Using Anchor Points and Generators | Adobe Substance 3D

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 78

  • @AllThingsFilm1
    @AllThingsFilm1 7 ปีที่แล้ว +17

    Excellent tutorial. Very clear and straight forward. Love the French accent, too.

  • @juanmilanese
    @juanmilanese 5 ปีที่แล้ว +3

    I must say, this workflow is VERY convoluted, I find myself coming to this video everytime I have to use this feature

    • @leksiu92
      @leksiu92 3 ปีที่แล้ว

      True. in my opinion
      it is possible to do it much easier and friendly...
      this system does not appeal to me :(

  • @JorgeAraujo97
    @JorgeAraujo97 4 ปีที่แล้ว +8

    Your accent make it look even more artistic

  • @TheGreatJon
    @TheGreatJon 5 ปีที่แล้ว +2

    This is an incredibly useful tutorial. I was struggling to get some anchor points to work how I wanted, with this, I now understand exactly what I was doing wrong. Thank you so much!

    • @Substance3D
      @Substance3D  5 ปีที่แล้ว

      Awesome to hear this video was helpful

  • @rurzan
    @rurzan 7 ปีที่แล้ว +14

    Finally :) Thanks! Just please make sure this software doesn't became bloated with workarounds. I know you paved the way in the industry with SP, so it was hard to predict some problems design-wise, and now all you can do is work around those design decisions, to keep backward compatibility etc. But at some point it may be better to just start from scratch, and if you won't do it, someone else will. Which is good, because competition is always good for users, but on the other hand I like you guys and I'd like you to stay in the lead with your products. Well that's it from me, probably didn't make much sense but yeah. Stay awesome, Allegorithmic.

    • @Substance3D
      @Substance3D  7 ปีที่แล้ว +2

      Thanks very much : )

  • @ColinTCS
    @ColinTCS 6 ปีที่แล้ว +2

    Most informative, especially about having multiple layers for details using anchor points.

  • @leecullen8298
    @leecullen8298 7 ปีที่แล้ว +7

    Would probably be easier have this automatically enabled for both normal and height if a generator is applied on a layer above. I can't think of a situation where I wouldn't want this or it wouldn't be easier to just paint out the generated detail I don't want.
    Anyway this is a great workaround and a very welcome addition. Appreciate the hard work.

    • @Substance3D
      @Substance3D  7 ปีที่แล้ว +2

      Thanks very much for the feedback : ) We are always working to improve.

    • @mattli911
      @mattli911 7 ปีที่แล้ว +1

      Yeah, this is awesome/looks very powerful. But I agree, it looks like could be automated/much easier to setup. Seems a bit tedious. I'd leave the settings there, if you want to dig for it, but maybe do some auto setup, or quicker/easier way somehow if possible. :)

    • @MrRadishface
      @MrRadishface 6 ปีที่แล้ว +1

      I agree wholeheartedly. Still, much better than what we had to deal with before.

  • @tonyOvarela
    @tonyOvarela 4 ปีที่แล้ว

    Alors là... merci vieux... tu te rend pas compte à quel point ça va mettre utile. Merci infiniment

  • @nhdeitmers
    @nhdeitmers 2 ปีที่แล้ว

    Thank you, that was really helpful, especially the trick with just one layer collecting all the information from below. Just what I was hoping to learn!

  • @Yogensia
    @Yogensia 7 ปีที่แล้ว +5

    This is cool but still only solves half of the problem. :P You only need one anchor point but still need to reference it on each layer mask or generator where you want it to be taken into account. It would be great if in the next version there was setting inside the Anchor Point to make it "Global", causing it to be automatically added to all generators' micro details above it.
    Have to admit I agree with rurzan too and maybe this is just another workaround that adds more complexity. Maybe in the future you can keep using this technology under the hood while changing the way it's set up in the UI to simplify the process somehow.
    Either way, keep up the good work, the lastest updates have been awesome!

    • @Substance3D
      @Substance3D  7 ปีที่แล้ว +2

      Thanks very much for the feedback : ) We greatly appreciate it.

  • @williamgrigoryan367
    @williamgrigoryan367 4 ปีที่แล้ว +1

    Just very useful information and perfect lesson. Merci beaucoup :)

  • @ellison5416
    @ellison5416 3 ปีที่แล้ว

    Thank you very much for the hint with blending mode "Passthrough". It's exactly what i searched few hours))

  • @ParaAkula
    @ParaAkula 3 ปีที่แล้ว

    Thank you, repeated the task like 5 times , now i know :) It was a pain to bake the normal mask, everytime you change something :)

  • @HanSolocambo
    @HanSolocambo 5 ปีที่แล้ว

    "taken INTO account". You said it so many times in 12 minutes that I had to tell you ;)
    Thanks for the tutorial. Didn't know about the passthrough.

    • @Substance3D
      @Substance3D  5 ปีที่แล้ว

      Haha, thanks for keeping count. We should make a drinking game. Glad you liked the video!

  • @jixal
    @jixal 6 ปีที่แล้ว +1

    Great tute, cheers!

  • @windcolorlove
    @windcolorlove 4 ปีที่แล้ว

    Thank you man,very useful tutorial!

  • @samgebhardt5135
    @samgebhardt5135 7 ปีที่แล้ว

    Great tips, thanks for putting that together.

  • @DHPshow
    @DHPshow 7 ปีที่แล้ว

    Great tutorial ,very useful.

  • @GuitarSlinger2112
    @GuitarSlinger2112 5 ปีที่แล้ว +1

    so helpful thank you!

  • @Biliogadafr
    @Biliogadafr 7 ปีที่แล้ว +1

    Nice tutorial and very useful feature! ... and it feels like workaround ;). It looks like you are trying to add some features from node system of Designer to the layer system of Painter. So anchor is like an output of the node from some random place (some layer with normal or height which could even be invisible by itself) which is then connected to other node (generator or mask on the other random layer). So... maybe instead of placing anchors it would be better to draw connections between nodes like in Designer and paint on nodes instead of layers and connect all the things freely?

    • @Substance3D
      @Substance3D  7 ปีที่แล้ว

      Thanks for your feedback. We greatly appreciate it.

  • @Kdaouiji
    @Kdaouiji 5 ปีที่แล้ว

    Helped me a lot, thanks for the video!!!!

  • @Ernesto_Alvarez
    @Ernesto_Alvarez 6 ปีที่แล้ว +1

    Mind blow, just learned what passthrough mode does

    • @Substance3D
      @Substance3D  6 ปีที่แล้ว +1

      Great mode indeed! Lots of uses.

  • @jonesigi5394
    @jonesigi5394 6 ปีที่แล้ว +1

    helpfull tutorial

  • @UNOsan
    @UNOsan 5 ปีที่แล้ว

    Great video
    Just wanna ask is it possible to use anchor point on filters?
    I'm trying to use this technique on baked lighting stylized
    for some reason, it does not work.

  • @DennG
    @DennG 7 ปีที่แล้ว

    great work

  • @asdfsfdcccc23423
    @asdfsfdcccc23423 3 ปีที่แล้ว

    This is exactly what I want!

  • @JayTraversJT
    @JayTraversJT 5 ปีที่แล้ว

    is it possible to do this with more than one material? for example, this isn't my exact case as my one is a bit unique to explain but lets say i had a piece of metal sheeting with bolts in it, the metal sheet is engraved and has an anchor point, the metal bolts are painted on via using height and a black mask of another material, how would i allow those painted bolts also be noticed by the sheet metal anchor when its another separate materiel?

  • @massimobaita7178
    @massimobaita7178 7 ปีที่แล้ว

    Thank You very much!

  • @chlbrn
    @chlbrn 6 ปีที่แล้ว +1

    All HAIL VINCENT!!!

    • @Substance3D
      @Substance3D  6 ปีที่แล้ว

      Vincent is the best!

  • @RockstarworldNet
    @RockstarworldNet 7 ปีที่แล้ว

    Thanks!

  • @anagosan5656
    @anagosan5656 7 ปีที่แล้ว

    thanks!!

  • @brijeshsinha9427
    @brijeshsinha9427 5 ปีที่แล้ว

    i want my normal map to have its own material with generators when i project?

  • @gadorian3562
    @gadorian3562 7 ปีที่แล้ว

    Does this work with Folders? It would be great for organization purposes to have a folder that contains all the height/normal layers in it.

    • @TheDrZepsuj
      @TheDrZepsuj 7 ปีที่แล้ว

      Roman Pivtoranis same thought here, folder feels like a more logical choice

    • @FroyokLena
      @FroyokLena 7 ปีที่แล้ว

      You can't add effects on a folder content, but you can set a layer in "pass-through" mode instead and put you anchor on it. This will achieve the same result (retrieving the flattened layers inside your folder).

    • @elk_h
      @elk_h 7 ปีที่แล้ว +4

      Roman Pivtoranis You can organize your layers in a folder if you wish to... You just need to make sure your final layer is a pass through layer with an anchor point, and reference to the anchor. A bit more organized indeed.

    • @gadorian3562
      @gadorian3562 7 ปีที่แล้ว

      thanks!

  • @PacTheOne
    @PacTheOne 7 ปีที่แล้ว +2

    trés BIEN! ? thx

  • @froztbytesyoutubealt3201
    @froztbytesyoutubealt3201 3 ปีที่แล้ว

    In substance painter 2021, you gotta use the" mask builder legacy" and not the mask editor to make this work.

    • @jonathanteodoro4156
      @jonathanteodoro4156 3 ปีที่แล้ว

      does it only work on mask builder for the previous versions? can't seem to find the micro detail buttons

    • @froztbytesyoutubealt3201
      @froztbytesyoutubealt3201 3 ปีที่แล้ว

      @@jonathanteodoro4156 Try looking above the image inputs of the mask builder.

  • @OdyseusBR
    @OdyseusBR 3 ปีที่แล้ว

    What if need to anchor ⚓ multiple layers

    • @Substance3D
      @Substance3D  3 ปีที่แล้ว +1

      Good question. Create a layer and set its blend mode to passthrough on all channels, then Anchor Point that passthrough layer. It "snapshots and anchors" everything below it.
      Or you can anchor point multiple layers, create another layer and bring the anchosr in with FIll, then anchorpoint on top of that new filled layer again.
      Advanced stuff but the possiblities are endless ;)

  • @SoyalicSinan
    @SoyalicSinan 7 ปีที่แล้ว

    Thanks

  • @Talk_moree
    @Talk_moree 4 ปีที่แล้ว

    brush tool is not working ...what will i do

  • @TheEldanu79
    @TheEldanu79 7 ปีที่แล้ว

    why this does not work with fill layers? if I want to use height sometimes I want to change the depth or something else.

    • @FroyokLena
      @FroyokLena 7 ปีที่แล้ว +2

      A fill layer is just a uniform color, so putting an anchor on it will retrieve a flat and uniform value. What you want is probably the color and the masking combined. That's doable with a path-trough layer and an anchor on it.

    • @TheEldanu79
      @TheEldanu79 7 ปีที่แล้ว

      thanks!

  • @pinetreeYT
    @pinetreeYT 7 ปีที่แล้ว

    thanks [*french laugh*]

  • @kda6952
    @kda6952 7 ปีที่แล้ว

    thx.

  • @Dhieen
    @Dhieen 6 ปีที่แล้ว

    ca m'a l'air compliqué pour les autres layers

  • @pinetreeYT
    @pinetreeYT 7 ปีที่แล้ว

    when I try to choose the anchor point for my micro details normal, the anchor point tab just shows up grayed out! any idea why?

    • @Substance3D
      @Substance3D  7 ปีที่แล้ว

      This could be because the Anchor point is not below the generator. You need to make sure the the anchor point is always below the layers you are trying to reference the anchor point from.

    • @pinetreeYT
      @pinetreeYT 7 ปีที่แล้ว

      Allegorithmic yep, that was the case. Thanks for the reply though ✌️

  • @onzo7977
    @onzo7977 5 ปีที่แล้ว

    Nice french!

  • @TheEldanu79
    @TheEldanu79 6 ปีที่แล้ว

    how to use it with Ambien Oclussion?

    • @Substance3D
      @Substance3D  6 ปีที่แล้ว

      You need to create an AO channel in the texture set settings and then enable the AO channel on the material.

  • @alinazablockaya4538
    @alinazablockaya4538 4 ปีที่แล้ว

    THHHHHANNNNKS!!!!

  • @ljiljankocurcic8893
    @ljiljankocurcic8893 6 ปีที่แล้ว

    Why so tense bro? Your cursor is shaking. Relax, it's ok, we love you! :D

  • @Najebanski
    @Najebanski 7 ปีที่แล้ว

    "today we're going to fuck us.." jokes aside, thanks for the tutorial!

  • @jintarokensei3308
    @jintarokensei3308 7 ปีที่แล้ว

    Could you not just Group the layers and then anchor the group?

    • @Substance3D
      @Substance3D  7 ปีที่แล้ว

      At this time, you can't add an anchor to the group

  • @petyavodolaz
    @petyavodolaz 6 ปีที่แล้ว

    Этот французский акцент....

  • @Dhieen
    @Dhieen 6 ปีที่แล้ว

    mdr l'accent

  • @Agency-1001
    @Agency-1001 3 ปีที่แล้ว

    Please Don't let French people make English Tutorials