Found your channel on recommendations, 10 minutes in and I love your tutorial style. Keep at it man! This channel is going to do well and I think you've hit a specific niche in the community :)
Josh Gambrell no way you commented! That’s crazy actually since I’m actually a fan! :D thanks so much for your support. Maybe some day we can do a cooperation or interview video. Would be awesome!
You say you're missing out on a lot of details, as this is just for the tutorial. I'd love to see (at least in a time-lapse) how you make the same model but with all the details that you would add in real life. Because I understand the basics, but I wonder what I'm missing to get this to a good result. Thank you for the lesson!
0:52 You actually don't need to model it in right scale, simply later you can scale final model till it's height matches, less initial work. Since while modeling over reference photo the end result might not perfectly match anyway due to camera perspective + matching to a photo ruler isn't ideal too.
Hi Damian! Thank you so much for your content. Really helps me out. I especially want to thank you for this video. I didn´t know you could mix textures in this fashion and apply logos like so. So thank you so much man and keep up the awesome work
When you're insetting with a mirror modifier you can press B to do it across the entire face so you dont have to do the merging at around 2:55. Great Video though!
imma have to rewatch this 3 more times lol learned a lot but it felt like you were going so fast and talking another language 😆 Appreciate the work though, great tutorial!
Hard to follow to be honest, for example at 03:45 no mention about joining the objects. Basically nice to see the workflow, but very hard for a noob to follow.
Hey Damian, great video to learn real quick ! But i have a problem at 4:09. When i extrude the circel and want so scale it down, it dont get scaled propotional. The circle looks more like a elipse. I already checked the box in object mode for the transformation, but maybe you can help out ?
this kinda sucks, he is doing it wrong. blender is much better than this.. i MAINLY suggest to keep it low poly, and use subsurface modifier, and vertex groups to put proportion while keeping it low poly. Low poly makes it easy to adjust without having to start from scratch all the time, and it makes computing it a lot faster.
@@faziolifairmont8125 dude, i f**king love you, some finally said it. Oh.... And if you are forced to apply your modifiers, a useful thing to do is to keep a copy somewhere before applying them!
With a 3D CAD you will be most faster. I can build this in Catia or Solidworks in 5 mins. Including 3D pritable and manufactur. If course i can not shader or render. But maybe its possible to combine both styles?
Yes yes totally!! And yes you can combine both. What you are mentioning is the normal workflow. Usually me as a render artist would get CAD data from a guy like you to render. Normally a product like this will not get modeled just for a render. Usually you would use the real manufacturing data.
Hi Damian, make more of this kind of videos, if you can, please. Every beginner modeler wants to model something like this, it is quick and always something to take away. .Thank you!
@@DamianMathew it would be really cool if you could do a tutorial on lets say cosmetic packaging with different types of varnish like UV coating and Metallic, and how to combine them and control the roughness of the elements separately. Just and idea. Thanks :)
There are only rare cases where you have to make the model. Any hard surface products should be delivered as CAD. Soft body usually will be modeled/simulated. I also felt bad making this tutorial and only made it because so many people asked. But in the real world you probably will not encounter a modeling job like this for a client like Logitech. The reason is, for years all factories use 3D files to produce the product. That’s the file you will be using to render.
Great lesson, great result! I tried to apply these skills to my work, but there were problems: I choose white for the background material, I set it more than 0.5 metallic and the background becomes gray, not white. And the reflections still don't appear. Render Eevee, Blender 2.82
Hello brother, can you please explain how we set up the background for a 3d animations of a product which shows the product more emphasizing.. You are a genius..!!!
Hi Damian, Great video. Just a thought on the capture interfering w/ render. If using OBS, I've had to set it to run on integrated graphics and not the video card.
nice result you got there! but you are not supposed to change the strength value of the bump node (leave it at 1.0) instead you want to change the distance, if you use the strength value you get some weird artefacts (often not visible, but still there)
this kinda sucks, you doing it wrong. blender is much better than this.. i MAINLY suggest to keep it low poly, and use subsurface modifier, and vertex groups to put proportion while keeping it low poly.
Found your channel on recommendations, 10 minutes in and I love your tutorial style. Keep at it man! This channel is going to do well and I think you've hit a specific niche in the community :)
Josh Gambrell no way you commented! That’s crazy actually since I’m actually a fan! :D thanks so much for your support. Maybe some day we can do a cooperation or interview video. Would be awesome!
@@DamianMathew Yeah man I'd love to! Here's my Discord tag, message me anytime! Josh Gambrell#2530
Josh Gambrell awesome thanks, I’ll hit you up!
You say you're missing out on a lot of details, as this is just for the tutorial. I'd love to see (at least in a time-lapse) how you make the same model but with all the details that you would add in real life. Because I understand the basics, but I wonder what I'm missing to get this to a good result.
Thank you for the lesson!
Add cube for reference, then delete it and add new one for model! Love it! :D
0:52 You actually don't need to model it in right scale, simply later you can scale final model till it's height matches, less initial work. Since while modeling over reference photo the end result might not perfectly match anyway due to camera perspective + matching to a photo ruler isn't ideal too.
I think this is a lesson for begginers on how to think ahead on these projects, visualizing the final product.
@@locophat Probably, but beginners should start doing it the "right way" since habbits can build easily and it's hard to change them later on.
Please more tutorials like this. This is ace.
i genuinely learned so much, like the edge measurements and such
thanks man!
Wilson Tuning awesomeness!! :D
Hi Damian! Thank you so much for your content. Really helps me out. I especially want to thank you for this video. I didn´t know you could mix textures in this fashion and apply logos like so. So thank you so much man and keep up the awesome work
Awesome I am glad you learned something! :D
When you're insetting with a mirror modifier you can press B to do it across the entire face so you dont have to do the merging at around 2:55. Great Video though!
@2:12 before applying the mirror modifier what did you do to bisect the face into half before deleting the other half?
I am having this issue as well
oh my god this is so much more complicated than modelling in cad :O
actually his modeling is awfull, this takes 5 min with low poly count and proper topo.
Im not even using blender! :) but I watch your videos because you are a huge motivator !!! thanks man for all these .
imma have to rewatch this 3 more times lol learned a lot but it felt like you were going so fast and talking another language 😆
Appreciate the work though, great tutorial!
Hard to follow to be honest, for example at 03:45 no mention about joining the objects. Basically nice to see the workflow, but very hard for a noob to follow.
Hey Damian, great video to learn real quick ! But i have a problem at 4:09. When i extrude the circel and want so scale it down, it dont get scaled propotional. The circle looks more like a elipse. I already checked the box in object mode for the transformation, but maybe you can help out ?
I’m not sure but maybe go into object mode and CTRL A to reset scale?
man you.....are...... awesome
glad you like my stuff :D
Me : Look I've made a flower
D.M. : You should prefer cad
Yes. Usually something like this would be delivered by Logitech in form of a .step
Why you are not using looptools blenders own add-on.
It can convert vertices to circuler shape
This was awesome 🙀
Your bevels was perfectly circular, but mine became elliptical, why so?....btw thanks learned a lot from your work.🤠
Inventor Studio you probably have to apply scale in object mode with ctrl A.
Or if you bevel and keep hitting "M" while still in bevel mode, you switch between bevel types, try that, it might help
this kinda sucks, he is doing it wrong. blender is much better than this.. i MAINLY suggest to keep it low poly, and use subsurface modifier, and vertex groups to put proportion while keeping it low poly. Low poly makes it easy to adjust without having to start from scratch all the time, and it makes computing it a lot faster.
@@faziolifairmont8125 dude, i f**king love you, some finally said it. Oh.... And if you are forced to apply your modifiers, a useful thing to do is to keep a copy somewhere before applying them!
when you are in edit mode press control + b drag the mouse till it edits then scroll up or down
Very well done thank you
Hi, any chance of uploading the images on your gumroad page? Thanks!
i couldn't find them there either. i screenshot them on the screen whenever they popped up
With a 3D CAD you will be most faster. I can build this in Catia or Solidworks in 5 mins. Including 3D pritable and manufactur.
If course i can not shader or render. But maybe its possible to combine both styles?
Yes yes totally!! And yes you can combine both. What you are mentioning is the normal workflow.
Usually me as a render artist would get CAD data from a guy like you to render. Normally a product like this will not get modeled just for a render. Usually you would use the real manufacturing data.
Woww. I learnt a lot. Thanks
Márcio Siviero that’s great man, keep on moving forward!
Hi Damian, make more of this kind of videos, if you can, please. Every beginner modeler wants to model something like this, it is quick and always something to take away. .Thank you!
Amazing
more of these please!
Noted down!
@@DamianMathew it would be really cool if you could do a tutorial on lets say cosmetic packaging with different types of varnish like UV coating and Metallic, and how to combine them and control the roughness of the elements separately. Just and idea. Thanks :)
baton5 that’s a great idea, I will note that down as well!
Thank you !!!
hello does client provide a sketch or specifications of their product before you create it? just curious
There are only rare cases where you have to make the model. Any hard surface products should be delivered as CAD. Soft body usually will be modeled/simulated.
I also felt bad making this tutorial and only made it because so many people asked. But in the real world you probably will not encounter a modeling job like this for a client like Logitech.
The reason is, for years all factories use 3D files to produce the product. That’s the file you will be using to render.
I wish to have this skills in 3d modeling
The images are missing. Can you reupload them??
Oh you are right, cause I recently switched to Gumroad. Sorry! I’ll try to update ASAP
@@DamianMathew Thank you Damian!! This tutorial is awesome:))
Hey, great work. Helping me a lot... could you do product renders of simple objects(Glass, Plastic, Metal objects)
Don Perera yes great idea! Maybe next video! Let’s see....
Great lesson, great result!
I tried to apply these skills to my work, but there were problems: I choose white for the background material, I set it more than 0.5 metallic and the background becomes gray, not white. And the reflections still don't appear. Render Eevee, Blender 2.82
What is this application?
Hello brother, can you please explain how we set up the background for a 3d animations of a product which shows the product more emphasizing..
You are a genius..!!!
Hi Damian, Great video. Just a thought on the capture interfering w/ render. If using OBS, I've had to set it to run on integrated graphics and not the video card.
Ah okay, thanks for the tip! I must say it was pretty annoying not being able to use cycles, but i kind of knew what I was going for anyways.
Blender Rule #1
It's mandatory to delete the default cube!
What is the name of this speaker?
Noice!
Thank you so much for the video, I understood nothing🤯
More tut like this pls
0:05 i thought that was a render, wtf
me too
can you share your Speaker image ?
so i think, your video will be better for tutorial ..
and then.. this is great man.. nice
Yeah good idea. I thought about sharing everything on Patreon but maybe I can just share these here. I’ll see!
Your video is very good, but for beginners it is hard to understand the commands that you are using.
720p ? Come on Damian! Lol
Your so fast :)
this is tuto. we don't need super perfct ....
in the end of video is super perfect ...
haha, not it's a bit of trash, but at the end: if the render looks good - everything is good! :D
nice result you got there! but you are not supposed to change the strength value of the bump node (leave it at 1.0) instead you want to change the distance, if you use the strength value you get some weird artefacts (often not visible, but still there)
Oh yes you're right! Great suggestion! Just tested it, way better now!
My "Bridge edge loops" looks terrible compare than yours..... -_-
Blender After Effects Photoshop Pre Pro = BANK
this kinda sucks, you doing it wrong. blender is much better than this.. i MAINLY suggest to keep it low poly, and use subsurface modifier, and vertex groups to put proportion while keeping it low poly.
I too like your presentation style, but you are bit too fast (and good) Keep it up, slowly.
yea i had to watch this video in .25 speed with a lot of rewinding
Too fast, really can’t follow