This could not have come at a more perfect time for me, thank you so much. I know you talk about it on your livestreams, but honestly, a dedicated video about set-building in Unreal would be amazing.
Could you please prepare a video showing the render settings? We are having difficulty getting a video output. We would be very happy if you could explain in detail the rendering of an animation created with livelink. With love.
hi friend, great lesson thank you very much, I have a question) I recorded the full iclone and unreal scene via live link via take recorder, but when I unlink the activated animations disappear this is the first question, the second question is bake animation checkbox automatically transfers all animations and automatically creates a sequencer in unreal???
I find the take recorder to be a frustrating system so I do not use it. The animation would likely be found in the content folder, but yes bake animations would automatically create a sequencer with spawned characters.
Also, I've just now experimented-- this doesn't seem to bring over the eyeblinks and such? Even when I did the old method of doing "collect clip, delete motion, re-import the collected clip"-- no good. Honestly, I'm kinda disappointed. Not your fault! I'm just questioning what makes this method superior to the old one of bringing in the character, importing the animations, and setting them up on the sequencer? I guess it saves time, but.... meh.
This could not have come at a more perfect time for me, thank you so much.
I know you talk about it on your livestreams, but honestly, a dedicated video about set-building in Unreal would be amazing.
Thank you for this.
Thank you so much
Could you please prepare a video showing the render settings? We are having difficulty getting a video output. We would be very happy if you could explain in detail the rendering of an animation created with livelink. With love.
I will look into it since I had a few people ask for a sequencer and rendering tutorial.
@@4413Media Thank you very, very much.
hi friend, great lesson thank you very much, I have a question) I recorded the full iclone and unreal scene via live link via take recorder, but when I unlink the activated animations disappear this is the first question, the second question is bake animation checkbox automatically transfers all animations and automatically creates a sequencer in unreal???
I find the take recorder to be a frustrating system so I do not use it. The animation would likely be found in the content folder, but yes bake animations would automatically create a sequencer with spawned characters.
Also, I've just now experimented-- this doesn't seem to bring over the eyeblinks and such? Even when I did the old method of doing "collect clip, delete motion, re-import the collected clip"-- no good.
Honestly, I'm kinda disappointed. Not your fault! I'm just questioning what makes this method superior to the old one of bringing in the character, importing the animations, and setting them up on the sequencer? I guess it saves time, but.... meh.