Your bitchass failed to mention this shit uses denuvo causing random frame stutters all the time.More jarring at higher frame rates so all this shilling bout great performance.. did you get a special copy from EA that doesnt use denuvo or are you just sucking a major publishers ballsack as usual.. the latter i suppose
A pretty good game for the ps2 was Run Like Hell if you haven't checked it out before. I'm not sure i'll ever be able to forget when my dad brought it home and i started to play it.
Hate to say it but dude screw you the flame thrower is awesome I have killed so many of them in the real first one it’s useless but in the new one I can’t leave it behind it kills the monsters like shit and I don’t even have to aim I think you should go back and use it again cause we ain’t using the same weapon man
Motive clearly has some ridiculously talented technical wizards. DICE constantly fails to release properly working games with their own Frostbite engine, and many other EA studios seem to struggle with it as well; meanwhile, Motive managed to make a polished Star Wars flight sim, and now they have a 3rd person horror game with a seamless world. I'm impressed.
Frostbite was built on the bones of Renderware, which was created by "Criterion Games"... Guess where some of these guys work now??? MOTIVE... They know their own code... Most at DICE now, don't... 👍
@@Beavernator I had never even made that connection, but you're absolutely right! On a similar subject, word has it that there are quite a few people at Motive that worked at Visceral on the previous Dead Space games (which I'm sure is a big part of why they were so passionate about doing this remake). Here's hoping the studio continues to get free reign from EA to do whatever the hell they want.
@@BucklingSwashes This is true as well that Visceral employees work there... I REALLY hope they do the Tie Fighter PC remake that they wanted to do... I adored that game as a kid...
The original Dead Space did have lockers and containers that mysteriously unlocked later in the game but this was never explained in the story and was obviously done by the devs to spread the loot out for when you had to backtrack. It is a nice touch to add a security clearance system to explain it though.
So, from what I've seen, the difficulty with putting enemies down is due to the new flesh system they implemented, where you have to strip the flesh before you can sever the bone itself, along with higher difficulties making this body harder to break down
the flamethrower is actually so good in the remake - the alt fire can basically 1 shot everything when paired with force gun and/or statis, including the tentacle wall guys
Flamethrower is so goated in the remake, spending 1 fuel to tap it turned more or less every enemy in the game into a oneshot even with an unupgraded pulse rifle, plus it takes care of the wall guardians and swarmers so easily
@@paperclip6377 He doesn't look Adam Sandler very much, you should see Gunner Wright's face with no beard. I can see the resemblance but totally not Adam Sandler
Remaking games is kind of a lazy cash grab. Okay, less lazy with it being decent, but there's close to no risk, no marketing required like you would need with a new IP.
My hope is that, if it's this good, that it warrants remakes of Dead Space 2 and _especially_ 3, since both that game and its developers got done _dirty_ by EA.
The fact that I had a hard time differentiating between the OG game and the remake is a testament to how well it's aged. That being said, I'm excited to try out the new content and tweaks they've done to the game on top of the graphical refresh.
@@Spillow-C 2 was great, 3 was bad but its weapons engineering system was fun to play with, would be interested to see this teams Interpretation of that
From what I’ve seen. The fleshy system isn’t just visual. It’s enemy health. Most enemies won’t sever until most of the fleshy bits have been removed. Which ends up being something the flame thrower is kinda okay for. Stripping the flesh with fire before switching to a workhorse that can actually sever limbs.
The wall of fire actually kills extremely well because from what I’ve seen while playing it stun locks most enemies so they just take continuous damage.
Damn I seriously thought Callisto Protocol was gonna come out on top in the space horror game coalition, but it turns out it was Dead Space all along. Happy that the remake is surpassing expectations and hope to see more in the future.
I mean yeah, there is room for both, but reality can be weird when it doesnt. Just like how Mighty Number 9 basically just died after a new Megaman game.
It’s ironic how a game that was supposed to be a spiritual successor to dead space and was heavily inspired by it was beat out by that same games remake.
Personal theory. Sometimes the restrictions put on by a publisher can be a good thing. It holds back some of the nonsensical elements of a directors vision. An example is Star Wars. The original trilogy is hailed as being the greatest trilogy of all time. We had a lot of people telling George Lucas, "George, that idea sucks. We are going to do this." Not compare that to Star Wars prequels where everyone let George Lucas do whatever he wanted. It was a mess. Perhaps it is the same thing when it comes to developing video games.
@@jaysherman2615 And then we have the extreme of making too much restrictions with the sequel trilogy and how much lack of creativity with similar story beats to the original trilogy it end up being.
It seems like the flamethrower is intended primarily for melting away the first few layers on enemies' limbs and then following up with another weapon to dismember.
exactly. additionally its pretty good for slowing down multiple rushing necromoprhs since it can stagger multiple at a time very quickly, then swapping to a more precise weapon and finishing them off
Except for his wife or GF, she got aged pretty hard compared to the rest of the crew, this has also happened in the newest TLOU remake, Tess got the aging treatment too
@@gabrielrodriguez4411 she's literally in her late 30s and is going through stress and trauma, that can age you. Also tess is in her late 40s and in a apocalypse that's pretty stressful. Women don't need to look like smooth faced gorgeous super models, shut up
@@nukaberry447 I disagree, I think aging already established characters in remakes just makes no sense. Why not remaster the existing cast from the original game which was already fine looking as it was? Why age them up? Also, telling people to "shut up" is pretty rude, mate. No need to get so defensive about an opinion.
I'm sure it's already been said, but the same actor has always done Isaac's voice. He did all the pain/melee sounds in Dead Space, his role was just greatly expanded in Dead Space 2.
He actually didn’t do any voice work for the original Dead Space. He even said in an interview that Dead Space 2 was his first audition for anything Dead Space. They just reused grunts and such in later games so I think that’s where the rumor came from.
@@jacobleukus6930 yeah so... unless every single writer at Bloober team are fired than the Silent Hill 2 remake is probably going to go in a bad direction, you see Bloober Team are very fond of stories where suicide is the morally correct answer to mental illness like they are fucking obsessed. The Medium ended like this, the Blair Witch game they made. they are on a streak. And considering the "in water" ending of SH2, I'm just scared.
It's unbelievable, kind of hilarious that the one company everyone just unanimously agrees is among the worst to just turn around and plop out an actually good game like that. Gotta wonder if they planned this...
@@OrionDawn15 EA still sucks but even a broken clock is right sometimes. They got lucky that it was a remake of an already great game and not a new IP.
I think that the flamethrower is more to soften them up then outright defeat. You toast a few, use a different weapon on a different group, and when you turn back to the previous set, they’re as fortified as a marshmallow peep. I mean, your footage showed the crispy ones being taken out by like 3 shots of a full auto weapon, you’ll have ammo for days!
@@Coffee-hh6we oh, so it fits the same role as the force gun with damage over time as opposed to directly? I guess the choice between them is which you find cooler.
I mean, you could probably just put higher quality textures and sounds on the original Dead Space (maybe also improve a couple of mechanics and features) and I think no one would really complain. The original game still holds really well, even if it is pretty buggy on consoles.
@@superplayerex2431 I take your point. However when I played the original about a year ago. Due to the lighting mainly but also sound, I didn’t find the game convincing enough to find it scary.
@@superplayerex2431 story improvements are far and above the most underrated changes in the remake. I enjoyed the story of the original, but the storytelling is so much better in the remake I can't take the og seriously anymore
It’s dogshit now wdym? That thing used to be a fuckin howitzer, if you saw something you didn’t like, the contact beam was there to make go away. Now it’s just… shit.
They made a weapon that I originally never touched in 1 and 2 one of my favorites now so hats off to them I love the new contact beam it’s 1 shot alt fire and the death laser primary fire are so fun
@eclipzememegod it's good that there wasn't a fourth game because the same devs gave us calisto protocol which is trash. Gamers are stupid. But you are dumber.
@Eclipze MMG It gives people who haven't had the chance to play the OG or were turned off by it for one reason or another a chance to experience the game for the first time, and for us Dead Space vets... a technically new experience, it's not like it's *the exact same thing* there's new stuff in here. Why're you picking a fight here? Every company is greedy, that surprising to you? But I'm willing to shill out cash if it means the product I'm buying into is actually good. Lo and behold, the game is good. Ironic, that the awful and greedy EA managed to pop out a game that's actually good when someone who we actually had faith in and looked like he really cared about what he was making just ends up churning out hot garbage.
I like how in the beginning they basically just confirmed that you don’t kill the necromorphs but rather just disable them, I remember that in the original the devs couldn’t keep already dead bodies in previous locations for stability reasons. But instead they said that it was part of the lore
Bro. Bots have gotten so annoying. They couldn't make bot comments feel authentic enough, so they just started copying real comments. Another bot copied your comment and it has more likes than your original comment. If you can see it report it.
I kinda miss the jutteriness and quirks of the necromorph's movements, those snappy movements and turns. They seem so much more fluid now. Makes me wonder if the remake dev's saw it as a limitation at the time or if they removed it for other purposes.
@@Karaksonen i can tell you as a 3d artist it's not easy animating a *normal* human, trying to do something that has numerous elongated limbs and moves in a freaky way is going to be even harder
3d animators usually use snappy movements because of movements complications, animating a human body or something with Many Limbs outside movies Is pretty Damm hard
This. The necromorphs retained none of their iconic animations. The slashers look like they are hopping towards you... Isaac's run and walk looks way to agile.
Me: "It's kinda neat that they're making voice acted characters look like their voice actors, since most voice actors never get that level of recognition that live action actors do." Also me: "Wow Gunner Write Issac looks like Adam Sandler."
It is also to make facial capture easier. Modern games like to add subtle expressions and small gestures to the face. Like, Isaac’s face moves quite a bit during the opening. He has small expressions that reveal that he is nervous about meeting Nicole and moves his head around a bit.
9:00 The remake's new mechanic of choice between life support and lights and such is probably inspired by Alien: Isolation. That game had a power grid in some areas that allowed you to allocate points of limited electricity to enable or disable certain features of the area, from turning off the lights or turning on fog vents to reduce everyone's visibility, therefore leveling the playing field between you and the enemy, as well as other features like locking/unlocking vents which trades off being able to hide yourself in them for locking the alien out of them, and general electricity usage in the room which may remove environmental hazards like electrified water or electronically locked doors. Always a good horror game when you have to make the choice between doing something that might help you OR end up helping the enemy at any moment, further heightening tension and scare factor. Such a thing can't be done with just jumpscares which horror games really need to fucking learn nowadays. Use slow terror mostly, not *just* jumpscares.
Didn't they have something like this in Dead Space 2...? Thought there was one white room with a Marker in it, where you could choose either Life Support or a Vent opening... probably misremembering tbh.
same with the new director ai that triggers enemies and environmental scares whenever it thinks you let your guard down too much, also clearly inspired by isolation
@@NotPork Alien Isolation's AI is absolutely mind-blowing, blows everything, even today out of the water with its learning, director and adaptivity. The way the AI is structured to make the Alien mimic the thought processes of an actual animal that learns from experience rather than just being a big scary monster with simple chase AI as is the norm nowadays. The fairness of the "director" makes a great compromise between Fairness and Believability. It's absolutely insane, considering many of the aspects of it is based on how you play and interact with the world, immersing you even more into the world. Most of the AI in games these days are way too scripted or watered down to appeal to the babies and journalists who can't handle realistic AI as well as the decline of the gaming industry's creative minds, which is a shame. The literally limitless potential of AI has yet to be even tapped into, especially when it comes to interactive media like video games. The AI these days is too scripted to react to the player, rather than having that AI feel like it exists dynamically in the world as opposed to just existing for the player when it comes close enough to load. Man I miss old games. After 2015, gaming just....
@@lt_johnmcclane It could be heavily monitor with microtransaction, since it's EA the game company that we're talking about, but fortunately, it didn't and the game looks and running smoothly. And some people are still pissed off about EA shutting down Visceral Games studios who originally make the first one.
Is it a love letter when EA made visceral put microtransactions in dead space 3, set impossible sales goals and then axed them, or is this just EA cutting off dead space's face and wearing it like a mask.
@@colinmartin9797 Just let it go already, they gave us a good product and it certainly exceeded expectations. Unlike the 'love letter' that was Callisto.
Not gonna lie, i liked the silent protagonist vibes of the original as it made it feel like we were the character and that we were Isaac instead of him having a voice and emotions. At the same time, him talking now adds a new form of depth missing in the first game so its kind of a win in either direction
As someone who was scared as a kid playing the original I can't wait to pick up the remake especially considering all my worries have been eased for this remake, great review as always Gman!
From what I've seen it seems to run really well as well. Which is nice considering how horrible a lot of games have been running when released recently.
Nah I feel like it got the resident evil 2002 remake treatment, same laylout but with extra rooms and paths, new voice acting and slightly different enemies like the phantom necromorphs which are like the crimson heads
Surprised how well the original still held up visually. I’m looking forward to a 2 & 3 sequel but I’m looking even more forward to the system shock remake.
@@saloz9483 considering they made some changes here I wouldn’t be surprised if they completely remade dead space 3 from the ground up. It had some good moments it can still incorporate but hopefully they just remove coop or make it a different campaign and also get rid of those cover shooter sections which don’t belong in the game. Considering how well acclaimed dead space 2 is I’m sure we will be getting more.
from Motive* Can people stop giving credit just from PUBLISHERS instead of the people who made the actual game? you know the developers? that'd be great
@@Ye_B0i You're right, EA publishes it, so they can say what and what doesn't happen or go in, when it releases, etc. Also Motive is a studio owned by who? That was also founded within what company? They also go by what? I wonder if you blamed Battlefield 2042 on DICE or EA? Not to mention my comment was literally just saying that EA didn't interfere and cause mess ups, not giving credit to them for developing it.
The reason they made Nicole look older is because she's a Medical Officer, and not a low-ranking one at that. She's a scientists, a psychiatry and medical professional. Nicole from the original looked like she barely just made it out of the medical school. Some people might have a problem with that, but her new appearance lends much more levity to every scene she is. When the game tries to sell me on the idea that she's this med officer trying to make sense of what is going on through observation and research in her side quests, I can believe that. She looks old enough to be very capable of this stuff.
She's also working on a mining vessel where extreme injuries are so common that they need to regularly grow body parts, add extreme stress from being hunted by monsters, dehydration, hunger and being unable to sleep and anyone would look older than their age
Playing DS1 and DS2 back to back is weird when Nicole looks like a mid 20s parent to a matured late 40s woman. Playing through DS1 I instantly thought Nicole looked distractingly young when they made every other character realistically age appropriate. I think it was probably just the original team having to rush through certain aspects they didn't get the time on.
@@sammylawrence227 I just started playing again and no sorry this is way overdone. She seems way older . The actress Tanya Clarke is 51 and looks at least 10 years younger . They did a shit job in Rendering her. I would guess her close to 60 or older.
@@bombomos The DLC ending was a deliberate middle-finger from Visceral, because by they knew that EA was canning the series and the studio after the poor sales and reception of 3. "Fine, fuck you, everybody died."
The graphics are so funny, as you mentioned the game looks exactly the same as it used to in my brain. Really goes to show how well done the original artstyle was
I think the idea of having to sacrifice ammo for having multiple tools and a larger arsenal is interesting. Means you have to decide between being equipped for everything with little ammo or one or two options but having more ammo
I can't stop saying it enough. I have replayed Dead Space 1-3 over and over so many times on my 360, then on pc. I thought I couldn't get scared anymore at least not from those games. This remake is a different beast. It all feels so sinister, especially if you play with headphones, everything all the sounds, the clinks, the whispers, even the sudden voices when noone is there, the feeling that nowhere in the ship do you feel safe, even when its areas you've already cleared. I can list so many more things but this game scares me. This remake also does something else, that I'm not sure the original had, maybe to a degree but, when you go back to areas that you have already been in, just to explore or to unlock a few doors before the end. The ship is already in a bad state and sometimes the outline is different, there's growth in those areas, there's even enemies that pop up just because. The lights flicker on and off, power is lost suddenly, the intercoms are going crazy. Some rooms have a fog dim effect and some rooms you hear things all around you in the vents but nothing happens, and you can hear isaac's heartbeat go on and on. It's intense.
Seems the devs understood what made the original great, but had the confidence to add in new bits to not make it a word-for-word effort. In other words, exactly what a remake should be.
@@TDUShelby dont let some no name eceleb whos either 10iq or on ea payroll tell you that its worth spending $70(plus tip) on a game thats worse in every regard than the original that you can get for like $5. Take a look at side by side comparisons of necromorphs and their movements from the og and this one, its embarrasing. Then it all comes into light when you discover the lead animator of one of the most poorly animated games of all time (ME andromeda) still has a job because of nepotism and was lead animator on this project as well. Every purchase of this game is encouraging these practices and you are all falling for it hook line and sinker.
The flamethrower worked well as a support weapon, burn them first to stop them in their tracks, weakening the limbs. Switch over to something else after. It also makes short work with the wall guardians and swarmers.
probably my favourite thing about isaac talking is when he doesnt, not that its bad, quite the opposite. it's refreshing to have a game where the protagonist isnt spewing cheesy one liners every time they take a step
Yeah, he just speaks when he's spoken to, or when he needs to convey an idea or information to his fellow survivors. Which only improves the immersion and sensible flow of the story and dialogue from the perspective of a professional starship engineer. When he's alone he doesn't talk to himself which really puts you into Isaac's shoes in that moment: You are alone. No one will help you. The only sound is your heartbeat, your breathing, and the screaming of the monsters out for your blood.
I like how each member of the team only initiate their dialogues in accordance to their roles, Isaac for Engineering, Kendra for Computer, Hammond for Security. Before Isaac gave the impression that he was just following the instructions from those two, including the Engineer bits, which is off putting for me. Glad they've given him a voice this time.
@@igormmx They basically demonitize and blacklist videos with any type of blood, gore, or dismemberment. Specifically in video games, too. It's like YT reps hate their userbase or something.
@@igormmx There's also this weird obsession with age gating specifically the ending of the original God of War when Kratos yeets himself off the mountain, with the bot now seemingly convinced that its actual footage of someone game ending themselves. TH-cam has gone full idiot mode.
having played all the original dead space games I was going to give this one a hard pass, but after seeing this I might actually give it a go because it seems to be a really well made remake, and having the same voice actor for Issac is a huge plus for me 😅
the two enemies you didnt like (wall guys and tiny guys) are both destroyed by the flame thrower no problem. I love that thing, mainly for the wall of flames. it does such a good job at crowd control
You said it yourself about the flame thrower - it peels their flesh off, making it super easy to finish them off with the plasma cutter. Those 2 weapons complement each other perfectly. Burn off the necro’s layers and then pick them off nice and easy with the plasma cutter. That’s why the enemies seemed tankier to you - you weren’t using the peeling and dismemberment systems in tandem, which is what players are meant to do. Those two guns are all you need for an impossible run. If they’re the only guns in your inventory, you’ll get plenty of ammo for both. Light ‘em up and then pop off the crispy limbs with your plasma cutter in 1 or 2 shots. Use stasis and kinesis liberally to conserve even more ammo - you’ll be swimming in it soon enough. Upgrade your stasis whenever you can and get the prototype stasis from side quests. Impossible mode becomes easy mode, your main issues will be environmental threats and one shot kills from certain enemies/bosses.
just a perfect remake, i still cant get over how well its been done. My only complaint is I had this issue where if i streamed the game on discord it would randomly send me to a permanent load screen resulting in me having to reboot the game, though having the game on ssd and the game instantly putting u back into the action literally seconds after the 2 second intro logos is amazing.
I personally can't see that going well with the fans without switching to a different protagonist, which will probably cause problems too. The thing with horror is that it can't survive prolonged exposure. As much as people hate when it happens, horror series turning into action is just a natural progression, you can't keep freaking out over zombies when you've gone through a whole mansion filled with them or wet your pants over xenomorphs after dealing with a whole hive, you get used to it. This applies not only to fictional characters, but the player as well, you eventually stop getting scared by monsters and switch to thinking about how to efficiently fight them or, as already was the case in original Dead Space, you mow them down with little effort and they become yet another obstacle to finishing the game.
@@anothenblue2630I don´t think the horror will matter anymore within the monster side of things, the drama that the storyline has can evolve into it´s own kind of psychological horror, DS2 has had plenty of that, all this saga needs is a remake from scratch of DS3
@@jeanfrancozaratemarcial7916 Yeah... I think they should go ahead with that idea of having Ellie as our protagonist and exploring various ships to salvage what she can to stay alive while outrunning Brethren moons and fighting Necrmorphs. Seemed like a cool concept... But that's just me.
The reason you get better frames in higher resolution is because you're likely CPU-bound at lower resolutions. Meeting a threshold to trigger GPU usage over CPU can sometimes give you some dramatic performance gains because it isn't relying on the CPU anymore, which is really not designed to handle processing graphics.
Just because something is "ultrawide" does not mean its a higher res. Take God of war for example. That being said where is the option for ultrawide for this game. Or does it require 21:9 monitor? I think he was mistaken. Might have been ultrawide, but fewer pixels. His ultra wide was prolly 3440x1440. And 4k 16:9 is 3820x2160. Being cpu bound only means you do not lose much performance when increasing graphic faditly. But you never gain any.
I've watched a dozen or more reviews of this game, and yours is the best one highlighting the practicalities as well as some of the tech implementations (wide screen, etc.) . Good job.
I am so happy this thing turned out so good. Dead Space was one of the first true survival horror games I ever played, and I’m so glad that they came along and made this thing.
@@MLPIceberg Ah, I love that saying. Yeah, I actually feel like it’s closer to action horror, just… not exactly sure why I called it survival horror here.
I played through the original not that long ago. It still holds up. It really is a fantastic game. I just don't see how the remake improves it so much it deserves 60 quid.
Same though I'm secretly hoping they remake the series and change the ending somehow to allow for a continuation. I don't know how they could do that without it sucking though. Short of a deathstar superlaser, the brethren moons are going to be... difficult to deal with
@@landotucker or they could completely undo that concept and remake DS3 from the ground up. The nice part about lovecraftian horror are the things you don’t know, the moment they slapped a “this is the big bad guy.” Sign onto something, the mystery and uncertainty is lost.
There's little things I notice too that are odd with the remake and that I dislike. Isaac talking is interesting, but I find it takes away from the ultimate twist and his complete lack of reaction isn't consistent with Dead Space 2. One scene I can think of in 2 is the Ceawler scene where it explodes a woman and blood fills the window - Isaac gags and visibly recoils. Here, he stands ramrod stiff as the lurker kills a guy. It's odd to me. Something else odd to me is how stiff Isaac looks too. He looks like he's running with a titanium spine, and it doesn't look as fluid or smooth as the original. When walking, Isaac will move his gun around him and look around, and he'll also shift his stance more while running. I noticed that's kinda absent here.
60 bucks is not that much for hours of entertainment and a game which is good. I personally think it is worth it's money. You can't really complain that a remake is not worth it's money when it is everything it is supposed to be. It is after all a remake and not just a remaster.
@PSYMEDIC it is a lot when you've just played the game and the original is on game pass. The original still holds up great, gameplay, graphics and tension are great. What I've seen from the remake it just isn't 60 quids worth of value. Put it this way. This doesn't look anywhere near as much as an upgrade as res 2 remake.
I see my faith wasn't misplaced. Now say it with me now kids... 'Just because the team or creator of this good game is now going over to make that game, doesn't guarantee it'll be good.'
Meh. I'm glad it's a good remake, but it was unnecessary and only exists, because EA saw the success of RE2, decided to resurrect the franchise that they mismanaged and killed, because people will buy it. I'm still boycotting it, because supporting it, tells EA that it's fine if they kill franchises and studios, so long as they make up for it years down the line by bringing it back.
@@DMCMaster550 you're wrong here. Buying this sends the message that the public wants more of it, like it is, and greenlighting the sequel is worth it. Boycotting this game only tells the publisher, who probably spent between 50 and 100 million dollars to have this game made, that there's no money for their old IPs in single player and they need to focus more on games as a service and mobile crap, where their IPs make money. Be careful what you wish for
I'm doing my NG+ run and I"ve been messing around with some weapon combos. The line gun traps are super OP lol. I can set up like 6 of them and create a DMZ zone that nothing can get through. I started trying to use the flamethrower and the force gun. One little trick is to make a flame wall and then switch to the force gun and use the gravity ball effect in the flame wall to suck the enemies into it and that's proven to be pretty fun. I think there's a lot of other creative ways to use the weapons too which is part of the fun of the game.
You ought to do a "Playing and ranking every Halo game" Might be fun to do. Back in 2020 I went back and did all the campaigns on LASO, not fun at all, but was nostalgic at times.
The flamethrower in this game is god tier. It does great at crowd control since it can make nechromorphs “panic” and stay still allowing you space and time to escape. Plus it only takes a few seconds of flame, maybe 4 at max to kill them. Even when I had base, unupgraded flamethrower it did massive dam. Plus for those little baby worms that splatter out of the mama nechromorph, nothing beats the flame thrower Edit: I also dont know if Gman is just… bad a ammo management and isnt good at scavenging and backtracking, but even on Hard on my first playthrough (im on Chpt 10 now, so essentially end game) I have my rig mostly upgraded, my cutter fully upgraded, my pulse rifle mostly upgraded, and my flamethrower partially upgraded. I also never had ammo management issues either, im mostly having to control my inventory from max
This is honestly the best sequel to Home Improvement on the SNES. All these years of waiting for the next entry of Tim the toolman is finally over and we got something different (in a good way)
Original DS my loadout every playthrough was Plasma Cutter - Pulse Rifle - Force Gun and Contact Beam ( only to sell ammo ) . Glad my favourites still rock in remake. Well covered review mate , answered all my questions, thanks.
I haven't played the original yet - I have it in my library and it's next on my list. I've been hesitating to buy the remake, but honestly some of the side by side comparison clips surprised me - I'm surprised how little difference there is, and I think that just shows how good the original looks even after so many years. The remake looks great, but I think I'll be just fine with the original for now and I'm excited to try it :)
I'd say, play the OG first then try the remake if you really enjoy it. From what I understand, they've improved a lot of things, including revamping possibly one of the most annoying sections of the game to make it far more enjoyable.
I like the system where you only get ammo for weapons you're carrying. It forces you to find a balance between versatility through a large arsenal, and having enough ammo and inventory space to feed your arsenal. I always go Plasma Cutter, Pulse Rifle, Force Gun, and no fourth weapon. Handles every possible situation but doesn't cause you to have to weapon swap when you wouldn't want to.
One of my favorite things about the remake is how it actually manages to feel like a new game. I replay the original Dead Space and Dead Space 2 at least once a year, around October. I've been doing that for years. Despite having replayed them not too long ago, firing this up and playing it really did feel like a fresh and brand new experience. It really is not just a facelift, it manages to feel like an entirely different game. There's a lot that you will remember, and there's also just enough that is different or new that makes it distinct. I think one of the funniest things was when you back track through the Hangar to get to Engineering. I was fully expecting to head in there and get the Peng statue, but the statue wasn't there, just a text log that basically said "Hahah, it's not here. Look somewhere else." The developers clearly knew that this was a game people had replayed on numerous occasions, and they also knew exactly what to change or make different from the original to keep it fresh. I've replayed the original enough times to know where every playing-dead necromorph is, what to expect in every area, etc. They've changed _just_ enough of these to make them feel very new and different. In the original game, Isaac's grunts and breathing would become more desperate depending on how much health you have. There is a very nice touch in the remake where Isaac's voice lines are also delivered with more desperation/pain depending on your health. I ended up on one sliver of health and Isaac was holding an entire conversation like he was in desperate need of a morphine shot. There's lots of cool little details like this in the game, and it's all these little details adding up that make it so good. This is really what the Callisto Protocol should have been. It's amazing how much it got wrong.
Gman yet again has implemented lore to a game which makes everything better: Isaac Clarke likes cougars. Excellent! Also great review Gman, yours are truly super entertaining (and this makes up for dunking on Evil West, all forgiven) and never will the Simpsons clips get old. Keep up the awesome work. But the way, you should do a collaboration review with Skill Up, feel that would be a good thing.
One of the only things I disagree with is the point about the plasma cutter. While it IS a great weapon, they buffed a lot of the other weapons so much in the new iteration that you dont HAVE to use it without feeling handicapped. It was so refreshing to use the other weapons and switch between them often when they were best applicable. Plasma cutter is probably best for harder difficulties, but if you want just to have a fun romp the other weapons are ALL effective now. Even the flamethrower (which has a great alt fire now btw)
HOLYSHIT, they have done the absolute unspoken in this day and age of gaming, made a good, properly working game that just works, absolute fucking legends 2023 keep this shit up and i might not backflip off my nearest parking garage
@@nerad1994 naah re3 fucked up so im keeping my expectations LOW on that one, they've already shown that they're not being faithful to the original so yea not gonna get hyped for that, and also not a big harry potter guy haven't seen much about it, but hey if its good, its good
@@nerad1994 i don't doubt it'll get good reviews, i just doubt it'll surpass the original, especially with the lack of Krauser, he was one of the major high points of the original And either way, i much rather have it suprise me then disappoint me, they lost my hype with how they treated re3, if they wanna earn it back they're gonna have to do the monumental task of topping the original re4
I found the best thing to do with so famethrower so far is to blast a necro for a few seconds to get them toasty, and then all their limbs are a lot easier to blast off with another weapon. It’s good as a combo weapon, not a primary damage dealer
@@thepeps101 sorry, man! My english sucks sometimes. What I meant is that DS 3 needs to be redesigned from the ground up. The biggest problem with it is that it's too much focused on action and not on horror. You feel like Rambo playing it. They completely missed the point of the series.
@NANI I think it would be interesting to see a Dead Space 3 Remake designed the way the devs intended. If you read some of the behind the scenes stuff DS3 was originally intended to be WAY DARKER, much more of a horror game, coop wasn't the original intention instead there was going to be like a shadow Issac Clarke who would appear to taunt or attack Issac at certain points (like Nicole did in DS2) but instead EA came in made them turn it into a coop cover shooter instead, EA also made them put in human enemies as well. EA basically ruined DS3 and later punished Visceral for following EA's instructions. I enjoy Dead Space 3 for what it is, but I think a from the ground up remake could turn it into the DS3 we originally wanted. Of course that is a lot to hope for. The fact that this remake is as good as it is, probably good enough. Though remakes of 2 & 3 would be great. Fingers crossed 🤞
@NANI Given how far the game srrayed from Visceral's original plan for DS3. I disagree. I think it does need a remake in which they could make some changes for the better, namely less action, more horror.
Instead of remaking highly popular games, companies should try to remake games that had a lot of potential but failed for one reason or another, or weren’t as successful as they should have been.
I wish they approached games like that . . . But fans eat this sort of shit up, even though the original is already really freaking good. It is basically a cashgrab.
The flamethrower is actually absurd unlike in the original, but the way it needs to be used is really odd. When an enemy has it's legs shot off, you can tap fire to re-proc fire on them, saving an absurd about of ammo. For enemies actively approaching, spray them until they get sent into a panic state (which is most), and this allows you to finish them in any way you want (usually shooting a leg off and watch them just burn to death). You can let the fire do its work and switch to something else once they panic, as the fire does a lot of damage over time and seemingly weakens all limbs (probably because it doesn't seem to have location damage like the other weapons. And the fireball makes multi-path rooms into single path rooms/multi-enemy fights into single enemy fights (duration upgrades are nuts). You don't use it for positional damage or direct/quick kills. This is coming from someone who hated the useless flamethrower in DS1. Edit: Also those wall enemies are dead if you fireball them directly.
Isaac's face model is actually based off of his voice actor. This wasn't the case in the original release because his face was modeled after Max Shippee, someone who was closer in age to Isaac for the original game (Isaac is 47 in Dead Space 1). Gunner Wright, his voice actor and facemodel from 2 and 3 is about 45 now. The characters designs were changed to reflect their appropriate age, since they've always been damned near 50.
Im so HAPPY they added the ALL GENDER BATHROOM also there are violence warnings for sensitive content which is just beautiful and really considerate despite the game being already rated M, like... this is just craaazy man!
@@unclepain10 Issac wife looks like stifler mom and issac face reminds me adam sandler. Not even worth of pirating, they truly deserve these 70 bucks and more!
The flamethrower is a hidden gem. I found the flamethrower useful for taking care of the guardians, it destroys them. I also found it useful for any necromorphs that get too close and any of the small enemies.
Yeah, the FT is a gem, and its the tool I always carried allong with the Plasma Cutter for the ride (Ripley taught me that😒👍) and cos depending on the diff mod, the Divider or even the f-n swarmers can end your joy at defeat a whole pack of bigger enemies in a zap😒
so EA closed original studio Visceral Games after meddling with 2 and 3 and now we are supposed to be happy that another studio made a remake? nah bro I ain't giving EA a dime
Your choice bra! Honestly I'd just wait for a sale and buy it as low as possible if your feeling like that to EA (Not that I'm blaming you, I feel the same way as well) remember that to companies like them now! You NOT paying the FULL 60-70 dollar price tag is considered a FAILURE on their part (Since their pretty damn greedy, rather then be happy with say you paying at the least 20-30 dollars on a sale. They freak the hell out becase that's 30-40 dollars lost, despite the fact three other folk payed the full 70 dollars (I treat that price as day 1 sucker price! I usually hold on to my money and pay chicken with Gamestop till they have a sale! I laugh at all the people who bought Callisto on Day 1, but only a little as I have had buyers regret in the past! Enjoying the game if ONLY abit, likely cause I didn't overpay for it I guess! Even games I LIKE such as Xenoblade 3 I felt buyers regret when shortly after release Gamestop put it on sale for a good CHUNK off it's asking price! I wanted the game day 1, but fucking SERIOUS I could have saved money by waiting! And so I'll do that from now on since "Games are getting expensive" apprentlly so why not save money! I'm sure they meant that for THEMSELVES then saving me money! But hey stupid is as stupid does) I'll admit, I was always planning on buying this on sale later down the road BECAUSE of my feelings towards EA! I still do buy games from companies I HATE! But my hatred more determines how much I'll PAY for them! If ALOT like EA, then I'm buying on a massive sale that sees this at 20 dollars or so! Hell I'll use reward points or whatever to drop the price further! And I can wait LONG as they have to drop it eventually! They need the green, desperate for it, even if a little and they'll bitch about that amount! I'm the one that wins out! I just refuse to buy ANYTHING EA on day 1! They've proven AFTER fcking over Visceral and other companies that they'll accept buggy messes while expecting TOP DOLLAR (Even this one still has bugs, not gamebreaking, but noticable as GMAN pointed out) sell me a broken mess, I'll PAY the worth of a broken mess! Which ain't top dollar
While I’m not gonna shill out full price for a game I played a shit ton when I was younger, it is very refreshing to see that it’s a remake that’s…remade well. I am looking forward to curb stomping nercomorphs on my PS5 once the game is like $20 bucks or so. This does also make me hopeful for the other survival horror remakes (like RE4, SH2, and System Shock).
Flamethrower is great for the little bastards. Also setting some enemies on fire when it's dark helps keep track in confusing environments. Line Gun is Bae.
Sounds like a good time, shame they didn't do anything interesting with the AI but at least they didn't muck it up. A good fix for disguising the gaminess of the resource system that I'm shocked no one has recommended or done it is really simple, use the different skins for the nercos to give out ammunition, e.g. There are some in generic crew clothes so have those drops creds and the ones that have engineer suits or security uniforms can drop ammo, they have necro's that wear the medical team uniforms so those can drop medkits and the ones without clothes like the babies and the like drop nothing. They already have these assets in for visual variety's sake but they can add function to them.
Love what they did with new content in this game. All of it serves to give additional background and context to the main story, giving Nicole and Isaac a more fleshed our history and background. Explaining the origins of The Hunter and Dr. Mercer being a truly frightening figure.
I think the fact that I was one of the guys ridiculing these guys for remaking a masterpiece and ending up liking the remake more really says how good Motive are.
Hey guys, this video is sponsored by Express VPN.
Be a chad and go to expressvpn.com/gman and find out how you can get 3 months of ExpressVPN free!
Your bitchass failed to mention this shit uses denuvo causing random frame stutters all the time.More jarring at higher frame rates so all this shilling bout great performance.. did you get a special copy from EA that doesnt use denuvo or are you just sucking a major publishers ballsack as usual.. the latter i suppose
Spot on review! Huge fan of the series. I would be interested to see them take on 2.
A pretty good game for the ps2 was Run Like Hell if you haven't checked it out before. I'm not sure i'll ever be able to forget when my dad brought it home and i started to play it.
Its' the guy from Fortnite
Hate to say it but dude screw you the flame thrower is awesome I have killed so many of them in the real first one it’s useless but in the new one I can’t leave it behind it kills the monsters like shit and I don’t even have to aim I think you should go back and use it again cause we ain’t using the same weapon man
Motive clearly has some ridiculously talented technical wizards. DICE constantly fails to release properly working games with their own Frostbite engine, and many other EA studios seem to struggle with it as well; meanwhile, Motive managed to make a polished Star Wars flight sim, and now they have a 3rd person horror game with a seamless world. I'm impressed.
Frostbite was built on the bones of Renderware, which was created by "Criterion Games"... Guess where some of these guys work now??? MOTIVE... They know their own code... Most at DICE now, don't... 👍
Motive is putting big hitters to shame so they def have mini John Carmacks in their ranks.
@@Beavernator I had never even made that connection, but you're absolutely right! On a similar subject, word has it that there are quite a few people at Motive that worked at Visceral on the previous Dead Space games (which I'm sure is a big part of why they were so passionate about doing this remake). Here's hoping the studio continues to get free reign from EA to do whatever the hell they want.
@@BucklingSwashes This is true as well that Visceral employees work there... I REALLY hope they do the Tie Fighter PC remake that they wanted to do... I adored that game as a kid...
DICE are a bunch of talentless hacks. They haven't made a good game for years.
The original Dead Space did have lockers and containers that mysteriously unlocked later in the game but this was never explained in the story and was obviously done by the devs to spread the loot out for when you had to backtrack. It is a nice touch to add a security clearance system to explain it though.
Also the way they unlocked the entire ship but locked some rooms behind security doors,.is a nice change to me. Makes it more metroidvania.
@@andrewwitham8493 more resident evil like with finding new keys
look at my banner for lemonade!!
@@weirdyoutubechannels did someone say lemons!
Ug
The original really does hold up great
Yes that's why this remake is pointless.
@@schizzo8959 not really. It could be a great way to revive the franchise after EA murdered it with 3
It looks and plays like shit
@@ComicWriter-ml3qt Ok semi pointless.
Super 👌 🙂🙂
So, from what I've seen, the difficulty with putting enemies down is due to the new flesh system they implemented, where you have to strip the flesh before you can sever the bone itself, along with higher difficulties making this body harder to break down
I kind of like that idea, I’m not just going boop boop leg boop boop arm
That's really cool
@@jacobleukus6930 boop
@@jauhnwilks2114 yeah that’s the noise the plasma cutter makes? What’s your point?
@@jacobleukus6930 that is his point
the flamethrower is actually so good in the remake - the alt fire can basically 1 shot everything when paired with force gun and/or statis, including the tentacle wall guys
The flamethrower was my best friend late into the game it was so good.
If I remember right the guys on the walls are called Wall Guardians if I remember right
@@forbiddenbanana9255 Just Guardians
yeah, thats exactly my primary use for that thing
Flamethrower is so goated in the remake, spending 1 fuel to tap it turned more or less every enemy in the game into a oneshot even with an unupgraded pulse rifle, plus it takes care of the wall guardians and swarmers so easily
I’m so happy they actually made a good game and not a lazy cash grab
Everything looks good but why my boy Issac look like Adam Sandler 😭😭
@@paperclip6377 why does Adam Sandler look like Issac?
@@paperclip6377 He doesn't look Adam Sandler very much, you should see Gunner Wright's face with no beard. I can see the resemblance but totally not Adam Sandler
Remaking games is kind of a lazy cash grab. Okay, less lazy with it being decent, but there's close to no risk, no marketing required like you would need with a new IP.
My hope is that, if it's this good, that it warrants remakes of Dead Space 2 and _especially_ 3, since both that game and its developers got done _dirty_ by EA.
The fact that I had a hard time differentiating between the OG game and the remake is a testament to how well it's aged. That being said, I'm excited to try out the new content and tweaks they've done to the game on top of the graphical refresh.
When will you come back good sir?!!!?!?! Miss ur videos
You actually had a hard time noticing? At first I can understand you don't notice but just looking at the first Remake clip it is very noticeable.
@@keineken_3281 because he just got in the hype train and play the original one day before the remake
look at my banner for lemonade!!
The most impressive aspect of this game is that EA didn't totally feck it up.
they made a Deluxe Edition with some cool suits, other than that i dont see any of their "influence" tho
@@Spillow-C original Deadspace games had deluxe edition suits too, at least I know 2 and 3 did
@@gokuformanvsfood those games had EA influence ever more than this one, especially 3. thats why it was trash
@@Spillow-C 2 was great, 3 was bad but its weapons engineering system was fun to play with, would be interested to see this teams Interpretation of that
So true, lol.
The seamless transition between the main menu and gameplay is simply beautiful.
mirrors edge catalyst also does this, might be a frostbyte engine thing
@@VoodaGod just cause 3 too if im not mistaken
@@droljanz Prototype 2 as well
Oh you like it? You enjoy it? You think it's beautiful?
@@dr.loomis4221 yes dad
From what I’ve seen. The fleshy system isn’t just visual. It’s enemy health. Most enemies won’t sever until most of the fleshy bits have been removed. Which ends up being something the flame thrower is kinda okay for. Stripping the flesh with fire before switching to a workhorse that can actually sever limbs.
The wall of fire actually kills extremely well because from what I’ve seen while playing it stun locks most enemies so they just take continuous damage.
Force gun literally skins enemies when fired
That’s exactly what I do, set them on fire and then switch to the ripper to finish the job quickly
flamethrower also shreds all of the annoying enemies he talked about, wall guys and the little crawlers literally stand no chance against it
I’ve found the flamethrower is great for weakening most enemies while I retreat. And for taking out the Lurkers while I focus on other enemies
Damn I seriously thought Callisto Protocol was gonna come out on top in the space horror game coalition, but it turns out it was Dead Space all along. Happy that the remake is surpassing expectations and hope to see more in the future.
I mean yeah, there is room for both, but reality can be weird when it doesnt. Just like how Mighty Number 9 basically just died after a new Megaman game.
It’s ironic how a game that was supposed to be a spiritual successor to dead space and was heavily inspired by it was beat out by that same games remake.
Personal theory. Sometimes the restrictions put on by a publisher can be a good thing. It holds back some of the nonsensical elements of a directors vision. An example is Star Wars. The original trilogy is hailed as being the greatest trilogy of all time. We had a lot of people telling George Lucas, "George, that idea sucks. We are going to do this."
Not compare that to Star Wars prequels where everyone let George Lucas do whatever he wanted. It was a mess. Perhaps it is the same thing when it comes to developing video games.
@@jaysherman2615 And then we have the extreme of making too much restrictions with the sequel trilogy and how much lack of creativity with similar story beats to the original trilogy it end up being.
@@Deliveredmean42 yeah there should be a balance between th
Disappointed we aren't getting Forspoken tier quips from Isaac
He’s right behind me isn’t he
*Brutal dismembers a former crewmate and good friend* Well, that just happened
That should be a mod
“FUCK YOU AND FUCK YOUR MARKER
Erm… that sounded a lot better in my head 🥴”
Oh please god no
It seems like the flamethrower is intended primarily for melting away the first few layers on enemies' limbs and then following up with another weapon to dismember.
exactly. additionally its pretty good for slowing down multiple rushing necromoprhs since it can stagger multiple at a time very quickly, then swapping to a more precise weapon and finishing them off
I also think the flamethrower is flex for updated lighting system and shadow system in frostbite engine.
@@anonymousinfinido2540 Very true, it looks incredible in motion (like most of the lighting and effects in the game).
I loved the description of how the remake basically looks like how the original game looks through nostalgia goggles
Except for his wife or GF, she got aged pretty hard compared to the rest of the crew, this has also happened in the newest TLOU remake, Tess got the aging treatment too
@@gabrielrodriguez4411 she's literally in her late 30s and is going through stress and trauma, that can age you. Also tess is in her late 40s and in a apocalypse that's pretty stressful. Women don't need to look like smooth faced gorgeous super models, shut up
@@nukaberry447 I disagree, I think aging already established characters in remakes just makes no sense. Why not remaster the existing cast from the original game which was already fine looking as it was? Why age them up?
Also, telling people to "shut up" is pretty rude, mate. No need to get so defensive about an opinion.
@@nukaberry447 lmao I didn't say that but go off
@@nukaberry447 I mean it’s not like it matters she’s dead anyway
I'm sure it's already been said, but the same actor has always done Isaac's voice. He did all the pain/melee sounds in Dead Space, his role was just greatly expanded in Dead Space 2.
gunner wright is the goat
No he didn’t. That turned out to be fake. The actor himself even said he had nothing to do with dead space before 2.
Stop spreading bullshit.
He actually didn’t do any voice work for the original Dead Space. He even said in an interview that Dead Space 2 was his first audition for anything Dead Space. They just reused grunts and such in later games so I think that’s where the rumor came from.
Issac Clark's voice was done by Max Shippee in the original (that's why Issac looks like him in the original series).
It's so good to see AAA horror games thriving again.
A new Silent Hill, a quality Dead Space remake, RE4 remake, maybe 2023 won’t be that bad?
@@jacobleukus6930 hopefully Capcom likely learned from RE3 Remake making RE4 actually good hopefully
@@C0ZYL4ZY hey that’s why we don’t preorder right?
@@jacobleukus6930 yeah so... unless every single writer at Bloober team are fired than the Silent Hill 2 remake is probably going to go in a bad direction, you see Bloober Team are very fond of stories where suicide is the morally correct answer to mental illness like they are fucking obsessed. The Medium ended like this, the Blair Witch game they made. they are on a streak. And considering the "in water" ending of SH2, I'm just scared.
@@C0ZYL4ZY 3 was good but was missing 1/3rd or even half of the content of the original to promote some half assed online mode literally nobody played
Survival horror is currently in a renaissance at the moment, they're really hitting the mainstream as of late
The gaming industry has become so much of a clown that modern EA went 180 and published an actually good game
I know for real
It's unbelievable, kind of hilarious that the one company everyone just unanimously agrees is among the worst to just turn around and plop out an actually good game like that. Gotta wonder if they planned this...
It's really all up to developers that remake developers know what they were doing
except its garbage and you are all actually retarded and havent looked past the "wowww such pretty lights"
@@OrionDawn15 EA still sucks but even a broken clock is right sometimes. They got lucky that it was a remake of an already great game and not a new IP.
I think that the flamethrower is more to soften them up then outright defeat. You toast a few, use a different weapon on a different group, and when you turn back to the previous set, they’re as fortified as a marshmallow peep. I mean, your footage showed the crispy ones being taken out by like 3 shots of a full auto weapon, you’ll have ammo for days!
Yes, it's like a debuff
and for taking out swarms of the little ones
@@Coffee-hh6we oh, so it fits the same role as the force gun with damage over time as opposed to directly? I guess the choice between them is which you find cooler.
look at my banner for lemonade!!
Yeah fun fact the flamethrower fucking roast the dudes on the wall
I think the strength of remakes like this is that they allow a new audience to experience old masterpieces like they are new!
I mean, you could probably just put higher quality textures and sounds on the original Dead Space (maybe also improve a couple of mechanics and features) and I think no one would really complain. The original game still holds really well, even if it is pretty buggy on consoles.
@@superplayerex2431 I take your point. However when I played the original about a year ago. Due to the lighting mainly but also sound, I didn’t find the game convincing enough to find it scary.
@@superplayerex2431 story improvements are far and above the most underrated changes in the remake. I enjoyed the story of the original, but the storytelling is so much better in the remake I can't take the og seriously anymore
The crazy thing is that the original Dead Space still holds up. I play it on my 360 every now and then
I love what they did with the contact beam they turned it into an actual laser beam like I imagined it would actually be
It’s dogshit now wdym? That thing used to be a fuckin howitzer, if you saw something you didn’t like, the contact beam was there to make go away.
Now it’s just… shit.
Really gives it that repurposed mining laser vibe.
I kinda miss the old alt fire. Being able to press a button and just make everything around you fly away was fun.
look at my banner for lemonade!!
They made a weapon that I originally never touched in 1 and 2 one of my favorites now so hats off to them I love the new contact beam it’s 1 shot alt fire and the death laser primary fire are so fun
Im so excited to play this remake. The Original is one of my favorite horror games ever and I'm glad it had been done justice. "Make us whole again."
I'm playing the original to prepare for the remake and it holds up so well. Super excited to see how they have upgraded a near perfect game.
@John Syzlack Trust me, I've seen some really ugly women where I live that the 2023 versions of Kendra and Nicole look hot in comparison.
@Eclipze MMG Yeah well its clearly better than Callisto Protocol and Dead Space deserves a comeback
@eclipzememegod it's good that there wasn't a fourth game because the same devs gave us calisto protocol which is trash. Gamers are stupid. But you are dumber.
@Eclipze MMG It gives people who haven't had the chance to play the OG or were turned off by it for one reason or another a chance to experience the game for the first time, and for us Dead Space vets... a technically new experience, it's not like it's *the exact same thing* there's new stuff in here. Why're you picking a fight here? Every company is greedy, that surprising to you? But I'm willing to shill out cash if it means the product I'm buying into is actually good. Lo and behold, the game is good. Ironic, that the awful and greedy EA managed to pop out a game that's actually good when someone who we actually had faith in and looked like he really cared about what he was making just ends up churning out hot garbage.
I like how in the beginning they basically just confirmed that you don’t kill the necromorphs but rather just disable them, I remember that in the original the devs couldn’t keep already dead bodies in previous locations for stability reasons. But instead they said that it was part of the lore
"Are they dead? Or do they just stop moving for now?"
The original really does hold up great. That said, I'm glad to hear that they've gotten this remake right.
Bro. Bots have gotten so annoying. They couldn't make bot comments feel authentic enough, so they just started copying real comments.
Another bot copied your comment and it has more likes than your original comment. If you can see it report it.
I kinda miss the jutteriness and quirks of the necromorph's movements, those snappy movements and turns. They seem so much more fluid now. Makes me wonder if the remake dev's saw it as a limitation at the time or if they removed it for other purposes.
Animation in general seems a bit.. odd.
@@Karaksonen i can tell you as a 3d artist it's not easy animating a *normal* human, trying to do something that has numerous elongated limbs and moves in a freaky way is going to be even harder
3d animators usually use snappy movements because of movements complications, animating a human body or something with Many Limbs outside movies Is pretty Damm hard
This. The necromorphs retained none of their iconic animations. The slashers look like they are hopping towards you...
Isaac's run and walk looks way to agile.
same animator from mass effect andromeda, dogshit animations worse than the original. awful cashgrab
Me: "It's kinda neat that they're making voice acted characters look like their voice actors, since most voice actors never get that level of recognition that live action actors do."
Also me: "Wow Gunner Write Issac looks like Adam Sandler."
Imagine if he was voiced by Adam Sandler.
It is also to make facial capture easier. Modern games like to add subtle expressions and small gestures to the face. Like, Isaac’s face moves quite a bit during the opening. He has small expressions that reveal that he is nervous about meeting Nicole and moves his head around a bit.
What a relief. Dead Space is one of my favorites of all time. It's such a relief to see they treated her right.
9:00 The remake's new mechanic of choice between life support and lights and such is probably inspired by Alien: Isolation. That game had a power grid in some areas that allowed you to allocate points of limited electricity to enable or disable certain features of the area, from turning off the lights or turning on fog vents to reduce everyone's visibility, therefore leveling the playing field between you and the enemy, as well as other features like locking/unlocking vents which trades off being able to hide yourself in them for locking the alien out of them, and general electricity usage in the room which may remove environmental hazards like electrified water or electronically locked doors.
Always a good horror game when you have to make the choice between doing something that might help you OR end up helping the enemy at any moment, further heightening tension and scare factor. Such a thing can't be done with just jumpscares which horror games really need to fucking learn nowadays. Use slow terror mostly, not *just* jumpscares.
@@WSendam We need Alien Isolation 2 and Prey 2 !
Didn't they have something like this in Dead Space 2...? Thought there was one white room with a Marker in it, where you could choose either Life Support or a Vent opening... probably misremembering tbh.
same with the new director ai that triggers enemies and environmental scares whenever it thinks you let your guard down too much, also clearly inspired by isolation
@@NotPork Alien Isolation's AI is absolutely mind-blowing, blows everything, even today out of the water with its learning, director and adaptivity. The way the AI is structured to make the Alien mimic the thought processes of an actual animal that learns from experience rather than just being a big scary monster with simple chase AI as is the norm nowadays. The fairness of the "director" makes a great compromise between Fairness and Believability. It's absolutely insane, considering many of the aspects of it is based on how you play and interact with the world, immersing you even more into the world.
Most of the AI in games these days are way too scripted or watered down to appeal to the babies and journalists who can't handle realistic AI as well as the decline of the gaming industry's creative minds, which is a shame. The literally limitless potential of AI has yet to be even tapped into, especially when it comes to interactive media like video games. The AI these days is too scripted to react to the player, rather than having that AI feel like it exists dynamically in the world as opposed to just existing for the player when it comes close enough to load.
Man I miss old games. After 2015, gaming just....
@@NotPork I mean if anything, I'd say that was more or less inspired by L4D2's Director over Isolation's.
It's not the tools or the studio's size that make a game great, it's the artists and programmers, the visionaries. This is a perfect example of that.
Was a bit disappointed with callisto protocol but I'm glad to see this remake do well
Ironic that the original creator of Dead Space worked on The Callisto Protocol and wasn't able to nail it.
@@A7XKoRnRocks1 its cause they chose graphics and celebs over gameplay to appeal to the casuals and it flopped very badly
I remember when everybody's trash talking against EA with DS remake and praising CP so much before it got released, good times.
callisto works just had gameplay problems (though new patch did drop ironically this week so who knows now) just suffers in linearity
@@lt_johnmcclane It could be heavily monitor with microtransaction, since it's EA the game company that we're talking about, but fortunately, it didn't and the game looks and running smoothly. And some people are still pissed off about EA shutting down Visceral Games studios who originally make the first one.
Was worried it wouldn’t live up to the original, but it seems like a love letter in every way which is awesome to see. Love this game & series ❤
Is it a love letter when EA made visceral put microtransactions in dead space 3, set impossible sales goals and then axed them, or is this just EA cutting off dead space's face and wearing it like a mask.
i see a lot of people use this goddamn term "love letter"... It means everything and nothing at the same time
I mean, did they make More dead pace related stuff before this??
@@colinmartin9797 Just let it go already, they gave us a good product and it certainly exceeded expectations. Unlike the 'love letter' that was Callisto.
@@colinmartin9797 shut up man
Not gonna lie, i liked the silent protagonist vibes of the original as it made it feel like we were the character and that we were Isaac instead of him having a voice and emotions. At the same time, him talking now adds a new form of depth missing in the first game so its kind of a win in either direction
It also helps give the remake its own identity without compromising the original vision
As someone who was scared as a kid playing the original I can't wait to pick up the remake especially considering all my worries have been eased for this remake, great review as always Gman!
From what I've seen it seems to run really well as well. Which is nice considering how horrible a lot of games have been running when released recently.
@John Syzlack lmao
@John Syzlack Hope this is satire
@@Visualstuffidlk No, just a coomer brain
@@Visualstuffidlk he is making fun of a guy who made a video review complaining about that, so dumb
@@spicydong317 Nah A troll, they're whores for attention, don't give it
This game got the Resident Evil 2 remake treatment we didn't know we needed, and I'm all for it. Brilliant job.
Nah I feel like it got the resident evil 2002 remake treatment, same laylout but with extra rooms and paths, new voice acting and slightly different enemies like the phantom necromorphs which are like the crimson heads
@@bigwhopper6501 As long as it's not the Resident Evil 3 remake treatment where they shit-ified it, lol
@@BetweenTheLyons funny, RE 2 remake works more like dead space, while RE3 remake works like calisto protocol.
Surprised how well the original still held up visually. I’m looking forward to a 2 & 3 sequel but I’m looking even more forward to the system shock remake.
A man of culture
Unless part 3 is a brand new game no one is looking forward to it. After all its what killed dead space.
@@saloz9483 considering they made some changes here I wouldn’t be surprised if they completely remade dead space 3 from the ground up. It had some good moments it can still incorporate but hopefully they just remove coop or make it a different campaign and also get rid of those cover shooter sections which don’t belong in the game. Considering how well acclaimed dead space 2 is I’m sure we will be getting more.
Shock remake is looking really nice, loved the demo
Yeah, there was absolutely no point on making a remake of DS, it just doesn't need it
Damn, a great Remake and it runs well. From EA no less.
Dead space revival? Is it finally time?
from Motive*
Can people stop giving credit just from PUBLISHERS instead of the people who made the actual game? you know the developers? that'd be great
Wtf are you doing in here? Don't you have a virus to collect?
@@Ye_B0i You're right, EA publishes it, so they can say what and what doesn't happen or go in, when it releases, etc. Also Motive is a studio owned by who? That was also founded within what company? They also go by what?
I wonder if you blamed Battlefield 2042 on DICE or EA?
Not to mention my comment was literally just saying that EA didn't interfere and cause mess ups, not giving credit to them for developing it.
@@Mr.X2019 Hell, we should be giving EA praise for allowing the developers to just do their job, because it’s gonna tell them “more of this please!”
The reason they made Nicole look older is because she's a Medical Officer, and not a low-ranking one at that. She's a scientists, a psychiatry and medical professional.
Nicole from the original looked like she barely just made it out of the medical school. Some people might have a problem with that, but her new appearance lends much more levity to every scene she is. When the game tries to sell me on the idea that she's this med officer trying to make sense of what is going on through observation and research in her side quests, I can believe that. She looks old enough to be very capable of this stuff.
She's also working on a mining vessel where extreme injuries are so common that they need to regularly grow body parts, add extreme stress from being hunted by monsters, dehydration, hunger and being unable to sleep and anyone would look older than their age
Still looks too old imo
Isaac is 43 during DS1/DSR. I'm glad they aged up Nicole. A 43 year old dating a 20 year old is weird. They just made them age appropriate.
Playing DS1 and DS2 back to back is weird when Nicole looks like a mid 20s parent to a matured late 40s woman. Playing through DS1 I instantly thought Nicole looked distractingly young when they made every other character realistically age appropriate. I think it was probably just the original team having to rush through certain aspects they didn't get the time on.
@@sammylawrence227 I just started playing again and no sorry this is way overdone. She seems way older . The actress Tanya Clarke is 51 and looks at least 10 years younger . They did a shit job in Rendering her. I would guess her close to 60 or older.
This is the feeling i have been missing for so long, The feeling of wanting to play a video game again.
It gives me hope that we might get another game since the last game ended on a cliffhanger.
????? You talking about the DLC ending for 3? Not much of a cliffhanger there lol
Yeah Dead Space 3 DLC ending is pretty much game over for everyone
Hopeully they completely rewrite that game after they remake 2. They have a chance to fix it and possibly make a 4th game once theyre all done.
@@Shvabicu Not really, since plans for DS4 involved Isaac surviving DS3.
@@bombomos The DLC ending was a deliberate middle-finger from Visceral, because by they knew that EA was canning the series and the studio after the poor sales and reception of 3.
"Fine, fuck you, everybody died."
The graphics are so funny, as you mentioned the game looks exactly the same as it used to in my brain.
Really goes to show how well done the original artstyle was
I think the idea of having to sacrifice ammo for having multiple tools and a larger arsenal is interesting. Means you have to decide between being equipped for everything with little ammo or one or two options but having more ammo
the formal f''d me a few times in my first playthrough. Ironically I had a much easier time when I was going for the plasma cutter only trophy
Dead Space Holds up so well that for a brief second I couldnt tell when you switched too the 08 version
I can't stop saying it enough. I have replayed Dead Space 1-3 over and over so many times on my 360, then on pc. I thought I couldn't get scared anymore at least not from those games. This remake is a different beast. It all feels so sinister, especially if you play with headphones, everything all the sounds, the clinks, the whispers, even the sudden voices when noone is there, the feeling that nowhere in the ship do you feel safe, even when its areas you've already cleared. I can list so many more things but this game scares me. This remake also does something else, that I'm not sure the original had, maybe to a degree but, when you go back to areas that you have already been in, just to explore or to unlock a few doors before the end. The ship is already in a bad state and sometimes the outline is different, there's growth in those areas, there's even enemies that pop up just because. The lights flicker on and off, power is lost suddenly, the intercoms are going crazy. Some rooms have a fog dim effect and some rooms you hear things all around you in the vents but nothing happens, and you can hear isaac's heartbeat go on and on. It's intense.
Seems the devs understood what made the original great, but had the confidence to add in new bits to not make it a word-for-word effort.
In other words, exactly what a remake should be.
if you used your brain you would realize how much worse this actually looks and feels compared to the original. the necromorphs look AWFUL
@@schmittyvonbaun8418
So… that a “disagree,” then?
@@TDUShelby dont let some no name eceleb whos either 10iq or on ea payroll tell you that its worth spending $70(plus tip) on a game thats worse in every regard than the original that you can get for like $5. Take a look at side by side comparisons of necromorphs and their movements from the og and this one, its embarrasing. Then it all comes into light when you discover the lead animator of one of the most poorly animated games of all time (ME andromeda) still has a job because of nepotism and was lead animator on this project as well. Every purchase of this game is encouraging these practices and you are all falling for it hook line and sinker.
@@schmittyvonbaun8418 (edited) the cope man
@@schmittyvonbaun8418 cry lol
I'm really happy to hear that Isaac's dialog is restricted to cutscenes. I was worried about that
You do get to hear Isaac cursing if you stomp long enough.
The flamethrower worked well as a support weapon, burn them first to stop them in their tracks, weakening the limbs. Switch over to something else after. It also makes short work with the wall guardians and swarmers.
probably my favourite thing about isaac talking is when he doesnt, not that its bad, quite the opposite. it's refreshing to have a game where the protagonist isnt spewing cheesy one liners every time they take a step
Yeah, he just speaks when he's spoken to, or when he needs to convey an idea or information to his fellow survivors. Which only improves the immersion and sensible flow of the story and dialogue from the perspective of a professional starship engineer. When he's alone he doesn't talk to himself which really puts you into Isaac's shoes in that moment: You are alone. No one will help you. The only sound is your heartbeat, your breathing, and the screaming of the monsters out for your blood.
He says “motherfucker” when stomping necrocorpses occasionally as well
I like how each member of the team only initiate their dialogues in accordance to their roles, Isaac for Engineering, Kendra for Computer, Hammond for Security. Before Isaac gave the impression that he was just following the instructions from those two, including the Engineer bits, which is off putting for me. Glad they've given him a voice this time.
@@ComicWriter-ml3qt and he gets more aggressive if you stomp a lot, he starts just grunting then starts swearing and yelling after 5 or so stomps
Wait a minute that card..
Oh man, bet TH-cam's overbearing new policy is going to LOVE this game...
Something to do with gore/blood?
@@igormmx They basically demonitize and blacklist videos with any type of blood, gore, or dismemberment. Specifically in video games, too. It's like YT reps hate their userbase or something.
@@igormmx There's also this weird obsession with age gating specifically the ending of the original God of War when Kratos yeets himself off the mountain, with the bot now seemingly convinced that its actual footage of someone game ending themselves. TH-cam has gone full idiot mode.
Don't be so exaggerated, they haven't deleted any scene from thr Calisto Protocol as far as I know
Lol the gun youtubers can’t even load magazines anymore
having played all the original dead space games I was going to give this one a hard pass, but after seeing this I might actually give it a go because it seems to be a really well made remake, and having the same voice actor for Issac is a huge plus for me 😅
It is, however, an EA game. Skip it, don't give them money
@@KingRidley Yes, because we shouldn’t let EA know just what exactly we ACTUALLY WANT so they can keep screwing up like they have been.
@@KingRidley 🤓🤓🤓
Hopefully you've played it by now, it's a brilliant remake and the best in the series.
the two enemies you didnt like (wall guys and tiny guys) are both destroyed by the flame thrower no problem. I love that thing, mainly for the wall of flames. it does such a good job at crowd control
The OG still looks godly to this day
You said it yourself about the flame thrower - it peels their flesh off, making it super easy to finish them off with the plasma cutter. Those 2 weapons complement each other perfectly. Burn off the necro’s layers and then pick them off nice and easy with the plasma cutter. That’s why the enemies seemed tankier to you - you weren’t using the peeling and dismemberment systems in tandem, which is what players are meant to do. Those two guns are all you need for an impossible run. If they’re the only guns in your inventory, you’ll get plenty of ammo for both. Light ‘em up and then pop off the crispy limbs with your plasma cutter in 1 or 2 shots. Use stasis and kinesis liberally to conserve even more ammo - you’ll be swimming in it soon enough. Upgrade your stasis whenever you can and get the prototype stasis from side quests. Impossible mode becomes easy mode, your main issues will be environmental threats and one shot kills from certain enemies/bosses.
just a perfect remake, i still cant get over how well its been done. My only complaint is I had this issue where if i streamed the game on discord it would randomly send me to a permanent load screen resulting in me having to reboot the game, though having the game on ssd and the game instantly putting u back into the action literally seconds after the 2 second intro logos is amazing.
huh, I've never encountered this issue while streaming. maybe it has something to do that I have a different ssd for games
This remake looks incredible! Wishful thinking, but it would be awesome if this remake helped revive the series
Sequels? No one makes those anymore, silly!
I personally can't see that going well with the fans without switching to a different protagonist, which will probably cause problems too.
The thing with horror is that it can't survive prolonged exposure. As much as people hate when it happens, horror series turning into action is just a natural progression, you can't keep freaking out over zombies when you've gone through a whole mansion filled with them or wet your pants over xenomorphs after dealing with a whole hive, you get used to it. This applies not only to fictional characters, but the player as well, you eventually stop getting scared by monsters and switch to thinking about how to efficiently fight them or, as already was the case in original Dead Space, you mow them down with little effort and they become yet another obstacle to finishing the game.
I think EA Motive have shown themselfs competent enough to have my trust in continuing the story!
@@anothenblue2630I don´t think the horror will matter anymore within the monster side of things, the drama that the storyline has can evolve into it´s own kind of psychological horror, DS2 has had plenty of that, all this saga needs is a remake from scratch of DS3
@@jeanfrancozaratemarcial7916 Yeah... I think they should go ahead with that idea of having Ellie as our protagonist and exploring various ships to salvage what she can to stay alive while outrunning Brethren moons and fighting Necrmorphs. Seemed like a cool concept...
But that's just me.
The reason you get better frames in higher resolution is because you're likely CPU-bound at lower resolutions. Meeting a threshold to trigger GPU usage over CPU can sometimes give you some dramatic performance gains because it isn't relying on the CPU anymore, which is really not designed to handle processing graphics.
Just because something is "ultrawide" does not mean its a higher res. Take God of war for example. That being said where is the option for ultrawide for this game. Or does it require 21:9 monitor? I think he was mistaken. Might have been ultrawide, but fewer pixels. His ultra wide was prolly 3440x1440. And 4k 16:9 is 3820x2160. Being cpu bound only means you do not lose much performance when increasing graphic faditly. But you never gain any.
The flamethrower alt-fire is perfect for those wall enemies that spawn the eyeball creatures. The wall of fire just roasts them with one shot.
"Pushing 40" -That's a hard ass 40.
I've watched a dozen or more reviews of this game, and yours is the best one highlighting the practicalities as well as some of the tech implementations (wide screen, etc.) . Good job.
I am so happy this thing turned out so good. Dead Space was one of the first true survival horror games I ever played, and I’m so glad that they came along and made this thing.
I think Resident Evil is more survival horror than Dead Space... but I suppose that's just my opinion. They're like assholes, everyone has them. lol
@@MLPIceberg Ah, I love that saying. Yeah, I actually feel like it’s closer to action horror, just… not exactly sure why I called it survival horror here.
@@TeddyOnTheSpot DS is in imo the perfect combination of survival horror and action horror so it still fits
This remake looks fantastic! Can’t wait to see what Eye Zack can do!
Came here looking for this comment. Eye Zack? What an odd pronunciation. He must not know any Issacs.🤣🤣 I love this guy's content though.
tbh seeing an older nicole makes her most credible. in the original i associated her with the cute lady in distress trope
I played through the original not that long ago. It still holds up. It really is a fantastic game. I just don't see how the remake improves it so much it deserves 60 quid.
Same though I'm secretly hoping they remake the series and change the ending somehow to allow for a continuation. I don't know how they could do that without it sucking though. Short of a deathstar superlaser, the brethren moons are going to be... difficult to deal with
@@landotucker or they could completely undo that concept and remake DS3 from the ground up.
The nice part about lovecraftian horror are the things you don’t know, the moment they slapped a “this is the big bad guy.” Sign onto something, the mystery and uncertainty is lost.
There's little things I notice too that are odd with the remake and that I dislike. Isaac talking is interesting, but I find it takes away from the ultimate twist and his complete lack of reaction isn't consistent with Dead Space 2. One scene I can think of in 2 is the Ceawler scene where it explodes a woman and blood fills the window - Isaac gags and visibly recoils. Here, he stands ramrod stiff as the lurker kills a guy. It's odd to me.
Something else odd to me is how stiff Isaac looks too. He looks like he's running with a titanium spine, and it doesn't look as fluid or smooth as the original. When walking, Isaac will move his gun around him and look around, and he'll also shift his stance more while running. I noticed that's kinda absent here.
60 bucks is not that much for hours of entertainment and a game which is good. I personally think it is worth it's money. You can't really complain that a remake is not worth it's money when it is everything it is supposed to be. It is after all a remake and not just a remaster.
@PSYMEDIC it is a lot when you've just played the game and the original is on game pass. The original still holds up great, gameplay, graphics and tension are great. What I've seen from the remake it just isn't 60 quids worth of value. Put it this way. This doesn't look anywhere near as much as an upgrade as res 2 remake.
It’s so awkward for those people who boycotted this and went to buy Callisto Protocol instead.
That's a major ironic L for them.
I see my faith wasn't misplaced. Now say it with me now kids... 'Just because the team or creator of this good game is now going over to make that game, doesn't guarantee it'll be good.'
Meh. I'm glad it's a good remake, but it was unnecessary and only exists, because EA saw the success of RE2, decided to resurrect the franchise that they mismanaged and killed, because people will buy it. I'm still boycotting it, because supporting it, tells EA that it's fine if they kill franchises and studios, so long as they make up for it years down the line by bringing it back.
@@DMCMaster550 It tells them we want, good singleplayer games.
@@DMCMaster550 you're wrong here. Buying this sends the message that the public wants more of it, like it is, and greenlighting the sequel is worth it. Boycotting this game only tells the publisher, who probably spent between 50 and 100 million dollars to have this game made, that there's no money for their old IPs in single player and they need to focus more on games as a service and mobile crap, where their IPs make money. Be careful what you wish for
I'm doing my NG+ run and I"ve been messing around with some weapon combos.
The line gun traps are super OP lol. I can set up like 6 of them and create a DMZ zone that nothing can get through.
I started trying to use the flamethrower and the force gun.
One little trick is to make a flame wall and then switch to the force gun and use the gravity ball effect in the flame wall to suck the enemies into it and that's proven to be pretty fun.
I think there's a lot of other creative ways to use the weapons too which is part of the fun of the game.
You ought to do a "Playing and ranking every Halo game" Might be fun to do. Back in 2020 I went back and did all the campaigns on LASO, not fun at all, but was nostalgic at times.
I hope the success of this will push them to make a fourth game and maybe more
It's EA, of course they won't. You don't know how they operate? Milk a franchise until it's not earning, then kill it.
@@KingRidley a man can dream…A man can dream
The flamethrower in this game is god tier. It does great at crowd control since it can make nechromorphs “panic” and stay still allowing you space and time to escape. Plus it only takes a few seconds of flame, maybe 4 at max to kill them. Even when I had base, unupgraded flamethrower it did massive dam. Plus for those little baby worms that splatter out of the mama nechromorph, nothing beats the flame thrower
Edit: I also dont know if Gman is just… bad a ammo management and isnt good at scavenging and backtracking, but even on Hard on my first playthrough (im on Chpt 10 now, so essentially end game) I have my rig mostly upgraded, my cutter fully upgraded, my pulse rifle mostly upgraded, and my flamethrower partially upgraded. I also never had ammo management issues either, im mostly having to control my inventory from max
You always mix in that “holy FUCK” so well. It absolutely takes me a full second to register it as a sound byte lmao
This is honestly the best sequel to Home Improvement on the SNES. All these years of waiting for the next entry of Tim the toolman is finally over and we got something different (in a good way)
😂😂😂
Original DS my loadout every playthrough was Plasma Cutter - Pulse Rifle - Force Gun and Contact Beam ( only to sell ammo ) . Glad my favourites still rock in remake. Well covered review mate , answered all my questions, thanks.
15 Years? wow, now i feel old
I haven't played the original yet - I have it in my library and it's next on my list. I've been hesitating to buy the remake, but honestly some of the side by side comparison clips surprised me - I'm surprised how little difference there is, and I think that just shows how good the original looks even after so many years. The remake looks great, but I think I'll be just fine with the original for now and I'm excited to try it :)
The original’s arguably one the best survival horror 3rd person shooters out there.
I'd say, play the OG first then try the remake if you really enjoy it. From what I understand, they've improved a lot of things, including revamping possibly one of the most annoying sections of the game to make it far more enjoyable.
I like the system where you only get ammo for weapons you're carrying. It forces you to find a balance between versatility through a large arsenal, and having enough ammo and inventory space to feed your arsenal. I always go Plasma Cutter, Pulse Rifle, Force Gun, and no fourth weapon. Handles every possible situation but doesn't cause you to have to weapon swap when you wouldn't want to.
I think it’s badass, you sacrifice having more tools on hand for more ammo and vice versa
20:43 i like the attempt at grabbing the explosive canister but got ammo instead lmao
Plot twist: They're older, because they're reliving this all over again after the unmade Dead Space 4 puts them into a time loop.
One of my favorite things about the remake is how it actually manages to feel like a new game. I replay the original Dead Space and Dead Space 2 at least once a year, around October. I've been doing that for years. Despite having replayed them not too long ago, firing this up and playing it really did feel like a fresh and brand new experience. It really is not just a facelift, it manages to feel like an entirely different game. There's a lot that you will remember, and there's also just enough that is different or new that makes it distinct.
I think one of the funniest things was when you back track through the Hangar to get to Engineering. I was fully expecting to head in there and get the Peng statue, but the statue wasn't there, just a text log that basically said "Hahah, it's not here. Look somewhere else." The developers clearly knew that this was a game people had replayed on numerous occasions, and they also knew exactly what to change or make different from the original to keep it fresh. I've replayed the original enough times to know where every playing-dead necromorph is, what to expect in every area, etc. They've changed _just_ enough of these to make them feel very new and different.
In the original game, Isaac's grunts and breathing would become more desperate depending on how much health you have. There is a very nice touch in the remake where Isaac's voice lines are also delivered with more desperation/pain depending on your health. I ended up on one sliver of health and Isaac was holding an entire conversation like he was in desperate need of a morphine shot. There's lots of cool little details like this in the game, and it's all these little details adding up that make it so good.
This is really what the Callisto Protocol should have been. It's amazing how much it got wrong.
If only there was some constant damage wide spray weapon that could deal with the swarmers, like a flamethrower.
Gman yet again has implemented lore to a game which makes everything better:
Isaac Clarke likes cougars. Excellent!
Also great review Gman, yours are truly super entertaining (and this makes up for dunking on Evil West, all forgiven) and never will the Simpsons clips get old. Keep up the awesome work. But the way, you should do a collaboration review with Skill Up, feel that would be a good thing.
This I don't get, at first I thought it was his mom this time around.
One of the only things I disagree with is the point about the plasma cutter. While it IS a great weapon, they buffed a lot of the other weapons so much in the new iteration that you dont HAVE to use it without feeling handicapped. It was so refreshing to use the other weapons and switch between them often when they were best applicable. Plasma cutter is probably best for harder difficulties, but if you want just to have a fun romp the other weapons are ALL effective now. Even the flamethrower (which has a great alt fire now btw)
Plasma Cutter is just too good. It was my favorite in Dead Space 2 as well.
HOLYSHIT, they have done the absolute unspoken in this day and age of gaming, made a good, properly working game that just works, absolute fucking legends
2023 keep this shit up and i might not backflip off my nearest parking garage
Yeah and it’s on Frostbite!
Oh we still have Hogwarts legacy and resident evil 4 to look forward to in the next couple months!
@@nerad1994 naah re3 fucked up so im keeping my expectations LOW on that one, they've already shown that they're not being faithful to the original so yea not gonna get hyped for that, and also not a big harry potter guy haven't seen much about it, but hey if its good, its good
@@fobo3361 I think you'll be pleasantly surprised with RE 4. Predicting lots of good reviews
@@nerad1994 i don't doubt it'll get good reviews, i just doubt it'll surpass the original, especially with the lack of Krauser, he was one of the major high points of the original
And either way, i much rather have it suprise me then disappoint me, they lost my hype with how they treated re3, if they wanna earn it back they're gonna have to do the monumental task of topping the original re4
I found the best thing to do with so famethrower so far is to blast a necro for a few seconds to get them toasty, and then all their limbs are a lot easier to blast off with another weapon. It’s good as a combo weapon, not a primary damage dealer
Man, I can't wait to play this. I hope they remake the other 2 games. That'd be awesome.
DS3 needs a remaster, not a remake.
@@alinionutz8 Wouldn't a remaster just be updating graphics? I feel like ds3 needs a total overhaul.
@@thepeps101 sorry, man! My english sucks sometimes. What I meant is that DS 3 needs to be redesigned from the ground up. The biggest problem with it is that it's too much focused on action and not on horror. You feel like Rambo playing it. They completely missed the point of the series.
@NANI I think it would be interesting to see a Dead Space 3 Remake designed the way the devs intended. If you read some of the behind the scenes stuff DS3 was originally intended to be WAY DARKER, much more of a horror game, coop wasn't the original intention instead there was going to be like a shadow Issac Clarke who would appear to taunt or attack Issac at certain points (like Nicole did in DS2) but instead EA came in made them turn it into a coop cover shooter instead, EA also made them put in human enemies as well. EA basically ruined DS3 and later punished Visceral for following EA's instructions. I enjoy Dead Space 3 for what it is, but I think a from the ground up remake could turn it into the DS3 we originally wanted. Of course that is a lot to hope for. The fact that this remake is as good as it is, probably good enough. Though remakes of 2 & 3 would be great. Fingers crossed 🤞
@NANI Given how far the game srrayed from Visceral's original plan for DS3. I disagree. I think it does need a remake in which they could make some changes for the better, namely less action, more horror.
Instead of remaking highly popular games, companies should try to remake games that had a lot of potential but failed for one reason or another, or weren’t as successful as they should have been.
Companies want to make money. It doesn't behoove them to make things that aren't financially successful.
That's how it should be but companies are hypocrits so they just remake games that ensure they're gonna turn a profit
@@TungstenViper what is hypocritical about that
Sonic 06 remake
I wish they approached games like that . . . But fans eat this sort of shit up, even though the original is already really freaking good. It is basically a cashgrab.
The flamethrower is actually absurd unlike in the original, but the way it needs to be used is really odd. When an enemy has it's legs shot off, you can tap fire to re-proc fire on them, saving an absurd about of ammo. For enemies actively approaching, spray them until they get sent into a panic state (which is most), and this allows you to finish them in any way you want (usually shooting a leg off and watch them just burn to death). You can let the fire do its work and switch to something else once they panic, as the fire does a lot of damage over time and seemingly weakens all limbs (probably because it doesn't seem to have location damage like the other weapons. And the fireball makes multi-path rooms into single path rooms/multi-enemy fights into single enemy fights (duration upgrades are nuts). You don't use it for positional damage or direct/quick kills. This is coming from someone who hated the useless flamethrower in DS1.
Edit: Also those wall enemies are dead if you fireball them directly.
Isaac's face model is actually based off of his voice actor. This wasn't the case in the original release because his face was modeled after Max Shippee, someone who was closer in age to Isaac for the original game (Isaac is 47 in Dead Space 1). Gunner Wright, his voice actor and facemodel from 2 and 3 is about 45 now. The characters designs were changed to reflect their appropriate age, since they've always been damned near 50.
Im so HAPPY they added the ALL GENDER BATHROOM also there are violence warnings for sensitive content which is just beautiful and really considerate despite the game being already rated M, like... this is just craaazy man!
Let's not forget how they changed the posters which included White and Asians in it and made them Black! That was so progressive and brave of them!
@@unclepain10 OOF
@@unclepain10 Issac wife looks like stifler mom and issac face reminds me adam sandler.
Not even worth of pirating, they truly deserve these 70 bucks and more!
only you care about this man lmao
detracts quite literally nothing from the game
@@walter4180 ,':^) bruh, enjoy playing as adam sandler looking for stifler's mom ghost into a bathroom full of depraved xenos lmao
The flamethrower is a hidden gem. I found the flamethrower useful for taking care of the guardians, it destroys them. I also found it useful for any necromorphs that get too close and any of the small enemies.
Yeah, the FT is a gem, and its the tool I always carried allong with the Plasma Cutter for the ride (Ripley taught me that😒👍) and cos depending on the diff mod, the Divider or even the f-n swarmers can end your joy at defeat a whole pack of bigger enemies in a zap😒
so EA closed original studio Visceral Games after meddling with 2 and 3 and now we are supposed to be happy that another studio made a remake? nah bro I ain't giving EA a dime
Your choice bra!
Honestly I'd just wait for a sale and buy it as low as possible if your feeling like that to EA (Not that I'm blaming you, I feel the same way as well) remember that to companies like them now! You NOT paying the FULL 60-70 dollar price tag is considered a FAILURE on their part (Since their pretty damn greedy, rather then be happy with say you paying at the least 20-30 dollars on a sale. They freak the hell out becase that's 30-40 dollars lost, despite the fact three other folk payed the full 70 dollars (I treat that price as day 1 sucker price! I usually hold on to my money and pay chicken with Gamestop till they have a sale! I laugh at all the people who bought Callisto on Day 1, but only a little as I have had buyers regret in the past! Enjoying the game if ONLY abit, likely cause I didn't overpay for it I guess! Even games I LIKE such as Xenoblade 3 I felt buyers regret when shortly after release Gamestop put it on sale for a good CHUNK off it's asking price! I wanted the game day 1, but fucking SERIOUS I could have saved money by waiting! And so I'll do that from now on since "Games are getting expensive" apprentlly so why not save money! I'm sure they meant that for THEMSELVES then saving me money! But hey stupid is as stupid does)
I'll admit, I was always planning on buying this on sale later down the road BECAUSE of my feelings towards EA! I still do buy games from companies I HATE! But my hatred more determines how much I'll PAY for them! If ALOT like EA, then I'm buying on a massive sale that sees this at 20 dollars or so! Hell I'll use reward points or whatever to drop the price further! And I can wait LONG as they have to drop it eventually! They need the green, desperate for it, even if a little and they'll bitch about that amount! I'm the one that wins out! I just refuse to buy ANYTHING EA on day 1! They've proven AFTER fcking over Visceral and other companies that they'll accept buggy messes while expecting TOP DOLLAR (Even this one still has bugs, not gamebreaking, but noticable as GMAN pointed out) sell me a broken mess, I'll PAY the worth of a broken mess! Which ain't top dollar
Just pirate it man. Easy
While I’m not gonna shill out full price for a game I played a shit ton when I was younger, it is very refreshing to see that it’s a remake that’s…remade well. I am looking forward to curb stomping nercomorphs on my PS5 once the game is like $20 bucks or so. This does also make me hopeful for the other survival horror remakes (like RE4, SH2, and System Shock).
Flamethrower is great for the little bastards. Also setting some enemies on fire when it's dark helps keep track in confusing environments.
Line Gun is Bae.
I can't believe they replaced the main character with eye-zack. Issac got done dirty.
@Chandller Burse lol I'm just making fun of the way he pronounces the name
I'm glad gore and dismemberment is back in horror games. Resident Evil Village felt like a PG-13 title
Well, it's not a new game, but remake of an old one. Will see if entirely new ones will support this.
Great editing on the video Gman! That buttery smooth transition at 1:41 from explosion to warp speed was perfect.
Looks nice, only noticed that it looks somehow much faster in movement and all that action sections.
Sounds like a good time, shame they didn't do anything interesting with the AI but at least they didn't muck it up.
A good fix for disguising the gaminess of the resource system that I'm shocked no one has recommended or done it is really simple, use the different skins for the nercos to give out ammunition, e.g. There are some in generic crew clothes so have those drops creds and the ones that have engineer suits or security uniforms can drop ammo, they have necro's that wear the medical team uniforms so those can drop medkits and the ones without clothes like the babies and the like drop nothing. They already have these assets in for visual variety's sake but they can add function to them.
That'd be a pretty cool way to handle that.
@@OrionDawn15 right! it's so simple, I've had that thought since playing DS2 for years now.
Love what they did with new content in this game. All of it serves to give additional background and context to the main story, giving Nicole and Isaac a more fleshed our history and background. Explaining the origins of The Hunter and Dr. Mercer being a truly frightening figure.
I think the fact that I was one of the guys ridiculing these guys for remaking a masterpiece and ending up liking the remake more really says how good Motive are.