How to Use the Unreal Engine Live Link in iClone to Create Animations | iClone 8 & Unreal Engine 5

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 9

  • @KnightbladeStudios
    @KnightbladeStudios 18 วันที่ผ่านมา

    This could not have come at a more perfect time for me, thank you so much.
    I know you talk about it on your livestreams, but honestly, a dedicated video about set-building in Unreal would be amazing.

  • @renderme2550
    @renderme2550 11 วันที่ผ่านมา

    Thank you for this.

  • @shivangipriya4153
    @shivangipriya4153 13 วันที่ผ่านมา

    Thank you so much

  • @esatgumus2261
    @esatgumus2261 11 วันที่ผ่านมา

    Could you please prepare a video showing the render settings? We are having difficulty getting a video output. We would be very happy if you could explain in detail the rendering of an animation created with livelink. With love.

    • @4413Media
      @4413Media  11 วันที่ผ่านมา

      I will look into it since I had a few people ask for a sequencer and rendering tutorial.

    • @esatgumus2261
      @esatgumus2261 10 วันที่ผ่านมา

      @@4413Media Thank you very, very much.

  • @kiziasmr
    @kiziasmr 18 วันที่ผ่านมา

    hi friend, great lesson thank you very much, I have a question) I recorded the full iclone and unreal scene via live link via take recorder, but when I unlink the activated animations disappear this is the first question, the second question is bake animation checkbox automatically transfers all animations and automatically creates a sequencer in unreal???

    • @4413Media
      @4413Media  16 วันที่ผ่านมา

      I find the take recorder to be a frustrating system so I do not use it. The animation would likely be found in the content folder, but yes bake animations would automatically create a sequencer with spawned characters.

  • @KnightbladeStudios
    @KnightbladeStudios 17 วันที่ผ่านมา

    Also, I've just now experimented-- this doesn't seem to bring over the eyeblinks and such? Even when I did the old method of doing "collect clip, delete motion, re-import the collected clip"-- no good.
    Honestly, I'm kinda disappointed. Not your fault! I'm just questioning what makes this method superior to the old one of bringing in the character, importing the animations, and setting them up on the sequencer? I guess it saves time, but.... meh.