same objects. For example, if you wanted the "hugo boss" to have the same effect as "Boss"? Thanks for the great tutorial!

    • @andymvisuals
      @andymvisuals  9 หลายเดือนก่อน +1

      That's a good question. You can add several displace modifiers and control them independently. You can even create different UV maps, it would help to correctly apply displacement for some difficult areas where your "default" UV map doesn't look good. Hope that helps.

  • @Tudemir3
    @Tudemir3 3 ปีที่แล้ว +1

    There's something maybe I missed.
    Did you subdivide The mesh in order to obtain more definition with The displacement. I understand that 'bump' makes a fake relief (so you don't need to subdivide so much) but I thought that, with displacement, you firstly had to dense and multiply The mesh to display The more vertexes The better.

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว +1

      I added a subd modifier at 1:49, you can use a shortcut for it: CTRL + 3 to add subd with 3 steps.

    • @Tudemir3
      @Tudemir3 3 ปีที่แล้ว +1

      @@andymvisuals Thank You. Then I Missed it. It was strange for me to achieve that level of detail without any subdivision.
      Thank You a lot. I discovered you some days ago and I am sickly specting your Next videos ;-)

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว

      @@Tudemir3 you're welcome mate! And yeah, you need a really dense mesh for any kind of displacements.

  • @raw_pc
    @raw_pc ปีที่แล้ว

    Tip : if your embossed edges are jagged during render just make bigger, higher quality texture.

    • @andymvisuals
      @andymvisuals  ปีที่แล้ว

      Yes, good tip! I cover this in my latest video btw

    • @davidwik3401
      @davidwik3401 ปีที่แล้ว +1

      My edges are jagged even though my png res is 3840x2160. Do I still need to crank up the resolution or is there anything else to do?

    • @raw_pc
      @raw_pc ปีที่แล้ว +2

      @@davidwik3401 Make sure your texture is in 16bit and saved as PNG instead of JPG.

    • @andymvisuals
      @andymvisuals  ปีที่แล้ว +1

      @@davidwik3401 you can check my latest video about bump maps, I explain how to make them look good. It’s applicable for displacements as well.

    • @andymvisuals
      @andymvisuals  ปีที่แล้ว

      @@davidwik3401 join my group on fb btw, I’ll try to help if you still have some issues

  • @ealendir6986
    @ealendir6986 3 ปีที่แล้ว

    Great video! I have a quick question. Let's say we will arrange the metalness and roughness of the parts with the text that we separate with this displacement. How can we do that?

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว +1

      Hey, thanks! That’s a good questions! You can try to use vertex groups to apply materials on a specified area.

    • @ealendir6986
      @ealendir6986 3 ปีที่แล้ว +1

      @@andymvisuals thank you so much!!

  • @uxvoin
    @uxvoin ปีที่แล้ว

    Why displacement map used, if bump map is enough? The logo not really deep into glass (like 5-10cm) but 0.5-1mm max

    • @andymvisuals
      @andymvisuals  ปีที่แล้ว

      You can use a normal/bump map as well for a more subtle effect. In this case bump map wouldn’t be enough for closeup renders, it would look flat. Though you can try and see if a normal map works or not.

  • @GeorgeNacpil
    @GeorgeNacpil 3 ปีที่แล้ว +1

    Awesome! Can you make a wine label that has embossed text on it?PLease tia

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว

      Good idea, sure!

    • @GeorgeNacpil
      @GeorgeNacpil 3 ปีที่แล้ว

      @@andymvisuals Thanks Andy.. I joined your fb group.

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว +1

      @@GeorgeNacpil awesome! You can post your questions there regarding product renders :) btw try to send a request to join one more time so I’ll approve it

    • @GeorgeNacpil
      @GeorgeNacpil 3 ปีที่แล้ว

      @@andymvisuals thanks andy i appreciate it

  • @joelkereluke4948
    @joelkereluke4948 3 ปีที่แล้ว

    Great tutorial! Any idea why my entire bottle is being displaced? If I increase Scale in the Displacement node, the bottle becomes inflated. If I crank it, the bottle will start to look like a ball.

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว

      Hey Joel, try to set midlevel to default 0,5 then slightly increase the scale, it might help. Also you can share your file in a Fb group (the link on the main channel page under a cover) and I’ll take a closer look :)

    • @Gzymsification
      @Gzymsification 3 ปีที่แล้ว

      Yup. I Have exactly the same problem...

  • @lunaCafu
    @lunaCafu 2 ปีที่แล้ว +1

    do you see an advantage in not using solidify?

    • @andymvisuals
      @andymvisuals  2 ปีที่แล้ว

      I prefer this method over solidify since it provides more accurate results and you can create different thicknesses which bring more realism. Though solidify is a good mod anyway.

    • @papadethiethiam3197
      @papadethiethiam3197 3 หลายเดือนก่อน

      @@andymvisuals your method is the best nice

  • @GStudio20
    @GStudio20 ปีที่แล้ว

    applying displacement and bump and scaling up the entire bottle is getting thicker and the letters are kinda broken.. is there any way that I can bump up only the letters?

    • @andymvisuals
      @andymvisuals  ปีที่แล้ว +1

      You have to make sure scale of your object is set to 1. Otherwise the modifier would give incorrect result because of a wrong object scale.
      Also you want to scale your object in Edit mode, not Object mode. This way the scale parameter won't be affected and will remain at 1.

    • @GStudio20
      @GStudio20 ปีที่แล้ว

      @@andymvisuals thanks for your response, but I applied the object scale and atill got that weird broken text and the object it self enlarges

    • @andymvisuals
      @andymvisuals  ปีที่แล้ว +1

      @@GStudio20 I can take a look at your .blend file, please use my Fb group to reach me facebook.com/groups/andymvisuals

  • @MariosKarampalis
    @MariosKarampalis 3 ปีที่แล้ว +1

    Nice video Andy!! If you could speak a little slower and the video also was 10% slower it would be perfect!

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว

      Thanks, Marios! I’ll try too make it slower, and more detailed in the course :)

  • @bubulcumcum98
    @bubulcumcum98 ปีที่แล้ว

    mannn thanks a lot

  • @ver204
    @ver204 3 ปีที่แล้ว

    applying displacement and bump and scaling up the entire bottle is getting thicker and the letters are kinda broken.. is there any way that I can bump up only the letters?

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว

      You can try to invert an image you use as a displacement map and set midpoint to 0.3 or smth similar (make sure to set less than 0.5)

    • @andymvisuals
      @andymvisuals  3 ปีที่แล้ว

      Also make sure object scale is set to 1, you can check it on properties tab