Very good list! Very inspiring!! The Cloudcastle > Laevatein play with vermillion is incredible, I didn't think of that! And what do you think about playing a few more Punk stuff like Wa Gon to draw with the field spell, Madame Spider to get an archetype imperm, and sharakusai for the rising carp line, in order to benefit from a minimum dump 4 quick effect with Amazing Dragon and have a draw power with the field spell?
I’m very glad you enjoyed the deck profile! As for running the more robust PUNK lineup, I was originally considering playing the Wa Gon, Sharakusai and Extreme Session for the extra draws. To offset the extra bricks, you might wanna play more than 40 cards to prevent yourself from drawing them. That would require a lot of testing to get the ratios right (adding more punk starters and finding the right amount of non engine pieces), but I could definitely see it working. However, I think running Madame Spider and Gabu might be a bridge too far. You do wanna be getting to your Lulu with Dragon Drive and playing another brick trying to highroll with Lulu + Kauwloon + punk combo might be a bit too much, even with the extreme session draws. At that point it’s just better to play pure PUNK with generic extenders if you wanna go off even harder. As far as the Amazing Dragon line goes, it seems like a good backup plan (if your opponent has Droll, or your hand is all PUNK cards) if you can find the extra deck space for it, but I like making photon lord for the hand trap protection.
@@RamenNoodlesTCG Ok, thank you very much for your very constructive answer! I can understand the fact that Madame Spider and Gaby could be too much. Also, for the rest, I think I'll try to play it with the field spell for the draw power and the amazing dragon line. Also, I really want to play Punk with Virtual World and not pure, because I love the mix and the two archetypes are one of my favourites! I was so happy when I discovered that the 2 ones go very well together! So I'll follow your recommendations and try to minimalist the punk engine and think about the right number of free-spots I can play. For that, I'll have to try and to play! I'll use your deck profile as a canvas, because I think the laevatein line is incredible and useful with the deck. Thank you very much again! I've just discovered you with this video, but you seem to be a very nice person, also I wanted to say that your work seems very good and well explained! We see that you love making video, and that you played the deck a lot before talking of it on TH-cam. So, I encourage you to continue your work! You deserve more visibility, and I think your channel will grow! Of course I'll subscribe to you.
@@Acelyn- Thanks so much! That means a lot to hear such kind words. I hope to keep making good content going forward. Best of luck with the deck testing. I hope it turns out well for you. 👍
I absolutely love this list! I'd really like to see a more in depth combo video where you explain the general goals of the deck and what can you achieve with some stuff better than other. This deck looks super fun
I’m glad you enjoyed! I saw your other comment about budget deck building and wanted to make some clarification. Some stuff is cheaper, but I suppose fenrir and dragoon are still a bit expensive. Obviously the punk build is really expensive due to photon lord. I suppose I can make a community post of a budget list post rarity collection. I’ll probably do that in a community tab post if you’d like. lmk if you’d be interested in that
If you start with Foxy Tune you can summon Note from the deck, and then use any level 3 tuner to make Dragon Drive as normal. If you draw the Deer Note… the only way to do the PUNK combo from there is so tribute summon it. At that point it’s probably better to just discard the Note and play it like a regular VW hand
I was testing that a fair bit right after DUNE came out. I found that that combo was too weak to hand traps, so I started trying it in Adventure VW to shore up this weakness. That build turned out to be a bit bricky, so I eventually dropped it. Now that the Crimson Dragon has a good extender to search (Synchro Rumble from AGOV), it might be worth revisiting in pure VW.
@@niwelezlusch9610 Synchro rumble allows you to extend further than normal. This means that you can summon Crimson Dragon later in the combo after setting up a negate of some kind (Tzolkin -> Crystal Wing or Malong -> Baronne) before making the Calamity setup. Idk how practical these combo lines are because I haven’t tried them yet, but it could be something worth testing.
RAMEN NOODLES COOKED
Very good list! Very inspiring!! The Cloudcastle > Laevatein play with vermillion is incredible, I didn't think of that! And what do you think about playing a few more Punk stuff like Wa Gon to draw with the field spell, Madame Spider to get an archetype imperm, and sharakusai for the rising carp line, in order to benefit from a minimum dump 4 quick effect with Amazing Dragon and have a draw power with the field spell?
I’m very glad you enjoyed the deck profile!
As for running the more robust PUNK lineup, I was originally considering playing the Wa Gon, Sharakusai and Extreme Session for the extra draws. To offset the extra bricks, you might wanna play more than 40 cards to prevent yourself from drawing them. That would require a lot of testing to get the ratios right (adding more punk starters and finding the right amount of non engine pieces), but I could definitely see it working.
However, I think running Madame Spider and Gabu might be a bridge too far. You do wanna be getting to your Lulu with Dragon Drive and playing another brick trying to highroll with Lulu + Kauwloon + punk combo might be a bit too much, even with the extreme session draws. At that point it’s just better to play pure PUNK with generic extenders if you wanna go off even harder.
As far as the Amazing Dragon line goes, it seems like a good backup plan (if your opponent has Droll, or your hand is all PUNK cards) if you can find the extra deck space for it, but I like making photon lord for the hand trap protection.
@@RamenNoodlesTCG Ok, thank you very much for your very constructive answer! I can understand the fact that Madame Spider and Gaby could be too much. Also, for the rest, I think I'll try to play it with the field spell for the draw power and the amazing dragon line. Also, I really want to play Punk with Virtual World and not pure, because I love the mix and the two archetypes are one of my favourites! I was so happy when I discovered that the 2 ones go very well together! So I'll follow your recommendations and try to minimalist the punk engine and think about the right number of free-spots I can play. For that, I'll have to try and to play! I'll use your deck profile as a canvas, because I think the laevatein line is incredible and useful with the deck.
Thank you very much again! I've just discovered you with this video, but you seem to be a very nice person, also I wanted to say that your work seems very good and well explained! We see that you love making video, and that you played the deck a lot before talking of it on TH-cam. So, I encourage you to continue your work! You deserve more visibility, and I think your channel will grow! Of course I'll subscribe to you.
@@Acelyn- Thanks so much! That means a lot to hear such kind words. I hope to keep making good content going forward. Best of luck with the deck testing. I hope it turns out well for you. 👍
@@RamenNoodlesTCGThanks a lot! I'll say the results of my testings to you when I'm have done that. Have a nice evening 😊
I absolutely love this list! I'd really like to see a more in depth combo video where you explain the general goals of the deck and what can you achieve with some stuff better than other. This deck looks super fun
I’m glad you enjoyed! I saw your other comment about budget deck building and wanted to make some clarification. Some stuff is cheaper, but I suppose fenrir and dragoon are still a bit expensive. Obviously the punk build is really expensive due to photon lord. I suppose I can make a community post of a budget list post rarity collection. I’ll probably do that in a community tab post if you’d like. lmk if you’d be interested in that
I like the deck but what changes would you make to make a more synchro oriented instead of the xyz oriented
You’d probably like the version I showcased in the previous VW video. That’s the standard build which is more synchro centric 👍
Hello Ram
Hello, Sketch
@@RamenNoodlesTCG I am going to steal your list and play it at locals next week :)
How do you play punk line if you draw deer note or foxy fune?
If you start with Foxy Tune you can summon Note from the deck, and then use any level 3 tuner to make Dragon Drive as normal.
If you draw the Deer Note… the only way to do the PUNK combo from there is so tribute summon it. At that point it’s probably better to just discard the Note and play it like a regular VW hand
You thought about playing crimson dragon, final sigma and calamity?
I was testing that a fair bit right after DUNE came out. I found that that combo was too weak to hand traps, so I started trying it in Adventure VW to shore up this weakness. That build turned out to be a bit bricky, so I eventually dropped it. Now that the Crimson Dragon has a good extender to search (Synchro Rumble from AGOV), it might be worth revisiting in pure VW.
@@RamenNoodlesTCG Thanks for that feedback. How would you use synchro rumble?
@@niwelezlusch9610 Synchro rumble allows you to extend further than normal. This means that you can summon Crimson Dragon later in the combo after setting up a negate of some kind (Tzolkin -> Crystal Wing or Malong -> Baronne) before making the Calamity setup. Idk how practical these combo lines are because I haven’t tried them yet, but it could be something worth testing.