Sadly, I played it back then, and it wasn't even my first (or second) Elder Scrolls game - though I gave up on Arena when I kept falling through dungeon floors and dying.
Thal lvl 1 Scrib thing is not an enemy. It's just a peaceful lil guy, he doesn't attack you unless you hit him first. So his ability to paralize you forever if you attack a seemingly harmless creature is pretty funny.
@@mogim815 there are some, but not many. Elex instantly comes to mind. You relied on combat drugs, a power suit, and IAI for everything your whole life, and just lost all that. You start sucking. You're lucky you know how to READ.
SOOO many fond memories of Morrowind. SOOO many broken save files. You really can do whatever you want in the game. I've jumped clear across the continent in one leap. Killed Vivic with a steel rod, in 1 hit. Created pieces of armor that could cast spells so often and fast it was like using a MK19. Good times.
The only game where the status of mage more meant you had heavily enchanted heavy armor warrior build with any amount of magicka you wajted between negatvie 2 and 100
I refused to actually kill any "important" enemies I wasn't required to kill, and instead trapped them in soul gems. Not to use in enchantments, no. Just to have a collection of literal *GODS* clinking around in my pockets. What a game.
@@JAY-gl5xd its worth a replay with mods, especially the mainland mods and stuff that add all of morrowwind not just the island in the vanilla game. OpenMW also makes the game more stable, and better graphics.
@DingaLingu I mean modern COD looks incredible. If you showed it to someone when morrowind came out they wouldn't beleive it was a real time game. Also its like 150GB so thats a slight exaggeration lmao.
if you just murder people and rez them, no need for all that digging. Even just, some enemy you were gonna kill anyway, slaver, assassin, etc. Use a corpse to do the work for you. That's, like, the point. Necromancy for dummies, indeed.
Several commenters have mentioned things about Morrowind that later got removed from Elder Scrolls games that they loved and one of mine is cursed items - not weapons & armor, actual items, like valuables being cursed. They were mostly found in daedric shrines and dwemer ruins which is what happened to Spiff at around 13:00 - he picked up a cursed item on the shrine and that will trigger a tough aggro'd summon on you (in Spiff's case, a dremora spawned with a daedric weapon, which can injure ghosts). In dwemer ruins, it will spawn an ancient dwemer spirit. You also can't normally get rid of the curse either, so if you drop the cursed item & pick it up again, it will summon another aggro'd summon on you. It's a good way to naturally level up combat & healing skills. It's such a small thing but adds a lot of depth to the world building to me and I find later games lost something with their absence.
Now I love the idea of some ancient dwemer who died and cursed the dwarven beer that took him in. Only for some random adventurer to shop up thousands of years later, take the beer, summon the ghost of the dwemer and beat him up. On for the adventurer to throw the bottle away and pick it up again, summoning the ghost again. And again and again. And the dwemer cursing himself for cursing the beer, because now he will be in an endless cycle of death and undeath to satisfy the curiosity of some random nord who wants to have a laugh.
Also after winning this amazing battle he could just get rid of all the minion bodies to get to the dremora. Morrowind had this function for optimization, to reduce the strain that the bodies would put on the low-end PCs of that time.
I was so confused when that happened to me the first time! I knew there wasn't any enemies left and then some spirit thing attacked me! Killed me. I did it again, triple checked, no one around, then attacked! I think it is an awesome little detail in the game, but it can throw you for a whammy the first time when you don't expect it.
@@dylanvolckaert404Nah. The Black Marsh is impenetrable by those who do not belong. Not even Tiber Septim himself could overcome the might of the Hist!
@@MartinFinnerup Dang, you're right. I think one of my favourite lore tidbits is where during the Oblivion Crisis at the end of the Third Era, every corner of Tamriel was getting invaded. Every corner except the Marsh where the Argonians were counterinvading the Deadlands instead xD
The spell creation system was so awesome. I loved making spells that inflict 1 second of 100 vulnerability to both magic and the damage type the spell inflicts.
"Oh no, he is resistant to magic" But he isn't resistant to weakness to magic" *proceeds to make a spell that combines 100 weakness to magic with a destruction spell.
While I never played Morrowind, (own it but never got around to it), the spell creation in Oblivion was something I messed around with a lot, and it's a downgrade compared to Morrowind, so I can only imagine. I do really wish Skyrim had something like that, because without mods, Skyrim's spells are super basic and rather boring for the most part.
It works in Oblivion (though only in a specific order: damage, -resist to type, - resist to magicka), however in Morra resist to magicka means only non-elemental effects, so it would not work on any elemental damage spells. Only on non-damage spells, damage health and absorb health spells.
This was back when games still had stuff in the box and Morrowind came with a paper map. I wore that map down so much navigating the island. The manual had a bunch of important stuff in there and I wore that down too.
And if you got the "GOTY" edition you got a disc with the game editor along with the expansion packs to create your own items, spells, etc. Good times until Oblivion and the horse armor dlc.
@@Dherkin_McGhurken Morrowind came with the construction set on release. In fact, the GOTY release had some bugs because it included the unpatched editor from the first release.
@@JSheepherder I did not know that, now I have a 3rd excuse to cope with all the re-installs I had to do to revert the modded files. Here I was blaming my "nuke" spells that if the game didn't insta crash took 30 minutes for the game to process all the of "threads of fate" messages of all the npcs killed and my Duron 950 simply just not handling it. 🤣
I know you're joking, but the Hist canonically changed the Argonian adult form to be something more draconic, intimidating, and dangerous in combat after the Oblivion Crisis.
@@passingrando6457 now we just need to know what lore reason they came up with to explain how the resolution and animations of reality itself got un-janked from era to era.
@@Hellimatrix already do. Khajiit take one of 17 different forms based on the phase of the moons at the time of their birth. Not genetic, any type can give birth to any type. Each game only represents one subtype of khajiit, though. TES1 uses the Ohmes, TES2 the Ohmes-raht, TES3 used the Suthay-raht, and Cathay for TES4 and 5. _Most_ of the khajiit types are humanoid, but the largest and smallest types are just cat shaped, with the Senche-raht being sentient tigers larger than a horse, and the Alfiq being impossible to tell from a housecat until they start talking or cast a fireball or something at you.
My favorite break so far is a stealth build where I was invisible pretty much forever, completely silent, and my dagger would just explode people. They would see a man die, immediately have no clue what happened, then die themselves
I recently picked up Morrowind about 2 weeks ago and now I'm seeing Morrowind everywhere. With a few mods (Graphic Herbalism and Morrowind Code Patch are musts) the game is genuinely one of the most enjoyable games out there even today. It's just so damn fun, there's something about it that I can't even explain but it's just incredible. And it always shocks me that the Magic system didn't go into Oblivion and Skyrim. I know Oblivion has it, but it takes a long time to get to it and you have to do the Mages Guild. In Morrowind you can just straight up go to someone who does Spellmaking and make a Fireball that does 100 damage at level 1. Sure you won't be able to cast it yet, but you can do it. The game is just so damn fun, there's so much freedom to how you approach it.
Yes! I always found Oblivion too restrictive in what spells I'm _allowed_ to even cast. MW just gives me a chance of success and I'm allowed to try to cast any spell there is.
You can do spellcrafting without joining the mages guild in Oblivion if you have a few thousand gold and the Frostcrag Spire house DLC. Just buy the candles and you're good to go. Rewards from the Arena questline are usually enough. Still though it sucks they took it out. They also took levitate and jump out entirely because they switched to cities being cells themselves, and they didn't want people hopping over the walls -.-
*_Sips Coffee Defiantly_* "Like all good -necromancers- Morrowind characters, we're pretty much just stealing anything that isn't nailed down to the ground..." FIFY My favorite Soul Trap cheese was Fire Shield + Drain Health
8:40 "Someone at Bethesda decided that this level 1 enemy should be able to paralyze you... brilliant gameplay, Todd." That's because it's not a level 1 enemy, it's a level 1 harmless baby that would never attack you unprovoked and you're a monster. It's a tool to convey to the player that not everything in nature needs to/should be attacked.
Sooo glad to see you playing some older games again, i really missed this sort of content! Anyway, the most insane thing I've ever done in an elder scrolls game is make a spell in morrrowind called "EVERYBODY CHILL OUT" which was a HUGE area of effect calming spell. I used to walk into a dungeon, pop that, then just walk past everyone who now grasped the meaning of peace. I also had a trick where I had like 5 different spells I'd stack all at once, one being a basic levitate and the rest all buffing my speed which basically let me fly across the whole map within like, 5 minutes without costing that much. I'd just pop them and fling myself from one place to the next.
his not, his just re- edited it an old video or posted an old one that wasn’t posted. his voice/ tone is different here compared to more recent vids watch vids from couple years ago compared to more recent
I Elder Scrolls: Arena they had a special spell I loved. I don't remember the name, but it let you remove almost any wall. Stuck in a dungeon? No problem. You can make your own route. Don't want to fight a monster? Make a route around it. This spell really made the game fun.
I remember doing this when I was a kid, I would summon an army of skeletons and attack Balmora; the canals and bridges would be clogged with dead skeletons and NPCs. You can also summon creatures a lot faster if you make it an enchant, since those cast instantly.
The enchants worked, but casting instantly isn't necessarily a boon, since it is the timing gap between the On Self effect and the On Target effect triggering that makes the glitch work.
Enchant is much better since its instant, make 20 rings with summon skeleton for 185 seconds one named skeleton01 up to skeleton20, you can quickly cast them with the hotkey buttons the one who cycle spells alphabetically. Summon Skeleton Servant 01 ... Summon Skeleton Servant 20 why 20? is just because its a good enough number to storm places and you can still move around. I have found a fix for the slowness of skeletons, you can boost them temporarily with that specific spell: fortify speed 50 for 40 seconds in 50 foot on touch. Make 2 of these like that: Fortify SPEED 50 48 sec 01 Fortify SPEED 50 48 sec 02 or if you want a bit more duration make 3: Fortify SPEED 40 60 sec 01 Fortify SPEED 40 60 sec 02 Fortify SPEED 40 60 sec 03 But if you really want fast buff to minions make rings instead with: Fortify SPEED 50 48 sec 01 Fortify SPEED 50 48 sec 02 or Fortify SPEED 20 119 sec 01 Fortify SPEED 20 119 sec 02 Fortify SPEED 20 119 sec 03 Fortify SPEED 20 119 sec 04 Fortify SPEED 20 119 sec 05 if you dont wanna pay 100k to make a ring you can use alchemy to boost temporarily your intelligence to around 3k to make the enchants yourself. For a necro the typical game hotkeys should be like that: 1. a cheap soultrap 19 sec and paralysis 1 sec mace. 2. 10 sec paralysis spell 3. Summon Skeleton Servant 01 (cycle up to 20) 4. Summon Dremora 01 (cycle just up to 02, i treat them as elite units so they should be rarer and used in specific scenarios) 5. Fortify SPEED 50 48 sec 01 (cycle up to 02) spell or magic rings, recommended the latter. 6. Typical made health potion 7. Typical made magicka potion 8. Typical made stamina potion 9. Ring of Restore Faigue 2 pts and constant effect invisibility (used to run away if things get nasty) For roleplay i console command my endurance down to 10 at start of game so when i reach max level i just end up like with 105 health on my high elf. earlygame is the hardest, you rely a lot in potions specially magic ones and spells. Mid game lategame you move to enchants, they are much more efficient and faster to cast. Hoard as much as possible exquisite rings in your adventures, you will need them all. I never recommend doing the method of brit video, it breaks the game. It gets overpopulated with skeletons who cant keep up with you in speed. They bloat the savegame since they are permanent.
You finally posted my favorite game, no matter how broken it is! ❤❤❤ Also crying at the easy gold missed at the start. Magic axe, taxes, golden platter!
One of my favorite (small) exploits was free murder. If you joined the Morag Tong (Morrowind Dark Brotherhood) you'd get Writs of assassination. However, if you insulted the target enough for them to attack you first you wouldn't use the writ. You could then kill another random NPC and if you had a writ on you the guards would accept it
You insult anyway and kill people for free that way, it also works if you have a frenzy 100 for 1 second spell. I use to do that so much to kill ordinators and sell their armor and weapons to the mudcrab merchant for a ton of septims, since their gear was worth like 30,000
Proof that the greatest power on Tamriel is the power of _family_ (dead ancestors totally count) 2:03 - I've completely forgotten the epic _strides_ people take in this game. Truly the greatest walking animations ever coded by human hands. 13:31 - I love how the two skeletons are just staring at each other all like "Man, that was _weird_ "
16:17 Yes, in fact, becoming a god is the main thrust of the game as even save states are explained in-game as you achieving CHIM. This universe had giant robots with reality-erasing beam cannons and mortals mantling the essence of deities (Tiber Septim's ascension to Talos), time-traveling elf eradicating cyborgs and, of course, M'aiq the Liar.
I remember from back in the day there is a spot that you can cast a spell from and if the spell is strong enough eventually, since the spell travels until it hits something,it will hit and kill a quest character that will lock you out of the main quest.
The time in Oblivion when I discovered if you use a shield at the same time as a spell, it makes the spell cast twice as fast was a fun moment for me. So was the moment in Skyrim when I found out I can sneak faster just by taking out my hands for a spell then putting them away over and over. Magic.
3:26 i remember playing morrowind my first time, i headed out to balmora, got a bit distracted, and like 100 hours later i remembered there was a main quest so finally went to meet Caius.
In Morrowind, being able to hit something in combat was a bit of a dice roll. It was your opponents defense vs your skill and fatigue (green bar). That's a very simplistic way of describing it. The lower your fatigue, the less likely you are to hit. And the thing about Morrowind, anything faster than walking speed and jumping constantly drains your fatigue. So if you weren't aware of this, odds are you are running around with your fatigue at 0 and missing a lot.
Best item in the game is an daedric tower shield. Boost your intelligence to 10 or 20k. Then enchant it with fireball with 2 meter range. Every time you block with it, your enemy melts.
i just started playing morrowind for the first time roughly a week ago despite it sitting in my library for YEARS. this video could NOT have been better timed
Morrowind videos always bring back such wonderful memories. That game was the most broken thing i have ever played and it was glorious. My only regret is that it crashed a lot do to all the crazy, random, and overpowered stuff i was doing. Like this for instance. Morrowind hated hordes. Making one would make your game crash roughly every time the horde took one collective step, but if you could get it to keep running it was a simple matter to wipe all life off the map.
These days there's a mod that fixes all (and I do mean all, I mean it's been 20 years) crashes called Morrowind Code Patch. It can optionally fix some exploits too but who would ever want that?
@@delayed_control I also love the bug where the Unarmored skill doesn't actually _do_ anything unless you're wearing at least _one_ piece of _actual_ armor
My favourite exploit in Morrowind is intelligence potion crafting. You go to Balmora and then teleport to Sadrith Mora. You go to Aunius Autrus. You buy ingredients from him to craft intelligence potions. You then drink them until you have ridiculous amount of intelligence which allows crafting even better potions. The NPC restocks every time you talk to him so you create more potions and sell them to buy more ingredients. After getting enough of them you go Scamp trader in Caldera and sell them to him for the full price. If he runs out of money you wait 24 hours for him to restock. Then use the money to train. Boom, high level character without killing a single enemy.
I kill the woman in caldera whose part of the blades and repurpose her home as mine. I do everything you said, but put a recall/mark spell at that home and I command creature the scamp inside the home. Super quick access to mages guild teleports and you get the 2nd best merchant in your home Everytime you port back.
As someone who needed to upgrade their GPU just to PLAY Morrowind, Oblivion was such a let-down, and anyone around that era knew the dark tide of Consolization that was washing over the land. Thanks for bringing back attention to it, even if most vtubers today are younger than it.
In Oblivion I used to make the "cast paralysis on self" spell and then throw myself off mountains, you wouldn't take fall damage if you were paralyzed. So yeah after the 100% chameleon I just did that for fun. God I loved that game.
Ain't gonna lie. I prefer the old beast race legs. Animation was bad for all races in morrowind but I think Bethesda should have looked at how the draenei in wow were animated with beast legs instead of taking the easy option.
Technically, Argonians take on nearly infinite forms because they're all mutated animals created by the Hist, or descendants thereof. The reason they all share a form in a title is due to development restraints. There are also different forms of Khajiit for every phase of the moon, but Skyrim only has two: Sentient Housecat and Regular Person.
I remember playing this when it came out and it was absolutely revolutionary. I fell in love with the flexibility the developers gave you to achieve the task at hand. Before you knew it you were levitating over level 60 baddies to steal relics you had no right possessing.
I spent 3 real time hours going into the sewers of Tribunal to beat up a goblin and steal their awesome 1 handed blunt weapon. It kept killing me before I could kill and loot it. It had incredible damage per attack but broke constantly. But it didn't matter because the more I pumped up my strength, the harder I hit, the more hammers I could hold to repair.
And the fact he gimped the created spells is what tickles me most. Theoretically, Soul Trap+Ancestor+Skeleton+Bone Lord as a single spell could essentially summon an army in a can. Yes, it's more magicka, but with an Intelligence of "Yes," does that really matter?
I've recently been watching a bunch of Morrowind content on a whim. But outta the blue yoi come and provide Morrowind content too?! What a wonderful sausage you are Spiff!
I remember back in the day discovering something like this but could've sworn it involved casting the spell onto a grand charm you placed on the floor. We're talking original Xbox era and once past 15 skeletons, it wasn't a happy bunny
the soul trap on target to keep effects are actually hinted at in the books in morrowind and in necromancer writings in dungeons. there may even be a way to absorb the heart
if my memory serves that exploit if you make it soul trap "on self" you get the same effect but you don't have to look at your feet. My favorite cheese spell was jump plus feather fall. about 10 to 20 points of jump plus feather fall 1 for 5 seconds let you traverse the map like the hulk. It was such a fast way to travel the xbox couldn't render the map sometimes. had to be real careful about the feather fall timing though if it ran out you died on landing.
OBLITERATION FROM TIME Years ago, in an age past, it was said a wizard learned of this fell weapon from a fellow student in algebra , 3rd period, it was a thursday. It must needs be enchanted unto an Ebony Staff, or Scimitar as those were the only 2 weapons that could withstand the magicks that will soon be placed upon them. As my failing memory struggled to recall, i remeber the basis of this enchantment, which i shall recall as best be could. Weakness to magicka 100-100 for 1 (maybe 2?) second on strike Absorb Health 100-100 for 1 second on strike Damage or Drain Health 100-100 for 1 second on strike (or what ever will fit, i forgot which it was) Frost shield 1 for 1 second on strike Fire shield 1 for 1 secondon strike Lightning Shield 1 for 1 second on strike Invisibility for 1 second on strike Soultrap 1 for 1 second on target If my memory serves, this VILE combination of ancient spells will perform the following... Constantly be draining their health and absorbing it into yourself, permanently, over charging your hp pool with every kill (it as in, 1337/69 is what your HP could look like) The Dealing damage to them so they die almost instantly after but a single strike The shield spells and invisibility are the sinister part. the shields create a conflagration of auras around the person , covering them in a flash of light. They will die almost instantly, in a flash of colors and energy, and due to soul trap and invisibility? they will become invisible. HOW EVER, due to the quirky ness of the engine, they will be invisible, BUT THEIR SHADOW WONT BE. This weapon when created correctly (and my above recipe is probably not correct), it will crate an abomination of an attack that will instantly obliterate people, give you their HP as bonus HP, and leave nothing but a BURNT SHADOW OF A CORPSE on the ground. I turned many a city into a cruel tomb of burnt shadows with this weapon. DISCLAIMER - my memory of what went into this is fuzzy, there might have been a damage spell like lightning or the drain may have been damage 50 or 1 second or something, but with soul trap permanency it becomes 50 damage a second. I remember it had the MAX amount of spell effects you could slap onto a weapon. Enjoy this blursed weapon, and be careful attacking -anything- with reflect magic. That will most assuredly end... VERY BADLY for you. EDIT : ALSO, I had a similar spell to your bone boys, but since you canth ave multiple similar effects on a single spell, I made a single spell that summoned literally one of nearly every undead enemy I could. Skeletons, Skeleton Lords, Ancestral Ghosts, Bonewalkers (least, normal, and greaters) and just cast that once for an instant squad of undead to charge in. Similarly had one for atranochs. "Ever-Flavortranoch" i think i called it
Glad to see you in my feed again and that the videos are back to being about breaking games. I was getting so tired of the "look how many views I can get on this video" stuff. Hope it keeps up.
My shock and surprise when Spiff doesn't use OpenMW. It took me several minutes to realize before I'd figured out why you had the borders of the video like that since original MW is too old for widescreen support of course.
Best way to break oblivion: have restoration destruction and mysticism at 100. Summon a monster that can be paralyzed with a 10-second paralyze effect on target. Also on target reflect magica 100%. You now have a reflective friend who is paralyzed. Now create two spells that have enough destruction aspect to be considered destruction spells. Weakness to magica drain charisma drain blunt 10 seconds. Those destruction spells can also hold restoration effects. Fortify intelligence fortify magica 10 seconds. When you start casting these destruction spells at your reflective minion, you get weaker to magicka. That affect only applies to destruction spells, but since you put so many drain effects into it, the entire spell is affected by weakness to magica. 100% weak 200% weak 400% weak 800% weak. Go until you hit the integer overflow value. Go one step beyond the integer overflow value. You now have infinite mana for up to 2 minutes. But if you cast a destruction class spell that fortifies your endurance, your fatigue will be negative integer overflow value. Once that spell effect wears off, the game forgets how much mana you initially had and now you have easily hundreds of thousands of mana that will last until you either quick travel or load a save. You can do this with other stats too, but if you try it with speed you will phase through the entirety of Cyrodil with each step. Also if somebody sneezes while you are 10 million percent weak to magica, you will die. For some reason, during the last step where you fortify endurance, your character will frequently turn into a puddle of polygons which snap back together when the spell effect wears off.
For anyone feeling nostalgic about Morrowind there is an opensource engine specifically designed to run the game on modern computers. OpenMW still needs the game files to run, but comes with a lot of improvements to stability and performance. Definitely worth checking out, it is a great example of how much the community loves this game to the point they made sure it could be playable even 20+ years later
fun fact! i was the one who discovered the very glitch you just used! i found it back in 2003, when i was 6 years old, doing exactly what the game did NOT intend for me to do lol. i made a video on it 2 years later showcasing my original savestate from 2003 to prove it at the time. i love this game to this day still. nothing quite like going back to Morrowind and completely destroying one, more than one or everything the game has to offer lol.
Come Nerevar, come to me through fire and war. Moon and star together we shall speak for the law and the land and we shall drive the mongrel dogs of the empire from Morrowind. Bring the tools of kagrenek to the heart chamber, we must complete akulahkan.
Some day you have to show off Spell Chaining in Oblivion. Fortify Magicka + Fortify Intelligence + other effects = A spell you can cast infinitely. And that's just the beginning. Combining this with a few other effects can greatly increase the amount of Magicka you get, which in turn lets you stack even more powerful effects onto it.
oh, i used to wear equipment with Strength-boosting enchantments, to increase my max weight. there's just one catch, a few enemies can REDUCE your intelligence, and getting it back up can be a problem IF your ADJUSTED total is over 100. fortunately, there are only two enemies i know of that can reduce Strength. one is a "greater bonewalker" the occasionally appears in Tombs. and then there's Dagoth Ur, who can reduce ALL of your attributes. another odd trick i liked to do was to summon a Deadra, and then kill it! if you're REALLY quick, you can LOOT it before it vanishes, giving you a free Deadric weapon! BUT if you try this, be careful, in Morrowind, when looting a corpse, an option will appear on-screen to "remove corpse". do NOT click that when looting a summoned creature, that will cause a bunch of errors, because the game will try to make the creature fade away wen it's already gone! that is likely to crash the game. and it you do it too many times, the NAME of the weapon will glitch out, saying something like "deadric sword 101010101010101010" the game will DEFINITELY crash if you try to pick up one of THOSE!
when i first played Morrowind back in the day, I didn't realize there was a window to open a map, so I was doing my own cartography trying to map morrowind as I went. Lol I had from Seyda Neen to Balmora to Vivec and some other features etc, bits of ashland and so on before I realized there was a map.
I would love to see Brit try to break the latest Zelda game. It’s very interesting to me how the game simultaneously has almost no glitches I encountered on my first playthrough while those whom have gone out of their way have broken it into a cheesy shell of its former self.
Watching the video, reading the comments, I love this community so much. Thank you for the video Spiff. Sorry if the comment is late. p.s. NECROMANCY 4 EVA!!!
I have absolutely no clue what I did or how to replicate it, nor have I met anyone else who's had this happen. But playing Oblivion shortly after it came out I came to my waterfront shack to get something, and in the chest were a bunch of goblins. As in they were an inventory item and I could drop them and they'd spawn. This also happened with the Uderfrykt Matron.
In that room with sellus gravius, on the shelf behind him theres a key. If you steal from the table and let him chase you, you can get him stuck on the chair which lets you pick up the key and drop it on the ground before letting him catch you (this confiscates anything you stole) the key unlocks the warehouse across the street which gives you all the starting money you need
You can also choose the moonshadow sign and sneak behind him, making sure he is facing away. Then you take it, which ends your invisibility, but generally with a high enough sneak you get the key. Since the key weights nothing and is worth nothing you don’t need a very high sneak to do this.
The only morrowind thing I knew about back when I played at my friend's house on the xbox was glitching up the mountain far enough to get a sword that would normally kill you if you equipped it, and holding down the weapon swap button to get infinite stats, because for some reason the stats you could get from the sword were permanent, but the death debuff wasn't.
That really got me at the start how you begin some guy sends you to meet up this old jacked up guy who openly has his stash on the table sending you on some mission. :D This game really is something
*Fun fact it is entirely possible you were born after this game released in 2002...*
This game is also old enough to drink in America
Depressing fact: I was old enough to drink when this game came out because I am as old as the very land beneath your feet.
This game can buy a gunn Todd!
Sadly, I played it back then, and it wasn't even my first (or second) Elder Scrolls game - though I gave up on Arena when I kept falling through dungeon floors and dying.
Spiff, I was 12 yo when this game came out. And I loved it then lol
TTW 3 Nurgel :V
pls Captain King Spiff, it needs to be broken
Thal lvl 1 Scrib thing is not an enemy. It's just a peaceful lil guy, he doesn't attack you unless you hit him first. So his ability to paralize you forever if you attack a seemingly harmless creature is pretty funny.
I imagine most murder hobo brains would look at that insect like creature and assume the worst and attack it outright.
What's more, it emphasizes this is a world, not just a game designed for you to beat. Not everything is easy just because you're starting.
@@tyrongkojy it's sad seeing modern games slowly forget the time honored tradition of, "fuck around and find out"
@@mogim815 there are some, but not many. Elex instantly comes to mind. You relied on combat drugs, a power suit, and IAI for everything your whole life, and just lost all that. You start sucking. You're lucky you know how to READ.
@@mogim815I always loved ff12 having a random T-Rex in the first combat area XD it won’t attack you unless you attack it first at least
"Drain Personality on Self. It's like owning an NFT." I fucking spat out my tea in laughter.
That is a criminal offence on this channel
could you please explain what it means?
You'd better have lapped that tea of the floor Mister or soo help me!
That was hilarious, yes. :)
Believe it or not, jail.
Considering the plot of Morrowind, ascending to godhood is indeed the way the developers intend us to play this game.
SOOO many fond memories of Morrowind. SOOO many broken save files.
You really can do whatever you want in the game. I've jumped clear across the continent in one leap. Killed Vivic with a steel rod, in 1 hit. Created pieces of armor that could cast spells so often and fast it was like using a MK19. Good times.
Daedric tower shield of *pew pew pew*
The only game where the status of mage more meant you had heavily enchanted heavy armor warrior build with any amount of magicka you wajted between negatvie 2 and 100
I refused to actually kill any "important" enemies I wasn't required to kill, and instead trapped them in soul gems. Not to use in enchantments, no. Just to have a collection of literal *GODS* clinking around in my pockets.
What a game.
@@JAY-gl5xd its worth a replay with mods, especially the mainland mods and stuff that add all of morrowwind not just the island in the vanilla game. OpenMW also makes the game more stable, and better graphics.
Honestly it's impressive to see what 20 years has done to modern graphics. This game was massive. It was ONE whole gigabyte!
Yeah, and then you have games like cod warzone that look basic and are half a terabyte
Right? Mind-blowing!!
@DingaLingu I mean modern COD looks incredible. If you showed it to someone when morrowind came out they wouldn't beleive it was a real time game. Also its like 150GB so thats a slight exaggeration lmao.
@@slothonastick32 hahahahahaha
It also restarted the entire Xbox during loading screens to help with memory load
Necromancy for Dummies. Chapter 1: Correct Use of Shovel.
if you just murder people and rez them, no need for all that digging.
Even just, some enemy you were gonna kill anyway, slaver, assassin, etc.
Use a corpse to do the work for you. That's, like, the point.
Necromancy for dummies, indeed.
@@KeithElliott-zd8cx well you can always use the shovel to kill your enemies
The fresher the corpse the stronger the construct...
@@0zz1k5 dresden files, other way around, weirdly
@@captaindonut9243 fair. But not 'correct' use of a shovel.
Several commenters have mentioned things about Morrowind that later got removed from Elder Scrolls games that they loved and one of mine is cursed items - not weapons & armor, actual items, like valuables being cursed. They were mostly found in daedric shrines and dwemer ruins which is what happened to Spiff at around 13:00 - he picked up a cursed item on the shrine and that will trigger a tough aggro'd summon on you (in Spiff's case, a dremora spawned with a daedric weapon, which can injure ghosts). In dwemer ruins, it will spawn an ancient dwemer spirit. You also can't normally get rid of the curse either, so if you drop the cursed item & pick it up again, it will summon another aggro'd summon on you. It's a good way to naturally level up combat & healing skills. It's such a small thing but adds a lot of depth to the world building to me and I find later games lost something with their absence.
Sometimes, there is a reason why an expensive-looking item collecting dust in a dungeon hasn't already been grabbed by someone else...
Now I love the idea of some ancient dwemer who died and cursed the dwarven beer that took him in. Only for some random adventurer to shop up thousands of years later, take the beer, summon the ghost of the dwemer and beat him up.
On for the adventurer to throw the bottle away and pick it up again, summoning the ghost again. And again and again.
And the dwemer cursing himself for cursing the beer, because now he will be in an endless cycle of death and undeath to satisfy the curiosity of some random nord who wants to have a laugh.
Also after winning this amazing battle he could just get rid of all the minion bodies to get to the dremora. Morrowind had this function for optimization, to reduce the strain that the bodies would put on the low-end PCs of that time.
I was so confused when that happened to me the first time! I knew there wasn't any enemies left and then some spirit thing attacked me! Killed me. I did it again, triple checked, no one around, then attacked! I think it is an awesome little detail in the game, but it can throw you for a whammy the first time when you don't expect it.
Oh they’re supposed to be cursed? I always thought they were offerings to whichever deity and you were attacked for stealing from the deity lol
23:05 Turns out Spiff has the opinion of an average Dunmer about Argonians.
He knows how to honor the Six House and the Tribe Unmourned.
Honestly, if Argonia was a place on Earth rather than Nirn we know what the English Empire would have done to it :p
@@dylanvolckaert404Nah. The Black Marsh is impenetrable by those who do not belong.
Not even Tiber Septim himself could overcome the might of the Hist!
@@MartinFinnerup Dang, you're right.
I think one of my favourite lore tidbits is where during the Oblivion Crisis at the end of the Third Era, every corner of Tamriel was getting invaded. Every corner except the Marsh where the Argonians were counterinvading the Deadlands instead xD
@@MartinFinnerupNeither could the legions of a deadric prince. They learned the hard way to never invade the Argonian homeland.
"and would you like to donate your body to science?"
me:"oh no sorry, i've already decided to donate my body to barry boneraiser"
I do miss how the Argonians and Khajiit had a different model with digitigrade legs, it make the 'beast' races seem so much more unique
Yes, and then you see them run, and remember they can't wear shoes, or half the helmets in the game.
Yeah, I preferred their Morrowind approach to the later designs which are more "human-cat" than "cat race"
Found the furry.
@@Facepalm9 the new khajits are more furry
@@Facepalm9Hope the furries don't find you.
The spell creation system was so awesome.
I loved making spells that inflict 1 second of 100 vulnerability to both magic and the damage type the spell inflicts.
Pretty handy for the ubiquitous dark elves, as they have natural fire resistance.
"Oh no, he is resistant to magic"
But he isn't resistant to weakness to magic"
*proceeds to make a spell that combines 100 weakness to magic with a destruction spell.
While I never played Morrowind, (own it but never got around to it), the spell creation in Oblivion was something I messed around with a lot, and it's a downgrade compared to Morrowind, so I can only imagine. I do really wish Skyrim had something like that, because without mods, Skyrim's spells are super basic and rather boring for the most part.
It works in Oblivion (though only in a specific order: damage, -resist to type, - resist to magicka), however in Morra resist to magicka means only non-elemental effects, so it would not work on any elemental damage spells. Only on non-damage spells, damage health and absorb health spells.
This was back when games still had stuff in the box and Morrowind came with a paper map. I wore that map down so much navigating the island. The manual had a bunch of important stuff in there and I wore that down too.
And if you got the "GOTY" edition you got a disc with the game editor along with the expansion packs to create your own items, spells, etc. Good times until Oblivion and the horse armor dlc.
@@Dherkin_McGhurken Morrowind came with the construction set on release. In fact, the GOTY release had some bugs because it included the unpatched editor from the first release.
@@JSheepherder I did not know that, now I have a 3rd excuse to cope with all the re-installs I had to do to revert the modded files. Here I was blaming my "nuke" spells that if the game didn't insta crash took 30 minutes for the game to process all the of "threads of fate" messages of all the npcs killed and my Duron 950 simply just not handling it. 🤣
Dude you just gave me flashbacks of my map! Yes, so many notes and scribbles on it. So worn it looks like some sort of treasure map 😅
I've still got my map
18:20 "Drain personality on self, it's like owning an NFT" 💀
I am a simple human. I see SpiffingBrit. I make tea. I click. I enjoy.
Indulge even
I don’t drink tea, but I still enjoy the video.
I am a simple human. I see SpiffingBrit. I toss tea in the harbor. I click. I enjoy.
Womp womp
can´t like it needs to stay at 69 :( but i like the comment imaginery
Fun fact: the argonians haven't changed, we were just seeing them from the dark elf perspective.
I know you're joking, but the Hist canonically changed the Argonian adult form to be something more draconic, intimidating, and dangerous in combat after the Oblivion Crisis.
@@passingrando6457 now we just need to know what lore reason they came up with to explain how the resolution and animations of reality itself got un-janked from era to era.
@@Hellimatrix already do. Khajiit take one of 17 different forms based on the phase of the moons at the time of their birth. Not genetic, any type can give birth to any type. Each game only represents one subtype of khajiit, though.
TES1 uses the Ohmes, TES2 the Ohmes-raht, TES3 used the Suthay-raht, and Cathay for TES4 and 5.
_Most_ of the khajiit types are humanoid, but the largest and smallest types are just cat shaped, with the Senche-raht being sentient tigers larger than a horse, and the Alfiq being impossible to tell from a housecat until they start talking or cast a fireball or something at you.
@@Hellimatrix pardon me, I thought you said Khajiit. Actually, did you before the edit to your comment?
Leaving it up just in case anyone was curious.
@@passingrando6457 I did, but then I remembered they explained the Khajiit's changing forms via the phases of the moons.
Ghosty boi : "The dead do no suffer the living to pass."
Spiff : "You will suffer me!"
9:34 heading downtown with my bone boys
Thank you TH-cam very cool
@@thespiffingbrit are you friends with someone in TH-cam? Or are you TH-cam?
Shat
hi youtube wanna hear about the time I ate glass
@@XENOWOLFI I do
My favorite break so far is a stealth build where I was invisible pretty much forever, completely silent, and my dagger would just explode people. They would see a man die, immediately have no clue what happened, then die themselves
I recently picked up Morrowind about 2 weeks ago and now I'm seeing Morrowind everywhere. With a few mods (Graphic Herbalism and Morrowind Code Patch are musts) the game is genuinely one of the most enjoyable games out there even today. It's just so damn fun, there's something about it that I can't even explain but it's just incredible. And it always shocks me that the Magic system didn't go into Oblivion and Skyrim. I know Oblivion has it, but it takes a long time to get to it and you have to do the Mages Guild. In Morrowind you can just straight up go to someone who does Spellmaking and make a Fireball that does 100 damage at level 1. Sure you won't be able to cast it yet, but you can do it. The game is just so damn fun, there's so much freedom to how you approach it.
Yes! I always found Oblivion too restrictive in what spells I'm _allowed_ to even cast. MW just gives me a chance of success and I'm allowed to try to cast any spell there is.
You can do spellcrafting without joining the mages guild in Oblivion if you have a few thousand gold and the Frostcrag Spire house DLC. Just buy the candles and you're good to go. Rewards from the Arena questline are usually enough.
Still though it sucks they took it out. They also took levitate and jump out entirely because they switched to cities being cells themselves, and they didn't want people hopping over the walls -.-
*_Sips Coffee Defiantly_*
"Like all good -necromancers- Morrowind characters, we're pretty much just stealing anything that isn't nailed down to the ground..."
FIFY
My favorite Soul Trap cheese was Fire Shield + Drain Health
The SAS are on route to your location. I suggest you get your affairs in order
If it _is_ nailed down it's probably a puzzle :D
@@thespiffingbrit 😎
@@jinnturtle That just means there's loot to look forward to.🤣
8:40 "Someone at Bethesda decided that this level 1 enemy should be able to paralyze you... brilliant gameplay, Todd."
That's because it's not a level 1 enemy, it's a level 1 harmless baby that would never attack you unprovoked and you're a monster. It's a tool to convey to the player that not everything in nature needs to/should be attacked.
an earlier, simpler, and yet somehow a lot more complex time of the elderscrolls.
thanks for showing off what we love about the old games
Sooo glad to see you playing some older games again, i really missed this sort of content!
Anyway, the most insane thing I've ever done in an elder scrolls game is make a spell in morrrowind called "EVERYBODY CHILL OUT" which was a HUGE area of effect calming spell. I used to walk into a dungeon, pop that, then just walk past everyone who now grasped the meaning of peace. I also had a trick where I had like 5 different spells I'd stack all at once, one being a basic levitate and the rest all buffing my speed which basically let me fly across the whole map within like, 5 minutes without costing that much. I'd just pop them and fling myself from one place to the next.
his not, his just re- edited it an old video or posted an old one that wasn’t posted. his voice/ tone is different here compared to more recent vids
watch vids from couple years ago compared to more recent
I really like this new take on Nagash's backstory
Such is the power of Nagash
If Spiff is the Nagash of Morrowind, then who is Setra the Imperishable?
Reanu keaves @@evinbraley
Nagash before he acquired the biggest popehat
'At turbonerd ain't nuffing a'ains' Gorkamorka!
@@acdhipnose1791 you mean his bone-enhanced colovian fur helm?
I Elder Scrolls: Arena they had a special spell I loved. I don't remember the name, but it let you remove almost any wall. Stuck in a dungeon? No problem. You can make your own route. Don't want to fight a monster? Make a route around it. This spell really made the game fun.
I cast left click in creative mode!
I remember doing this when I was a kid, I would summon an army of skeletons and attack Balmora; the canals and bridges would be clogged with dead skeletons and NPCs. You can also summon creatures a lot faster if you make it an enchant, since those cast instantly.
Do the summon exploit with golden saints. Bloody hilarious.
The enchants worked, but casting instantly isn't necessarily a boon, since it is the timing gap between the On Self effect and the On Target effect triggering that makes the glitch work.
Enchant is much better since its instant, make 20 rings with summon skeleton for 185 seconds one named skeleton01 up to skeleton20, you can quickly cast them with the hotkey buttons the one who cycle spells alphabetically.
Summon Skeleton Servant 01 ...
Summon Skeleton Servant 20
why 20? is just because its a good enough number to storm places and you can still move around.
I have found a fix for the slowness of skeletons, you can boost them temporarily with that specific spell:
fortify speed 50 for 40 seconds in 50 foot on touch.
Make 2 of these like that:
Fortify SPEED 50 48 sec 01
Fortify SPEED 50 48 sec 02
or if you want a bit more duration make 3:
Fortify SPEED 40 60 sec 01
Fortify SPEED 40 60 sec 02
Fortify SPEED 40 60 sec 03
But if you really want fast buff to minions make rings instead with:
Fortify SPEED 50 48 sec 01
Fortify SPEED 50 48 sec 02
or
Fortify SPEED 20 119 sec 01
Fortify SPEED 20 119 sec 02
Fortify SPEED 20 119 sec 03
Fortify SPEED 20 119 sec 04
Fortify SPEED 20 119 sec 05
if you dont wanna pay 100k to make a ring you can use alchemy to boost temporarily your intelligence to around 3k to make the enchants yourself.
For a necro the typical game hotkeys should be like that:
1. a cheap soultrap 19 sec and paralysis 1 sec mace.
2. 10 sec paralysis spell
3. Summon Skeleton Servant 01 (cycle up to 20)
4. Summon Dremora 01 (cycle just up to 02, i treat them as elite units so they should be rarer and used in specific scenarios)
5. Fortify SPEED 50 48 sec 01 (cycle up to 02) spell or magic rings, recommended the latter.
6. Typical made health potion
7. Typical made magicka potion
8. Typical made stamina potion
9. Ring of Restore Faigue 2 pts and constant effect invisibility (used to run away if things get nasty)
For roleplay i console command my endurance down to 10 at start of game so when i reach max level i just end up like with 105 health on my high elf.
earlygame is the hardest, you rely a lot in potions specially magic ones and spells. Mid game lategame you move to enchants, they are much more efficient and faster to cast. Hoard as much as possible exquisite rings in your adventures, you will need them all.
I never recommend doing the method of brit video, it breaks the game. It gets overpopulated with skeletons who cant keep up with you in speed. They bloat the savegame since they are permanent.
@@LtCommanderTato replying here so I don't forget about this information when I play morrowind later
You finally posted my favorite game, no matter how broken it is! ❤❤❤
Also crying at the easy gold missed at the start. Magic axe, taxes, golden platter!
One of my favorite (small) exploits was free murder. If you joined the Morag Tong (Morrowind Dark Brotherhood) you'd get Writs of assassination. However, if you insulted the target enough for them to attack you first you wouldn't use the writ. You could then kill another random NPC and if you had a writ on you the guards would accept it
Turns out legal assassination has loopholes. Who would have thought?
You insult anyway and kill people for free that way, it also works if you have a frenzy 100 for 1 second spell. I use to do that so much to kill ordinators and sell their armor and weapons to the mudcrab merchant for a ton of septims, since their gear was worth like 30,000
Proof that the greatest power on Tamriel is the power of _family_ (dead ancestors totally count)
2:03 - I've completely forgotten the epic _strides_ people take in this game. Truly the greatest walking animations ever coded by human hands.
13:31 - I love how the two skeletons are just staring at each other all like "Man, that was _weird_ "
I see Spiff has figured out the ultimate way to summon unpaid interns.
Don't need to pay a living wage if they're already desd
16:17 Yes, in fact, becoming a god is the main thrust of the game as even save states are explained in-game as you achieving CHIM. This universe had giant robots with reality-erasing beam cannons and mortals mantling the essence of deities (Tiber Septim's ascension to Talos), time-traveling elf eradicating cyborgs and, of course, M'aiq the Liar.
"Is some tactic in Morrowind overpowe-" yes, yes it is.
Unarmed?
Probably @@backwoodwarrior7665
I remember from back in the day there is a spot that you can cast a spell from and if the spell is strong enough eventually, since the spell travels until it hits something,it will hit and kill a quest character that will lock you out of the main quest.
The time in Oblivion when I discovered if you use a shield at the same time as a spell, it makes the spell cast twice as fast was a fun moment for me. So was the moment in Skyrim when I found out I can sneak faster just by taking out my hands for a spell then putting them away over and over. Magic.
3:26
i remember playing morrowind my first time, i headed out to balmora, got a bit distracted, and like 100 hours later i remembered there was a main quest so finally went to meet Caius.
And then the document you need is no longer in your inventory and you had to remember where you sold it.
In Morrowind, being able to hit something in combat was a bit of a dice roll. It was your opponents defense vs your skill and fatigue (green bar). That's a very simplistic way of describing it. The lower your fatigue, the less likely you are to hit. And the thing about Morrowind, anything faster than walking speed and jumping constantly drains your fatigue. So if you weren't aware of this, odds are you are running around with your fatigue at 0 and missing a lot.
Best item in the game is an daedric tower shield. Boost your intelligence to 10 or 20k. Then enchant it with fireball with 2 meter range. Every time you block with it, your enemy melts.
The morrowind overhaul is pretty nice. It changes the cap on magic effects from 100-500
i just started playing morrowind for the first time roughly a week ago despite it sitting in my library for YEARS. this video could NOT have been better timed
Morrowind videos always bring back such wonderful memories. That game was the most broken thing i have ever played and it was glorious. My only regret is that it crashed a lot do to all the crazy, random, and overpowered stuff i was doing. Like this for instance. Morrowind hated hordes. Making one would make your game crash roughly every time the horde took one collective step, but if you could get it to keep running it was a simple matter to wipe all life off the map.
These days there's a mod that fixes all (and I do mean all, I mean it's been 20 years) crashes called Morrowind Code Patch. It can optionally fix some exploits too but who would ever want that?
@@delayed_control Oh cool, i've always been worried to try mods because the game was too unstable.
@@delayed_control I also love the bug where the Unarmored skill doesn't actually _do_ anything unless you're wearing at least _one_ piece of _actual_ armor
"Knowing their weakness, I sent waves upon waves of my own men at them..." Spiff is borrowing Zapp Brannigan's battle strategy.
"Stop dying you cowards!"
My favourite exploit in Morrowind is intelligence potion crafting. You go to Balmora and then teleport to Sadrith Mora. You go to Aunius Autrus. You buy ingredients from him to craft intelligence potions. You then drink them until you have ridiculous amount of intelligence which allows crafting even better potions. The NPC restocks every time you talk to him so you create more potions and sell them to buy more ingredients. After getting enough of them you go Scamp trader in Caldera and sell them to him for the full price. If he runs out of money you wait 24 hours for him to restock. Then use the money to train. Boom, high level character without killing a single enemy.
I kill the woman in caldera whose part of the blades and repurpose her home as mine. I do everything you said, but put a recall/mark spell at that home and I command creature the scamp inside the home. Super quick access to mages guild teleports and you get the 2nd best merchant in your home Everytime you port back.
0:30 "And that means there's a certain janky charm..."
*music swells, tears fall*
As someone who needed to upgrade their GPU just to PLAY Morrowind, Oblivion was such a let-down, and anyone around that era knew the dark tide of Consolization that was washing over the land. Thanks for bringing back attention to it, even if most vtubers today are younger than it.
The fact Spiff goes thru this whole game with the tiniest sliver of health is honestly anxiety inducin xD
Going from a dark, gray game to those bright white stock photos is actively giving me astigmatism.
Never is a cup of coffee more enjoyable than when watching a Spiff video!
Another amazing cheesey vid!
Cheers from Oz!
My favorite part was when Spiff said "its ghosting time" and proceeded to ghost all over everyone
In Oblivion I used to make the "cast paralysis on self" spell and then throw myself off mountains, you wouldn't take fall damage if you were paralyzed. So yeah after the 100% chameleon I just did that for fun.
God I loved that game.
Ain't gonna lie. I prefer the old beast race legs. Animation was bad for all races in morrowind but I think Bethesda should have looked at how the draenei in wow were animated with beast legs instead of taking the easy option.
Spiff invades the city of Vivec with an army of bonelords, but fails to go after Vivec himself. That showdown would've been glorious
Technically, Argonians take on nearly infinite forms because they're all mutated animals created by the Hist, or descendants thereof. The reason they all share a form in a title is due to development restraints. There are also different forms of Khajiit for every phase of the moon, but Skyrim only has two: Sentient Housecat and Regular Person.
I never realized the spoon in caius's house implies you boil moon sugar like heroin
I remember playing this when it came out and it was absolutely revolutionary. I fell in love with the flexibility the developers gave you to achieve the task at hand. Before you knew it you were levitating over level 60 baddies to steal relics you had no right possessing.
I spent 3 real time hours going into the sewers of Tribunal to beat up a goblin and steal their awesome 1 handed blunt weapon. It kept killing me before I could kill and loot it. It had incredible damage per attack but broke constantly. But it didn't matter because the more I pumped up my strength, the harder I hit, the more hammers I could hold to repair.
And the fact he gimped the created spells is what tickles me most. Theoretically, Soul Trap+Ancestor+Skeleton+Bone Lord as a single spell could essentially summon an army in a can. Yes, it's more magicka, but with an Intelligence of "Yes," does that really matter?
'Anything only' is always powerfull in Morrowind, it's when you try to do multiple things you become weak.
I've recently been watching a bunch of Morrowind content on a whim. But outta the blue yoi come and provide Morrowind content too?! What a wonderful sausage you are Spiff!
The more relaxed pace is definitely a plus in my opinion.
Walking through your build process was very enjoyable.
Glad you enjoyed it!
I remember back in the day discovering something like this but could've sworn it involved casting the spell onto a grand charm you placed on the floor.
We're talking original Xbox era and once past 15 skeletons, it wasn't a happy bunny
the soul trap on target to keep effects are actually hinted at in the books in morrowind and in necromancer writings in dungeons.
there may even be a way to absorb the heart
if my memory serves that exploit if you make it soul trap "on self" you get the same effect but you don't have to look at your feet. My favorite cheese spell was jump plus feather fall. about 10 to 20 points of jump plus feather fall 1 for 5 seconds let you traverse the map like the hulk. It was such a fast way to travel the xbox couldn't render the map sometimes. had to be real careful about the feather fall timing though if it ran out you died on landing.
The one reason why many didn't use the on self option was to prevent misfires from being permanent
Ahh interesting. So this is why your morrowind videos from 3 years ago randomly popped up in my recommended feed yesterday 🙌🏼
15:14 video description for that segment says:
Wven further!
Love these typos, it doesnt even bother me, it fits for a morrowind video
Cheese level 1: Leveling efficiently (slowly), abusing spell crafting, and grabbing magic items early.
Cheese level 2: Enchanting roulette
Cheese level 3: Alchemy loop. Yes.
0:04 Hello, Morrowind!
You and what army?
- The one somewhere outside busy with pathfinding.
Excellent video...when last part of Skryim Legendary??? ❤
Bold of you to call a scrib an _"Enemy"_
OBLITERATION FROM TIME
Years ago, in an age past, it was said a wizard learned of this fell weapon from a fellow student in algebra , 3rd period, it was a thursday. It must needs be enchanted unto an Ebony Staff, or Scimitar as those were the only 2 weapons that could withstand the magicks that will soon be placed upon them.
As my failing memory struggled to recall, i remeber the basis of this enchantment, which i shall recall as best be could.
Weakness to magicka 100-100 for 1 (maybe 2?) second on strike
Absorb Health 100-100 for 1 second on strike
Damage or Drain Health 100-100 for 1 second on strike (or what ever will fit, i forgot which it was)
Frost shield 1 for 1 second on strike
Fire shield 1 for 1 secondon strike
Lightning Shield 1 for 1 second on strike
Invisibility for 1 second on strike
Soultrap 1 for 1 second on target
If my memory serves, this VILE combination of ancient spells will perform the following...
Constantly be draining their health and absorbing it into yourself, permanently, over charging your hp pool with every kill (it as in, 1337/69 is what your HP could look like)
The
Dealing damage to them so they die almost instantly after but a single strike
The shield spells and invisibility are the sinister part. the shields create a conflagration of auras around the person , covering them in a flash of light. They will die almost instantly, in a flash of colors and energy, and due to soul trap and invisibility? they will become invisible.
HOW EVER, due to the quirky ness of the engine, they will be invisible, BUT THEIR SHADOW WONT BE.
This weapon when created correctly (and my above recipe is probably not correct), it will crate an abomination of an attack that will instantly obliterate people, give you their HP as bonus HP, and leave nothing but a BURNT SHADOW OF A CORPSE on the ground.
I turned many a city into a cruel tomb of burnt shadows with this weapon.
DISCLAIMER - my memory of what went into this is fuzzy, there might have been a damage spell like lightning or the drain may have been damage 50 or 1 second or something, but with soul trap permanency it becomes 50 damage a second. I remember it had the MAX amount of spell effects you could slap onto a weapon.
Enjoy this blursed weapon, and be careful attacking -anything- with reflect magic. That will most assuredly end... VERY BADLY for you.
EDIT : ALSO, I had a similar spell to your bone boys, but since you canth ave multiple similar effects on a single spell, I made a single spell that summoned literally one of nearly every undead enemy I could. Skeletons, Skeleton Lords, Ancestral Ghosts, Bonewalkers (least, normal, and greaters) and just cast that once for an instant squad of undead to charge in.
Similarly had one for atranochs. "Ever-Flavortranoch" i think i called it
Doesn't steal the limeware platter, attacks an innocent scrib. Well I guess he was playing an _evil_ necromancer.
My favorite part was when he said "It's ghosting time" and then he ghosted all over them.
Glad to see you in my feed again and that the videos are back to being about breaking games. I was getting so tired of the "look how many views I can get on this video" stuff. Hope it keeps up.
My shock and surprise when Spiff doesn't use OpenMW.
It took me several minutes to realize before I'd figured out why you had the borders of the video like that since original MW is too old for widescreen support of course.
I LOVE YOU!!!!!!!!!!!!!!!!! been waiting for a new video for 3 weeks. thank you for existing
Best way to break oblivion: have restoration destruction and mysticism at 100. Summon a monster that can be paralyzed with a 10-second paralyze effect on target. Also on target reflect magica 100%. You now have a reflective friend who is paralyzed. Now create two spells that have enough destruction aspect to be considered destruction spells. Weakness to magica drain charisma drain blunt 10 seconds. Those destruction spells can also hold restoration effects. Fortify intelligence fortify magica 10 seconds.
When you start casting these destruction spells at your reflective minion, you get weaker to magicka. That affect only applies to destruction spells, but since you put so many drain effects into it, the entire spell is affected by weakness to magica. 100% weak 200% weak 400% weak 800% weak. Go until you hit the integer overflow value. Go one step beyond the integer overflow value. You now have infinite mana for up to 2 minutes. But if you cast a destruction class spell that fortifies your endurance, your fatigue will be negative integer overflow value. Once that spell effect wears off, the game forgets how much mana you initially had and now you have easily hundreds of thousands of mana that will last until you either quick travel or load a save. You can do this with other stats too, but if you try it with speed you will phase through the entirety of Cyrodil with each step. Also if somebody sneezes while you are 10 million percent weak to magica, you will die. For some reason, during the last step where you fortify endurance, your character will frequently turn into a puddle of polygons which snap back together when the spell effect wears off.
9:46 this brings back Everquest memories more than anything heh
For anyone feeling nostalgic about Morrowind there is an opensource engine specifically designed to run the game on modern computers. OpenMW still needs the game files to run, but comes with a lot of improvements to stability and performance. Definitely worth checking out, it is a great example of how much the community loves this game to the point they made sure it could be playable even 20+ years later
fun fact! i was the one who discovered the very glitch you just used! i found it back in 2003, when i was 6 years old, doing exactly what the game did NOT intend for me to do lol.
i made a video on it 2 years later showcasing my original savestate from 2003 to prove it at the time.
i love this game to this day still. nothing quite like going back to Morrowind and completely destroying one, more than one or everything the game has to offer lol.
Come Nerevar, come to me through fire and war. Moon and star together we shall speak for the law and the land and we shall drive the mongrel dogs of the empire from Morrowind. Bring the tools of kagrenek to the heart chamber, we must complete akulahkan.
Some day you have to show off Spell Chaining in Oblivion. Fortify Magicka + Fortify Intelligence + other effects = A spell you can cast infinitely.
And that's just the beginning. Combining this with a few other effects can greatly increase the amount of Magicka you get, which in turn lets you stack even more powerful effects onto it.
oh, i used to wear equipment with Strength-boosting enchantments, to increase my max weight.
there's just one catch, a few enemies can REDUCE your intelligence, and getting it back up can be a problem IF your ADJUSTED total is over 100.
fortunately, there are only two enemies i know of that can reduce Strength.
one is a "greater bonewalker" the occasionally appears in Tombs.
and then there's Dagoth Ur, who can reduce ALL of your attributes.
another odd trick i liked to do was to summon a Deadra, and then kill it!
if you're REALLY quick, you can LOOT it before it vanishes, giving you a free Deadric weapon!
BUT if you try this, be careful, in Morrowind, when looting a corpse, an option will appear on-screen to "remove corpse".
do NOT click that when looting a summoned creature, that will cause a bunch of errors, because the game will try to make the creature fade away wen it's already gone!
that is likely to crash the game.
and it you do it too many times, the NAME of the weapon will glitch out, saying something like "deadric sword 101010101010101010"
the game will DEFINITELY crash if you try to pick up one of THOSE!
I love the Morrowind content. The lore is so much fun and had to play the game in 2020 so late to the cake. Thank you gladly sir
when i first played Morrowind back in the day, I didn't realize there was a window to open a map, so I was doing my own cartography trying to map morrowind as I went. Lol I had from Seyda Neen to Balmora to Vivec and some other features etc, bits of ashland and so on before I realized there was a map.
I would love to see Brit try to break the latest Zelda game. It’s very interesting to me how the game simultaneously has almost no glitches I encountered on my first playthrough while those whom have gone out of their way have broken it into a cheesy shell of its former self.
Watching the video, reading the comments, I love this community so much. Thank you for the video Spiff. Sorry if the comment is late.
p.s.
NECROMANCY 4 EVA!!!
Can’t believe you missed the opportunity to call your char Barry Wight
I have absolutely no clue what I did or how to replicate it, nor have I met anyone else who's had this happen. But playing Oblivion shortly after it came out I came to my waterfront shack to get something, and in the chest were a bunch of goblins. As in they were an inventory item and I could drop them and they'd spawn. This also happened with the Uderfrykt Matron.
In that room with sellus gravius, on the shelf behind him theres a key. If you steal from the table and let him chase you, you can get him stuck on the chair which lets you pick up the key and drop it on the ground before letting him catch you (this confiscates anything you stole) the key unlocks the warehouse across the street which gives you all the starting money you need
You can also choose the moonshadow sign and sneak behind him, making sure he is facing away. Then you take it, which ends your invisibility, but generally with a high enough sneak you get the key. Since the key weights nothing and is worth nothing you don’t need a very high sneak to do this.
Or you can you can know, steal the limeware platter.
@@HarveyDangerLurker You get way more stuff with the key though
@ghost-user559 ash yams and bloat is an unlimited money cheat with the masters alchemy kit. 30 minutes and your CHIM.
@@HarveyDangerLurker or you can do both
"...become a god..."
Dagoth ur enters the chat
Alternatively
"I'm a god, how can you kill a god, what s grand and intoxicating innocence"
"No u"
Barry Boneraiser is the reason why the Mages Guild in Oblivion opposes Necromancy.
This was my childhood game, such great memories playing this at 3am in the morning knowing i had to be up for school early.
The answer to that first question is always an " Of Course " when it's a Spiff Vid.
8:10 I like how spellcrafter scratches her head. As in "WTF is happening"
The wii music in the background the whole video really hit
The only morrowind thing I knew about back when I played at my friend's house on the xbox was glitching up the mountain far enough to get a sword that would normally kill you if you equipped it, and holding down the weapon swap button to get infinite stats, because for some reason the stats you could get from the sword were permanent, but the death debuff wasn't.
Love that these videos always ascent into complete chaos at the end
Spiff shouting "ghosts! , ghosts!" i was expecting a "new dog model" to be mentioned at least once.
That really got me at the start how you begin some guy sends you to meet up this old jacked up guy who openly has his stash on the table sending you on some mission. :D This game really is something