Sans was impatient and is taking you to judgement hall to fight, completely getting rid of one of the best music pieces in undertale to do so. That being Long Elevator.
LMAO I just uploaded a chill Megalovania remix and titled it similarly and then this pops up in my recommended videos wow (yours is better and i love it)
My name is Yoshikage Kira. I'm 33 years old. My house is in the northeast section of Morioh, where all the villas are, and I am not married. I work as an employee for the Kame Yu department stores, and I get home every day by 8 PM at the latest. I don't smoke, but I occasionally drink. I'm in bed by 11 PM, and make sure I get eight hours of sleep, no matter what. After having a glass of warm milk and doing about twenty minutes of stretches before going to bed, I usually have no problems sleeping until morning. Just like a baby, I wake up without any fatigue or stress in the morning. I was told there were no issues at my last check-up. I'm trying to explain that I'm a person who wishes to live a very quiet life. I take care not to trouble myself with any enemies, like winning and losing, that would cause me to lose sleep at night. That is how I deal with society, and I know that is what brings me happiness. Although, if I were to fight I wouldn't lose to anyone.
@@flooblord Alpha Figure Reference: Beta Figure but Alpha "Swore to serve under Alpha Devs, in exchange for not great power. All triangled, not built to handle anything, with good mobility" Stats HP 2000 + 500 × how many players in server Dmg ×1 Defense 0% Speed 22 Loadout circle essence Tooltip: poison tycoon M1 Swing a better powered kuno Poisons (obviously) 1 second delay each swing E: Circle Leap Does a leap with a basketball like dunk Does 45 damage landing on enemy Cooldown: 20 seconds R: Circle Buff Adds 25% Defense Also attack will be increased to x1.25 for a short amount of time Cooldown: 45 seconds modern essence Tooltip: alpha boat simulator M1 Does a punch that deals good knockback and ragdolls Does 27 damage Cooldown: 2 seconds E: Modern Stomp Does a stomp that deals 16 damage Cooldown: 10 seconds R: Modern Sprint Does a short sprint that leaves a blue trail (train but short) Deals 25 damage Cooldown: 15 seconds shooter essence Tooltip: pew pew alpha gun M1 shoots a bullet that passes through walls (to counter conga glitchers) Does 12.5 damage per shot Ammo: 17 E: Zoner The matter curse stack zoner thing that deals 10 damage per tick Cooldown: 30 seconds
@@zv0_o Overview Marshadow is an offensive powerhouse that is capable of revenge killing with ease, cleaning up weakened teams, and breaking through walls. Marshadow has decent Attack and a great Speed tier in base 125. These above-average offensive stats combined with Marshadow's unresisted combination of strong Ghost- and Fighting-type STAB attacks make it an all-around strong offensive Pokemon. Its unique typing gives a number of immunities and resistances, most notably an immunity to Extreme Speed, making it great versus offensive teams, as it cannot be revenge killed easily. Marshadow's great Speed tier and Technician-boosted Shadow Sneak make Marshadow great at revenge killing and cleaning up weakened teams, making it a potent anti-offense Pokemon. Spectral Thief's ability to steal stat boosts from foes can cause trouble for opposing setup Pokemon, especially physical ones. Additionally, it dissuades foes from trying to set up on teams with Marshadow, causing even more trouble to offense teams. Marshadow's access to Bulk Up and a strong Z-Move in Soul-Stealing 7-Star Strike allows it to wallbreak effectively. Technician-boosted coverage moves like Rock Tomb and Hidden Power Ice round off Marshadow's excellent offensive movepool. However, Marshadow's overall damage output is not great when it is not using its Z-Move, and it relies heavily on opposing Pokemon being weakened beforehand in order to KO them. Unimpressive defenses make it weak to any Pokemon that it can't KO outright. For example, a healthy Primal Groudon can take any hit from Marshadow and OHKO Marshadow in return with Precipice Blades. Faster Pokemon and Choice Scarf users such as Xerneas and Yveltal can pose a threat to it. Marshadow @ Life Orb Ability: Technician EVs: 252 Atk / 4 Def / 252 Spe Naive Nature - Spectral Thief - Close Combat - Shadow Sneak - Hidden Power Ice Moves Spectral Thief and Close Combat are Marshadow's strongest STAB moves. Spectral Thief also goes through Substitute, which lets Marshadow steal stat boosts from Pokemon that try to set up behind a Substitute. Shadow Sneak provides a strong option to beat or revenge kill faster Pokemon that could otherwise threaten Marshadow such as Mega Gengar, which is OHKOed. Shadow Sneak can also KO most variants of Mewtwo after some chip damage and weakened Choice Scarf Xerneas. Hidden Power Ice hits threats like Mega Salamence and Zygarde-C, while Rock Tomb can take down Flying-type Pokemon such as Ho-Oh. Rock Tomb can also slow down Choice Scarf users, allowing Marshadow to outspeed them. For example, Dark Pulse from Choice Scarf Yveltal fails to OHKO Marshadow, and Yveltal is outsped by Marshadow after one hit from Rock Tomb. Pursuit is an alternative option in the fourth slot. It complements Marshadow's revenge killing capabilities, as it can take down Pokemon that are threatened and forced out by Marshadow's offensive presence like Gengar and Gothitelle. Pursuit also can finish off weakened Pokemon that try switching out to avoid being revenge killed. Set Details Life Orb provides the extra damage that Marshadow desperately needs. 252 Attack EVs are used to maximize damage output. 252 Speed EVs with a Jolly or Naive nature are used to outspeed Arceus formes and Speed tie with other Marshadow. A Naive nature should only be used on sets with Hidden Power Ice, as it sacrifices bulk in exchange for ensuring that Hidden Power Ice KOes its targets. Usage Tips It is generally best to bring Marshadow in for free through a fainted Pokemon or a use of U-turn or Volt Switch; it cannot take many hits with its mediocre bulk. Marshadow performs best late-game when the opponent's checks to it are weakened and in KO range. Otherwise, Marshadow struggles to avoid being revenge killed by Pokemon that can survive its attacks. This is especially true when opposing Pokemon like Arceus-Fairy and Toxapex are still healthy - they can come in to easily take hits while wearing down Marshadow through Life Orb damage and robbing your team of any momentum. Marshadow's immunities can provide opportunities for it to come in on a predicted Normal- or Fighting-type attack. However, this should be done cautiously, as Marshadow's lack of bulk means it can fall easily to mispredictions. Extreme Killer Arceus, Mega Lucario, and Rayquaza with Extreme Speed can potentially be predicted, switched into, and forced out, as they have no good way to deal with Marshadow's Speed. Extreme Killer Arceus with an unrevealed item can also be a threat - Chople Berry sets can come in on a Ghost-type move or on a free switch, survive Close Combat, and KO Marshadow in return with Shadow Claw. Hidden Power Ice should generally only be used on a weakened Zygarde, as it does not OHKO from full health and puts Zygarde into its Complete forme. Zygarde can then switch out and come in later to use Rest and recover its health. However, even in Complete forme, Zygarde is 2HKOed by Hidden Power Ice. Team Options Marshadow is best used on offensive teams as a revenge killer and cleaner. Entry hazards weaken the opponent's checks to Marshadow while also punishing the many switches that Marshadow can force. Marshadow also outspeeds and offensively pressures common Defoggers and has the typing to spinblock, which helps keep hazards up. Some teammates that can set and control hazards include Excadrill, Cloyster, and Deoxys-S. Excadrill and Cloyster can clear hazards via Rapid Spin, while Deoxys-S can prevent these hazards from being set up in the first place via an extremely fast Taunt. Bulkier teams may find Pokemon such as Necrozma-DM, Primal Groudon, and Ferrothorn more suitable, as they have the longevity to come in repeatedly to set up hazards over the course of the game. Pokemon with access to U-turn, such as Yveltal, can help safely bring in Marshadow. Partners that can beat bulky Fairy-types like Xerneas and Arceus-Fairy, such as Necrozma-DM and Primal Groudon, can help clear a path for Marshadow to finish the game. Pokemon such as Primal Groudon and Primal Kyogre can break other defensive Pokemon that Marshadow might not have the coverage for such as Toxapex, Zygarde-C, and Ho-Oh. Primal Groudon can easily break through Toxapex and Ho-Oh, while Primal Kyogre can break through all three, provided it carries Thunder for Toxapex. Mega Gengar and Gothitelle can trap and remove checks such as Arceus-Fairy and Toxapex. However, these two Pokemon share common weaknesses with Marshadow. Special wallbreakers especially complement Marshadow, as defensive Pokemon can rarely survive the onslaught of both strong physical and special attacks. On less offensive teams, Magearna is a strong partner, as it can easily come in on Yveltal and Xerneas. In addition, Magearna has access to a relatively slow Volt Switch, allowing for more opportunities to safely bring in Marshadow and maintain momentum. Using Sticky Web is an option that allows Marshadow to beat Choice Scarf users, although it fails to affect Choice Scarf Yveltal, one of Marshadow's greatest threats.
*The elevator is broken.
*Sans turns it blue.
*...He's making it go sideways to mess with you.
Eminem has been quiet since this bar dropped
Sans was impatient and is taking you to judgement hall to fight, completely getting rid of one of the best music pieces in undertale to do so. That being Long Elevator.
Damn... I loved that song... "why?" Because I loved seeing Frisk's pissed off face whenever they tried to speedrun on any route
When you feel like you need to buy a hot dog and take the elevator be like:
Not hotdog.
‘’Dog.
@@Hexagonal865 Wiener
i think this guy is officially the elevator guy now
I guess so lol
imagine a mall worker actually playing this in an elevator
Sans: Going up?
… so am I still being judged on this elevator ride down or…?
he's off his work shift after genocide, he isnt happy.
he's judging you, just silently
LMAO I just uploaded a chill Megalovania remix and titled it similarly and then this pops up in my recommended videos wow (yours is better and i love it)
determinator
Sans in long elevator be like:
it sounds more like mall music than an elevator cuz of the echo but good job anyways
Love it
nice track man. very chill
if i controled the music in a elevator I would make it place this
* 地下に 墜落しそうな予感がする。
Balls
Fun fact: Megalovania didn’t come from undertale
i ruined the 69 like count
no need to thank me
regreverator music
My name is Yoshikage Kira. I'm 33 years old. My house is in the northeast section of Morioh, where all the villas are, and I am not married. I work as an employee for the Kame Yu department stores, and I get home every day by 8 PM at the latest. I don't smoke, but I occasionally drink. I'm in bed by 11 PM, and make sure I get eight hours of sleep, no matter what. After having a glass of warm milk and doing about twenty minutes of stretches before going to bed, I usually have no problems sleeping until morning. Just like a baby, I wake up without any fatigue or stress in the morning. I was told there were no issues at my last check-up. I'm trying to explain that I'm a person who wishes to live a very quiet life. I take care not to trouble myself with any enemies, like winning and losing, that would cause me to lose sleep at night. That is how I deal with society, and I know that is what brings me happiness. Although, if I were to fight I wouldn't lose to anyone.
@@flooblord Alpha Figure
Reference: Beta Figure but Alpha
"Swore to serve under Alpha Devs, in exchange for not great power. All triangled, not built to handle anything, with good mobility"
Stats
HP 2000 + 500 × how many players in server
Dmg ×1
Defense 0%
Speed 22
Loadout
circle essence
Tooltip: poison tycoon
M1
Swing a better powered kuno
Poisons (obviously)
1 second delay each swing
E: Circle Leap
Does a leap with a basketball like dunk
Does 45 damage landing on enemy
Cooldown: 20 seconds
R: Circle Buff
Adds 25% Defense
Also attack will be increased to x1.25 for a short amount of time
Cooldown: 45 seconds
modern essence
Tooltip: alpha boat simulator
M1
Does a punch that deals good knockback and ragdolls
Does 27 damage
Cooldown: 2 seconds
E: Modern Stomp
Does a stomp that deals 16 damage
Cooldown: 10 seconds
R: Modern Sprint
Does a short sprint that leaves a blue trail (train but short)
Deals 25 damage
Cooldown: 15 seconds
shooter essence
Tooltip: pew pew alpha gun
M1
shoots a bullet that passes through walls (to counter conga glitchers)
Does 12.5 damage per shot
Ammo: 17
E: Zoner
The matter curse stack zoner thing that deals 10 damage per tick
Cooldown: 30 seconds
@@zv0_o Overview
Marshadow is an offensive powerhouse that is capable of revenge killing with ease, cleaning up weakened teams, and breaking through walls.
Marshadow has decent Attack and a great Speed tier in base 125. These above-average offensive stats combined with Marshadow's unresisted combination of strong Ghost- and Fighting-type STAB attacks make it an all-around strong offensive Pokemon.
Its unique typing gives a number of immunities and resistances, most notably an immunity to Extreme Speed, making it great versus offensive teams, as it cannot be revenge killed easily.
Marshadow's great Speed tier and Technician-boosted Shadow Sneak make Marshadow great at revenge killing and cleaning up weakened teams, making it a potent anti-offense Pokemon.
Spectral Thief's ability to steal stat boosts from foes can cause trouble for opposing setup Pokemon, especially physical ones. Additionally, it dissuades foes from trying to set up on teams with Marshadow, causing even more trouble to offense teams.
Marshadow's access to Bulk Up and a strong Z-Move in Soul-Stealing 7-Star Strike allows it to wallbreak effectively.
Technician-boosted coverage moves like Rock Tomb and Hidden Power Ice round off Marshadow's excellent offensive movepool.
However, Marshadow's overall damage output is not great when it is not using its Z-Move, and it relies heavily on opposing Pokemon being weakened beforehand in order to KO them.
Unimpressive defenses make it weak to any Pokemon that it can't KO outright. For example, a healthy Primal Groudon can take any hit from Marshadow and OHKO Marshadow in return with Precipice Blades.
Faster Pokemon and Choice Scarf users such as Xerneas and Yveltal can pose a threat to it.
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Hidden Power Ice
Moves
Spectral Thief and Close Combat are Marshadow's strongest STAB moves. Spectral Thief also goes through Substitute, which lets Marshadow steal stat boosts from Pokemon that try to set up behind a Substitute.
Shadow Sneak provides a strong option to beat or revenge kill faster Pokemon that could otherwise threaten Marshadow such as Mega Gengar, which is OHKOed. Shadow Sneak can also KO most variants of Mewtwo after some chip damage and weakened Choice Scarf Xerneas.
Hidden Power Ice hits threats like Mega Salamence and Zygarde-C, while Rock Tomb can take down Flying-type Pokemon such as Ho-Oh. Rock Tomb can also slow down Choice Scarf users, allowing Marshadow to outspeed them. For example, Dark Pulse from Choice Scarf Yveltal fails to OHKO Marshadow, and Yveltal is outsped by Marshadow after one hit from Rock Tomb.
Pursuit is an alternative option in the fourth slot. It complements Marshadow's revenge killing capabilities, as it can take down Pokemon that are threatened and forced out by Marshadow's offensive presence like Gengar and Gothitelle. Pursuit also can finish off weakened Pokemon that try switching out to avoid being revenge killed.
Set Details
Life Orb provides the extra damage that Marshadow desperately needs.
252 Attack EVs are used to maximize damage output.
252 Speed EVs with a Jolly or Naive nature are used to outspeed Arceus formes and Speed tie with other Marshadow.
A Naive nature should only be used on sets with Hidden Power Ice, as it sacrifices bulk in exchange for ensuring that Hidden Power Ice KOes its targets.
Usage Tips
It is generally best to bring Marshadow in for free through a fainted Pokemon or a use of U-turn or Volt Switch; it cannot take many hits with its mediocre bulk.
Marshadow performs best late-game when the opponent's checks to it are weakened and in KO range. Otherwise, Marshadow struggles to avoid being revenge killed by Pokemon that can survive its attacks.
This is especially true when opposing Pokemon like Arceus-Fairy and Toxapex are still healthy - they can come in to easily take hits while wearing down Marshadow through Life Orb damage and robbing your team of any momentum.
Marshadow's immunities can provide opportunities for it to come in on a predicted Normal- or Fighting-type attack. However, this should be done cautiously, as Marshadow's lack of bulk means it can fall easily to mispredictions. Extreme Killer Arceus, Mega Lucario, and Rayquaza with Extreme Speed can potentially be predicted, switched into, and forced out, as they have no good way to deal with Marshadow's Speed.
Extreme Killer Arceus with an unrevealed item can also be a threat - Chople Berry sets can come in on a Ghost-type move or on a free switch, survive Close Combat, and KO Marshadow in return with Shadow Claw.
Hidden Power Ice should generally only be used on a weakened Zygarde, as it does not OHKO from full health and puts Zygarde into its Complete forme. Zygarde can then switch out and come in later to use Rest and recover its health. However, even in Complete forme, Zygarde is 2HKOed by Hidden Power Ice.
Team Options
Marshadow is best used on offensive teams as a revenge killer and cleaner.
Entry hazards weaken the opponent's checks to Marshadow while also punishing the many switches that Marshadow can force. Marshadow also outspeeds and offensively pressures common Defoggers and has the typing to spinblock, which helps keep hazards up. Some teammates that can set and control hazards include Excadrill, Cloyster, and Deoxys-S. Excadrill and Cloyster can clear hazards via Rapid Spin, while Deoxys-S can prevent these hazards from being set up in the first place via an extremely fast Taunt. Bulkier teams may find Pokemon such as Necrozma-DM, Primal Groudon, and Ferrothorn more suitable, as they have the longevity to come in repeatedly to set up hazards over the course of the game.
Pokemon with access to U-turn, such as Yveltal, can help safely bring in Marshadow.
Partners that can beat bulky Fairy-types like Xerneas and Arceus-Fairy, such as Necrozma-DM and Primal Groudon, can help clear a path for Marshadow to finish the game.
Pokemon such as Primal Groudon and Primal Kyogre can break other defensive Pokemon that Marshadow might not have the coverage for such as Toxapex, Zygarde-C, and Ho-Oh. Primal Groudon can easily break through Toxapex and Ho-Oh, while Primal Kyogre can break through all three, provided it carries Thunder for Toxapex.
Mega Gengar and Gothitelle can trap and remove checks such as Arceus-Fairy and Toxapex. However, these two Pokemon share common weaknesses with Marshadow.
Special wallbreakers especially complement Marshadow, as defensive Pokemon can rarely survive the onslaught of both strong physical and special attacks.
On less offensive teams, Magearna is a strong partner, as it can easily come in on Yveltal and Xerneas. In addition, Magearna has access to a relatively slow Volt Switch, allowing for more opportunities to safely bring in Marshadow and maintain momentum.
Using Sticky Web is an option that allows Marshadow to beat Choice Scarf users, although it fails to affect Choice Scarf Yveltal, one of Marshadow's greatest threats.
bro wtf
@@Dryjotaro # the russian kid
## "hes just mad all the time"
### Items:
* lovestruck
* unrelenting force
* the soy
# Refrence:
### stats:
♥️:450
👟:25
⏫:75
⚔️:3x
🛡️:30%