It would be neat to see you and another pro resume from replay just before fights you thought went poorly and show how they could have played out differently had this or that happened. It could be a game if each of you thinks your army should win, or it could just be a display of what should have happened with both players trying their best but with the correct tactics. Could also modify this scenario slightly by waiting for neural to finish to show that outcome. In any case I think it would be interesting to watch and hear your thoughts. GG - thanks for the content
I'm a mind reader, so I know what this upload was, Harstem forgot that he recorded a replay, so then he recorded a new video, and as the recording finished he was like "oh, no. I already had a upload because I recorded a replay, now that I have this Video, I might as well upload it." This wasn't actually his plan at all, I guarantee you that, the amount of times I have seen this happen, in youtubers that aren't super use to regular uploading is extremely high.
8:13 after the most innovative Z players, Protoss players are on basics better strategist/tactics and army controlled. its cool to see the development the last 3month has been quite large in the minor things that was missing and does a big difference ^^
8:33 yer but look at where it's standing, it's impossible for Zerglings to just A move or focus a defensive building without the archon hitting them, and ignoring that is devastating and focusing the archon is suicide with an overcharge battery. been saying for a good while that you should always have 1 archon at your shieldbats to deal with zergling counters mid+ game (it's only 1-2 archons to ensure you can't lose 10+ probes and a base while fighting on the other side; it's cheap at midgame, just stop throwing those first 8 archons into their death and actually micro them back to base at20% shield left (moving archons into battle between 0-20% shield is just throwing them away; its like seeing the constant throw away off dt's; they should be heavily microed to kill reinforcements and get away alive; and to force pullbacks and still get out savely; not to do major dmg or a move throw away
16:11 never understood this, its protoss when they are too scared, same with disruptors; so something happens which force the enemy to run and not fight back, do you follow doing free dmg or do you stop wait for a sec and then engage when the enemy is attacking back? seriously, if your not fighting gtfo dont throw away units to the viper, if you are fighting then every viper pull is garanteed tempest hit, kill a viper+ extra with good target management; push your army into them do DAMAGE when they fight back is the time to stutterstep back, not when they run....
20:58 only bc protoss are braindmg when it comes to building defensive structures; seriously this is a fight at a protoss base and the Zerg has more supporting buildings there than the protoss, while its an endgame fighting area and the protoss is literally floating over a HUNDRED batteries and photons in resources which could have covered the entire length off the map in perfect fighting positions; BUT NOOOOO b and moan about how protoss cant win big fights while both Z and T are building 50+ turrets under there armies everywhere to support the fight, if protoss did this as well they would never lose these wild engagements and they could actually siege from safety off statics so vipers isn't just a lolololz -1 capital ship
did you say hydras are cheap? bro, no. Are you better than Dark? He understands hydras are important, thats why he protects them the whole game. they are expensive units.
It would be neat to see you and another pro resume from replay just before fights you thought went poorly and show how they could have played out differently had this or that happened. It could be a game if each of you thinks your army should win, or it could just be a display of what should have happened with both players trying their best but with the correct tactics. Could also modify this scenario slightly by waiting for neural to finish to show that outcome. In any case I think it would be interesting to watch and hear your thoughts. GG - thanks for the content
This would only be improved if accompanied by a wager...
Good thinking
I love this idea
I'm a mind reader, so I know what this upload was, Harstem forgot that he recorded a replay, so then he recorded a new video, and as the recording finished he was like "oh, no. I already had a upload because I recorded a replay, now that I have this Video, I might as well upload it."
This wasn't actually his plan at all, I guarantee you that, the amount of times I have seen this happen, in youtubers that aren't super use to regular uploading is extremely high.
18:44 when in doubt you can always smile or laugh it off ^^
the worst that happen is that they think your weird, but the akward isnt better ;P
My boi Harstem uploading 2 vids so we don't starve over the weekend ❤
I was jonesing for some Harstem, haven't seen your vids in a minute. Love you!
8:13 after the most innovative Z players, Protoss players are on basics better strategist/tactics and army controlled. its cool to see the development the last 3month has been quite large in the minor things that was missing and does a big difference ^^
17:30 hahaha xD
soo true, no rts unit has ever been as OP in every aspect as the ghost :P
think its 16ish max range and target range is siege tank range.
Storm it up - boom bang - big hit, max power
Why did the Cannon Rusher go to jail?
He was charged with battery!
Shin always forget adrenal.
Hahaha
Funny cast
Ggs
8:33 yer but look at where it's standing, it's impossible for Zerglings to just A move or focus a defensive building without the archon hitting them, and ignoring that is devastating and focusing the archon is suicide with an overcharge battery.
been saying for a good while that you should always have 1 archon at your shieldbats to deal with zergling counters mid+ game (it's only 1-2 archons to ensure you can't lose 10+ probes and a base while fighting on the other side; it's cheap at midgame, just stop throwing those first 8 archons into their death and actually micro them back to base at20% shield left (moving archons into battle between 0-20% shield is just throwing them away; its like seeing the constant throw away off dt's; they should be heavily microed to kill reinforcements and get away alive; and to force pullbacks and still get out savely; not to do major dmg or a move throw away
16:21
Double upload?
16:11 never understood this, its protoss when they are too scared, same with disruptors; so something happens which force the enemy to run and not fight back, do you follow doing free dmg or do you stop wait for a sec and then engage when the enemy is attacking back?
seriously, if your not fighting gtfo dont throw away units to the viper, if you are fighting then every viper pull is garanteed tempest hit, kill a viper+ extra with good target management; push your army into them do DAMAGE when they fight back is the time to stutterstep back, not when they run....
20:58 only bc protoss are braindmg when it comes to building defensive structures; seriously this is a fight at a protoss base and the Zerg has more supporting buildings there than the protoss, while its an endgame fighting area and the protoss is literally floating over a HUNDRED batteries and photons in resources which could have covered the entire length off the map in perfect fighting positions;
BUT NOOOOO b and moan about how protoss cant win big fights while both Z and T are building 50+ turrets under there armies everywhere to support the fight, if protoss did this as well they would never lose these wild engagements and they could actually siege from safety off statics so vipers isn't just a lolololz -1 capital ship
did you say hydras are cheap? bro, no. Are you better than Dark? He understands hydras are important, thats why he protects them the whole game. they are expensive units.
🎉🎉🎉🎉🎉