Im sorry to say this, but nothing realistic about it. Small metal bits and orbits is not ideal, if you ever want something else other than small metal bits in that orbit ever again. Realistic space warfare would propably be about trying to hack, or disable the opponents elektronics or lifesupport. This does look badass tho.
@@kongcarrot1728unless you are up to the idea of boarding action, you aren't getting into any of the system beyond jamming sensors and their system isn't connected to your system and they have seperated electronics so you can't just hack them all at once even if you somehow managed to hack into one of their system. This isn't movies, you don't open a laptop and typed "Hack [enemy]"
Exactly, I love the red hot gradient on those radiators. The games Terra Invicta and Children Of A Dead Earth have realistic space combat and radiators are a vital part of them
Radiators!! This is such an overlooked part of near future space engineering and construction. In my opinion, the heat that you need to radiate from your internal system on your ships and satellites will be a major factor in future space combat and detection. Remember that these radiators that shed excess heat are radiating sh*t-loads of infrared energy and are VERY detectable to the appropriate IR detectors. Also, ships will have to closely monitor heat buildup and will have to disengage if they can't shed heat fast enough, which will limit combat.. maybe significantly. I also really like to see this aspect used and shown in vids and games like this!!
@@ham_the_spam4423 Aww, man. I got Terra Invicta about a year ago, and when I finally found time to start playing, I spent around 45 minutes in the tutorial, mostly reading about Earth politics and how to manage agents, I think. At the time, I was really in the mood for a space game, not politics. Do you happen to know of any quick-start guide or video? I’m thinking maybe I should give it another shot.
@@tvorogmoloko7969 I hope not. Because i have that game sitting in my libary and am too intimidated by it too play it. Therefore i hope for something less complicated then children of a dead earth while still giving me newtonian style space combat.
@@kingcam1654 I see. I guess i must have missunderstood. Is this simply a demo of sorts? The description says worldbuilding project however when i hear worldbuilding i think of RPG Tabletop games. What is this supposed to be?
@@Calbeck I think he did, since she was a whore. As any american congressman, even cosmonaut, they all tainted themselves with working to american imperial machine
11 minutes from the 1hour 16 minutes of the Prologue of the Squadron 42 Demo from Citizencon, in real time in engine : th-cam.com/video/OawQ4ru_JZM/w-d-xo.html
DUDE THATS ON ANOTHER LEVEL Im so looking forward for this! The graphics are insane and its realistic, i didnt even think of having my Gravity Ring problem solved by this video where theres just a second ring that rotates in the opposite direction so that the rest of the ship doesnt start rotating.
@@zimriel Bro, i was just making fun of Iron Sky and the Scene as Presidents/Ministers start beating each other in a Room the Moment they know of the Shitton of Helium-3 on the Moon(and the Space Crafts in Space too) the Moon Nazis dig up :D
@@HailAzathoth literally it is. tritium is a waste product in water cooled fission reactors. we are going to be putting more of those reactors online. Tritium and He-3 are going to go down in price here. He-3 exported from the Moon is never going to compete with it.
I don't know what is this genre of realistic space warfare art projects that just started to slowly brew, but I am so much in love that I'm here to see it
This is awesome. So much attention to detail. It's nice to see radiators, invisible lasers, and contra-rotating rotational sections to counter the gyroscopic effect.
That ending where the music cranks up and suddenly becomes both epic but also very melodic and the engines change direction... It's beyond awesome, makes me feel like a kid.
Looks like where in a year of realistic space battles. Videos like the Shackleton Disaster, Savages series, and this, are very high quality but very underrated.
1:11 Words can’t describe how awesome soundtrack, compose with this scene. Truly a form of art Okay maybe actually I can. Chaotic for viewers, is actually perfect symphony of action and response dynamic. Perfect calculation with fast execution and efficiency, that barely any human mind could comprehend in so short time. No mistakes, just calculation and chances. Every shoot is lethal and dangerous, and equipment more fragile than human body, as if not more. Guaranteed annihilation to anything it hits, so whole battle is about hitting without being hit, little bit like perfect dance where participants can’t get touched, but try to touch others
@@dpabdelhak7783 The expanse gets almost everything painfully wrong. Even the basic shit. It's on par with what someone in the 1950s would dream up for space tech and doesn't even get current year stuff right. It was so bad I had to stop watching it.
@@HailAzathoth Studying physics and math ruined most scifi for me and the only thing more painful than the butchery of science is the people that think it's accurate.
One of the things I loved about books like Niven's _Ringworld_ and Pohl's _Gateway_ was the perception that humanity existing within the confines of space was constantly one second away from death in one form or another. In the beginning of _Gateway,_ Pohl describes the communication lasers that the Naval ships use could just as easily be attenuated and redirected towards crew and passenger compartments if something like a scan or proper code didn't sit right with the patrols watching over them. That always stuck with me as something wildly awesome.
I love this. I've wanted to conduct a similar project. I am so happy that someone else has done it as your team has extraordinary talent. I would love to see more of your future work!
LETS GOOOOOOOO!!!!!!!! Serious comment, I love the designs used here. This was a movie-level trailer, I love the spacecraft designs, and the music worked really well. Love to see hard sci-fi stuff that could appeal to mainstream audiences (as in it could still be interesting to non-nerds)
PDCs look so cool, but realistically it would be lasers with PDCs unlikely to be installed, as LASERs ammo cap is near infinite (depending on power generation). That is unless resupply bases are common enough that no craft is expected to go longer than one fight between restock. Looks so cool, rooting for you
This setting has a more developed space infrastructure compared to us. But even with that, TLW team did say CIWS are only used because of budget constraint and "good ol' reliable" As the NISO class ( 0:34 ) with 3 laser turrets here prove laser effectiveness compared to CIWS and the resource shortage in the midwar kicked in, the mindset of the world practically change from CIWS + missile to laser + missiles
@@henrycooper3431 Thing is, that mindset is changing in realworld right now, before we get space weapons. The only thing slowing it is development of laser weapons, but there are multiple examples of fitted prototypes and extensive plans to implement them in the next few years from multiple nations. Thank you for the context though, I just randomly came across this video, didn't know about the lore behind it, pretty sweet!
I feel like it should say something about the space battle genre that it took me a while to remember that lasers are actually invisible in space. Not saying red lines aren't cool, just that it's been a long time coming for true realism, for a certain definition of realism anyway.
Always been into stuff like this. Long time ago I ran a tabletop campaign of a setting called Transhuman Space and we had a fun three sessions where we played out a space war scenario inside the Rings of Saturn. Liked and Subbed.
This is very impressive. The space vessels in the game "Mission Critical," from 1995, also show a high degree of scientific realism. Except for the faster-than-light propulsion and communications, and the use of pressurized water fission reactors instead of fusion reactors that would be expected by the game's era, all other aspects of vessel design follow the principles of physics. This includes a heavy reliance on autonomous unmanned combat space vehicles carried by capital ships. For example, the American Bunker Hill-class light cruiser Lexington has hull number 09. It appears to be about 260 meters long, with 88 meters beam and 85 meters draft It has four linear acceleration deuterium/tritium fusion engines, 18 unmanned combat space vehicles aboard, extensive thermal radiators, an orbital maneuvering system, the equivalent of a close-in weapons system, chaff ejectors, electronic countermeasures, and ship-to-ship nuclear torpedoes with a 500-kiloton yield. It also features optoelectronic computers running a weak AI that is not general-purpose and not sapient. The normal communications systems of the ship employ laser comn, maser comm, and radio. The primary hull material of the Lexington is a Japanese ceramic-metallic composite, which has a cuboidal habit that you can observe under a microscope, and the material has a tensile strength of 6.7 gigapascals. Some parts of the electrical system use superconductivity, but certainly not all. It is not explained wether the superconductors on the ship need coolant to work properly. Always for our people -- Motto of the Japenese Self Defense Force Though I astrogate through the valley of death, I shall fear no evil. For I am at at an altitude of 2,000 kilometers, and I am climbing.
@@zimriel From the perspective of Lexington's XO, Jennifer Trần, she would perceive that General Trần Hưng Đạo, one of the greatest heroes in Vietnamese history, lived *thirty-four generations* ago (if we measure from Jennifer's era). Yet, I would not be surprised if I stood there and talked with her-were that possible-that perhaps she would explain and be able to prove that he was her direct-line ancestor. “Americanism is not, and never was, a matter of race or ancestry.” -- Franklin Roosevelt
See also: "The Moon is a Harsh Mistress" by Isaac Asimov. If you want to see where hyper-realistic space conflict "started," that's the one. And as relevant today as when it was written in 1966.
Holy shit, you guys are still active! I've been on the discord server for some time and thought it was dead but i'm super excited to see that there is still hype for this universe.
It can be a game, it can be a movie, a cartoon, a documentary about possible future, you guys just hit a gold mine, and it looks gorgeous. Now you forbidden from shave, shower, walking out, you should work until it become something coherent 😄
This is really cool. I think i saw a similar short movie a while ago on twitter i think but havent been able to find it again. Will watch this with interest.
Realistic space-warfare is so badass
It goes so hard
Something about the near-future flimsy ass spaceships just really activates the old almonds man
Im sorry to say this, but nothing realistic about it. Small metal bits and orbits is not ideal, if you ever want something else other than small metal bits in that orbit ever again. Realistic space warfare would propably be about trying to hack, or disable the opponents elektronics or lifesupport. This does look badass tho.
@@kongcarrot1728 ok nerd
@@kongcarrot1728unless you are up to the idea of boarding action, you aren't getting into any of the system beyond jamming sensors and their system isn't connected to your system and they have seperated electronics so you can't just hack them all at once even if you somehow managed to hack into one of their system.
This isn't movies, you don't open a laptop and typed "Hack [enemy]"
And expensive as shit
Even the realistic sci-fi works I love (like The Expanse) overlook one thing: radiators. really glad to see some radiators glowing red here.
Exactly, I love the red hot gradient on those radiators. The games Terra Invicta and Children Of A Dead Earth have realistic space combat and radiators are a vital part of them
Radiators!! This is such an overlooked part of near future space engineering and construction. In my opinion, the heat that you need to radiate from your internal system on your ships and satellites will be a major factor in future space combat and detection. Remember that these radiators that shed excess heat are radiating sh*t-loads of infrared energy and are VERY detectable to the appropriate IR detectors. Also, ships will have to closely monitor heat buildup and will have to disengage if they can't shed heat fast enough, which will limit combat.. maybe significantly. I also really like to see this aspect used and shown in vids and games like this!!
Elite: Dangerous
ships in the expanse used internal heatsinks and sometimes for stealth stuff pumping liquid hydrogen on the outsides of their ships for cooling
@@ham_the_spam4423 Aww, man. I got Terra Invicta about a year ago, and when I finally found time to start playing, I spent around 45 minutes in the tutorial, mostly reading about Earth politics and how to manage agents, I think. At the time, I was really in the mood for a space game, not politics. Do you happen to know of any quick-start guide or video? I’m thinking maybe I should give it another shot.
Never been happier as a Children of a Dead Earth player...
hope it has same realism and details
@@tvorogmoloko7969 I hope not. Because i have that game sitting in my libary and am too intimidated by it too play it. Therefore i hope for something less complicated then children of a dead earth while still giving me newtonian style space combat.
@@TeddyBearWriter TLW isnt a game, and it will be more realistic than CoaDE
@@kingcam1654 I see. I guess i must have missunderstood. Is this simply a demo of sorts? The description says worldbuilding project however when i hear worldbuilding i think of RPG Tabletop games. What is this supposed to be?
@@TeddyBearWriter its more akin to a story than a tabletop game
Godspeed, John Glenn.
had a feeling youd be here
Glen is overrated
@@СергейРысь-ю9ч he didn't say that about your mom
@@Calbeck I think he did, since she was a whore.
As any american congressman, even cosmonaut, they all tainted themselves with working to american imperial machine
@@СергейРысь-ю9ч Cry about it
THIS NEED TO GET A HIGH BUDGET PRODUCTION JESUS CHRIST
indeed
I agree Chiito
@@RetoskiCatcheeto
without harsh release pressure to make shareholder happy
@@Quantum-Bullet True . . .
MOON WAR NOW
America is the greatest crunchy in the world!
@@Gaalsien-Messenger Fr America is the greatest crunchy
THE MOON WAR STARTS NOW!
These are legitimately the best space combat scenes since The Expanse.
I can’t wait for more!
11 minutes from the 1hour 16 minutes of the Prologue of the Squadron 42 Demo from Citizencon, in real time in engine : th-cam.com/video/OawQ4ru_JZM/w-d-xo.html
I didn't watch The Expanse. What combat scenes does it feature?
@ instead of me explaining it, just go watch The Expanse. You won’t regret it if you have even the slightest interest in sci-fi.
let a thousand suns ignite the lunar skies with this cooking
LETS GOOO(shackleton disaster refrence)
DUDE THATS ON ANOTHER LEVEL
Im so looking forward for this! The graphics are insane and its realistic, i didnt even think of having my Gravity Ring problem solved by this video where theres just a second ring that rotates in the opposite direction so that the rest of the ship doesnt start rotating.
Still produces some yaw though. Like having one car side go forwards and the other wheels going backwards.
@@2KOOLURATOOLGaming Well, if you have 4 gravity rings, 2 on each end, or atleast opposite sides of the space craft, this could easily be circumvented
My first Thinking was "Neat, 30k Moon Battle" but after I see realistic Ships "Ah, they fight again over the Helium 3 Deposits"
i hope they don't, we can make He-3 just fine on Earth by soaking deuterium with neutrons and leaving the tritium in magnetic storage for a few years
@@zimriel yeah bc that's very cost effective 😂
@@zimriel Bro, i was just making fun of Iron Sky and the Scene as Presidents/Ministers start beating each other in a Room the Moment they know of the Shitton of Helium-3 on the Moon(and the Space Crafts in Space too) the Moon Nazis dig up :D
@@HailAzathoth literally it is.
tritium is a waste product in water cooled fission reactors. we are going to be putting more of those reactors online. Tritium and He-3 are going to go down in price here. He-3 exported from the Moon is never going to compete with it.
The Gotterdammerung vill fly!
A THOUSAND SUNS IGNITE THE MOON'S SURFACE
LUNA BURNS
ALL HELL BREAKS LOOSE
Contingency plan ARCTURUS is enacted. THE HIGH FRONTIER IS A WARZONE
Contingency plan ARCTURUS is enacted.
Nuclear retaliation on the North is authorised.
The High Frontier is a warzone
I don't know what is this genre of realistic space warfare art projects that just started to slowly brew, but I am so much in love that I'm here to see it
This is awesome. So much attention to detail. It's nice to see radiators, invisible lasers, and contra-rotating rotational sections to counter the gyroscopic effect.
0:24 - Gotta utilize that noise threshold and crank up the samples so the denoiser doesn't go ham on your beautiful art like that! :P
I never notice that until you pointed it out, you got quite a sharp perception.
That ending where the music cranks up and suddenly becomes both epic but also very melodic and the engines change direction... It's beyond awesome, makes me feel like a kid.
0:45 European liveries goes hard
It is Indian military
@@abhaymasurkar548 sure bud
@@abhaymasurkar548 first is Netherlands, second German.
I think i see the Finich flag
@@abhaymasurkar548India has their own spaceship, this is NEMM frigate used exclusively by EU
Great to see we finally get radiators in a realistic, hard sci-fi. Please keep up the great work. Can’t wait to watch more.
Looks like where in a year of realistic space battles. Videos like the Shackleton Disaster, Savages series, and this, are very high quality but very underrated.
1:11
Words can’t describe how awesome soundtrack, compose with this scene. Truly a form of art
Okay maybe actually I can. Chaotic for viewers, is actually perfect symphony of action and response dynamic. Perfect calculation with fast execution and efficiency, that barely any human mind could comprehend in so short time. No mistakes, just calculation and chances. Every shoot is lethal and dangerous, and equipment more fragile than human body, as if not more. Guaranteed annihilation to anything it hits, so whole battle is about hitting without being hit, little bit like perfect dance where participants can’t get touched, but try to touch others
Imagining the CIC inside some of these craft is probably the coolest element of this.
this looks amazing! I cant wait to see what you guys have in store
I found this because another person told me about it, love your work, Theo and L5!
0:43 Escadrille la Baguette reporting 🥖
This, kids, is what point-blank range space combat looks like. If you can see your target with the unaided eye, you are freaking close.
I will never thank The Expanse enough for starting this whole realistic space battle aesthetic
...The expanse gets almost everything wrong...
@@TurboLoveTrain whaaaaaaaaaaaat? wth?
@@dpabdelhak7783
The expanse gets almost everything painfully wrong. Even the basic shit. It's on par with what someone in the 1950s would dream up for space tech and doesn't even get current year stuff right. It was so bad I had to stop watching it.
@@TurboLoveTrain found the rhtrd
@@HailAzathoth
Studying physics and math ruined most scifi for me and the only thing more painful than the butchery of science is the people that think it's accurate.
A thousand suns light the lunar sky.
This is like a high definition version of Children of a Dead Earth
This wave of realistic space battles looks so cool, keep it up
wake up new realistic space war series just dropped
We need MOAR of this!
One of the things I loved about books like Niven's _Ringworld_ and Pohl's _Gateway_ was the perception that humanity existing within the confines of space was constantly one second away from death in one form or another. In the beginning of _Gateway,_ Pohl describes the communication lasers that the Naval ships use could just as easily be attenuated and redirected towards crew and passenger compartments if something like a scan or proper code didn't sit right with the patrols watching over them. That always stuck with me as something wildly awesome.
Holy crap that was some fine animations
Whooo! Space war!
Looks amazing, can't wait for episodes to release!
we not breaking out of terra's soi with this one 🔥🔥🔥
Looks amazing. Those new space stations look amazing!
Hey Theo’s work! 😊
This looks absolutely fantastic!
This and SAVAGES are gonna be the most awesome realistic space battle animations ever 🔥
The pitch of this channel is a dream come true. There's far too little media that explores realistic space warfare. I'll be watching religiously.
“Cliff hasn’t been alright since the lunar war”-Ignignokt
This gives me really strong Nexus - The Jupiter Incident prelude vibes. Keep it up guys! I'll be watching you.
This is what my KSP game always turns into when I get bored.
Spacedock needs to see this shit, it's good.
So incredible. Can't wait to see where it goes from here.
I am very happy this blew up to 121k views now, you and yourr art deserves this and more
A HUNDRED SUNS IGNITE THE LUNAR SKIES
Watching you showcase all your designs on your Twitter account was pretty much one of my bright points of this year.
Looks totally like Children of a Dead Earth.
Looking forwards for the full project!
love from a The Expanse fan
this is amazing I watched 5 times
This is a very amazing looking trailer, thanks so much for sharing!
WE NEED MORE!
I love this. I've wanted to conduct a similar project. I am so happy that someone else has done it as your team has extraordinary talent. I would love to see more of your future work!
This is actually a cool concept. Realistic grounded sci-fi set in the near future
LETS GOOOOOOOO!!!!!!!!
Serious comment, I love the designs used here. This was a movie-level trailer, I love the spacecraft designs, and the music worked really well. Love to see hard sci-fi stuff that could appeal to mainstream audiences (as in it could still be interesting to non-nerds)
If you haven't hear of it yet, I would point out Terra Invictas early game space combat for something similar to this.
oh god yes, please let this project succeed
I could watch a movie or show about this. Holy shit!
This is amazing. Keep up the good work, I don't think I have accidentally stumbled onto anything this good in ages!
PDCs look so cool, but realistically it would be lasers with PDCs unlikely to be installed, as LASERs ammo cap is near infinite (depending on power generation). That is unless resupply bases are common enough that no craft is expected to go longer than one fight between restock.
Looks so cool, rooting for you
This setting has a more developed space infrastructure compared to us. But even with that, TLW team did say CIWS are only used because of budget constraint and "good ol' reliable"
As the NISO class ( 0:34 ) with 3 laser turrets here prove laser effectiveness compared to CIWS and the resource shortage in the midwar kicked in, the mindset of the world practically change from CIWS + missile to laser + missiles
@@henrycooper3431 Thing is, that mindset is changing in realworld right now, before we get space weapons. The only thing slowing it is development of laser weapons, but there are multiple examples of fitted prototypes and extensive plans to implement them in the next few years from multiple nations.
Thank you for the context though, I just randomly came across this video, didn't know about the lore behind it, pretty sweet!
This teaser trailer just blasted Hollywood production of the past 10yrs.
Good job! top tier, and very realistic.
I think I’ve seen concept art of some of these ships before. Awesome to see them in action.
I feel like it should say something about the space battle genre that it took me a while to remember that lasers are actually invisible in space.
Not saying red lines aren't cool, just that it's been a long time coming for true realism, for a certain definition of realism anyway.
love hard science fiction, need more of those nowdays.
Watching this makes me want to try to get into Nebulous: Fleet command
This feels like what I'm looking for ❤
PLEASE CONTINUE THIS
Even though it's about space warfare. The realistic effects make me dream of space again
Awesome.
SPACE FORCE!!!!
Cool. Can't wait.
Oh damn its Terra Invicta in stunning detail. I love the practical near future spaceship designs and weapons
Time for the spotlight you deserve outside TSF
Oh fuck, this is what i've dreamt of!! Guys, csn't wait for updates!
Always been into stuff like this. Long time ago I ran a tabletop campaign of a setting called Transhuman Space and we had a fun three sessions where we played out a space war scenario inside the Rings of Saturn. Liked and Subbed.
Wow, fantastic work! It's nice to see something realistic looking!
Nice. I see you fixed the missile launch no longer ignoring their host vessel's acceleration.
…I want five seasons of this.
A surprise to be sure, but a welcome one
Ok, whatever you guys are on to make something like this, I want it mainlined into my veins.
I was literally doing backflips when I saw them carrying guns in For all Mankind and they treated it very realistically. God. I need this too
This is very impressive. The space vessels in the game "Mission Critical," from 1995, also show a high degree of scientific realism. Except for the faster-than-light propulsion and communications, and the use of pressurized water fission reactors instead of fusion reactors that would be expected by the game's era, all other aspects of vessel design follow the principles of physics. This includes a heavy reliance on autonomous unmanned combat space vehicles carried by capital ships. For example, the American Bunker Hill-class light cruiser Lexington has hull number 09. It appears to be about 260 meters long, with 88 meters beam and 85 meters draft It has four linear acceleration deuterium/tritium fusion engines, 18 unmanned combat space vehicles aboard, extensive thermal radiators, an orbital maneuvering system, the equivalent of a close-in weapons system, chaff ejectors, electronic countermeasures, and ship-to-ship nuclear torpedoes with a 500-kiloton yield. It also features optoelectronic computers running a weak AI that is not general-purpose and not sapient. The normal communications systems of the ship employ laser comn, maser comm, and radio. The primary hull material of the Lexington is a Japanese ceramic-metallic composite, which has a cuboidal habit that you can observe under a microscope, and the material has a tensile strength of 6.7 gigapascals. Some parts of the electrical system use superconductivity, but certainly not all. It is not explained wether the superconductors on the ship need coolant to work properly.
Always for our people
-- Motto of the Japenese Self Defense Force
Though I astrogate through the valley of death, I shall fear no evil. For I am at at an altitude of 2,000 kilometers, and I am climbing.
bro, Mission Critical was the best thing Legend ever did and they did some corkers.
@@zimriel From the perspective of Lexington's XO, Jennifer Trần, she would perceive that General Trần Hưng Đạo, one of the greatest heroes in Vietnamese history, lived *thirty-four generations* ago (if we measure from Jennifer's era). Yet, I would not be surprised if I stood there and talked with her-were that possible-that perhaps she would explain and be able to prove that he was her direct-line ancestor.
“Americanism is not, and never was, a matter of race or ancestry.”
-- Franklin Roosevelt
@@zimriel There is a novel of the same name, which ties into the game as a sequel. It was written by Paul C. Chafe.
Great job! Awesome concept and delivery!
Oh wow this looks like a great project I can't wait to see more of it.
It’s here. *Freaks out in the background*
This is Children of Dead Earth on steroids, love it! I subscribed FTL
See also: "The Moon is a Harsh Mistress" by Isaac Asimov. If you want to see where hyper-realistic space conflict "started," that's the one. And as relevant today as when it was written in 1966.
Holy shit, you guys are still active! I've been on the discord server for some time and thought it was dead but i'm super excited to see that there is still hype for this universe.
fantastic, whatever this is, I am following it, love this possible kind of warfare in the space.
THIS IS SO GOOD
HELL YEAH
truly cant wait for more to vidoes to come out!
Amazing work!
It can be a game, it can be a movie, a cartoon, a documentary about possible future, you guys just hit a gold mine, and it looks gorgeous. Now you forbidden from shave, shower, walking out, you should work until it become something coherent 😄
This is really cool. I think i saw a similar short movie a while ago on twitter i think but havent been able to find it again. Will watch this with interest.
Jebediah Kerman is ready for launch.
Very, very nice - more please 😁
The only space war video that doesn't show twelve ships exploding in every shot.
What I remember this having Absolute Territory as BGM
I think that was a fan edit or jokepost that somebody uploaded from the discord
More please. Longer too.
mmm, I like it, some great Expanse vibes here
please proceed, guys!!!
this is good news for a Boundary fan like me
A Hundred Suns Ignite The Lunar Sky