Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/theactman2023 The Dead Space Remake made me whole again
I think what I appreciated the most was the transparency, the company literally showed us development videos to keep us informed on how the game was going. That’s some indie dev shit!
I love how instead of the dialogue going, “Isaac, go fix this, Isaac, you need to go fix that while I do this” to “‘Isaac, this is busted, what do we do?’ ‘Well I need to fix this so I can get to there so I can fix this.” He actually feels like an engineer.
@@Jules279 he switched to the "dead space 3 veteran Isaac" mode too quickly. Shouldn't he be afraid of the Necromorphs? They felt more like annoyance to him in the Remake.
Ya but i just can't with the new voice actors, they suck ass. Feels like it went from A Movie-tier actors to B Movie-tier actors, which is basically what happened... Oh yeah & Act Man told you all that Hammond was played by the guy who gets kicked down the well in 300, but he left out that the original Doctor Kyne is the guy who played Detective Stephens in The Dark Knight (the cop who fights the Joker after the interrogation scene who gets held hostage at knifepoint right before Joker gets his phonecall)
I feel like the reason that Hammond and Kendra lost a bit of there character was that they were literally carrying the story before. they simplified them to a certain extent to give Isaac more agency. And when it comes to Hammond I kinda enjoy seeing a person who was so unbreakable in the original slowly succumb to the marker. And I also enjoyed how no matter what she did to him Isaac still tried to save Kendra at the end because he was so tired of seeing people die in front of him.
I'm with you here, plus I actually LIKED how Kendra and Hammond weren't instantly sniping each other with what felt like at the start of the original Dead Space a sort of horror trope-ish 'forced animosity' that felt out of place at times. They were more cordial at the start, but still had that vibe they rubbed the other the wrong way, and as the story progressed the animosity grew in a more natural way. It felt like in the original game the devs overly tried to televise 'hey one of these two or both can't be trusted!' as opposed to a more organic build-up of the tension between them.
It didn't feel believe-able that these people who've only know each other for like 2 days would be so immature and quick to fight. At the beginning of the original Hammond says "we've arrived at the system" and Kendra immediately jumps down his throat for no reason. It always felt weird that these characters who are supposed to be repair specialists have emotional breakdowns over every locked door. I understand the situation is crazy, but they should know that working together is the only option, they're pros.
@@XenoJehuty84 I agree with everything you basically stated. Kendra’s betrayal in the original felt like a mustache-twirling villain imo. I didn’t feel like it was necessary for her to be “bitchy” as some have pointed out. In fact, her betrayal felt very predictable right before the reveal due to how antagonistic her original counterpart was. The remake made the twist feeling upsetting and probably less predictable for new players because of how amicable and more team-driven she was in my opinion. Not to mention in the original she’s portrayed more as a corporate drone for Earth Gov trying to appease her employers. In the remake, it felt more like she was genuinely concerned with the effects the marker caused psychologically and physically, and agreed with her employers’ desire to contain it because of how dangerous it is. This is further compounded when she kills Elizabeth Cross after demanding the loader remote and states to Isaac, “It’s better this way, Isaac. You’ll never recover from what the Marker’s done to you.” Given the fact that Isaac ends up building another marker in dead space 2 after what the marker did to him and the dementia he experienced, she’s not exactly wrong. Although her methods are extreme, her character is written more as someone who was willing to do whatever it took to prevent the marker’s influence from causing anymore damage, at least that’s how I viewed it. I just didn’t feel like the OG had any real depth to it or complexity to the character. Even the part where Kendra tries to sow seeds of doubt by accusing Hammond of knowing more than he lets on seemed a lot more obvious that she was deflecting suspicion of herself in the OG than the remake for the aforementioned reasons laid out above.
I love how good Isaac's voice is. Like how he curses the weapons running out of ammo, or stomping a lot an enemy will make him pant and insult it. Its... Strangely relatable
Isaac becomes the angriest man on the planet (space ship) when you make sure to fully stomp out dead bodies in large rooms to avoid those flying fuckers from doing anything
I could have sworn he did the same thing with the stomping in the original, but i could be wrong. either way yes it was perfect nothing more satisfying than stomping the fuck out of some necros after a tough battle and Isaac shouting "YOU PIECE OF SHIT" lmao
The real horror comes not from the monsters you have to fight, nor the unsettling atmosphere with its demonic like presence, but from the job itself as a repair engineer. You fix one part of the ship, several more problems arise and you have to go back and forth between areas far from each other
I don’t know, original still did things better in some departments. I was never a fan of Motive’s writing though. I also think Hammond’s character took a fall so Isaac and Kendra could be lifted which I think wasn’t necessary
Super late to the party but I really like what they did with Hammond I think they emphasized how he cares about getting the crew out alive with how he handles Chen. The marker manipulates his guilt for watching Chen die in front of him into acting the way he does. Really emphasizes his team over anything else
I liked the way Hammond was handled in the remake too. Didn't make much sense in the original how little the marker affected him, and the remake does a better job at showing how much he cares about his crew. I agree with the lines of dialogue not having the same urgency or panic as the original, but the overall story is better.
In that same room with the stomping and melee, there's a total of 3 different sequences that gives different rewards. One was the text log that you showed; two is useful; and three gives you a song, which is pretty good and feels like a traditional sailor shanty, but when you realize the environment you're in and what's happened to everyone, it feels like a psychotic break and MAJOR coping or the F-ing unitologists just being creepy. Edit - As of 05/21, the developers heard you ACT MAN. The MAD SPRINT is back. Got jumped with it on Impossible mode within the first 2 chapters.
The one thing that I do love about the remake is the emphasis on how bat shit insane Isaac Clarke was becoming especially from the side missions and the recordings that you can listen to in new game plus. It also adds to the amount of guilt that Issac is going to be feeling and trying to run away from in the eventual Dead Space 2 remake since he feels responsible for Nicole’s death.
To clear something up, the "one save" on impossible is a single save slot, not one save through the whole playthrough. You can save as many times as you want.
One thing I'm surprised you didn't comment on: the changes in NG+! New enemies that are super tough, sure whatever - but when traversing the Ishumara again in the new game, you can get the extra alternative ending by obtaining collectables throughout the game that actually link to the events of DS2. And not only that, scenarios play out differently. Did you know that when Issac encounters Nicole for the first time in the NG+ and you have to defend her, then it goes to the Zero G area, if you fly over to Nicole's side, there's a voice message / security log you can activate on the wall - and its of the conversation Issac had with who he thought was Nicole prior - only, the security log reveals that it was actually Elizabeth Cross the entire time! It goes to show that at that point Issac was truly insane and already under the Markers influence, whereas she wasn't quite yet - I remember that moment so clearly and being like holy shit what an awesome little detail. Issac's dialogue and motivations are shown to have changed when he speaks to Nicole at the section where you escort the market on Aegis VII - and the same applies to the line he says when he encounters the hive mind for the final battle. He says something along the lines of 'It shown me what I had to do' referring to the influence the marker has over him!
Honestly the best change imo is that the Ishimura is fully explorable with no loading screens between areas and the tram is just fast travel. It made it far more scarier when you were backtracking through areas and just wandered into a group of Necromorphs like Donald Glover in Community walking in with a pizza and finding everything's gone to shit.
Hell yeah but they also made weak weapons powerful too, the force gun has become my favorite heavy weapon. Blast it all off because easily cutting the limbs easy
The work they did on the Remake is amazing, like I can honestly say it has nothing to envy the OG Dead Space If anything, I feel the Dev team actually watched the animated movies too and said "we could actually use this X idea" and turned out great when expanding the lore and Ishimura itself And man, I love that the Force Gun and the Flamer are actually usable now
They did, the remake has so many lore implications from the books, comics, movies. Really from all across the series, being from brethren moons, to security chief Vincent from the animated movie.
That fact alone made me not wanna get it, specifically because when he was the silent protagonist it just felt right. Still, I'll give it the benefit of the doubt here and go ahead and play it because I loved the original so much.
What I like about the Remake is how it acknowledges some of the Spinoff Games like Extraction, that game was important in its lore and was the reason why a certain boss on a certain turret section exists
@@gamerdweebentertainment1616 that's completely fair lol, although this is one of the couple of games out there that are actually worth $70. But then again, you could argue that if RDR2 launched at $60 then what game really deserves to be $70
The sales are very low though. Nobody is buying this game and there is a huge question mark whether EA will continue with this franchise or end it once and for all.
@@JugglernautNr9 that is just blatantly false. Last I checked it was the best selling game so far this year besides hog warts. Plus many people did a month of EA play to play the game which would cause sales numbers to look lower compared to how many people actually played it
I actually liked the older looking characters. They are supposed to be experts on their respective fields and that obviously means years of experience. Not something you will usually see in young adults barely above 20.
its easy to forget but the flight deck could be explored in zero-g too just later in the game to transport the marker to the executive shuttle in chapter 11, the OG was way ahead of it's time
Personally I feel that Hammonds character in this game makes the atmosphere feel more bleak and sad. He shows that no one is safe from the makers influence no matter how resistant they may seem. I do think he could have been present more in the campaign tho. Also props to Gunner Wright’s incredible voice acting, you could feel the pain and anger in every death scene especially the line “Cmon then, cause this is all I’ve got left”
I don’t mind the changes to Hammond’s character, I just think more should have been done with Chen in order to increase the impact of his death and how it affects Hammond. Like they could’ve kept him around for a mission or two and given him some lines to make us feel closer to him and hint at his history with Hammond. What I dislike the most is how Kendra’s expressed suspicions about Hammond and CEC are way more blatant and upfront whereas before the distrust she was trying to sew was more subtle. I feel that she kinda shows herself to be suspicious by how antagonistic she is to Hammond before you even step on the Ishimura. She’s talking about hacking the mainframe and figuring out the truth while Hammond looks obviously out of his depth and preoccupied with the death of his team throughout the game. Even though I played the 2008 game, it feels like there is little chance that someone will trust Kendra when she asks pointed questions to Hammond and he pretty much just says “uh I don’t know what you’re talking about, damn I miss Chen…”
I think in the case of kyne, kendra and hammond, it's the voice acting for me. It just doesnt sell the severity of the situation as it did in the original.
Not at all, or, depends, did you play the original around release time all those years ago, if so there is such a massive difference in you yourself with how you see and process things now comapred to then, for me this is a perfect remake and the actors did a spot on job, I did prefer the original voice actor for Hammond as that guy is just amazing but I found no issues with the new ones, I found the new kendra better also.
@@regalgiant1597 played dead space1 for the first time in 2021 , so there is no nostalgia sht for me, yet it is mindblowing that the original aged so well. and i prefer kendra amd hammond in the original. and the necromorphs feel way more animalistic stalker like beast in the original, they try to intimidate you, crawl around the corners, snarl at you if u hurt them, and physically stagger upon getting hit. while in the remake they all feel robotic terminator that feel no pain and just approach you at steady pace constantly shrugging of bullets etc. the remake iz pretty GOATed but the OG still did some aspects better
Im inclined to agree but only for the beginning of the game, the dialogue feels very stiff after the first initial encounter with the necromorphs. It did get better and better as the game went on in my opinion though.
I also like how the previous Dead Space games were merged into the new Dead Space such as Elizabeth Cross being alive during the game’s setting rather than being alive during Extraction
I love how the creators decided to use the original Dead Space storyline and decided to include it in the new timeline so for example in the original Dead Space, whenever Isaac was in zero-gravity, it was aiming then float there but now in the Remake, Isaac can now use the zero gravity thrusters from Dead Space 2 to float around the environment.
@@cactus2255 Ironically, in my playthroughs of the original, contact beam ammo was so hard to find it was practically useless. It was also a handcannon back then.
the ammo drops pertain to whatever you're carryting. so if you only carry one weapon, you're only gonna get drops for that. thats how i farmed money on my NG+ to buy the new suit. I ran around wwith only the force gun and stasis/stomped enemies for about 30 mins. every chest and supply crate I opened had force gun ammo, which is the most valuable ammo you can sell back to the store. so by the end I had like 50k worth of force gun ammo lmao
@@gozutheDJ That's the funny thing, I was carrying 4 weapons, the Plasma Cutter, Flamethrower, Ripper and Contact beam. It was barely dropping plasma ammo, got decent ripper and flamethrower and tonnes of contact ammo XD
@@DavidKent94 it might also go off what you’re using a lot of if you have multiple. not entirely sure personally i find the cutter boring as shit so i woulda been using the ripper backed up with flame wall for aoe and crowd control and contact beam for the times i judt needed to obliterate personally my loadout is force gun, line gun, contact beam and either ripper or flamethrower force gun is absolutely nuts, and well used as a debuff, since flayed necros take more damage. and the gravity well is amazing force gun blast + upgraded gravity well that does DoT + and drop a flame wall and watch them bois cook lmao
One thing I really liked is the incorporatiom of haptic feedback in the ps5 controller. Every weapon feels different when you shoot it. The trigger gets more and more resistant the more you spam shoot the plasma cutter, making it much more stressful when you panic shoot at a necromorph. The trigger jumps up and down like crazy when shooting the pulse rifle, and it vibrates at varying intensities when shooting the ripper. It's a fantastic detail that really adds to the immersion in my opinion.
the director is easily the best part of the remake. The scariest part of a video game is not knowing what to expect and the element of surprise. A system that keeps you on your toes is perfect. Wish more horror games can have these randomly generated events.
Dead Space remake has become the definitive way some players experience of Dead Space. Which is impressive since the first game still holds up real well.
When he said he was almost unfazed throughout the whole game i thought he was serious. I played it day one and personally wasn’t scared. However I am very glad I played impossible, because knowing I had one life and if I died it would change to hard difficulty made the game so tense and scary, especially in chapter 10. It was definitely an experience.
The Necro morphs also used to re-negotiate their terrain. If you did some thing, they would jump into an air vent and come out one that was closer to you. CP does this well, especially if you make noise. But I haven’t noticed a single instance of it happening in dead space much to my chagrin.
I agree, the biggest mistakes were the enemies. They didn't do the charge and the ai felt dumber. In the original, when fighting in large arenas, if you got a good distance away from an enemy they would re-enter a vent and pop out near you. In the engineering section, the room with 4 levels and lots of goo on the ground, there was a slasher that spawned on the bottom floor while I was on the top and it stayed down there and never came after me.
Just today I opened the master override room in medical. Enemy with yellow eyes was inside. Shot at him but the door closed. While I reopened he had come out of the vent behind me attacking from behind. It's still in the game.
no you're wrong. they do charge at you, and even leap at you. if one spawns and it's not in your view, no music plays and the thing doesnt make noise and wil ljust slide quietly right behind you. got constantly flanked on hard if i wasnt careful.
Aren't there no vents on this ground floor section. if I get the room right ( with the door were you need stasis). If it's that room the slasher can't come up to you.
@@listrahtes well that would explain it, if there are no vents. It is also very possible that the ai had some bugs at the time, as I have only done 1 playthrough within the first week of it coming out. But in that 1 playthrough I encountered a similar situation a few times. For me, the enemies as a whole felt like they were maybe 10-15% less aggressive than the original game. Not enough to ruin the game, but just enough for me to notice something. Just personal experience with my 1 playthrough so far, so I'm fully aware that it could confirmation bias on my part. The game is a little different, so I'm looking for differences and maybe this is one that isn't actually there.
@@Lamp37820 you are right reg. Difficulty. Enemies esp slasher are slower that's absolutely true. Brutes are more sgressive but in general the game is easier because how much slower slashers are. I would love for a difficulty above hard. Have finished it 3x hard and impossible. Still the much better game than original ESO ng+ but too easy
@@shazbazzy outlast vibes, that battery life goes deep in ur brain, dead space gives some tension moments, but outlast is a nonstop feeling, at least the first time u finish it, holy fk
I couldn't tell if the necromorph that looks like the standard slasher but can also shoot green puss balls at you was suppose to be a new enemy or a switch up from the black necromorphs from the first game but it made me realize that with the ripper you can shoot the saw blade into it's "stomach" to cause knockback and a lot of damage because I was experimenting with everything to keep them at bay due to super armor they can have while sprinting. The ripper became my go to weapon to stock up on ammo for. Love this game.
The fact that this remake is reviewing so well is a huge W since the gaming industry makes it so hard to get excited for new releases not being a hit mess.
I found one of the greatest changes being the addition of stasis spiking; being able to rip the claws from necromorphs and random poles/fan blades and saving ammo with them like in DS2.
the kinesis mode in dead space 2008 was horrible LOL when playing 3 and came back to 1 the diference is abismal, i hate that kinessis, in this remake the claws would stay in the spot even if u leave to another area or chapter it wont dissapear that a good touch
Now see, I think Hammond and Kendra being far less confrontational is a better change for the story. It feels like they’re actually on the same page and trying to get the hell out(holy shit, I did not think my comment would gain as much traction as it has. Thank y’all)
I mostly agree. While I like the earlier panic they have in the original, I prefer the remake overall. I like that they didn’t immediately go at each others throats from the word go. It felt like they were needlessly confrontational with each other even on the Kellion. In the remake it’s lower key with suspicions building up over time as each goes AWOL. I liked that dynamic more than the intense antagonism from the very beginning in the original
i think it just helps a bit with kendra being undercover. in the original it felt like she is pemanently blaming hammond which made me think shes kinda an asshole in disguise. as for the remake well i already know she is so no surprise there
I think the original did it better. Everyone freaking out feels more Lovecraftian that the remake loses. People turning on each other in a desperate situation makes sense with Hammond trying to be the level headed leader
Also there is a classic Suit called - DS-08 Legacy Rig which is classic Isaac Engineer armor. And the most interesting fact is - this skin uses the same model that was in 2008 game. The same model, same textures. As 3D graphic designer myself i think this is one of the best secrets ever!
15:08 I think the term to describe where the sudden change of music is made to adapt the mood or tone during the moment in a video game is called adaptive music. Its a term and technique used in video games to match the mood or expected emotions a scene or level wants to match during gameplay. In the case of finding the enemies in the game, the stringent tense music pops up when they appear around the corner that adds to the fear behind the enemies which in turn can make the player tense up when the music ques in after repeated exposure.
I believe he was looking for the term "Leitmotif" - it's a short, recurring piece of music associated with something specific. en.wikipedia.org/wiki/Leitmotif
@@leathersausage Also Last of Us Part 1, Shadow of the Colossus, and Destroy All Humans! The Last of Us remake is absolutely stunning - one of the best looking games I've ever played, with some gameplay tweaks carried over from Part 2 that add to the immersion. The Shadow of the Colossus remake was pretty much an exact 1:1 remake of the original, just with modern graphics. It was an absolute classic back on the PS2 and the remake is the definitive way to play it today, even if I think they could have made the gameplay slightly more modern. Same case for Destroy All Humans, although that was always more of a casual arcade experience, but the remake was still excellent nonetheless.
@@cfighter95 imma be honest, tlou remake looks and feels exactly like the original, some accessibility options, sure but cmon, I can buy the original remastered for 20 euros on ps4, 80 euros for this? wtf. tho shadow of the colossus remake does makes sense to exist
@@Thonato420 You should take another look at even the remaster then, the remake looks leaps above it. One of the few games I've played that actually looked like a proper next gen title. The updated motion capture data really does a lot for the cinematics too, looks damn near photorealistic at times.
One of my favorite things about this remake is the unpredictability of the Intensity Director (which is what allows for some of the random spawns and other events in the game). After seeing a lot of reviews I realized there are some things that happened to me that some players never experienced, and similarly, some things other players had happen to them that I didn't. I remember being caught off guard while using the store once in the original game, but that hasn't happened to my yet in either of my playthroughs of the remake, while I know some players have mentioned seeing that happen. I'm AFRAID it will happen and yet it's almost as if the game knows I'm expecting it, so it scares me with weird sounds while I'm at the store but never actually spawns an enemy. It's brilliant, and one of a lot of examples of how Motive really managed to move the entire genre forward by adding this degree of randomness to so many areas and scenes in the game.
After about full 8 playthroughs (including challenge runs) the Intensity Director is easily the feature that makes the game scarier and more replayable. Areas that seemed safe one moment may have Necromorphs pop out in the next one, and a well-lit area may be dark when you backtrack through it just minutes after. The amount of enemy spawn randomness just gives the game a whole new level of replayability that I've yet to see in other survival horror games including Resident Evil. As an example there was one time on my third playthrough where I visited the first BENCH in hydroponics during Chapter 6, and I didn't expect there to be a pretend-dead Slasher inside that just outright ambushed me. That never happened on my first two playthroughs, nor my other playthroughs since.
I love how around 5:00 you used the Metroid Fusion soundtrack, and the security clearances reminds me of the security doors in Metroid Fusion, also love this video Dead Space is truly a masterpiece
I've watched your video on 2008 dead space more than a handful of times just to remind myself why I love the game so much. It was great picking up all the little details you included matching the first video (like the flood music towards the beginning). Great vid bro!
This is the only game that ever made me want to immediately replay it. I finished it and, like 2 days later, started up New Game+. And the game still made me tense, even with a fully upgraded Rig and Plasma Cutter.
Its really sad that they didnt keep kyne, kendra and hammond like it was in the original. Also the AI from the Necromorphs and the sound of the Pulsrifle. Beyond that its really really good.
I personally prefer the new pulse rifle sound effect. It sounds deeper and more punchy now as opposed to the lazer-like whistle of the original. The original wasn’t bad, but I feel that the new one is an improvement. As for the characters, the only issue I had was Hammond’s voice acting. He needed better direction in my opinion. The change to what happened to his character, though, I approve of. It builds on the cosmic horror aspect of NO ONE being immune to the affects of god level Eldritch nightmares
So essentially, dead space got the black Mesa treatment. What was good is now great, and what was bad is now decent. Love seeing remakes that not just honor, but in areas improve the original gameplay. Love the vid act man, just what I needed to kick off the weekend.
@@Scorch0017 On New Game plus i try using almost fully upgraded pulse rifle and i must say that it is the worst weapon in the game. It is not bad, but still not that good either.
@@TheSektor13 Pulse Rifle stagger enemy with each hit, its ammo have highest potential damage per inventory slot (900 vs 450 of plasma cutter for example), it can easily mow down hordes of enemies or dismember the single one with just a few shots to the limbs and it can trivialise any boss encounter thanks to the tremendous damage per clip and hitscan nature. Guardians and the enchanced Leapers are the only enemies, which could force me to switch to the Line Gun. I usually throw out Plasma Cutter and buy Pulse Rifle in the first store, then add Line Gun and finally Contact Beam for credits farming. I'm talking about original DS1&2 and difficulty levels higher, than medium, of course.
@@Scorch0017 I played on hard. For me it wasn't that good. Shooting enemies just didn't stop them, except grenades. But In Dead Space 2 it was very powerful.
Hear me out: beginning a video about Dead Space with the Flood OST from Halo CE is pure genius and should be praised. It’s thematically correct and makes it feel like we’re living in an amazing videogame world. Thank you Act Man! Also, just earned all game’s achievements. It truly is a masterpiece.
When I saw that they replaced Peter Mennsah with the new Hammond, I was really upset. Seeing Doctore from Spartacus in the game made me so stoked, and I said back when I first played the original Dead Space, "I can't be scared if Doctore is here."
1:31 This part killed me. When you laugh at something you know it’s true and what he showed as his reaction to the remake reveal had me ROTFing hard cause I felt the same way.
as predominantly a Halo fan who recently got back into Dead Space with this remake (I played a small bit of the original a few years ago but never picked it back up for various reasons), I instantly recognized the use of the Flood theme in this video and I was like... yeah that fits way too well
The hammond and daniels dialogues in the remake kinda serve as a breather moment from all the intense horror. I like that they are calmer because it makes sense that they all are. Like if isaac is chadding his way through the ship and keeps calm it makes sense for his crew members and his leader to be calm aswell
Dude I LOVED the flame thrower in this one when I never touched it in the first one. Why dismember when you can just burn it away? Edit: I wanted to ask this and the perfect place. When it was revealed not to be Nicole but someone else it looks like Nicole is smiling when it’s being revealed. She has this sinister smile on her face or at least I thought she did. Did anyone else notice that?
17:49 this was a mechanic I first saw in Spider-Man PS4. Yuri Lowenthal did multiple takes of the same lines - ones where Spider-Man is idle, and ones where he's swinging, so he has more strain in his voice from exertion. I am so glad to see it's back even better in Dead Space, and I hope to see details like this in more titles. It's such an interesting and dynamic detail that immerses me into the character.
I only really didn't like how they replaced Kyne's VA from Szarabajka. Especially since he was present for the animated movie, it felt more natural. Not to mention that guy voice acted quite a lot of great characters like Ironhide from Transformers, Biggs from LA Noire.
It's so good to see this Dead space remake do so good. It looks amazing. I need to get it. *The gaming Industry has lost direction and focus on the most important aspects of gaming that we all love and crave to experience. I hope there's a collective moment in gaming where they sit down and find ways to rejuvenate gaming to it's peak era +utilize the new Unreal engine 5 capabilities, new hardware/software tech capabilities, and TAKE RISK'S AGAIN! Make crazy wacky Creative games of All Sorts again! We can do it. We shall do it! (I just got Calisto Protocol and I've been really liking it so far. I've needed a game like this so bad and I hope we get more like it) I love games with physics, reactive combat gameplay, grossness, detailed environment (rather than a large open world void of no interest) Games that give the feeling of games from the Xbox 360 era. I love 3rd person video games. I love singleplayer games, creative sports games, local multiplayer games. Games that focus on detective/forensic evidence discovery exploration experience. An example of some games (definitely not adding every game I enjoyed here but here's some): ~prey 1, Alan Wake, max Payne, LA noire, fear, NFL Blitz, banjo-kazooie, Jedi knight: Jedi outcast 2, dark forces 2, Hexen 2, fusion frenzy, Batman, jazz jackrabbit 2, GUN, Metro, the order 1886, red dead Revolver, NBA street vol. 2, singularity, star wars force unleashed, dead space, BioShock, Heretic 2, condemned, halo1-3, assassin's Creed 1 and 2, Turok, rage 1,sly cooper, Dante's inferno, battlefront 2, quake, half-life, silent hill, SSX tricky, amped, motorstorm, skate 1. It would be cool if they made some new MMA or Boxing games. Just getting gaming to that feel of the games from that 2000's- 2010's era vibe. Where games were Fun, and filled with options for the player to get lost in the game even if they are playing singleplayer off line. Like how star wars battlefront 2 did with the CPU bot enemies.
Act Man is one of those rare TH-camrs who, regardless of the subject of his video, I will absolutely watch it, even if I have no real interest in the topic. I've never played one second of any Dead Space game, yet here I am!
One thing that I LOVE with the sound design of the game is how its never truly quiet and feels safe because of how much is always going on. While progressing you can hear machinery and the ship creaking. You hear the screams of the necromorphs and survivors through the vents keeping me tense even if technically nothing happening. I love how the sound design is always keeping me on my toes no matter what
God this remake is just eye candy. Not sure why so many people criticized it right before launch. Hopefully this game can spawn many sequel remakes! Dead space 2 remake here we come!
Fun fact: The Divider is saying "Whole" like how Nicole is always saying "make us whole". Its just so distorted and demonic but i can't unhear it now. My dad is friends with one of the sound designers for the game (Jason Heffel) who talked about it. Now when i hear it, its way more terrifying knowing a necromorph is trying to speak.
It's hard for me to pick and choose which games to buy since the recent mark up of newer games being 70$ but this one definitely gives you some bang for your buck. I hope to see some more remakes from this studio.
Issac isnt much better. That nurse that commits self cancel in front of him and he litetally goes "oh, ugh". Then again, he is meant to be going crazy.
@@kelvingriffiths6017He's used to seeing much worse on the ship that he's accustomed to it and also he gets frequent horrifying hallucinations and delusions. He's slowly losing his mind with all those necromorphs running around.
I really liked the remake and I appreciated most of the changes from the original, especially Isaac being fully voiced. EA is still terrible for what they did to Visceral though.
This. At the end of the day, Dead Space and Visceral died, because of EA's mismanagement and attempt to follow trends. In a better world, Visceral would still be around and Dead Space wouldn't have gone anywhere.
You got it exactly right. The non diegetic jumpscare sounds you hear when rounding a corner or seeing a necromorph are called stingers! Diegetic sound is sound being made in the game world, like Isaac breathing. Non diegetic sounds are sounds we as the players hear, but in game isaac cant, like music or the stingers themselves.
I felt the exact same way you did about the characters. A lot of their reactions and dialogue doesn't feel anywhere near as genuine, they're written with the focus on exposition and seemingly less focus on exploring their reactions or character. And I'm glad it's not just me, I was worried it would slip under the radar.
"seemingly less focus on exploring their reactions or character" I feel the exact opposite way: the remake fleshes out the characters a whole lot more and makes them seem less "Hollywood action movie" like. For example, in the original game Kendra speaks about seeing her dead brother once, and was promptly forgotten; in the remake, Kendra is audibly spooked by the appearance of her brother multiple times to the point of distress ("Just a repair mission they said. Not this, not seeing my dead brother on the fucking monitors!"), and it visibly later ties into why she's so adamant about her EarthGov mission - because she's experienced the Marker fuckery for herself, instead of the original where she does it only because she's EarthGov. Also Hammond is more than just "hardass commander" in this remake, as he is visibly weight down by the deaths of his crew and it even leads into him being killed due to the Marker using his camaraderie with his old crew against him. As another example of a character-focused change, in the original game Hammond ejects the necromorph in the escape pod because it was acting up and so he doesn't hesitate to eject it (from a remote room no less where you don't see him perform the action), whereas in the remake the necromorph in the pod is a transformed Chen, and Hammond visibly hesitates before he personally pulls the lever in front of you to eject it. And finally Isaac being voiced leads to all sorts of Isaac moments you couldn't have in the original ("I'm all out of good ideas, so guess what's left"), especially when it comes to his relationship with Nicole. Hell, the original game is mostly exposition if you return to it with Hammond and Kendra barking orders to Isaac, whereas in the Remake Isaac is an actual participant in the conversations and they *banter* (Kendra: "She's a trooper, huh?" which she says in obvious disbelief at 'Nicole' helping Isaac), which has a lot more character compared to the original game. So no, I don't see how the remake is "more exposition" when it actually gives the characters a lot more... well, character.
@@StrikeNoir105E I haven't quite gotten that far yet, so I'll be sure to keep that in mind. However, insofar as I've played, a lot of the reactions feel insufficient to me. IE, when Isaac returns to the Shuttle and says, "The whole ship is overrun by fucking monsters" and the pilot says "What?" and then they started talking about something unrelated. Granted, it was something important so it wasn't as jarring as if they'd started discussing the weather or something, but it still felt underplayed. There are a lot of things you can do with that reaction. "Monsters? Is everyone okay? What about the rest of the crew?" "Monsters? You must be bullshitting me." "Monsters? Uh.... they can't get in here, can they?" Something like that would be extremely quick and speak to who they are. "What?" is basically just the bare minimum they can give. There are a lot of other examples like that. Another thing I noticed is that most characters give the exact same reaction to seeing other characters die. "Chen! No!" "Kendra! No!" "Hammond! No!" I don't think it's the most natural reaction they can give (at least, depending on the situation) but when this gets overused in every situation regardless of how much sense it makes narratively, it starts to stick out to me. Especially Chen, given that he's underdeveloped and having a character shouting their name and "no!" comes across to me as an attempt to force the emotion on the audience when we really would've needed something to grab onto. There are a few more examples, I think Act Man covered some of the most significant ones. "What are those things?" "I don't know, but some of them had Ishimura uniforms." is pretty much devoid of character. Compare this to "What are those things?! Is that the crew?!" It's a pretty strong reaction. Like... they look like they COULD have been human at one point, but they're horribly disfigured. They can't be human... can they? It feels like someone is actually trying to figure out what the Necromorphs are while visibly panicked and stressed. The remade version comes across to me as a writer trying to put the idea in your head that these are human. But there are some things I actually did like. The one where Isaac reacts to the blood on the floor was a neat acknowledgement of the situation. Felt natural to me. And hopefully your assertions were on-point, and they improve from there, so... here's hoping!
@@vanidas5719 Some of those, like your example with Isaac's line about the crew, is mostly taking the lines from the original game and reworking them to put Isaac into the equation so that he's the one pointing it out instead of Kendra and Hammond telling him. On the Kellion scene that's mostly Johnston being disbelieving and Isaac fast-tracking the conversation because he wants to help get the Kellion up to speed fast (in the original that part didn't have any dialogue at all, because Isaac was alone and he couldn't speak anyways). I suggest playing further into the game a bit more before commenting on the changes, as there are a lot of them that gives the characters... well, more character, especially certain side characters, or the Sidequests with Nicole, and the Hunter that flesh them out even further.
@@StrikeNoir105E In regards to your first comment, I don't really think that counters the principle. Yes, they did indeed rework dialogue to fit Isaac in, but does that absolve them from doing it badly? Let's take the same principle and apply it in reverse. If the Remake's story came out first and the original Dead Space was the end result after the changes and you argued "I think the end result lacks character," and I said, "they were reworking dialogue to make Isaac a silent protagonist" does that counter the first statement? Because I don't think so at all. I'd argue Kendra's initial reaction is spot-on, I can see most people reacting that way. She's clearly spooked, going through the information she has and trying to figure out what the Necromorphs are. Comparatively, Isaac pointing out that the Necromorphs have uniforms is bizarre. Out of everything he could've commented on in that moment... "I hope the crew is okay," or "If the ship's overrun, Medical's gotta be swamped. I hope Nicole is okay..." Instead, it's written as a passing comment about the environment. "The zombies chasing us have uniforms." I have no idea why that took priority over every other thing he could've commented on in the situation. Especially since the scene where he realizes the Necromorphs are reanimated humans takes place later in the story. Meaning, that reaction actually meant nothing. If Isaac isn't realizing the Necromorphs were human, and that line doesn't speak at all to his emotional state or character traits, then it exists solely for the writers to put the idea in the audience's head that this might be the crew. So, we have a line that adds to the characters and builds the mistique of the necromorphs being swapped out for what might as well be a passing comment about the environment. And to re-iterate my previous point, I don't think appealing to the meta is a valid defense here. Assuming you don't dispute my argument that "the zombies are wearing uniforms" shouldn't be the first thing on a real person's mind as opposed to "oh my god, we're being hunted by zombies and the crew is nowhere to be seen," then it follows that arguing "the writers did this because they were changing dialogue" doesn't fix that contradiction. And as far as your next example goes... it could be disbelief. It could also be shock, or a request for more information, or maybe she just didn't hear him. That's really my point - it doesn't slot into anything in particular because of how barebones it is. If someone bursts into your place of work and shouts, "StrikeNoir, the city is under attack by aliens!" and you don't believe them at all, you wouldn't react "Ummm... what?" You'd probably say, "Yeah, lol, right" or something like that. Unless you mean disbelief in an emotional sense, like "oh my god, I cannot believe this is happening," in which case... wouldn't that result in the opposite? IE, she's having trouble accepting what's going on, so instead of asking questions to help reconcile the situation, she just... accepts it and does what she's told? That doesn't make any sense to me. And in regards to your statement that Isaac was trying to fast-track the process (I assume that means he's trying to hurry up, not that the writers are trying to rush the scene. Feel free to correct me if I'm misinterptreting you), she could still ask questions while she completes his orders, which is basically what I'm getting at. The fact that she doesn't feel the need to investigate any further or figure out what's going on suggests she's accepted it. If you're struggling to understand something, you don't just do as you're told and remain silent. That's bizarre. Anyways, this discussion is getting rather lengthy, and TH-cam isn't very accommodating for large walls of text. If you're interested in continuing it further, I invite you to chat via Discord, but if you're happy to agree to disagree... that's okay, too! I appreciate you hearing me out.
Well in a ship building stand point having a all gender bathroom makes sense because unlike buildings. You have a limit when it comes to ships so by having a all gender bathroom you save alot of space for medical rooms, brigs, morgues, and other important systems.
Issac is so smart in this fucking game and actually has control over what the team's next move, this game literally had me going "Damn, Issac is a engineer." So many times
The scariest thing that happened to me was lm that Server room Level where these destroyed cables can shock you. It was dark and i wanted to get into a door, then these lightnings hit the panel nect to me and i just saw the Black frame of a slasher with his yellow eyes for just a second.
I disagree with your take about Kendra and Hammond's relationship and how they interacted with each other. Personally, I believe the complete opposite (except about Kyne, I agree with you there), I felt like the original didn't seem as realistic as it is now. Kendra was overly antagonistic and hostile throughout the game for no reason, especially in the beginning before they even entered the Ishimura.
personally I still think Kendra's needlessly confrontational at some points in the remake. But in the game files about Kendra we're told that she was recently assigned to the ship and that Hammond didn't approve of her attitude to his authority (which is explained by the reveal), so I guess it kinda makes sense. She has to divide this tiny repair crew further for...whatever reason? Isaac tears through the ship and necros but still, it makes no sense that she'd jeopardise their (and her) own safety further by creating distrust between them all. A military ship was coming, all she had to do was keep quiet. But maybe she really did recognise that Isaac was capable and thus tried to win him over. Remake Hammond being so... incapable, kinda helps?
My go-to loadout was the Ripper, Plasma cutter, flamethrower, and pulse rifle. The plasma cutter is a great all-round weapon and once I got the weighted blades upgrade I threw hands with any deadite bastard from then on to the end. Flamethrower for those pesky bug things and the alt-fire one shots the wall necros. Ripper was very economical in terms of ammo and I had a shit ton. Great for dealing with individual or small groups of Necromorphs. Pulse rifle's alt-fire was amazing for getting me out of being knee-deep in dead. Wish they had the seeker rifle I just finished DS2 and that was my main weapon for the last few chapters of the game.
Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/theactman2023
The Dead Space Remake made me whole again
Would you kindly review bioshock 2?
turtle approved
One clown was talking about the gender neutral bathrooms and called it “woke”
I challenge you to only use flamethrower only in dead space
@@p-__ Shut the frick up bot
I think what I appreciated the most was the transparency, the company literally showed us development videos to keep us informed on how the game was going. That’s some indie dev shit!
Triple A studios should def do that more
@@TheActMan couldn’t agree more
@@TheActMan maybe you should do it more too. And by that i mean make better videos
@@we_played_Hob_Gobbies_together hey maybe you should make some better insults.
@@we_played_Hob_Gobbies_together As if I would take criticism seriously from a can of soup
I love how instead of the dialogue going, “Isaac, go fix this, Isaac, you need to go fix that while I do this” to “‘Isaac, this is busted, what do we do?’ ‘Well I need to fix this so I can get to there so I can fix this.” He actually feels like an engineer.
That's what having a voiced character does for ya.
@@Jules279 I love the fact they got Gunnar Wright to reprise his role as Issac. That couldn't have been cheap.
@@thekhfan1260 Exactly, they knew no one other than him can play Issac. He is Isaac
@@Jules279 he switched to the "dead space 3 veteran Isaac" mode too quickly. Shouldn't he be afraid of the Necromorphs? They felt more like annoyance to him in the Remake.
Ya but i just can't with the new voice actors, they suck ass. Feels like it went from A Movie-tier actors to B Movie-tier actors, which is basically what happened...
Oh yeah & Act Man told you all that Hammond was played by the guy who gets kicked down the well in 300, but he left out that the original Doctor Kyne is the guy who played Detective Stephens in The Dark Knight (the cop who fights the Joker after the interrogation scene who gets held hostage at knifepoint right before Joker gets his phonecall)
I feel like the reason that Hammond and Kendra lost a bit of there character was that they were literally carrying the story before. they simplified them to a certain extent to give Isaac more agency. And when it comes to Hammond I kinda enjoy seeing a person who was so unbreakable in the original slowly succumb to the marker. And I also enjoyed how no matter what she did to him Isaac still tried to save Kendra at the end because he was so tired of seeing people die in front of him.
I'm with you here, plus I actually LIKED how Kendra and Hammond weren't instantly sniping each other with what felt like at the start of the original Dead Space a sort of horror trope-ish 'forced animosity' that felt out of place at times. They were more cordial at the start, but still had that vibe they rubbed the other the wrong way, and as the story progressed the animosity grew in a more natural way. It felt like in the original game the devs overly tried to televise 'hey one of these two or both can't be trusted!' as opposed to a more organic build-up of the tension between them.
@@XenoJehuty84 and isaac was kind of a mediator at points in the remake to chill them out.
It didn't feel believe-able that these people who've only know each other for like 2 days would be so immature and quick to fight.
At the beginning of the original Hammond says "we've arrived at the system" and Kendra immediately jumps down his throat for no reason. It always felt weird that these characters who are supposed to be repair specialists have emotional breakdowns over every locked door.
I understand the situation is crazy, but they should know that working together is the only option, they're pros.
@@XenoJehuty84 I agree with everything you basically stated. Kendra’s betrayal in the original felt like a mustache-twirling villain imo. I didn’t feel like it was necessary for her to be “bitchy” as some have pointed out. In fact, her betrayal felt very predictable right before the reveal due to how antagonistic her original counterpart was. The remake made the twist feeling upsetting and probably less predictable for new players because of how amicable and more team-driven she was in my opinion. Not to mention in the original she’s portrayed more as a corporate drone for Earth Gov trying to appease her employers. In the remake, it felt more like she was genuinely concerned with the effects the marker caused psychologically and physically, and agreed with her employers’ desire to contain it because of how dangerous it is. This is further compounded when she kills Elizabeth Cross after demanding the loader remote and states to Isaac, “It’s better this way, Isaac. You’ll never recover from what the Marker’s done to you.” Given the fact that Isaac ends up building another marker in dead space 2 after what the marker did to him and the dementia he experienced, she’s not exactly wrong. Although her methods are extreme, her character is written more as someone who was willing to do whatever it took to prevent the marker’s influence from causing anymore damage, at least that’s how I viewed it. I just didn’t feel like the OG had any real depth to it or complexity to the character. Even the part where Kendra tries to sow seeds of doubt by accusing Hammond of knowing more than he lets on seemed a lot more obvious that she was deflecting suspicion of herself in the OG than the remake for the aforementioned reasons laid out above.
Same here it really does nobody is safe which is true
I love how good Isaac's voice is. Like how he curses the weapons running out of ammo, or stomping a lot an enemy will make him pant and insult it. Its... Strangely relatable
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Isaac becomes the angriest man on the planet (space ship) when you make sure to fully stomp out dead bodies in large rooms to avoid those flying fuckers from doing anything
I could have sworn he did the same thing with the stomping in the original, but i could be wrong. either way yes it was perfect nothing more satisfying than stomping the fuck out of some necros after a tough battle and Isaac shouting "YOU PIECE OF SHIT" lmao
@@gozutheDJhe did in two and 3
I also love when he cusses out the company. I feel ya, man.
The thing i love the most is the fact they gave isaac a voice in the remake but he mostly speaks when spoken to and keeps quiet when hes alone
Except for the occasional FUCK YOU when he stomps a necro to dust lmao
Wish I can say the same about their faces and his girl friend Nicole straight up trash in my opinion.
I like that. Too many cringeworthy protags these days.
But wouldn't be so good if he says one liners after every kill!!!!!!?????!!!!? Like my favorite game Forspoken
like most people do. 😅
The real horror comes not from the monsters you have to fight, nor the unsettling atmosphere with its demonic like presence, but from the job itself as a repair engineer. You fix one part of the ship, several more problems arise and you have to go back and forth between areas far from each other
that's a lot of words for "the homosexual thoughts"
I'm assuming you have experience
@@averymccoytarnished6782What?
Bro seriously as a mechanic the game is stressful on multiple levels
Very rarely do remakes usually become just as good, if not, better than the source material. Really hope this is can revive the Dead Space series.
Me too!
More Examples:
Metroid Zero Mission
AM2R
Ocarina of Time 3D
Wind Waker Remastered was great
@@starrystreams3642 Resident Evil Remastered
I don’t know, original still did things better in some departments. I was never a fan of Motive’s writing though. I also think Hammond’s character took a fall so Isaac and Kendra could be lifted which I think wasn’t necessary
The Dead Space remake is a perfect example of how a remake should be made.
Same with Resident Evil perfect examples
Agreed
The turtle taking a whole tour of TH-cam
He is literally everywhere. I don't know if he's a bot or really committed
I had a feeling you'd be here
Super late to the party but I really like what they did with Hammond I think they emphasized how he cares about getting the crew out alive with how he handles Chen. The marker manipulates his guilt for watching Chen die in front of him into acting the way he does. Really emphasizes his team over anything else
I liked the way Hammond was handled in the remake too. Didn't make much sense in the original how little the marker affected him, and the remake does a better job at showing how much he cares about his crew. I agree with the lines of dialogue not having the same urgency or panic as the original, but the overall story is better.
I'm addicted to these 'Masterpiece' or 'why so Awesome' type of mail man videos
In that same room with the stomping and melee, there's a total of 3 different sequences that gives different rewards. One was the text log that you showed; two is useful; and three gives you a song, which is pretty good and feels like a traditional sailor shanty, but when you realize the environment you're in and what's happened to everyone, it feels like a psychotic break and MAJOR coping or the F-ing unitologists just being creepy.
Edit - As of 05/21, the developers heard you ACT MAN. The MAD SPRINT is back. Got jumped with it on Impossible mode within the first 2 chapters.
"Soon, will, The Kelion come, and we will go home- after the fixing is done" then the necromorphs come slicing our heads and eating our guts.
The sea shanty was a reference to a meme I think
I got the one with the brethren moons which was honestly creepy. I was expecting the kellion shanty 😂
@@Boamere it was indeed
oh yeah ive had necros literally leap at me it was nuts.
The one thing that I do love about the remake is the emphasis on how bat shit insane Isaac Clarke was becoming especially from the side missions and the recordings that you can listen to in new game plus. It also adds to the amount of guilt that Issac is going to be feeling and trying to run away from in the eventual Dead Space 2 remake since he feels responsible for Nicole’s death.
I hope the Dead Space 2 remake brings back the OG Leaper sounds. The new ones are kinda mediocre.
The return of the ishimura in dead space 2
They’re not remaking dead space 2, they said that already.
@@BoatsNhoes824why?
@@arnerippey3677not enough sales
To clear something up, the "one save" on impossible is a single save slot, not one save through the whole playthrough. You can save as many times as you want.
Plus it’s actually pretty easy to beat on impossible just before u die exit out of the game or Xbox or whatever start back up and boom u good
Is it like suspend save common in handheld games, where it is single use only, loading from the save will delete it?
@@RufasWan no, it's more so you don't have to beat the game in one sitting, you can save as much as you want but as soon as you die the save is gone
@@xtremevigilante3525 so minecraft hardcore
This comment confused me a sec. I tought it was pretty clear impossible is hardcore mode on other games
One thing I'm surprised you didn't comment on: the changes in NG+! New enemies that are super tough, sure whatever - but when traversing the Ishumara again in the new game, you can get the extra alternative ending by obtaining collectables throughout the game that actually link to the events of DS2.
And not only that, scenarios play out differently. Did you know that when Issac encounters Nicole for the first time in the NG+ and you have to defend her, then it goes to the Zero G area, if you fly over to Nicole's side, there's a voice message / security log you can activate on the wall - and its of the conversation Issac had with who he thought was Nicole prior - only, the security log reveals that it was actually Elizabeth Cross the entire time! It goes to show that at that point Issac was truly insane and already under the Markers influence, whereas she wasn't quite yet - I remember that moment so clearly and being like holy shit what an awesome little detail.
Issac's dialogue and motivations are shown to have changed when he speaks to Nicole at the section where you escort the market on Aegis VII - and the same applies to the line he says when he encounters the hive mind for the final battle. He says something along the lines of 'It shown me what I had to do' referring to the influence the marker has over him!
The dialogue change was if you find all the marker fragments
Honestly the best change imo is that the Ishimura is fully explorable with no loading screens between areas and the tram is just fast travel.
It made it far more scarier when you were backtracking through areas and just wandered into a group of Necromorphs like Donald Glover in Community walking in with a pizza and finding everything's gone to shit.
I think the most impressive thing about the remake is how much they have improved a classic. I love that the plasma cutter is still powerful too
Yeah! The plasma cutter is still your go to workhorse weapon. It’s great.
Especially when you get the bladed upgrade that knocks the necromorphs down when you swing. Very handy.
Hell yeah but they also made weak weapons powerful too, the force gun has become my favorite heavy weapon.
Blast it all off because easily cutting the limbs easy
If you don’t have the plasma cutter at all times then you are committing heresy
The plasma cutter is still just nasty, the gore when killing the enemies has been majorly improved
the addition of NG+ with the market collectibles showing how Insane had Isaac truly gone is one detail I’ll love
The work they did on the Remake is amazing, like I can honestly say it has nothing to envy the OG Dead Space
If anything, I feel the Dev team actually watched the animated movies too and said "we could actually use this X idea" and turned out great when expanding the lore and Ishimura itself
And man, I love that the Force Gun and the Flamer are actually usable now
That flamethrower was great as long as I had no other options
They did, the remake has so many lore implications from the books, comics, movies. Really from all across the series, being from brethren moons, to security chief Vincent from the animated movie.
The fact they gave Isaac dialogue and made it good is amazing
That fact alone made me not wanna get it, specifically because when he was the silent protagonist it just felt right. Still, I'll give it the benefit of the doubt here and go ahead and play it because I loved the original so much.
@@jebbroham1776 believe me! I’m 10 chapters in, issac’s voice is PERFECT! It adds depth to what’s going on since your an engineer.
@@jebbroham1776 it’s a lot better than the original imo
@@shcdemolisher Thanks for the reassurance. That does ease my worries on that!
@@jebbroham1776 He's literally the same VA for Dead Space 2 and 3, which I didn't mind at all.
"Don't aim for the heads, scrub. Shoot off the limbs.
We're here to make quadriplegics, not friends."
Top notch content as always, Act Man.
How is aiming for someones head comparable to making friends?
@@TheBigchekka Im assuming you're not a fan of dark humor.
What I like about the Remake is how it acknowledges some of the Spinoff Games like Extraction, that game was important in its lore and was the reason why a certain boss on a certain turret section exists
Even the animated movie dead space downfall was featured via certain characters
I'm so happy that this remake exists and even better that it is a masterpiece!
sadly people are mad about the price... :/
@Gamerdweeb Entertainment I'm not sure many other games deserve this price more, tbh; it earns it I think
@@gamerdweebentertainment1616 that's completely fair lol, although this is one of the couple of games out there that are actually worth $70. But then again, you could argue that if RDR2 launched at $60 then what game really deserves to be $70
The sales are very low though. Nobody is buying this game and there is a huge question mark whether EA will continue with this franchise or end it once and for all.
@@JugglernautNr9 that is just blatantly false. Last I checked it was the best selling game so far this year besides hog warts. Plus many people did a month of EA play to play the game which would cause sales numbers to look lower compared to how many people actually played it
I actually liked the older looking characters.
They are supposed to be experts on their respective fields and that obviously means years of experience. Not something you will usually see in young adults barely above 20.
Isaac Clarke is already a middle aged guy canonically so it fits.
he looks like adam sandler in the remake
his face is modelled after gunner wright @@gloriarodeffer4409
its easy to forget but the flight deck could be explored in zero-g too just later in the game to transport the marker to the executive shuttle in chapter 11, the OG was way ahead of it's time
Personally I feel that Hammonds character in this game makes the atmosphere feel more bleak and sad. He shows that no one is safe from the makers influence no matter how resistant they may seem. I do think he could have been present more in the campaign tho. Also props to Gunner Wright’s incredible voice acting, you could feel the pain and anger in every death scene especially the line “Cmon then, cause this is all I’ve got left”
I don’t mind the changes to Hammond’s character, I just think more should have been done with Chen in order to increase the impact of his death and how it affects Hammond. Like they could’ve kept him around for a mission or two and given him some lines to make us feel closer to him and hint at his history with Hammond.
What I dislike the most is how Kendra’s expressed suspicions about Hammond and CEC are way more blatant and upfront whereas before the distrust she was trying to sew was more subtle. I feel that she kinda shows herself to be suspicious by how antagonistic she is to Hammond before you even step on the Ishimura. She’s talking about hacking the mainframe and figuring out the truth while Hammond looks obviously out of his depth and preoccupied with the death of his team throughout the game. Even though I played the 2008 game, it feels like there is little chance that someone will trust Kendra when she asks pointed questions to Hammond and he pretty much just says “uh I don’t know what you’re talking about, damn I miss Chen…”
I think in the case of kyne, kendra and hammond, it's the voice acting for me. It just doesnt sell the severity of the situation as it did in the original.
Exactly man, even if the words were the same, the way they would say it is so important
Not at all, or, depends, did you play the original around release time all those years ago, if so there is such a massive difference in you yourself with how you see and process things now comapred to then, for me this is a perfect remake and the actors did a spot on job, I did prefer the original voice actor for Hammond as that guy is just amazing but I found no issues with the new ones, I found the new kendra better also.
@@regalgiant1597
played dead space1 for the first time in 2021 ,
so there is no nostalgia sht for me,
yet it is mindblowing that the original aged so well. and i prefer kendra amd hammond in the original.
and the necromorphs feel way more animalistic stalker like beast in the original, they try to intimidate you, crawl around the corners, snarl at you if u hurt them, and physically stagger upon getting hit. while in the remake they all feel robotic terminator that feel no pain and just approach you at steady pace constantly shrugging of bullets etc.
the remake iz pretty GOATed but the OG still did some aspects better
I prefer Kendra and Hammond in the original but I feel Kyne is more real in the remake. Seemed abit of a Trope in the original.
Im inclined to agree but only for the beginning of the game, the dialogue feels very stiff after the first initial encounter with the necromorphs. It did get better and better as the game went on in my opinion though.
I also like how the previous Dead Space games were merged into the new Dead Space such as Elizabeth Cross being alive during the game’s setting rather than being alive during Extraction
This is certainly one of the act man reviews of all time 👏
This is certainly a review
Boring
I love how your intro is essentially a remake of the original review. Nice touch.
I love how the creators decided to use the original Dead Space storyline and decided to include it in the new timeline so for example in the original Dead Space, whenever Isaac was in zero-gravity, it was aiming then float there but now in the Remake, Isaac can now use the zero gravity thrusters from Dead Space 2 to float around the environment.
Contact Beam was the boss killer for me when going into Impossible. It just made a joke of them and the game was VERY generous with its ammo drops.
i was finding more contact beam energy then any other ammo in my playthrough
@@cactus2255 Ironically, in my playthroughs of the original, contact beam ammo was so hard to find it was practically useless. It was also a handcannon back then.
the ammo drops pertain to whatever you're carryting. so if you only carry one weapon, you're only gonna get drops for that. thats how i farmed money on my NG+ to buy the new suit. I ran around wwith only the force gun and stasis/stomped enemies for about 30 mins. every chest and supply crate I opened had force gun ammo, which is the most valuable ammo you can sell back to the store. so by the end I had like 50k worth of force gun ammo lmao
@@gozutheDJ That's the funny thing, I was carrying 4 weapons, the Plasma Cutter, Flamethrower, Ripper and Contact beam. It was barely dropping plasma ammo, got decent ripper and flamethrower and tonnes of contact ammo XD
@@DavidKent94 it might also go off what you’re using a lot of if you have multiple. not entirely sure
personally i find the cutter boring as shit so i woulda been using the ripper backed up with flame wall for aoe and crowd control and contact beam for the times i judt needed to obliterate
personally my loadout is force gun, line gun, contact beam and either ripper or flamethrower
force gun is absolutely nuts, and well used as a debuff, since flayed necros take more damage. and the gravity well is amazing
force gun blast + upgraded gravity well that does DoT + and drop a flame wall and watch them bois cook lmao
One thing I really liked is the incorporatiom of haptic feedback in the ps5 controller. Every weapon feels different when you shoot it. The trigger gets more and more resistant the more you spam shoot the plasma cutter, making it much more stressful when you panic shoot at a necromorph. The trigger jumps up and down like crazy when shooting the pulse rifle, and it vibrates at varying intensities when shooting the ripper. It's a fantastic detail that really adds to the immersion in my opinion.
Yea the ps5 haptics are a gamechanger no pun intended
the director is easily the best part of the remake. The scariest part of a video game is not knowing what to expect and the element of surprise. A system that keeps you on your toes is perfect. Wish more horror games can have these randomly generated events.
It threw a lot of those ultra morphs that barely stagger mid game in my hard run. Thank goodness I carry op load outs 😂
I’m still surprised EA managed to not mess up this remake
EA and other companies has very talented people. It is the executives that make much of the cuestionable decisions.
EA published the game. They did not actuallly develop it.
I love how he used the “Devils.. Monsters…” song from CE that he used from his classic dead space review 😊
Dead Space remake has become the definitive way some players experience of Dead Space.
Which is impressive since the first game still holds up real well.
In some ways yes in gameplay and mechanics. Writing and characters were better in original as well as sound for necromorphs
@@Devin7Eleven i think writing is better in the remake
When he said he was almost unfazed throughout the whole game i thought he was serious. I played it day one and personally wasn’t scared. However I am very glad I played impossible, because knowing I had one life and if I died it would change to hard difficulty made the game so tense and scary, especially in chapter 10. It was definitely an experience.
If you die on impossible the difficulty changes?
@@gordonneverdies yeah you fail but you keep the run on hard, you don’t get the rewards though. Only if you can survive and not die once.
@@thundergod4321 Oh it's like a hardcore/permadeath mode!? That's awesome! One of the few good things about DS3.
The Necro morphs also used to re-negotiate their terrain. If you did some thing, they would jump into an air vent and come out one that was closer to you. CP does this well, especially if you make noise. But I haven’t noticed a single instance of it happening in dead space much to my chagrin.
Theys till do but not as often and it has much less need for it as necromorphs are rarely far enough to need to do so.
It happens frequently with the Hunter. It made the encounters very stressful and made him seem especially relenting.
Not to mention Isaac sounds like an Engineer now. he solves problems, he gives solutions to problems.
I agree, the biggest mistakes were the enemies. They didn't do the charge and the ai felt dumber. In the original, when fighting in large arenas, if you got a good distance away from an enemy they would re-enter a vent and pop out near you. In the engineering section, the room with 4 levels and lots of goo on the ground, there was a slasher that spawned on the bottom floor while I was on the top and it stayed down there and never came after me.
Just today I opened the master override room in medical. Enemy with yellow eyes was inside. Shot at him but the door closed. While I reopened he had come out of the vent behind me attacking from behind. It's still in the game.
no you're wrong. they do charge at you, and even leap at you. if one spawns and it's not in your view, no music plays and the thing doesnt make noise and wil ljust slide quietly right behind you. got constantly flanked on hard if i wasnt careful.
Aren't there no vents on this ground floor section. if I get the room right ( with the door were you need stasis). If it's that room the slasher can't come up to you.
@@listrahtes well that would explain it, if there are no vents. It is also very possible that the ai had some bugs at the time, as I have only done 1 playthrough within the first week of it coming out. But in that 1 playthrough I encountered a similar situation a few times. For me, the enemies as a whole felt like they were maybe 10-15% less aggressive than the original game. Not enough to ruin the game, but just enough for me to notice something. Just personal experience with my 1 playthrough so far, so I'm fully aware that it could confirmation bias on my part. The game is a little different, so I'm looking for differences and maybe this is one that isn't actually there.
@@Lamp37820 you are right reg. Difficulty. Enemies esp slasher are slower that's absolutely true. Brutes are more sgressive but in general the game is easier because how much slower slashers are. I would love for a difficulty above hard. Have finished it 3x hard and impossible. Still the much better game than original ESO ng+ but too easy
I love dead space, horrifying. But I always wondered how much scarier it would be if it was first person
Too scary to play in first person
@@shazbazzy outlast vibes, that battery life goes deep in ur brain, dead space gives some tension moments, but outlast is a nonstop feeling, at least the first time u finish it, holy fk
I couldn't tell if the necromorph that looks like the standard slasher but can also shoot green puss balls at you was suppose to be a new enemy or a switch up from the black necromorphs from the first game but it made me realize that with the ripper you can shoot the saw blade into it's "stomach" to cause knockback and a lot of damage because I was experimenting with everything to keep them at bay due to super armor they can have while sprinting. The ripper became my go to weapon to stock up on ammo for. Love this game.
The spitter was in the original game. Just less common tho
The fact that this remake is reviewing so well is a huge W since the gaming industry makes it so hard to get excited for new releases not being a hit mess.
I found one of the greatest changes being the addition of stasis spiking; being able to rip the claws from necromorphs and random poles/fan blades and saving ammo with them like in DS2.
the kinesis mode in dead space 2008 was horrible LOL when playing 3 and came back to 1 the diference is abismal, i hate that kinessis, in this remake the claws would stay in the spot even if u leave to another area or chapter it wont dissapear that a good touch
The way they remade the shooting gallery section was one of the coolest parts of the game
Now see, I think Hammond and Kendra being far less confrontational is a better change for the story. It feels like they’re actually on the same page and trying to get the hell out(holy shit, I did not think my comment would gain as much traction as it has. Thank y’all)
respectfully disagree, I like the way they both freak out in the original cuz it adds to the stakes. It makes you feel like "WTF IS GOING ON?"
I mostly agree. While I like the earlier panic they have in the original, I prefer the remake overall. I like that they didn’t immediately go at each others throats from the word go. It felt like they were needlessly confrontational with each other even on the Kellion. In the remake it’s lower key with suspicions building up over time as each goes AWOL. I liked that dynamic more than the intense antagonism from the very beginning in the original
i think it just helps a bit with kendra being undercover. in the original it felt like she is pemanently blaming hammond which made me think shes kinda an asshole in disguise. as for the remake well i already know she is so no surprise there
I like both versions of Hammond for different reasons. I think the new Kendra is a 100% improvement though personally. Hammond's original voice was 👌
I think the original did it better. Everyone freaking out feels more Lovecraftian that the remake loses. People turning on each other in a desperate situation makes sense with Hammond trying to be the level headed leader
Also there is a classic Suit called - DS-08 Legacy Rig which is classic Isaac Engineer armor. And the most interesting fact is - this skin uses the same model that was in 2008 game. The same model, same textures. As 3D graphic designer myself i think this is one of the best secrets ever!
15:08 I think the term to describe where the sudden change of music is made to adapt the mood or tone during the moment in a video game is called adaptive music. Its a term and technique used in video games to match the mood or expected emotions a scene or level wants to match during gameplay. In the case of finding the enemies in the game, the stringent tense music pops up when they appear around the corner that adds to the fear behind the enemies which in turn can make the player tense up when the music ques in after repeated exposure.
👍
I was also thinking he meant the term "scare chord" the big BWEH of "oh fuck this" horror and stuff that makes you just nope out.
I believe he was looking for the term "Leitmotif" - it's a short, recurring piece of music associated with something specific. en.wikipedia.org/wiki/Leitmotif
The developers really went above and beyond.
They have set a new standard for remakes.
Amazing work!
Resident Evil 2 remake is also a masterpiece. RE2 and Dead Space are the best remakes I can think of currently.
@@leathersausage True, but Dead Space takes it a notch further with just how amazing the visual upgrade is.
@@leathersausage Also Last of Us Part 1, Shadow of the Colossus, and Destroy All Humans! The Last of Us remake is absolutely stunning - one of the best looking games I've ever played, with some gameplay tweaks carried over from Part 2 that add to the immersion. The Shadow of the Colossus remake was pretty much an exact 1:1 remake of the original, just with modern graphics. It was an absolute classic back on the PS2 and the remake is the definitive way to play it today, even if I think they could have made the gameplay slightly more modern. Same case for Destroy All Humans, although that was always more of a casual arcade experience, but the remake was still excellent nonetheless.
@@cfighter95 imma be honest, tlou remake looks and feels exactly like the original, some accessibility options, sure but cmon, I can buy the original remastered for 20 euros on ps4, 80 euros for this? wtf.
tho shadow of the colossus remake does makes sense to exist
@@Thonato420 You should take another look at even the remaster then, the remake looks leaps above it. One of the few games I've played that actually looked like a proper next gen title. The updated motion capture data really does a lot for the cinematics too, looks damn near photorealistic at times.
Love how Halo's flood soundtrack fits so well x'D in the beginning @2:18
I only got about 5% through the original because it was too scary as kid. Never have I been happier to revisit and conquer my fear.
Same here and I got my platinum
One of my favorite things about this remake is the unpredictability of the Intensity Director (which is what allows for some of the random spawns and other events in the game). After seeing a lot of reviews I realized there are some things that happened to me that some players never experienced, and similarly, some things other players had happen to them that I didn't. I remember being caught off guard while using the store once in the original game, but that hasn't happened to my yet in either of my playthroughs of the remake, while I know some players have mentioned seeing that happen. I'm AFRAID it will happen and yet it's almost as if the game knows I'm expecting it, so it scares me with weird sounds while I'm at the store but never actually spawns an enemy. It's brilliant, and one of a lot of examples of how Motive really managed to move the entire genre forward by adding this degree of randomness to so many areas and scenes in the game.
After about full 8 playthroughs (including challenge runs) the Intensity Director is easily the feature that makes the game scarier and more replayable. Areas that seemed safe one moment may have Necromorphs pop out in the next one, and a well-lit area may be dark when you backtrack through it just minutes after. The amount of enemy spawn randomness just gives the game a whole new level of replayability that I've yet to see in other survival horror games including Resident Evil.
As an example there was one time on my third playthrough where I visited the first BENCH in hydroponics during Chapter 6, and I didn't expect there to be a pretend-dead Slasher inside that just outright ambushed me. That never happened on my first two playthroughs, nor my other playthroughs since.
I love how around 5:00 you used the Metroid Fusion soundtrack, and the security clearances reminds me of the security doors in Metroid Fusion, also love this video Dead Space is truly a masterpiece
I've watched your video on 2008 dead space more than a handful of times just to remind myself why I love the game so much. It was great picking up all the little details you included matching the first video (like the flood music towards the beginning). Great vid bro!
This is the only game that ever made me want to immediately replay it. I finished it and, like 2 days later, started up New Game+. And the game still made me tense, even with a fully upgraded Rig and Plasma Cutter.
Played it three times cuz I just couldn’t stop
Its really sad that they didnt keep kyne, kendra and hammond like it was in the original. Also the AI from the Necromorphs and the sound of the Pulsrifle. Beyond that its really really good.
The pulse rifle sounds like trash in this game.The original voice actors were also much better, especially Hammond.
Tbh I like the acting and also like the AI from the necros, they’re incredibly smart.
I personally prefer the new pulse rifle sound effect. It sounds deeper and more punchy now as opposed to the lazer-like whistle of the original. The original wasn’t bad, but I feel that the new one is an improvement. As for the characters, the only issue I had was Hammond’s voice acting. He needed better direction in my opinion. The change to what happened to his character, though, I approve of. It builds on the cosmic horror aspect of NO ONE being immune to the affects of god level Eldritch nightmares
So essentially, dead space got the black Mesa treatment.
What was good is now great, and what was bad is now decent.
Love seeing remakes that not just honor, but in areas improve the original gameplay.
Love the vid act man, just what I needed to kick off the weekend.
Why do we have to wear these ridiculous ties?
@@yemn6243 triple pleated khakis, preposterous!
I loved the 2008 Pulse Rifle’s secondary fire mode. It saved me from being killed when I was surrounded by necromorphs
Pulse rifle was one of the most powerfull and versatile weapon.
@@Scorch0017 On New Game plus i try using almost fully upgraded pulse rifle and i must say that it is the worst weapon in the game.
It is not bad, but still not that good either.
@@TheSektor13 Pulse Rifle stagger enemy with each hit, its ammo have highest potential damage per inventory slot (900 vs 450 of plasma cutter for example), it can easily mow down hordes of enemies or dismember the single one with just a few shots to the limbs and it can trivialise any boss encounter thanks to the tremendous damage per clip and hitscan nature. Guardians and the enchanced Leapers are the only enemies, which could force me to switch to the Line Gun.
I usually throw out Plasma Cutter and buy Pulse Rifle in the first store, then add Line Gun and finally Contact Beam for credits farming. I'm talking about original DS1&2 and difficulty levels higher, than medium, of course.
@@Scorch0017 I played on hard. For me it wasn't that good. Shooting enemies just didn't stop them, except grenades.
But In Dead Space 2 it was very powerful.
@@TheSektor13 what grenades? You talking about Remake?
That moment at 1:45 when Dead Space 3's trailer cover of In The Air Tonight hits harder than the Ishimura's ADS Cannons ever could.
Hear me out: beginning a video about Dead Space with the Flood OST from Halo CE is pure genius and should be praised. It’s thematically correct and makes it feel like we’re living in an amazing videogame world. Thank you Act Man! Also, just earned all game’s achievements. It truly is a masterpiece.
When I saw that they replaced Peter Mennsah with the new Hammond, I was really upset. Seeing Doctore from Spartacus in the game made me so stoked, and I said back when I first played the original Dead Space, "I can't be scared if Doctore is here."
1:31 This part killed me. When you laugh at something you know it’s true and what he showed as his reaction to the remake reveal had me ROTFing hard cause I felt the same way.
as predominantly a Halo fan who recently got back into Dead Space with this remake (I played a small bit of the original a few years ago but never picked it back up for various reasons), I instantly recognized the use of the Flood theme in this video and I was like... yeah that fits way too well
The Zerg campaign theme works really well with Dead Space, that's all I'm gonna say.
The hammond and daniels dialogues in the remake kinda serve as a breather moment from all the intense horror. I like that they are calmer because it makes sense that they all are. Like if isaac is chadding his way through the ship and keeps calm it makes sense for his crew members and his leader to be calm aswell
Dude I LOVED the flame thrower in this one when I never touched it in the first one. Why dismember when you can just burn it away?
Edit: I wanted to ask this and the perfect place. When it was revealed not to be Nicole but someone else it looks like Nicole is smiling when it’s being revealed. She has this sinister smile on her face or at least I thought she did. Did anyone else notice that?
17:49 this was a mechanic I first saw in Spider-Man PS4. Yuri Lowenthal did multiple takes of the same lines - ones where Spider-Man is idle, and ones where he's swinging, so he has more strain in his voice from exertion. I am so glad to see it's back even better in Dead Space, and I hope to see details like this in more titles. It's such an interesting and dynamic detail that immerses me into the character.
Noticed that, sells it way more! Except for when it's not working right and he's yelling while barely moving lol
I knew I wasn't crazy! It was Sony insomniac that did it earlier. He would even organically go in and out of Convo!
Love the three types of dialogue Issac gives depending on his health. It’s such a cool touch
I only really didn't like how they replaced Kyne's VA from Szarabajka. Especially since he was present for the animated movie, it felt more natural. Not to mention that guy voice acted quite a lot of great characters like Ironhide from Transformers, Biggs from LA Noire.
It's so good to see this Dead space remake do so good. It looks amazing. I need to get it. *The gaming Industry has lost direction and focus on the most important aspects of gaming that we all love and crave to experience. I hope there's a collective moment in gaming where they sit down and find ways to rejuvenate gaming to it's peak era +utilize the new Unreal engine 5 capabilities, new hardware/software tech capabilities, and TAKE RISK'S AGAIN! Make crazy wacky Creative games of All Sorts again! We can do it. We shall do it! (I just got Calisto Protocol and I've been really liking it so far. I've needed a game like this so bad and I hope we get more like it) I love games with physics, reactive combat gameplay, grossness, detailed environment (rather than a large open world void of no interest) Games that give the feeling of games from the Xbox 360 era. I love 3rd person video games. I love singleplayer games, creative sports games, local multiplayer games. Games that focus on detective/forensic evidence discovery exploration experience. An example of some games (definitely not adding every game I enjoyed here but here's some):
~prey 1, Alan Wake, max Payne, LA noire, fear, NFL Blitz, banjo-kazooie, Jedi knight: Jedi outcast 2, dark forces 2, Hexen 2, fusion frenzy, Batman, jazz jackrabbit 2, GUN, Metro, the order 1886, red dead Revolver, NBA street vol. 2, singularity, star wars force unleashed, dead space, BioShock, Heretic 2, condemned, halo1-3, assassin's Creed 1 and 2, Turok, rage 1,sly cooper, Dante's inferno, battlefront 2, quake, half-life, silent hill, SSX tricky, amped, motorstorm, skate 1. It would be cool if they made some new MMA or Boxing games. Just getting gaming to that feel of the games from that 2000's- 2010's era vibe. Where games were Fun, and filled with options for the player to get lost in the game even if they are playing singleplayer off line. Like how star wars battlefront 2 did with the CPU bot enemies.
Act Man is one of those rare TH-camrs who, regardless of the subject of his video, I will absolutely watch it, even if I have no real interest in the topic. I've never played one second of any Dead Space game, yet here I am!
One thing that I LOVE with the sound design of the game is how its never truly quiet and feels safe because of how much is always going on. While progressing you can hear machinery and the ship creaking. You hear the screams of the necromorphs and survivors through the vents keeping me tense even if technically nothing happening. I love how the sound design is always keeping me on my toes no matter what
God this remake is just eye candy. Not sure why so many people criticized it right before launch. Hopefully this game can spawn many sequel remakes! Dead space 2 remake here we come!
@@p-__ •_•
The only change I didn't like was related to characters and their background. Other than that pretty solid remakw
Fun fact: The Divider is saying "Whole" like how Nicole is always saying "make us whole". Its just so distorted and demonic but i can't unhear it now. My dad is friends with one of the sound designers for the game (Jason Heffel) who talked about it. Now when i hear it, its way more terrifying knowing a necromorph is trying to speak.
It's hard for me to pick and choose which games to buy since the recent mark up of newer games being 70$ but this one definitely gives you some bang for your buck. I hope to see some more remakes from this studio.
I'm playing Dead Space remake for $1 on game pass. Been a while since you commented and I hope you've checked GP out.. I play on GP PC it's great
Your Dead Space review was one of my favorites and im hella glad you're back to review this masterpiece!!
I definitely agree with feeling that Kendra and Hammond were way too nonchalant about the horrifying situations taking place in front of them lol
Issac isnt much better. That nurse that commits self cancel in front of him and he litetally goes "oh, ugh". Then again, he is meant to be going crazy.
@@kelvingriffiths6017He's used to seeing much worse on the ship that he's accustomed to it and also he gets frequent horrifying hallucinations and delusions. He's slowly losing his mind with all those necromorphs running around.
Theres violent, gruesome necromorphs ripping peoples limbs aff and Kendra & Hammond are just like "oh.."
“commits suicide”
I really liked the remake and I appreciated most of the changes from the original, especially Isaac being fully voiced. EA is still terrible for what they did to Visceral though.
This. At the end of the day, Dead Space and Visceral died, because of EA's mismanagement and attempt to follow trends. In a better world, Visceral would still be around and Dead Space wouldn't have gone anywhere.
Dead Space is my favorite horror game of all time. So happy to see it back.
I’ve been a fan of this series for nearly 15 years. It’s so nice to see Dead Space back in the mainstream, goated franchise
Keep doing such a great job act man!! Are you excited for RE4 remake?
@@p-__well my farts are as glorious as the stars are infinite
you bet your sweet ass I am
@@TheActMan Same!!! A little nervous to be honest, I hope they do the game justice.
It's good to see a decent release... Single player games don't get enough love!
lets hope they do in the future!
@@TheActMan My farts are better than Act Man’s farts
Huh? Single player games have been all the rage. If anything, multiplayer games have stagnated and don’t get love.
2:27 watching that tentacle grab Isaac, I just realized there's freaking heads inside it's mouth
I liked that when you found a weapon you actually got to use it instead of having to buy it from the store.
I liked Dead Space 3 in terms of lore as it reminds me of Lovecraftian horror which in turn got me into Bloodborne
You got it exactly right. The non diegetic jumpscare sounds you hear when rounding a corner or seeing a necromorph are called stingers! Diegetic sound is sound being made in the game world, like Isaac breathing. Non diegetic sounds are sounds we as the players hear, but in game isaac cant, like music or the stingers themselves.
I felt the exact same way you did about the characters. A lot of their reactions and dialogue doesn't feel anywhere near as genuine, they're written with the focus on exposition and seemingly less focus on exploring their reactions or character. And I'm glad it's not just me, I was worried it would slip under the radar.
"seemingly less focus on exploring their reactions or character"
I feel the exact opposite way: the remake fleshes out the characters a whole lot more and makes them seem less "Hollywood action movie" like. For example, in the original game Kendra speaks about seeing her dead brother once, and was promptly forgotten; in the remake, Kendra is audibly spooked by the appearance of her brother multiple times to the point of distress ("Just a repair mission they said. Not this, not seeing my dead brother on the fucking monitors!"), and it visibly later ties into why she's so adamant about her EarthGov mission - because she's experienced the Marker fuckery for herself, instead of the original where she does it only because she's EarthGov.
Also Hammond is more than just "hardass commander" in this remake, as he is visibly weight down by the deaths of his crew and it even leads into him being killed due to the Marker using his camaraderie with his old crew against him. As another example of a character-focused change, in the original game Hammond ejects the necromorph in the escape pod because it was acting up and so he doesn't hesitate to eject it (from a remote room no less where you don't see him perform the action), whereas in the remake the necromorph in the pod is a transformed Chen, and Hammond visibly hesitates before he personally pulls the lever in front of you to eject it.
And finally Isaac being voiced leads to all sorts of Isaac moments you couldn't have in the original ("I'm all out of good ideas, so guess what's left"), especially when it comes to his relationship with Nicole. Hell, the original game is mostly exposition if you return to it with Hammond and Kendra barking orders to Isaac, whereas in the Remake Isaac is an actual participant in the conversations and they *banter* (Kendra: "She's a trooper, huh?" which she says in obvious disbelief at 'Nicole' helping Isaac), which has a lot more character compared to the original game.
So no, I don't see how the remake is "more exposition" when it actually gives the characters a lot more... well, character.
@@StrikeNoir105E I haven't quite gotten that far yet, so I'll be sure to keep that in mind.
However, insofar as I've played, a lot of the reactions feel insufficient to me. IE, when Isaac returns to the Shuttle and says, "The whole ship is overrun by fucking monsters" and the pilot says "What?" and then they started talking about something unrelated. Granted, it was something important so it wasn't as jarring as if they'd started discussing the weather or something, but it still felt underplayed. There are a lot of things you can do with that reaction. "Monsters? Is everyone okay? What about the rest of the crew?" "Monsters? You must be bullshitting me." "Monsters? Uh.... they can't get in here, can they?" Something like that would be extremely quick and speak to who they are. "What?" is basically just the bare minimum they can give.
There are a lot of other examples like that. Another thing I noticed is that most characters give the exact same reaction to seeing other characters die. "Chen! No!" "Kendra! No!" "Hammond! No!" I don't think it's the most natural reaction they can give (at least, depending on the situation) but when this gets overused in every situation regardless of how much sense it makes narratively, it starts to stick out to me. Especially Chen, given that he's underdeveloped and having a character shouting their name and "no!" comes across to me as an attempt to force the emotion on the audience when we really would've needed something to grab onto.
There are a few more examples, I think Act Man covered some of the most significant ones. "What are those things?" "I don't know, but some of them had Ishimura uniforms." is pretty much devoid of character. Compare this to "What are those things?! Is that the crew?!" It's a pretty strong reaction. Like... they look like they COULD have been human at one point, but they're horribly disfigured. They can't be human... can they? It feels like someone is actually trying to figure out what the Necromorphs are while visibly panicked and stressed. The remade version comes across to me as a writer trying to put the idea in your head that these are human.
But there are some things I actually did like. The one where Isaac reacts to the blood on the floor was a neat acknowledgement of the situation. Felt natural to me. And hopefully your assertions were on-point, and they improve from there, so... here's hoping!
@@vanidas5719 Some of those, like your example with Isaac's line about the crew, is mostly taking the lines from the original game and reworking them to put Isaac into the equation so that he's the one pointing it out instead of Kendra and Hammond telling him. On the Kellion scene that's mostly Johnston being disbelieving and Isaac fast-tracking the conversation because he wants to help get the Kellion up to speed fast (in the original that part didn't have any dialogue at all, because Isaac was alone and he couldn't speak anyways).
I suggest playing further into the game a bit more before commenting on the changes, as there are a lot of them that gives the characters... well, more character, especially certain side characters, or the Sidequests with Nicole, and the Hunter that flesh them out even further.
@@StrikeNoir105E In regards to your first comment, I don't really think that counters the principle. Yes, they did indeed rework dialogue to fit Isaac in, but does that absolve them from doing it badly? Let's take the same principle and apply it in reverse. If the Remake's story came out first and the original Dead Space was the end result after the changes and you argued "I think the end result lacks character," and I said, "they were reworking dialogue to make Isaac a silent protagonist" does that counter the first statement? Because I don't think so at all.
I'd argue Kendra's initial reaction is spot-on, I can see most people reacting that way. She's clearly spooked, going through the information she has and trying to figure out what the Necromorphs are. Comparatively, Isaac pointing out that the Necromorphs have uniforms is bizarre. Out of everything he could've commented on in that moment... "I hope the crew is okay," or "If the ship's overrun, Medical's gotta be swamped. I hope Nicole is okay..." Instead, it's written as a passing comment about the environment. "The zombies chasing us have uniforms." I have no idea why that took priority over every other thing he could've commented on in the situation. Especially since the scene where he realizes the Necromorphs are reanimated humans takes place later in the story. Meaning, that reaction actually meant nothing. If Isaac isn't realizing the Necromorphs were human, and that line doesn't speak at all to his emotional state or character traits, then it exists solely for the writers to put the idea in the audience's head that this might be the crew. So, we have a line that adds to the characters and builds the mistique of the necromorphs being swapped out for what might as well be a passing comment about the environment. And to re-iterate my previous point, I don't think appealing to the meta is a valid defense here. Assuming you don't dispute my argument that "the zombies are wearing uniforms" shouldn't be the first thing on a real person's mind as opposed to "oh my god, we're being hunted by zombies and the crew is nowhere to be seen," then it follows that arguing "the writers did this because they were changing dialogue" doesn't fix that contradiction.
And as far as your next example goes... it could be disbelief. It could also be shock, or a request for more information, or maybe she just didn't hear him. That's really my point - it doesn't slot into anything in particular because of how barebones it is. If someone bursts into your place of work and shouts, "StrikeNoir, the city is under attack by aliens!" and you don't believe them at all, you wouldn't react "Ummm... what?" You'd probably say, "Yeah, lol, right" or something like that. Unless you mean disbelief in an emotional sense, like "oh my god, I cannot believe this is happening," in which case... wouldn't that result in the opposite? IE, she's having trouble accepting what's going on, so instead of asking questions to help reconcile the situation, she just... accepts it and does what she's told? That doesn't make any sense to me. And in regards to your statement that Isaac was trying to fast-track the process (I assume that means he's trying to hurry up, not that the writers are trying to rush the scene. Feel free to correct me if I'm misinterptreting you), she could still ask questions while she completes his orders, which is basically what I'm getting at. The fact that she doesn't feel the need to investigate any further or figure out what's going on suggests she's accepted it. If you're struggling to understand something, you don't just do as you're told and remain silent. That's bizarre.
Anyways, this discussion is getting rather lengthy, and TH-cam isn't very accommodating for large walls of text. If you're interested in continuing it further, I invite you to chat via Discord, but if you're happy to agree to disagree... that's okay, too! I appreciate you hearing me out.
Well in a ship building stand point having a all gender bathroom makes sense because unlike buildings. You have a limit when it comes to ships so by having a all gender bathroom you save alot of space for medical rooms, brigs, morgues, and other important systems.
The line guns alternate fire type was awesome, I had a lot of fun mastering the fuse time with necromorph calfs
Issac is so smart in this fucking game and actually has control over what the team's next move, this game literally had me going "Damn, Issac is a engineer." So many times
Sweet
I can't remember the last time I beat a game and immediately started a New Game Plus run. This game is fucking excellent.
The scariest thing that happened to me was lm that Server room Level where these destroyed cables can shock you. It was dark and i wanted to get into a door, then these lightnings hit the panel nect to me and i just saw the Black frame of a slasher with his yellow eyes for just a second.
I don't normally go for platinums, but I loved this remake so much I did it 😅. Hopefully the sequel is in the works. 🤞
I disagree with your take about Kendra and Hammond's relationship and how they interacted with each other. Personally, I believe the complete opposite (except about Kyne, I agree with you there), I felt like the original didn't seem as realistic as it is now.
Kendra was overly antagonistic and hostile throughout the game for no reason, especially in the beginning before they even entered the Ishimura.
personally I still think Kendra's needlessly confrontational at some points in the remake.
But in the game files about Kendra we're told that she was recently assigned to the ship and that Hammond didn't approve of her attitude to his authority (which is explained by the reveal), so I guess it kinda makes sense.
She has to divide this tiny repair crew further for...whatever reason? Isaac tears through the ship and necros but still, it makes no sense that she'd jeopardise their (and her) own safety further by creating distrust between them all.
A military ship was coming, all she had to do was keep quiet. But maybe she really did recognise that Isaac was capable and thus tried to win him over. Remake Hammond being so... incapable, kinda helps?
My go-to loadout was the Ripper, Plasma cutter, flamethrower, and pulse rifle.
The plasma cutter is a great all-round weapon and once I got the weighted blades upgrade I threw hands with any deadite bastard from then on to the end.
Flamethrower for those pesky bug things and the alt-fire one shots the wall necros.
Ripper was very economical in terms of ammo and I had a shit ton. Great for dealing with individual or small groups of Necromorphs.
Pulse rifle's alt-fire was amazing for getting me out of being knee-deep in dead.
Wish they had the seeker rifle I just finished DS2 and that was my main weapon for the last few chapters of the game.
This was a good remake. Hope they make Dead space 2 remake.
I see notification. I click. Too easy.
I'm playing through this waiting around for Jedi Survivor. I just finished the Asteroid shooting mission. Just wow this Dev team is incredible!
This game is an absolute 10/10. And it's an indication that great stories deserve a remake. Enjoyed the review and streams Acting Gentleman.