I did hear it was pretty rare in Western arcades, mainly as it had the Puck-Man/Pac-Man issue, idiots would join up the "L" and "I" in Flicky to make it spell "Fucky" :D
Makes sense. It would be what Sega was telling Nintendo customers who got a Famicom instead of a SG-1000. As if..."You fucky bastards". Did i just do some razy lacism?
Some fun trivia is that Flicky has been featured in other Sega games including, but not limited to, Sonic 3D Blast. That's why on each level of that game the more Flickies you rescue and bring to the Goal Ring all at once, it multiplies the points received per bird...in turn paying homage to how Flicky in the original game got multiple points per rescued Chirps at one time. Also, Flicky was Sega's response to the popularity of Namco's Mappy. Instead of having doors and trampolines they wanted a character where you had more platforming control like jumping on the fly as well as a looping level environment of the home.
My favorite version is the one included in the Mega-CD compilation "Game no Kanzume Vol. 1". I love these compilations and wish Sega mad a 3rd one! After that, I have a soft spot for the SG-1000 version, mostly for what it represents (Sega's early efforts for the home market and a rather well-made port of one of their earliest arcade classics!).
About time a major youtuber talks about this game in a right way. Many always complain about it for being too simple. When they announced it for the Astro City Mini, many spoke their disappointment out, some even cancelled their preorder!. I think they simply haven't played it. Sure, on the MD/Genesis is a waste of resources, but the game is still a lot of fun. A true classic. It has always baffled me why they skipped the SMS, it would have been a near arcade perfect port. I guess they thought it was enough to have the SG-1000 cart for it, however, they forgot outside Japan we never got the SG-1000 games to play on the SMS, they even locked the card reader for such games. BTW, the MD version is has regional changes. If you put the Game no Kanzume disc on an American Sega CD (a patched copy, of course), the character names change, Nyannyan changes to Tiger, it also happens with the cart. Moreover, if you play Game no Kanzume for the Mega Drive Mini and change the language, Flicky and Shi no meikyû change to their occidental counterparts as well.
Yeah, I think most of those TH-camrs just go wit the flow and have no idea what they are talking about. I never knew about the changes within the Mega CD port, That's rather interesting. I guess they planned for a western release at some point.
I can't stand how people talk about this game. No shit it was simple, it was an arcade game from '84. It's a glorified black box game. It's kinda like how people hate on H.E.R.O. It was a simple, arcade-style game that, while not the greatest game ever, understood the limits of the system it was on (2600 and later SG-1000) and was a fun little way to pass the time, like the original Pitfall. I swear, it's like people forget that gaming wasn't always about sweeping narratives and layers of overly complicated gameplay.
@@RetroCore I think they didn't alter the ROMs much and left the regional switching. In both the Mega CD and cartridge/ROM version of Game no Kanzume, only the two games that were released in cart form prior to Sega Channel (the Japanese one of course) have that behavior, not even Teddy Boy Blues changes the langauge, the rest stay in Japanese.
I love catching the battles fresh from the upload on a Sunday morning, a very rare thing nowadays unfortunately. Excellent as always thanks Mark and another of those random games that holds a surprising amount of memories. This one game was the backbone of a Xmas box for my little sister I put together when she was seven, she loved this game and I sacrificed ten games from my collection and a second Megadrive 2 I had for this particular Xmas present. I made a box and wrapped it up in a sonic poster I had to make it look the part. Needless to say she was so so happy and for me it was a proud moment introducing her to my hobby. We sat and played all the games but it was Flicky that stayed in the machine all day, when I got back to my flat that Xmas night I had that bloody tune burnt into my mind forever.
So uh... At the arcade where I grew up, there was a Flicky cabinet that was perpetually broken, and someone slapped a big block letter "U" sticker over the "L" and "i" and... You can see where this goes.
The Mega-CD port was featured in WonderMega Collection too, which I assume it came bundled with WonderMega (likely the Victor version). Also included in that disc is Pyramid Magic, Paddle Fighter & Quiz Scramble Special.
Great video! I don't know why, but it kinda bugs me that the Saturn version uses a different sprite for Flicky. His beak seems bigger or something. A great version otherwise. My favorite is the one on the Mega CD. It's not everyday that we see a video about Flicky, so thanks for making it!
I wish City Connection would just substract points rather than taking a life away when running over cats. But then again, they give you points for tossing oil cans and eventually crash into disadvantaged-spinning police cars......
I absolutely love the arcade version of flicky and play it often on MAME. Although bubble bobble has the greatest in game tune ever created in the history of video games, flicky’s tunes were nearly on a par especially the high score entry tune. Never a fan of the megadrive version of this game though. Never realised there were so many conversions of this game, I always thought it was just the arcade and megadrive that existed.
I'm quite familiar with that type of sprite flicker like on the MSX version where you get killed by an invisible enemy. I seem to recall Dig Dug 2 on the NES having that problem. That's no fun. I took a quick look at videos of the PC8801 version and found one that looked like yours and another with more color. Perhaps it had two color modes. I've never been hugely into these score-chasing games of the early period of video games, but I do like some in small doses. Flicky is one that I like. I didn't have a good first impression of it though. A friend of mine had Flicky on the Genesis back in the day. At the time, it was a game with a silly name and with simple graphics compared to other Genesis games. But I always remembered it and enjoy it on occasion, though I'm terrible at it. Nice to see the various ports.
Yeah, I'm puzzled by the colour issue on Flicky. I wonder if there are two releases or if the PC88 need to have a certain setting to get this game to run in colour.
Trust me, I clicked the TH-cam icon to see what's new and it said "4 minutes ago", what a nice surprise! Also, call me crazy, but I ALWAYS thought there was an Speccy port... Maybe I'm just too used to see things on that hardware haha :p Lastly, "for the time" is a word I don't like to use anymore, even for today is just a simple thing you can always grab and play! Funny to see how Sonic mascots were already existing before the blue rat came in haha. Cheers!
@@RetroCore It seems back in the day this arcade machine was not that popular outside Japan to attract the typical arcade conversion licensors, especially those from Europe. In fact, the MSX version could have been given an European release (the SG-1000 version was actually released in Europe, I own the European version) but nope, not even that.
Some Sega emulator allow more than 4 sprites on a line on default, so there wasn't sprite flickering happening on the SG1000 port. It should flicker sprites on a real SG1000 systems like the MSX version. Similar hardware.
I became addicted to this game for a bit. I was happy to see the arcade version show up on the Astro mini. Since Sega seems to throw this on every compliation they put out, was this a big hit in Japan? I had never heard of it before the Mega Drive/Genesis port.
That was expected from you to make sometime also I'm surprised how much ports there are. I thought the only non emulated ports were the sg1000 and mega drive
Yeah, I knew there were Japanese computer ports but I didn't k ow there were so many. Wish I could have showed the Sharp MZ, Fujitsu FM7 and Japanese mobile versions.
The reason why flicky on the pc8801 looks weird its because you are using a version 2 bios. If you use version 1 it looks great on the pc8801. I played it on my mister yestarday. 👍
I played the Sega Genesis and Sega Cd version. The instance where those cats were annoying. I wondered why this game wasn’t included in other Sega Genesis collections on PS3/360 or the newer one on PS4/Xbox/switch.
@@RetroCore So, pretty much the case of a second rate company that couldn't afford to hire decent programmers. Amazing that anyone would chose to go with them then and expect any good to come of it.
The Genesis/Sega CD wins among the games listed, with the SG1000 in second and the PC88 version taking bronze. You're not lying about how impressive the SG-1000's scrolling it. Scrolling SG-1000 games can be headache-inducing, with very few exceptions. Had to lie down for a while after playing some Star Jacker, holy shit...
@@RetroCore Both games look the same on real hardware. It seems your sg-1000 emulator has the sprite limit disabled, so sprites don't flicker (they do on real hardware)
I just watched a video of Flicky on the PC-88 and it had more colors. But then I watched another one and it had the same problem you had. You might want to set the graphics to something else. Anyway, can you do a BOTP on Mahou Daisakusen? I emulated the FM Towns and Sharp X68000 versions, and the FM Towns one had a sloppy framerate. So then I decided to watch a few videos of those versions, and came to the conclusion that It was just the computer I was using. 🤷♂️
No, I have a real FM Towns with a 486 chip set and even on that Mahou Daisakusen runs like crap. Since there are only 3 ports I'll do it for the next video.
This is the game to play to enrage players, such an addictive little game but those cats are buggers. Also, unless my eyes are going wonky there is colour on the pc88 version.
I never had a chance to play this in arcades, and I'm pretty sure I didn't play it at all until, I think, that PSP Genesis collection. I didn't dislike the game or anything, but it really just didn't latch on to me. It was okay, but I only every tried it a few times and that was it. I *do* like this type of game, so maybe I should give it another go. I'll let you stick with the MSX version though, since I think the flickering nyannyan were punishment for not taking that park kitty home. ;)
Hi. Not sure if you've figured out yet but there's definitly something wrong with the PC88 version. Its not supposed to look that way according to playthrough of this version. Might be the emulator needing to be tuned up. th-cam.com/video/SEhOvlDSiNY/w-d-xo.html
There is something so incredibly lovable about Sega’s 8-bit arcade games, in particular the stuff released on the System 1, 2, and E PCBs. Most of these games are super hard to find now, but I’m glad Flicky made it to the Saturn in a very accurate port (the MD/Gen game was ok too, but lacked the original’s charm). It’s just a damn shame that so many other of Sega’s 8-bit arcade offerings never received Sega Ages conversions on the Saturn, particularly the Sega/Coreland stuff.
Lol, I know Portuguese isn't Spanish but it is like Spanish. There are a few Portuguese words that sound like Japanese words too 😊. I wonder if there are more Spanish words that sound like Japanese words?
Im only played this one short. Tune might can been a bit annoying in the end. but in the other hand, im do wonder why this game was newer popular in the euro....... Im dont mind im have ever seen this as a child.
If Flicky came to C64, its would property should a look fell something like C64 Kwik Snax, etc using software sprites to the flicky its self, but hardware on rest. Backgrounds might been ditched, but would still have some hardware sprites left for some of the decorations throught. On the Amiga should been pretty simply, but should done similar way to the Amiga Pacmania really. But im do think we would property get a direct Atari ST port throught.
the only one I've ever known was the Genesis/Mega Drive version, and personally found it a boring AF game after a few minutes of playtime, but still interesting to see all the different ports, and now I have the theme song stuck in my head, so I guess it has that going for it lol!
Its very playful with the music and it kinda works well on the coin op and within limitations on ghe SG 1000. PC 88 is decent. X1 is meh. MSX plays Penguin Adventure and Metal Gear better than this. Excellent on the Genesis and Saturn.
I've played the Mega Drive version and yeah, gotta admit this game isn't particularly appealing to me. It's like Mappy but in my opinion, just not as fun. Definitely doesn't help that you have to worry about the chirps getting caught while you're taking them to the door, whereas in Mappy you only need to worry about the titular mouse getting hurt. But at least it's a good conversion that's arguably better than the arcade original. Weird that this got a Mega Drive release but skipped the Mark III entirely. You'd think this would be more or less irrelevant by 1991. Sucks that the computer ports weren't that great, especially the MSX, which was functionally identical to the SG-1000. Oh well, at least the amount of flicker suits a game called Flicky.
Ah yes... Flicky. Fuck this game! Yeah not going to sugar coat it. I do not like this at all! Mainly don't like the control as my main sticking point, and having only played the Mega Drive version I didn't like the sound much either, the music especially annoys. Still that Mega CD version does sound a lot better though I have my doubts I'd enjoy it much more over the original version on the standard Mega Drive. Yet saying all that it's kinda odd that Sonic 3D: Flickies' Island (not calling it Blast as it reminds me too much of that terrible Game Gear game!) was enjoyable to me and that is basically this game in isometric 3D and the main character replaced with Sonic and catching each Flicky requires destroying a badnik...
You need to play it more without thinking about its simplicity. I can't understand why millennials loved Whoa Dave! but hate Flicky. Speaking about bland!
@@RetroCore Speaking as a fan, it's the risk/reward. Also, the rarity of games with escort missions that aren't the worst thing ever made. I'm just wired to get more invested in a game when I'm responsible for other people's lives.
I did hear it was pretty rare in Western arcades, mainly as it had the Puck-Man/Pac-Man issue, idiots would join up the "L" and "I" in Flicky to make it spell "Fucky" :D
But hello you... You 2 guys should do a video together.
lol, that wouldn't surprise me in the slightest,
Makes sense. It would be what Sega was telling Nintendo customers who got a Famicom instead of a SG-1000.
As if..."You fucky bastards".
Did i just do some razy lacism?
🤣
Dirty-minded
Some fun trivia is that Flicky has been featured in other Sega games including, but not limited to, Sonic 3D Blast. That's why on each level of that game the more Flickies you rescue and bring to the Goal Ring all at once, it multiplies the points received per bird...in turn paying homage to how Flicky in the original game got multiple points per rescued Chirps at one time. Also, Flicky was Sega's response to the popularity of Namco's Mappy. Instead of having doors and trampolines they wanted a character where you had more platforming control like jumping on the fly as well as a looping level environment of the home.
Admittedly not being familiar with Flicky, my initial thought was "will this be a Mappy clone?". No but yes then. 😉
Those old arcade games makes feel all warm and fuzzy. They feel like home.
It's interesting that Flicky existed before Sonic was even being thought of
Always loved the risk/reward aspect of Flicky. The more chicks you bring in sat once, the more they are worth.
Yep, I try to get a nice long train going but it is quite tough.
Love the risk/reward emphasis too! Out of the top of my head, "Qix" and "Tapper" also focus on that
My favorite version is the one included in the Mega-CD compilation "Game no Kanzume Vol. 1". I love these compilations and wish Sega mad a 3rd one! After that, I have a soft spot for the SG-1000 version, mostly for what it represents (Sega's early efforts for the home market and a rather well-made port of one of their earliest arcade classics!).
About time a major youtuber talks about this game in a right way. Many always complain about it for being too simple. When they announced it for the Astro City Mini, many spoke their disappointment out, some even cancelled their preorder!. I think they simply haven't played it. Sure, on the MD/Genesis is a waste of resources, but the game is still a lot of fun. A true classic.
It has always baffled me why they skipped the SMS, it would have been a near arcade perfect port. I guess they thought it was enough to have the SG-1000 cart for it, however, they forgot outside Japan we never got the SG-1000 games to play on the SMS, they even locked the card reader for such games.
BTW, the MD version is has regional changes. If you put the Game no Kanzume disc on an American Sega CD (a patched copy, of course), the character names change, Nyannyan changes to Tiger, it also happens with the cart. Moreover, if you play Game no Kanzume for the Mega Drive Mini and change the language, Flicky and Shi no meikyû change to their occidental counterparts as well.
Yeah, I think most of those TH-camrs just go wit the flow and have no idea what they are talking about.
I never knew about the changes within the Mega CD port, That's rather interesting. I guess they planned for a western release at some point.
I can't stand how people talk about this game. No shit it was simple, it was an arcade game from '84. It's a glorified black box game. It's kinda like how people hate on H.E.R.O. It was a simple, arcade-style game that, while not the greatest game ever, understood the limits of the system it was on (2600 and later SG-1000) and was a fun little way to pass the time, like the original Pitfall.
I swear, it's like people forget that gaming wasn't always about sweeping narratives and layers of overly complicated gameplay.
@@RetroCore I think they didn't alter the ROMs much and left the regional switching. In both the Mega CD and cartridge/ROM version of Game no Kanzume, only the two games that were released in cart form prior to Sega Channel (the Japanese one of course) have that behavior, not even Teddy Boy Blues changes the langauge, the rest stay in Japanese.
@@jesuszamora6949 Yeah, like they can't imagine a time when you actually PLAYED video games.
An old school arcade about I ever heard. Thanks !
I love catching the battles fresh from the upload on a Sunday morning, a very rare thing nowadays unfortunately. Excellent as always thanks Mark and another of those random games that holds a surprising amount of memories. This one game was the backbone of a Xmas box for my little sister I put together when she was seven, she loved this game and I sacrificed ten games from my collection and a second Megadrive 2 I had for this particular Xmas present. I made a box and wrapped it up in a sonic poster I had to make it look the part. Needless to say she was so so happy and for me it was a proud moment introducing her to my hobby. We sat and played all the games but it was Flicky that stayed in the machine all day, when I got back to my flat that Xmas night I had that bloody tune burnt into my mind forever.
Aww, you're a very nice brother to your sister 👍
Are the demands of real life getting in the way of free time? Bummer when that happens.
That was absolutely charming! :) Changed my mood for the better instantly hehe... Hope your dear sister is well and you 2 are still close :)
So uh... At the arcade where I grew up, there was a Flicky cabinet that was perpetually broken, and someone slapped a big block letter "U" sticker over the "L" and "i" and... You can see where this goes.
yep.
The Mega-CD port was featured in WonderMega Collection too, which I assume it came bundled with WonderMega (likely the Victor version). Also included in that disc is Pyramid Magic, Paddle Fighter & Quiz Scramble Special.
Ah, yes that is correct. I do own that disc.
I’ll give it a try in the Astro city mini. Great video!
I love this game! I didn't know that exists Mega CD and Saturn port, only in Japan I supose. One of my favorite Mega Drive games. Great video Mark!
Yep, both only in Japan. The oy western released version is that on the Mega Drive, which is also the version on all of those compilation sets.
That blue flicky bird looks somewhat similar to the flickies from Sonic the Hedgehog franchise. Wow, about the reaction of the MSX version though.
That's because it is the same bird that is in flicky.
You should hear the un-censored MSX script :p
@@RetroCore, yeah I heard before I commented. Your reaction of the MSX version gives me vibes of the Jackal Amstrad CPC version though.
@@RetroCore Was that you channelling your inner nerd Mark,it also reminded me a bit of Father Ted in the" A Song for Europe " episode.
Bonus round music also used on UFO Catcher DX by sega
That's right. Some also use Sonic's Starlight Zone theme.
Oh look, it’s the bird from Sonic the Hedgehog
And yes, it later became a character from Sonic, in fact there’s a game literally called: Sonic 3D Blast: Flickies Island
Great video! I don't know why, but it kinda bugs me that the Saturn version uses a different sprite for Flicky. His beak seems bigger or something. A great version otherwise. My favorite is the one on the Mega CD. It's not everyday that we see a video about Flicky, so thanks for making it!
The Saturn version has a lot of suttle differences. This is how we know its not Arcade emulation.
As an android/Samsung user, I used the MSX emu. There were nice pac-man clones.
A fun and addictive one!
I like how some of the chicks wear sunglasses. Nice touch.
I've only played the Genesis ver.
This was educational ! :)
As a 10 year old, i played the emulated version on Windows 95 as part of Sega Smash Pack Volume 2.
Cool game...played it on my ASTRO CITY MINI but i remember seeing it at a local ARCADE ^^
this is one of this simple but oh so fun games i sitll love to this day. i love a slightly similar game called city connection
I wish City Connection would just substract points rather than taking a life away when running over cats. But then again, they give you points for tossing oil cans and eventually crash into disadvantaged-spinning police cars......
I absolutely love the arcade version of flicky and play it often on MAME. Although bubble bobble has the greatest in game tune ever created in the history of video games, flicky’s tunes were nearly on a par especially the high score entry tune. Never a fan of the megadrive version of this game though. Never realised there were so many conversions of this game, I always thought it was just the arcade and megadrive that existed.
Yummy-Yummy. This handsome orange tubby is rooting for the cats to get Flicky Mark.
Crazy that this had this many versions, I only know about the Arcade and Sega Genesis versions.
I'm quite familiar with that type of sprite flicker like on the MSX version where you get killed by an invisible enemy. I seem to recall Dig Dug 2 on the NES having that problem. That's no fun. I took a quick look at videos of the PC8801 version and found one that looked like yours and another with more color. Perhaps it had two color modes. I've never been hugely into these score-chasing games of the early period of video games, but I do like some in small doses. Flicky is one that I like. I didn't have a good first impression of it though. A friend of mine had Flicky on the Genesis back in the day. At the time, it was a game with a silly name and with simple graphics compared to other Genesis games. But I always remembered it and enjoy it on occasion, though I'm terrible at it. Nice to see the various ports.
Yeah, I'm puzzled by the colour issue on Flicky. I wonder if there are two releases or if the PC88 need to have a certain setting to get this game to run in colour.
The levels remind me of Teddy Boy Blues' scrolling. Both fun games!
I agree. They are kind of similar. To be fair though, this style of game was quite common in the early to mid 80s.
This looks fun.
Would have loved to have seen more of the MSX version 🤣
No way. I couldn't even reach the first bonus round on that port.
Technically the first sonic character
Trust me, I clicked the TH-cam icon to see what's new and it said "4 minutes ago", what a nice surprise!
Also, call me crazy, but I ALWAYS thought there was an Speccy port... Maybe I'm just too used to see things on that hardware haha :p
Lastly, "for the time" is a word I don't like to use anymore, even for today is just a simple thing you can always grab and play!
Funny to see how Sonic mascots were already existing before the blue rat came in haha.
Cheers!
Nice surprise :) You know, I thought there were versions of Flicky for home micros too but only in Japan it would seem.
@@RetroCore It seems back in the day this arcade machine was not that popular outside Japan to attract the typical arcade conversion licensors, especially those from Europe. In fact, the MSX version could have been given an European release (the SG-1000 version was actually released in Europe, I own the European version) but nope, not even that.
I guess it is a blessing we never got euro home computer ports.
Classic 80s♥️❤
Some Sega emulator allow more than 4 sprites on a line on default, so there wasn't sprite flickering happening on the SG1000 port. It should flicker sprites on a real SG1000 systems like the MSX version. Similar hardware.
Yeah, from online screenshots the PC-88 version's *definitely* not supposed to look like that.
I love the Mega Drive version of Flicky, still a great game today!! Another Saturday highlight👍🏻
I became addicted to this game for a bit. I was happy to see the arcade version show up on the Astro mini. Since Sega seems to throw this on every compliation they put out, was this a big hit in Japan? I had never heard of it before the Mega Drive/Genesis port.
Yeah, it was quite popular here. The Mega Drive version was actually a download only title in Japan. It never saw a cart release.
Not in Japan. It was Download only.
Every time I see a game for SharpX1 it has graphics that are... "weird". Is it due to computers' some technical specification?
It can run in two resolution modes. Most games run in a lower resolution which is why the graphics have that strange look to them.
That was expected from you to make sometime also I'm surprised how much ports there are. I thought the only non emulated ports were the sg1000 and mega drive
Yeah, I knew there were Japanese computer ports but I didn't k ow there were so many. Wish I could have showed the Sharp MZ, Fujitsu FM7 and Japanese mobile versions.
Aww yeah Flickies.
Shame Flicky later got reduced to Sonic "damsel in distress"
The reason why flicky on the pc8801 looks weird its because you are using a version 2 bios. If you use version 1 it looks great on the pc8801. I played it on my mister yestarday. 👍
Oh, I should give that a try. Thanks.
I played the Sega Genesis and Sega Cd version. The instance where those cats were annoying. I wondered why this game wasn’t included in other Sega Genesis collections on PS3/360 or the newer one on PS4/Xbox/switch.
I'm sure it's in there somewhere. Seems to be on every other collection.
Are these the same birds from sonic 3d blast? Cameo thing?
Yep, the same ones.
2:05 "Mighty" as in Mighty Bomb Jack? :) Both games have similarities.
Tell us how you really feel about the MSX port, Mark. Don't hold back. 😄
The strange thing is that it should be completely identical to the SG-1000 port, the hw is pretty much the same for the two. Weird.
@@joseagripino8664 Perhaps the programmer was being unduly rushed into completing it. That or just lazy and took too many shortcuts.
To be honest, Micronet are not really a good developer so I think poor quality is normal for them.
@@RetroCore So, pretty much the case of a second rate company that couldn't afford to hire decent programmers. Amazing that anyone would chose to go with them then and expect any good to come of it.
Would love to see an updated After Burner video!
Hmm, that's a big one but one that needs doing. It will be done, someday.
The Genesis/Sega CD wins among the games listed, with the SG1000 in second and the PC88 version taking bronze.
You're not lying about how impressive the SG-1000's scrolling it. Scrolling SG-1000 games can be headache-inducing, with very few exceptions. Had to lie down for a while after playing some Star Jacker, holy shit...
Ah, at last, this game is here !
But can't find the SEGA Memorial Selection which include the game ?
Volume 1 it is on. We are talking a Japanese only release.
Oups, didn't know the Saturn version have the same name. I was talking about the PC version under SEGA PC brand which also had Fantasy Zone and Pengo.
im surprised how there hasnt been an episode on Tempest
Too many ports of that one. It needs to be covered when I have a lot free time.
lol at the MSX reaction! That's also unbelievable because the MSX and the SG-1000 have almost identical hardware.
Just a very poor port. Not surprising when it has the Micronet name attached to it.
@@RetroCore Both games look the same on real hardware. It seems your sg-1000 emulator has the sprite limit disabled, so sprites don't flicker (they do on real hardware)
That MSX port...
I just watched a video of Flicky on the PC-88 and it had more colors. But then I watched another one and it had the same problem you had. You might want to set the graphics to something else. Anyway, can you do a BOTP on Mahou Daisakusen? I emulated the FM Towns and Sharp X68000 versions, and the FM Towns one had a sloppy framerate. So then I decided to watch a few videos of those versions, and came to the conclusion that It was just the computer I was using. 🤷♂️
No, I have a real FM Towns with a 486 chip set and even on that Mahou Daisakusen runs like crap. Since there are only 3 ports I'll do it for the next video.
@@RetroCore Sounds good!
@@RetroCore Wait a minute. There's a PS4 version that M2 did in 2017.
That's just emulation tarted up by M2. I also don't own it so that's definitely out.
@@RetroCore oh ok
I think Pio Pio isn't Japanese exclusive onomatopoeia. Many languages have some variation of it.
This is the game to play to enrage players, such an addictive little game but those cats are buggers. Also, unless my eyes are going wonky there is colour on the pc88 version.
It seems the PC88 version needs certain settings. I've seen videos of it looking like it does on my video and others on colour.
Can you do Valis IV
3:43 I just checked the other videos of this port and yes, it might be your copy acting weirdly.
Looks like we've found Marks personal version of hell....
Lol, absolutely. I didn't not enjoy that MSX version at all.
Is the sega sg 1000 game
I never had a chance to play this in arcades, and I'm pretty sure I didn't play it at all until, I think, that PSP Genesis collection. I didn't dislike the game or anything, but it really just didn't latch on to me. It was okay, but I only every tried it a few times and that was it. I *do* like this type of game, so maybe I should give it another go. I'll let you stick with the MSX version though, since I think the flickering nyannyan were punishment for not taking that park kitty home. ;)
Hi. Not sure if you've figured out yet but there's definitly something wrong with the PC88 version. Its not supposed to look that way according to playthrough of this version. Might be the emulator needing to be tuned up.
th-cam.com/video/SEhOvlDSiNY/w-d-xo.html
Thanks, mine must be really screwed up. It's the only game I've played on the system that had no colour. hmm...
**** THAT F*CKING SOUNDS OF ZX SPECTRUM!!!!
There is something so incredibly lovable about Sega’s 8-bit arcade games, in particular the stuff released on the System 1, 2, and E PCBs. Most of these games are super hard to find now, but I’m glad Flicky made it to the Saturn in a very accurate port (the MD/Gen game was ok too, but lacked the original’s charm). It’s just a damn shame that so many other of Sega’s 8-bit arcade offerings never received Sega Ages conversions on the Saturn, particularly the Sega/Coreland stuff.
Lol. Pío Pío is the same in Spanish too
Lol, I know Portuguese isn't Spanish but it is like Spanish. There are a few Portuguese words that sound like Japanese words too 😊. I wonder if there are more Spanish words that sound like Japanese words?
Lol the chicks also speak another language in Japan
Im only played this one short. Tune might can been a bit annoying in the end. but in the other hand, im do wonder why this game was newer popular in the euro....... Im dont mind im have ever seen this as a child.
If Flicky came to C64, its would property should a look fell something like C64 Kwik Snax, etc using software sprites to the flicky its self, but hardware on rest. Backgrounds might been ditched, but would still have some hardware sprites left for some of the decorations throught.
On the Amiga should been pretty simply, but should done similar way to the Amiga Pacmania really. But im do think we would property get a direct Atari ST port throught.
I think the game never saw a Euro or US release because the Arcade was also rather obscure.
Why do you don't like the msx game
Because the controls are awful, the AI is cheap and the flickering means you die because an invisible item hits you.
Oh i got it
@@RetroCore oh i get it
So how do you really feel about the MSX port? Lol. I don't think I've ever heard you get that "colorful" about a port before. ;)
Lol, you should have heard me when playing it. Man, that version really annoyed the hell out of me.
Do blue print for the next episode
Blue print? Never heard of it. I'll look in to it.
@@RetroCore its a game made by rare at the time ACAG at the time
I see it has a few ports, one bei G on the C64. I'll see if it is possible to do.
@@RetroCore here are the ports
1.arcade
2.atari 2600
3.atari 5200
4.commadore 64
Cheers. It won't be the next show but I will add it to the list of future shows. The next show is already in production.
the only one I've ever known was the Genesis/Mega Drive version, and personally found it a boring AF game after a few minutes of playtime, but still interesting to see all the different ports, and now I have the theme song stuck in my head, so I guess it has that going for it lol!
Lol, that tune will drive you nuts.
It looks like mappy but with birds.
I guess it does in a away.
Its very playful with the music and it kinda works well on the coin op and within limitations on ghe SG 1000. PC 88 is decent. X1 is meh. MSX plays Penguin Adventure and Metal Gear better than this. Excellent on the Genesis and Saturn.
Ah Flicky, the game no one really likes :D
Hehe, yeah, it's one of those love or hate type of games.
Definitely the kind of game I would have went "meh" at in the arcade.
I've played the Mega Drive version and yeah, gotta admit this game isn't particularly appealing to me. It's like Mappy but in my opinion, just not as fun. Definitely doesn't help that you have to worry about the chirps getting caught while you're taking them to the door, whereas in Mappy you only need to worry about the titular mouse getting hurt. But at least it's a good conversion that's arguably better than the arcade original. Weird that this got a Mega Drive release but skipped the Mark III entirely. You'd think this would be more or less irrelevant by 1991. Sucks that the computer ports weren't that great, especially the MSX, which was functionally identical to the SG-1000. Oh well, at least the amount of flicker suits a game called Flicky.
Ah yes... Flicky. Fuck this game! Yeah not going to sugar coat it. I do not like this at all! Mainly don't like the control as my main sticking point, and having only played the Mega Drive version I didn't like the sound much either, the music especially annoys. Still that Mega CD version does sound a lot better though I have my doubts I'd enjoy it much more over the original version on the standard Mega Drive.
Yet saying all that it's kinda odd that Sonic 3D: Flickies' Island (not calling it Blast as it reminds me too much of that terrible Game Gear game!) was enjoyable to me and that is basically this game in isometric 3D and the main character replaced with Sonic and catching each Flicky requires destroying a badnik...
Take everything you hate about Flicky and times it by 10. That's the MSX version 😁
I’m the 3rd view
I guess really 4th because I was the first :p
@@RetroCore sure it said 2 views when I watched it but 5 likes so I’m not sure how that worked?
Maybe it changed just after you logged in?
@@RetroCore could have been a viewer clicking like before they at watched the whole video
but Joe from GameSack flicky is boring
It is for some people.
Uncle Mentis?
57th view
Never could get too excited about Flicky. It's a competent but rather bland experience.
Yeah, I'm not a fan myself but it is a game that many love.
You need to play it more without thinking about its simplicity. I can't understand why millennials loved Whoa Dave! but hate Flicky. Speaking about bland!
@@RetroCore
Speaking as a fan, it's the risk/reward. Also, the rarity of games with escort missions that aren't the worst thing ever made.
I'm just wired to get more invested in a game when I'm responsible for other people's lives.
Pengo > Flicky (Let's see how many people I manage to piss off.) 😆