Gman, you are now making the best videos you've ever made. Your jokes are hilarous. "Sleeping nails." You are 100x better gaming content than what we had on TV back in my teenage years.
At the same time tho maybe because there is a multiplayer element and im not sure how you balance a time stop ability thats supposed to work on other players? I mean do any other games have a time stop that does that. Unless its just supposed to disable that ability when multiplayer is active?
About the bunkers. You can unlock them all in the same loop. There are 6 generators, just power all 6 generators at the same time and unlock all doors in the same loop. What I assume you did is just 2 generators and no explore the rest of the area.
@@darthvaderreviews6926 how do I disable them? I haven’t seen a prompt for it at all- not with the hackamajig, not even like the laser mines. Sorry if thats what you thought I meant btw- I mean the stupid beeping proximaty explosives
@@flat-seventh I am talking about the beeping proxy mines. You don't need the hackamajig or any special equipment, you just need to get close enough to interact with them. (and be crouching, because I believe that reduces the detection radius) You'll be roughly close enough when they start beeping at a faster speed, but they still won't explode.
The fact that there's no karma is really refreshing for me. Dishonored gave you all the tools to unleash chaos but then the game basically tells you that going gun toting power crazy is the wrong way. Also I can understand the no savescuming (game has a multiplayer component plus roguelite elements)
You were going around and killing guards who used to work for the empress. It's one thing where your killing mindless bots here but it wouldn't make sense for the royal protector to go around stabbing guards or civilians left and right.
My take is that Dishonored’s morality system isn’t “punishing” the player for killing people. In fact, the game encourages multiple play throughs where people can mix and match all of the different gameplay systems. The morality, as I saw it, was more a moral analysis of what you’re doing. Like the game was answering the question, “If Corvo acted like this, what would the ramifications be for the world and the story?” It got me to actually engage with the world and narrative, considering the consequences of my actions and viewing the NPCs as people. I don’t think the gameplay changes were a punishment either. The increased number of rats is counterbalanced by the player using more powerful moves. The game isn’t trying to discourage anyone from playing the way they want to, as I see it. Anyway, that’s just my reading of it
ive heard alot of reviewers say u wont do anything from trailers with dishonored games but clearly thats not the case with stealth, clockner and many others
@@Kachikooko That's odd, IIRC the two things you can't do they showed in those trailers that could not be done in-game were limitations of the blink ability brought by the way the levels were designed, namely, that you could not jump onto sloped roofs and that you could not blink through windows.
So equivalent to a trailer isn't it? Keep repeating the same shit over and over till somehow you manage to get it cool 1 time. Amazing! So much fun! Lame as fck!
@@CasepbX arkanes game have been designed also with the idea that some players wouldn’t use the hud and contextual help. You can turn everything off in prey/disho if you feel like it. The sound design, level design, and the overall mechanics are so well oiled, the hud is only there for people who want it but it’s not necessary
Just wanna say I know it’s random but thank you for putting your ads in a chapter section so that they can be skipped if I like. You do a good job of keeping them quick and to the point, and I also actually USE steel series items. So thank you for that and I didn’t skip it because it felt right to give you the ad view considering you respect us enough to give the option to skip!
@@Mastervading4306 *Groan* stop the bitching. I thought the (extreme) woke brigade were meant to be the whiny toddlers but it turns out everyone is aggrieved at everything always.
Did you play Prey Mooncrash as this appears to be inspired heavily by that, in the sense that you have to figure out how to tackle multiple interlocking objectives in a limited looping time period.
This! Clearly there are some new ideas here (and some that are gone, like the different characters to play as), but I feel like Mooncrash was a smaller-scale test run of sorts that helped Arkane nail down what they wanted to do with this.
this game has a LOT in common with the Prey "Mooncrash" DLC and its roguelike "over-and-over-and-over-Attemp" style of gameplay. I loved the Mooncrash DLC, even tho it was very much different from the regular PREY game. And yeah, I´ve played the one back in the day where ET steals your girl to Barracuda by Heart. edit: "steals your girl to Don´t fear the Reaper by Blue Oyster Cult" (I stand corrected, @Gameboy731 ;-) )
I think you mean “Don’t fear the reaper” by Blue Oyster Cult. Yeah both Prey games are great for their own reasons but Arkane’s Prey game was never meant to be a Sequel or related in anyway to OG Prey, Arkane was just making a game in space with aliens and Bethesda was like “ you should call it Prey because we have the license to it, it’s free marketing” which is really dirty dealing especially if you look into what Bethesda did to Prey 2 ( the game where you are a US marshal who becomes a bounty hunter after you get abducted by aliens )
@@gameboy731 We are both right about the song; You could switch to Heart/Barracuda on the Jukebox, but when the roof was torn off the music switched to Don´t Fear The Reaper by Blue Oyster Cult ;-)
Hey Jesus, help me out here. Arkane's Prey (as well as doom 3 with Portal portals) is one of my favorite games ever, as an immersive sim. I bought Mooncrash to support them but never touched it as I am deathly allergic to rogue-likes. The mere thought of starting over and losing my shit makes me go full ape. I can't stand it, won't stand for it. But I'm enjoying Deathloop, because I feel in control enough to not die cheaply, plus you have lives. Should I go back and give Mooncrash a try or is it more a hardcore rogue-like and I'll get a hate rash?
@@killer1one1 I am so glad that you asked. I´ve had a hard time on Mooncrash on my 1st attemp. It took me a while to understand, that I will have to unlock different playable characters - each with their own story and skills - to finish the DLC properly. Also, I´ve had to learn that Dying is part of the experience. After progressing the story (and exploring/experiencing) the DLC for a while, you will learn a game mechanic that allows you to KEEP your skills in between your "runs" (or simulation attemps, according to the story). From that moment, the DLC really takes off and became very entertaining to me - especially when you start to master the challanges that you were unable to beat with your helpless early game character(s) and equipment. No more "cheap dying" in the late game of the DLC. I (really) think you should give Mooncrash a chance, and try to make it through its rough early-game ;-) . Oh, one last thing: Most of the negative reviews for Mooncrash on Steam are from People who did not play the game (DLC) for more than 2 Hours. These people were unable to understand the mechanics behind the DLC. You will figure out it, no problem there ;-)
@@josh440 "Environmental, Social, and Governance" score. Its what venture capitalists use to assess what projects they'll invest in. If you want to know why media has been the way that it is since 2016, there's your answer.
By that point, the mtx the game seems to be designed around will get patched back in. Maybe there will be a mod to remove Denuvo, at least, so the game will run better on graphics cards made before 2019.
Judging by his comments on the AI it also seems to be following the tradition of Bethesda dropping games playable, but buggy. I hope with the Microsoft purchase after this and Ghostwire this trend will stop
I don't know if Deathloop manages to quite pull it off but the idea of an action-oriented game in the style of Outer Wilds sounds really really compelling. Deathloop looks like it has a lot more "video-games" in it than perhaps a focus on exploration and problem solving on repeat.
In Outer Wilds the world runs forward no matter what, which is not the case in Deathloop. A game like that would be The Sexy Brutale, but that's not too much action though.
@@yannibjorlam536 you might be thinking of the wrong game, Outer Worlds was the Obsidian FPS roleplaying game, Outer wilds was an open world adventure puzzle game centered on a time loop that reset every few minutes
Wish the PVP matches allowed for further unique experiences and maybe dedicated pvp game modes like wanted from assassin creed brotherhood haha great review mate!
Sounds like a "Wait for the GOTY with the inevitable DLC bundled in and the frame rate optimization patch working", frankly. But I'm honestly glad to see more games that are willing to make their worlds a playground without trying to make you feel bad for what you do inside of them.
probably because he sounds like he's having fun despite his shitty situation. making the best of it if you will. reminds of Dante, in a way. Saddled with terrible predicaments but knows how to have fun with it.
A Control/Deathloop crossover would be fun. Arkane and Remedy are some of the last developers still making good AA games. They're not for everyone, but if you like them, you like them.
@@thatonefpsgamer1339 Remedy is good AA wtf do you mean. They are not AAA, they craft their games with care and don't give a fuck about sales. Sam Lake is a god damn story smith.
Pricetag+ Prey DLC concept but simplified (bad thing)+ Performance issues= Going to wait for a sale and performance patches. Which looking back at Dishonored 2 might take a good year or two.
This is the best review of this game. There are good and bad things about it. Other reviewers are just praising. IGN even evaluated it as 10, WTF. DF says this game is technically impressive. Just by watching it for 10 seconds I find flaws as huge as you can see in Ark. Not something expected from a 10/10 game.
My biggest issue is that the loop mechanic is just a linear device for storytelling and a lore explanation for dying. Like, there should be an ability where you click like a stopwatch and it saves your position in time there. You use the stopwatch again and it takes you back to that position, with the health and ammo you had when you set it. Or you can freeze time for just a second, or can loop time in an area so enemies will run into their own bullets. If the game is going to be combat focused, give us combative tools that play off the setting and theme. Or like how the missions don't feel like they scale off eachother- Like Gman points out there is no way to make gains fight eachother, or to gain an actual feeling of insight on a second loop past knowing the environmental layout. Like, maybe you kill the first leader and find a note hidden on her body that says that she has intel on the second leader she's using as black mail. You take the black-mail and play it over loudspeakers and it draws the second leader and his gang out to fight the first leader and her gang. Hitman has multiple ways of completing a level and it's objectives- it's ironically a better "Deathloop" experience than "Deathloop."
I do too. Like the game looks fun don’t get me wrong but a masterpiece? Doesn’t seem like a masterpiece whatsoever. Gman has never steered me wrong. Even when I’ve loved a game that he gave a mixed review too he always had valid points that I found to be correct when I played it for myself
@@Whickerx7 add to that “Sony console exclusive” they did the same with Returnal and R&C Rift Apart - completely overrating “its just OK but not at full price” games
Where the fuck have you been? Every show in the last year and a half has had a three minute long gameplay demonstration where they spoil a number of ways you can go about a bunch of the objectives in the game. I started tabbing out every time Deathloop popped up.
I guess Arkane gave the PS5 more priority. So the pc issues will most likely be fixed 6 months later like RE Village after someone bypasses the drm. And IGN gave it a 10/10 with no comment for the pc port.
Your thumbnails are always great Gman. You could hastily photoshop a funny looking face or smile on the characters but instead it always looks very convincing and natural.
Yeah, but did you ever play Dishonored taking the violent approach? It gets old fast. In fact, I had more fun watching StealthGamerBR's videos than playing it. And Deathloop doesn't even have some of the abilities in Dishonored that made it fun to watch (such as freezing time and carrying the guy who fired at you into his own bullet etc).
@@zalamael they are 2 completely different games though. If i want to go "stealth" id pick Dishonored. If Arkane wanted to make a game where you "just kill things" and not worry about stealth, then thats awesome.
@@TheGammabomb06 Yeah, I get that, but the point I was making, was that going full nutter in Dishonored was a huge amount of fun, for about half an hour. After that, it gets very repetitive. And this is not 'completely different', the animations and AI look very similar, to the point where it looks exactly like Dishonored/2 with a fresh coat of paint (I've played both of them recently, there are far too many similarities for me to view them as completely different games). I can't speak for a game I haven't played, but I always try to imagine how it plays from watching other people play. I just don't see this as anything more than a great deal of fun at first, followed quickly by boredom and an Alt+F4. Many years from now, the achievement on Steam for ending the loop, will have a shiny gold border, with only 5% of the people who bought the game having 'achieved' it. By the way, I am not a pessimist, although I can be cynical. I just remember far too many instances of the hype train getting everyone excited, and then it pulls in, and it turns out the game wasn't as good as everyone thought it would be (Cyberpunk 2077 anyone?). I would bet my left testicle, that people will love this game at first, play it until there is nothing left to upgrade, and then turn on it when they realise it is kinda bland. I could be wrong of course, but it just doesn't look it is engaging enough to keep people playing for longer than a single playthrough.
@@sawhorseonline I swear man, I like you, you have a nice and almost innocent faith, but I also hate you, because your faith is misplaced in these times :D You bastard :D I hope you are right, in that there are multiple ways to play the game. But I have my own worry here, and I will explain it. A game, by its nature, is something that requires full engagement from the player who is playing it. A movie is different, you just sit back and watch. A game however, requires your full participation. That is what makes a game in my mind, it is supposed to engage you, draw you in, get you thinking about how to play it, how to win etc. So my question regarding Deathloop would be, how engaging is it? Sure, I have powers, I can throw enemies around, but I remember doing that in Rage 2. What makes this game stand out, what makes it engaging? And sadly, I honestly can't come up with a good answer from watching the footage. I try to imagine playing it while watching the footage, but I just can't see anything that would make me interested. I could just be jaded of course, but I think not. It just looks...........very similar to games I have played in the past, with nothing to make it stand out and *sell it*.
There's a really weird thing with Arkane games that I've heard referred to as "Arkane syndrome" where, with a lot of their games, many players (myself included sometimes) really can't appreciate the game for all its worth on a single playthrough, and for some people that's all they're gonna put into it, which is totally reasonable and understandable. I think Arkane games often end up being better for people who are willing to claw through the initial slog until it truly clicks with them, so this game being "divisive" is honestly pretty expected for me. I know I bounced off many of their games a lot before getting through them, playing again and then having it click and the potential fun just exploded into reality. I'm willing to give this one a shot or two or three.
Exactly! Every Arkane game nowadays seems to be build with this mindset, it catters really well for a very specefic audience, so that's why those games are quite divise, especially considering the casual audience. I think that they are games that are very good for people who like to get the most of the game, instead of just playing it once and leave it behind. Like Dishonored 2, which was the first game that I played were once I've finished it I imediatly began another game. And I even think that it was way better during my second playthrough than the first, only there I managed to understand how brilliant some aspects of the game were.
When I first played Dishonored 1 I immediately loved it, and Dishonored 2 is one of my favorite games of all time, I've got maybe two dozen finished playthroughs with varying difficulties there. Death of the outsider was also pretty good in my opinion. Prey on the other hand never clicked for me, I just didn't like the setting or story. Considering this, the fact that I love Dishonored 2 and dislike Prey I'm very interested in seeing what category Deathloop will fall into for me.
Spot on, and I think Deathloop is very clever in that it accounts for that and makes that replayability part of the core gameplay. Also with the limited inventory slots, mimicking something hard core fans have been doing since Thief and System Shock that definitely applies to Arkane's games, doing self limited playthroughs, denying yourself many of the most powerful tools to see if you can solve problems without them.
those 10/10 scores it is getting are really sus for me, it looks great, but 10/10 is a bit too much for what it is, so yeah, keeping this for when it is discounted to hell and back.
I feel Arkhane is pretty reductive, this is like their first original game not inspired by a previous franchise (Thief, System shock) and if this is it, its pretty lackluster.
@@eunaoseibrother467 i know it isn't fair. But, I can't help but feel they're missing some element that made irrational and looking glass games special.
Seems like this is a watered-down Dishonored, with roque-lite elements, with a 60's aesthetic. I was hopping for something much better, from a studio like Arkane. Ad the bad optimization, and this seems like a disappointment. Might pick it up a year from now, at some sale, with a heavy discount. But this doesn't seem like a game worth full price.
Feels like I have been saying to myself "might pick this game up in a year or two with a heavy discount, maybe it will be a fixed product" for nearly every fucking game that has released this year.
Yeah, I'll pick it up on sale, but only if StealthGamerBR makes it look fun. Honestly, Roguelites suck if the core gameplay loop is shit, and this looks exactly that. I played Dishonored the dishonorable way just for a change of pace because I was bored with stealth, and it got boring really quickly, due to being too easy and having very little enemy variety. This looks just like that, only with a mechanic in place to force you to keep doing it to upgrade your gear. Honestly, where is the fun in killing 3-4 unaware opponents with a single headshot, because you tied them together with a magic ability? It might look good on paper, and it might look good in a preview video, but how much fun is it, really? Like using the BFG in Doom.
@@ericvisser5253 I remember AC:Brotherhood I had to download the pirated version on PC cause it was the only fucking version that worked. That was bullshit.
Jesus, some of those weapon designs look pretty amazing. The dual handguns combining into one gun with two handles at a right angle is so stupid it loops back to awesome. That reloading animation where the player pours ammo back into the gun... All neato!
I'm almost 100% positive that the whole concept for 'DeathLoop' started out as a single, level design for the 'Dishonored' series (which ultimately ended up on the cutting room floor because it was too big for just 1 level). Or, they were working on 'Dishonored 3' and were told to pivot to a shorter game instead, and ended up just expanding this cut level idea/concept into a "full" game (which uses multiplayer to extended it's short "proof-of-concept" gameplay).
@@sgt.thundercok4704 not very nuanced - no one can deny its risks however the ability for development to continue whilst the game is out is incredibly useful feed back wise. Also we've had some great early access games such as the forest, divinity original sin 2 and dusk which are universally renowned
@@sgt.thundercok4704 I understand your hate for them, but there are some great gems amongst Early Access titles. I'm talking games like Risk of Rain 2, Deep Rock Galactic, Valheim, and Satisfactory.
From what i heard, a lot of talent from Arkane Studio switched over to WolfEye studio and now are working on Weird West, including studio's cofounder. That might be the reason behind reduced creativity when compared to previous titles.
@@TheMaskedWarrior92 Yeah, Weird West was a big disappointment for me. I love Arcane games, was expecting more from the some of "main talent". Hopefully it sold well and they can get back to their 1st person/immersive sim/bigger 3d environment roots in the next one.
Honestly, I'm pretty disappointed this cool setting is stuck in a roguelite where you only explore 4 environments over and over again. Sounds like a missed opportunity.
Only 1 enemy type is even worse, same for the variety of skills and weapons. I enjoy Gunfire Reborn atm and it has only 3 different Areas but alot of build variety, characters, loot and enemy types and its a realy fun Roguelite that also feels like a PC Shooter and not a sloppy Console Port.
A misses oportunity was that prey dlc. Problaby they enhanhed the consept of "immersive sim roguelike" in a full release game. Still sounds bad, but can works better than mooncrash.
Elderborn is great, but that's just one game. There really aren't enough games that play like Dark Messiah. I must have spent hundreds of hours in the multiplayer alone, crushing those dirty mages on my warrior.
I honestly really hate how the people disappear when you kill them, call me crazy. but one of the aspects of stealth games I find the most interesting is covering your tracks so you dont get found out.
I think they disappear in this game to help with CPU game design. This game seems to be half developed for PS4 xb1 and then they pivoted to next gen + pc only. Leaving the bodies requires extra game-engine horsepower
That's one thing I wish Metro let you do, carry bodies out of sight so enemies are less likely to stumble onto them and get alerted. It should be a core mechanic for stealth games.
I'm biased, since Dishonored is one of my absolute favourite series, but this looks really great. All the perfect combat gameplay with the new aesthetics and world. Can't say I like the inclusion of Denuvo, but maybe once that gets removed I'll give it a try. Edit: I also agree with the comments about the chaos system. In the final dishonored entry they didn't include a chaos system and it was also received positively.
I absolutely love this game so far. Mooncrash DLC is one of my favorite games, and this feels like more of that. Been playing through strictly stealth so far which can be very challenging, considering enemy placement in certain choke points. I also love figuring out some of the side puzzles, which some can be pretty challenging. Additionally, I HIGHLY recommend playing without enabling the waypoints for objectives. It's been way more fun finding things on my own through exploration, and then remembering where certain locations are when needing to revisit them later. Idk. I love the game, but I know it's not going to please everyone.
Finally someone get it: the game never oblige playing with all the helps on, if someone what to figure out on their own, they can turn off markers and pop up notification and getting that puzzle feeling in the end; after all, Dishonored and Prey also has a lot of help through markers, and yet one of the many suggestions the dev do is to turn them off, and in fact all these game are perfectly playable with in-game maps and landmarks.
I cant help but feel this looks like a 20 quid indie title, but on crack. A relatively tightly intertwined but small map, with replayable missions to reach an eventual end goal. Given that its Arkane, this is a "get on sale" for me, which it will inevitably be on in a couple months.
The "you can only power up one bunker at a time" statement is wrong. By exploring the next room you can quickly find out you can power up a second, and even a third if you are well equipped. Esentially being able to explore all the bunkers in a loop. This game might have the same maps but it has so many pathways, you just have to explore. Edit: Somebody else mentioned this already. But Im proud I was able to find that detail in the game, so comment has to stay.
As someone who loved both Dishonored games, this really just looks like a watered down dishonored without the moody setting and stealth. Huge bummer, i thought the game will be stealth and choice focused like dishonored was.
As someone who loved Dishonored but doesn't really identify with the edgy assassin, I'm looking to buy it. Though I would still prefer an asymmetric co-op game so that I can play with my brother who does identify with that. As for the lack of moral choice, I believe it's facilitating a more freeform combat I can imagine a lot more creative clips from this game.
@@andonmartin4142 they share assets, UI, art style, and abilities one of which is invis, ig that's not stealthy? Looks like a shallow repetitive D2 knock off with more guns and with less interesting characters and no choice just mindless shooting in an admittedly beautiful world I'll pass
Hey dishonored 2 also did not look that amazing and look how shitty that game ran. There was a ton of controversy surrounding that at the launch of that game.
Hopefully MS gets them some help, most MS first party games run swimmingly on a variety of hardware. Send some tech wizards from Playground or The Coalition Arkane's way.
it's fucking weird how inconsistent the engine is. i see steam reviews complaining about how bad it runs on their 3070 rigs, meanwhile my shitty Ryzen 2200g gtx 1070 combo is running it just fine
I don't know if it's true. Just a hunch really, and my own kind of personal take on decisions made with the gameplay of this. But I believe *Deathloop* is the second Arkane title that hasn't had either Raphael Colantonio, or Harvey Smith working in it (Colantonio is now lead at Wolfeye Studios and Smith is working on Redfall with the Austin TX team, both were basically founders of Arkane and had worked on all the past titles). They also didn't work on *Wolfenstein: Youngblood* from what I recall. In fact I'm pretty sure the director from Arkane, is the same for the two games (Dinga Bakaba). Could explain the different design decisions in these newer Arkane games.
nice SteelSeries sponsorship man i love their products I personally got the cs go howl mousepad and the cs go howl rival 310 and I have never regretted it even once
"The time has come and so have I." I must remember this phrase for certain situations. Like all of them. I can't really think of any where it WOULDN'T suit.
Something that would have been cool would be Colt being able to automatically do certain actions after many attempts. Like locks, if u pass though the door multiple times colt just does it himself.
This certainly should have been a true rogue experience in the core gameplay loop. Locations to memorize, schedules to time, where and how to quickly power up each loop. The entire story and 'cannon' so to speak should fit within the day loop. And that "residium" mechanic is a lazy crutch to prop up a fake reset instead of developing unique solutions to how the player can progress and get stronger
Since there are no steam reviews yet I checked those curator reviews things and I noticed some of curators recommending this game have the exact same "review" for this game. Like a literal copy/paste review. Most people not recommending it say it has Denuvo and finally a couple of people recommending it because it has black people on it although those may have been a joke.
No, they're not trying to make a joke, they ARE a joke. As always, ignore the globalist twitter commies. Identity politics is cancer, and so are the libshitters that constantly bring that bullshit up every chance they get. Absolutely disgusting behavior.
If I remember, this is the first game released exclusively for Playstation since Microsoft bought Zenimax. I can't imagine that it will remain exclusive for long.
Two years later and this comment aged like milk. After actually trying the game I can say I really enjoyed it. It's not Dishonored or Prey, but pretty good and fun overall. Performance on PC is still all over the place though
As someone who has played dishonored 1 (not 2 because pc sucks) for more than 4 years trying to master the game. I can spot multiple animations and layouts where it feels like it was ripped straight out of dishonored and coated it with a new paint job. Still looks fun tho
Whoah this game just came out of nowhere. Was it even announced? And now it's just out without any trailers or anything? Why didn't they show this off at any of the conferences that went down over the past few years? Totally catching me by surprise, here.
Apparently the reason why the game runs so "choppy" on PC is because it has a memory leak issue, and after 10 minutes or so of playtime (depending on the GPU) the VRAM usage exceeds the limit and spills onto the system RAM. It's weird because a lot of modern AAA titles have this issue, the new Call Of Duty, Black Ops Cold War for example, and eventually the stuttering makes the experience unplayable, so your only choice is to restart the game every few minutes.
From what I've heard, you can fix the choppiness by simply playing with a controller. So it's not a memory leak nor denuvo, but bad mouse acceleration of all things.
@@anss321 I doubt that's the case, because early in the tutorial it doesn't have any issues, but the longer people play (from what I've seen on Steam reviews and Gman's video, haven't played it myself) the performance gets worse, which reinforces the theory that it is a VRAM leak issue. Also, if you watch benchmarks you will see the VRAM often surpassing 16 gigs, so unless you're running a 3090 you're most likely going to deal with the stuttering issue.
@@HiJack3r I just so another video that claims the VRAM issue doesn't result in stuttering, instead it results in popup. They played it stutter free on a 8GB 2060s, despite the VRAM going above that. It only stuttered when they used the mouse. Search for Deathloop PC vs PS5.
Yeah i was super proud of my first ISND Flatrate and that was somewhere around Quake 3 Arena, so 98, 99. MAybe he is talking about 'Sweden, these fuckers had "Glasfaser" when we still lifed in Caves.
I was wondering why Deathloop's gameplay felt so weird and familiar. It's not because it borrows things from Dishonored, it's because Arkane already did a version of this when they made Prey and the Mooncrash DLC. Time looping, hacking objects, stealth, learning enemy patterns, etc. Prey did it way better and the time travel actually had a larger effect in Mooncrash.
I’m very confused as to why so many reviewers are giving this game like 10/10s or close to it when it most certainly isn’t anywhere near a perfect game?
It feels weird, I love the style but with the limited powers and a forgettable antagonist I think is just another "good game" probably I'll get it when it's cheap; I honestly can't believe all the 10/10 it's getting, it's a more boring Prey and it's a less fun Dishonored
@@SlyMagma Correct. First, You're not using the word "contractions" correctly. Second, This looks like a competent game, but I'm not seeing anything special here that we haven't seen before. It was jarring to see this many 10/10's from game journalism outlets. The more I looked into the game and it's gameplay, the less I understood it. It just seems like another Dishonored with a new coat of skin color lol.
@@SlyMagma "Nothing like Dishonored", GmanLives in his review makes several design and gameplay comparisons Between this game and Dishonored 😂. Not to mention all the bugs and AI issues this game has, so there goes your claim that it's "extremely well designed" lol. People who have played and seen this game directly compare it to Dishonored. Stop being disingenuous, I understand you feel the need to defend this game because of its "brave and diverse inclusions", but it doesn't amount to anything if the game is generic and trite.
Agreed, the entire opening of the game is a confusing jumble of new information for you to absorb through textboxes. Once I'd spent some time figuring it out on my own it made more sense.
Having a blast playing this game on my channel. Seen loads of people complain about performance and feel bad for those suffering! Seems to run well on my rig!
PREY 2016 quickly managed to become my favorite game of all time together with Bioshock 2 but Deathloop doesn't speak to me at all, even after watching your review. This is not for me. Thanks for the review.
My favorite Julianna kill is when I used a shift dropkick to kick her off the roof. The player panicking as they plummeted to their doom was priceless. As for the bunkers you can open up to 3 at a time but only really have time to visit two
So I'm a little confused since G-man said "missions" and "no time limit" Is this a sandbox in which the player needs to kill all visionaries within a single day? Or is it just a single player game where the passage of time only passes when the game says so?
From what I understand you have to explore the island several times without limit and find where and when key targets can be killed. It resets everytime you die. Then you plan your perfect run and kill them all in one loop.
It seems like everything happens the same every day, but the visionaries are gated by arbitrary RPG progression so there's some sort of time sink going on where you need to gear up little by little to actually progress and be strong enough to kill the visionaries. It's basically forced rogue-lite mechanics. That's my guess, at least.
There are four times of day, and a few districts. The districts are essentially levels, or maps, or mini-sandboxes; whatever term you prefer. The player can only visit one district per time of day, but there's no timer; the time of day doesn't change until the player decides to leave the district they're in. If you visit District A in the morning, you can spend 50 IRL hours there, and it'll still be morning in-game. The goal of the game is to arrange things so that your targets congregate, which will let kill all of them in one day.
I definitely think being light on the imsim elements can work well for the gameplay if it’s more straight forward combat intensive, I mean the balance of action and imsim mechanics worked well for Bioshock it all depends on the execution. I have faith Arkane will deliver a solid game here.
Hey Sonny Jims, don't forget you can get 12% off your next SteelSeries order with the chad promo code "GMAN"
@@andrewcamden Patreon has nothing to do with Sponsors.
@@andrewcamden lmfao false, creators can get that money however the fuck they choose. Cry more
Real niggas like seeing other real niggas get money. Keep seething. 💯💯
Give me a promo for your mom then we'll talk @Gmanlives
Gman, you are now making the best videos you've ever made. Your jokes are hilarous. "Sleeping nails."
You are 100x better gaming content than what we had on TV back in my teenage years.
Arkane finally made a game in which we can kill enemies endlessly with zero consequences. I can’t believe it.
Wait until you find out about Dark Messiah of Might and Magic, from before they were owned by Bethesda.
They did that in Death of the Outsider, no karma or whatever in that one
@@jamsheedsneed6257 that and Arx Fatalis, their first and best game
Dark Messiah of Might & Magic: 👀
@@jamsheedsneed6257 There are some NPC's you can't kill without having to reload a save so not entirely true :D
Honestly I'm shocked that the game about a time loop doesn't implement time-based mechanics
Especially when dishonored had that
At the same time tho maybe because there is a multiplayer element and im not sure how you balance a time stop ability thats supposed to work on other players? I mean do any other games have a time stop that does that. Unless its just supposed to disable that ability when multiplayer is active?
@@TuriGamer sure I guess that explains how they can control gravity, link minds and teleport right? Lol
@@Eviltwin1 Max Payne 3 online had bullet time implemented into it in a brilliant way. It's definitely possible.
I hope they add something like that post release.
About the bunkers. You can unlock them all in the same loop. There are 6 generators, just power all 6 generators at the same time and unlock all doors in the same loop.
What I assume you did is just 2 generators and no explore the rest of the area.
You're probably right.
How do you power all six? I don’t know how to disable the mines on the sixth :(
@@flat-seventh Stay crouched and move close to the mines, you can disable them before getting so close they'll detonate.
@@darthvaderreviews6926 how do I disable them? I haven’t seen a prompt for it at all- not with the hackamajig, not even like the laser mines. Sorry if thats what you thought I meant btw- I mean the stupid beeping proximaty explosives
@@flat-seventh I am talking about the beeping proxy mines. You don't need the hackamajig or any special equipment, you just need to get close enough to interact with them. (and be crouching, because I believe that reduces the detection radius)
You'll be roughly close enough when they start beeping at a faster speed, but they still won't explode.
The fact that there's no karma is really refreshing for me. Dishonored gave you all the tools to unleash chaos but then the game basically tells you that going gun toting power crazy is the wrong way. Also I can understand the no savescuming (game has a multiplayer component plus roguelite elements)
I hated how those games shat on me for playing a certain way anyways, so having deathloop just embrace the chaos is refreshing to me
@@shawklan27 you can do as much as you want as long you didn't get caught and didn't kill the targets
It's just cutscenes, kill everyone and have fun.
You were going around and killing guards who used to work for the empress. It's one thing where your killing mindless bots here but it wouldn't make sense for the royal protector to go around stabbing guards or civilians left and right.
My take is that Dishonored’s morality system isn’t “punishing” the player for killing people. In fact, the game encourages multiple play throughs where people can mix and match all of the different gameplay systems.
The morality, as I saw it, was more a moral analysis of what you’re doing. Like the game was answering the question, “If Corvo acted like this, what would the ramifications be for the world and the story?” It got me to actually engage with the world and narrative, considering the consequences of my actions and viewing the NPCs as people.
I don’t think the gameplay changes were a punishment either. The increased number of rats is counterbalanced by the player using more powerful moves.
The game isn’t trying to discourage anyone from playing the way they want to, as I see it.
Anyway, that’s just my reading of it
GmanLives: You won't be doing any of the things from the trailer, that perfect enemy positioning is just marketing
StealthGamerBR: Hold my beer
ive heard alot of reviewers say u wont do anything from trailers with dishonored games but clearly thats not the case with stealth, clockner and many others
hold my Picanha*
@@Kachikooko That's odd, IIRC the two things you can't do they showed in those trailers that could not be done in-game were limitations of the blink ability brought by the way the levels were designed, namely, that you could not jump onto sloped roofs and that you could not blink through windows.
Yeah, those who say shit like that are just limited by their own skills and imagination. It’s up to the specialized gamers to show how wrong they are.
So equivalent to a trailer isn't it? Keep repeating the same shit over and over till somehow you manage to get it cool 1 time. Amazing! So much fun!
Lame as fck!
Even the HUDs like Dishonored. If it ain't broke, don't fix it.
Unfortunely for me I don't like Dishonored's HUD.
More like we don't need to do work
@@CasepbX I think its good. Dishonored and Deathloop's HUD stays true to System Shock/Bioshock and Thief's HUD. I'm glad they kept it for deathloop.
@@CasepbX arkanes game have been designed also with the idea that some players wouldn’t use the hud and contextual help. You can turn everything off in prey/disho if you feel like it. The sound design, level design, and the overall mechanics are so well oiled, the hud is only there for people who want it but it’s not necessary
Would've prefered more non-HUD tells communicating to the player since apparently you can play with the HUD off
This game looks amazing, but one of those amazing games that I'd get on sale for like $20.
Amen to that.
$100 is a super hard sell for any game.
Watched this review and was all set to buy it for at max $70.
Sorry Arkane, I'm gonna wait.
@@Nereosis16 Why would you have to pay 100$?
@@TheRandomVaper Australia
@@Nereosis16 go to jb hi fi and pay like 89 or 79 or price match it
Just wanna say I know it’s random but thank you for putting your ads in a chapter section so that they can be skipped if I like. You do a good job of keeping them quick and to the point, and I also actually USE steel series items. So thank you for that and I didn’t skip it because it felt right to give you the ad view considering you respect us enough to give the option to skip!
IGN: 10
Gamespot: 10
Some Australian bloke: eh it's alright
In Gman we trust
I can't believe they are giving perfect scores for a game that forces you to spend on microtransactions...in a single player game.
Game and movie reviews mean literally nothing anymore. Completely corrupt and about the money
we all know why IGN and Gamespot gave it high scores
They gave it a 10, did it not have any white people?
@@Mastervading4306 *Groan* stop the bitching. I thought the (extreme) woke brigade were meant to be the whiny toddlers but it turns out everyone is aggrieved at everything always.
Did you play Prey Mooncrash as this appears to be inspired heavily by that, in the sense that you have to figure out how to tackle multiple interlocking objectives in a limited looping time period.
This! Clearly there are some new ideas here (and some that are gone, like the different characters to play as), but I feel like Mooncrash was a smaller-scale test run of sorts that helped Arkane nail down what they wanted to do with this.
That godawful timer seems to have been scrapped too
Same developers so i wouldn't be surprised
@@trblemayker5157 Hooray! Loved Mooncrash, hated the timer
@Nook Small no it doesn't. But for me the timer was the thing that made Mooncrash interesting.
this game has a LOT in common with the Prey "Mooncrash" DLC and its roguelike "over-and-over-and-over-Attemp" style of gameplay. I loved the Mooncrash DLC, even tho it was very much different from the regular PREY game. And yeah, I´ve played the one back in the day where ET steals your girl to Barracuda by Heart.
edit: "steals your girl to Don´t fear the Reaper by Blue Oyster Cult" (I stand corrected, @Gameboy731 ;-) )
That's the same feeling I got. I hope GmanLives does a review of Prey Mooncrash next
I think you mean “Don’t fear the reaper” by Blue Oyster Cult.
Yeah both Prey games are great for their own reasons but Arkane’s Prey game was never meant to be a Sequel or related in anyway to OG Prey, Arkane was just making a game in space with aliens and Bethesda was like “ you should call it Prey because we have the license to it, it’s free marketing” which is really dirty dealing especially if you look into what Bethesda did to Prey 2 ( the game where you are a US marshal who becomes a bounty hunter after you get abducted by aliens )
@@gameboy731 We are both right about the song; You could switch to Heart/Barracuda on the Jukebox, but when the roof was torn off the music switched to Don´t Fear The Reaper by Blue Oyster Cult ;-)
Hey Jesus, help me out here. Arkane's Prey (as well as doom 3 with Portal portals) is one of my favorite games ever, as an immersive sim. I bought Mooncrash to support them but never touched it as I am deathly allergic to rogue-likes. The mere thought of starting over and losing my shit makes me go full ape. I can't stand it, won't stand for it. But I'm enjoying Deathloop, because I feel in control enough to not die cheaply, plus you have lives. Should I go back and give Mooncrash a try or is it more a hardcore rogue-like and I'll get a hate rash?
@@killer1one1 I am so glad that you asked. I´ve had a hard time on Mooncrash on my 1st attemp. It took me a while to understand, that I will have to unlock different playable characters - each with their own story and skills - to finish the DLC properly. Also, I´ve had to learn that Dying is part of the experience. After progressing the story (and exploring/experiencing) the DLC for a while, you will learn a game mechanic that allows you to KEEP your skills in between your "runs" (or simulation attemps, according to the story). From that moment, the DLC really takes off and became very entertaining to me - especially when you start to master the challanges that you were unable to beat with your helpless early game character(s) and equipment. No more "cheap dying" in the late game of the DLC. I (really) think you should give Mooncrash a chance, and try to make it through its rough early-game ;-) .
Oh, one last thing: Most of the negative reviews for Mooncrash on Steam are from People who did not play the game (DLC) for more than 2 Hours. These people were unable to understand the mechanics behind the DLC. You will figure out it, no problem there ;-)
It feels like Arkane is getting stuck in a loop of their own.
Seems like they can only get funding for high ESG score type games, and a lot of their genuine talent left prior.
@@12ealDealOfficial ESG?
@@josh440 "Environmental, Social, and Governance" score. Its what venture capitalists use to assess what projects they'll invest in. If you want to know why media has been the way that it is since 2016, there's your answer.
@@12ealDealOfficial well that is truly disappointing to learn about. Thank you
This is Arkane Lyon, isn't it? Colantonio left, and this is the first game without him. Luckily, we still have Harvey Smith over at the USA studio.
I feel like some of Colts voice lines sound like he can't actually scream, otherwise his kids wake up.
I was on the fence of getting this game day one but your review made me reconsider. Think I'll get it once it drops in price.
By that point, the mtx the game seems to be designed around will get patched back in. Maybe there will be a mod to remove Denuvo, at least, so the game will run better on graphics cards made before 2019.
Judging by his comments on the AI it also seems to be following the tradition of Bethesda dropping games playable, but buggy. I hope with the Microsoft purchase after this and Ghostwire this trend will stop
Honestly the stark contrast between GGman and the mains is making me wait for the Steam reviews. See what the other players think.
@@prog8454 lmfao no it wont
@@prog8454 it boggles my mind that some people still can't grasp the difference between a developer and publisher.
I don't know if Deathloop manages to quite pull it off but the idea of an action-oriented game in the style of Outer Wilds sounds really really compelling. Deathloop looks like it has a lot more "video-games" in it than perhaps a focus on exploration and problem solving on repeat.
In Outer Wilds the world runs forward no matter what, which is not the case in Deathloop. A game like that would be The Sexy Brutale, but that's not too much action though.
@@yannibjorlam536 outer WILDS.
@@yannibjorlam536 you might be thinking of the wrong game, Outer Worlds was the Obsidian FPS roleplaying game, Outer wilds was an open world adventure puzzle game centered on a time loop that reset every few minutes
@@yannibjorlam536 Outer World's is super overrated shit Obsidian game and The Outer Wilds is one of the best gaming experiences ever created.
@@Nereosis16 I Respectfully Disagree
Wish the PVP matches allowed for further unique experiences and maybe dedicated pvp game modes like wanted from assassin creed brotherhood haha great review mate!
Sounds like a "Wait for the GOTY with the inevitable DLC bundled in and the frame rate optimization patch working", frankly. But I'm honestly glad to see more games that are willing to make their worlds a playground without trying to make you feel bad for what you do inside of them.
Not sure if there`s gonna be a dlc for it, if arkane does "dlc" its usually in a way of stand-alone expansions like we used to have in the old days.
@@tezwoacz Maybe. "Dishonored" has a "definitive edition" available that includes all of its expansions, so it's not out of the question.
Just hearing colt's dialogue now and I love his goofiness. Don't know why, it's just so damn endearing.
probably because he sounds like he's having fun despite his shitty situation. making the best of it if you will. reminds of Dante, in a way. Saddled with terrible predicaments but knows how to have fun with it.
Colt is one of my favorite protagonists in a game ever. So expressive and fun.
I fucking hate when protagonist babbles too much. 20 mins of Dishonored 2 made me quit.
i get a lot of entertainment by having Colt guess audio passwords
A Control/Deathloop crossover would be fun. Arkane and Remedy are some of the last developers still making good AA games. They're not for everyone, but if you like them, you like them.
Remedy good AA that's funny
@@thatonefpsgamer1339 Remedy is good AA wtf do you mean. They are not AAA, they craft their games with care and don't give a fuck about sales. Sam Lake is a god damn story smith.
@@zigfaust chill the fuck out. It's an opinion
Pricetag+ Prey DLC concept but simplified (bad thing)+ Performance issues= Going to wait for a sale and performance patches. Which looking back at Dishonored 2 might take a good year or two.
It reeks of Denuvo. I wouldn't be surprised if, like RE8, the pirated version performs better
@@AintPopular and in an original way too. Even if it does borrow from dark souls, that's awesome. Kind of gives me a theory to the story and twist
This is the best review of this game. There are good and bad things about it. Other reviewers are just praising. IGN even evaluated it as 10, WTF. DF says this game is technically impressive. Just by watching it for 10 seconds I find flaws as huge as you can see in Ark. Not something expected from a 10/10 game.
denuvo is always shit, basically forces people to pirate, wish dev's would just drop this shit already it doesn't help against piracy
My biggest issue is that the loop mechanic is just a linear device for storytelling and a lore explanation for dying. Like, there should be an ability where you click like a stopwatch and it saves your position in time there. You use the stopwatch again and it takes you back to that position, with the health and ammo you had when you set it. Or you can freeze time for just a second, or can loop time in an area so enemies will run into their own bullets. If the game is going to be combat focused, give us combative tools that play off the setting and theme.
Or like how the missions don't feel like they scale off eachother- Like Gman points out there is no way to make gains fight eachother, or to gain an actual feeling of insight on a second loop past knowing the environmental layout. Like, maybe you kill the first leader and find a note hidden on her body that says that she has intel on the second leader she's using as black mail. You take the black-mail and play it over loudspeakers and it draws the second leader and his gang out to fight the first leader and her gang. Hitman has multiple ways of completing a level and it's objectives- it's ironically a better "Deathloop" experience than "Deathloop."
Most critics and gaming news sites are calling this a masterpiece, but G-man says it’s just OK. I trust G-man more.
I do too. Like the game looks fun don’t get me wrong but a masterpiece? Doesn’t seem like a masterpiece whatsoever. Gman has never steered me wrong. Even when I’ve loved a game that he gave a mixed review too he always had valid points that I found to be correct when I played it for myself
i wouldnt call it a masterpiece, this seems like a game i would get on sale for like 30$ or 20$. it's alright
Let's be honest they would call it a masterpiece just because it has 2 black main characters.
@@Whickerx7 facts man. I'd trust IGN to use that as a reason lol
@@Whickerx7 add to that “Sony console exclusive” they did the same with Returnal and R&C Rift Apart - completely overrating “its just OK but not at full price” games
This is the first time I've seen gameplay of this, its out and all I've seen was the promo/cover art.
It looks shity
@@flaskanbottle9250 yeah lol
Bro how. Deathloop was in every fucking show
Its very generic tbh. Arcane seens to slackin'.
Where the fuck have you been?
Every show in the last year and a half has had a three minute long gameplay demonstration where they spoil a number of ways you can go about a bunch of the objectives in the game.
I started tabbing out every time Deathloop popped up.
after too many trailers,
we have at least one review worth watching at last
I guess Arkane gave the PS5 more priority. So the pc issues will most likely be fixed 6 months later like RE Village after someone bypasses the drm. And IGN gave it a 10/10 with no comment for the pc port.
Not having a decent PC port in 2021 is so ridiculous.
Originally it was going to be just a ps5 exclusive and then the Microsoft deal happened so they had to quickly port it
@@shrumpdssing9913 afiak the PS5 exclusivity only refered to no Xbox. PC was still getting the game since the start.
@@SleightSoda Devs not giving a shit about PC ports has sadly been a thing for far too long.
Your thumbnails are always great Gman. You could hastily photoshop a funny looking face or smile on the characters but instead it always looks very convincing and natural.
"The game just wants you to go around killing people."
Um, yeah...the game is called Deathloop. Not Choke Unconscious Loop.....sooooooo.....
Yeah, but did you ever play Dishonored taking the violent approach? It gets old fast. In fact, I had more fun watching StealthGamerBR's videos than playing it. And Deathloop doesn't even have some of the abilities in Dishonored that made it fun to watch (such as freezing time and carrying the guy who fired at you into his own bullet etc).
@@zalamael they are 2 completely different games though. If i want to go "stealth" id pick Dishonored. If Arkane wanted to make a game where you "just kill things" and not worry about stealth, then thats awesome.
@@TheGammabomb06 Yeah, I get that, but the point I was making, was that going full nutter in Dishonored was a huge amount of fun, for about half an hour. After that, it gets very repetitive. And this is not 'completely different', the animations and AI look very similar, to the point where it looks exactly like Dishonored/2 with a fresh coat of paint (I've played both of them recently, there are far too many similarities for me to view them as completely different games).
I can't speak for a game I haven't played, but I always try to imagine how it plays from watching other people play. I just don't see this as anything more than a great deal of fun at first, followed quickly by boredom and an Alt+F4. Many years from now, the achievement on Steam for ending the loop, will have a shiny gold border, with only 5% of the people who bought the game having 'achieved' it.
By the way, I am not a pessimist, although I can be cynical. I just remember far too many instances of the hype train getting everyone excited, and then it pulls in, and it turns out the game wasn't as good as everyone thought it would be (Cyberpunk 2077 anyone?).
I would bet my left testicle, that people will love this game at first, play it until there is nothing left to upgrade, and then turn on it when they realise it is kinda bland. I could be wrong of course, but it just doesn't look it is engaging enough to keep people playing for longer than a single playthrough.
@@sawhorseonline I swear man, I like you, you have a nice and almost innocent faith, but I also hate you, because your faith is misplaced in these times :D You bastard :D
I hope you are right, in that there are multiple ways to play the game. But I have my own worry here, and I will explain it.
A game, by its nature, is something that requires full engagement from the player who is playing it. A movie is different, you just sit back and watch. A game however, requires your full participation.
That is what makes a game in my mind, it is supposed to engage you, draw you in, get you thinking about how to play it, how to win etc.
So my question regarding Deathloop would be, how engaging is it? Sure, I have powers, I can throw enemies around, but I remember doing that in Rage 2. What makes this game stand out, what makes it engaging?
And sadly, I honestly can't come up with a good answer from watching the footage. I try to imagine playing it while watching the footage, but I just can't see anything that would make me interested. I could just be jaded of course, but I think not.
It just looks...........very similar to games I have played in the past, with nothing to make it stand out and *sell it*.
I don't think there was a party in Prey :)
Also, this game expands upon ideas from the criminally underrated hidden gem that is Prey Mooncrash DLC.
Not really, but there is the section where you can turn on the music in the nightclub and it draws in several typhon. I guess that counts. :D
@@Kizunaut I was hoping someone will bring that up :) I love that track with Mae Whitman vocals.
Prey had the dnd session table ..that counts right?
Well the typhon sure as hell had a party!
@@2bussy can't argue with that!
There's a really weird thing with Arkane games that I've heard referred to as "Arkane syndrome" where, with a lot of their games, many players (myself included sometimes) really can't appreciate the game for all its worth on a single playthrough, and for some people that's all they're gonna put into it, which is totally reasonable and understandable. I think Arkane games often end up being better for people who are willing to claw through the initial slog until it truly clicks with them, so this game being "divisive" is honestly pretty expected for me. I know I bounced off many of their games a lot before getting through them, playing again and then having it click and the potential fun just exploded into reality. I'm willing to give this one a shot or two or three.
Exactly! Every Arkane game nowadays seems to be build with this mindset, it catters really well for a very specefic audience, so that's why those games are quite divise, especially considering the casual audience. I think that they are games that are very good for people who like to get the most of the game, instead of just playing it once and leave it behind. Like Dishonored 2, which was the first game that I played were once I've finished it I imediatly began another game. And I even think that it was way better during my second playthrough than the first, only there I managed to understand how brilliant some aspects of the game were.
Thats what happened with me and dishonored and prey so yeah youre right
When I first played Dishonored 1 I immediately loved it, and Dishonored 2 is one of my favorite games of all time, I've got maybe two dozen finished playthroughs with varying difficulties there. Death of the outsider was also pretty good in my opinion. Prey on the other hand never clicked for me, I just didn't like the setting or story. Considering this, the fact that I love Dishonored 2 and dislike Prey I'm very interested in seeing what category Deathloop will fall into for me.
Fair take.
Spot on, and I think Deathloop is very clever in that it accounts for that and makes that replayability part of the core gameplay. Also with the limited inventory slots, mimicking something hard core fans have been doing since Thief and System Shock that definitely applies to Arkane's games, doing self limited playthroughs, denying yourself many of the most powerful tools to see if you can solve problems without them.
The Denuvo problem is well known.
Well mgs tpp use one tho and its open world
I feel your lock down pain.
And your mum.
Hello from Auckland and keep up the awesome vids bruv!
those 10/10 scores it is getting are really sus for me, it looks great, but 10/10 is a bit too much for what it is, so yeah, keeping this for when it is discounted to hell and back.
But the main character is black of course its a 10/10!
@@TheSnoozeFox I knew it, I expected your reply
@@ls200076 thanks babe
Cyberpunk 2077 got 10/10 too and we all know how this ended.
@@88Somi ??? By that same logic I could point to any legitimately good 10/10 game.
I feel Arkhane is pretty reductive, this is like their first original game not inspired by a previous franchise (Thief, System shock) and if this is it, its pretty lackluster.
It's a bit like Dishonoured Lite.
They lack the originality and the edge that looking glass studios games used to have.
@@rid71k i dont think this is a fair comparasion, there isnt a game like deathloop out there.
is unique on his own right.
@@eunaoseibrother467 i know it isn't fair. But, I can't help but feel they're missing some element that made irrational and looking glass games special.
The good and creative people have already left Arkane, now it's just another copy and paste sjw studio
*Spazzing out in an attempt to be evasive breaking immersion* "Yep, it's a player"
Seems like this is a watered-down Dishonored, with roque-lite elements, with a 60's aesthetic.
I was hopping for something much better, from a studio like Arkane.
Ad the bad optimization, and this seems like a disappointment.
Might pick it up a year from now, at some sale, with a heavy discount. But this doesn't seem like a game worth full price.
Feels like I have been saying to myself "might pick this game up in a year or two with a heavy discount, maybe it will be a fixed product" for nearly every fucking game that has released this year.
They will give it the dishonored 2 treatment and call it a day.
Yeah, I'll pick it up on sale, but only if StealthGamerBR makes it look fun. Honestly, Roguelites suck if the core gameplay loop is shit, and this looks exactly that. I played Dishonored the dishonorable way just for a change of pace because I was bored with stealth, and it got boring really quickly, due to being too easy and having very little enemy variety. This looks just like that, only with a mechanic in place to force you to keep doing it to upgrade your gear.
Honestly, where is the fun in killing 3-4 unaware opponents with a single headshot, because you tied them together with a magic ability? It might look good on paper, and it might look good in a preview video, but how much fun is it, really? Like using the BFG in Doom.
I hope it gets patched a year into it. If it doesn’t it will lead to RE Village situation where the bootleg runs better than the Steam version
@@ericvisser5253 I remember AC:Brotherhood I had to download the pirated version on PC cause it was the only fucking version that worked. That was bullshit.
Jesus, some of those weapon designs look pretty amazing. The dual handguns combining into one gun with two handles at a right angle is so stupid it loops back to awesome. That reloading animation where the player pours ammo back into the gun... All neato!
I'm almost 100% positive that the whole concept for 'DeathLoop' started out as a single, level design for the 'Dishonored' series (which ultimately ended up on the cutting room floor because it was too big for just 1 level).
Or, they were working on 'Dishonored 3' and were told to pivot to a shorter game instead, and ended up just expanding this cut level idea/concept into a "full" game (which uses multiplayer to extended it's short "proof-of-concept" gameplay).
Have you considered reviewing SWAT 4 Mr gman? It's the most fun I had in a co-op shooter. I think you'll enjoy it a lot with a bunch of buddies
He already reviewed SWAT 4 Gold Edition.
You ever tried Zero Hour? Has that same flavor but with a modern coat of paint. Still needs some work but loads of fun for $15.
@@prettydamngeneric F'ck early access games. They are a plague.
@@sgt.thundercok4704 not very nuanced - no one can deny its risks however the ability for development to continue whilst the game is out is incredibly useful feed back wise. Also we've had some great early access games such as the forest, divinity original sin 2 and dusk which are universally renowned
@@sgt.thundercok4704 I understand your hate for them, but there are some great gems amongst Early Access titles. I'm talking games like Risk of Rain 2, Deep Rock Galactic, Valheim, and Satisfactory.
From what i heard, a lot of talent from Arkane Studio switched over to WolfEye studio and now are working on Weird West, including studio's cofounder. That might be the reason behind reduced creativity when compared to previous titles.
and sadly weird west. is a top down game nothing as good graphics wise as this
Well Weird West isn’t exactly the brilliant game a lot of people claim; is a nice experiment, but far from the same charm of the Arkane experience
@@TheMaskedWarrior92 Yeah, Weird West was a big disappointment for me. I love Arcane games, was expecting more from the some of "main talent". Hopefully it sold well and they can get back to their 1st person/immersive sim/bigger 3d environment roots in the next one.
Honestly, I'm pretty disappointed this cool setting is stuck in a roguelite where you only explore 4 environments over and over again. Sounds like a missed opportunity.
Only 1 enemy type is even worse, same for the variety of skills and weapons.
I enjoy Gunfire Reborn atm and it has only 3 different Areas but alot of build variety, characters, loot and enemy types and its a realy fun Roguelite that also feels like a PC Shooter and not a sloppy Console Port.
A misses oportunity was that prey dlc. Problaby they enhanhed the consept of "immersive sim roguelike" in a full release game.
Still sounds bad, but can works better than mooncrash.
@@coda31313 Oh i forgort about that one, never played it because of the bad reviews.
But yes it was also the same concept.
Yeah. Not a fan of having to replay the same levels multiple times.
@@henriklarssen1331 bad reviews? I thought Moon crash was really good
I miss when they made games like Dark Messiah
Elderborn
Elderborn is great, but that's just one game. There really aren't enough games that play like Dark Messiah. I must have spent hundreds of hours in the multiplayer alone, crushing those dirty mages on my warrior.
I honestly really hate how the people disappear when you kill them, call me crazy. but one of the aspects of stealth games I find the most interesting is covering your tracks so you dont get found out.
I think they disappear in this game to help with CPU game design. This game seems to be half developed for PS4 xb1 and then they pivoted to next gen + pc only. Leaving the bodies requires extra game-engine horsepower
I'd say it's fairly obvious it wasn't meant to be played stealthily.
Well we really need new Manhunt.
@@cor.tenebrarum yes manhunt should be made this game is poo.
That's one thing I wish Metro let you do, carry bodies out of sight so enemies are less likely to stumble onto them and get alerted. It should be a core mechanic for stealth games.
Love that I found your channel off your no one lives forever vids. Thanks
This channel feels like one that everyone should be subscribed to. Always a great script and great delivery.
I love that all arcane studios games show a sneaky looking hand of the left side of the screen when you crouch
I'm biased, since Dishonored is one of my absolute favourite series, but this looks really great. All the perfect combat gameplay with the new aesthetics and world. Can't say I like the inclusion of Denuvo, but maybe once that gets removed I'll give it a try.
Edit: I also agree with the comments about the chaos system. In the final dishonored entry they didn't include a chaos system and it was also received positively.
Fucking love, LOVE Dishonored. I'm an Arkane fan boy because of those games.
I absolutely love this game so far. Mooncrash DLC is one of my favorite games, and this feels like more of that. Been playing through strictly stealth so far which can be very challenging, considering enemy placement in certain choke points. I also love figuring out some of the side puzzles, which some can be pretty challenging.
Additionally, I HIGHLY recommend playing without enabling the waypoints for objectives. It's been way more fun finding things on my own through exploration, and then remembering where certain locations are when needing to revisit them later. Idk. I love the game, but I know it's not going to please everyone.
Finally someone get it: the game never oblige playing with all the helps on, if someone what to figure out on their own, they can turn off markers and pop up notification and getting that puzzle feeling in the end; after all, Dishonored and Prey also has a lot of help through markers, and yet one of the many suggestions the dev do is to turn them off, and in fact all these game are perfectly playable with in-game maps and landmarks.
Excited to get this on sale in a year or so for $20
This is an AMAZINGLY HONEST review which is rare in this day and age thank you!!!
Gamespot and IGN gave 10/10. Didn't believed the scores. Gman is GOAT in terms of not being biased.
"The time has come and so have i" almost flew right over my head
I cant help but feel this looks like a 20 quid indie title, but on crack. A relatively tightly intertwined but small map, with replayable missions to reach an eventual end goal. Given that its Arkane, this is a "get on sale" for me, which it will inevitably be on in a couple months.
OI TWENTY QUID YA SAY GUVNA?
The "you can only power up one bunker at a time" statement is wrong. By exploring the next room you can quickly find out you can power up a second, and even a third if you are well equipped. Esentially being able to explore all the bunkers in a loop.
This game might have the same maps but it has so many pathways, you just have to explore.
Edit: Somebody else mentioned this already. But Im proud I was able to find that detail in the game, so comment has to stay.
"I'm a poet and I didn't even realize"
Damn it Gman!
Prey was just amazing, I understand why fan of the first one was disapointed, but if you take it as something new, it is so good.
I couldn’t agree more! I absolutely loved prey and I hope we get a sequel at some point
Agreed! Prey is a lot of fun.
As someone who loved both Dishonored games, this really just looks like a watered down dishonored without the moody setting and stealth. Huge bummer, i thought the game will be stealth and choice focused like dishonored was.
i mean the marketing didnt really scream stealth but yeah a bit weird that they removed so many stealth elements
As someone who loved Dishonored but doesn't really identify with the edgy assassin, I'm looking to buy it.
Though I would still prefer an asymmetric co-op game so that I can play with my brother who does identify with that.
As for the lack of moral choice, I believe it's facilitating a more freeform combat I can imagine a lot more creative clips from this game.
This game isn’t dishonored so why would you think it’s a stealth game with moral choices when it was very much marketed as a less stealthy game
@@andonmartin4142 they share assets, UI, art style, and abilities one of which is invis, ig that's not stealthy? Looks like a shallow repetitive D2 knock off with more guns and with less interesting characters and no choice just mindless shooting in an admittedly beautiful world I'll pass
I was going to pre order this but your review made me reconsider. Best wait for a discount
Wow, this game has no business running that shitty based on how it looks.
void engine strikes again
Hey dishonored 2 also did not look that amazing and look how shitty that game ran. There was a ton of controversy surrounding that at the launch of that game.
Hopefully MS gets them some help, most MS first party games run swimmingly on a variety of hardware. Send some tech wizards from Playground or The Coalition Arkane's way.
Thanks denuvo
it's fucking weird how inconsistent the engine is. i see steam reviews complaining about how bad it runs on their 3070 rigs, meanwhile my shitty Ryzen 2200g gtx 1070 combo is running it just fine
I don't know if it's true. Just a hunch really, and my own kind of personal take on decisions made with the gameplay of this.
But I believe *Deathloop* is the second Arkane title that hasn't had either Raphael Colantonio, or Harvey Smith working in it (Colantonio is now lead at Wolfeye Studios and Smith is working on Redfall with the Austin TX team, both were basically founders of Arkane and had worked on all the past titles).
They also didn't work on *Wolfenstein: Youngblood* from what I recall. In fact I'm pretty sure the director from Arkane, is the same for the two games (Dinga Bakaba). Could explain the different design decisions in these newer Arkane games.
Can’t wait to see all of the crazy things StealthGamerBR will do.
5:37 There's also Mafia III and and Destroy All Humans 2. So yeah, only a handful of games set in the '60s.
It's all just force push from jedi knight. Nothing like sending a storm trooper plummeting down an infinite cliff.
nice SteelSeries sponsorship man i love their products
I personally got the cs go howl mousepad and the cs go howl rival 310 and I have never regretted it even once
I ended up playing it twice. It's an amazing game. It's not without its problems, but it's definitely a very cute game to play.
>Denuvo
Whelp, guess I have to wait an agonizing three days to play a better version for free
"The time has come and so have I."
I must remember this phrase for certain situations. Like all of them. I can't really think of any where it WOULDN'T suit.
…ALL of them?
@@bearpuns5910 Well, it would take some creativity to work it into certain conversations, but I think I can manage it.
@@Largentina.Specifically, it's the lyrics to Nero's battle theme.
Looking at the UI and the gameplay it essentially gives me the feeling of "Dishonoured with (more) guns".
Something that would have been cool would be Colt being able to automatically do certain actions after many attempts.
Like locks, if u pass though the door multiple times colt just does it himself.
I’m so glad someone finally recognized the genius storytelling in Bill Murray’s Caddyshack
Did you just use “dollarydoos” in a sentence? Subscribed
This certainly should have been a true rogue experience in the core gameplay loop. Locations to memorize, schedules to time, where and how to quickly power up each loop. The entire story and 'cannon' so to speak should fit within the day loop. And that "residium" mechanic is a lazy crutch to prop up a fake reset instead of developing unique solutions to how the player can progress and get stronger
Since there are no steam reviews yet I checked those curator reviews things and I noticed some of curators recommending this game have the exact same "review" for this game. Like a literal copy/paste review. Most people not recommending it say it has Denuvo and finally a couple of people recommending it because it has black people on it although those may have been a joke.
No, they're not trying to make a joke, they ARE a joke. As always, ignore the globalist twitter commies. Identity politics is cancer, and so are the libshitters that constantly bring that bullshit up every chance they get. Absolutely disgusting behavior.
If I remember, this is the first game released exclusively for Playstation since Microsoft bought Zenimax. I can't imagine that it will remain exclusive for long.
After seeing this review I'm wondering how those other sites gave it a 9/10, 10/10
A proper telekinesis power would probably be really fun in something like this, especially to use human shields or throw objects.
That looks like an expensive Dishonored 2 Skin Pack
Two years later and this comment aged like milk. After actually trying the game I can say I really enjoyed it. It's not Dishonored or Prey, but pretty good and fun overall. Performance on PC is still all over the place though
As someone who has played dishonored 1 (not 2 because pc sucks) for more than 4 years trying to master the game. I can spot multiple animations and layouts where it feels like it was ripped straight out of dishonored and coated it with a new paint job. Still looks fun tho
The kinesis power reminded me of Bulletstorm...
Damn I miss Bulletstorm...
Whoah this game just came out of nowhere. Was it even announced? And now it's just out without any trailers or anything?
Why didn't they show this off at any of the conferences that went down over the past few years?
Totally catching me by surprise, here.
So this could be considered a repetitive game that gets repetitive
it is
23:42 You could power the generators up to 600% letting you power all 3 bunkers at once..
Guess the days of Arkane making a true blue ImSim is gone. Oh well happy for the people who managed to find fun in this.
They don’t have to keep making ImSims for their games to be good
Apparently the reason why the game runs so "choppy" on PC is because it has a memory leak issue, and after 10 minutes or so of playtime (depending on the GPU) the VRAM usage exceeds the limit and spills onto the system RAM. It's weird because a lot of modern AAA titles have this issue, the new Call Of Duty, Black Ops Cold War for example, and eventually the stuttering makes the experience unplayable, so your only choice is to restart the game every few minutes.
It does I've seen it use up to 14gb of my vram
From what I've heard, you can fix the choppiness by simply playing with a controller. So it's not a memory leak nor denuvo, but bad mouse acceleration of all things.
@@anss321 I doubt that's the case, because early in the tutorial it doesn't have any issues, but the longer people play (from what I've seen on Steam reviews and Gman's video, haven't played it myself) the performance gets worse, which reinforces the theory that it is a VRAM leak issue. Also, if you watch benchmarks you will see the VRAM often surpassing 16 gigs, so unless you're running a 3090 you're most likely going to deal with the stuttering issue.
@@HiJack3r I just so another video that claims the VRAM issue doesn't result in stuttering, instead it results in popup. They played it stutter free on a 8GB 2060s, despite the VRAM going above that. It only stuttered when they used the mouse. Search for Deathloop PC vs PS5.
There was DSL in 99? Here in Germany DSL wasn't really a thing until 2002 or something. Funny that we still use it in 2021.
Yeah i was super proud of my first ISND Flatrate and that was somewhere around Quake 3 Arena, so 98, 99.
MAybe he is talking about 'Sweden, these fuckers had "Glasfaser" when we still lifed in Caves.
talk about 2007 in contryside Italy :(
I was wondering why Deathloop's gameplay felt so weird and familiar. It's not because it borrows things from Dishonored, it's because Arkane already did a version of this when they made Prey and the Mooncrash DLC. Time looping, hacking objects, stealth, learning enemy patterns, etc. Prey did it way better and the time travel actually had a larger effect in Mooncrash.
I’m very confused as to why so many reviewers are giving this game like 10/10s or close to it when it most certainly isn’t anywhere near a perfect game?
That sponsor transition was smooth. Really smooth
It feels weird, I love the style but with the limited powers and a forgettable antagonist I think is just another "good game" probably I'll get it when it's cheap; I honestly can't believe all the 10/10 it's getting, it's a more boring Prey and it's a less fun Dishonored
It's getting 10/10 scores because the main characters are PoC
@@ivanasukjadic1423 Wrong. There are more contractions to the 10/10 because the leads are POC.
@@SlyMagma Correct. First, You're not using the word "contractions" correctly. Second, This looks like a competent game, but I'm not seeing anything special here that we haven't seen before. It was jarring to see this many 10/10's from game journalism outlets. The more I looked into the game and it's gameplay, the less I understood it. It just seems like another Dishonored with a new coat of skin color lol.
@@stephen8785 How is it jarring if you've never played it. The gameplay is not like dishonered and apparetly its extremely well designed.
@@SlyMagma "Nothing like Dishonored", GmanLives in his review makes several design and gameplay comparisons Between this game and Dishonored 😂. Not to mention all the bugs and AI issues this game has, so there goes your claim that it's "extremely well designed" lol. People who have played and seen this game directly compare it to Dishonored. Stop being disingenuous, I understand you feel the need to defend this game because of its "brave and diverse inclusions", but it doesn't amount to anything if the game is generic and trite.
Agreed, the entire opening of the game is a confusing jumble of new information for you to absorb through textboxes.
Once I'd spent some time figuring it out on my own it made more sense.
those enemy icons are so obtrusive
Why isn't there an ability to fast forward time to a specific time of day. WHY?
The amount of advisement this game had made me sick of it lol
Same lol. There's a limit
To be fair their other shit didn't get marketed properly so they are going ham. Steamers are gonna get paid to play it now
@@AchiragChiragg Look up Payday 2 if you want to talk about limits.
@@LightTrack- I don't remember even pay day 2 having this level of pre release advertisements.
@@AchiragChiragg Oh my bad i misread it. I though they said "achievements". Payday 2 has 1247 achievements you see.
Having a blast playing this game on my channel. Seen loads of people complain about performance and feel bad for those suffering! Seems to run well on my rig!
IGN just gave this game a 10/10 Masterpiece… I’m glad I found your review
They're Game Journalists, what did you expect?
I bet it has nothing to do with the fact that the 2 playable characters are of a certain race
@@mangutero12 stfu
@@mangutero12 cry some more
Absolutely nobody:
Me, seeing thumbnail: DFATHIOOP
PREY 2016 quickly managed to become my favorite game of all time together with Bioshock 2 but Deathloop doesn't speak to me at all, even after watching your review. This is not for me. Thanks for the review.
Bioshock 2?? Why not 1?
Deathloop feels like dishonored with guns which doesn't speak to me as much as prey 2016.
@@HooDFoX2021 Gameplay was better in 2 and the DLC is arguably better than all.
@@johnbishop2536 Facts, even if the 1st game has his unique charm, the 2nd is so underrated.
Prey 2017*
My favorite Julianna kill is when I used a shift dropkick to kick her off the roof. The player panicking as they plummeted to their doom was priceless. As for the bunkers you can open up to 3 at a time but only really have time to visit two
So I'm a little confused since G-man said "missions" and "no time limit"
Is this a sandbox in which the player needs to kill all visionaries within a single day? Or is it just a single player game where the passage of time only passes when the game says so?
From what I understand you have to explore the island several times without limit and find where and when key targets can be killed. It resets everytime you die. Then you plan your perfect run and kill them all in one loop.
It seems like everything happens the same every day, but the visionaries are gated by arbitrary RPG progression so there's some sort of time sink going on where you need to gear up little by little to actually progress and be strong enough to kill the visionaries. It's basically forced rogue-lite mechanics. That's my guess, at least.
There are four times of day, and a few districts. The districts are essentially levels, or maps, or mini-sandboxes; whatever term you prefer. The player can only visit one district per time of day, but there's no timer; the time of day doesn't change until the player decides to leave the district they're in. If you visit District A in the morning, you can spend 50 IRL hours there, and it'll still be morning in-game. The goal of the game is to arrange things so that your targets congregate, which will let kill all of them in one day.
I definitely think being light on the imsim elements can work well for the gameplay if it’s more straight forward combat intensive, I mean the balance of action and imsim mechanics worked well for Bioshock it all depends on the execution. I have faith Arkane will deliver a solid game here.