Setting up a curved screen with Immersive Calibration Pro 4 and multiple cameras (P3D v4)

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 84

  • @chucksteinmetz1743
    @chucksteinmetz1743 9 หลายเดือนก่อน

    Fantastic video - I'm 70% through the process and there's no way I could have gotten close to that w/o you work. Thank you and I'll report back!

    • @chucksteinmetz1743
      @chucksteinmetz1743 9 หลายเดือนก่อน

      I was able to get (for me) a good warped image during set up using your video - all seemed to have gone correctly including the export. I'm using version 5.2.2 of Calibration Pro and version 4.6.5 of Display Pro along w/ P3DV5 - also running both projectors off of one computer. I edited the Viewgroup file in P3D and imported the calibration files into Displaypro. When I launch P3D the image from both projectors is confined to just the area of overlap in the center of the screen (using 2 projectors/180 degree screen) - Ironically, the warping between the images is very good, but I can't figure out why is sizing the so far off (note - I have a photo but couldn't figure out how to upload it so you could see it). Any help would be appreciated. Thank you!

    • @chucksteinmetz1743
      @chucksteinmetz1743 9 หลายเดือนก่อน

      Found the issue - but now have another...the issue was a bad setting (my bad) in the Frustum tab which was pushing the the image deep into the screen. But now I can only get one of the two projectors to accept the video images from DisplayPro - it previews correctly in CalibrationPro but not in P3D....

    • @chucksteinmetz1743
      @chucksteinmetz1743 9 หลายเดือนก่อน

      Success! Found an 'unticked' box to turn on Immersive Calibration Pro w/in the sim itself. Thank you for your video.

    • @FlyerOneZero
      @FlyerOneZero  8 หลายเดือนก่อน

      Glad to hear you got it working in the end!

  • @ronaldvanderstam7710
    @ronaldvanderstam7710 3 หลายเดือนก่อน

    Great video. I'm using X-Plane 12 however. Can you give me any pointers how to use the exported calib/projector files to make X-Plane working ?
    Tnx,
    Ronald

    • @neil_hewitt
      @neil_hewitt 3 หลายเดือนก่อน

      Hi Ronald. I haven't used X-Plane for many years, and back when I did it was just on the desktop, so I'm afraid I don't know how the display system works there. You could try asking Fly-Elise NG support; they have wide experience with multiple platforms and they're usually very helpful.

  • @zeroslim7221
    @zeroslim7221 8 หลายเดือนก่อน

    hello, thanks for the great video. I'm currently trying to setup my own Simulator setup as well. i'm using 2, 4k smart projectors with a curved screen display.
    But just want to hear your opinion for simulator setup what is a good gap distance between the projectors and projector screen? As i'm struggling to get my projectors to cover the curved screen as shown in your video.
    and is 2 PC devices needed for the calibration setup or 1 PC is enough as well? Because in the calibrations i'm stuck at the part of warping the screen perfectly as during the image test there is always a bit of a mush/ clash in the middle.

    • @FlyerOneZero
      @FlyerOneZero  8 หลายเดือนก่อน

      Hi.
      Normally, for this kind of setup you require projectors. If you don't have that then you would have to place the projectors a distance from the screen to get both focus and screen coverage. You don't mention your projector model but searching '4K smart projector' shows me anything from high-end Epsons to low-end no-name Amazon brands that aren't really 4K at all. Hopefully you don't have those. In any event, none of the results I got back was for a short throw projector.
      You need to know the throw ratio for your projector, and the zoom as well, and with this and the screen size you can work out the distance you require. The calculators at Projector Central will be useful for this. In my setup I was zoomed almost to the maximum in order to reduce the distance from the projectors to the screen and keep everything in focus. As I recall (my projector setup has been dismantled now) they were about 1100mn from the screen surface.
      You can do the calibration using one PC with all projectors connected to it, yes. Because it's very common for people to have a PC running the actual simulation and then one or more PCs running just as image generators, Fly-Elise NG was designed as a client/server app, but it doesn't have to be used that way. There's an additional program 'single.exe' in the folder for Immersive Calibration Pro which contains both parts of the system in a single executable.
      That said, the problems in the centre of the screen usually come from having projector images overlapping (as is required). That will be an issue whether you use one, two or three PCs in your setup. You just have to work on it for as long as it takes to get things to line up - you will get it eventually. You can use gamma adjustments in ICP etc to improve the blend of images. Making sure you map the overlap correctly when defining the screen grid is . Also, your projectors need to not move due to vibration or heating (lens drift due to heating is pretty common), or else they will drift out of alignment and the central region will become blurred. If that happens you need to manually re-align them using the test grid.
      Hope that all helps.

    • @zeroslim7221
      @zeroslim7221 7 หลายเดือนก่อน

      Hello ​@@FlyerOneZero
      Thanks for the reply.
      I managed to successfully calibrate and export the calibration file. But I'm having trouble right now... When I input the calibration file to do the desktop warping. Its still shows the desktop as 2 separate screens as I'm using 2 projectors...
      Any advice you can provide for this? I know it's meshed because as you show on your video as you drag the window across it had that cut off in the middle but I'm trying to avoid that to play Microsoft flight simulator.

    • @FlyerOneZero
      @FlyerOneZero  7 หลายเดือนก่อน

      @@zeroslim7221 I don't think you can do what you want to do with MSFS.
      The Fly-Elise support for MSFS is experimental and based on the also-experimental multi-monitor capability Asobo introduced (and has since not improved *at all*). This does not allow you to have 2 displays with the centreline in the middle between them. You can have 2 displays, but one must be the 'main' display covering the centre of the field of view, and the other must be to the left or the right of that main display. To achieve a 180-degree field of view you would need 3 displays, one in the middle and one each to the left and right, and it would be the same with projectors. What Fly-Elise does is manage the angles of the views and apply edge blending. This is, unfortunately, a much less flexible system than in P3D or X-Plane, where you can have multiple view frustums that are individually controlled.
      You could join your projectors together as a single display with NVidia surround and apply warping to that display, but then you would need the images to be butted together, not overlapped, since edge-blending only works on non-Surround setups, and you wouldn't get perspective correction, you could only do the warping around the curve, and probably only manually, not with Immersive Calibration Pro.
      Unfortunately I don't think there's any way to have a blended projector display for MSFS with 2 projectors at the moment. You would need multi-view support much closer to what P3D has, and there's no indication that this will ever happen. It's the main reason why I haven't tried to build a projector setup with MSFS. I will be building a 3-TV solution instead.
      You could try asking Fly-Elise NG for support, but I think they'll tell you the same thing.

  • @joeljameske
    @joeljameske 5 ปีที่แล้ว

    Thanks for the video! It was heaps helpful.

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      You’re welcome! Glad it was useful.

  • @speedbird8326
    @speedbird8326 5 ปีที่แล้ว

    Once again an excellent video. I intend to run DCS World and P3D V 4.5 on a single PC with an 8700K @ 5.0 GHz , a single 1080TI and two projectors and a 200 degree screen.
    Some questions to clarify if I may....
    1. Do I need to purchase just single copy Fly Elise-NG Immersive Display Pro Ultimate for my setup ?
    2. How do you think P3D will run with my proposed setup ? (DCS seems to be fine according to The Warthog Project)
    3. Do I still have to run the server and the client on the same machine to do the calibration or just the client ?
    4. Do I need two cameras or will one do an adequate job ?
    Many Thanks

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      Hi Speed Bird.
      1. You only need one copy of Immersive Display Pro for each PC - so in your case, just one. Ultimate supports the max number of projectors which is, I think, 16 per PC.
      2. Your PC is nice and fast - the same specs as my image generator PC - and I get 25-30fps in Central London with Orbx True Earth GB South and UK 2000 Heathrow and London City running - but I have to drop the scenery levels to Sparse to do it. If I run at Normal then I get 15-20fps with some occasional nasty stutters. That's why I often start a flight at LCY on Sparse and switch up to Normal once I've left the London area. This is specifically because I have two views being generated by the one PC. If I had a single view I could probably get 40-50fps, but then I couldn't have the 180-degree perspective view.
      3. There is a single-machine option - run 'single.exe' instead of 'server.exe'. It combines the features of the client/server software in a single package. At one point I did hear that Fly-Elise were deprecating it seemed to have an older UI compared to the client/server version, but the one that ships with 4.01 looks to be functionally the same. YMMV on that one. I haven't actually tried running client and server software on the same machine - that might well work provided Bonjour is happy with it.
      4. For 200 degrees, I doubt a single camera could get the whole screen in at one time, and if it could you'd probably have dark spots where the circles could not be seen. So I think you'd need two cameras - but you could in theory use one camera and do the left half, then move it and do the right half. Not ideal, though. What I've found is that with two cameras, most of the problems happen at the point where the two views meet in the middle. That's where I had to do the most work in post-warping etc. With a single camera, you get spot-on warping and blending in the centre, but tend to have issues at the edges. I've actually gone back to a single-camera calibration since making this video, because I had too many issues in the centre. As I mentioned, your eye doesn't see all the issues with a static image, but once you're in-sim and stuff is moving along the horizon line, you'll notice any small flaws in the warp very easily. Even once I got everything lined up where I thought all lines were straight, once in-sim I noticed the horizon line subtly shifting in the middle where I couldn't ignore it.
      This, of course, is one of the benefits of bigger screens that require 3 projectors - you don't get the problems with blending and minor warping issues right in the middle, where you can't ignore them, instead the joins are off to each side. I have, more than once, considered going to 3 projectors in 4:3 mode for exactly that reason, but it would mean a significant re-build plus the cost of the new projector, so thus far I've held off.
      The very best setup is achieved by having your projectors in exactly the right position versus the screen, not off-axis as both of mine are (and worse, to different extents) and using physical markers on the screen at a reasonably high density (probably 20 x 10 grid minimum). Just be ready to spend quite a lot of time getting it right, and expect to have to re-do the warp from scratch at least once a year.
      Hope that helps - will you be documenting your project? If so, let me know!

    • @speedbird8326
      @speedbird8326 5 ปีที่แล้ว

      @@FlyerOneZero Thanks for the detailed responses. Could you please elaborate by what you mean by "..exactly the right position versus the screen, not off-axis..". Do you mean each projector is positioned exactly at the centre of its region of the screen and pointing square onto it ? At the moment I'm just trying to examine the feasibility of this project, but if I do go ahead, I will make a short TH-cam video describing it and will let you know.

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      Speed Bird Yes, exactly that. Imagine a line perpendicular to the flat plane of the image extending from the centre point of each region. You ideally want the projector lens sitting directly on this line. In my setup, both projectors are a little off-axis because the lens is on the right hand side of the projector body. To fix this I’d need to be able to move them further away from the screen.

    • @speedbird8326
      @speedbird8326 5 ปีที่แล้ว

      The Back Bedroom Pilot Thanks heaps. I also noticed no black notch at the bottom of your screen. Well done

  • @speedbird8326
    @speedbird8326 5 ปีที่แล้ว

    Hi BBP, further questions where below you said you "considered going to 3 projectors in 4:3 mode ". I can see the benefit, but do you mean 3 projectors @ 4:3 to cover 180 degrees or to cover a larger arc ? Also, I have been wondering how to get a larger vertical FOV. Does 4:3 give the same vertical FOV as say 16:9 which most projectors have ? Do you know how to achieve a larger vertical FOV ? - at the same seating position of course.

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      I did mean 3 projectors in 4:3 for 180 degrees. The number of projectors you need is a factor of the size and aspect ratio of your screen as well as its focal length. Beyond a certain size you simply have to have 3 projectors because you can't achieve the FOV you want (horizontal + vertical) and produce an image that can be focussed across the whole arc of the screen. Bear in mind that projectors are designed to focus on a flat plane, so when they are projecting onto a curved surface, you have different focal lengths across the arc of that curve. Beyond a degree of tolerance, parts of the image start to go out of focus. I already have issues focussing the whole image on my relatively small setup. Most 180 degree setups use 3 projectors, and anything over about 2m diameter simply requires three. More projectors = more pixels, and more pixels is always good, particularly in a warped environment where you're already pinching and stretching the image.
      In terms of vertical FOV: most projectors have a natural aspect ratio of 16:9. This dictates your maximum vertical FOV for a given width. If you add more projectors but don't use the full width - ie use them in 4:3 mode rather than 16:9 - then you can get a larger vertical FOV. But you will end up with greater overlap, and hence worse black-offset issues (where light bleed through the LCD panel creates grey stripes down your screen on dark scenes) - see my latest video for a solution to those, BTW.
      Fly Elise NG does a tool called Immersive Designer Pro which allows you to play about with different projector / screen scenarios and work out the exact positioning of projectors that you need. For complex set-ups, it's well worth it. It isn't especially cheap - EUR320 for the Ultimate version - but if I were doing my project over from scratch, I'd definitely want to have it. I used a CAD tool to draw out the screen design, plus various tools I found online to work out the maths of the screen and calculate the projector distances etc. EDIT: I downloaded Immersive Designer Pro to have a quick play, but it only works for 10 minutes at a time. So you can't really use it without buying it. Shame, it looks like a good tool but I'm not about to spend that kind of money without a decent trial period. Perhaps they might give you a 30 day license to try if you ask them directly.

    • @speedbird8326
      @speedbird8326 5 ปีที่แล้ว

      The Back Bedroom Pilot Thanks BBP. In terms of the black offset problem, is there an alternative technology to LCD that might stop this issue ? For example, do laser projectors have the black offset problem ?

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      @@speedbird8326 All projectors have a black offset to some degree - ie black = very dark grey. It's just inevitable given how they work - you can't illuminate a large screen from that kind of distance without a very bright light source, and cutting off that light source invididually over each dark pixel is essentially impossible. That said, some are worse than others. I have no experience with laser projectors but there seems to be a suggestion that they provide deeper blacks than LCD or DLP. LCD is definitely the worst - but usually the cheapest. You can reduce the problem by careful choice of screen material and projector, and if you can get away with fewer lumens in your room, that helps. Still, however low the black offset level, where the projectors overlap, it will be double.
      The only solutions that really work are to physically block the light from each projector where they overlap, or to artificially increase the black levels on those parts of the screen that don't overlap. The shutter method (which is what I'm trying out now) has some issues, though - because the shutter is right next to the lens, you get problems with light fringing. This is because at that distance, the shadow cast by the shutter is out of focus, and because you get chromatic aberration - slightly different focal lengths for red, green and blue light - due to the lens, which is worse with short-throw projectors. I had to compensate for this as best I could with the blending options in Immersive Display Pro. Still, it's gotten me to a point where I'm happy to fly at night, which I could not do before because of the nasty grey stripe down the middle of my screen!

    • @speedbird8326
      @speedbird8326 5 ปีที่แล้ว

      @@FlyerOneZero OK thanks

  • @olinwinfrey1782
    @olinwinfrey1782 3 ปีที่แล้ว

    Hello... thanks for sharing your knowledge with the community. I have the latest immersion calibration pro 4 and I can calibrate perfectly (180 degrees) in this application prior to exporting to prepared version 4. Then I export view groups, the center group is not aligned with the left and right. It's slightly higher. I've tried tinkering with group settings in pd3 with no success. Would you have any suggestions?

    • @FlyerOneZero
      @FlyerOneZero  3 ปีที่แล้ว

      Hi Olin. What you see in Immersive Calibration Pro should be what you see in the sim with the view group. What sort of display system are we talking about here? 3 projectors on a single screen?

  • @Simracing25
    @Simracing25 ปีที่แล้ว

    I hate to ask. but if I buy 2 projectors(same ones i think) and download that software. is this all I have to do to set them up? just display port from my Video card 3080ti to both projectors, open that software and assign it? or is there more to it before this video

    • @FlyerOneZero
      @FlyerOneZero  ปีที่แล้ว

      No, that's basically it. I mean, setting up the projectors and building / buying a screen etc all need to be done before you can get into configuring the display. Don't forget that your displays must be set up as individual screens, not spanned with EyeFinity / Surround etc. Otherwise, follow the steps here and you should be good.

  • @jonhartley7445
    @jonhartley7445 4 ปีที่แล้ว +1

    I'd like to try this curved setup, I'm feeling ambitious but in the spirit of saving money I'm wondering if this software will work with low end projectors?

    • @FlyerOneZero
      @FlyerOneZero  4 ปีที่แล้ว +1

      Hi Jon.
      Well, the software will work with any projector, but you will definitely have problems with lower-end projectors. For one thing, low-end will mean not short-throw, which means you'll have to mount the projectors much further away from the screen - and you will likely not be able to maintain a sharp focus across the curve of the screen if your FOV exceeds maybe 60 degrees per projector, and maybe not at all. For another, low-end usually means lower lumens, so your image will be less bright, and lower contrast ratios so it will be washed-out. Most problematically, low-end projectors generally have a native resolution below 1920x1080 pixels (they'll often say they 'support' Full HD but they are downsampling an HD image to the native resolution which could be as low as 800x480), which will not give enough pixel density to warp the image without significant blurring and aliasing (even at 1080p it's not ideal - I'd love to have two 4K projectors but they are out of most peoples' price range still).
      I would strongly recommend not buying any of the cheap projectors you'll find on Amazon etc for exactly those reasons - here's a classic example, it says 'Full HD' but scroll down to the tech specs and you find the native res is 800x480, and it has garbage contrast and brightness: www.amazon.co.uk/ELEPHAS-Projector-Portable-Display-Compatible/dp/B07N39NDDB. There are dozens of these all over the Web and they're all universally terrible. You might do better looking for some used projectors that have been treated well - though be aware that you must use the same model of projector throughout, as otherwise you'll never get the images to blend.
      Unfortunately, this isn't something that can be done cheaply. Between the costs of the projectors, the software, and the screen build, I would estimate I spent probably around £5K on my display setup. And that's before you start talking about the hardware and software costs of the sim itself.

    • @FlightSimMuseum
      @FlightSimMuseum 3 ปีที่แล้ว

      @@FlyerOneZero Great info!

  • @leopold9999
    @leopold9999 9 หลายเดือนก่อน

    wow this is more complex then it should be. why is it server/client? what if it's all being done on one computer, no remote connection no vnc, is it the same?

    • @FlyerOneZero
      @FlyerOneZero  9 หลายเดือนก่อน

      There is a combined option where you just run one program if you have only one PC running everything. This is the program 'single.exe'. But the last time I tried to use this, it seemed like it had not been updated with new features that had been added to the client/server versions. Perhaps it has now.

  • @thomasavanzini9674
    @thomasavanzini9674 4 ปีที่แล้ว

    hi, i bought 3 optoma HD29hst and i need a little help, where i can buy immersive software to warp with Nvidia 2080ti? for my 2mt diameter for 270deg ....to play with iracing

    • @FlyerOneZero
      @FlyerOneZero  4 ปีที่แล้ว

      Hi Thomas. Immersive Display Pro will do what you need and does work with iRacing. If you want to do the kinds of calibration that I'm talking about in this video, to fit a curved screen, you will also need to use Immersive Calibration Pro, which means you will have to license the Ultimate version of Immersive Display Pro. Check out fly.elise-ng.net/.

  • @bricksandplanes2580
    @bricksandplanes2580 5 ปีที่แล้ว

    One question sir... I have setup the cameras but I always get the error that not enough points, so they never turn green. I have donde the calibration test several times with the cameras to see the peaks and the middle line separation but it does not work. My Webcam are placed a bit far cause space is limited but they detect everything. Any ideas?

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      Not quite sure what you mean - not enough points to map the screen shape, or not enough points to create a warp? I've never had a situation where no circles were recognised. I found the calibration test to be a bit useless, so I just experimented until I got results. Going to BW-only mode usually helps for me. What webcam/s are you using?
      I recently did a warp and blend without cameras, just using points marked on the screen and visual adjustments, and actually the results were every bit as good as a camera blend. You might consider trying that instead. I'll probably do a final video using that method at some point in the near future.

    • @bricksandplanes2580
      @bricksandplanes2580 5 ปีที่แล้ว

      @@FlyerOneZero that's the error I get not sure why I have the latest and the pro version just bought it.

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      @@bricksandplanes2580 Any chance I could see screenshots / video of the issues? I'm a bit confused still. You can send stuff to 'mail at backbedroompilot.com'.

    • @bricksandplanes2580
      @bricksandplanes2580 5 ปีที่แล้ว

      @@FlyerOneZero give me around an hour I will be in front of the sim and I will send you everything.
      Appreciate the help!

  • @nikosgeorgakis6759
    @nikosgeorgakis6759 3 ปีที่แล้ว

    Nice job Here! Can I ask what is the paint on the screen? Is it something special?

    • @FlyerOneZero
      @FlyerOneZero  3 ปีที่แล้ว

      Hi Nikos. The paint is Screen Goo Max Contrast. It is specially designed for projection screens.

    • @nikosgeorgakis6759
      @nikosgeorgakis6759 3 ปีที่แล้ว

      @@FlyerOneZero Thank you very much!

  • @kapilapatikiriachchige5169
    @kapilapatikiriachchige5169 4 ปีที่แล้ว

    Very nice explanation..:)
    Can we use Short throw mirrored Projectors? like LG PF1000UW
    what is the best projectors for curved screens? your opinion?
    Thanks

    • @FlyerOneZero
      @FlyerOneZero  4 ปีที่แล้ว

      In principle, you should be able to use ultra-short-throw projectors with mirrors. It's only a matter of calculating the correct distance from the screen. My only concern would be that at a shorter focal length, the curve of the screen might make parts of the image out of focus when projecting onto a curved surface. But it's something you wouldn't know until you tried.
      I've certainly looked at ultra-short-throw options. There are 4K mirrored projectors which seem to be cheaper than the alternatives. But I'm happy with my current short-throw projectors. In fact, I'm planning on extending my projector gantry out a few cm later this year so I can increase the distance and remove the asymmetry in my projection which I think may improve the warping across the screen.

    • @kapilapatikiriachchige5169
      @kapilapatikiriachchige5169 4 ปีที่แล้ว

      Thank you for the reply:):)

    • @kapilapatikiriachchige5169
      @kapilapatikiriachchige5169 4 ปีที่แล้ว

      I will send some pictures later
      regards Kapila

  • @harrycover9384
    @harrycover9384 5 ปีที่แล้ว

    Hello thank you for video, i am Harry i live in France, please what cam do you use,

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      Hi Harry (or should I say Bonjour)… the cameras are Logitech webcams. One is the C920, the other is the older version of the same camera. Can't remember what the model number is, but the C920 is the one you can buy today.

  • @kickoff3312
    @kickoff3312 2 ปีที่แล้ว

    Hi Thanks for such crystal clear tutorial. I just have one question: What are the projector parameters that you used (brightness, etc.) for being able to see your UV points ? - I cannot get your kind of grey screen where the zoom can help detecting UV points. Thanks in advance !

    • @FlyerOneZero
      @FlyerOneZero  2 ปีที่แล้ว

      Hi. The reason I can see the points in normal light is that the UV pen caused dark spots when applied to my screen surface. Ordinarily it should not do that, and the dots should be invisible in normal light. I bought a UV lamp that can illuminate the whole screen and I can use this to reveal all the UV dots, but since I already know roughly where they are I just used a handheld UV pen-light to identify them for this video.

  • @VPopkins
    @VPopkins 3 ปีที่แล้ว

    Thank you for the video. I have similar set up 180 degree but have significant loss of quality with warp on. Do you have any tips how to reduce pixel loss?

    • @FlyerOneZero
      @FlyerOneZero  3 ปีที่แล้ว +1

      Honestly? 4K projectors. But depending on which warping software you use it will probably allow you to configure what kind of interpolation and antialiasing it uses. That can help a little bit. But fundamentally, on parts of the screen where you have more virtual pixels than there are real pixels, it’s always going to be fuzzy.

    • @VPopkins
      @VPopkins 3 ปีที่แล้ว

      @@FlyerOneZero thank you. So general advise is to reduce movement of original pixels? What are the virtual pixels? I use Fly Elise and used your video as tutorials )

    • @FlyerOneZero
      @FlyerOneZero  3 ปีที่แล้ว +1

      @@VPopkins when I say virtual pixel what I mean is the ‘imaginary’ pixel grid of the warped image. Where the image has been squeezed to fit around the curve of the screen, there are more virtual pixels in that area of the image then there are actual pixels in the projector to display them. So what you see is always going to be a lower resolution version of the image on that part of the screen. On the other hand, on the parts of the image that have been stretched out compared to the original, there may be more pixels available at the projector than are needed to display that part of the image, so it can become blocky. Does that make sense?

    • @FlyerOneZero
      @FlyerOneZero  3 ปีที่แล้ว +1

      @@VPopkins One thing you could do: in immersive display pro, go into the settings and change the interpolation method from anisotropic16 to bicubic. And turn off FXAA if it’s on. That my sharpen things a little bit. A projected image is never sharp as the image on a monitor, and a warped projected image is always going to be less sharp again. It’s just something we have to deal with in projector displays. Moving to 4K projectors improves the situation significantly, but 4K projectors are out of most peoples budgets including mine!

    • @VPopkins
      @VPopkins 3 ปีที่แล้ว

      @@FlyerOneZero bicubic actually helped, a bit more pixilated but less blur, thank you for the tip

  • @handdddd2
    @handdddd2 5 ปีที่แล้ว

    I've done calibration then i try to project my viewport it's have some region not match like your cube or tunnel i think i wrong went construct my projection matrix can i have your test model to debug it ? Thank you

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      Hi. The project is specific to my set up, the position of the projectors relative to the screen, and so on. It wouldn’t work for you. And I’ve actually lost the project files, my disk died. Next time I calibrate I will need to start from scratch.
      Did you use two cameras? Are the problems you’re having in the centre of the screen? Remember that you must scan both projectors in both of use, and you must get all of the circles recognised.

    • @handdddd2
      @handdddd2 5 ปีที่แล้ว

      Actually i use fisheye camera to calib 4 projector with a haft dome then it have some circle still red. Then i use post warp to match again by hand after 3h it seem match and blend perfect. But when i find frustum and export it to config my virtual camera and render my scenes it seem not match a bit in blend region .i tryed symetric and asymetric too but nothing change plz help me :(((

    • @handdddd2
      @handdddd2 5 ปีที่แล้ว

      Can u public your test scenes.

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      Ha Nguyen That’s very common. I fix my problems in post-warp. But I’ve never done any screen shape but cylindrical and I’ve no idea what a fisheye camera lens might do. I’d suggest getting in touch with Fly Elise support directly. They’re very helpful.

    • @handdddd2
      @handdddd2 5 ปีที่แล้ว

      @@FlyerOneZero thank you ^^

  • @markbigos1449
    @markbigos1449 4 ปีที่แล้ว

    Do I need projectors that are blending compatible or will my 1080 gaming projector work if I bought another one of the same?

    • @FlyerOneZero
      @FlyerOneZero  4 ปีที่แล้ว +1

      No, all the blending is done in software so it doesn’t really matter what make the projector is, what matters is that you have two identical models. Otherwise the 2 halves of the image will never match properly.

    • @FlyerOneZero
      @FlyerOneZero  3 ปีที่แล้ว

      @@SavvyNinja You might be able to get the images close to identical, but with different models (and in this case, a different light source) it's unlikely they would be close enough that you wouldn't clearly see the display as being two halves. If I accidentally change the brightness on one projector and not the other I notice that almost immediately, and that's two otherwise identical projectors. I haven't had any experience with hardware blending / warping, so I can't really comment on how that would work across unmatched projectors.

  • @ralph_f16simulator
    @ralph_f16simulator 5 ปีที่แล้ว

    Thank you for this, I am researching possibilities for my 5mtr diameter 210deg screen with the F16 simpit

    • @FlyerOneZero
      @FlyerOneZero  4 ปีที่แล้ว

      Wow, 5m is a big screen. That'll be some simpit when you're done. Do you have a blog / channel yet? Are you planning to document your build? Will you be building a full F16 cockpit shell?
      If you haven't already, check out The Warthog Project. It's an A10 sim running DCS and he recently upgraded his screen to a 270 degree which I think is about 5m in diameter. Some great videos there.

  • @robertl4209
    @robertl4209 4 ปีที่แล้ว

    Hi, I have a similar setup, that I had running fine for 5 years now, triple Optoma GT1080. But the last time I had actually used it was back in December 2019, when I had to upgrade my failing dual sli 780Ti to a GTX 2070 super, and the set up was working fine after a recalibration and few tests. Unfortunately, life took a turn, and I didn't get a chance to use the pit until very recently, and I find that while my windows 10 and NVIDIA drivers are up to date, something in windows messed up the setup, so I can only project to one projector on the main channel, the other two projectors won't even beam a signal, although individually, I have tested them and they all work fine. Secondly, they are no longer recognized as projector, so when I use the software Simpit Warp (a fork of Fly-Elise), it doesn't see any projectors (0x0) so I cannot warp it to fit the screen. I'm wondering if if you know what build of windows or update wrecked this, so I can go back to the build before, as I was told that you should not allow automatic updates lol. TBH, it's rough trying to find information regarding setups like ours as we're like 1 percent of 1 percent of gamers or simmers. Any ideas would be very helpful! Thanks!

    • @FlyerOneZero
      @FlyerOneZero  4 ปีที่แล้ว

      Hi Robert. Not sure why I wasn't alerted about your comment, so apologies for the delayed reply.
      I doubt Windows is your problem here. Yes, it's better to wait until updates are verified to work before installing them, but you shouldn't delay them too long as then you can have security issues and when you do upgrade, the problems will likely be worse. It is the case, though, that Microsoft does often update the display subsystem of Windows in such a way that software like Fly-Elise needs an update. Have you got the latest version of Simpit Warp? That's the most likely culprit.
      In terms of IDP/Simpit Warp not recognising displays as projectors - you can right click on any display and tell it that is a projector (or an NVSurround array of x by x projectors) and this gets saved with the config. What can happen with updates to Windows is that Windows re-enumerates your displays and gives them new IDs, and if that happens then IDP may loose track of them and you'll need to re-configure it.
      Are you saying that Window doesn't recognise two of your three projectors as displays? That you can't extend the desktop to them, even in the NVidia Settings app? That would be a bigger issue.

  • @s.brunojaguandeminano9982
    @s.brunojaguandeminano9982 3 ปีที่แล้ว

    How do I accès to those options from a PRO V4.3.1?

    • @FlyerOneZero
      @FlyerOneZero  3 ปีที่แล้ว

      I’m not quite sure what you’re asking here? Which options? You can only use Immersive Calibration Pro to calibrate your display if you have an Immersive Display Pro Ultimate Edition licence.

    • @s.brunojaguandeminano9982
      @s.brunojaguandeminano9982 3 ปีที่แล้ว

      @@FlyerOneZero sorry, I am using Immersive Display Pro v4.3.1 licensed but I do not show as your version.

    • @FlyerOneZero
      @FlyerOneZero  3 ปีที่แล้ว

      @@s.brunojaguandeminano9982 what specifically is missing? Bear in mind that the software I am using in this video is Immersive *Calibration* Pro which is a companion tool. These features are not a part of Immersive Display Pro, it’s a separate piece of software which produces calibration files as an output that you can use with Immersive Display Pro. And as mentioned, you can only use the calibration outputs if you have the Ultimate version of Immersive Display Pro.

    • @s.brunojaguandeminano9982
      @s.brunojaguandeminano9982 3 ปีที่แล้ว

      @@FlyerOneZero I see. I am having serious problems to aligned my 3 projectors only using Immersive Display. Should I buy the Calibration to help me doing this?

    • @FlyerOneZero
      @FlyerOneZero  3 ปีที่แล้ว

      @@s.brunojaguandeminano9982 unless you tell me what it is that I have that you don’t have, I can’t really help you. Also, this video was made over a year ago. I believe I was using an older version of the software, perhaps the interface has changed.

  • @Gorilla_Jones
    @Gorilla_Jones 5 ปีที่แล้ว

    Does anyone have a video of calibration pro using just a single webcam with 3 projector setup on an 180 degree screen? That is what i have and I cannot get a good warp, it all wavy even though all the dots are green and the mask is perfect. I’m pulling my hair out for a year. Please help. :(

    • @FlyerOneZero
      @FlyerOneZero  5 ปีที่แล้ว

      I haven't seen anyone doing a single-camera setup with a triple-projector system. My older video tutorial is a single-camera setup for two projectors.
      The problem with camera setups is that the resolution is usually pretty low for the area covered, so while your circles are recognised the precision is just not there to make everything align perfectly. With a single camera @ 2K resolution, I still have lots of manual correction to do after the warping is done. Having spent so much time with this software, I honestly think the best results will be with a *precisely* marked-up screen and manual alignment to the marker grid. Camera warping is convenient and quick, but the results are not as good.
      I think a proper 4K Web cam is your best bet, if you want to stick to a single camera. Multi-camera will give you better results (BTW, you can use one camera and just move it between screen sections and do each section at a time). But the blending and alignment on the camera boundaries can become a problem. Ultimately I went back to single-camera as the only way to get a decent blend in the middle on my two-projector system.
      How wavy are we talking here? Crazy paving kind of wavy? If that happens it's definitely about circles being 'mis-recognised'. Try different camera settings. Ultimately all that ever worked for me was trial and error.
      Sorry I can't be more directly helpful...

  • @yourmoodboard
    @yourmoodboard 4 ปีที่แล้ว +1

    43:47