Great video, but there is one thing to clarify. All the Nintendo published title, during the switch era, either have both traditional and simplified Chinese languages support or do not support that language at all. There are some cases that a game launched without Chinese support, but updated later on. Botw got both Chinese language support at early 2018, Bayo 1+2 got Chinese updated during the Bayo 1 physical re-release sometime around Bayo 3, and Pikmin 1+2 doesn't have Chinese until the physical version dropped at Sept 2023. The notable ones that does not support Chinese are DKC:TF, Pokken, and mystery dungeon.
Nintendo is like a dam and they treat their games like water. They build up a reservoir and are able to have games for release even when the have no games scheduled for completion. They learned a lot in the WiiU gen. This was even a problem dating back to the 64 era.
Yup, Nintendo hold Their finished games most are secret to give space for each months for perfect timing of release..... Switch 2024 just give tons of exclusive games compared to Ps5
That's probably the only reason they actually released the 1 . 2 Switch Sequel, to keep the flow going while also reserving other games like Jamboree and Brothership for the Holiday season as they also gear up for the Switch Successor.
The case of Tears of The Kingdom being held after completion is not so cut and dry. This is because during the year leading to it's release, yes the game's content was ready but they were working to perfect the physics systems particularly the devices and ultrahand. So was the game really "done"? That is a matter of interpretation. I find this interesting because during this time, they may have begun work on the next 3D Zelda game while the programmers were working out TotK's kinks. Though Echo's of Wisdom complicates this a little.
To be fair, Echoes of Wisdom was made largely by Grezzo with the help of some people from the Zelda team, so the next 3D game could indeed have started in some form in 2022/early 2023
I think TotK was largely because of bug at glitch fixing and balancing. I don't mind them holding games back. I would indeed be less likely to buy two full price titles in the same month. Their sales figures also show success of their strategy.
True the game could have been largely playable by the time it got reviewed but due to its mechanics no doubts there could have been plenty of smaller bugs to iron out
Yeah, I can’t remember where I saw it, but TotK was basically done when they announced the final delay (when they said they were instead aiming for a spring 2023 release). That entire time period was spent trying to find any bugs or glitches that needed fixed
A few other language-related corrections: I assume this was an intentional exclusion, but you didn't actually mention English for Breath of the Wild and Tears of the Kingdom! Also, Tears of the Kingdom actually does appear to support Canadian French (and Simplified Chinese, as another commenter mentioned) as Breath of the Wild did. Fire Emblem Engage does not appear to support Brazilian Portuguese, but does support Korean in addition to the other languages mentioned. I believe you may have been confusing it with the Fire Emblem Heroes mobile game which does support the exact languages you mentioned. I do still think localizations are an interesting way to estimate how long a game has been in development, but you might want go even further and try looking into the specific people credited for the localizations of each game if you can, because there's a chance some of them will have left Nintendo by the time of release, as has been the case with other staff like you mentioned with Kimishima. (Or conversely, they may have joined Nintendo later than expected; some have speculated the limited edition localization of the first Fire Emblem game was a holdover from the Wii U era but some of the names in the localization credits suggest otherwise.) For Fire Emblem Engage and Tears of the Kingdom in particular, I won't say for certain but my own findings have given me reason to believe that at least one person credited for localization at Nintendo of America on both games had since parted ways with the company by the time they actually released.
I do not think translation play such a major role in these delays because translation would probably take place around the same time. If anything, they have every reason to hold on a game being reviewed as late as possible to avoid leaks or even just the type of information this video is based on to be find out. So I don't see why they would prioritize German translation over others. Although I am sure they have a variety of reasons, like polishing, I think most of the longer gaps between reviewing and releasing are to be explained by Nintendo scheduling optimal release time for each individual game. A lot of other Nintendo games are released in many languages without such gaps .
The only thing I can think of for German specifically is that German is notorious for long words and stuff. So having the German translation (for UI stuff) is helpful to gauge if texts are big enough while also still being confined correctly in the UI. On that note Unicorn Overlord definitly didn't check the UI with German text before finishing as there is quite a few skill descriptions where the text just doesn't fit anymore and spills over the borders of the UI.
I mean translation time did hold back older Pokemon games from being released worldwide (in fact when they started coordinating the games for worldwide release is unanimously agreed to be the point where the quality got inconsistent)
Pretty sure this is simply a matter of process and that process changed Now translation is considered as part of a whole thing instead of just tacked on at the end. It's also much more streamlined and centralized At least for Nintendo, Gamefreak might be a special case idk but I am pretty sure a lot of the work is centralized and done in house at Nintendo of Europe for (for German, French, etc.) Side note but if that's what you are implying, I am pretty sure Pokemon games' quality has nothing to do with translation.
holding back games also has to do likely with filling release gaps that are prevalent, if you do that you make more money and give players something to play
One thing that comes to mind - this shows that Nintendo's management skills are second to none in the games industry. They take a very proactive approach, and don't assume that everything will work out perfectly, so they plan for when it doesn't. I see so many publishers and developers take a very reactive approach, only responding when something has gone wrong, and often in the worst possible way. I think a lot of them could learn from the way Nintendo manages their games.
I think TOTK was delayed because originally it would’ve come out a little after the queen of England died… and releasing a game called “Tears of the Kingdom” would NOT have gone over well lmao
I doubt they held back a major release for the monarch of one country (speaking as a Brit) - they did hold off on the name reveal tho around the time she died
Is the LoZ series really so oversaturated that it can only handle one game per year? Why not release a new game around the holidays, then release WWHD or TPHD in March the next year?
Nintendo doesn't want to do multiple games in the same series in a year, (such as the mentioned Fire Emblem), but apparently going to push three Metroids in 2025. And supposedly have had plenty of windows to put out Metroid Prime 2 Remastered by now. With one of the side goals of the one-per-series plan being that each game gets its own chance to shine in the next holiday season, doing two games, or even three, in one calendar year cannibalizes those sales. Theres no way MP2 will have a strong holiday season in 2025 because MP4 is there, but if they'd released MP2 this month, perhaps as a digital-only offering aside Fitness Boxing 3, it would have got more sales and better served its purpose of driving up interest toward MP4, while strengthening what I think we all expect to be a weaker month compared to earlier Decembers. I don't think there's been much strategy involved here. I think NoJ was so hyper-focused on making Donkey Kong the star for the November-December period to hype up the theme park and DKCR in January, and have such low interest in Metroid because the Japanese consumer in general doesn't, that they painted themselves into a corner of putting all Metroid eggs into 2025 basket when having a 2024 Metroid game would have both satisfied fans more and sold better. I really wish NoA and NoE heads had told the Japan bosses to do at least Metroid Prime 2 this year (if not MP3 as well), because American and European audiences don't care all that much about the Universal Studios Japan park and DKCR has only a lukewarm reception compared to the upcoming MP4. With no Switch 2 news and the last several announcements regarding the theme park, seven different Donkey Kong games all related to the theme park expansion, as well as Xenoblade Chronicles X, each being more Japan-oriented than globally-oriented, its sort of left western interests behind: a mistake Nintendo doesn't often make. (I'm personally excited for XCX having skipped it on Wii U, but I'm in the minority of western players here.)
@Crafty_boy70 That's a fair point as these were released in the same year. But Pikmin 1+2 was also shadow dropped with practically no expectation of existing beforehand. On the other hand, we've been expecting MP2/3 since MP1 Remastered, and we all expect them before MP4 (though that's not certain.) There's no sudden shadow drop with MP2/3. So we know there's value here that's being wasted that we didn't know beforehand with P1+2. More to my point, perhaps P1+2 would have sold better if it were released in the year prior to its part 4 as well.
Something to understand with games is that the game age rating normally happens during "Post-Production". ( Even then, when you are making the game, it best to decide what age rating you are going for from the very start. ) Post-production is where you are doing quality assurance and polishing, in other words adding Juice to the game, working on the balancing. (You do this in both pre and during production. But you do it again when you have even more people play testing the game to get feedback.) You are trying to enhance the feeling of the game as much as possible. You are getting feedback from player to make adjustment but also trying to find as many bugs as possible. (Bug finding and fixing happen all throughout making the game.) Now post-production doesn't mean the game is "finished" not even close as both post and pre-production should take up half of the game actually production time. If the game production is 12 month long, then post-production should be at least 6 month long. Post-production matter quite a bit because you can always tell when a game either has a short or no Post-production cycle such as Sonic 06. Black ops 4, etc for example. It ultimately the case that just because a game has age rating, doesn't mean it actually finished. A game development is never truly finished until there no more update. To some development, they feel they left a game unfinished, feeling like they failed to everything they wanted to a game whilst the consumer define the game as finished.
Watched the video you mentioned at the start and I was afraid you were stealing content, silly me😅. Keep up the great work man, no one does the videos you do.❤
Thank you! Yeah, I've edited the title to include a mention to GVG but I might undo it as it seems clunky. It's a hard one as it does give that impression but then to anyone who didn't watch the prior video it just seems confusing. Hopefully most people will click (or at least hover) as you did. Anyway, thanks for the support - appreciate it!
I'm still mad that Engage's release meant that they couldn't give DLC for Three Hopes. It's a game that honestly could have used some improvements and character additions post launch.
@@AzumarillConGafasBv Probably both to be fair. Intelligent Systems and Nintendo likely didn't want to cannibalize the sales of two Fire Emblem releases that close together more than they already were. Koei Tecmo also likely just didn't have the staff and budget planned for the project. I'm just annoyed with how Cyril, Hanneman, Alois, Gilbert, and Anna should have all been playable. They could've even added some characters that were post game exclusive in a new route with Rhea or do some characters post launch such as Judith for Golden Deer, or Count Bergiliez for Black Eagles
Are we sure about TotK being done far ahead of time? Nintendo made a rare statement that the game went gold on March 28th 2023 so I kind of doubt that the game had been ready for a while.
First Alro, now Good Vibes, gaming, if I didn't know better, I'd assume you were following my subscription feed for video ideas. They are good channels though, so I'm not complaining. Though I could have sworn Good Vibes Gaming already touched on the "why" of the situation, but I might be misremembering. I don't think it was in this much detail, even if they did, so I don't mind a second opinion from another channel. Just wanted to point it out.
Ha! They're good channels. And yes they talked about it in places but the focus was on proving that Nintendo did, in fact, keep back games; going with "why" felt like a way to differentiate this video, not to say that GVG didn't address this at all.
Oh to live in a world where more developers knew to divide up their releases instead of just squeezing them out as as they're done. Being a SquareEnix fan would've been so much easier then.
I'd like to think that Furukawa is out there playing HD versions of Prime 2 Remastered, A Link Between Worlds and Mario Galaxy 2 but keeping it in the vault until Nintendo has a dry period.
Engage definitely has polish, just not where players look the most. The hotkeys for showing certain stats on-map, sub-classes and individual formes and skills for every Engage instead of giving a super saiyan aura and blanket stat-boost are those little things you throw in when there's still time at the end of development. It is a different question if they actually are substantial to the game at large, though.
@@AzumarillConGafasBvuh yeah, intelligent systems makes all the fire emblem games. Looking through the credits, a lot of the same people who worked on the popular fire emblem Awakening worked on fates, three houses, and engage.
@@Neoxon619 3House is a weird case as the concept start around the same time as Engage did. KT getting involved happened due to Nintendo having a deal with KT when it came to making Nintendo warrior game. Once KT was fully involved (This would have been during Concept or Pre-production.) KT took up I believe 70-90% of the work force whilst IS made a small team of IS heads to take up the management / higher up position. These people came from the recent FE games. (Engage on the other hand had a mixed of the more experience IS leads and the newer ones. ) Meaning for all sense and purposes, 3House was mostly made by KT and considering the production issues the game implied to sorta have and how a lot of KT developer comment contradict a lot of what IS said. KT and IS did not get along with Nintendo taking KT side which ultimately caused the delay as both KT and Nintendo wanted to make a route for Edelgard during mostly likely production. Which is why there a lot of cut-content, why 3 of the route are over 60% the same. Why CF only had one animated cutscene and why there was a inconsistent art style and quality to them. But also why CF is most unique route in the game when it comes to gameplay. With 3Hopes, you can sorta tell the game was made without any production issues, with a lot of IS leads either being gone from the project or pivot onto a different role entirely. 3Hopes was basically made by KT and you can tell because they actually listen to people criticism about the Monastery design and improved on the things that fan had issues with....Something IS never does as Engage goes to copy alot of House issues but somehow makes them worst.
I'm sure everyone knows this, but if you change your system language, any games will update their profile image and language, so the Nintendo published games typically support a range of languages. Playing games like TOTK another time in a foreign language is fun and educational ;).
@ClubJollyJolly How is it ridiculous? You prefer being forced to wait for games that have already finished development, for extra years, so nintendo can make more money out of each game? Wild.
@@DontKnowDontCare6.9 What are you talking about? There's millions of backups and forks of yuzu already. What's funny is yuzu STILL works on modern switch games lmao
@@dinar8749 they're not waiting on games because of anticonsumer reasons, they're waiting to have a nice flow of games every year. The Wii U main flaw was actually the 6 months drought between each release (and unfortunately the Wii U didn't had the most interesting games either to back up those droughts) Calling every decision "anticonsumer" is dumb, they're the ones making the games and they're in the right to release it whenever they want
I find it a bit annoying that they hold back these finished games considering patches are included in games afterwards. I rather have some reasonable reasons to hold back games and not for a business reason.
Post-release patches are usually there to fix issues that flew under the radar during playtesting, no reason to invest money into playtesting and debugging a game that appears to be polished enough. And the reason for holding back games is quite "reasonable" imo, most gaming companies these days, even if their games are good, release them at a glacial pace, so Nintendo always having something ready is much better than getting all the games they're holding on to at once only to have to wait much longer before the next one.
Great video, but there is one thing to clarify. All the Nintendo published title, during the switch era, either have both traditional and simplified Chinese languages support or do not support that language at all. There are some cases that a game launched without Chinese support, but updated later on. Botw got both Chinese language support at early 2018, Bayo 1+2 got Chinese updated during the Bayo 1 physical re-release sometime around Bayo 3, and Pikmin 1+2 doesn't have Chinese until the physical version dropped at Sept 2023. The notable ones that does not support Chinese are DKC:TF, Pokken, and mystery dungeon.
Great info - I've pinned your comment. Thanks!
It's crazy that some companies will rush games out in such unfinished states while Nintendo holds back games for over a year.
Engage wasn't exactly polished perfection. Im offended to think they sat on that title for 2 years and it was still as rough as it was..
@@micabryant4513you expect the devs behind Fire Emblem Fates to make a good game?
@@micabryant4513 I really liked the gameplay but the writing and story....yikes
We praising sitting on finished games for years now.
If gamefreak could also hold back...
Nintendo is like a dam and they treat their games like water. They build up a reservoir and are able to have games for release even when the have no games scheduled for completion. They learned a lot in the WiiU gen. This was even a problem dating back to the 64 era.
@@shawnregina9110 It also helps that they've now unified their Development Studios to have everything focused on one console.
@ 💯
@ Sony about to spread themselves very thin…
I think is to keep a constant flow of games
Yup, Nintendo hold Their finished games most are secret to give space for each months for perfect timing of release..... Switch 2024 just give tons of exclusive games compared to Ps5
That's probably the only reason they actually released the 1 . 2 Switch Sequel, to keep the flow going while also reserving other games like Jamboree and Brothership for the Holiday season as they also gear up for the Switch Successor.
I don't even know what GVG was thinking. We know why they do it and have always known - to have a nice schedule of games throughout the year.
@@_sparrowhawk It's been a while since I watched their video, but I am certain that was the reason they gave.
Sucks when you're not a fan of every single franchise and only care about a small handful of series.
I’m convinced Nintendo has long finished “The Oracle Collection” and is just waiting for the right time to release it.
Facts this if it’s on the switch 2 then I might want it
The case of Tears of The Kingdom being held after completion is not so cut and dry. This is because during the year leading to it's release, yes the game's content was ready but they were working to perfect the physics systems particularly the devices and ultrahand.
So was the game really "done"? That is a matter of interpretation.
I find this interesting because during this time, they may have begun work on the next 3D Zelda game while the programmers were working out TotK's kinks. Though Echo's of Wisdom complicates this a little.
To be fair, Echoes of Wisdom was made largely by Grezzo with the help of some people from the Zelda team, so the next 3D game could indeed have started in some form in 2022/early 2023
I think TotK was largely because of bug at glitch fixing and balancing.
I don't mind them holding games back. I would indeed be less likely to buy two full price titles in the same month. Their sales figures also show success of their strategy.
True the game could have been largely playable by the time it got reviewed but due to its mechanics no doubts there could have been plenty of smaller bugs to iron out
Yeah, I can’t remember where I saw it, but TotK was basically done when they announced the final delay (when they said they were instead aiming for a spring 2023 release). That entire time period was spent trying to find any bugs or glitches that needed fixed
A few other language-related corrections: I assume this was an intentional exclusion, but you didn't actually mention English for Breath of the Wild and Tears of the Kingdom! Also, Tears of the Kingdom actually does appear to support Canadian French (and Simplified Chinese, as another commenter mentioned) as Breath of the Wild did. Fire Emblem Engage does not appear to support Brazilian Portuguese, but does support Korean in addition to the other languages mentioned. I believe you may have been confusing it with the Fire Emblem Heroes mobile game which does support the exact languages you mentioned.
I do still think localizations are an interesting way to estimate how long a game has been in development, but you might want go even further and try looking into the specific people credited for the localizations of each game if you can, because there's a chance some of them will have left Nintendo by the time of release, as has been the case with other staff like you mentioned with Kimishima. (Or conversely, they may have joined Nintendo later than expected; some have speculated the limited edition localization of the first Fire Emblem game was a holdover from the Wii U era but some of the names in the localization credits suggest otherwise.) For Fire Emblem Engage and Tears of the Kingdom in particular, I won't say for certain but my own findings have given me reason to believe that at least one person credited for localization at Nintendo of America on both games had since parted ways with the company by the time they actually released.
Would love to see a collab video between you and a channel like GVG or Arlo
Thats the dumbest idea...what would the point even be?
@@micabryant4513 TH-cam collabs are a thing. Why would you leave such a mean comment? 🤔
A collab between Forecast and Jon from GVG would be a dream come true‼️ my two british kings
@@olimar_09And don't forget Alex from Nintendo Life for the full English trifecta!😊
Imagine Nintendo has already made all the games for the next console but we are here sitting playing Switch games in the eternal present.
I do not think translation play such a major role in these delays because translation would probably take place around the same time. If anything, they have every reason to hold on a game being reviewed as late as possible to avoid leaks or even just the type of information this video is based on to be find out. So I don't see why they would prioritize German translation over others. Although I am sure they have a variety of reasons, like polishing, I think most of the longer gaps between reviewing and releasing are to be explained by Nintendo scheduling optimal release time for each individual game.
A lot of other Nintendo games are released in many languages without such gaps .
The only thing I can think of for German specifically is that German is notorious for long words and stuff. So having the German translation (for UI stuff) is helpful to gauge if texts are big enough while also still being confined correctly in the UI.
On that note Unicorn Overlord definitly didn't check the UI with German text before finishing as there is quite a few skill descriptions where the text just doesn't fit anymore and spills over the borders of the UI.
I mean translation time did hold back older Pokemon games from being released worldwide (in fact when they started coordinating the games for worldwide release is unanimously agreed to be the point where the quality got inconsistent)
Pretty sure this is simply a matter of process and that process changed
Now translation is considered as part of a whole thing instead of just tacked on at the end.
It's also much more streamlined and centralized
At least for Nintendo, Gamefreak might be a special case idk but I am pretty sure a lot of the work is centralized and done in house at Nintendo of Europe for (for German, French, etc.)
Side note but if that's what you are implying, I am pretty sure Pokemon games' quality has nothing to do with translation.
holding back games also has to do likely with filling release gaps that are prevalent, if you do that you make more money and give players something to play
One thing that comes to mind - this shows that Nintendo's management skills are second to none in the games industry. They take a very proactive approach, and don't assume that everything will work out perfectly, so they plan for when it doesn't. I see so many publishers and developers take a very reactive approach, only responding when something has gone wrong, and often in the worst possible way. I think a lot of them could learn from the way Nintendo manages their games.
I think TOTK was delayed because originally it would’ve come out a little after the queen of England died… and releasing a game called “Tears of the Kingdom” would NOT have gone over well lmao
Perhaps, but i think it was because splatoon 3 was releasing the 9th(the day after the queen’s death) so it might have been too close to that release.
I doubt they held back a major release for the monarch of one country (speaking as a Brit) - they did hold off on the name reveal tho around the time she died
this is the most dumb commment I've read in the last month, how old are ya'll? 12?
@@ToxDuris
🤓☝️
Keep up the great content 🔥
I’m gonna binge watch a few videos I missed lol
Is the LoZ series really so oversaturated that it can only handle one game per year? Why not release a new game around the holidays, then release WWHD or TPHD in March the next year?
Nintendo doesn't want to do multiple games in the same series in a year, (such as the mentioned Fire Emblem), but apparently going to push three Metroids in 2025. And supposedly have had plenty of windows to put out Metroid Prime 2 Remastered by now. With one of the side goals of the one-per-series plan being that each game gets its own chance to shine in the next holiday season, doing two games, or even three, in one calendar year cannibalizes those sales. Theres no way MP2 will have a strong holiday season in 2025 because MP4 is there, but if they'd released MP2 this month, perhaps as a digital-only offering aside Fitness Boxing 3, it would have got more sales and better served its purpose of driving up interest toward MP4, while strengthening what I think we all expect to be a weaker month compared to earlier Decembers.
I don't think there's been much strategy involved here. I think NoJ was so hyper-focused on making Donkey Kong the star for the November-December period to hype up the theme park and DKCR in January, and have such low interest in Metroid because the Japanese consumer in general doesn't, that they painted themselves into a corner of putting all Metroid eggs into 2025 basket when having a 2024 Metroid game would have both satisfied fans more and sold better. I really wish NoA and NoE heads had told the Japan bosses to do at least Metroid Prime 2 this year (if not MP3 as well), because American and European audiences don't care all that much about the Universal Studios Japan park and DKCR has only a lukewarm reception compared to the upcoming MP4. With no Switch 2 news and the last several announcements regarding the theme park, seven different Donkey Kong games all related to the theme park expansion, as well as Xenoblade Chronicles X, each being more Japan-oriented than globally-oriented, its sort of left western interests behind: a mistake Nintendo doesn't often make. (I'm personally excited for XCX having skipped it on Wii U, but I'm in the minority of western players here.)
Pikmin 1+2 released in close proximity to Pikmin 4, I don't see why MP2 and 3 releasing close to MP4 is much different
@Crafty_boy70 That's a fair point as these were released in the same year. But Pikmin 1+2 was also shadow dropped with practically no expectation of existing beforehand. On the other hand, we've been expecting MP2/3 since MP1 Remastered, and we all expect them before MP4 (though that's not certain.) There's no sudden shadow drop with MP2/3. So we know there's value here that's being wasted that we didn't know beforehand with P1+2. More to my point, perhaps P1+2 would have sold better if it were released in the year prior to its part 4 as well.
Something to understand with games is that the game age rating normally happens during "Post-Production". ( Even then, when you are making the game, it best to decide what age rating you are going for from the very start. )
Post-production is where you are doing quality assurance and polishing, in other words adding Juice to the game, working on the balancing. (You do this in both pre and during production. But you do it again when you have even more people play testing the game to get feedback.) You are trying to enhance the feeling of the game as much as possible. You are getting feedback from player to make adjustment but also trying to find as many bugs as possible. (Bug finding and fixing happen all throughout making the game.)
Now post-production doesn't mean the game is "finished" not even close as both post and pre-production should take up half of the game actually production time. If the game production is 12 month long, then post-production should be at least 6 month long. Post-production matter quite a bit because you can always tell when a game either has a short or no Post-production cycle such as Sonic 06. Black ops 4, etc for example.
It ultimately the case that just because a game has age rating, doesn't mean it actually finished. A game development is never truly finished until there no more update. To some development, they feel they left a game unfinished, feeling like they failed to everything they wanted to a game whilst the consumer define the game as finished.
Watched the video you mentioned at the start and I was afraid you were stealing content, silly me😅. Keep up the great work man, no one does the videos you do.❤
Thank you! Yeah, I've edited the title to include a mention to GVG but I might undo it as it seems clunky. It's a hard one as it does give that impression but then to anyone who didn't watch the prior video it just seems confusing. Hopefully most people will click (or at least hover) as you did. Anyway, thanks for the support - appreciate it!
@nintendoforecast Not a bad change, I watch GVG so it’s nice to get someone else’s opinion on this. Main reason I clicked really!
I'm pretty sure FE engage does not have brazilian portuguese localization
Nintendo remembers what happens when we get droughts of games for months 😊
saying Fire Emblem Engage had Brazilian Portuguese language option got my hopes up until i saw there isnt as i remember
I'm still mad that Engage's release meant that they couldn't give DLC for Three Hopes. It's a game that honestly could have used some improvements and character additions post launch.
that's more likely a problem of Koei Tecmo than Intelligent Systems
@@AzumarillConGafasBv Probably both to be fair. Intelligent Systems and Nintendo likely didn't want to cannibalize the sales of two Fire Emblem releases that close together more than they already were. Koei Tecmo also likely just didn't have the staff and budget planned for the project. I'm just annoyed with how Cyril, Hanneman, Alois, Gilbert, and Anna should have all been playable. They could've even added some characters that were post game exclusive in a new route with Rhea or do some characters post launch such as Judith for Golden Deer, or Count Bergiliez for Black Eagles
Reason: Control audiens’s interest.
GOAT watches peak? When does Nintendo Forecast make a GVGcast appearance?
It seems like they're trying to publish one game per month.
Are we sure about TotK being done far ahead of time? Nintendo made a rare statement that the game went gold on March 28th 2023 so I kind of doubt that the game had been ready for a while.
First Alro, now Good Vibes, gaming, if I didn't know better, I'd assume you were following my subscription feed for video ideas.
They are good channels though, so I'm not complaining. Though I could have sworn Good Vibes Gaming already touched on the "why" of the situation, but I might be misremembering. I don't think it was in this much detail, even if they did, so I don't mind a second opinion from another channel. Just wanted to point it out.
Ha! They're good channels. And yes they talked about it in places but the focus was on proving that Nintendo did, in fact, keep back games; going with "why" felt like a way to differentiate this video, not to say that GVG didn't address this at all.
FE engage does not supoort brazilian portuguese
😂😂😂 that’s a great image😂
Oh to live in a world where more developers knew to divide up their releases instead of just squeezing them out as as they're done. Being a SquareEnix fan would've been so much easier then.
I'd like to think that Furukawa is out there playing HD versions of Prime 2 Remastered, A Link Between Worlds and Mario Galaxy 2 but keeping it in the vault until Nintendo has a dry period.
But, to quote Verruca Salt from Willy Wonka and the Chocolate Factory: "I want it now!"😂
Engage needed way more polish....im stunned they held it back that long and yet it was still so rough and rushed feeling. 😮
Engage definitely has polish, just not where players look the most.
The hotkeys for showing certain stats on-map, sub-classes and individual formes and skills for every Engage instead of giving a super saiyan aura and blanket stat-boost are those little things you throw in when there's still time at the end of development. It is a different question if they actually are substantial to the game at large, though.
The game is ass because it was made by the same people that made Fates
@@AzumarillConGafasBvuh yeah, intelligent systems makes all the fire emblem games. Looking through the credits, a lot of the same people who worked on the popular fire emblem Awakening worked on fates, three houses, and engage.
@@SJrad Three Houses was co-developed by Koei Tecmo.
@@Neoxon619 3House is a weird case as the concept start around the same time as Engage did. KT getting involved happened due to Nintendo having a deal with KT when it came to making Nintendo warrior game.
Once KT was fully involved (This would have been during Concept or Pre-production.) KT took up I believe 70-90% of the work force whilst IS made a small team of IS heads to take up the management / higher up position. These people came from the recent FE games. (Engage on the other hand had a mixed of the more experience IS leads and the newer ones. )
Meaning for all sense and purposes, 3House was mostly made by KT and considering the production issues the game implied to sorta have and how a lot of KT developer comment contradict a lot of what IS said. KT and IS did not get along with Nintendo taking KT side which ultimately caused the delay as both KT and Nintendo wanted to make a route for Edelgard during mostly likely production.
Which is why there a lot of cut-content, why 3 of the route are over 60% the same. Why CF only had one animated cutscene and why there was a inconsistent art style and quality to them. But also why CF is most unique route in the game when it comes to gameplay.
With 3Hopes, you can sorta tell the game was made without any production issues, with a lot of IS leads either being gone from the project or pivot onto a different role entirely.
3Hopes was basically made by KT and you can tell because they actually listen to people criticism about the Monastery design and improved on the things that fan had issues with....Something IS never does as Engage goes to copy alot of House issues but somehow makes them worst.
I'm sure everyone knows this, but if you change your system language, any games will update their profile image and language, so the Nintendo published games typically support a range of languages. Playing games like TOTK another time in a foreign language is fun and educational ;).
No wonder FF engage was yrash
Its easy on this they can release all 1-2 month a new game
They hold back games because they can, even though it's anticonsumer of them. Not that that's anything new for them.
Ridiculous take.
@ClubJollyJolly How is it ridiculous? You prefer being forced to wait for games that have already finished development, for extra years, so nintendo can make more money out of each game? Wild.
Yuzu take down still hurts?
@@DontKnowDontCare6.9 What are you talking about? There's millions of backups and forks of yuzu already. What's funny is yuzu STILL works on modern switch games lmao
@@dinar8749 they're not waiting on games because of anticonsumer reasons, they're waiting to have a nice flow of games every year. The Wii U main flaw was actually the 6 months drought between each release (and unfortunately the Wii U didn't had the most interesting games either to back up those droughts)
Calling every decision "anticonsumer" is dumb, they're the ones making the games and they're in the right to release it whenever they want
1:16 "world events" the Russian invasion of Ukraine
I find it a bit annoying that they hold back these finished games considering patches are included in games afterwards. I rather have some reasonable reasons to hold back games and not for a business reason.
Post-release patches are usually there to fix issues that flew under the radar during playtesting, no reason to invest money into playtesting and debugging a game that appears to be polished enough. And the reason for holding back games is quite "reasonable" imo, most gaming companies these days, even if their games are good, release them at a glacial pace, so Nintendo always having something ready is much better than getting all the games they're holding on to at once only to have to wait much longer before the next one.
FIRST + INFINITE STARS + INIFINITE BULLET BILLS + INFINITE BLUE SHELLS + INFINITE BULLHORNS.
Infinite Boo x4 🤌🏻🫴🏻~~~👻