Competitive Virtual World Deck Profile (Post MZMI)
ฝัง
- เผยแพร่เมื่อ 9 ก.ย. 2024
- I was testing Virtual World super hard for the Philadelphia Regionals at the end of January, and I'm here to share the findings from my testing and to discuss my tournament experience.
I didn't get my invite (top 64), but I came pretty close. I finished in the top 128 at this 650 player tournament.
This deck felt great; better than it has in months.
Deck Link: (if this link ever becomes dead please let me know and I’ll fix it)
www.duelingboo...
Best deck❤🔥
Rogue Warrior 🫡
Hey any link or faq to the combo lines for vw when playing under shifter/ droll
Under Shifter you can’t really accomplish much. You can activate your VW names, but they won’t summon themselves because the card from your deck gets banished. If you have Fenrir, you can sometimes make Baronne. If you have e tele you can sometimes make Fortune Tune. It’s important to try to set up a live chuche if you can.
We fare much better against droll, but the lines are very hand dependent. You can usually set up Beatrice through Droll, or Dragoon with a good hand (M7 is your friend here).
Super nice profile ! Fenrir is indeed mandatory in current VW , but what about other engines ? Is the adventurer too bricky ? And what about the armored XYZ stuff ?
I’m glad you enjoyed the video. As for other engines, the Armored XYZ line is very strong and will likely see play in future versions of VW. However, as long as combos with Transaction Rollback are around, it’s probably not worth playing (it pairs better with negation effects that stop hand traps).
As for Adventure, the consistency issues drag it down a lot. The main problem is the lack of deck space. A Virtual World deck core is 24 cards MINIMUM (cutting Nyan to 1 and Qing to 2), and then Adventure takes up another 7-10 slots, so you have to cut consistency spells/going second cards or go over 40 cards.
I’ve never liked Adventure VW, but it used to be justifiable because of the increased combo ceiling it offered. Many duelists have highrolled their way through tournaments setting up like Baronne + Kristya (Via Baronne and Beatrice) or whatever nonsense you’d wanna do with that, but we don’t need that anymore because we have better tools now.
what do you think of a small p.u.n.k package? I've found that it boosts the consistency by a lot since Amazing Dragon can search Lulu or dump Nyannyan, and if the chain links are arranged properly, immediately bring her out for a target. I decided to drop it since it didn't leave space on field for adventure which I started playing but since you're not using adventure, would p.u.n.k be a viable package to boost consistency and add the multi bounce from amazing dragon or a rank 8 like Photon lord for Nibiru protection or Dingirsu for non-targeting non-destruction removal, which I have found the deck struggles with, you could also just make a link 2 with it if you use the punks before you use your VWs. I found that it makes it that E-tele gets you much further since it can get you a name in hand as opposed to just a target on field. It's 2-3 extra deck spaces, and if you only want a small p.u.n.k package it's minimum 3 main deck spaces (+ the E-teles you're already running)
I’m haven’t tested the 1-1-1 PUNK ratios, but running 3-1-1 worked pretty well when I was testing for my PUNK VW video a few months ago. I went with those ratios because Ze Amin is a strong normal summon, which is something VW doesn’t really have. Normal summoning a ze Amin going second seems a bit fragile so 1-1-1 ratios make sense as well. I don’t like adding another 2 bricks to VW, but it wasn’t awful during testing last time.
You can’t play desires with the PUNKs, which is a bit unfortunate. You also play intro droll a fair bit, which really hurts right now. Other than the Photon Lord negate, the PUNKs’ other contribution to the endboard would be easier access to rank 3s. Because we have transaction rollback right now, there is a decreased need for rank 3s.
So I’m not considering this for myself right now, but it’s not terrible. It has the potential to get better if/when Beatrice gets banned.
@RamenNoodlesTCG that makes sense, I'm also coming from a position of really budget play and I hate floodgates so I don't like the transaction rollback play just on principle, but I was mostly looking for a second opinion
Great profile! What would you replace Fenrir with? I don't have the budget for Fenrir :/
Speedroid Terrortop (with the one Taketomborg of course) is a quality alternative for builds without Fenrir.
You’d have to modify the extra deck to include more rank 3s like Totem Bird and Gossip Shadow. You’d likely need to replace Fortune Tune with Jaja as well, especially if you still wanna run the Muddy Muddragon combo.
@@RamenNoodlesTCG Hello! Can you please tell me the number for engine Speedroid? 3 Terrortop and one Taketomborg? Thankyou
@@hongphiengiai7645 yes you have that correct
Was Phantazmay and Denko best cards vs RACE?
Phantazmay was quite good against Rescue Ace in testing, it came up at locals a few times.
Can we get the deck list? Too lazy to playback the video😂😅
I got you, bro. Deck link in the description
AM trying to use this deck and learn somewhat... though can I cut Fenrir? I'm willing to play Desires even if I hate banishing cards face down. And I don't want to spend any money on Fenrir since I hate how unbalanced it is.. but the rest of the profile looks really cool, could I cut that card and use something else? In case, what you'd suggest?
Fenrir honestly isn’t that great this format anyway. For right now, I think it’s probably better to main the rollback and saga; so go for prosperity over desires. You can replace Fenrir with another staple of your choice. Perhaps another handtrap like Belle or Ogre. Sphere Mode is a okay board breaker rn if you wanna go that route. Talents is solid hand trap insurance. Try them out and see what works for you. Good luck learning the deck! It can be hard at first but stick with it. It’s quite satisfying when you finally start getting the combo lines down.