if you fight giant ass monster armor won't really save you from fire breath, being slammed into walls or being step on by a few tons foot so i rather wear bikini and dodge their shits. Less weight on body, faster movement in a longer period of time
You taught me something very handy that I never knew about since release. Cancel recovery of tornado slash with kinsect instead of roll. Always felt awkward using IG having to roll out after my most used ender. Now I can stay on target and keep swinging faster.
I'm mad at 2 things here, 1. I actually like the design of the Zinogre IG here. 2. Canta makes the Kinsect look like an actual creature you control to use for a hunt instead of just a water boy to get you your buffs, but the total damage put out by the little guy barely adds up to 2 hits by canta. I wish they let it do at least a little but more damage.
I believe that one's a speed kinsect, so it gets no damage output compared to the weight or power trees. I'm more inclined to use power kinsects in world now since we can free aim our bugs
@@an_ordinary_goose problem is the power oriented kinsects are usually slow as fuck. I don't have time to deal with a kinsect that I can run faster than. Anyways in terms of dps you should always be using folicath, the one that upgrades from psuedocath
@@kaystruenoo they're not as bad in world compared to GU. Once you start upgrading them, their speed starts to tie in - power and weight kinsects are generally better the closer you can stay to the monster and benefit greatly from marking since powers can hit harder while weights can last longer. If the monster moves a ton, that's generally when I stick to a speed kinsect since unfortunately, the kinsects don't have any extra buffs tied to them like they used to.
I've slain a few elders with them - the marking itself is a very good way to amp up some damage as well as a bit of utility if you have a heal kinsect. Blast kinsects are probably the best use of the dust effects for damage and I've found poison isn't a bad deal either
they're pretty good for casual hunting, vault+aerial R2 (the descending thrust that marks the target) spam to stack up a bunch of dust and then blowing them all up with flash pods is pretty fun and relatively safe when you're not super familiar with the monster's attacks. ground combos still do more dps but it's a decent/viable way to play IG.
Jason Lobo Hijacking your replay with some additional information; in order to wound a certain monster part you need to inflict 10 wound damage. Heavy weapons do exactly 10 wound damage with their weapon attack while light weapons do only 5, lastly a claw attack does 2. In order to wound a monster part in one go with a light weapon you’d claw trice inflicting 6 wound damage before your weapon attack. It’s important to note that the monster will enrage after taking three hits from a clutch claw so it’s not always recommend to do this, especially in a more casual or multiplayer setting. The Temporal Mantle makes it so the monster cannot throw you off. Light weapons like SnS might struggle keeping their DPS up during the enraged state of some monsters, again especially in a more casual or multiplayer setting. Knowing this you might opt to wound the monster all over once it’s enraged to keep contributing. A final nifty tidbit, if you claw onto a monster while it’s exhausted you’ll extend the duration of the exhaust giving you a little breather or your teammates and extra opening to pull off some damage. Edit: I forgot to mention that Canta might purposely enrage Narga, I’ve seen other speed runners do the same (clawing trice before a weapon attack) even with heavy weapons. If I’d had to guess I’d say the monster/it’s AI is easier to predict/control while it’s enraged.
@@TeQxktcg Actually outside of tenderising, fast enrages are done to trigger Agitator and increase the damage the monster takes (monsters take extra damage when enraged divorced from Agitator).
I am glad they made narga more fluid in its movements. I was starting to hate it in generations for being too predictable with the constant pauses and wind ups.
You need Update 10.10 I think, or Iceborne, but in the options, in the "Game settings" tab, there is an option called "Player Silhouette Display", and there will be four options, letting you choose any of them and it'll work like what you've been seeing in Canta's video! Sadly it needs update 10.10 which means non-existent for PC players, fun
Glaive is honestly didnt change that much I really want to see Gunlance and Switch axe because my god the changes was soo good for those 2(other than LBG)
To be fair the additions were slinger ammo Kinsect boost and the new arial attack which don't factor much into the standard gameplay loop. Other weapons got additions that added to or modified the gameplay loop, like the slinger dodge, perfect combo, Iai Strikes, and so on. Though to be fair that new arial attack does do well when worked into a combo and a slinger empowered kinsect can make the green extract worth it by delivering 2 at a time and thus enhancing the affects.
@@athroughzdude True, the double gathering is fun and all But maybe thats because im not a fan of Glaive in the first place XD I like Glaives design but not gameplay
How do you get nargacuga to stay still and not jump all over the arena, it's sad I can't even last 10 minutes against him solo and don't even do alot of damage
Just do the "Treasure in the steam" MR quest! You'll get thermae ticket which will unlock you the Thermae layered armor. So the skin here is garuga greaves with full thermae!
@@amatsumii4777 Not true, tenderized is a status that never changes threshold. Clutch Claw swipes I believe add 10, triangle attacks add 25 or 50 based on weapon. You need 50 total to activate it. GS/Swaxe/Hammer/HH/Lance/HBG for example just need to do the finisher.
Honestly speaking about MR monster fights in Iceborne, they seem WAY too slow-paced and easy. Monsters randomly just strafe or get exhausted right away instead of attacking like they did in World and the whole thing feels really off... I mean, even Ruiner Nergigante, an elder dragon (aka a monster category that basically had infinite stamina in past games) at MR100+ still will behave like it's exhausted, stop attacking and just sit there for you to attack it after only 1 minute of fighting it:/
Not going against what you're saying, but they are kinda getting their asses handed to them. Like, if I were trying to kill a roach that had godly reflexes while it is actively cutting into me, I'd be fucking exhausted
The older monster hunters had monster wind ups and tell signs. At least in workd they're more fluid and unpredictable. I feel like they wanted the monsters to feel more realistic, I mean they're breathing creatures yknow
@@Raydr62 Don't know what game you are playing because there is quite literally not a single monster move in the entire World and Iceborne that doesn't have a tell. In the past games at least you had things like Gypceros's sudden dash (didn't do it often but it had no visual or audio tells where it would just charge at you randomly). Also, World has EXTREMELY tight damage frames, similar to Frontier, making dodging things WAY easier than in past games unless you are playing in an area with an uneven map (elevation sorta screws s by a tiny bit, but it's enough to get you hit).
@@tho_tho Sorry: Monsters in world are unpredictable and have shorter tells. World in general is a faster paced game then the previous monster hunters (except frontier. Frontier in general was just a spin off game anyways, also made by a different company)
@@Raydr62 If they have tells then BY DEFINITION they are predictable:P And no, Frontier was made by the SAME company, Capcom, just by a different TEAM (the one that made Generations and GU). As for the "spin-off" part, it's not exactly true... In Capcom's opinion spin-offs are the "G"/"Ultimate" version including Iceborne, while main games are considered the base versions (eg: MH3, MH4, Generations, MHWorld) and Frontier is a side-main game, not spin-off.
*males get cool and bulky armor*
*females get Garuga panties*
Fair trade, honestly.
That waist is layered armor?
Nash Berry thermae layered
Yeah but why else would you play as a girl if you can’t make her look sexy
@@Kai-dw2zc I like to make badass girls in games lol
if you fight giant ass monster armor won't really save you from fire breath, being slammed into walls or being step on by a few tons foot so i rather wear bikini and dodge their shits. Less weight on body, faster movement in a longer period of time
I really like this run. Nothing tricky, nothing cheesy, just 5 minutes and 29 seconds of clean, precise play.
You taught me something very handy that I never knew about since release. Cancel recovery of tornado slash with kinsect instead of roll. Always felt awkward using IG having to roll out after my most used ender. Now I can stay on target and keep swinging faster.
I was about to ask what the point of just sending the kinsect out like that was
@@pizzas4breakfast it's to cancel and to refresh buffs
Jesus I'm jealous. I came here to learn the secret to taking down the big cat, and all I learned was I don't know what the hell I'm doing with IG.
I'm mad at 2 things here,
1. I actually like the design of the Zinogre IG here.
2. Canta makes the Kinsect look like an actual creature you control to use for a hunt instead of just a water boy to get you your buffs, but the total damage put out by the little guy barely adds up to 2 hits by canta. I wish they let it do at least a little but more damage.
I believe that one's a speed kinsect, so it gets no damage output compared to the weight or power trees. I'm more inclined to use power kinsects in world now since we can free aim our bugs
@@an_ordinary_goose problem is the power oriented kinsects are usually slow as fuck. I don't have time to deal with a kinsect that I can run faster than. Anyways in terms of dps you should always be using folicath, the one that upgrades from psuedocath
@@kaystruenoo they're not as bad in world compared to GU. Once you start upgrading them, their speed starts to tie in - power and weight kinsects are generally better the closer you can stay to the monster and benefit greatly from marking since powers can hit harder while weights can last longer. If the monster moves a ton, that's generally when I stick to a speed kinsect since unfortunately, the kinsects don't have any extra buffs tied to them like they used to.
At first glance I thought you are playing as Mileena from Mortal Kombat.
I wish the mark shot, Kinsect dust and Kinsect attacks were worth using. Oh well
I've severed a tail or two with my Kinsect
I've slain a few elders with them - the marking itself is a very good way to amp up some damage as well as a bit of utility if you have a heal kinsect. Blast kinsects are probably the best use of the dust effects for damage and I've found poison isn't a bad deal either
They're worth using if youte going for specific breaks.
Shout out my IG mains were underrated
they're pretty good for casual hunting, vault+aerial R2 (the descending thrust that marks the target) spam to stack up a bunch of dust and then blowing them all up with flash pods is pretty fun and relatively safe when you're not super familiar with the monster's attacks. ground combos still do more dps but it's a decent/viable way to play IG.
I still wait 4 the switch axe speedrun of canta.
Why does World version of Nargacuga rarely use its forelimb-blades?
you mean its wings?
@@TheSwooj Yeah.
I just noticed that, I guess they wanted to use the tail more.
How come I can never deal that much damage when I use my IG
Max agitator
I like what I am seeing.
From today on you are my new waifu.
He's a guy so i mean
I’ve never seen anyone use the kinsect to deal extra damage
Canta even made use of the 15 damage the clutch claw does when slapping it on the face
He does that to tenderize part in one hit though
Jason Lobo Hijacking your replay with some additional information; in order to wound a certain monster part you need to inflict 10 wound damage. Heavy weapons do exactly 10 wound damage with their weapon attack while light weapons do only 5, lastly a claw attack does 2. In order to wound a monster part in one go with a light weapon you’d claw trice inflicting 6 wound damage before your weapon attack.
It’s important to note that the monster will enrage after taking three hits from a clutch claw so it’s not always recommend to do this, especially in a more casual or multiplayer setting.
The Temporal Mantle makes it so the monster cannot throw you off. Light weapons like SnS might struggle keeping their DPS up during the enraged state of some monsters, again especially in a more casual or multiplayer setting. Knowing this you might opt to wound the monster all over once it’s enraged to keep contributing.
A final nifty tidbit, if you claw onto a monster while it’s exhausted you’ll extend the duration of the exhaust giving you a little breather or your teammates and extra opening to pull off some damage.
Edit: I forgot to mention that Canta might purposely enrage Narga, I’ve seen other speed runners do the same (clawing trice before a weapon attack) even with heavy weapons. If I’d had to guess I’d say the monster/it’s AI is easier to predict/control while it’s enraged.
@@TeQxktcg Agitator.
@@TeQxktcg Actually outside of tenderising, fast enrages are done to trigger Agitator and increase the damage the monster takes (monsters take extra damage when enraged divorced from Agitator).
@@meathir4921 not all Monsters. Nargacuga does take more damage to the head once enraged though.
I am glad they made narga more fluid in its movements. I was starting to hate it in generations for being too predictable with the constant pauses and wind ups.
Would love to know how he hitting for above 100 with half attack boost and no elemental boost.
Agitator
Is there like a setting option that could make me see my character's silhouette thru monsters?
Like what im seeing right there? Thanks for the forthcoming replies.
You need Update 10.10 I think, or Iceborne, but in the options, in the "Game settings" tab, there is an option called "Player Silhouette Display", and there will be four options, letting you choose any of them and it'll work like what you've been seeing in Canta's video!
Sadly it needs update 10.10 which means non-existent for PC players, fun
Oh... Okay.. ill look into that setting later. Thanks for the reply btw. I appreciate it.
@@syneches506 No problem, enjoy your see through monster hides!
Glaive is honestly didnt change that much
I really want to see Gunlance and Switch axe because my god the changes was soo good for those 2(other than LBG)
To be fair the additions were slinger ammo Kinsect boost and the new arial attack which don't factor much into the standard gameplay loop. Other weapons got additions that added to or modified the gameplay loop, like the slinger dodge, perfect combo, Iai Strikes, and so on.
Though to be fair that new arial attack does do well when worked into a combo and a slinger empowered kinsect can make the green extract worth it by delivering 2 at a time and thus enhancing the affects.
@@athroughzdude True, the double gathering is fun and all
But maybe thats because im not a fan of Glaive in the first place XD
I like Glaives design but not gameplay
@@RenoKyrie I would like glaives if they didnt have kinsects.
Is the hitbox of the giga glavine bugger than a normal one or does it just look cooler?
I think it just look cooler.
FYI, most of the weapons inflates when unsheated. Matching the size of their hitbox.
Those slick ass dodges for real. makes me ashamed to be unable to do this as a DB main...
How do you get nargacuga to stay still and not jump all over the arena, it's sad I can't even last 10 minutes against him solo and don't even do alot of damage
Are element IGs better than non element IG?
I suggest you learn about Raw Vs Sharpness Vs Elemental dmg. There's a lot in youtube
I've seen a couple people saying elemental is worse now than it was
Elemental damage got buffed on iceborne, so...
@@Planeman777 Elemental got buffed in Iceborne, though it's still weaker compared to the others.
May i ask what is that armor or layered armor you are using?
Just do the "Treasure in the steam" MR quest! You'll get thermae ticket which will unlock you the Thermae layered armor. So the skin here is garuga greaves with full thermae!
Nice
Hey people late to this but what insect glaive is this??
Does using the CC attack renew the wound timer? Also, Zenogre the "Gold Rathian" of IG?
Thunder is the elemental advantage for Nargacuga and I'm not sure if it resets I think it was just to get to the monster quickly to do some dmg
how are you able to roll thru attacks?
Thats cute but can you kill it in the same time without the elemental weapon it is weak to?
You can kill it faster actually. Raw is just in general stronger then elemental in this game.
How did you wound Narga with only 1 clutch claw attack using the Glaive?
Solo hunts only require one hit iirc. Multiplayer ups the threshold for all status effects and presumably the tenderise mechanic as well.
@@amatsumii4777 Not true, tenderized is a status that never changes threshold. Clutch Claw swipes I believe add 10, triangle attacks add 25 or 50 based on weapon. You need 50 total to activate it.
GS/Swaxe/Hammer/HH/Lance/HBG for example just need to do the finisher.
@@WILLTHECANADIAN ah, interesting. Thanks for passing on the info :)
@@WILLTHECANADIAN thats very helpful. I was struggleing so much with tenderizing Monsters while using glaive.
Clutch claw can wound parts too, if you see on the video, canta slapped 3 times with the clutch claw then attackd
00:17 second, thank me later.
Zarbon: oh my god. ( ͡° ͜ʖ ͡°)
Boiiii
What kinsect is that?
Quanto manca a gennaio
TA stand for?
Time Attack : no cat, no mantle, no traps, no slinger. Just you and your weapon.
@@picklejhojho also no environmental damage
Actually TA is time attack, but what canta did was TA WIKI. TA on its own can use mantles i think. Its 2 different things.
1:59 Read like a fucking book
Also, why did he do clutch claw and slap at the start? Isn't that a adding more time with unoptimal dps?
What is that laired armor? mod right?
Not mod. Its ps4
How dare you doing aerial attacks with an IG
@@transcendentalmetaphysics666 if u make it in the air, its aerial
Because that move is good for positioning
the aerial dive is actually really good
@@WILLTHECANADIAN yeah. thank god for this added move. Finally can do some aerials during the fight while doing dps. IG is even more fun now.
11th sad
2 weeks later and he still hasn't unlocked Scarred and Brute, heh?
th-cam.com/video/07eErQnkcI4/w-d-xo.html 🤔Heck you could've just looked at the gear at the end.
Honestly speaking about MR monster fights in Iceborne, they seem WAY too slow-paced and easy. Monsters randomly just strafe or get exhausted right away instead of attacking like they did in World and the whole thing feels really off... I mean, even Ruiner Nergigante, an elder dragon (aka a monster category that basically had infinite stamina in past games) at MR100+ still will behave like it's exhausted, stop attacking and just sit there for you to attack it after only 1 minute of fighting it:/
Not going against what you're saying, but they are kinda getting their asses handed to them.
Like, if I were trying to kill a roach that had godly reflexes while it is actively cutting into me, I'd be fucking exhausted
The older monster hunters had monster wind ups and tell signs. At least in workd they're more fluid and unpredictable. I feel like they wanted the monsters to feel more realistic, I mean they're breathing creatures yknow
@@Raydr62 Don't know what game you are playing because there is quite literally not a single monster move in the entire World and Iceborne that doesn't have a tell. In the past games at least you had things like Gypceros's sudden dash (didn't do it often but it had no visual or audio tells where it would just charge at you randomly). Also, World has EXTREMELY tight damage frames, similar to Frontier, making dodging things WAY easier than in past games unless you are playing in an area with an uneven map (elevation sorta screws s by a tiny bit, but it's enough to get you hit).
@@tho_tho Sorry: Monsters in world are unpredictable and have shorter tells. World in general is a faster paced game then the previous monster hunters (except frontier. Frontier in general was just a spin off game anyways, also made by a different company)
@@Raydr62 If they have tells then BY DEFINITION they are predictable:P And no, Frontier was made by the SAME company, Capcom, just by a different TEAM (the one that made Generations and GU). As for the "spin-off" part, it's not exactly true... In Capcom's opinion spin-offs are the "G"/"Ultimate" version including Iceborne, while main games are considered the base versions (eg: MH3, MH4, Generations, MHWorld) and Frontier is a side-main game, not spin-off.
First