CC3 to UE4 and Creating Accessories

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
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    All support goes towards helping me produce TH-cam content and tutorials full time.
    In this video I use Character Creator 3 (CC3) to export a character for Unreal Engine. We then export one of the accessory assets from UE4 into CC3 and make it fit our CC3 character.
    Thanks for watching !
    Cheers !
    TC Mabe

ความคิดเห็น • 61

  • @InventoryBag
    @InventoryBag 3 ปีที่แล้ว +2

    Hide tounge, eyes, clothing from the scene tab on the left panel. TC Mabe told me so I am posting it here for everyone else.

  • @iDentityUS
    @iDentityUS 3 ปีที่แล้ว +2

    Hey how would I make my mesh in blender if I want pauldrons on the shoulders? Do I separate em from the chest armor? Plus sometimes the chest area is a bit deformed when applying the weight then previewing certain animations

    • @TCMabe
      @TCMabe  3 ปีที่แล้ว

      That is a little beyond what I know about modeling… my discord link is in some of the older videos … feel to ask the room.

    • @iDentityUS
      @iDentityUS 3 ปีที่แล้ว

      @@TCMabe thank you, I appreciate you getting back to me so soon. Hard to get in touch with content creators. But I just have one more question and this will solve another of my issues. When I join your discord can I dm you? Trust me I’m not a pest. Just need to know this 1 thing

  • @zcotty358
    @zcotty358 2 ปีที่แล้ว +3

    Someone might have mentioned this already but there's a better way to get rid of unwanted geometry (other than an external 3d software which is probably the best way)
    Applying a transparent material still keeps the geometry in the scene and that can cause problems. Sometimes the outline will show up when using certain effects etc. etc. So close the Material dropdown and just under it is LOD 0... under that is "sections"... in there you can right click on what you want to get rid of and choose "disable".
    Voila!

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว +1

      Thanks for the tip. I was also able to eventually locate them and delete them from the scene panel. Cheers !

  • @javascripted_
    @javascripted_ 2 ปีที่แล้ว +2

    Boss tutorial. I think CC3 is the most economical route for small devs to get a tool that 1) allows custom character creation and 2) allows said custom character to have a dynamic equipment loadout system in ue4/5

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      I think that is probably true ! I was just reinstalling everything to start work with UE5 and maybe see if there is a decent enough workflow for CC3 and Meta Human to share assets as well. I’ll post some video if I find anything useful ! Cheers !

    • @javascripted_
      @javascripted_ 2 ปีที่แล้ว

      @@TCMabe the only thing that’s going to be rough with my workflow is that I have two major asset packs for equipment. Both packs are based on skeletons that are not the ue4 mannequin , but essentially identical. Because of this, I have to export fbx, import to cc3, re export as accessory. And re import into ue4 for every item :(

  • @zeon3d755
    @zeon3d755 ปีที่แล้ว +1

    Select the tongue go to edit mesh then select it and hide. So when you import it in UE4, it won't appear. You can remove the other face parts from sceen window.

    • @TCMabe
      @TCMabe  ปีที่แล้ว +1

      Thanks for the tip ! I eventually figured out how to remove some of that stuff using the scene panel also ! Cheers !

  • @GWCEE2023
    @GWCEE2023 3 ปีที่แล้ว +2

    You almost had it, under scene CC3 Base, click Eye then hit the delete button on your keyboard, do that for each item under there. Hiding them does nothing as you already know. Nice video. Thanks.

    • @TCMabe
      @TCMabe  3 ปีที่แล้ว

      I appreciate the feedback and the tips ! I finally figured that out after poking around some more the last couple times I was in CC3. I’ll probably shoot another video to elaborate on all the stuff I missed or could have done in a better way. Cheers !

    • @3amNights
      @3amNights 3 ปีที่แล้ว

      @@TCMabe Great video. You can also use the edit mesh to hide faces. Also if its in mesh groups you can hide by elements.

    • @Cloudy0w0
      @Cloudy0w0 3 ปีที่แล้ว

      What about the tongue?

    • @3amNights
      @3amNights 3 ปีที่แล้ว

      @@Cloudy0w0 You can use the edit mesh tool, and hide it by elements/vertices/faces.

  • @pandknz
    @pandknz 3 ปีที่แล้ว +3

    I think Blender is the best way to delete the eyes etc but I like the way you have done it as a work around, nice!

    • @TCMabe
      @TCMabe  3 ปีที่แล้ว +1

      It’s actually easier than I thought … you can delete them right inside of CC3 just by selecting them in the scene tab. For some reason I hadn’t figured that out until later. Blender is definitely useful as an option as well ! Cheers and thanks !

  • @JustBad_Avatars
    @JustBad_Avatars 3 ปีที่แล้ว +2

    This was good info I just started bringing my cloth characters into ue5 project from character creator 3. thanks

    • @TCMabe
      @TCMabe  3 ปีที่แล้ว +1

      Glad you found it helpful ! Good luck with your projects !

  • @GamesStudio313
    @GamesStudio313 ปีที่แล้ว +1

    You can remove the eyes and the jaw in Blender right?

    • @TCMabe
      @TCMabe  ปีที่แล้ว +1

      Definitely… But you can also delete them right in the program.Try the scene panel or in the Mesh panel to the right…

  • @PijarnJangsawang
    @PijarnJangsawang 3 ปีที่แล้ว +2

    thank tc mabe for useful video , by the way you can delete eye and any thing in character face by shoot front view and crop to select and delete it , hope it help.

    • @TCMabe
      @TCMabe  3 ปีที่แล้ว

      Thanks ! I did manage to finally figure that out later ! I’ll be posting more videos and I’ll include that too next time ! Cheers and thanks again !

  • @migi847
    @migi847 2 ปีที่แล้ว +1

    I delete the eyes and mouth,

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      Yeah .. I found them way after the video … glad you got it !

  • @blackbox2849
    @blackbox2849 2 ปีที่แล้ว

    how does having all those skeletons together effect performance though

  • @AdamSmith-zq5sr
    @AdamSmith-zq5sr 2 ปีที่แล้ว +1

    How did you go about deleting the tongue in CC3? I was able to delete the eyes, teeth,etc., but the tongue is still showing. Thanks for the info. Cheers

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      Sorry just saw this ... I think I ended up finding a way to delete it in CC3 in one of the editor panels or maybe in the scene section of the menu. If I do another video on it I will make sure I cover it better.

  • @SurviveOnlyStrong
    @SurviveOnlyStrong 2 ปีที่แล้ว +1

    can you please do a tutorial with physics asset creation for cc3 characters?
    When I try to enable ragdoll for any cc3 charcter it goes crazy, tried to regenerate physics asset with all possible settings but it didn't work good

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      I can look into it. In the meantime, make sure you are using the import plug-in for CC3. When you import, select the unreal mannequin skeleton. If you are still experiencing issues with ragdoll, try to assign the one that comes with the stock mannequin to your character. Please let me know if any of that works…

    • @SurviveOnlyStrong
      @SurviveOnlyStrong 2 ปีที่แล้ว

      @@TCMabe using the mannequin skeleton and physics asset didn't work well too.
      I have a big fat character, which is much bigger than Mannequin
      I mean is there no way to export from cc3 with a proper physics?
      I've seen that iClone does have some physics settings ( not sure if it does the job ), but I haven't found anything like that is cc3 ( I don't own iClone)

  • @L8nw0U
    @L8nw0U 2 ปีที่แล้ว +1

    Can I create a character from models already present ? Does it require to know how to draw or to have specific knowledge?

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      CC3 has base models you can modify and export and plenty of assets you can buy as a starting point or to further customize the character.

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      I do not draw…

  • @JamesDeal1982
    @JamesDeal1982 2 ปีที่แล้ว +1

    I ALWAYS get the “arms all whacked out” look when I import a CC3 character to a mannequin. Can you PLEASE make a video on how you fix those anims that are messed up?

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว +1

      I’ve made a few … make sure you are adjusting the arms to the T Pose and then make sure you store the current pose … I’m not at the computer at the moment but if you look at any of my other retarget videos it should be in there. If you are still having trouble go to my video descriptions and look for my Discord link … it’s not in all of them but usually in my series videos.

    • @JamesDeal1982
      @JamesDeal1982 2 ปีที่แล้ว +1

      @@TCMabe Thanks man.

    • @dmw4176
      @dmw4176 2 ปีที่แล้ว +1

      James I had the same issue make sure import morph is selected.

  • @yozzahughes3939
    @yozzahughes3939 3 ปีที่แล้ว +1

    Awesome

    • @TCMabe
      @TCMabe  3 ปีที่แล้ว

      Hope you are doing well my friend ! Stay safe out there !

  • @musicdudem6673
    @musicdudem6673 3 ปีที่แล้ว +1

    This is incredible. Do you know how to put CC3 accessories on Metahumans?

    • @TCMabe
      @TCMabe  3 ปีที่แล้ว +1

      I would try following this guys videos for that … th-cam.com/video/3_b60jkuDMY/w-d-xo.html
      My guess is that Blender is the key .. good luck !

    • @musicdudem6673
      @musicdudem6673 3 ปีที่แล้ว

      @@TCMabe thank you! I am very grateful for both of these!

    • @KiwiHawk-downunder-nz
      @KiwiHawk-downunder-nz 3 ปีที่แล้ว +3

      You could find and export the Metahuman body as an OBJ to use as a template for a body in CC3 and fit clothing to that CC3 body, that way when you re-import it, it's the correct fit,.. You can do this fitting in Blender to I believe

    • @musicdudem6673
      @musicdudem6673 3 ปีที่แล้ว

      @@KiwiHawk-downunder-nz That is beautiful, i dont know why i didnt think of that lol. Thank you!

    • @InventoryBag
      @InventoryBag 3 ปีที่แล้ว

      @@KiwiHawk-downunder-nz wow cool can you make a video tutorial on that?

  • @zeon3d755
    @zeon3d755 2 ปีที่แล้ว +1

    Do you know if there's a way transfer morphs such as increase/decrease arms, legs, and nose size, etc? So that you can create character customization in UE4. Not just open or close mouth or blink eyes, etc.

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      There is an option during import to include those… And you should also be able to include them on the export side. I have been able to manipulate them using the blueprint code.

    • @zeon3d755
      @zeon3d755 2 ปีที่แล้ว +1

      @@TCMabe I do have the morphs but not the morphs to increase or decrease bones such as arms, legs etc.

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      @@zeon3d755 when I get an opportunity I will check mine ... might be a day or so ...

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      @@zeon3d755 this may help also ... th-cam.com/video/czTT6XazwlQ/w-d-xo.html

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      @@zeon3d755 this may help also ... th-cam.com/video/czTT6XazwlQ/w-d-xo.html

  • @Itspopradio
    @Itspopradio 2 ปีที่แล้ว +1

    how optimized is this though

    • @abdelkaderomrani6049
      @abdelkaderomrani6049 2 ปีที่แล้ว

      Poorly , if you are going to follow along make sure u DELETE the extra meshes in blender and then export to unreal

    • @Itspopradio
      @Itspopradio 2 ปีที่แล้ว +1

      @@abdelkaderomrani6049 theres no point to any of this lmfaoo... i made the one character, then for the slots, instead of body parts i made it armor slots, then removed all mesh, eyes tounge and all.. just left the armor and sent it too unreal.. no blender middle man needed in anything and the gear goes on perfectly fit.. easy af and i made it so you can easyily just 1 main blueprint, create children, and just add gear there. then put on data table.. and boom triple a clothing lmfao

    • @TCMabe
      @TCMabe  2 ปีที่แล้ว

      You can also delete the extras inside of CC3 ... I found them in the scene panel ... was easier to delete them there once I located it.