You've never seen this before | High-Detail European Build in Cities Skylines 2
ฝัง
- เผยแพร่เมื่อ 20 ก.ย. 2024
- Back in our first European/Scandinavian build of Cities Skylines 2 - this time applying new mods, tricks, and even a custom low-density residential zone I've had fun creating in the asset editor! We expand the town with new row-house districts and low-density residential custom districts. We also apply the recolor mod for a more pleasing aesthetic and some downtown and harbor detailing! Hope you enjoy!
Patreon with Ad-Free Early-Access to new uploads when possible other goodies! - / infrastructurist
All my Cities: Skylines Series playlists:
Cities Skylines 2 Realistic Island Chain county: • Cities Skylines 2 Real...
Cities Skylines 2 Realistic North American City - Riverview: • Cities Skylines 2 Real...
American Realistic County - Dakota Falls: • Realistic American Cou...
Crystal Reef County - Vanilla+ Florida inspired city: • Cities Skylines - Crys...
Coniferia - Realistic fictional Australia/Canada-inspired city: • Sunny coastal town! - ...
The American Dream - Realistic American City: • Cities: Skylines - The...
Project JAPAN: • Starting A Realistic J...
Building a realistic European/UK city (really old series!): • Starting A New City! -...
Map;
- Windy Fjords
Mods;
75426: I18n EveryWhere 1.2.2.0
75724: ExtraLib 1.0.0.0
78903: Asset Packs Manager 1.4.2.0
80529: ExtraAssetsImporter 1.0.0.0
76050: Map Texture Replacer 1.0.0.0
74417: Unified Icon Library 1.0.9.0
74604: Anarchy 1.6.4.0
75250: Better Bulldozer 1.3.0.0
79634: Asset Icon Library 1.0.1.1
80528: ExtraDetailingTools 1.0.0.0
77240: Find It 1.0.3.6
77209: DependencyPack 2.2.2.0
79237: First Person Camera Continued 1.0.0.0
85217: [G87] Color Surfaces 1.0.0.0
84953: Silence XP 1.0.0.0
84978: Columbia Valley Map Theme
84571: Bye Bye Homeless 1.0.0.0
84274: Water Mirror Surfaces CS2 Water Pack 1.0.0.0
84515: Elevated Train Station 1.0.0.0
84819: Nicer Brighter Grass Map Theme
84638: Recolor 1.0.2.0
84784: Crossed Theme Train Variation Asset Pack 1.0.0.0
84787: Vanilla Vehicles Remixed 1.0.0.0
84524: Small Industrial Firehouse 01 1.0.0.0
82020: Corners for row zones 1.0.0.0
82254: Vanilla Car Props Asset pack 1.0.0.0
81837: More Parks 1.0.0.0
81407: Stiffer Vehicles 1.0.1.0
80942: More Deathcare 1.0.0.0
80897: Row Services Pack 1.0.0.0
80609: Farming Zones 1.0.0.0
78188: Extended Tooltip 1.1.2.0
77175: Extra Networks and Areas 1.2.0.0
74286: FPS Limiter 0.1.0.0
75826: Plop the Growables 0.7.0.0
75993: Tree Controller 1.4.0.0
75613: Water Features 1.1.4.0
75587: Magical Garbage Truck 1.0.0.0
79997: Coal Truck Resource Piles 1.0.0.0
84109: Water Mirror Surfaces Ice Pack 1.0.0.0
84081: Water Mirror Surfaces 1.0.0.0
83733: Show Text Trends 1.0.0.0
80931: Toggle Overlays 1.0.3.0
75251: Lumina 1.4.0.0
75804: Skyve [BETA] 0.10.1.0
83247: Doors Decal Pack 01 - Industrial 1.0.0.0
83207: Medium Office Zoning 1.0.0.0
83154: Gray Stained Surfaces 1.0.0.0
82100: More Recycling 1.0.0.0
81913: Overground Parking By Dome 1.0.0.0
77321: Infinite Demand 1.0.0.0
81012: Vehicle Variation Packs 2.0.0.0
79999: Trash Asset Pack 1.0.0.0
80534: Road Markings (Lines & Arrows) Decal Pack 1.0.0.0
80540: Extra Team Graffiti 1.0.0.0
80706: Melbourne Paste Ups and Stencils Volume I 1.0.0.0
80708: Melbourne Laneway Murals Pack Volume I 1.0.0.0
80701: Large Melbourne Murals Vol I 1.0.0.0
81421: Grates and Covers Decal Pack 1.0.0.0
79313: Mini Elementary School Asset (Upgradable) 1.0.0.0
79887: Local Hospital(Upgradable) 1.0.0.0
81346: More Education Buildings 1.0.0.0
81336: Parking Lots By Dome 1.0.0.0
80582: Cities Skylines II Graffiti Decal Pack 1.0.0.0
80578: Extra3.0 Graffiti Decal Pack 1.0.0.0
80583: Cracks and Damage Decal Pack 1.0.0.0
80530: EAI - Surfaces Pack 1.0.0.0
80584: Stains and Leakage Decal Pack 1.0.0.0
80585: Sea Foam Decal Pack 1.0.0.0
80758: Riverbeds Texture Pack 1.0.0.0
80864: Golden Sand Beaches Texture Pack 1.0.0.0
80867: White Sand Beaches Texture Pack 1.0.0.0
79063: Dans Pack (Rural Services Asset Pack) 1.0.0.0
79483: Parking 2x2 Extendable 1.0.0.0
80095: Traffic 0.1.10.0
78145: Seaside Serenity Map Theme
78128: VividCities 4k Map Theme
77260: Water Visual Tweaks 1.0.0.0
76971: Extended Road Upgrades 1.4.0.0
76836: Traffic Simulation Adjuster 1.0.0.0
75104: Prop Lights Mod 1.0.0.0
76061: Home of Chamëleon TBN
75816: Line Tool 0.9.6.0
75728: ExtraLandscapingTools 1.0.0.0
74324: Move It 0.4.3.37329
Settings;
- Everything is set to high. 1440p resolution.
Hardware specs;
- 3080, 32 GB ram, I5-12600KF.
Music;
artlist.io/
www.epidemicso...
#citiesskylines2 #citiesskylines
What should we build next in Fjordholm? Let us know!
- Mod list and other info in the description!
- Patreon for more cool stuff: www.patreon.com/infrastructurist
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Hope you're having a great day
Infra
@@Infrastructurist Could you do something inspired by Atlanterhavsveien? Maybe it can lead to some smaller village in the distant islands (like Henningsvær, check out the football stadion there, such a cool location) I think it'd be a perfect fit!
Maybe instead of a proper railway you could build an abandoned one or tram tracks instead. Could have them connect to a much more sleepy ran down town.
rail station would be awesome
Would be nice to see some expansion to other smaller, less dense towns spread around, and maybe a bigger city where the topogafry allows for it.
For railway, Flåmsbanen could be a great inspiration!
I don't think you should have a railroad going into this rather old fishing town. Even if its an older railroad I don't think it would make much sense given how rugged the terrain is. The shipping container ship should be removed and you should set your ambition on a different fjord/inlet to build a much more substantial port since this part (you said it yourself] is dedicated to fishing.
City skyline 2 community is so starved for European cities content and here it this! This is amazing please continue!’ I love the details :)
It just really annoying that houses have driveways yet cims always park on roads anyway
I even added parking to these custom houses but it doesn't seem like I've set it up correctly - or maybe you're right and the cars just refuse to use them haha
@Infrastructurist need invisible car road + functional parking
It’s also annoying at how they just drive over curbs if they do drive into a parking lot or driveway. They really need to remove the curbs for driveways and businesses.
Honestly I even notice that buildings with parking lots rarely get used, most of the big work/office buildings with tons of people the lots are empty
@@tRexOnVacationAccessibility ramps & other sidewalk features should be added to, they’re a big part in mobility nowadays. Maybe you could add them at a cost or something like that. Contrary to what people say about CS2, we have limited options in term of road configuration, we do have a good control over lanes, but not the whole road.
Those European houses look absolutely amazin. Me want it
if he isn't going to put them on the workshop I'll gladly make my own, cuz they look impeccable
@@NerdBerriesScandinavian not European. Europe is a continent not one single monolith country, culture, people, language, or society. He’s Danish. Denmark and in general Scandinavia and northern Europe in general is very different from let’s say Western Europe (UK/Britain), Eastern Europe (Balkans), Central Europe (Germany), or Southern Europe (Iberia, Italy, Greece and in general the Mediterranean).
@@kilipaki87oritahitiIm from northern Italy and in the mountains I've seen houses like this, maybe a bit less wood amd more stones.
@@kilipaki87oritahitiI think you mentioned the wrong person
@@kilipaki87oritahiti I have been to all of these different regions and they differ slightly it is just a tiny bit different than one another. Germany, britain, Poland and other Western, Midland and eastern European countries are very much similar and if you look not at the details it would seem the same and north europe differs only that it's roofs are more functional
Crest Lane could be renamed Saint Andrew Street, Way, Lane, or something. Sant Andrew is the patron saint of fishermen. Fits perfectly with the graveyard at the end.
Definitely think the roads need renaming to sound more Scandinavian
@@melissaharris3389 Definitely, "Fiskergata" would be more realistic. Or perhaps something with "Andreas" which is the norwegian version of "Andrew", maybe "Sankt Andreasveien"
The big tomb is actually the tomb of Lord Jvry Oldenburg IX, former prince of Denmark that during his life developed a close relationship with this little hamlet, as a forbidden youth love lived in this town, all the way back in the 1950's
He renounced the title of noble and lived with his wife, Mary, until his death. He would eventually become mayor, and develop a close friendly relationship with his royal nephews in his last years of life
His dying will was peace and properity for the sacred Kingdom of Denmark and It's people, as he perished due to turbeculosis in 1976, 65 years old
**Disclaimer: This is just an interesting lore I developed while watching your video. None of the events described actually happened
what the fuck kinda of name is jvry
@@idontgetjokes5644 old Norsk names usually had J as an I
So nowadays, his name would be Ivry
@@Everie Yah, OLD norsk. Not 1950's Norsk!
@@AdamArBast99 well, he died in 1976 so... 😅
@@Everie How does that contradict my point?
A few very steep footpaths (20+% gradient) to essentially represent steps as a cut through would be cool. Especially down to the old harbour, so that in old times people could have had a shortcut from their homes to their boats.
I would love to see a new town slighltly bigger, but whith a tinier historical part, with a passenger harbor, as a lot of cruise ships offer tours in fjords. This town then would be a bigger settlement, that grew mostly in the last few decades as tourism started to boom.
Realistically I feel like this would be the older development that kept it's traditional style but that other one you mention didn't adhere to that as much because it has the passenger harbour and is bringing in a more generic style of city building with apartment complexes etc., but the tourists then come here to appreciate the traditional Scandinavian style. So they could have a train line inbetween them as well that the tourists would theoretically use.
I used to watch your content long ago when flux-trance was around, it’s makes me happy to see that such a talented creator is back!
God, Fluxtrance... that guy was a legend.
this guy replicated tokyo in cs1 iirc n then missing, before returning
@@Charles_Anthony no for real his builds was legendary one of my all time favorites was his cargo port setups
Babe wake up Infrastructurist posted!
"Jules, you wrecking my deep sleep for that monotone sounding dude? C'MON"
Boy: "Look mom, a nice-sounding-person shop! Let's buy David Attenboroughs voice!"
Mom: "But son, we've already got David Attenboroughs voice at home"
David Attenboroughs voice at home: infrastructurist
Okay I'm gonna stop now
@@Infrastructurist 💀💀
@@Infrastructurist I'll be honest Infra there are many much more monotone cities players :D Yours may be like that at times but you also bring a lot of conversational, casual, and fun energy :)
I'm extremely happy to see this quaint town returning!
I'd be curious to see some farming and/or forestry in the opening just up the road from the town. Something to supply that port.
Back in the fall my Cruise visited Cornerbrook, Newfoundland which is a low density port town centred around a paper mill, could be an interesting direction to take the area and give it more history. I've thought about doing something similar myself since the February video.
Happy to hear that!
Forestry I already have sort of planned, but I definitely wan't to do some small-scale farming aswell, nestled in between mountains and dense forest 🙂
Took a look at Coner Brook, and it is quite an interesting little town!
I gotta say that this is by far my favorite CS2 build! I loved this Norwegian themed town. Gonna build one myself!
As a Norwegian this is not Norwegian🤣🤣🤣 He’s Danish. Danes has more brick houses than Norwegian due to the difference in climate. Here in Norway we mostly have wooden houses and concrete. Brick houses aren’t the norm.
You’re attention to detail in this game is so good even with the missing vanillia features.
YOUR = possessive form of you. You're = "you are" Forgive me for suddenly becoming the grammar police but I got the impression that there are many folks here that speak English as a second language. (I got "proper English" drilled into me for 18 years of my life...) I come to the comments section to read what everyone has to say because I love all the positivity and kindness as a unicorn rainbow chaser to my day. I agree, his attention to detail in the game is refreshing and testament to his dedication. I also really appreciate Infrastructurist's work at the craft of building model cities.
The city has been developped around fishing but people later found that all these large forest could be used to make a profit and the city developped wood export. Since the city was already too large it was decided to build a tunnel going the moutain surounding the city to have train going directly to the port. This would prevent the huge wood truck from travelling the narrow streets of the city.
A custom train station on the docks is a good idea but it would need a tunnel to go through that hill that the city is built on. It doesn't look that steep but there is still no way a train could climb that. And a tunnel would allow to keep most of the city intact.
Let's gooo new video, and I love this European series, please continue it!!!
I'm American with Scandinavian ancestry so I think it's really neat to watch a Scandinavian CS TH-camr... I also love your voice
I don’t think a ‘railway’ coudl squeeze in but a segregated tramway could. Now the logical thing is to run it straight down the centre road and loop around the seaside block. You could also branch it into the dock, as a purely aesthetic indication of a low low volume freight connection.
But I think the best bet woudl be to shift the current main road to the left/right by 4/5 tiles. Then run a double track + alley road at the back of the houses directly. Such that the tram tracks are blank, and only the ‘alley’ side of the road is zoned if you ran 2 parallel roads up the mountain I think you’d loose the cramped feeling, and it’d feel like you blasted out too much of a wide flat valley.
But once you reach the top of the valley it think he coolest thing to do would be to branch off the tram tracks to as many villages as you can, and maybe to some logging camps/logging villages. Maybe there’s a way to get that road designer mod or soemthing to actually put full train rails on a zoneable road asset, but over time it might be an idea to redevelop those 6 blocks in the city centre into a commercial and office hub, such that on the whole all the villages are over populated and have to commute to the main town.
Fjordholm is such a fitting name, sometimes the simplest answer is the best. Just found your channel today, and got lost just watching your hour long city building videos... Something very relaxing about them!
Yeees, back to the scandinavian build!!!!
That little rainbow around the like/dislike buttons on minute 0:39 is sick!
Beautiful town btw :)
You should buid an historical wooden church.
Also a tunnel under the hill that bypasses all the residential zone and connects the centre with the outskirts would be realy nice, and feom what I've seen in my travels very realistic.
Really great episode! Places like this usually have a lot of boats in the harbour. Sailboats, smaller motor boats etc. People who live right next to the water also usually have private boatramps. There would also be a lot more cabins in the mountainous parts, especially in a place like this. Can't wait for the next episode. Love from Norway!
You should build a road up the mountain like in Europe, it's called "terpetine". Some houses alongside the mountain road would be nice ^^
I think beside the revamp of the harbour, you should start another town like that elsewhere on the map and linking everything with trains and bus
This is absolutely a beautiful creation. Thank you for sharing your vision and imagination, and giving us an alternate to the typical megalopolis.
Wow, nice looking town! Cities Skylines 2 really needs more European (Scandinavian) architecture and urban planning stuff.
Would like to see some old classic Scandinavian harbour trading areas. Think Nyhavn in Copenhagen, or Hanseatic city of Bergen. House to house, packed along the coast with some piers and jetties.
Also a tip for jetties: put down a road with a quay, then place prop wood along the ground to create the illusion of an older wood harbour area. Excited to see the next video!
Öregrund, Sweden, could also be a good inspiration for a township like this.
That american muscle car driving in town are really fitting. It's quite popular in Sweden with "Raggarbilar".
His attention to detail is insanely good wow
Watching you almost makes me want to play again, but I know whatever I create will end up looking like New York City again... Also I would go so far to say most of the residential assets in CS2 really don't have any identity at all. Even American architecture has more character than what is offered. The NA homes all look like mobile homes. I like the assets you chose.
Making the third color of houses random could look very nice in my opinion. Will make them have a little personality each and look awesome.
As a Norwegian, I love this so much. Adore it. Reminds me of a place I would drive past
0:07 I thought that peninsula/harbor thing was supposed to resemble a monster or dragon.
My norwegian heart just LOVE this episode! 🎉 And just imagine when we some day get car ferries... Amazing build ❤
some small fishing and sail boat assets if they exist might look really cool in the little harbor that you have going, love the videos tho :D
I really prefer this style of build, also because everyone else is designing American style cities. This really inspired me!
Driving on these roads would feel like racing the Nordschleife
The repurposed motel buildings are lovely! They look a lot like very typical Finnish houses that are made of wood. They are literally everywhere here.
For railway maybe having it on the edge of the downtown could make sense, with the idea that Fijordholm perhaps only in the past few decades to a century turned from a small fishing village into an important regional town/city, maybe this growths could be tided to the oil boom and do to the settlements location it became a major center for the oil industry and people working for it in Norway?
You should definitly work with tunnels and ferries.
Suggestion: some sort of farmer village/small town. Fish is served best with potatos :D
Would be awesome to make that coastal road very touristy, like a sort of Lake Como vibe with a wide pedestrian promenade with prop assets. And hotels, cafes and mixed use with maybe a luxury hotel/ high rise on the roundabout maximising the view. Potentially some hiking trials for over the mountains with view points and connecting either side of the steep mountain
I _WANT_ bikes to this game!!! Then you coulf add bike lanes and those to this city and it would be so cool!!!
Maybe a monastery on the hill? Such a beautiful little town!
definitely love this very generic Scandinavian town which totally isn't just Norwegian
I'm glad you're revisiting this build. I'd also kinda like to see a return of the "New Mexico" town you were working on pre-update. I know, not a Euro build, but it's been a minute since you've posted a video on that.
One of my favourite CS creators with one of my favourite European builds. So many creative ideas and useful findings. Keep up the grind 💪
At this point I'm just being grateful that my day has been blessed by another Infrastructurist video.
Mate, I really needed this as a series... it was too good a project to never come back so I'm glad to see more of this
Gotta love the idea of someone going
"which place would one buy to get the best view of the city?"
"Well first of, you gotta die, and we have a tomb with a good view"
Try to build radio masts on the mountains arround the city. Would definitely add some realistic feeling and happiness to the people of Fjordholm!
I do like the look of the colour changing mod and I'm loving the colour scheme of your fishing town. That colour scheme would also look good for a Mediterranean village build and even add vineyards. Oh the possibilities thanks to these amazing modders.😊
I was hoping you'd get back to the fishing village :)
Love that new zone! Played with a Heavy Industry one but the "Old European" is fab. A proper lumber industry (since we can't really do fishing justice yet) I think would be a good way to go. What would also be nice is renaming the streets and roads to have Norwegian names (bit too rugged for a Danish setting I reckon).
Her er en dansk kommentar
lol er du dansker?
Ja men, det står jo på norsk også! 😅
Wow. Best build of yours I’ve seen yet I hope you continue this one!
What a nice little place, I hope you continue to develop this city because it's really unique and beautiful, though I understand it's difficult with the lack of assets. I think when we get custom assets and the creator packs you should absolutely continue this :)
I would love that in the center you have a nice european church like Marmorkirke, I suggest calling the pedestrian street Fjordhavnstræde or Strædet! Nice content man!
The colour patern looks very nice ! For the next city, it would be nice to have a new colour variety like a green rooftop and a white wall !
You have a Danish Nyhavn/Norwegian Bergen vibe going on there. Great video!
I think railways wouldn't be a great idea, you could make a bus route to the outside world to solve some of your parking problems. And I think that making a ferry route that docks in town would look amazing, sort of like the cruise ships you can see going through Norwegian fjords.
You da man in Skylines!
Too bad we don't have mountains like that in Denmark - looks like a Nowegian fishingtown though.
Definitely keep this a more historically themed play-through please; the ultramodern styles of literally every other video all over YT is definitely tiresome. We need some tradition imho. 🏛️ Great video!
Crazy wizard!! 🤩
Please continue this as a series! We really need more european builds 🥰
I also wish you could make a european series where you don't actually have to place every single building by yourself.
You could name the graveyard, maybe "fishermen graveyard" or "lost souls graveyard". Or if you like it more morbit "gone with the wind graveyard " 😄
Your brain is to big for this world. The detailing is so amazing 😍
Bergen resident here -- you need tunnels! Very nice so far but can you create a simple tunnel to the next inlet and develop there? Maybe have it be dedicated to industry on the shoreline. Also, if you want to follow the Bergen-model (and you are pretty close so far...) move all of the commercial out of the city center so that the city slowly dies (hah!)...
Truly amazing work, sir. Such a beautiful little town, reminiscent of mountain villages I’ve seen while traveling in Italy. A thousand thanks to you for these videos.
I'm so happy you continued on this build! Would love for this to be a series 😍
Well done, you have a nice little seaside town!
Really love these European themed cities, would love to see more man
That town reminds me of the small towns in Alaska like Sitka, Ketchikan, or Juneau. I’ve been to those towns.
Thanks for the video! It´ll be very nice to have ferries, not only the huge ships, so we could do some multi-isle city!
I’m thinking that the cargo rail and an industrial port would go into a separate valley rather than being squeezed into the old town. You could build some more modern housing in that other valley as well, since it would be a relatively new expansion of the city.
This city is.. amazing!
I would love a cobblestone skin for the roads. Would really help make these older Euro builds stand out even more.
You should make a vacation town with big resorts😊 love this series❤❤❤
US muscle cars are very common in Sweden, so more scandinavian than you'd think :D
Oh man, looking great again. CS2 is really getting there. Too bad at 57:00 they don't use the driveways on the lot, but all park on the streets.
Thats a very Kamelåså to pronounce Fjordholm.
HA! That's a good reference
Jeg skulle have kørt hele videoen på dansk. Smh 😂
@@Infrastructuristthat's a good April fool's idea.
FYI... you can still make log stacks... you just have to spam the random single log. It will stack them on top of each other.
This is great and beautiful work. I think it is somewhat exhausting to always see USA-type construction. There is a lot of variety in the world!
Yay so exciting! I love the map too~! Can't wait to see this city and series progress!
Nobody:
Me for the rest of the video after the Sopranos meme:
🎶Woke up this mornin', got a blue moon in our eyeees...🎶
27:59 everybody noticed that truly heavy taxi traffic?😅 train line here, let’s go! I wish there were smaller trains in the game already
if you ever go to Norway, you'll find that a 30 degree incline on a road is not unusual
Loved watching this. Please make more videos like this!
Lurker here, this build is really pretty! keep it up!
Ja ja ja! It's great to see some variety. It will be great to have something different from Riverview and Easthaven County.
maybe add some boats to the ports because its pretty boring without boats when its a city focused on fishing
It would be cool to see bike tracks around the mountains.
I'm so happy for this series. I love it
The irony when a Dane makes mountains. Joke aside, geography wise it could be anywhere in Norway along the coast, but housing wise not so much. I know it’s supposed to be Scandinavian looking, but it’s better to call it Danish, Norwegian or Swedish as it looks different depending on the culture and country. And even here in Norway style wise it differs depending on where in Norway you live. As opposed to Denmark where they use a lot of bricks due to the milder climate, here in Norway we use mostly wood and concrete. Bricks is not the norm. as we have anything from fjords (west coast), deep forests and hills, snow covered mountains, fields, sandy beaches, and tundra. Tho the wooden houses kinda look Scandinavia/Norwegian, at the same time not really. More American/North West Pacific. Easiest is to just look up Norwegian housing. Sweden is kinda similar to us
I envy for the time when CS2 is complete enough to fulfil our ultra realist fantasies
This town is beautiful! Reminds a lot of the twons in Swedish Bohuslän (West coast Göteborg and up)
Great build. Small note: There is a tree right in front of the entrance of the police station
31:59 In Germany we say “Kranplätze müssen verdichtet sein“ (crane places have to be compacted) 😂
I love you, I love your work, and omg I'm already impatient to watch next episode of Fjordholm.
im just so hooked on your city of riverview content
One very repetitive thing about CS1 and CS2 is that the buildings are created to have road access only on the front, making all buildings face the road. Also, most buildings are placed in the front of the lot. But, in reality (and what's more aesthetically pleasing), many buildings are set obliquely and have longer driveways, set in the back part of the building lot. Perhaps there's a way in the asset editor to move the "spawn point"/"road access"/"path access' point so that the building can be placed back from the road or turned a bit to the side...or even facing 180deg away from the road. Maybe it's not common in the rest of the world I've never seen, but my experience with residential and even office parks is building set back in the back part of the lot.
“I have no idea what I’m talking about” I believed it 🤷🏼♂️ 😅
"Grantley" is a weird make-believe blending of a French word which is just "grand" in modern French, and English "-ley", which comes from a word for "meadow/clearing"; the root of which is the same as Norweigan "-lo" (I don't know anywhere but Oslo that has it in the name lol). So meaning as "stor" seems to be a good fit for "grand", maybe name the town Storlo (or whatever form of "stor" makes sense - idk, I only speak "English"). It'd only be right to make a big meadow somewhere though ;P
🎆Words🎇 🧙♂
You are right, "Storelo" could also work.