Cinematic Shot | Full VFX Course | Houdini & Nuke
ฝัง
- เผยแพร่เมื่อ 5 พ.ค. 2024
- ► Project files :
voxyde.com/courses/cinematic-...
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Socials:
/ voxydevfx
/ razvan-ciobanu-6b0724174
/ voxyde
Welcome to Cinematic Shot! We're going to be using Houdini to simulate all FX, Solaris to assemble the shot, Karma to render. And finally we composite everything in Nuke!
---- Vellum
We’re going to simulate the cape flowing in the wind using Vellum. Learn how to control source geometry to better suit the simulation.
---- Ripple Solver
Using the ripple solver we can fake wind blowing along the shirt. With this method we can very easily achieve fine details in wrinkles.
--- Pyro & Dust
The sandstorm is simulated using a very simple Pyro setup. Using only a few microsolvers we can achieve complex movement. Using this pyro simulation we can now push particles that become the dust layer.
---- Solaris
After we have all FX we can assemble the shot in Solaris. Here we also create some custom materials, do a quick lighting setup and separate all render layers with each respective AOVs.
---- Nuke
In the comp section we’ll bring all our renders together. We’ll go over best practices and some of my favorite nodes and workflows that I use on a daily basis.
----- Downloads
This download contains the Houdini and Nuke project files. You can also grab the renders from the link provided in the zip archive!
► Chapters:
00:00:00 - 00:14:45 : Overview & Setup
00:14:45 - 00:38:18 : Cloth Simulation
00:38:18 - 00:57:07 : Shirt Ripples
00:57:07 - 01:25:58 : Smoke & Dust
01:25:58 - 01:49:56 : Solaris Setup
01:49:56 - 02:04:16 : Renders & AOVs
02:04:16 - 02:26:52 : Nuke BG & Character
02:26:52 - 02:48:27 : FG & Post Process
02:48:27 - 03:18:35 : Blizzard comp - ภาพยนตร์และแอนิเมชัน
until now I can't realize that you share all this content for free, thank you very much you are my reference
Thank you! I try to have a good balance between free and paid content :)
@@voxyde Thank you so much Again, I'm a 4D cinema and Blender user but I decided to learn how do everything on Houdini from now on.
I can't give up on houdini because you're so good at teaching me. Thank you.
It's all about investing time in it :) Don't give up
Excatly!
I loved it so much that you covered all the workflow from the beginning to the comp including pyro, pop, vellum and even solaris!! Thank you. I'm always learning a lot from you
Ofcourse! No stone unturned
no complain . more more . amazing
Thank you for an amazing content. Just in love with it !
It's karma. amazing. ThankU
You are the best! Of course, I am the best, too (my mother says that), but jokes aside, you're the best of the best! Thank you so much for your videos and for sharing your priceless experiences!
I have a question (not to compare myself to you): could you please tell us in broad lines what you way in CG was like?
Started way back over 10 years ago with after effects, then 3ds max as my first 3d software. Then jumped to cinema 4D + AE and made over 200 after effects templates, and after a few years started learning houdini and switched from cinema4d. Then nuke replaced after effects, and started a few years ago working for a studio doing magical fx and stuff, and now we're here :D
@@voxyde So, I have just finished the Nuke part of your course and I must admit that you have very, very strong skills both in Houdini and Nuke. I can only hope that at some point, as a result of years of practical experience, I will have the same level of virtuosity while working in the above-mentioned softwares.
Great work! Thank you so much once again!
Thanks
nice :D
nice
Thank you very much for all of your hard work! I'm a professional vfx artist and I always used houdini on the side, but always went back to my butter and bread software as soon as stuff got complicated. Your tutorials really helped me to push through this time. Your tutorials helped me a lot and for the first time I have the feeling, I really understand what's going on. Thank you!
PS: I still think some stuff is way too overcomplicated in Houdini. There are some setups that would take me a few minutes to set up in thinking particles that would take me hours in Houdini, but I guess you get used to it and you can save the setups for later use.
It took me a while as well to entirely switch to full Houdini, but once you get it rolling it's quite fun!
This is awesome tutorial I'm not a houdini guy but nuke I'll composite this shot thank you so much for the tutorial ❤
You know I gotta look out for my comp brothers 💪
Here are the renders drive.google.com/drive/folders/1aNeTM9KwTbZu7XeYvBe8OiYazoathY5z?usp=sharing
@@voxyde ❤️❤️
🤘
🤘🤘
Thank you man, Any VEX Course recommendation ?
I know Corbin from DoubleJump has probably the best VEX courses in existence: www.doublejumpacademy.com/workshops/film-fx
Just a question: When You import the USD it is bringing the character animation. Are you using a baked cache from other software or importing the skin and bones via USD? I'm trying to bring a character animation from blender via USD but I just see the animation at the stage but not when I'm USDimporting in SOP
I exported the animation via Houdini's USD ROP node, it's pretty much like a baked cache, you dont really have the bone information. Im not sure how to export USD from blender, but you can export simple alembic cache from blender and bring it in at the SOP level in Houdini as a normal alembic file, then using SOP import in Solaris and bring it in the scene
For USD Import in SOP you might need to unpack it and use polygons, sometimes it might now show only if you unpack it. Otherwise if it works in Solaris it should work in SOPs as well
a new paid course is planned soon ? Thanks :)
Yes! Dropping next week :)
@@voxyde super !!!! no teaser 😉 ?
@@YohandosserDosser hehe It's almost ready gonna fully drop it in a few days! I've been so busy lately I didn't get a chance to make a proper teaser for it
Hi, I cannot seem to find an option for Alpha channel rendering in Karma. It's so frustrating. Anyone has any idea where to find it?
Enabling the Beauty pass got me the correct alpha. Strange that there is no dedicated option for alpha channel.
welcome to Karma haha! Lots of strange things to come
@@voxyde Speaking of strange things. I keep getting blank renders when rendering to disk. Rendering to Mplay works fine. Do you know any solution to it please? I have been hammering at it for like past 2 hours tried so much stuff. There is no information on internet either.
@@alihammad6883 I dont think I ran into that problem. Generally if your render works in mplay it should work on disk. But there could be a number of ticked/unticked boxes that can cause problems. In your USD render rop, uncheck the "render all frames in a single process" if you have that on. If that doesn't help, I really can't say what else could be causing it
@@voxyde This was very tedious to resolve. Turns out as the first 2 frames had no volume visible, it was rendering the rest the same, without any volume. Starting from the 3rd frame fixed it. Ah man, I tried so many different renderers and each had their own issues in solaris.