That's why we don't have light or dark weaknesses but in all seriousness, the first attempt is always like that next time you know it's gonna use dark skills so change up your team and a dampener before hand
I absolutely love everythibg about smt 5... I just dislike the dampeners Like they were always a thing but before it felt like "nice i have a phys dampner so i can have a free turn" and less "my dumbass forgot to get the elec dampener and now i am dead"
I legitimately chuckled when I went into a new little area, and a new demon spawned. Naturally; I go to fight them to recruit them. They move first. Mudo. Nahobino dies. This was before I'd unlocked the ability to change my resists via Apotheosis. Atlus legitimately weaponised my curiosity with a Mudo jumpscare. Well played.
When i was playing smt 4 for the first time something similar happened to me Literally the first encounter of the game i get ambushed and killed For the longest time i though this was a mandatory death to introduce the "pay to revive" system
Yep and that's why I stayed actively away from enemies until I finally unlocked an affinity with light _and_ dark resist. No instant kills for me, ain't nobody got the time for that
They hide the Daemon essence in a cave for a reason, they give you an opportunity to structure your team’s turn order for a reason, they tell you that the enemy is gonna gather Magatsuhi for a reason They do so much to help you break him here, so yeah the game is relatively easy.
Goes into a fight against an boss with a dark skill while being weak to dark, doesn't guard when the enemy uses the critical charge. "Wtf why game hard"
well no one knows the bosses moveset beforehand, but yeah not guarding the crit charge is pretty smooth brain, also im not exactly sure how this person beat the hydra being weak to dark...assuming they didnt change essences right after that battle
And then you question if they really played Hard difficulty. I think SMT VV was really well balanced. You still feel powerful with a hint of mortality it's good. And then there are some Boss encounters where you're playing "catchup" is the best way until you find your window to strike. I love the game.
And this is why you analyze the boss so you know what type of attack they'll use on their Magutsuhi turn and use the corresponding dampener to nullify it
I violated most of the early game bosses with Mirage and Seal and this is my first smt game (i love it ) I had the peralliah (seaweed monster) mermaid do most of the work, with Nahobino i just used spyglass to find out what he was weak to first Forgot who my last party member was, but it was definitely not Yoko The only way i beat the snake lady boss in Bethel was by doing the same thing💀 (having Peralliah abuse his unique attack, and mermaid spamming Seal as well) Seems like Seal+a second debutf is really strong against bosses so far (and ive also gotten lucky even landing it on them, maybe its because they both had +4 on their Status effects bonus since i refused to fuse those two)
Bro what is that gameplay, you could've used the ice move on mermaid, you could have covered with nahobino if you couldn't with all that one is not even that bad compared to others
100%. Obviously though it's just a game, and some people just don't have the experience with it. Nothing wrong with that or learning over time. What jumps out at me is that they're literally not even using press turns. Why waste a turn on Tarunda, especially as your first action? Why Life Drain with Mermaid at full health when you literally have Bufu/Stormcaller's song, already see that the enemy is weak to it, and could at least generate a turn for someone else to use? You basically always should attack with an element weaknesses first to gain a press turn before going for debuffs. You also literally would've seen he gathered Magatsuhi the previous turn, hence the guaranteed magic crits. Why not guard at the very least, if not use a Dark Dampener after having Spyglassed them to see their moves? This is also a subquest miniboss, so you're reasonably expected to adjust your team before it. Level 9 Neko Shogun is also just too low level for a level 16 boss - it's base level 5 in this game, meaning they manually leveled it up to level 9 when they could feasibly have fused something 5 levels higher like Obariyon or Halphas with good resistances and with Bufu passed on, Azumi if you want the +2 Bufu, or Daemon if you want a low level demon to null the Dark attack and instantly end the enemy's press turns. Also I don't remember how the party member switching thing worked for the humans, but Yuzuru instead of Yoko also has Bufu.
@@dewott3754 they all are 1,2, and SJ are just auto battle sims, 4s difficulty falls off a cliff after Medusa, and nocturne has fog breath dodge tanking abuse . I’d say 5 is middle of the pack tbh
@@dc7981 I feel that 4’s difficulty ramps up a bit with the those ailment skills like ancient curse. Didn’t kill me too much but considering how prepped I was for most fights I can imagine it being harder for less grindy players. Only played a bit of SJR so I can’t really comment much on that
Can y'all just not assume that everyone knows as much of the game as you? Took me youtube to figure out that blocking cancelled the crits from omagatoki critical, and the dude might not have even gotten the miracle that allows to change affinities. Turn based rpgs are mostly information games, the more you know, the easier they get.
Guarding cancel crits mechanic already explained in the game tutorial. Heck, it even already on your face all the time. Look at the HELP description at the bottom if that wasnt obvious enough.
That's why we don't have light or dark weaknesses but in all seriousness, the first attempt is always like that next time you know it's gonna use dark skills so change up your team and a dampener before hand
I absolutely love everythibg about smt 5... I just dislike the dampeners
Like they were always a thing but before it felt like "nice i have a phys dampner so i can have a free turn" and less "my dumbass forgot to get the elec dampener and now i am dead"
@@valletas true but its basically like having a team to reflect or null it but easier and always scripted
Skill issue
I legitimately chuckled when I went into a new little area, and a new demon spawned. Naturally; I go to fight them to recruit them.
They move first. Mudo. Nahobino dies. This was before I'd unlocked the ability to change my resists via Apotheosis.
Atlus legitimately weaponised my curiosity with a Mudo jumpscare. Well played.
When i was playing smt 4 for the first time something similar happened to me
Literally the first encounter of the game i get ambushed and killed
For the longest time i though this was a mandatory death to introduce the "pay to revive" system
Yep and that's why I stayed actively away from enemies until I finally unlocked an affinity with light _and_ dark resist.
No instant kills for me, ain't nobody got the time for that
Guarding is a thing btw
true, good advice, thanks
that's why you defend when enemy uses Omagatoki
All my homies hate dark dampeners
They hide the Daemon essence in a cave for a reason, they give you an opportunity to structure your team’s turn order for a reason, they tell you that the enemy is gonna gather Magatsuhi for a reason
They do so much to help you break him here, so yeah the game is relatively easy.
Happens to the best of us, once you get better demon essences it’ll be a cakewalk
Goes into a fight against an boss with a dark skill while being weak to dark, doesn't guard when the enemy uses the critical charge.
"Wtf why game hard"
well no one knows the bosses moveset beforehand, but yeah not guarding the crit charge is pretty smooth brain, also im not exactly sure how this person beat the hydra being weak to dark...assuming they didnt change essences right after that battle
@@hyperten5906with mermaid on the party im pretty sure this is the same team he is against hydra so probably luck.
There's a guard button to prevent critical hits...
And then you question if they really played Hard difficulty. I think SMT VV was really well balanced. You still feel powerful with a hint of mortality it's good. And then there are some Boss encounters where you're playing "catchup" is the best way until you find your window to strike. I love the game.
You can definitely feel the presence of the developers a lot more in this one ngl
Run that shit back, bro 🗣️🗣️🗣️
And this is why you analyze the boss so you know what type of attack they'll use on their Magutsuhi turn and use the corresponding dampener to nullify it
I violated most of the early game bosses with Mirage and Seal and this is my first smt game (i love it )
I had the peralliah (seaweed monster) mermaid do most of the work, with Nahobino i just used spyglass to find out what he was weak to first
Forgot who my last party member was, but it was definitely not Yoko
The only way i beat the snake lady boss in Bethel was by doing the same thing💀 (having Peralliah abuse his unique attack, and mermaid spamming Seal as well)
Seems like Seal+a second debutf is really strong against bosses so far (and ive also gotten lucky even landing it on them, maybe its because they both had +4 on their Status effects bonus since i refused to fuse those two)
Bro what is that gameplay, you could've used the ice move on mermaid, you could have covered with nahobino if you couldn't with all
that one is not even that bad compared to others
100%.
Obviously though it's just a game, and some people just don't have the experience with it. Nothing wrong with that or learning over time.
What jumps out at me is that they're literally not even using press turns. Why waste a turn on Tarunda, especially as your first action? Why Life Drain with Mermaid at full health when you literally have Bufu/Stormcaller's song, already see that the enemy is weak to it, and could at least generate a turn for someone else to use? You basically always should attack with an element weaknesses first to gain a press turn before going for debuffs.
You also literally would've seen he gathered Magatsuhi the previous turn, hence the guaranteed magic crits. Why not guard at the very least, if not use a Dark Dampener after having Spyglassed them to see their moves? This is also a subquest miniboss, so you're reasonably expected to adjust your team before it. Level 9 Neko Shogun is also just too low level for a level 16 boss - it's base level 5 in this game, meaning they manually leveled it up to level 9 when they could feasibly have fused something 5 levels higher like Obariyon or Halphas with good resistances and with Bufu passed on, Azumi if you want the +2 Bufu, or Daemon if you want a low level demon to null the Dark attack and instantly end the enemy's press turns.
Also I don't remember how the party member switching thing worked for the humans, but Yuzuru instead of Yoko also has Bufu.
That reminds me of huang long getting 3 megidolaon crits on me and winning without his omagatoki on heheheha
no offense but nobody is saying any mainline smt game is easy lol
I dunno you can make smt1 kinda easy with some cheese
@@billyboleson2830some versions of smt 1 fixed this cheese iirc. Can’t remember which port tho, probably gba if I had to take a guess
Nah smt VV main story is incredibly easy
@@dewott3754 they all are
1,2, and SJ are just auto battle sims, 4s difficulty falls off a cliff after Medusa, and nocturne has fog breath dodge tanking abuse . I’d say 5 is middle of the pack tbh
@@dc7981 I feel that 4’s difficulty ramps up a bit with the those ailment skills like ancient curse. Didn’t kill me too much but considering how prepped I was for most fights I can imagine it being harder for less grindy players. Only played a bit of SJR so I can’t really comment much on that
That’s what you get for being weak to Mudo
skill issue literally
Can y'all just not assume that everyone knows as much of the game as you? Took me youtube to figure out that blocking cancelled the crits from omagatoki critical, and the dude might not have even gotten the miracle that allows to change affinities. Turn based rpgs are mostly information games, the more you know, the easier they get.
Guarding cancel crits mechanic already explained in the game tutorial. Heck, it even already on your face all the time. Look at the HELP description at the bottom if that wasnt obvious enough.
@Bos_Meong seriously? Ok then, my bad
have you tried not playing like a dummy
Just don't let it crit you
Get real shin megami tensei'd
facts 💀
it actually is
Skill issue