Just for context, this was recorded before my "We have to talk about CSL2" video. As I said in that video, I'm not abadoning CSL2 so enjoy this fun and extremely challenging fix! 😃
@@Skibidy_rizzler_The L is for "Lies". ;). I think he writes CSL2 to not be confused with CS2 Counter Strike 2. I usually write C:S2, but that is awkward on a mobile phone. Some people just call it "Cities 2"
how do you like this kind of gameplay (fixing other cities instead of building your own)? i got a bit bored with the game at the end of last year und just started loading up some city saves from other players posting them in the official bug forums, to see if i can fix them somehow and found it quite entertaining for myself. Regarding your content, i only joined for CS2 after launch, so i am not really interested in CS1 or Timberborn content. And from your CS2 videos, i really like this kind of fix my city videos as well as new mod highlights or some kind of testing video because those usually focus on one city or specific information in a more or less isolated context. The kettlebridge series, i think i watched maybe half of those episodes got less and less interesting for me personally over time because i also watch a bunch of other CC and watching so many different cities growing up, i kinda loose that "personal relationship" (for a lack of a better wording) with your specific city.
One thing wrong with roundabouts, the amount of lanes or only affected by the number of lanes coming into it. This could be done better. The inability to control the lane direction, even with the unofficial mods they have out, you cant change a roundabouts lane direction, it even says on the mod, only works for 3/4 way intersections. Sure there are other minor little things, but these are the two that annoy me the most.
Fixing roads the same way rust-belt states fix roads: make it so uncomfortable to drive that people straight up avoid it. Won't need to fix it if nobody depends on it anymore! :D
If you feel brave enough to do it(disclaimer) there are some settings you can access throught he dev tools to make the simulation work better. These are tweeks and stuff that I guess would be on a system basis(since some folks have dif pc builds) but I have managed to get this game running better by adjusting some of the default settings in the dev tools. Noticeable differences of 7-10 fps. My biggest city atm is 322k and I manage to keep 30-40 fps on all high graphic settings with clouds/fog/shadows off. Using a 4070 ti and a AMD Ryzen 7 5700, so all I can say is make a backup of a save and play with the dev tools. some things can be adjusted to make it better, just the defaults are not for everyone, so trial and error. EDIT: thought id mention I only play the game in the slowest speed as the simulation doesnt even achieve 4x on triple speed(you can see this in the dev tools) so I keep it at a 1x to achieve these fps numbers.
@@memory-of-a-dream And also adding even more lanes when there are already a lot of them. Here where i live in Europe, a three lane road inside a city is unthinkable
I really don't like setting operating districts everywhere, except when I have a remote zone or secondary towns. Setting the operating districts in the main town is messy imo, because as you expand, you will have to go through every district and city services to update and you will eventually miss something.
that's exactly why I don't like setting operating districts everywhere. You are bound to forget something and it can be extremely difficult to troubleshoot afterwards
31:35 That in the game solving traffic jams put 6 lanes for vehicles (2 of which are shared with the tram) rather than 4 lanes for vehicles + 2 exclusive for the tram, makes us realize how bad the pathfinding simulation is and the 'choice of transport mode in this game. Because as you could already see in kettlebridge, you put in place a huge network of public transport and the traffic flow % continued in the same order. As urban planners explain, in real life there's a concept called "induced demand," where one fewer lane of cars on a boulevard means people choose an alternate route or mode of transportation , since people perceive that 2 lanes have slower traffic and are easily jammed than with 3 lanes and if on the same avenue there is a tram with an exclusive lane that allows it to overtake all the cars and go faster, already people don't think about it: leave the car at home and take the tram. On the other hand, if the tram shares space with the car and has to eat traffic jams and is slow, and also with the car they have 3 lanes instead of 2, people will go by car and they will collapse it for you. On the other hand, the faster it is to move, the longer the journeys that the population will choose to make. If they put in lanes, people will perceive that commuting is fast and will make longer and more frequent trips, collapsing it more and more.
Thanks for not giving up on the game altogether. A lot of people bought this game and want to get our money's worth out of it. It's really not a bad game, it's just not as finished as it needs to be. With CS1 level mods and assets this game will look better than CS1 ever could. Also I think the community wanted a Cities Skylines sequel where as this game is more of an unfinished reboot.
What I've found in my current build is that upgrading 4 lane roads with dedicated tram tracks down the middle really reduces traffic. The results are staggering, even if it's somewhat counterintuitive, cause you end up reducing the number of lanes available for vehicle traffic. but you need a good public transit design for that. I use the trams as the backbone of my transit network, linking my various bus lanes together. city is only 24k though. will have to see how this works at larger population levels.
Induced demand is a funny concept in the urban planning that many don't seem to get. You'd think "one more lane bro" has proven it's inefficiency by now.
YESSSS!!!!! I feel the IV plugged into my veins and the good vibes of city fix a-flowing. Like others, I love the investigation, the trouble-shooting, the problem solving, the guess work of "what I would have done...." and ultimately seeing the new product from some simple critical thinking. Love Biffa! Love!
I believe the High Rent problem is only fixable now by using the LandValue Overhaul mod (unofficial). Heard a lot of good results from it. It also remedies the need for high rise/high density buildings in early city centers, which is not that realistic if you’re not planning on building a Singapore. Thanks for the video 😊
Yeah Im only now realizing the only way to ratchet down rent is the land value shenanigans. Ive been subsidizing my citizens with negative tax rates for too long! Its chaos!!!
Pedestrian crossings are an absolute menace in the game and I can't believe not more people are talking about it. In my couple of cities on CS2 about 75% of traffic problems has been pedestrian crossing related.
I love city fix episodes cause I can just jump in with no background. New Tealand worked for me cause I had the time to never miss an episode, but lately not so much time sadly.
People underestimate the utility of having a good train network. Your video on public transit network designs was great for inspiring the planning of my cities. Now I only have traffic issues when I do a bunch of expansion and everyone is moving in!
Note: Something I liked in your CS1 version of fix my city. At the end you showed the original version vs how it was at the end with a bit of video editing. Please bring that back.
Sometimes I suspect overlooking mistakes like the cliff on the bridge for minutes of the video (from 32:) is just to make us comment for the algorithm. And let me tell you it certainly works. Shouted at my screen tbh ;-)
I feel like if you delete a line with 0% usage, that may also be BECAUSE there are no vehicles available and it wasn’t operating in the first place, so deleting it won’t help the lack of vehicles, and the line may actually be fine. 0% just seems a bit too low.
I'm so glad this one worked out better than the last one. I hope that when some of the other problems get sorted,you will be able to go back and try again.😁
27:52 WHAT?!? Doth mine ears deceive me??? Did @Biffa just say “We know that roundabouts aren’t the best…”. *ach* my heart! My tea has gone cold and the spoon is now horkie borkie!
Hi Biffa. You are my wife’s favorite TH-camr. Whether it’s watching intently or having something comforting on in the background. Our 1 year wedding anniversary is coming up soon and if you could shout out Jessica that would make her whole year. Keeping making wonderful content and improving the lives of my wife and I. Cheers.
I was finally able to make a self sustaining island city with no traffic issues. They key I found is to make good use of secondary main roads of the main road that connects to highway. Giving the sheer amount of traffic from the highway more room to breath per say.
You do have to say, despite the now-so-overwhelming styling features of CS2, these "random" cities do seem to look quite a bit more realistic, if you compare to some of the CS1 cities you fixed. But maybe it’s also just this city in particular.
Loved to see some positivity and success around C:S2 again. Loving the Satasfactory2 content as well. I need to take a second to let you know about @CitySculptor! He just did a recap video of his first 15 episodes. They are a very new channel, but his approach, tempo and atmosphere is top notch. He really brings a positivity to the game and is creating things that seem more akin to C:S1 in detail. I hope you check out his channel, it seems like he's coming from a totally different background in the game and I for one really appreciate his content. Keep it up on the road to 1 mil! Cheers from the Ohio Valley!
I always feel that by deleting and/or moving whole roads isn't really fixing things, as it becomes a differently designed town. You could just bulldoze the whole thing and start again. I really like that you didn't do this and also refused to destroy structures at the roadside to make space for bridges, as It made the fixes realistic.
I've yet to play this game (just finally bought) and figured I'd watch some videos, one that shows problems and how to solve them was a great choice. I used to play Sim City a lot so I'm hoping this won't be a total shock. Thanks much for the pointers.
What I found that helped my traffic areas are adding one ways and 3 to 4 lanes at traffic light of off ramps. Roundabouts works sometimes but not all the time. Also, I am using mods.
Glad it is back the Cityfixing. @ 24:50 i see a problem whit the setup ther well seen some seconds leater to that the trafic from the highway isent gona switch off and goes right back to the highway. Meybe you have to make the switchoff under the incoming from the roundabout or make it more accesible for the offgoing trafic. Edit: Damn 1 min leater he fix all that ^^
First thing I noticed in the city regarding traffic, was a [underground] parking lot on a main road, and a non free flowing on/off ramp at downtown area. For best flow I would have that one Hwy that ran from one side to the other (outside the downtown area), and a secondary [split-off] that would run through the downtown area. I also wonder if there is any subway, which relieved a lot of my traffic issues when I had over 100k. Every subway car is what(?), like 260 cars off the roads? In education, and with over 100k people, I have noticed (pre any fixes, coming soon I think) you need about 10 to 15 Elementary Schools to balance the education. Hopefully the fix on the way will bring a bit more realism to the Elementary to High School ratio. Currently in game (as mentioned above) you can have a city of 100k and need 10-15 Elementary Schools, but not even fill 1 High School. IRL, 2 to 3 Elementary Schools fill up 1 Middle School, and 2 Middle Schools fill up 1 High School. The issue in game isn't just that a High School doesn't hold over 2-3k students, it's that not everyone goes from Elementary to High School, of if they do it's a much shorter time frame.
First city fix i've watched since CS2 first launched. Have to say it's still rather disappointing. Not the fix but how mediocre the traffic jam is, and honestly you only seem to get this in CS2 if you actively try to mess up your city. Never mind that the city is still making money and growing like this lol.
if your running out of ideas on city builds for cs2, why not try an hexagonal city roads build only with the new ai, it be neat to see how the ai can work in such an world city it be neat to see it in action when the city becomes huge how the traffic might flow out.
I haven't played CS2 in a couple of months, but enjoy the vids. I still have faith the game will be amazing, but have accepted that may not be for 6-12 months. These fix my city vids are cool!
im sorry but this didnt seem that bad. I think you can do better in terms of finding broken cities that need fixing. I love the series and hope you do more. just make them more challenging for yourself!
Biffa here 17:46 you forgot to select the small districts on the most populated area, the one with the hospital and others at 17:50 (Myrtle croft, Thornton Acres, ''something'' Grove and Mulberry ''something'', couldn't see some of it's name) Edit: now i saw the small districts have the hospital coverage
These videos are so cool and glad to see them back, this city has some very cool looking aesthetics (both before and after fix)....how do I get my city fixed😆?, maybe not as good looking as this city but 416,000 pop and declining fast even with 1% residential taxation
only 14k elementary students in a 111k city !!! Wow, In my cities the school population would be like 99K ; ) Not only are the grade schools massive but you need absurd amounts of them.
Biffa before you delete Buslines that aren’t being used. Please check for the available busses. They weren’t used because nobody can use them! The vehicles were missing! That one was seriously driving me nuts. Hide the symptom and not care for the cause. You were adding bus depots after the fact, but why delete the lines?
Could you fix high rent by placing one length of highway on each road surrounding the business districts? That way the spread of property values would be stopped instead of creeping down the local streets?????
It looked like you didn't select the district the hospital in actually in when you did the operating district for it. It might have only been one big downtown district but it looked like it was 2 districts and you only choose one.
I have one big problem with traffic fixing. They give you some good tools (definetly not enough).. but even those tools just don‘t work. For example, I hate it, that pedestrians also walk across the street, when you removed the crosswalk and built a pedestrian bridge. It just not realistic, that so many people will cross a seven lane road without a crosswalk and traffic lights, instead of using the bridge. 😢
I love your problem solving skills. I will use your technique on my city that I got up to 230k after the last update. It has since dropped to 140k and lots of wealthy homeless people. I do have a question on how to prevent cims from walking on the highways. Its an eye sore and slows traffic down.
@BiffaPlaysCitiesSkylines have you built a city yet designing it to only using assigning districts of schools and resources to specific districts to work, even when I set to only work a district, they still go out the city or to places I dont want them, just thought Id ask, awesome content. Keep it up :) EDIT: I notice another thing I deal with and I saw it in this video. So you got 10 vehicles and a crap ton of symbols saying a vehicle is needed yet the hospital is only using 3/10???? I notice that with everything, including garbage, it never uses the vehicle counts?
I think Biffa is a little insecure about his career when it comes to migrating from CS1 to CS2. Yes, the idea of the games is the same, and so is his content based on the game, but by losing mods and all the ease of life tools and nitpicks that didn't get included in the newer game, and so he feels like he has to adapt to the game to continue giving the baseline quality of his content when compared to times before. And that is called stepping out of your comfort zone, YET, the video on his thoughts on the game, it just shows here that I'm kind of right, all he can do is make videos of this slightly modded game, till he waits for updates/expansions/mod support. And that isn't called stepping out of the comfort zone, its called influencing the social opinions (not just feedback) to move that comfort zone to him. That is my observation and opinion, I don't want to come off as critical, just a 3rd person view and take on the "devil's advocate" approach. I hope you acknowledge that this is a different game, not just a succesor with high expectancy. The dews have their own choice where they want to move the game forward, don't they? Cuz I know it's not as simple as just "move all the assets from CS1 to CS2" cuz of the main differences that would complicate such an update, and so does that go to the other nitpicks you discussed in that video. Again - not as simple, it's a new game, and you need to suit your content to it.
Just for context, this was recorded before my "We have to talk about CSL2" video. As I said in that video, I'm not abadoning CSL2 so enjoy this fun and extremely challenging fix! 😃
What is the L in CSL2
@@Skibidy_rizzler_probably “Lines”
@@Skibidy_rizzler_The L is for "Lies". ;). I think he writes CSL2 to not be confused with CS2 Counter Strike 2. I usually write C:S2, but that is awkward on a mobile phone. Some people just call it "Cities 2"
how do you like this kind of gameplay (fixing other cities instead of building your own)? i got a bit bored with the game at the end of last year und just started loading up some city saves from other players posting them in the official bug forums, to see if i can fix them somehow and found it quite entertaining for myself.
Regarding your content, i only joined for CS2 after launch, so i am not really interested in CS1 or Timberborn content. And from your CS2 videos, i really like this kind of fix my city videos as well as new mod highlights or some kind of testing video because those usually focus on one city or specific information in a more or less isolated context.
The kettlebridge series, i think i watched maybe half of those episodes got less and less interesting for me personally over time because i also watch a bunch of other CC and watching so many different cities growing up, i kinda loose that "personal relationship" (for a lack of a better wording) with your specific city.
Biffa, would you do a large city fix?
So glad city fix is back
Enjoy :-)
If the Devs won't do it, Biffa will haha
Same here
Same.
My favourite series of yours
27:45 "We know roundabouts aren't the best, but..." you've changed, Biffa. You've changed.
Honestly, I just wish csl2 did roundabouts better... 😳
whats wrong with the roundabouts@@BiffaPlaysCitiesSkylines
One thing wrong with roundabouts, the amount of lanes or only affected by the number of lanes coming into it. This could be done better. The inability to control the lane direction, even with the unofficial mods they have out, you cant change a roundabouts lane direction, it even says on the mod, only works for 3/4 way intersections. Sure there are other minor little things, but these are the two that annoy me the most.
@@BiffaPlaysCitiesSkylines I guess all the negative reviews agree.
came for this comment. I was shocked
32:00 nice uphill on the bridge I think the drivers love it. They didn't want to drive it anymore as it was bumpy so traffic went down, great fix.
Fixing roads the same way rust-belt states fix roads: make it so uncomfortable to drive that people straight up avoid it. Won't need to fix it if nobody depends on it anymore! :D
I was shouting at the screen “Look at the bridge, look at the bridge!”
@@ds_e5202 😆
My city now has over 510k population and the simulation now runs as fast as a PowerPoint presentation 😆
Enjoy the speed! :-)
Ehhhh does that mean fast or slow? Cuz in my line of work, I've seen some crazy VBA powerpoints that lags like crazy!
@@ucbuianh722bless your soul for thinking powerpoint could be mistaken for fast
much speed, such wow ❤😂🎉
If you feel brave enough to do it(disclaimer) there are some settings you can access throught he dev tools to make the simulation work better. These are tweeks and stuff that I guess would be on a system basis(since some folks have dif pc builds) but I have managed to get this game running better by adjusting some of the default settings in the dev tools. Noticeable differences of 7-10 fps. My biggest city atm is 322k and I manage to keep 30-40 fps on all high graphic settings with clouds/fog/shadows off. Using a 4070 ti and a AMD Ryzen 7 5700, so all I can say is make a backup of a save and play with the dev tools. some things can be adjusted to make it better, just the defaults are not for everyone, so trial and error. EDIT: thought id mention I only play the game in the slowest speed as the simulation doesnt even achieve 4x on triple speed(you can see this in the dev tools) so I keep it at a 1x to achieve these fps numbers.
35:00 they weren't being used because they had no busses, it is possible they could have been well used if the busses were available
The unused lines you removed were due to lack of vehicles and not lack of use
yeah, I sometimes feel that Biffa would be a good urban planner
... in the USA
@@memory-of-a-dream Especially since he decided that the tram must not have separated lanes and suffer with the rest lmao
@@memory-of-a-dream And also adding even more lanes when there are already a lot of them. Here where i live in Europe, a three lane road inside a city is unthinkable
I really don't like setting operating districts everywhere, except when I have a remote zone or secondary towns. Setting the operating districts in the main town is messy imo, because as you expand, you will have to go through every district and city services to update and you will eventually miss something.
yea best example was when he dedicated operating districts for the hospital and forgot to add the district the hospital is located in
I misread the city name as "Ensnaria 2.0" at first, and thought that was a very appropriate name for a traffic-hell city.
Got a hospital in Myrtle Croft, yet didn’t apply coverage to that area. Suck to have a hospital next door and not be able to go!!!
that's exactly why I don't like setting operating districts everywhere. You are bound to forget something and it can be extremely difficult to troubleshoot afterwards
31:35 That in the game solving traffic jams put 6 lanes for vehicles (2 of which are shared with the tram) rather than 4 lanes for vehicles + 2 exclusive for the tram, makes us realize how bad the pathfinding simulation is and the 'choice of transport mode in this game. Because as you could already see in kettlebridge, you put in place a huge network of public transport and the traffic flow % continued in the same order.
As urban planners explain, in real life there's a concept called "induced demand," where one fewer lane of cars on a boulevard means people choose an alternate route or mode of transportation , since people perceive that 2 lanes have slower traffic and are easily jammed than with 3 lanes and if on the same avenue there is a tram with an exclusive lane that allows it to overtake all the cars and go faster, already people don't think about it: leave the car at home and take the tram. On the other hand, if the tram shares space with the car and has to eat traffic jams and is slow, and also with the car they have 3 lanes instead of 2, people will go by car and they will collapse it for you. On the other hand, the faster it is to move, the longer the journeys that the population will choose to make. If they put in lanes, people will perceive that commuting is fast and will make longer and more frequent trips, collapsing it more and more.
Thanks for not giving up on the game altogether. A lot of people bought this game and want to get our money's worth out of it. It's really not a bad game, it's just not as finished as it needs to be. With CS1 level mods and assets this game will look better than CS1 ever could. Also I think the community wanted a Cities Skylines sequel where as this game is more of an unfinished reboot.
Well that coincides nicely with lunch time. Time to stick a brew on!
Nice :-)
What I've found in my current build is that upgrading 4 lane roads with dedicated tram tracks down the middle really reduces traffic. The results are staggering, even if it's somewhat counterintuitive, cause you end up reducing the number of lanes available for vehicle traffic.
but you need a good public transit design for that. I use the trams as the backbone of my transit network, linking my various bus lanes together.
city is only 24k though. will have to see how this works at larger population levels.
Induced demand is a funny concept in the urban planning that many don't seem to get. You'd think "one more lane bro" has proven it's inefficiency by now.
YESSSS!!!!! I feel the IV plugged into my veins and the good vibes of city fix a-flowing. Like others, I love the investigation, the trouble-shooting, the problem solving, the guess work of "what I would have done...." and ultimately seeing the new product from some simple critical thinking. Love Biffa! Love!
I believe the High Rent problem is only fixable now by using the LandValue Overhaul mod (unofficial). Heard a lot of good results from it. It also remedies the need for high rise/high density buildings in early city centers, which is not that realistic if you’re not planning on building a Singapore. Thanks for the video 😊
Yeah Im only now realizing the only way to ratchet down rent is the land value shenanigans. Ive been subsidizing my citizens with negative tax rates for too long! Its chaos!!!
building welfare offices also helps
I LOVE CITY FIXES ARE BACK! :DDD
I think quite a lot of those busy intersections would be fixed with pedestrian tunnels or bridges.
I have a hard time building above/below grade Ped paths in CS2. So much to learn.
Pedestrian crossings are an absolute menace in the game and I can't believe not more people are talking about it.
In my couple of cities on CS2 about 75% of traffic problems has been pedestrian crossing related.
I love city fix episodes cause I can just jump in with no background. New Tealand worked for me cause I had the time to never miss an episode, but lately not so much time sadly.
Glad you enjoyed it, thanks for jumping in :-)
People underestimate the utility of having a good train network. Your video on public transit network designs was great for inspiring the planning of my cities. Now I only have traffic issues when I do a bunch of expansion and everyone is moving in!
Lines weren't in use because there were no vehicles! All you had to do was upgrade the depots, no need to delete the lines hahahahahahahaha
this was exactly my thought ahaha
yeah but why the "hahahahahahahaha" tho?
I saw the same thing and audibly yelled NO!!
@@fradefly Me too, but apparently like you,. didin't assume I was first and checked to see the suggestion already made. Well played, friend.
Note: Something I liked in your CS1 version of fix my city. At the end you showed the original version vs how it was at the end with a bit of video editing. Please bring that back.
I thought this was Toronto, Ontario lol. I mean, if Biffa can fix this city, he can fix the horrendous traffic in Toronto 😂
I believe (Reykjavik?} Finland?
Tampere, finland🇫🇮
@@jakobeklid3502 thanks
Facts bro go to the church and PREECH it
Watching you fix traffic problems for right hand side cities messes with my head haha. Good vid, thanks :)
😂
Sometimes I suspect overlooking mistakes like the cliff on the bridge for minutes of the video (from 32:) is just to make us comment for the algorithm. And let me tell you it certainly works. Shouted at my screen tbh ;-)
I feel like if you delete a line with 0% usage, that may also be BECAUSE there are no vehicles available and it wasn’t operating in the first place, so deleting it won’t help the lack of vehicles, and the line may actually be fine. 0% just seems a bit too low.
I can't be the only one that noticed the shear road wall that the game put in place at 32:08 😂😅
you weren't, that's why the traffic went down 🤣
Glad to see the "Fix it" series coming back for CS2
I'm so glad city fix is back! It's what first introduced me to your channel years ago :)
“We can’t fix high rent, just hope they made enough” so realistic!!
I'm so glad this one worked out better than the last one. I hope that when some of the other problems get sorted,you will be able to go back and try again.😁
I truly love this series when you're doing this I'm glad it's back also. I know somebody beat me to this comment but I really am happy to see it.
27:52 WHAT?!? Doth mine ears deceive me??? Did @Biffa just say “We know that roundabouts aren’t the best…”. *ach* my heart! My tea has gone cold and the spoon is now horkie borkie!
I know, it's been something that CSL2 does not do well at all....in CSL1 though, they are THE best! :-)
@@BiffaPlaysCitiesSkylines Does a CS1-style roundabout work in CS2? I haven't seen anyone try it yet.
Hi Biffa. You are my wife’s favorite TH-camr. Whether it’s watching intently or having something comforting on in the background. Our 1 year wedding anniversary is coming up soon and if you could shout out Jessica that would make her whole year. Keeping making wonderful content and improving the lives of my wife and I. Cheers.
Biffa needs his own brand of tea.
I was finally able to make a self sustaining island city with no traffic issues. They key I found is to make good use of secondary main roads of the main road that connects to highway. Giving the sheer amount of traffic from the highway more room to breath per say.
You do have to say, despite the now-so-overwhelming styling features of CS2, these "random" cities do seem to look quite a bit more realistic, if you compare to some of the CS1 cities you fixed. But maybe it’s also just this city in particular.
Just the thing to make a dull, wet February day brighter.
That city looks really good aesthetically! Great fix, Biffa!
It always amazes me that you can fix other peoples disasters. I can't even tell what I have done in my own cities (CS1, I don't have CS2)
Loved to see some positivity and success around C:S2 again. Loving the Satasfactory2 content as well. I need to take a second to let you know about @CitySculptor! He just did a recap video of his first 15 episodes. They are a very new channel, but his approach, tempo and atmosphere is top notch. He really brings a positivity to the game and is creating things that seem more akin to C:S1 in detail. I hope you check out his channel, it seems like he's coming from a totally different background in the game and I for one really appreciate his content. Keep it up on the road to 1 mil! Cheers from the Ohio Valley!
Some people don’t like the high rent problem, I for one think it’s really cool they put such a realistic feature into cities.
Definitely want to see more cs2 city fixes, iv watched all the cs1 videos multiple times, cant wait for more cs2 videos
I always feel that by deleting and/or moving whole roads isn't really fixing things, as it becomes a differently designed town. You could just bulldoze the whole thing and start again. I really like that you didn't do this and also refused to destroy structures at the roadside to make space for bridges, as It made the fixes realistic.
I've yet to play this game (just finally bought) and figured I'd watch some videos, one that shows problems and how to solve them was a great choice. I used to play Sim City a lot so I'm hoping this won't be a total shock.
Thanks much for the pointers.
Very nice road layout, I like the creative highway junctions and flyovers.
What I found that helped my traffic areas are adding one ways and 3 to 4 lanes at traffic light of off ramps. Roundabouts works sometimes but not all the time. Also, I am using mods.
I love watching these, because it is super satisfying to watch you solve all the issues AND, added bonus, I can pick up some tricks along the way 😅😅
We do love a city fix ❤ thanks Biffa!
I am so happy to see a city fix again!
I love your fix video's!! They are so informative and really do help! Nice city today and you got it operating really good! 🤩
Apt Valentines Poem:
Roads are red
Violet's the flow
Biff fixes Skylines
Just like a pro!
😅
I feel like I learn more by watching cities getting fixed than actual gameplay content haha
Tea with lemon and no milk? Oh dear Biffa...
Blame the "uneducated in the British ways" editor :P
@9:27 "A bit smelly" That college will have a good wastewater program. 😂
'Grab your beverage of choice which we all know is tea' he says and I guiltily take a sip of mine 😂
Glad it is back the Cityfixing.
@ 24:50 i see a problem whit the setup ther well seen some seconds leater to that the trafic from the highway isent gona switch off and goes right back to the highway. Meybe you have to make the switchoff under the incoming from the roundabout or make it more accesible for the offgoing trafic.
Edit: Damn 1 min leater he fix all that ^^
Yes!! A City Fix! Great Video
Thank you!
Great to see a city fix in CS2🎉
First thing I noticed in the city regarding traffic, was a [underground] parking lot on a main road, and a non free flowing on/off ramp at downtown area. For best flow I would have that one Hwy that ran from one side to the other (outside the downtown area), and a secondary [split-off] that would run through the downtown area. I also wonder if there is any subway, which relieved a lot of my traffic issues when I had over 100k. Every subway car is what(?), like 260 cars off the roads?
In education, and with over 100k people, I have noticed (pre any fixes, coming soon I think) you need about 10 to 15 Elementary Schools to balance the education. Hopefully the fix on the way will bring a bit more realism to the Elementary to High School ratio. Currently in game (as mentioned above) you can have a city of 100k and need 10-15 Elementary Schools, but not even fill 1 High School. IRL, 2 to 3 Elementary Schools fill up 1 Middle School, and 2 Middle Schools fill up 1 High School. The issue in game isn't just that a High School doesn't hold over 2-3k students, it's that not everyone goes from Elementary to High School, of if they do it's a much shorter time frame.
satisfying video 😂❤ glad to see city fixing is back 🎉
Oh yeah! drinking JD and coke and screaming at the screen "No Biffa! No!" Is there any better way to relax and enjoy my down time? :)
Lol :-)
The driving skills at 34:44 😮😅 (nr transport options).
I'm surprised nobody said anything about the bridge and the vehicles driving up vertical😂 Nonetheless a great fix.
Good one biffa, thanks for the upload, thanks for doing yet another city fix, finished my cup right as the video ended, splendid
Glad you enjoyed it :-)
First city fix i've watched since CS2 first launched. Have to say it's still rather disappointing. Not the fix but how mediocre the traffic jam is, and honestly you only seem to get this in CS2 if you actively try to mess up your city. Never mind that the city is still making money and growing like this lol.
if your running out of ideas on city builds for cs2, why not try an hexagonal city roads build only with the new ai, it be neat to see how the ai can work in such an world city it be neat to see it in action when the city becomes huge how the traffic might flow out.
Nice break after playing dark souls. Thanks biffa!
Thank you for fixing my mess! Love your content❤
I haven't played CS2 in a couple of months, but enjoy the vids. I still have faith the game will be amazing, but have accepted that may not be for 6-12 months. These fix my city vids are cool!
Thank you @discgolfbeer :-)
City Fix, but it's just Biffa fixing every glitch in the game.
I love the city fixes. They are fantastic. Will the before and after files be available for download?
im sorry but this didnt seem that bad. I think you can do better in terms of finding broken cities that need fixing. I love the series and hope you do more. just make them more challenging for yourself!
Did you see the next one... that was tough 😅
Biffa here 17:46 you forgot to select the small districts on the most populated area, the one with the hospital and others at 17:50 (Myrtle croft, Thornton Acres, ''something'' Grove and Mulberry ''something'', couldn't see some of it's name)
Edit: now i saw the small districts have the hospital coverage
Ah love watching this series at 1.5 speed ❤️❤️
These videos are so cool and glad to see them back, this city has some very cool looking aesthetics (both before and after fix)....how do I get my city fixed😆?, maybe not as good looking as this city but 416,000 pop and declining fast even with 1% residential taxation
Thank you! Feel free to submit it on my discord 👍
So many good tips packed into this video! 🎉
TH-cam: "We've put an ad in the middle of the sponsor read, so you can watch commercials while you're watching commercials." 🙄
Its the channel owner who decides where midroll ads get placed
The tools at my disposal.. its CSL2, there's about 4 tools Mr. Biffa x) #TeaLandBrewsOn
only 14k elementary students in a 111k city !!! Wow, In my cities the school population would be like 99K ; ) Not only are the grade schools massive but you need absurd amounts of them.
Love city fixes 👏🏻👏🏻
Thank you @333yipeee :-)
Watching this while drinking coffee, left my tea in the Boston Harbor
🤪
love the episode and city fix, keep it up :)
Biffa before you delete Buslines that aren’t being used. Please check for the available busses. They weren’t used because nobody can use them! The vehicles were missing!
That one was seriously driving me nuts. Hide the symptom and not care for the cause. You were adding bus depots after the fact, but why delete the lines?
Could you fix high rent by placing one length of highway on each road surrounding the business districts? That way the spread of property values would be stopped instead of creeping down the local streets?????
City fix is so relaxing
That new university next to the brown lake should be called "Poo University" Poo U
It looked like you didn't select the district the hospital in actually in when you did the operating district for it. It might have only been one big downtown district but it looked like it was 2 districts and you only choose one.
31:11 Quite funny that no drivers are using the high road to go straight over, soooo are they ALL turning left or right then coming from the tunnel ??
Yes, course the straight over is a dual one way going into the junction.
It be good if they added a retirement home for a percentage of residents so the homes can cycle before death.
no Pension after working your whole life? wow Europe is such a paradise
I have one big problem with traffic fixing. They give you some good tools (definetly not enough).. but even those tools just don‘t work. For example, I hate it, that pedestrians also walk across the street, when you removed the crosswalk and built a pedestrian bridge. It just not realistic, that so many people will cross a seven lane road without a crosswalk and traffic lights, instead of using the bridge. 😢
Cant wait for the Hugo there mod to get implemented in CS2
I love your problem solving skills. I will use your technique on my city that I got up to 230k after the last update. It has since dropped to 140k and lots of wealthy homeless people. I do have a question on how to prevent cims from walking on the highways. Its an eye sore and slows traffic down.
I love city fixes..❤
I ask the Lord to let me grow in fear, wonder, and joy.
@BiffaPlaysCitiesSkylines have you built a city yet designing it to only using assigning districts of schools and resources to specific districts to work, even when I set to only work a district, they still go out the city or to places I dont want them, just thought Id ask, awesome content. Keep it up :) EDIT: I notice another thing I deal with and I saw it in this video. So you got 10 vehicles and a crap ton of symbols saying a vehicle is needed yet the hospital is only using 3/10???? I notice that with everything, including garbage, it never uses the vehicle counts?
Pro city building tip: Never build motorways right though your city centre, motorways should only go around city centres.
Why is this? I have elevated freeways running in multiple directions all in built up areas
@@Mr.Haveaword Are they full of traffic 🤔
@@trainformerd4134 yeah that’s what they’re for no? 😂
City planner plays made a video about the rent issue. According to him, there’s a mod that fixes it.
There's mods that fix quite a lot 😁
I think Biffa is a little insecure about his career when it comes to migrating from CS1 to CS2. Yes, the idea of the games is the same, and so is his content based on the game, but by losing mods and all the ease of life tools and nitpicks that didn't get included in the newer game, and so he feels like he has to adapt to the game to continue giving the baseline quality of his content when compared to times before. And that is called stepping out of your comfort zone, YET, the video on his thoughts on the game, it just shows here that I'm kind of right, all he can do is make videos of this slightly modded game, till he waits for updates/expansions/mod support. And that isn't called stepping out of the comfort zone, its called influencing the social opinions (not just feedback) to move that comfort zone to him. That is my observation and opinion, I don't want to come off as critical, just a 3rd person view and take on the "devil's advocate" approach. I hope you acknowledge that this is a different game, not just a succesor with high expectancy. The dews have their own choice where they want to move the game forward, don't they? Cuz I know it's not as simple as just "move all the assets from CS1 to CS2" cuz of the main differences that would complicate such an update, and so does that go to the other nitpicks you discussed in that video. Again - not as simple, it's a new game, and you need to suit your content to it.
Er...sounds to me like you're just making stuff up about what I'm actually doing 😅