The missiles spinning to spread the heat from the lasers to increase their survivability and degrade the opposition interception capabilities is a nice touch
@@WolfeSaber I think it's a trade off. In this world they don't have Epstein drives so they're still wanting to minimise mass wherever they can so rather than lugging around a bunch of heavy PDC ammo they use the comparatively mass-efficient energy from their reactor but at the cost of their point defense being less effective. In this case too they were underprepared and overconfident. In the last episode their intel suggested they were going to face some rock hoppers without anti ship missile capabilities but instead they got a face full of AShMs. If they'd known about them they'd likely have taken a more cautious approach where their point defense lasers would've been more effective
@@WolfeSaberthe laser here is wayyyyy more effective than Expanse's pdcs, out of a hundreds sent at them, around 1/3 were destroyed by railguns and interceptor missiles while 2/3 of it are destroyed by laser with only 2-3 missiles getting through. I can only recall the Donnager being the closest to fighting an absurd amount of torps and other vessels seem to struggle the moment it get to 10 or more
@@polkovniknades they frequently redistribute power across various systems, so I think their reactors are lightweight but underpowered so they can't keep everything on at once. like you said, instead of lugging around buckets of ammo they carry light(pun intended) lasers that don't weigh them down too much during flight and power on as needed.
@@WolfeSaber If there was some sensible reason fo them not to use lasers in the Expanse, they definitely wouldn't use railguns or PDCs either. Unguided ballistic weapons are a huge waste of mass even for ships with magically efficient fusion drives
I'll never forgive Star Wars for setting space sci-fi on the path of WWII dogfights in space, forcing us to neglect this combat for the next 5 decades.
@@2KOOLURATOOLGaming honestly the majority of consumers wouldnt even find something like this nearly as entertaining. an understanding of motion in space and orbital mechanics is not really that common, and simply not going to make as much money or be picked up by blockbuster studios. I personally think this is the best thing ive seen on youtube in the past 3 years and im not exaggerating, but if i were to recommend this to almost everybody i know irl, none of them would know what the hell is going on lmao.
@@propulsidereal But that does not mean shows like Star Wars or Star Trek are going the right direction. Instead of selling a completely wrong idea about orbital and shallow gravity well battles, they should have had simply chosen to not tell ANY story. As we can see here, with CoaDE and even in case of The Expanse (to a lesser extent), realistic space battles are still very much appealing - even if for a far smaller audience. Heck, some even play tabletop games with the proper mechanics factored in (AVT). It's just like with submarines and tanks. Those kinds of warfare depictions are not for everyone, but there IS the audience for all of them...
I've genuinely heard some people say that realistic space combat cannot be truly engaging or suspenseful, I believe this video singlehandedly disproves that notion. Great work, easily worthy of a movie.
Phenomenal. Good call obfuscating the faces after previous feedback. Being a one man CGI army is hard, but beating the uncanny valley on photoreal humans is harder. Amazing work!!
I loved seeing the "Survivability Onion" in action! detection, missile interceptors, point defense lasers, evasion, and next we'll see the results of the "inner layers" of armor and damage control though it seems grim for JR
Watching this as an english speaking person feels like trying to follow the attack hack scene in GITS 2: Innocence. Just so many people speaking with lots of captions and so, so much stuff happening. It's definitely exciting but it makes my pea brain spin inside my skull lol. But congratulations on making space combat that, so far, is the most realistic I've seen also have lots of drama.
Don't worry, I speak Chinese and I still had to re-watch it a few times to get the hang of everything, technical mil jargon is always going to be hard to understand unless you hear it a lot
Most of it is military jargon, some translated not quiet perfectly. I think the gist comes through anyway. Plus the attention to detail is simply amazing.
Jesus. There’s a reason why horror movie directors make the best action movies. It’s all about the tension and anticipation. Amazing job, this had me rapt.
I want to add that you can rewatch this half a dozen times and still pick up on new things, which is in my opinion one of the greatest qualities of a work of fiction. Everything is deliberate and thus has specific base reasoning as to why it’s done in a certain way. It adds a layer of depth you can’t really “fake” with showy sort of Hollywood style action you see a lot nowadays.
I have to agree with this. It took me a few watchings, but I finally realized that the clock at the top during the tense missile defense scene (2 mins 1-2ish seconds), is indeed meant to show that that whole segment, is REAL TIME, no time jumps. From the moment that timer appears, it's all real time response and reaction, which is BEAUTIFUL! I am genuinely excited for the next part.
Its crazy to think these missiles could have been fired hours ago. Like it would only need to launch, redirect its trajectory, burn to correct course, and only just cruise on minimal power until it got within a few hundreds or thousands of km for evasive maneuvers. The enemy fleet could be detected, its course predicted, and be shot at hours, days, or years before rendezvous. And if the missiles were coated in radar absorbing materials and its heat captured, they wouldn't be able to detect it until it was too late. It's the Black Dynamite strategy! "Ah ha! I threw that shit before I walked into the room!"
Loved the easter egg of the missile hit creaking sound from CODA. Overall this is still amazing work! Had to watch it a few times to really prase through all the neat details. The actively cooled stealth missiles, the multi-axis attack, the decoys to draw interceptors, the frantic laser CWIS towards the end. Beutiful!
you know normally the idea of decoys, especially decoy missiles, in space combat seems kind of silly given how hard it is to hide pretty important and telling info about mass, acceleration, energy use etc. but i like the idea of having decoys that aren't really meant to be believable copies of the actual payload, just meaningless distractions that waste a couple seconds of the defending enemy's time
They may only have to fool one sensor type at a time. If radar and optical disagree about which contact/target is a missile, which one do you or your computers believe? Add to that the fact some of those decoys may still carry enough mass and guidance to hit your more vulnerable components, and you can't afford any mistakes.
Yeah, i always hate it when giant space-battleships are trowing torpedos at each other in a distance of a few miles and trying to tell you this is the right way to do this. And fighters in space are alway flying like warplanes on earth. What a BS. But this serie is the thing they had to go. Love it!! Thank you. Abo
Wow...now this is missile warfare in space! Reminds me a lot of the "Dance of the Vampires" in Tom Clancy's Red Storm Rising, where the American carrier fleet was faced with a Soviet anti-ship missile saturation attack. Keep the good work! 太帅了。。。这才是硬科幻设定下的导弹战(卫星战?)!有一些《红色风暴》里面美国航母编队遭受饱和反舰导弹攻击的感觉。为下一部杰作拭目以待!
The tension in this scene is better than most space battle movies and tv shows i've watched, incredible, i'mm just speechless i want to let you know the greatness of your work, ill be waiting for more, like man, awesome
Alongside Children of a Dead Earth, I feel this would pair well with Aurora 4x, with the box launchers we see at 1:22, displaying how these vessels might launch their payloads from external mounts. The action felt like a smooth flow from the detection up through the impacts. Just great stuff. EDIT: Also the missiles appeared to have 2-3 stages, a long fuel efficient cruise stage, and then a terminal stage until close enough to impact/detonate.
Awesome as hell. The soundtrack and panicked voices makes my heart stop, and the clock was a very interesting artistic touch. Absolutely amazing. Can't wait to see what happens next
Knowing nothing about COADE, stumbling upon this is so amazing. The attention to detail is insane and the cgi is really great.(especially for being one person)
Space battles like this, where it's hours or even days of maneuvering into position, scouting and finally launching an attack. Followed by a lot of waiting and then only a few minutes of intense and adrenaline fueled combat is what I love. Also nice detail with the missile launch. Launching dozens or hundreds of missiles and having them sync and move in a group rather than firing them in sequence and in a line to be easily intercepted is a perk you can do in space combat. So many sci-fi shows and books never use missiles and the physics and dynamics of space to their fullest.
3:17 Yo thats a cool af effect little detail to make the lasers effect less effective you spin the projectile around to reduce the effectiveness of the laser that's a da'm good detail! As a hard sci fi fan I'm impressed
What a great thing. It would be very interesting to hear some kind of creator commentary, your inspiration and ideas/materials for weapons and different systems!
Really good. One thing on dialogue. When repeating a communication you don't say, "repeat." The phrase is, "I say again." Repeat simply means fire again with the same targeting.
I did the initial draft of English translation, however English is not my first language, and despite I've been in Canada for very long time, my vocabulary is not very good. Also I'm not familiar with English/NATO Naval call outs. I couldn't find a reliable and complete reference. If you know these details, and if it is not classified or restricted for export (public doc can be restricted, too, some DCS developers got arrested for this), you can reach out to author and offer help, or reach to me if you need Chinese translation to help communicate.
@@8749236Thanks for your great work to make it accessible to English speakers! Could you suggest including some sort of indication of side/allegiance/team in the captions themselves? It could be placing the logo of the organization the speaker belongs to in front of each line, or color tinting the captions to indicate the same, etc. Even in the case of “unknown” groups, a placeholder indicating that would be fine. Just some little something to help the viewer follow which side of an engagement we are listening to.
This is true from a terrestrial point of view, but I don't think US Military radio etiquette really matters hundreds of years into the future, especially in a fictional setting such as this.
@@docb8324 The type of engineering in these spacefrarmes isn't hundreds of years in the future. However, the fundamental concept of radio comms about clear concise language won't really change. "I say again" has its own sound that is much harder to confuse for something else than does "repeat."
@@johnsteiner3417 indeed, though the idea that "repeat" will be misunderstood as "fire again" when that only really applies to and is understood to be referencing artillery and fires is a bit of a stretch.
Well the ships do have railguns ( it’s what the cannon shooting at the enemy fleet is ) but it looks more realistic and there actually isn’t a gap in the middle of the rails !
I wish there was more stuff like this anywhere in the world. The Expanse comes close, and there are a few small animations out there, but its like child's play compared to this
I would like to have a proper breakdown of what happened. Like, why the optical sensors couldn't see the missiles earlier, why the flagship didn't start shooting earlier and why they weren't ripple firing.
The flagship offer to take on the role of sensor while JR intercept the missiles, this combined with the second wave of missiles employing active cooling caused them to be undetected until it's too late. What do you mean by ripple firing tho?
@@henrycooper3431 Ripple firing means launching a second wave of interceptors before the first wave has made contact. Just in case some of the first wave makes it through. This helps avoid the minimum intercept distance they ended up getting stuck with. The downside is that you expend more missiles.
@@Centauri902 The author put some of his settings of these ships on Bilibili. According to him, there are only 18*4 short-range defense missiles on the flagship (multi-task Patrol ship) and 18*2 short-range defense missiles on JR (frigate). They were designed for 'conflicts' near the asteroid, lacking long-range weapons for counterstrikes as well as enough DVs. That's why they only used 5 short-range 306Ks in anti-ship mode and railgun fire to disrupt their enemies. While their enemy's ships are well-prepared in the first place, not to mention they're warships disguised as patrol ships, that's why they could carry those heavy long-range torpedos. Using the author's own words, "The only way for those two Vesta ships to survive is to let the JR (laser frigates have more DVs) to escape in the first place, or else they will certainly die after the second or third wave of missiles". The enemy has not only enough short-range defense missiles but also probably 100 more attack missiles ready to fire, so it's useless to ripple firing.
@@Centauri902 JR is just a frigate with 18*2 missiles, one 5MW laser and eight 150KW laser turrets. Real LASER ATTACK SHIP in The Savage world setting looks like a laser pen with a scary 20MW laser cannon and 3*5MW turrets on it. If JR is an attack ship the Vesta forces might be able to hold long enough for space cruisers, railgun battleships, and missile carriers to arrive. But sadly it's not.
Some of those scenes would do great as wallpapers, please consider publishing some officially for better quality than screenshotting the video, thank you.
So glad this series is still active! My only complaint is the cutting is a bit aggressive at the end and makes it difficult to keep all the ships and missiles aligned in my head.
Amazing work. Feels like CoaDE drama. And god darn I love detail at 3:17 where it detect incoming laser and trying to accumulate and dissipate heat over wider area by spining. CW laser is it?
I wish CoaDE reached this level of detail at some point... Or maybe some other game/sim in its stead. In fact, maybe letting the players run their fantasy wild was a wrong move, it's possible that what we need is exactly pre-designed tech pieces like these. At least, as long as they perform properly (should be easier to teach the AI to handle standard equipment and employ it against other standard equipment the human player controls).
@@getsideways7257 Yeah honestly I tried making one myself as my first game but kinda stalling, problem is - I have no freakin idea how to make this more fun than CoaDE already is or nebulous fleet command is. I spent half year trying to come up with gameplay but problem is - reality alone isn't easy to make it fun! As gaben sorta said "We added bullet holes in the game not because it's realistic but because it reinforces the idea that you, the player, have impact on the environment" (summarize of gaben's interview by a user) Maybe this is due to my lack of skills and experience, but all I can come up with was either not fun, way too unintuitive, or already exists in either form of KSP, CoaDE, Nebulas Fleet. If we even go harder into reality all conclusion I can get is "Why do we even need combat ships at first place, while you can just fire clouds of undetectable small projectiles to obliterate ships without even knowing it coming orbits away" - We can't even track bolts and nuts ISS workers dropped properly so such attacks are really possible. Some limit to reality is needed to make things fun, but I don't know if I can ever pull of something that never been tried before while being realistic and yet still fun..
@@jupiterbjy While you might be right about the "erosion cannons" or whatever they are called, there is still a chance they can be beaten (with some kind of an "active foam" or whatnot). So, I'd say it's very much fine to stick with a certain set of tech (like what we see here or in Attack Vector: Tactical) and simply make a better and more elaborate version of CoaDE with some elements from Nebulous and possibly CMANO/Harpoon. While I understand you might not quite enjoy that idea, believe me you can easily gather quite a following with just that. There's enough people who won't care about it not being much of a "game" - and I'm one of them. Personally, I wouldn't touch Nebulous with a ten feet pole because as a proper space sim it does not make any sense. It would be at home on water surface, but the author completely refuses to make a naval warfare version of the game (probably because that way he could leak some classified stuff - or at least he thinks he could). Still, I admire his willingness to put never before seen details into a game... too bad it's a wrong genre for that.
@@getsideways7257 youtube deleted my 30 mins long comment about how I wasted half year failing to make 'better' CoaDE - rip TL;DR Reality doesn't make game fun, but is the player's interaction with world. And to chase latter, there's already games that covers it - KSP, CoaDE, Nebulous Fleet Command. Gaben said he didn't put bullet in HL1 to make it realistic - but because he felt wall was ignoring his existent, aka player is unable to affect the world. So we gotta find way to find why we feel fun in these realistic space combat yet Dramas like this or Expanse does better job than game. If we go max realism even having warship on space itself becomes fiction because we can fire clouds of tiny projectiles orbits away to obliterate those ships without even them knowing it!
@@getsideways7257 "not being much of a game" heyyy good to see one whose in same boat! cause I absolutely loved spending days studying how to make a good railgun in CoaDE. If I were to have no issue with funding honestly I wanted to keep it pushing but well there's limit with what I can do while trying to keep my life going meanwhile - so I postponed what I was developing (literally only realistic ship RCS and engine physics is implemented tho - should be somewhere in my terrible vids) wishing for better future. And uhhh hey you can see my comments - cause I can't see all my 2 comments lmao Seems like YT doesn't like my comments and censoring out for some reason, been like this for year now
The beat part of this is the quiet, in evry other video there would be massiv sound effects, but here it is quiet and it puts you on edge since all you hear is some music and the voices growing more and more paniced.
Amazing job this whole series! This is the best and hardest sci-fi I have ever seen. It would be awesome to see more episodes!:) If only it could be a game, similar to Children of Dead Earth but with this graphics and quality I would buy it defenetly!
Это пожалуй было самое реалестичное изображение космического боя из всех что я только видел. Жаль нет полнометражного фильма с таким же уровнем достоверности.
The missiles spinning to spread the heat from the lasers to increase their survivability and degrade the opposition interception capabilities is a nice touch
Maybe that's why the Expanse doesn't use lasers
@@WolfeSaber I think it's a trade off. In this world they don't have Epstein drives so they're still wanting to minimise mass wherever they can so rather than lugging around a bunch of heavy PDC ammo they use the comparatively mass-efficient energy from their reactor but at the cost of their point defense being less effective.
In this case too they were underprepared and overconfident. In the last episode their intel suggested they were going to face some rock hoppers without anti ship missile capabilities but instead they got a face full of AShMs. If they'd known about them they'd likely have taken a more cautious approach where their point defense lasers would've been more effective
@@WolfeSaberthe laser here is wayyyyy more effective than Expanse's pdcs, out of a hundreds sent at them, around 1/3 were destroyed by railguns and interceptor missiles while 2/3 of it are destroyed by laser with only 2-3 missiles getting through. I can only recall the Donnager being the closest to fighting an absurd amount of torps and other vessels seem to struggle the moment it get to 10 or more
@@polkovniknades they frequently redistribute power across various systems, so I think their reactors are lightweight but underpowered so they can't keep everything on at once. like you said, instead of lugging around buckets of ammo they carry light(pun intended) lasers that don't weigh them down too much during flight and power on as needed.
@@WolfeSaber If there was some sensible reason fo them not to use lasers in the Expanse, they definitely wouldn't use railguns or PDCs either. Unguided ballistic weapons are a huge waste of mass even for ships with magically efficient fusion drives
Realistic space battles are so incredibly tense , and you've captured that perfectly.
Even without the battles it's already pretty intense.
I'll never forgive Star Wars for setting space sci-fi on the path of WWII dogfights in space, forcing us to neglect this combat for the next 5 decades.
@@2KOOLURATOOLGaming honestly the majority of consumers wouldnt even find something like this nearly as entertaining. an understanding of motion in space and orbital mechanics is not really that common, and simply not going to make as much money or be picked up by blockbuster studios. I personally think this is the best thing ive seen on youtube in the past 3 years and im not exaggerating, but if i were to recommend this to almost everybody i know irl, none of them would know what the hell is going on lmao.
@@propulsidereal But that does not mean shows like Star Wars or Star Trek are going the right direction. Instead of selling a completely wrong idea about orbital and shallow gravity well battles, they should have had simply chosen to not tell ANY story.
As we can see here, with CoaDE and even in case of The Expanse (to a lesser extent), realistic space battles are still very much appealing - even if for a far smaller audience. Heck, some even play tabletop games with the proper mechanics factored in (AVT).
It's just like with submarines and tanks. Those kinds of warfare depictions are not for everyone, but there IS the audience for all of them...
@@getsideways7257movies and production is mainly about how much money they will make or a return on funding sadly. none of this is relevant.
The attention to sensor warfare is an icing on the cake on top of the realistic combat and the references to COADE.
i thought the 'impact noise' sounded like COADE
So what are you seeing that I wouldn't?
COADE?
@@yellowbacon69 Children Of A Dead Earth. It's a hard-science space combat game. Quite niche, but it it pretty unique.
@@kahlzun would you mind explaining what happens in the game? I’m interested
First The Lunar War, now this?
I do love that double hardcore approach of Children of a Dead Earth is becoming popular.
theres something called mare ignis now, too, this is actually catching on!
@@TerranSpacePolice MORE!! MORE!!!! MOAAARRRR!!!!!!!!
I've genuinely heard some people say that realistic space combat cannot be truly engaging or suspenseful, I believe this video singlehandedly disproves that notion.
Great work, easily worthy of a movie.
Didn't expect to see you here ngl.
Phenomenal. Good call obfuscating the faces after previous feedback. Being a one man CGI army is hard, but beating the uncanny valley on photoreal humans is harder. Amazing work!!
The "Captain, Joan Roni isn't responding" is the best cliffhanger ever.
I loved seeing the "Survivability Onion" in action! detection, missile interceptors, point defense lasers, evasion, and next we'll see the results of the "inner layers" of armor and damage control though it seems grim for JR
Watching this as an english speaking person feels like trying to follow the attack hack scene in GITS 2: Innocence. Just so many people speaking with lots of captions and so, so much stuff happening. It's definitely exciting but it makes my pea brain spin inside my skull lol.
But congratulations on making space combat that, so far, is the most realistic I've seen also have lots of drama.
Don't worry, I speak Chinese and I still had to re-watch it a few times to get the hang of everything, technical mil jargon is always going to be hard to understand unless you hear it a lot
Most of it is military jargon, some translated not quiet perfectly. I think the gist comes through anyway. Plus the attention to detail is simply amazing.
Jesus. There’s a reason why horror movie directors make the best action movies. It’s all about the tension and anticipation.
Amazing job, this had me rapt.
LESSGOO
Alright off the bat the music is amazing!
The modeling inside the ship is amazing too.
reminds me of dune tbh
I want to add that you can rewatch this half a dozen times and still pick up on new things, which is in my opinion one of the greatest qualities of a work of fiction.
Everything is deliberate and thus has specific base reasoning as to why it’s done in a certain way. It adds a layer of depth you can’t really “fake” with showy sort of Hollywood style action you see a lot nowadays.
This is like my 5th viewing lol
I have to agree with this. It took me a few watchings, but I finally realized that the clock at the top during the tense missile defense scene (2 mins 1-2ish seconds), is indeed meant to show that that whole segment, is REAL TIME, no time jumps. From the moment that timer appears, it's all real time response and reaction, which is BEAUTIFUL! I am genuinely excited for the next part.
So intense, I absolutely love these looks at realistic space combat! It's great to see tension created without dogfights
Best thing in YT right now. Have not waited with this much anticipation for such short animations since Astartes.
I am same with you.
Its crazy to think these missiles could have been fired hours ago.
Like it would only need to launch, redirect its trajectory, burn to correct course, and only just cruise on minimal power until it got within a few hundreds or thousands of km for evasive maneuvers.
The enemy fleet could be detected, its course predicted, and be shot at hours, days, or years before rendezvous. And if the missiles were coated in radar absorbing materials and its heat captured, they wouldn't be able to detect it until it was too late.
It's the Black Dynamite strategy!
"Ah ha! I threw that shit before I walked into the room!"
Honey wake up new Savages episode just dropped
Loved the easter egg of the missile hit creaking sound from CODA. Overall this is still amazing work! Had to watch it a few times to really prase through all the neat details. The actively cooled stealth missiles, the multi-axis attack, the decoys to draw interceptors, the frantic laser CWIS towards the end. Beutiful!
This feels like a battle straight out of Children of a Dead Earth. Keep amazing us with your incredible work.
SAVAGES DROPS a 5 MINUTE SHORT RIGHT WHEN I WAKE UP
I have wanted a fully realistic battle for so long
Terrifying stuff, fantastic yet again. The timer to emphasise just how quick these engagements are is also a nice touch.
The engagement took place over more than an hour
@@keyboardt8276I suppose I mean more the actual exchange of fire and countering within the timer then ¯\_(ツ)_/¯
That combines with light-delay in comms with central commands, to make things more difficult @@LouseGrouse
@@hobog Oh damn, yeah I’d forgotten about that. Makes it even more isolating and scary.
you know normally the idea of decoys, especially decoy missiles, in space combat seems kind of silly given how hard it is to hide pretty important and telling info about mass, acceleration, energy use etc. but i like the idea of having decoys that aren't really meant to be believable copies of the actual payload, just meaningless distractions that waste a couple seconds of the defending enemy's time
Check out things like the IDS300 naval decoy, or radar balloon penaids for ICBMs in real life. It’s quite realistic.
They may only have to fool one sensor type at a time. If radar and optical disagree about which contact/target is a missile, which one do you or your computers believe? Add to that the fact some of those decoys may still carry enough mass and guidance to hit your more vulnerable components, and you can't afford any mistakes.
Children of a dead earth with raytracing looks great. :P
Incredible work
Yeah, i always hate it when giant space-battleships are trowing torpedos at each other in a distance of a few miles and trying to tell you this is the right way to do this.
And fighters in space are alway flying like warplanes on earth. What a BS.
But this serie is the thing they had to go. Love it!! Thank you. Abo
Your graphics just increased! Love the detail, keep it up but dont be pressured!
DUDE I HAVE NO WORDS TO DESCRIBE HOW MUCH AWESOME THIS IS
GREAT WORK
KEEP IT HAPPENING
Wow...now this is missile warfare in space! Reminds me a lot of the "Dance of the Vampires" in Tom Clancy's Red Storm Rising, where the American carrier fleet was faced with a Soviet anti-ship missile saturation attack. Keep the good work!
太帅了。。。这才是硬科幻设定下的导弹战(卫星战?)!有一些《红色风暴》里面美国航母编队遭受饱和反舰导弹攻击的感觉。为下一部杰作拭目以待!
The tension in this scene is better than most space battle movies and tv shows i've watched, incredible, i'mm just speechless i want to let you know the greatness of your work, ill be waiting for more, like man, awesome
The tension is incredible!! I could barely breath hearing the comms grow more frantic as they entered minimum intercept range. Incredible work
LITERALLY MOVIE QUALITY
I recognize those COADE sounds...wayyy too familiar with them, and I bet many of us here are too
Edit: 3:10 4:44
I'd recognize that thumping and creaking anywhere
I heard it too!
I just love how slow being fast is in space, and how quiet being dangerous is.
This battle scene is even more HARDCORE SciFi than The Expanse.
Alongside Children of a Dead Earth, I feel this would pair well with Aurora 4x, with the box launchers we see at 1:22, displaying how these vessels might launch their payloads from external mounts.
The action felt like a smooth flow from the detection up through the impacts. Just great stuff.
EDIT: Also the missiles appeared to have 2-3 stages, a long fuel efficient cruise stage, and then a terminal stage until close enough to impact/detonate.
I definitely don't think there is a sci-fi battle in space that causes more terror than this.
10/10
those inflatable decoys would probably also make nice KEV if moving fast enough..
Awesome as hell. The soundtrack and panicked voices makes my heart stop, and the clock was a very interesting artistic touch. Absolutely amazing. Can't wait to see what happens next
Knowing nothing about COADE, stumbling upon this is so amazing. The attention to detail is insane and the cgi is really great.(especially for being one person)
I believe the crew of the JR is ... everywhere in the ship.
I'm surprised the ship didn't shatter from that impact.
@@Centauri902 Also the ship is a dead stick. Probably running on auto.
Reminds me a lot of Children of a Dead Earth. Absolutely brilliant
i could seriously watch a whole tv show with this sort of realism.
Simply phenomenal FROST. im speechless. 👏👏🎬
Absolutely terrifying and brutal. Thank you for sparing no details. Superb.
man this is so awesome. the intensity was really well conveyed here. great work!
Somewhere, Tom Clancy is smiling in approval.
Just like submarine battle, realistic space battle is so intensd
cinema has returned
I love this so much. I was enraptured for the whole 5 minutes and was left genuinely disappointed it ended so fast.
Space battles like this, where it's hours or even days of maneuvering into position, scouting and finally launching an attack. Followed by a lot of waiting and then only a few minutes of intense and adrenaline fueled combat is what I love.
Also nice detail with the missile launch. Launching dozens or hundreds of missiles and having them sync and move in a group rather than firing them in sequence and in a line to be easily intercepted is a perk you can do in space combat. So many sci-fi shows and books never use missiles and the physics and dynamics of space to their fullest.
Oh yeah, finally!
Another part of masterpiece!
ПOГHAЛИ!
3:17 Yo thats a cool af effect little detail to make the lasers effect less effective you spin the projectile around to reduce the effectiveness of the laser that's a da'm good detail! As a hard sci fi fan I'm impressed
Lots of interesting ideas shown here. Those large antiship missiles are scary
I've been working on something similar for a year or so now. Good to see you have continued!
What a great thing. It would be very interesting to hear some kind of creator commentary, your inspiration and ideas/materials for weapons and different systems!
Really good. One thing on dialogue. When repeating a communication you don't say, "repeat." The phrase is, "I say again." Repeat simply means fire again with the same targeting.
I did the initial draft of English translation, however English is not my first language, and despite I've been in Canada for very long time, my vocabulary is not very good. Also I'm not familiar with English/NATO Naval call outs. I couldn't find a reliable and complete reference. If you know these details, and if it is not classified or restricted for export (public doc can be restricted, too, some DCS developers got arrested for this), you can reach out to author and offer help, or reach to me if you need Chinese translation to help communicate.
@@8749236Thanks for your great work to make it accessible to English speakers!
Could you suggest including some sort of indication of side/allegiance/team in the captions themselves? It could be placing the logo of the organization the speaker belongs to in front of each line, or color tinting the captions to indicate the same, etc.
Even in the case of “unknown” groups, a placeholder indicating that would be fine. Just some little something to help the viewer follow which side of an engagement we are listening to.
This is true from a terrestrial point of view, but I don't think US Military radio etiquette really matters hundreds of years into the future, especially in a fictional setting such as this.
@@docb8324 The type of engineering in these spacefrarmes isn't hundreds of years in the future. However, the fundamental concept of radio comms about clear concise language won't really change. "I say again" has its own sound that is much harder to confuse for something else than does "repeat."
@@johnsteiner3417 indeed, though the idea that "repeat" will be misunderstood as "fire again" when that only really applies to and is understood to be referencing artillery and fires is a bit of a stretch.
Realism isin't better, *But it is nice.* I lived to see an realistic space battle without railguns
Well the ships do have railguns ( it’s what the cannon shooting at the enemy fleet is ) but it looks more realistic and there actually isn’t a gap in the middle of the rails !
Incredible work!
Absolutely amazing! Thank you for the effort. These realistic space battles are wonderful!
I wish Children of a Dead Earth had better graphics, sigh-
I wish there was more stuff like this anywhere in the world. The Expanse comes close, and there are a few small animations out there, but its like child's play compared to this
Check out the Lunar War
Hell yeah! I'm loving your work!
Amazing work!
Just amazing. I feel like you have captured a future that is terrifying and real.
So fucking cool man, the sound design is impeccable
serious children of a dead earth vibes
Incredible job, the spacecraft interiors are awesome
I was just watching the first video on SAVAGES again wondering if we'd get more, and this beauty just got recommended. Truly, a great week
I would like to have a proper breakdown of what happened. Like, why the optical sensors couldn't see the missiles earlier, why the flagship didn't start shooting earlier and why they weren't ripple firing.
The flagship offer to take on the role of sensor while JR intercept the missiles, this combined with the second wave of missiles employing active cooling caused them to be undetected until it's too late.
What do you mean by ripple firing tho?
@@henrycooper3431 Ripple firing means launching a second wave of interceptors before the first wave has made contact. Just in case some of the first wave makes it through. This helps avoid the minimum intercept distance they ended up getting stuck with. The downside is that you expend more missiles.
@@Centauri902 The author put some of his settings of these ships on Bilibili. According to him, there are only 18*4 short-range defense missiles on the flagship (multi-task Patrol ship) and 18*2 short-range defense missiles on JR (frigate). They were designed for 'conflicts' near the asteroid, lacking long-range weapons for counterstrikes as well as enough DVs. That's why they only used 5 short-range 306Ks in anti-ship mode and railgun fire to disrupt their enemies. While their enemy's ships are well-prepared in the first place, not to mention they're warships disguised as patrol ships, that's why they could carry those heavy long-range torpedos. Using the author's own words, "The only way for those two Vesta ships to survive is to let the JR (laser frigates have more DVs) to escape in the first place, or else they will certainly die after the second or third wave of missiles". The enemy has not only enough short-range defense missiles but also probably 100 more attack missiles ready to fire, so it's useless to ripple firing.
@@Centauri902 JR is just a frigate with 18*2 missiles, one 5MW laser and eight 150KW laser turrets. Real LASER ATTACK SHIP in The Savage world setting looks like a laser pen with a scary 20MW laser cannon and 3*5MW turrets on it. If JR is an attack ship the Vesta forces might be able to hold long enough for space cruisers, railgun battleships, and missile carriers to arrive. But sadly it's not.
another day another banger
Some of those scenes would do great as wallpapers, please consider publishing some officially for better quality than screenshotting the video, thank you.
The music is great also, what is it?
Really cool. They should give you a full movie budget.
This was fantastic and very realistic. Amazing job. Would love you could make a pc game with these designs.
This video's needs more views ASAP! One of the best sci-fi animations I've ever seen on TH-cam
Magnificent!
So glad this series is still active! My only complaint is the cutting is a bit aggressive at the end and makes it difficult to keep all the ships and missiles aligned in my head.
I think that was intentional to convey how chaotic it is. Also I think it is all a single missile and Joan Roni?
Really amazing work as always Fros7 I love to see it.
so this is what happens everytime i try the Battle of Psyche and fail miserably in CoaDE lol
You HAVE to make a playlist for all the music you used. I beg.
AMAZINGNES!!! Such coolness!!
absolute cinema
This was worth the wait. Can’t wait to see how this escalates
That was chilling as heck. Good work.
太帅了
sick
Amazing work. Feels like CoaDE drama.
And god darn I love detail at 3:17 where it detect incoming laser and trying to accumulate and dissipate heat over wider area by spining. CW laser is it?
I wish CoaDE reached this level of detail at some point... Or maybe some other game/sim in its stead. In fact, maybe letting the players run their fantasy wild was a wrong move, it's possible that what we need is exactly pre-designed tech pieces like these. At least, as long as they perform properly (should be easier to teach the AI to handle standard equipment and employ it against other standard equipment the human player controls).
@@getsideways7257 Yeah honestly I tried making one myself as my first game but kinda stalling, problem is - I have no freakin idea how to make this more fun than CoaDE already is or nebulous fleet command is.
I spent half year trying to come up with gameplay but problem is - reality alone isn't easy to make it fun! As gaben sorta said "We added bullet holes in the game not because it's realistic but because it reinforces the idea that you, the player, have impact on the environment" (summarize of gaben's interview by a user)
Maybe this is due to my lack of skills and experience, but all I can come up with was either not fun, way too unintuitive, or already exists in either form of KSP, CoaDE, Nebulas Fleet.
If we even go harder into reality all conclusion I can get is "Why do we even need combat ships at first place, while you can just fire clouds of undetectable small projectiles to obliterate ships without even knowing it coming orbits away" - We can't even track bolts and nuts ISS workers dropped properly so such attacks are really possible.
Some limit to reality is needed to make things fun, but I don't know if I can ever pull of something that never been tried before while being realistic and yet still fun..
@@jupiterbjy While you might be right about the "erosion cannons" or whatever they are called, there is still a chance they can be beaten (with some kind of an "active foam" or whatnot). So, I'd say it's very much fine to stick with a certain set of tech (like what we see here or in Attack Vector: Tactical) and simply make a better and more elaborate version of CoaDE with some elements from Nebulous and possibly CMANO/Harpoon. While I understand you might not quite enjoy that idea, believe me you can easily gather quite a following with just that. There's enough people who won't care about it not being much of a "game" - and I'm one of them.
Personally, I wouldn't touch Nebulous with a ten feet pole because as a proper space sim it does not make any sense. It would be at home on water surface, but the author completely refuses to make a naval warfare version of the game (probably because that way he could leak some classified stuff - or at least he thinks he could). Still, I admire his willingness to put never before seen details into a game... too bad it's a wrong genre for that.
@@getsideways7257 youtube deleted my 30 mins long comment about how I wasted half year failing to make 'better' CoaDE - rip
TL;DR Reality doesn't make game fun, but is the player's interaction with world. And to chase latter, there's already games that covers it - KSP, CoaDE, Nebulous Fleet Command.
Gaben said he didn't put bullet in HL1 to make it realistic - but because he felt wall was ignoring his existent, aka player is unable to affect the world. So we gotta find way to find why we feel fun in these realistic space combat yet Dramas like this or Expanse does better job than game.
If we go max realism even having warship on space itself becomes fiction because we can fire clouds of tiny projectiles orbits away to obliterate those ships without even them knowing it!
@@getsideways7257 "not being much of a game" heyyy good to see one whose in same boat! cause I absolutely loved spending days studying how to make a good railgun in CoaDE.
If I were to have no issue with funding honestly I wanted to keep it pushing but well there's limit with what I can do while trying to keep my life going meanwhile - so I postponed what I was developing (literally only realistic ship RCS and engine physics is implemented tho - should be somewhere in my terrible vids) wishing for better future.
And uhhh hey you can see my comments - cause I can't see all my 2 comments lmao
Seems like YT doesn't like my comments and censoring out for some reason, been like this for year now
Incredibly tense, I can't wait to see the full series!!! Great job!!!
excellent
The beat part of this is the quiet, in evry other video there would be massiv sound effects, but here it is quiet and it puts you on edge since all you hear is some music and the voices growing more and more paniced.
Up there with Patlabor 2's interception scene, good stuff.
Getting major PATLABOR 2 vibes from this
this looks pretty cool
Amazing!
Keep going!
Thx for the 11/10 video!
hell yeah this is epic asf
great work for sure !
Peak!!!
Amazing job this whole series! This is the best and hardest sci-fi I have ever seen. It would be awesome to see more episodes!:) If only it could be a game, similar to Children of Dead Earth but with this graphics and quality I would buy it defenetly!
LETS GO !
The expanse energy. Love it.
Missile: I’ll try spinning, that’s a good trick!
oh my… very nice!
Это пожалуй было самое реалестичное изображение космического боя из всех что я только видел. Жаль нет полнометражного фильма с таким же уровнем достоверности.
i love it!
Oh wow! Impressive!