I appreciate that super game boy border on this video. That movie theater one was always favorite back in the day just because as you set the controller down for the credits the little people there would react as you'd expect during end credits of a movie. It was a neat little touch in a piece of hardware from the twilight age of add-on peripherals.
Until I saw this video, I thought I was the only person to have ever played Ghostbusters II on Game Boy. In the early 2000s, I couldn't find any mention of it online but did find the NES version and was annoyed I never got a chance to find it.
I absolutely adored this game. I felt like I'd discovered a hidden treasure on my Game Boy, since none of my friends seemed to know anything about it at the time.
Despite the views these videos recieve, I absolutely adore the detail and effort that is put into this series. I look forward to the next video on some obscure puzzle game, licensed kusoge or an actually good forgotten gem.
It's so damn refreshing to get away from all the arguing that goes on about current games to come upon content about of some of my childhood favorites. Even though we argued about games back then too, just at school instead of the internet.
Pitfall is my favorite 2600 game, but David Crane never really evolved beyond that system. The games he worked on for the next generation, Ghostbusters 2, Boy and His Blob, Bart vs. The Space Mutant, all had that distinct Atari jank about them.
David Crane made an amazing simulation "game" on the C64 called Little Computer People. It was a big inspiration for The Sims. We never got Little Computer People on the NES, but there was a port on the Family Computer Disk System called Apple Town Story.
The relationship between Buster and Trapper roles make me think of MMOs and their "holy trinity" structure (tank, DPS, healer). Enemies are complex and require multiple techniques to handle, and each player character can only perform one technique at a time. I want to find out if the NES version has a two-player proto-MMO boss fight kind of gameplay.
Interesting how HAL Labs ended up developing a game based on a licensed property. They seemed to be especially experimental in the days before Kirby now that I think about it, like developing an RPG for the SNES. That's not to say they don't try any new things in modern times though, with Part Time UFO and all.
Had no idea the GB version was a port of the famicom game and not the NES one. I imported the PAL version of the original game just to play it a while back.
I owned the NES version of this game, you could get it here in Europe, even if it wasn't too common; thankfully I didn't own the other Ghostbusters II game, heard mostly negative things about it, and you only seem to confirm that... interesting review, great to see that this is a good game!
So I’m guessing it was your “prerogative” to add those Bobby Brown references... But seriously, I’ve been following your videos for a year now! Keep up the great work!
Yep, that was the title (a computer version for the Commodore 64 also called it "Mondu's Fight Palace"). I think in Japan they simply called it "Fatman" for the Mega Drive. th-cam.com/video/OyOsaKDHBjQ/w-d-xo.html At least Sanritsu cared to credit Activision in their release.
I appreciate that super game boy border on this video. That movie theater one was always favorite back in the day just because as you set the controller down for the credits the little people there would react as you'd expect during end credits of a movie.
It was a neat little touch in a piece of hardware from the twilight age of add-on peripherals.
That's a pretty nice Game Boy rendition of the Ghostbusters theme.
It really is.
Until I saw this video, I thought I was the only person to have ever played Ghostbusters II on Game Boy. In the early 2000s, I couldn't find any mention of it online but did find the NES version and was annoyed I never got a chance to find it.
Would've been kinda neat if HAL was able to have link cable support in this game so another person could control the ghost trap ghostbuster.
Camerin Witte I totally agree with you. That implementation would have enhanced this game to a very high standard.
There is actually a 2 players hack of the Nes version.
You had me laughing at the nods to "On Our Own". Now I know what movie soundtrack I'm listening to today. ;)
Great video! Player One Podcast sent me.🙂
Those basta-I mean, beautiful souls
I absolutely adored this game. I felt like I'd discovered a hidden treasure on my Game Boy, since none of my friends seemed to know anything about it at the time.
Wow, I had no idea this game existed. I probably would have loved this back in the day.
Despite the views these videos recieve, I absolutely adore the detail and effort that is put into this series. I look forward to the next video on some obscure puzzle game, licensed kusoge or an actually good forgotten gem.
You're in luck, the next video is definitely kusoge.
I imagine he'll gain many more subscribers as the months go by. 18,000+ subscribers is definitely no small feat in of itself.
Jeremy, you know what Bobby Brown says about broken partner controls:
You want somethin' done
You gotta do it yourself
I suddenly feel the urge to play the Ghostbusters II soundtrack now.
It's so damn refreshing to get away from all the arguing that goes on about current games to come upon content about of some of my childhood favorites. Even though we argued about games back then too, just at school instead of the internet.
great video. you sure are right about ghostbusters 2 on Gameboy.
Pitfall is my favorite 2600 game, but David Crane never really evolved beyond that system. The games he worked on for the next generation, Ghostbusters 2, Boy and His Blob, Bart vs. The Space Mutant, all had that distinct Atari jank about them.
One of Mr. Crane's games is coming up in the next few episodes, as it happens.
David crane's amazing tennis is a pretty good game. And both Blob games i'm very fond of, even if critical reception seems to be a bit mediocre.
David Crane made an amazing simulation "game" on the C64 called Little Computer People. It was a big inspiration for The Sims. We never got Little Computer People on the NES, but there was a port on the Family Computer Disk System called Apple Town Story.
Two in the box! Ready to go!
We be fast and they be slow!
Oh! Baby
The relationship between Buster and Trapper roles make me think of MMOs and their "holy trinity" structure (tank, DPS, healer). Enemies are complex and require multiple techniques to handle, and each player character can only perform one technique at a time. I want to find out if the NES version has a two-player proto-MMO boss fight kind of gameplay.
One thing to note about the NES version is that you could also choose to pay as Louis, I kid you not. ;)
Thanks for another video Jeremy!
One of the few Ghostbusters games (if not the only one) that actually features Winston.
Ghostbusters - The Video Game from 2009 has Winston.
DejaVoodooDoll lol.
Never knew Hal ported this to the Game boy, i really wanna check it out.
This looks like it inspired Death Road to Canada! I never would have guessed
That train battle looks like the same battle from guerilla war on nes
"Well I guess we're gonna have to take control." Excellent
Interesting how HAL Labs ended up developing a game based on a licensed property. They seemed to be especially experimental in the days before Kirby now that I think about it, like developing an RPG for the SNES. That's not to say they don't try any new things in modern times though, with Part Time UFO and all.
Did the UK get the HAL version? It looks familiar.
"I guess we're gonna have to take control." I see what you did there X-D
Those ghosts try to battle my boys? That's not legal!
This is the only TH-cam Channel I'm excited for the end sequences!
BUSTIN' BUSTIN' BUSTIN' MAKES ME FEEL GOOD, FEEL GOOD, FEEL GOOD..
Had no idea the GB version was a port of the famicom game and not the NES one. I imported the PAL version of the original game just to play it a while back.
I owned the NES version of this game, you could get it here in Europe, even if it wasn't too common; thankfully I didn't own the other Ghostbusters II game, heard mostly negative things about it, and you only seem to confirm that... interesting review, great to see that this is a good game!
idk why but I'm getting a real Xexyz's vibe from this music.
Same guy did the music for both! Hirohiko Takayama.
So I’m guessing it was your “prerogative” to add those Bobby Brown references...
But seriously, I’ve been following your videos for a year now! Keep up the great work!
Huh. Never thought I’d see a good ghostbusters game from this era. Very cool.
The Sega Mega Drive/Genesis game is pretty damn good too!
A buddy just told me about you! SUBBED!
bought the game because of this review.
Compare this to The Real Ghostbusters game, which was just a retexture of some Peanuts game.
Hell yeah!!!
Ghostbusters 2 is an fantastic sequel. 😀👍🎮
So they packed up their group, got a grip, came equipped, threw their proton packs on their backs and they split?
Nice to see "Slaughter Sport" highlighted here, one of Activision's last games that ended up being published by other companies.
I prefer the original title: Tongue of the Fatman.
Yep, that was the title (a computer version for the Commodore 64 also called it "Mondu's Fight Palace"). I think in Japan they simply called it "Fatman" for the Mega Drive.
th-cam.com/video/OyOsaKDHBjQ/w-d-xo.html
At least Sanritsu cared to credit Activision in their release.
That Japanese market, taking the classy, understated route.
Ooooh so it's the Japanese nes version. I wish I even knew about it back then
Well, you say that the partner system is what keeps this game away from greatness but THAT'S YOUR PREROGATIVE.
Great gane, but the Nes version (not the Imagineering, but the PAl Hal edition) has more stages and playable Louis.
Don’t wanna be an American NES
Don’t wanna be some big gray toaster box
You can be Winston? You mean this version isn't racist? Conglaturations!!! You have picked a great game.