Something small, but Taoist Koishi's Y deals more hits according to distance. At highest zoom level (Meaning the closest the camera is willing to zoom), Y's minimum activation distance is 37% of the screen's worth of distance. 1 Hit. Anywhere after the minimum distance up to 50% of the screen's worth of distance is 2 hits. (656dmg) 50% and farther is three hits (941dmg.) All damage values are from full health. Of course Y basically 100% whiffs when descending after 8, but from underneath works.
This really just means that it's good for when you wallslam across the stage and then float up from beneath with Y to tack on extra damage. URadar/6B into Y both deal about 1.3k from full, and if you Store URadar, 6B, and then a Y, 6B wallslams into URadar, then Y limits for ~2.2k (Give or take 100).
oh! I'm glad it wasn't just me playing her like a tard. in doing that though I did find a number of pretty short but useful combos that made my Koishi skills so much better, like 5AAA2A RR 5AAA2A RR trigger.
You should add that Superego only attracts opponents on the horizontal axis; If you are above or below your opponent, Superego will not be able to hit them.
For some reason I'm getting the feeling that the range on her 1st and 3rd 5A attacks has been decreased since the Hata no Kokoro patch, as no matter how fast I move forward on that first BnB combo the 5A chain never lands after using reflex radar.
Besides the fact that I don't play Miko much nor have I updated this in a while, ULiL is coming out soon so it wouldn't be worth making a tutorial video for other characters at this point. Sorry.
Not yet, because before the game was still updating like crazy and I didn't want to make an update if the game still had updates that changed Koishi a bit. But since it died down recently I might do one again, since a lot has changed.
Koishi seems really technical, and somewhat more of a reactionary character. Hard to master, but very fun nonetheless.
Thank you! Koishi is a really fun character.
Something small, but Taoist Koishi's Y deals more hits according to distance.
At highest zoom level (Meaning the closest the camera is willing to zoom), Y's minimum activation distance is 37% of the screen's worth of distance. 1 Hit.
Anywhere after the minimum distance up to 50% of the screen's worth of distance is 2 hits. (656dmg)
50% and farther is three hits (941dmg.)
All damage values are from full health.
Of course Y basically 100% whiffs when descending after 8, but from underneath works.
This really just means that it's good for when you wallslam across the stage and then float up from beneath with Y to tack on extra damage.
URadar/6B into Y both deal about 1.3k from full, and if you Store URadar, 6B, and then a Y, 6B wallslams into URadar, then Y limits for ~2.2k (Give or take 100).
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Ok
oh! I'm glad it wasn't just me playing her like a tard. in doing that though I did find a number of pretty short but useful combos that made my Koishi skills so much better, like 5AAA2A RR 5AAA2A RR trigger.
You should add that Superego only attracts opponents on the horizontal axis; If you are above or below your opponent, Superego will not be able to hit them.
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Hopless Masquerade
For some reason I'm getting the feeling that the range on her 1st and 3rd 5A attacks has been decreased since the Hata no Kokoro patch, as no matter how fast I move forward on that first BnB combo the 5A chain never lands after using reflex radar.
Nice video, helped me a lot : )
Liked and favorited, it was very instructive. Thank you.
You, good Gpop, are a god among gods.
2nd*, not first. Also, trying to go any faster winds up with Koishi holding a sneeze.
How do I activate my last words?
You press whatever you have C + Z mapped on your keyboard (by default it's the C and D keys respectively)
what the arrange called?
she is the girliest girl in touhou now.
Will you do all the characters? I'm trying to main Reimu, Futo and Nitori.
how does her no religious alignment benefit?
Can you do miko tutorial video ?
Besides the fact that I don't play Miko much nor have I updated this in a while, ULiL is coming out soon so it wouldn't be worth making a tutorial video for other characters at this point. Sorry.
Okey no problem
Have you updated this since all the new stuff came out?
Not yet, because before the game was still updating like crazy and I didn't want to make an update if the game still had updates that changed Koishi a bit. But since it died down recently I might do one again, since a lot has changed.