They were working on the EndGame for 7 months so no wonder a lot of things are broken. For me, bigger problems are: - broken armor dmg mitigation, (this idea that the bigger the hit the less mitigation is good on paper but totally unnecessary and doesn't work) - weak melee class. Playing Ranger or even Monk is like playing this game on EasyMode when compared to Warrior. - broken passive tree built for ES characters only, - non-existing crafting system (what we have is a broken gambling mini-game, not a crafting system), essences should work like omens combined with ExaltedOrbs - lack of in-game action-house for items (WoW was able to do it 20 years ago because going outside the game, pinging people, waiting for the response, visiting them, being able to buy only what's online, etc is just a lame and broken system), - the game is built around reflex-checker dodge-roll without movement skills. - unclear charms mechanism without any notification or icon - one attempt is a broken mechanism especially if you are additionally punished with lost XP and all items you put to juice the map - visual clarity doesn't exist and what makes it even worse is a terrible idea with on-death AoE dmg you can't even see - your dmg in 99% comes from a weapon so you can have everything else (tree, skills, gear) perfect and you will do nothing without a really good weapon if you are out of luck. This game has a long way to be finished...
the game is way to hardcore with only 1 map life would not be so bad is we hade more lifes... and then we hade Elon musk who hade like 4 full sets of fragments bet he Rmted from this dam bots
The real nerf.... This and having a full-time job is why player agency needs to be put in crafting. I got to the endgame but I don't tedious grind because my time is precious and limited. I can't and won't spend hours with zero progress because RNG. I value my time too much. I have to put the game down at this point it's pointless and not fun
Like at least tell me what killed me because 90% of the time idk what's even killing me- probably some faint death effect but bare minimum show me how much dmg it did, what element it was, etc.
They want us to have to learn mechanics through trial and error in the campaign, but as soon as I get to maps I'm supposed to know how to fight these end game bosses? Cool, thanks for next respecting previous investment in your game.
Was a big quit moment for me. After getting to t15 maps, spent 50 more hours mapping just rushing with low tier maps, finally found 3 different citadels, got 3 keys, made an attempt at the boss, died to a oneshot mechanic, understood what I did wrong, realised I will need to spend probably 50 more hours just to make another attempt. So yeah, I dicided to just put off the game for now, until they make it more accessible or add more content that doesn't require spending dozens of hours just for a single attempt to get one shot. Sure I could look up a guide on the boss, but that sounds even less fun.
Being forced to use cookie cut class builds and studying for boss fights is just bad. I do not play the game to study 10+ hours of character guides and boss guides to just play the game. It is a game I play for fun, not a job. GGG turned playing the game into a job.
@@angelgomez7081elaborate don’t just say “skill issue” that offers zero explanation of what he’s doing “wrong” Skill wise so please enlighten all of us to how you’ve mastered something that even people who make it their job to play the game have the same issue lol
150 hours into the game. Level 92. Atlas completed. Breach boss defeated on high difficulty. And yet, I haven’t found a SINGLE citadel. I need to find THREE. If I die, I lose the chance. Let’s assume I somehow manage to find all three in the next 500 hours-just to take a shot at the boss. And if I die during the fight? That’s another 500 hours. This is just ridiculous...
@@lembech5293 the game in its current EA iteration its pretty much unplayable as SSF. make your own rules, dont trade for gear, but buy keys. problem solved.
MrLlamaSC did a pretty good video pointing out that PoE 2's endgame is almost a perfect inversion of the campaign. In the campaign, some of the bosses are hard but there is a checkpoint next to every one, and you can take as many attempts as you want to learn the mechanics and adjust your gear until you either kill the boss or give up in frustration. In the map system you fail once and you've lost all the bonuses on the map, the currency you invested into it, the opportunity cost of anything in the map you haven't killed yet and XP. The campaign teaches you "learn the boss mechanics and you can win the fight." The endgame teaches you "become so overpowered that nothing can ever hurt you." My personal gripe at the moment is the Djinn Barya drops. I'm trying to get my 5th and 6th ascendancy points but the long waits between opportunities to even run the trial is frustrating.
@@NousagiBrat Shouldn't the game be balanced around being able to do all content solo, then just have trade to make things easier? Or is the medieval fantasy thrift shop a required main feature?
@@oliverong3753 you are completely right! He must have forgotten about the SSF players. They can't trade so they should be able to get all the currency in a reasonable amount of time.
Rather than telling you exactly, there should be a big environmental clue there is a citadel in this direction, something like a big radius of corruption/poison around it so when you see it, you know at the center of that circle, you'll find a citadel
As a "middlecore" gamer who has a 9-to-5 but still stupidly tries for pinnacle content, I'm just not going to bother with this one. If I farmed for a week only to get one attempt and I died, I would want to nuke the game from orbit.
@@lordhandsomeswag1854 he should just stick to poe 1 tbh, poe 2 is ovjectively better at some points, but its a much worse game overall to play, and just withers in comparision to its predecessor
@@shun2702 disagree...PoE1 has its flaws, too. I'd say they're both good, and very different from each other. Which is actually kind of awesome. PoE2 is slower paced and less zoomy. PoE2's crafting needs to be better though...bring back scouring orbs.
I would literally uninstall and delete at this point myself , so ill pass as well. I dont have the motivation to play a game that literally feels like a chore fest to do basic shit.
Why do they INSIST that we GRIND hard AF between these pinnacle boss attempts?! We should get 2-3 attempts per boss imo because it’s so lame to die and not even learn the mechanics before grinding again for another 5 hours to fight them again.
@@PrivateInfo-xe1cl Yea its not called "waste my time and money Games". Games these days expect you to take a year out of your life to play that one game when 100s of games release constantly and not everyone wants to spend/waste 500 hours to find nothing in a game that resets your progress with new content.
They didn’t really insist you to grind your ass for it, these pinacle is mainly for hardcore streamer to sneak peek their content for the community, these whole “end game” is a stretch that put in at the end so ppl have something to do more than repeating 3 acts over and over again. If you thrown away a fact that you REALLY needed to fight those pinacle boss, you’ll see that end game is just for testing stuff around or for more casual player that want to have something “to play” and that it’s.
@@KingTUMMAN Welp, 4:19 -since our boii here himself said, and I quote, "I played the game like a degenerate," and he’s only uncovered one Citadel since the beginning of the Atlas, it’s fair to say their RNG-map mechanics are unfriendly, not fun, and just a chore. If their goal was to, as you said, not insist on me doing the Citadel, then congrats-they succeeded, because I gave up after uncovering just the first one myself after more than 70-75 ish hours of pure RNG grind Atlas grind. I understand it's early access but god damn that they really went with the "not fun part here"
@@vide0gameCasterif you understand it's early access then why are you making a complaint as if you assume this is 100% intended and isn't something that may be tweaked? Don't you see the irony in that?
@@MirrorRealityHD 100%? lol, I have 180% on my gear, I get a extra 50-60% from passives, And then i use mostly 50% + maps, I'm running with a minimum of 300% per map.
I hate this kind of designs. The devs are so fixated on whether they could drag out the play time, that they forgot to consider whether they should. Also, this trend of "having a lot to lose is what makes winning feel better" needs to stop. So many games are ruined by this strange philosophy that player suffering is good for the player.
@@alexossan2829 I think a little suffering is fine if the journey feels like an interesting experience. Maps will always be bland and generally easy and having them as a gate for the actually interesting content sucks. Especially when the content is gated by RNG that goes into the level of absurdity and then they only give you one attempt at a boss that does these fast as fuck oneshot moves. Sometimes my time feels very deliberately wasted in poe2.
This is the Elden Ring effect. Devs think game difficulty = player enjoyment. No a well made game = player enjoyment. I think there’s been some kind of video making skill set decline in the last decade almost like the old game makers retired and now all we have are the people that studied under them. And it’s really starting to show BADLY all across the gaming landscape. There’s no way in hell even for EA the game should have been green lit for release in this state IMO.
@@jonbee5782 Not even comparable to Elden Ring. Everything in Elden Ring is fair, if you died, you died because you made a mistake or didn't understand a mechanic. You can die in PoE to stuff you can barely see, barely react to, pure RNG BS. The issue isn't Elden Ring, the issue is GGG thinking an ARPG is meant to be Elden Ring.
@@jonbee5782 the problem is, they don't understand why Elden Ring works. Act 1 in PoE 2 is about the same difficulty as early stages of Elden Ring and it's fun. But the further you progress into the game, the more it becomes "try to one-shot every monster or you will be one-shot yourself" combined with incredibly large maps.
@@pdxholmes that’s what I am trying to say. Elden Ring was a success NOT because it was hard but because IT WAS A GOOD GAME. And I think a lot of game devs are trying to replicate ER’s success but essentially making their games hard without taking into consideration that ER succeeded BECAUSE IT WAS GOOD. They made it souls like without seeming to understand why souls like games I liked so much…BECAUSE THEIR WELL MADE GAMES. Most of the time(not all of the time some end game bosses in ER are BS) when you lose in Elden Ring you KNOW it’s a skill issue, you panic rolled, your under leveled, you don’t understand the bosses fight pattern well. In POE2 you feel like you died because your under geared, have NO build synergy AND the bosses pulled some RNG BS out of their shit AI box. In POE2 death feels like there’s nothing you can do about it…so it feels terrible. Plus you can lose items, the map respawns, and in end game apparently you lose EXP and the MAP itself. I have no idea how this game got green lit, EA or not.
They were working on the EndGame for 7 months so no wonder a lot of things are broken. For me, bigger problems are: - broken armor dmg mitigation, (this idea that the bigger the hit the less mitigation is good on paper but totally unnecessary and doesn't work) - weak melee class. Playing Ranger or even Monk is like playing this game on EasyMode when compared to Warrior. - broken passive tree built for ES characters only, - non-existing crafting system (what we have is a broken gambling mini-game, not a crafting system), essences should work like omens combined with ExaltedOrbs - lack of in-game action-house for items (WoW was able to do it 20 years ago because going outside the game, pinging people, waiting for the response, visiting them, being able to buy only what's online, etc is just a lame and broken system), - the game is built around reflex-checker dodge-roll without movement skills. - unclear charms mechanism without any notification or icon - one attempt is a broken mechanism especially if you are additionally punished with lost XP and all items you put to juice the map - visual clarity doesn't exist and what makes it even worse is a terrible idea with on-death AoE dmg you can't even see - your dmg in 99% comes from a weapon so you can have everything else (tree, skills, gear) perfect and you will do nothing without a really good weapon if you are out of luck.
@@leaspauli7807monk is melee but can be played range, I’m playing storm wave and I’m always at a good range and I can pop the whole screen. Warriors have to wind up 1-2 business days to do my type of clear lol unless you have alottt of currency, then warrior feels meh. I know becuase I played warrior first. Even then, I feel like my monk is tankier than my 78% armour/70% block chance/ 5k hp warrior/83 max fire/80 max lightning/78 max cold. Evasion is just miles better than armor. It’s a joke.
End game just wasnt for me. Its really demoralizing getting an area juiced with towers, getting a good t15 waystone, and getting killed loses all those tower modifiers you got and the waystone you got PLUS some xp. They punish you by making you lose so much time. Its fun until some bullshit happens and youre super juiced boss node with breach, corruption, irradiated, a bunch of modifiers is reverted to a normal node. Anti fun imo.
There's always more nodes. I was running low on t13+ but then corrupted some t15 into a 550+ waystone drop and that got me rolling again. You just gotta focus during your super high waystone maps....and you gotta corrupt some.
It's funny I have the complete opposite opinion. Being able to lose those super juiced maps makes them even more exciting and special. If you didn't lose shit you could just push up everything higher than you could take constantly. That would be mandatory actually. Now you have to balance survivability with juice.
@@spencers1485I died earlier and I had a 6 divine item I had deferred to get in my ritual altar and I got body blocked into a random shrub. Nothing about it felt rewarding to me.
Honestly, I feel like they should get rid of that "you die you lose the map" kind of thing altogether. Instead, they could make it so for each time you die, you get half as much loot, or something like that. So keeping yourself alive and not dying DOES matter but if you do, at least is not a complete fucking waste. I'm barely scratching early maps and loot is not really at all good, which I'm fine with but it sucks a fucking lot to die to a one shot or a stupid on death mechanic and then run out of the map tier I was trying to clear. I'm no stranger to dying, losing exp and feeling a bit bad because of it, but getting punished this much feels wrong. Maybe it doesn't matter too much for those who can nolife the game, but it's specially tough on those of us who can only play a few hours a week, it's not enjoyable.
Honestly 99% of the problems with end game stem from removing the 6 portals. That choice has done nothing to increase challenge and everything to increase tedium and frustration.
@@Alan-uy1iq You don't need to fix an issue to minimize how problematic it is. For example if we had 6 portals instead of 1, random oneshots would affect us a lot less.
@@Sir_Lagg_A_LotTHIS. GGG wants to pick and choose ‘cool stuff’ from other games but completely missing out on the core design choices that made those ‘cool stuff’ work. They should’ve hired a capable game director who knows what he’s doing, at least as a co-director. That way most of the issues we’re seeing now would’ve been sorted long before the game get to the players.
@@SlugDemon6 but you don't have enough curreency so you hoard them instead of crafting. And then you realise that you can buy items for cheaper than crafting them.
Let me summarize my current experience with my lvl 84 SSF warrior: 1. the game is currently not designed to play SSF, or rather it's just a pain. I have only found 2 upgrades since I did the first map. You can't craft anything because everything is RNG and there is no other way to get good equipment unless you are extremely lucky. 2. trading just sucks. I know the game is built on trading, but the system and implementation is from games from 1990. 3. almost all uniques are pointless and give no possibilities for new builds. 4. you don't feel happy about anything that drops because of the problems mentioned above. 6. everything feels like work and doesn't really flow. 5. one portal for one map is a forced HC feature for SC and is no fun. 6. all on death effects should disappear from the game. I don't know why they hold on to shit like this. 7. finding citadels is too rare. (Overall i dont like the new Map System). 8. this is my opinion, but the ascendencys and the passive tree don't feel special. There aren't really any passives that affect your game Style much either. 9. random oneshots ar not cool 10. i really liked the speed of the game in the beginning and it also matched my warrior's attacks. From about Act 3 onwards, the whole thing slowly picked up speed, up to maps where the player's speed no longer matched the speed of the mobs. Everything charges at you and you can do nothing if you havent picked the right Build... There are a few more Points but i cant remember them all now. Edit: 11. The way to the ascend is horrible. But that has already been discussed. 12. Not all Ascendencys do not feel powerful. But quite a few are like small passive skill points.
To me maps feel like a different game than your first campaign playthrough. Everyone called it dark souls like and it was pretty true. You were doing like 0.5% of a boss HP per attack and had to dodge them for minutes on end. They also front loaded the complexity, so you were desperately trying to combo like 5 - 8 skills together just to do some real amount of damage all while slowly ambling around the maps cause there's like no movespeed available. But by mid maps we're back to 1 button sonic the hedgehog builds in end game as well blast around the maps nuking everything until getting one-shot by basically impossible to react to attacks - except now we only have a single try. It's definitely not AS fast as PoE1 was, but it's still whiplash compared to how the campaign felt. It's just so weird to me how the game gets like 90% simpler to play at the end of it rather than getting more complex as time goes on.
Yes bro why do mobs run at 500 mph while we have 0 movement options rolling feels useless (completely useless if you've been slowed) they just surround you because they run so fast
Was literally having this exact same conversation yesterday. This video is 100% on the money. I logged off when I failed a citadel and realized I had to find another. I have zero excitement for the endgame right now and at this pricepoint I feel practically required to research bosses first rather than experience them for myself.
Agreed completely on the citadel issue. Haven’t found 1 yet and I’m 93. It contradicts their juicing model. Once you setup an area you tend to do the maps there instead of looking for more citadels. So you choose between running juiced maps or aimlessly running around the atlas.
Because it may be a you issue. When I get terrible fps in Frankfurt, I go to Amsterdam and - lo and behold - usually good performance. Try switching gateways.
Definitely a network issue. I always use a VPN, switching to the country where the poe2 server is, got mostly rid of the stuttering. Amsterdam server is one of the most stable ones, even around 5pm where it's all crowded. Frankfurt is a mess, vpn or not.
My two major pain points: - TRADING !!!!! It is 100% mandatory beyond the story and meta players are driving the prices to high heaven. - Crafting is so freaking bad only D3 is worse.
From what I've noticed so far, the citadels like to spawn by coastlines, and that there is always a tower very near it. I've been sticking to routes that go along a coastline and eventually I find a citadel. I've also noticed they never seem to spawn close to the starting zone, they are always spread out in all directions.
The main issue is the lack of items Nothing drops Crafting is so bad it is effectively not in the game Trading is fucking aweful. My endgame char still has most of his gear from act3. I id every applicable item and check vendors every level. I only used a vendor item *once* and it was still bad. We need max magic find as the default and magic find affix is removed
Players are never satisfied lol PoE1 = too much drops and most zoomers run with an uber strict filter to hide 98%-99% of stuff PoE2 = nothing drops (not true btw) Im still using a filter cause to much drops, but the drops arent really meaningful rn, thats the problem Their whole vision of "good" drops is only good in the first few hours but after that its just terrible to find items, mostly they are trash and without a good deterministic crafting system you just cant make something usefull out of it The new tiering system for rares is definitely better, but imo the majority of items is still trash and not worthy to pick up What kind of "endgame" we talking about here? Cause I changed gear like about T5 maps from previous Act2-3 gear to get res higher etc. Max magic find as default? you seen what that looks like? o_O Its ridiculous MF should be straight up deleted - like theyve done in PoE1 this year, that was one of the best changes ever and idk why they made the same mistake twice and reintroduced it here in an even more broken state..
@@HookahOtaku I dont get the ssf meta since years tbh I play trade and have a much better experience, Im getting a bunch of side money by selling and still can loot stuff and buy like ~5 items to make my build smoother and dont waste like 20 hours to farm bs And I can still ignore 99% of trading and have a good time. Specially in PoE2 rn with no deterministic crafting its still better. Im like half ssf xD Youre not forced to trade on trade league lol And PoE2 has a bunch of normies/casuals now that dont wanna waste time for "basic" things and are used to getting loot in .3 seconds probably lmao
So after dumbing down certain mechanics like the skill tree, gems and crafting to appeal to other audiences (more casual ones) They have made content that no casual player will be able to ever get to in a 3 month season.
@@EduardoEdu-m4e it's more than that. high level gems can also be traded for, completely skipping the entire progression of your character except gear. in poe1, they were gated by stat requirements. the ability to add supports is extremely limited, as opposed to maybe finding a lucky 5 or 6link or tabula, or hitting some nice jeweller and fusing rolls. the entire system is so rigid to a new player or SSF, but so easy to break for someone trading. you'll also end up with hundreds of unneeded skill gems, that you'll literally never, ever use. i quit playing this sorry game in like t4 maps and had over 60 uncut skill gems. i could get like 8 characters to the same map tier with that amount of gems. oh and the gem stash tab is capped at 500. you'll reach that in no time and HAVE to deal with the unnecessary bulk. i've played poe1 since 2014 and never come even remotely close to filling up a gem stash tab.
@@MatthewKelley-mq4ce It's absolute dogshit. The fact that you can only use a certain support gem once on your character is stupid af, the "cutting" mechanic is useless, melee is STILL purposely garbage, and it's designed to railroad you into certain "playstyles"/metas. You're also generally WAY more restricted stat-wise depending on the support gems you, though this is also a result of gear now being absolute trash compared to POE. On a side note, minions are absolutely horrible compared to POE. The "spirit" mechanic makes sense on paper, but again, it's just another layer of restriction compared to each minion skill having its own minion limit. They also ruined my SRS... They're straight-up lying when they said they're trying to encourage "experimentation". The only people who like the new skill gem system are newbies and lazy turbo-casuals, which is ironic considering how endgame is just unbearable even for the no-life tryhards.
The Atlas in general is just a visual mess. I'm going on vacation for a few weeks and when I get back I'm going to have no idea what I was "working on" or what my plan was in general, or probably even where my furthest out nodes were.
Stuff like this actively makes you NOT want to play. Only getting one chance at a map means i will not even attempt it unless im like 100% convinced i can clear it. Which you never will be, so pretty much you....just...dont...play...
Then dont play. This game is missing 3 entire acts of high level content. Youre not even supposed to be on maps till you finish act 6. The shit you earn in the higher acts would carry you into mid tier maps.
@@dalebandalan9312 Stop it with the "give it time, it's EA." cope. IT IS EA. We need to give feedback so the game doesn't stay in this horrible state. Literally POE1 ruthless but worse (better bosses and graphics tho) atm. If you don't want to participate to the discussion in a meaningful way don't type. Thank god people are speaking out and not coping in their corner hoping it "will get better". GGG with their """""""""""vISiOn""""""""""""" have made a game that is completely inferior to it's predecessor (except a few points). So if people just gobble it up while huffing copium, the game will stay horrible and never improve.
@@GHKiwi uhh correct mostly but you're comparing a game with years of progress and work put into it with a game that is in ea, so yeah feedback is important but if you gave this game the same amount of years as poe1 this game would 100% be better.
Death in the endgame is way to punishing in any way. And no thats not just a get gud Problem. It completly throws away what the game wanted to be in the campaign. In the early game, PoE2 wants to be almost like a souls like, where dying and progressing is part of the game. Where getting good was actually a fulfilling process. In the End game death becomes so punishing that you get forced into builds and playstiles that are closer to PoE1, then what the envisioned design goals of PoE2 were.
It is 100% a get good problem. Losing a map is not a big deal. Unless you are doing so constantly - in which case you should change something you are doing.
@circaen so that's just for maps, where you still could implement death limits, or question the xp loss. How do you want to defend 1try special boss encounters. Sure you can prefer the 1 try approach. But I personally prefer spending my time bashing my head against bosses and actually progressing them, instead of farming up to them and then use the most cheesie way possible to beat them.
@@sanmar6292I agree and this why I ignore the “get gud” brain rot dudes because they add no criticism to the EA, except “derp derp get gud” oh wait more big derp get gud skibidi
@@HookahOtaku If they do go this route. I would like there to be an Atlas Passive node that allow you to trade 1 death per waystone for a big rarity buff.
And that quest list on the right side keeps blocking my sight, i cant even see my dropped item details before i add it in..please let us have a way to hide those quest list
One major annoying thing. Why does all the gear look the same in the inventory. Why do need to scroll over every piece to find out what rarity item it is? Why not have a different color background for each rarity?
I don’t enjoy atlas at all u just run around like headless chicken and if u find some op build guess what… gear pieces gonna be overpriced in trade market and after u have spent your resources and time on that op build u better hope it’s not gonna be nerfed.
Agreed I LOVE the acts I think they are peak arpg content but the endgame and balance needs some serious work. I have faith in GGG but as of now I’m looking forward to monster hunter wilds in February while playing marvel rivals in the meantime
Same. I'm at lvl 70 with my Monk, started with maps, it gets boring and I'm totally dependent on trade, because drops are crap, crafting is RNG hell and gives me crap, I can't get the resistances I need...yes I can run T1 and T2 maps but unless I get some decent equipment, I'm kinda stuck doing the same over and over again with basically no reward.
HOW TO FIND A CITADEL: Pick a direction from your starting point and only map exactly in that direction (unless water forces a slight reroute). Once you get about 5 fully zoomed out screens away citadels will start spawning often.
Ya I've found 3 so far with the advice "start at the citadel, pick a direction and go straight in that direction 5 screens. 60% of the time it works every time.
@@rodgoesinya9947 Some of us just like playing lightning mage and do that first in games that let us. Did you ever think about that? While everyone was gooning over monk and mercenary prerelease there were a lot of us wanting to play zappy boi, so piss off with your judgemental BS.
@@HDGaminTutorials Launch game -> select class -> pick a direction -> have fun. I don't know where giving a fuck about what other people play is included in this calculation?
The atlus tree seems like a good idea except that the skills you have to get are basically decided asover half of them feel required, thus removing the fun thing about a skill tree. Why have different abilities to experiment with when there is a set correct choice?
Generally, there is just waaayyy too many layers of RNG at end game. Magic find gear, item rarity/quantity, way stone drops, way stone modifiers, random mob one-shots, and citadels all stacked and interacting with each other. You can go days/weeks without feeling any progress and with no progress even in sight. Heck you even lose progress some days if you die enough.
This is kind of where I'm at. It just doesn't even seem possible to achieve for someone who doesn't play 12 hours a day every day. Hopefully this changes in the future. I'm new to PoE and it just seems excessive. Ah well. It's a fun game but I guess I'm not the target audience. Heck I just learned about the auction house. It seems absurd to me that you have to use that to progress gear wise. SSF to me is what an ARPG should be all about. Not auction house botting.
@jannicretterath-xr7yg okay I could maybe understand you not understanding how getting one shotted is seemingly random, even though the POE2 subreddit is filled with examples of people randomly getting blown up from ranged attacks and the fact that mobs having critical damage rolls, etc. but idk how you don't understand how magic find gear is not a part of RNG. Like the whole purpose of magic find is to increase the odds RNG works in your favor
@@sethharrison2284 ofc getting oneshotted sux but its still early acess. i cant see ur point with magicfind and rng tho, like 80% of the game bases off rng
@@kritikal3172 idk its like you dont know what poe1 was and expect to have a diablo clone where every player is streamlined and playing the same builds, where items dont mean shit. poe is different and for players that want to put many hours in. maybe just not for you i guess
Here in the real world bosses that one hit like that are just artificial difficulty, not good boss design. That's punishing players for absolutely no reason which is a lot to swallow in a game where you have to grind for hundreds of hours.
Losing out on boss tries on even regular maps feels damn shitty when get to die once, for a direction of having more interesting boss fights and more of them it sure feels that after the campaign I barely get to do that.
I've seen at least two citadels while you were showing the atlas. Not saying that's many, but sometimes it feels like people don't even know what they are searching for, and that's a problem as well. 4:34 citadel at the left side, 8:46 another citadel in the fog based on the farmlands we can see on the right near water
One thing they should specifcy is the jeweler orbs, greater orbs, and perfect orbs only affects the skill gems you cut to have the extra slot. My impression was applying the orbs into the gem skill window will permanently unlock the gem slots thus allowing players to slot which ever gems they want.
@@ErikaPwnz yup. I went for the SSF guild and was such a blast to lvl it up. I see why I had 400+ hours in it and had one of the strongest Ballistae falconers on the server. I would help ppl farm the pinnacle boss and the T4 LP snake lady for free.
No idea why Trade Board from PoE 1 didn't make it to this game. It would LITERALLY eliminate everyone's complaints- "Lack of Response" "They're offline/AFK" "They sold it already"
Honestly, instead of giving a direct direction to the Citadel and killing the fun of exploration, they should go with a treasure hunt vibe! Add clues that make you feel like you’re getting closer-like revealing half of the coordinates, hinting that it’s further east, or even scaling the quality of the clues with the difficulty. It would make exploring way more exciting and rewarding, sticking to that classic treasure hunt feel! Also, the whole “one try” and “one-shot” mechanic feels too much for something we have to farm endlessly. It needs to be challenging, sure, but not that punishing. Balance is key!
Orb drops are trash, and the inconsistency of enemy damage (one shots out of nowhere), are my two biggest concerns right now. You brick so much with trash stats cuz you want specific mods or it feels like the item isn't worth it. But you've used all your orbs and waystones, and all your gold on waystones, so now you have literally nothing. It's not a good feeling
I'm like. Sometimes I log in, then do a map or two. Then if one rare is on the other side of the map I just don't bother. Or if I die to a random rare explosion I couldn't see. Not playing much anymore, I even didn't play at all for 3 days. Game is dead! Jk... Really hope they adress some of these things. Also died on first Citadel, got one shot by boss mechanic. I'm like, do I stand in circle, outside circle? Perhaps if one part was red, the other green or some shit you would know. I just guessed, and I guessed wrong and Citadel is gone........ Was the first one I found, yaaaay! Endgame fucking sucks.
this is something that I absolutely H4T3 about poe. soulslike games gives you infinite attempts so you can learn boss choreography. in poe1, you had 6 attempts, so you had to watch guides on yt and pray for it to be enough. and in poe2 they looked at that and thought, "hey, how do we make it hella worse?????" 😂😂😂 if we are going to have bosses with choreography that matters, we should have kinda unlimited access to practice, either by making them easy to get access to or creating a practice mode. and if you want to ramp up the challenge, just create an uber version. that's the sensible way
This is what made me quit/ pause playing this game for now. Realizing that there is no indicator or such to tell me where the Citadel is and I had at that point already done maps for over 40 hours and not seeing one yet. I really looked forward to trying the bosses out since all the previous bosses were a lot of fun. But I am not going to farm for 40+ hour per Citadel to get a chance to fight the bosses.
I'm level 96 and I still haven't found a single citadel. I do almost every map t16 now and literally everything is t15+. It think it's actually just such a terrible system that could have been thought about for more than 5 fucking minutes to see there's a problem with it.
You can tell people who never accomplished anything worthwhile in their life. Everything must be perfect, or I'm going to bitch and moan.... early access
Not only are citadels RNG, but if you die in one, you lose the map, lose the chance to finish it and have to find another. Happened to me a few days ago, I am a 3.9k hp titan with capped res and 80% phys reduction from armor, I was killed by an on death effect on a bridge where I had no where to run (Skill issue I know). It is frustrating to have lost the citadel like that. If they are not gonna make boss maps only the boss, the least they can do is to make citadel maps only be the boss because it can get very annoying to get to one and having to clear the whole thing to get to the boss
@@spizganed I have seen the videos, the only reason I haven't changed to cloak of flames is because I have faith they'll do something about it. Plus, I died to an ele on death effect not phys
@@IgnacioAMS well i was playing mercenary witchhunter with sorcerery ward and i only had issue with phys damage cuz of the negative of sorc ward u lose 50% armor and evasion. If u ever go to play merc just go full evasion my recommendation. Now i play deadeye and the problem is not enough hp if i get hit with phys dmg also playing with no rarity feels awful so i try to fit as much as i can at 200%. Now i wait for a patch and if the patch doesnt help armor chars i will literally just make my deadeye eva/es hybrid like fubgun build
Sample solution for the 'finding towers problem' have a tracer for each, which will show the next connection on the shortest route to a given citadel from the maps you've completed and highlight it, moving your display there. Use the quest log UI for it. This will avoid cases where the actual route is in completely another direction than the literal on atlas direction tripping people up. Sample solution for the 'one attempt problem' give people 3 attempts on those bosses with decreasing rewards each time you die, then as many as it takes for just the fragment. This will allow players to learn the fight, and allow them to practice as often as they like without having to farm up an item. Sample solution for the 'RNG placement problem' put am upper limiter on the number of connections between citadels in Atlas generation, such that you know it's (say) 25-30 nodes at most from any given one to another.
The one death on maps is BS and needs to be removed as soon as possible. Just removing this one stupid mechanic will instantly make the game twice as enjoyable.
@@karlklein2263 Nobody know how BAD is the endgame at the start.. They didnt tell anything about that crap. And when you reach the endgame to see the shitfiesta, its already too late for refund. GGG are just thiefs who dont care at all about players, they didnt even test anything at the endgame, because something bad like that would never pass alpha testing.
@@karlklein2263 True. Luckily I only have 53 minutes played. I consider that $30 an investment in the dev team that they'll bake this cake into something that doesn't slap you in the face constantly.
@@BasedF-15Pilotyou must be new lol. But yeah GGG has a well earned history of working with their player base feedback. Not 100% but very commendable effort over the years.
Another problem is hideouts. I had once 3 of the same hideout in a triangle, connected to each other. Like, they dont give anything after the initial unlock. Maybe make them give you more decoration or something? Otherwise just remove them.
@@franvillacabero441 This is not about being harder. it is getting bricked in tier 8 maps cause out of maps. Out of orbs. Out of fking everything and no luck in my gear upgrades. This is nothing about diffuculty this is casino/fruit machine BS.
I agree with you, this is a problem for 1% of players(likely less) but for most players the armor issue and item drop issues is far more pressing. This issue that you are stuck not making any progress is something only top tier players are running into. They should fix armor, item drop, than this. in that order.
I work full time and stopped playing a week ago at level 85 because of this exact issue. I really don't think I'm a 1% player so I'd wager a lot more people are fed up with endless mapping with no progression than just 1%. Much more likely to be 10-15% of the player base.
@@roguetoesI haven't stopped yet, but the inability to progress the endgame or even interact with a lot of it is certainly not helping my motivation to keep playing. I expect we will see a lot of changes pretty soon after the holidays. They are going to have to.
@@roguetoes I am almost certain you that you are in the top 1% of player progress. Also, I agree with you, it is an issue that needs to be addressed. Just not the top issue for the largest percentage of the player base, even if you are right that its 10-15%
I may not be to the end game yet (feels crazy, because I could get through the campaign fairly quick in POE1). My friend was telling me that while you still get 6 portals like in POE1, after dying once, they all close. I get that one of the complaints in POE1 was that multiple people playing together didn't make sense, because the added difficulty typically wasn't worth the small boost in magic find, and all adding another person did, was eat up one of the portals. That doesn't mean that the fix is to make only 1 of the portals usable unless you are going back to your hideout to drop off gear. Maybe make it so there are 6 portals if solo, and 3 portals if allied, but each person gets the 3 portals. On death, the portals shouldn't disappear. It seems as though GGG's sole focus with this game is just seeing how they can punish people. "you died after defeating a boss? You don't get the drops" "You died in a map? No more map for you" "You went max armor and took a hit to your damage output thinking that you would be a little more tanky? One shot!" "You died while progressing through an area? Here, fight through all of the minions again" "You aren't getting the drops that you need to progress? Use the currency you don't have to either craft your gear, or trade for gear, because we decided to make drop rates abysmal" "You enjoyed how high paced POE1 was and were hoping that POE2 would be a similar game, but with more features and more quality of life? Here's a game that progresses very slow, with slow movement (especially when casting a spell), and is all about avoiding single high damage attacks that will 1 shot you regardless of your build" I'm not saying the game is terrible, it's just very disappointing some of the decisions they have made as a team. Crafting was dumbed down to an even more basic state than POE1 was when it was in beta. The gem system has been dumbed down from poe1, socketing is dumbed down, potions are dumbed down, I'm just wondering what GGG has for plans to fix these things. Many don't look like they have intentions of fixing or that there is a good way to do so. I don't see them completely redoing the socket and skill system. It seems as thought they had good intentions to simplify the game, but they went about it in the wrong way. I think tooltips and not putting everything behind a wall was the first step and it seems like a lot of the stuff is still behind a wall. If something kills me, I would love to know what caused it. I would love to see what my actual block chance or evasion rate is against specific monsters. I'd love to see where my dps number is coming from (maybe hovering over the DPS number and holding alt would bring up the formula used to get that number, (IE the base damage of that ability, modifier numbers being added, multipliers, etc) then I could make more informed decisions on what changes to make. I should also be able to see how my passive points are effecting my stats before locking them in. I didn't want the whole system dumbed down to the point where you can't do much with it.
keep in mind that this is a problem that got fixed in poe1 several years ago and this is not the only instance of running into issues that should not be in the game because it got fixed in the past
@Ot_a_n i did. One divine sells for like 70 exalt atm so i posted my unique for 60 exalts. No one has 60 exalts laying around cause they use them for other stuff so no that doesnt work.
@Suvisak no its not if your post get buried and you cant ever sell anything. It's very very bad system compared to the very straight forward easy auction house in the first poe
What I've found best is to follow the specific BIOME on the ground so if you find a new section there is usually a citadel connected to them EX:Follow the grass/rock/sand specifically and they've always lead me to a citadel.
Everyone went from farming views with "this game is going to be amazing" to farming views with "Path of exile has problems" and negative sounding titles on launch.
Why do you think they are just farming for views? I hate to be the bearer of bad news but POE endgame has some problems and the youtubers need to make these videos so GGG will fix it. They seems to be the only people the developer is listening to
@@oXMrsWarriorXo It's ther job ofc they are farming views.... They can do so while genuinely caring about the game and without being hypocrites or liars, but it's still farming views.
My man, now its the moment to point out the bad shit, feedbacks and stuff. Most people loved the campaign, but endgame definitely has problems which needs addressing, this game has a GREAT potential to be great, point to point, start to absolutely finish, and thats why feedbacks in early access is extremely important. Regarding farming views, who cares
Trading trading trading. Its so frustrating having items posted and never actually being able to get an item just cuz i cant get an answer to a trade request. The friction created by using a 3rd party site, isnt the solution to people being able to buy their power. Its actually just a hurdle to simple poe2 players like me who have played 160 hours, i suck dick, i dont know what im doing, but im having. It currently doesnt feel like i can even use the trading system its so bad. I dont know if the developer will listen or not, but please, use gold as your hurdle, not the inconvenience of a using a bad trading system as the arbiter of controlling ease od access to gear. Its screwing over the masses, for the sweats.
i have about 3000 hours in poe 1 and we have been crying for a good decade to please implement an auction house as trading has always been bad. long story short we still don't have one.
if a seller is not responding = that seller doesn't really want to sell (including doesn't care / not worth their time). you'll likely have to settle for something 10% less good and that's it. also just whisper for multiple items at a time if you expect only 1 out of 10 sellers to reply
@@Quitchangingmy or poe could just solve this ego issue by simply putting an auction house in the game so you can continue to do your map never have to leave it at all and the buyer gets his item.
I assume that there are no arrows for smaller citadels because map is generated on the fly, except starting region, which always contains that first large citadel within generated range. But i also think that pregenerating some amount of citadels and showing arrows (good idea with towers, btw), should be possible.
@steadychasingmoneybands6213 to be fair, this game is in EA and will be free at launch. I've definitely gotten my moneys worth and will continue to. The value of this game is great, I just wish the endgame was better to keep me around longer..
The biggest problem with it is feeling like I have to "save" my good waystones. In PoE1 I can just run it immediately. In 2 I want all the stars to align and finally spend it on a good atlas node and pray to god some random whatever doesn't just instantly kill me. Well, actually the biggest problem is how visually messy the atlas is - but my first point is probably my biggest "meta" problem if you will.
I agree with almost anything. I disagree with accessibility of other bosses. I'm doing T10 maps and I have not gotten any material for any mechanic boss ONCE. and I was told I need like 300 of them. Im not motivated to push my character at all. There is no carrot, there is only a stick for trying new things and dying
We need to talk about Armor. We need to talk about Magic Find. We need to talk about Maps. We need to talk about End Game. We need to talk about Energy Shield. We need to talk about Maces. We need to talk about my failing marriage. We need to talk about we need to talk about
When I finaly found the first citadel, I had a Delirium mirror right in the middle of the first bridge. I knew it was a bad idea to take it, but I couldnt avoid it. I tried to teleport trough it, but it didnt work. I immediately got swarmed in the middle of the bridge and died. All in all I had a good few seconds in the citated after playing for more than 100 hours. Good stuff!
as a new player to poe when i reached the endgame i gave up, it completely stopped being fun at that point... there was no direction, everything i learned up until that point became useless and i had to learn a completely new game altogether without any information given to me so i had to start watching youtube guides to even understand what was going on... before this i last played diablo 3 where it was kinda nice - you go in a rift, you usually start from some kind of entrance, you go down the line and you fill the bar, a boss comes, you kill it and get a nice shower of loot, rinse and repeat... in this game? you get dropped randomly in some location and start walking in circles until you find anything to fight, kill a couple of elites, and get a "map complete" message and you portal home... absolutely anti-climactic ending of something that i am supposed to be doing hundreds of times... now i'm not saying poe2 should be exactly like diablo3 but it just feels so empty at this point that i stopped playing, i felt no need to continue, no sense of any kind of progress for my character, my story, my involvement in the game anymore...
I'm at the point when you are just looking for citadels. I think the strat I'm going to is just go in 1 direction as far away from the starting point as possible. I think it is just very far away from the start.
Couldn't agree more. I even went so far as to make a reddit thread about this yesterday because it feels bugged, as I am still at 0/3, never having seen a citadel except for screenshots and videos of other people. My character is at 8 days played, level 92, Atlas 30/30, Bosses 8/10, Breach 6/8, Expedition 2/8, with 3/4 of a stash tab of T15 waystones. I have done literally hundreds of maps and went at least 10 maps deep into all 4 directions from the starting point, some directions many times as far, and unlocked about 45 towers. I have even ignored a lot of juiced maps inbetween towers, just so I could make more headway into undiscovered areas in the hopes of finally finding a citadel.
Looting sucks , just about every other problem comes from bad looting or is made so much worse due to bad looting. Citadels are a 0.01% of players issue.
We NEED to be able to zoom out to see our discovered Atlas area - luckily I'm fairly new to mapping, but I can't imagine the amount of scrolling/scrounging around that is inevitable once a player has cleared out a lot of it.
The man speaks sense. The citadels are surrounded by houses/tents which could give a clue as to where they might be hiding but we shouldn't need to rely on that. Also I made a poe2 music video with Darth in it. Nothing but respect.
Knowing where to go is the opposite of exploration. Solution; (You still have to explore, but you may end up with direction instead of only luck) Implement 3 Wandering Citadel Storyline Bosses. Each bosses has 20% to be found in Tier 12 & 13 each in a specific biome type map. After defeat they will rattle a little story and tell you to come find them again with a hint in their story about the new biome theyll be in. 10% in Tier 14 & 15 each now in a different biome then previously met. Congratulates you on their defeat once again and tells you a little about their respective Citadel and a small hint to its surrounding (tbis information could be useless, but information you didnt have before) they hint to you where they will be traveling next 5% in tier 16, when you discover and beat them, they tell you a last bit of information about themselves and tell you to visit their old homes (the citadels) and add direction of their citadel on your minimap.
For me there needs to be something (repeatable map reward) that once complete points you to a citadel, and another that gives you a key to the gate so you can repeat attempts.
Movement speed shouldn't be on gear. Magic find shouldn't be on gear. Head slots should be hidden. Gear should have spell damage added to it like attack damage is thrown onto everything.
No movement speed on gear? I find the game already slow enough, I don't know but making it even slower as it already is doesn't feel good. But I agree on the magic find, it feels like it's a must have on items.
@@Afura33 They should just grant ways to get movement speed like they did during the campaign where you could get extra fire or cold resist. It should just be included. It's a boring trait. For example (Different Genre) a moba game called Smite had movement speed on boots, everyone hated being pigeon holed into forcing boots so they got rid of them and just granted speed that way you had more freedom. I hate the idea that instead of chasing stats I have to walk around with movement speed, magic find, and useless things that don't bring any joy to the game just annoyance. I play with a friend and they have 26% movement speed and for whatever reason I have -3%. I spend the entire game just chasing to keep up and I am a frost mage so by the time I can even cast my slow *** abilities he's cleaned up on his insta spam ranged class that honestly does more damage than me by far and then I have to attempt to cast. It's not fun. Brings me back to playing Diablo 3 where I was a witch doctor playing with a barbarian friend who was whirlwind...I just got to follow the entire time because I moved so Fing slow. It's not enjoyable at all. Just make the trait inherent or its own stand alone roll on gear that no matter what it is always movement speed. Also light radius can just die, I don't know what GGG was thinking but the stat is worthless.
I have a level 91 and an 85 and haven't seen a single citadel. But to be fair I've been mostly full clearing around my towers rather than extending into the fog. I have faith that they'll figure it out in time. They have a good backbone for an endgame.
@@franvillacabero441 Why would you throw bad rares?? I take every piece i find (white, blue, yellow.. its doesnt matter) for disenchant or selling. Its a gamble game, so you need every resource to keep up with the gambling mechanics..
even at almost 200% rarity chance im still barely getting any useful currency drops. This alone has made me quit the game. The crafting system is horrible in this game when i can never get the currency even in endgame maps to be able to craft anything. Even if i do get the currency items, good luck getting a base white item to be able to craft and then you have to play the slot machine.
i hate the endgame and like you said i played since day 1 lvl 94 and NO Citadel/ No Gate nothing, the maps with the "kill all yellow's" really starts to piss me off. And i don t get invation to any boss or so i m absolutly bored with the endgame i don t have any motivation to farm the next 20 hours for a invation with a chance that i got oneshot So i will play something else till they fix it.
In Elden Ring, it's easy to find bosses because the game design shows you cool looking stuff in the distance, "Oh boy that big tower in the distance probably has a cool boss in it" In POE 2 (atlas mode), it's nearly impossible to find bosses because the map is covered in fog and the only things revealed are the tip tops of towers which do not in fact contain anything cool. Which do you think is better design?
You do realize this is a placeholder for the early access, we still dont have like half the content that will be in the final build, we are basically beta testing for the Devs, I get the reason to make a video and farm etc, but they still have 50% of the game to add, stop degen’ing the game and take a break until release
This is 100% a valid criticism and absolutely worth bringing up. I do want to point out the forest and the trees here though. This problem effects much much less of the playerbase since likely only a few hundred/few thousand are getting to attempt this content out of the hundreds of thousands that are playing. It is worth bringing up, and it does need to be addressed, but there are definitely more pressing issues that effect more of the players overall. Point being, I hope GGG doesn't focus on the issues that only the very few will ever have to deal with first, and rather focuses on the issues that the most people have to deal with. Though I really hope they are able to address all the issues.
Level 90, no citadels, gone west 16 screens, not even a rare merchant, they need to increase the random cool shit on the map by like 200%. It's especially fucked for SSF where you can't just buy the keys, the game currently feels based around trade way too much. I want to play solo. I don't want to waste time picking up items that aren't for my character and have to spend hour inventory managing and pricing and selling items, I just don't want to play like this, which is why I play SSF. The only issue is that SSF in this game is only 'hardcore' because they starve the fuck out of you in every direction, crafting, drops, rng, mapping, there's a drought in every aspect of the game if you're not just trading to play. I'll probably be 100 on my Monk before doing my 1st pinnacle boss, lol.
100% accurate. The citadels are so frustrating to locate. I have played 11 days, 4 hours. Level 94. 258 deaths. ~500-700 maps completed. I have come across 7 citadels. The one shot mechanics of the boss negates half of my citadel visits. It is a pretty feels bad journey. That's my only current major gripe.
Biggest problems for me: 1) Runes are not changeable 2) Maps dont have bosses 3) One portal (hardcore exists for that reason) 4) Hard to get tanky (no life, resistances nodes on the tree) 5) Rarity is broken 6) Charms are bad 7) No crafting (at least give the bench back)
Not a dev, but I feel like this should be a fairly simple change in the procedural generation where you could program in a parameter like 'Citadel can not spawn more than X number of nodes from the last one' or something like that. Along with some more visual queues for them this would help limit having unlucky RnG.
Not going to lie, the more I hear about endgame, the less I am thrilled to be advancing in it. Disappearing maps and waystones on death, disappearing citadels, 1 shot mechanics in bosses that need a ton of rng just to get to (looking at you trials) and probably worst of all, losing xp on death. None of these mechanics sound fun, they don't add anything positive to the experience. A game with 1 shot mechanics should never take away progression that has already been achieved on death. As someone playing a warrior doing tier 8 maps, I think the game is already excessively hostile towards me, all those mechanics are incredibly deflating and suck the fun out of the game. The day I start losing xp or lose a citadel attempt would be the last day I log into the game frankly. People don't play games to be frustrated, they do so to unwind. I hope GGG are taking notes.
Found my first citadel after 170 hours, proceeded to get one shot before even making it to the boss within it by... something, no idea what. This was AFTER I respecced to make my build as tanky as it could possibly be, clearing T15's quite consistently. Completely lost motivation to find another citadel.
From what I can tell Citadels are about 1 out of every 1000 maps, maybe 1 in every 2000. As for the 1 attempt on bosses combined with them having one shots, it pretty much demands that you have a character that can full to 0 their HP bar before they can do anything.
One Question, I saw a video the other day explaining that Clearing a lot of corruption in one area will cause a citadel to spawn around 2 screens away. As the End game is infinite it has to be procedurally generated. And the only thing Doryani tells you is to "Clear Corruption." Not sure if this is real or not but I think some testing on it would be ideal.
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citadels have for me have only
1. spawned after my first 14 map in a tower
2. only spawn near village looking tiles
3. are on random islands....
They were working on the EndGame for 7 months so no wonder a lot of things are broken.
For me, bigger problems are:
- broken armor dmg mitigation, (this idea that the bigger the hit the less mitigation is good on paper but totally unnecessary and doesn't work)
- weak melee class. Playing Ranger or even Monk is like playing this game on EasyMode when compared to Warrior.
- broken passive tree built for ES characters only,
- non-existing crafting system (what we have is a broken gambling mini-game, not a crafting system), essences should work like omens combined with ExaltedOrbs
- lack of in-game action-house for items (WoW was able to do it 20 years ago because going outside the game, pinging people, waiting for the response, visiting them, being able to buy only what's online, etc is just a lame and broken system),
- the game is built around reflex-checker dodge-roll without movement skills.
- unclear charms mechanism without any notification or icon
- one attempt is a broken mechanism especially if you are additionally punished with lost XP and all items you put to juice the map
- visual clarity doesn't exist and what makes it even worse is a terrible idea with on-death AoE dmg you can't even see
- your dmg in 99% comes from a weapon so you can have everything else (tree, skills, gear) perfect and you will do nothing without a really good weapon if you are out of luck.
This game has a long way to be finished...
the game is way to hardcore with only 1 map life would not be so bad is we hade more lifes... and then we hade Elon musk who hade like 4 full sets of fragments bet he Rmted from this dam bots
Is citadel that boss if You die, You must start from zero? For example if You die on third, all are reset?
biggest problem is its too slow unless you play a meta build... and i cant wait for more GGG nerfs
Here’s to all the dads still in act 3
The real nerf.... This and having a full-time job is why player agency needs to be put in crafting. I got to the endgame but I don't tedious grind because my time is precious and limited. I can't and won't spend hours with zero progress because RNG. I value my time too much. I have to put the game down at this point it's pointless and not fun
being honest? act 3 is peak, play to act 3 on each skill, more fun than endgame.
This guy gets it. 👍
Here here. Cheers to us
act 2 yes
one shot mechanics and 1 attempt maps is dumb and shouldnt be a thing
it makes maps boring and structures early endgame to be annoying
I hated the 5 portal thing in POE and with them making it 1 portal now it is just factually worse.
One shots are also a cheap mechanic.
Like at least tell me what killed me because 90% of the time idk what's even killing me- probably some faint death effect but bare minimum show me how much dmg it did, what element it was, etc.
I have played 200 hours and got 1 shot like 2 times, maybe your characters are just trash😂
They want us to have to learn mechanics through trial and error in the campaign, but as soon as I get to maps I'm supposed to know how to fight these end game bosses? Cool, thanks for next respecting previous investment in your game.
Was a big quit moment for me. After getting to t15 maps, spent 50 more hours mapping just rushing with low tier maps, finally found 3 different citadels, got 3 keys, made an attempt at the boss, died to a oneshot mechanic, understood what I did wrong, realised I will need to spend probably 50 more hours just to make another attempt.
So yeah, I dicided to just put off the game for now, until they make it more accessible or add more content that doesn't require spending dozens of hours just for a single attempt to get one shot. Sure I could look up a guide on the boss, but that sounds even less fun.
Being forced to use cookie cut class builds and studying for boss fights is just bad.
I do not play the game to study 10+ hours of character guides and boss guides to just play the game. It is a game I play for fun, not a job.
GGG turned playing the game into a job.
i failed a t5 map and the only ones i had left were t1s. i made a new char and replayed the campaign instead. mapping sucks.
@@RayTX1337skill issue
@@angelgomez7081elaborate don’t just say “skill issue” that offers zero explanation of what he’s doing “wrong”
Skill wise so please enlighten all of us to how you’ve mastered something that even people who make it their job to play the game have the same issue lol
@@angelgomez7081 hey rameriez get your license illegal
150 hours into the game. Level 92. Atlas completed. Breach boss defeated on high difficulty. And yet, I haven’t found a SINGLE citadel. I need to find THREE. If I die, I lose the chance. Let’s assume I somehow manage to find all three in the next 500 hours-just to take a shot at the boss. And if I die during the fight? That’s another 500 hours. This is just ridiculous...
Thats why you just buy the emblems if you are sucessfull somewhere else...
I mean the obvious answer is to not waste your time.
@@3456480 and if you play ssf?
@@lembech5293 the game in its current EA iteration its pretty much unplayable as SSF. make your own rules, dont trade for gear, but buy keys. problem solved.
whats "high" difficulty you poser
My main issue is finding time to play! Middle age problems.
That hurts, and I know how it hurts 😢
Employment nerf is real. I see people with multiple level 80+ characters - while my employed ahh still in Cruel Act on my FIRST character 💀💀💀
TRUE
I dabble in Escape from Tarkov also, and it wiped yesterday. I'm going to have to split time.
Crazy how people are complaining about tier 15 endgame when, I, a guy with a job, am not even through act 3 to cruel yet.
MrLlamaSC did a pretty good video pointing out that PoE 2's endgame is almost a perfect inversion of the campaign. In the campaign, some of the bosses are hard but there is a checkpoint next to every one, and you can take as many attempts as you want to learn the mechanics and adjust your gear until you either kill the boss or give up in frustration. In the map system you fail once and you've lost all the bonuses on the map, the currency you invested into it, the opportunity cost of anything in the map you haven't killed yet and XP. The campaign teaches you "learn the boss mechanics and you can win the fight." The endgame teaches you "become so overpowered that nothing can ever hurt you."
My personal gripe at the moment is the Djinn Barya drops. I'm trying to get my 5th and 6th ascendancy points but the long waits between opportunities to even run the trial is frustrating.
the baryas cost very little in trade. they shouldnt be a problem
@@NousagiBrat Shouldn't the game be balanced around being able to do all content solo, then just have trade to make things easier? Or is the medieval fantasy thrift shop a required main feature?
@@oliverong3753 you are completely right! He must have forgotten about the SSF players. They can't trade so they should be able to get all the currency in a reasonable amount of time.
@@oliverong3753 game is NOT balanced around ssf and never was, it's THE BFR VISION
I am SSF and have an abundance of Ascendency keys. The Local Knowledge notable on the map atlas is a great way to target farm them.
Rather than telling you exactly, there should be a big environmental clue there is a citadel in this direction, something like a big radius of corruption/poison around it so when you see it, you know at the center of that circle, you'll find a citadel
There is
@@cataclysmal5315 but its too small to be fairly. And as in dmtx atlas case it can even be more reduce due to orography as lakes or similar .
there is
Perfect. The citadel is the fortress of one of the most evil and corrupted things in the atlas, yet nothing changes around it.
Or you could use some kind of item that points you to the direction, like a compass or whatever.
As a "middlecore" gamer who has a 9-to-5 but still stupidly tries for pinnacle content, I'm just not going to bother with this one. If I farmed for a week only to get one attempt and I died, I would want to nuke the game from orbit.
I recommend you play it at release my man; these things will not be staying like this, seen too many complaints - plus, it will be free at release
@@lordhandsomeswag1854 he should just stick to poe 1 tbh, poe 2 is ovjectively better at some points, but its a much worse game overall to play, and just withers in comparision to its predecessor
@@shun2702 nice opinion bro
@@shun2702 disagree...PoE1 has its flaws, too. I'd say they're both good, and very different from each other. Which is actually kind of awesome. PoE2 is slower paced and less zoomy. PoE2's crafting needs to be better though...bring back scouring orbs.
I would literally uninstall and delete at this point myself , so ill pass as well. I dont have the motivation to play a game that literally feels like a chore fest to do basic shit.
Why do they INSIST that we GRIND hard AF between these pinnacle boss attempts?! We should get 2-3 attempts per boss imo because it’s so lame to die and not even learn the mechanics before grinding again for another 5 hours to fight them again.
To be fair, they are called Grinding Gear Games... :O
@@PrivateInfo-xe1cl Yea its not called "waste my time and money Games". Games these days expect you to take a year out of your life to play that one game when 100s of games release constantly and not everyone wants to spend/waste 500 hours to find nothing in a game that resets your progress with new content.
They didn’t really insist you to grind your ass for it, these pinacle is mainly for hardcore streamer to sneak peek their content for the community, these whole “end game” is a stretch that put in at the end so ppl have something to do more than repeating 3 acts over and over again. If you thrown away a fact that you REALLY needed to fight those pinacle boss, you’ll see that end game is just for testing stuff around or for more casual player that want to have something “to play” and that it’s.
@@KingTUMMAN Welp, 4:19 -since our boii here himself said, and I quote, "I played the game like a degenerate," and he’s only uncovered one Citadel since the beginning of the Atlas, it’s fair to say their RNG-map mechanics are unfriendly, not fun, and just a chore. If their goal was to, as you said, not insist on me doing the Citadel, then congrats-they succeeded, because I gave up after uncovering just the first one myself after more than 70-75 ish hours of pure RNG grind Atlas grind.
I understand it's early access but god damn that they really went with the "not fun part here"
@@vide0gameCasterif you understand it's early access then why are you making a complaint as if you assume this is 100% intended and isn't something that may be tweaked? Don't you see the irony in that?
lvl 93, 0 citadels, that sums up my experience.
i got bonked on the citadel and lost my chance for that one. Don’t know which is worse.
lvl 91, Not one single Divine drop, And you think yours is bad.
@@jimjogger306 I got my first one at lvl 87. It's ridiculous.
@@jimjogger306 need that 100% increased rarity.
@@MirrorRealityHD 100%? lol, I have 180% on my gear, I get a extra 50-60% from passives, And then i use mostly 50% + maps, I'm running with a minimum of 300% per map.
Hell, even NAVIGATING the map is a chore, let alone trying to find a Citadel.
i think it is hideous. it looks ugly, it's confusing, it's boring, it's uninspiring, it's just flat out bad.
it needs way more zoom out, and filter/search.. and option to "hide terrain" would be amazing (like the minimap)
@@BenK12345 that's a big brain idea
It’s AI generated lolol
@@Jaguar2kicks It's procedurally generated.
I hate this kind of designs. The devs are so fixated on whether they could drag out the play time, that they forgot to consider whether they should. Also, this trend of "having a lot to lose is what makes winning feel better" needs to stop. So many games are ruined by this strange philosophy that player suffering is good for the player.
@@alexossan2829 I think a little suffering is fine if the journey feels like an interesting experience. Maps will always be bland and generally easy and having them as a gate for the actually interesting content sucks.
Especially when the content is gated by RNG that goes into the level of absurdity and then they only give you one attempt at a boss that does these fast as fuck oneshot moves.
Sometimes my time feels very deliberately wasted in poe2.
This is the Elden Ring effect. Devs think game difficulty = player enjoyment.
No a well made game = player enjoyment.
I think there’s been some kind of video making skill set decline in the last decade almost like the old game makers retired and now all we have are the people that studied under them. And it’s really starting to show BADLY all across the gaming landscape.
There’s no way in hell even for EA the game should have been green lit for release in this state IMO.
@@jonbee5782 Not even comparable to Elden Ring. Everything in Elden Ring is fair, if you died, you died because you made a mistake or didn't understand a mechanic. You can die in PoE to stuff you can barely see, barely react to, pure RNG BS. The issue isn't Elden Ring, the issue is GGG thinking an ARPG is meant to be Elden Ring.
@@jonbee5782 the problem is, they don't understand why Elden Ring works. Act 1 in PoE 2 is about the same difficulty as early stages of Elden Ring and it's fun. But the further you progress into the game, the more it becomes "try to one-shot every monster or you will be one-shot yourself" combined with incredibly large maps.
@@pdxholmes that’s what I am trying to say. Elden Ring was a success NOT because it was hard but because IT WAS A GOOD GAME.
And I think a lot of game devs are trying to replicate ER’s success but essentially making their games hard without taking into consideration that ER succeeded BECAUSE IT WAS GOOD.
They made it souls like without seeming to understand why souls like games I liked so much…BECAUSE THEIR WELL MADE GAMES.
Most of the time(not all of the time some end game bosses in ER are BS) when you lose in Elden Ring you KNOW it’s a skill issue, you panic rolled, your under leveled, you don’t understand the bosses fight pattern well.
In POE2 you feel like you died because your under geared, have NO build synergy AND the bosses pulled some RNG BS out of their shit AI box.
In POE2 death feels like there’s nothing you can do about it…so it feels terrible. Plus you can lose items, the map respawns, and in end game apparently you lose EXP and the MAP itself. I have no idea how this game got green lit, EA or not.
They were working on the EndGame for 7 months so no wonder a lot of things are broken.
For me, bigger problems are:
- broken armor dmg mitigation, (this idea that the bigger the hit the less mitigation is good on paper but totally unnecessary and doesn't work)
- weak melee class. Playing Ranger or even Monk is like playing this game on EasyMode when compared to Warrior.
- broken passive tree built for ES characters only,
- non-existing crafting system (what we have is a broken gambling mini-game, not a crafting system), essences should work like omens combined with ExaltedOrbs
- lack of in-game action-house for items (WoW was able to do it 20 years ago because going outside the game, pinging people, waiting for the response, visiting them, being able to buy only what's online, etc is just a lame and broken system),
- the game is built around reflex-checker dodge-roll without movement skills.
- unclear charms mechanism without any notification or icon
- one attempt is a broken mechanism especially if you are additionally punished with lost XP and all items you put to juice the map
- visual clarity doesn't exist and what makes it even worse is a terrible idea with on-death AoE dmg you can't even see
- your dmg in 99% comes from a weapon so you can have everything else (tree, skills, gear) perfect and you will do nothing without a really good weapon if you are out of luck.
Trials...
Basically summed up all the things I've seen that need some sort of addressing.
Monk is melee !
It's still early access 😂😂
@@leaspauli7807monk is melee but can be played range, I’m playing storm wave and I’m always at a good range and I can pop the whole screen. Warriors have to wind up 1-2 business days to do my type of clear lol unless you have alottt of currency, then warrior feels meh. I know becuase I played warrior first. Even then, I feel like my monk is tankier than my 78% armour/70% block chance/ 5k hp warrior/83 max fire/80 max lightning/78 max cold. Evasion is just miles better than armor. It’s a joke.
End game just wasnt for me. Its really demoralizing getting an area juiced with towers, getting a good t15 waystone, and getting killed loses all those tower modifiers you got and the waystone you got PLUS some xp. They punish you by making you lose so much time. Its fun until some bullshit happens and youre super juiced boss node with breach, corruption, irradiated, a bunch of modifiers is reverted to a normal node. Anti fun imo.
Sure. Should sit on it and rethink the approach
There's always more nodes. I was running low on t13+ but then corrupted some t15 into a 550+ waystone drop and that got me rolling again. You just gotta focus during your super high waystone maps....and you gotta corrupt some.
It's funny I have the complete opposite opinion. Being able to lose those super juiced maps makes them even more exciting and special. If you didn't lose shit you could just push up everything higher than you could take constantly. That would be mandatory actually. Now you have to balance survivability with juice.
I didn't even get to endgame and already felt there was something "off". So I'm glad. I'll wait.
@@spencers1485I died earlier and I had a 6 divine item I had deferred to get in my ritual altar and I got body blocked into a random shrub. Nothing about it felt rewarding to me.
Honestly, I feel like they should get rid of that "you die you lose the map" kind of thing altogether. Instead, they could make it so for each time you die, you get half as much loot, or something like that. So keeping yourself alive and not dying DOES matter but if you do, at least is not a complete fucking waste. I'm barely scratching early maps and loot is not really at all good, which I'm fine with but it sucks a fucking lot to die to a one shot or a stupid on death mechanic and then run out of the map tier I was trying to clear. I'm no stranger to dying, losing exp and feeling a bit bad because of it, but getting punished this much feels wrong. Maybe it doesn't matter too much for those who can nolife the game, but it's specially tough on those of us who can only play a few hours a week, it's not enjoyable.
Honestly 99% of the problems with end game stem from removing the 6 portals. That choice has done nothing to increase challenge and everything to increase tedium and frustration.
To me challenge and punishment are two different things but GGG, somewhere along the line, stopped realizing that.
I'd say thats really only a small part of it tbh. Endgame has alot of issues that simply being able to port out a few more times wouldn't really fix.
@@Weaver_Games Fromsoftware games like Darksouls are difficult, but they let the player fight the boss over, and over again, until they win.
@@Alan-uy1iq You don't need to fix an issue to minimize how problematic it is.
For example if we had 6 portals instead of 1, random oneshots would affect us a lot less.
@@Sir_Lagg_A_LotTHIS. GGG wants to pick and choose ‘cool stuff’ from other games but completely missing out on the core design choices that made those ‘cool stuff’ work. They should’ve hired a capable game director who knows what he’s doing, at least as a co-director. That way most of the issues we’re seeing now would’ve been sorted long before the game get to the players.
Poe does not contain "crafting" change my mind
Agree it slowly lets you "identify" uniques.
Just because it's not deterministic, it's still crafting.
Path of Exile 2 doesn't have any crafting, yet, sure. Path of Exile has a crafting system(s) which shuns people away. There is no mind to change here.
@@SlugDemon6 but you don't have enough curreency so you hoard them instead of crafting. And then you realise that you can buy items for cheaper than crafting them.
@@SlugDemon6 Nah that's just identifying items. Crafting implies you have some kind of agency in the result.
Main problem is trading is mandatory. No worthwhile ssf mode
Let me summarize my current experience with my lvl 84 SSF warrior:
1. the game is currently not designed to play SSF, or rather it's just a pain. I have only found 2 upgrades since I did the first map. You can't craft anything because everything is RNG and there is no other way to get good equipment unless you are extremely lucky.
2. trading just sucks. I know the game is built on trading, but the system and implementation is from games from 1990.
3. almost all uniques are pointless and give no possibilities for new builds.
4. you don't feel happy about anything that drops because of the problems mentioned above.
6. everything feels like work and doesn't really flow.
5. one portal for one map is a forced HC feature for SC and is no fun.
6. all on death effects should disappear from the game. I don't know why they hold on to shit like this.
7. finding citadels is too rare. (Overall i dont like the new Map System).
8. this is my opinion, but the ascendencys and the passive tree don't feel special. There aren't really any passives that affect your game Style much either.
9. random oneshots ar not cool
10. i really liked the speed of the game in the beginning and it also matched my warrior's attacks. From about Act 3 onwards, the whole thing slowly picked up speed, up to maps where the player's speed no longer matched the speed of the mobs. Everything charges at you and you can do nothing if you havent picked the right Build...
There are a few more Points but i cant remember them all now.
Edit:
11. The way to the ascend is horrible. But that has already been discussed.
12. Not all Ascendencys do not feel powerful. But quite a few are like small passive skill points.
Agreed players should not be able to one-shot a unique boss and vise versa... a unique boss should not be able to one-shot a player.
lack of mobility skills is something that bothers me, Last Epoch and Diablo IV both have mobility skills very early on and the maps are much smaller
Agreed uniques are straight dog water
To me maps feel like a different game than your first campaign playthrough. Everyone called it dark souls like and it was pretty true. You were doing like 0.5% of a boss HP per attack and had to dodge them for minutes on end. They also front loaded the complexity, so you were desperately trying to combo like 5 - 8 skills together just to do some real amount of damage all while slowly ambling around the maps cause there's like no movespeed available. But by mid maps we're back to 1 button sonic the hedgehog builds in end game as well blast around the maps nuking everything until getting one-shot by basically impossible to react to attacks - except now we only have a single try.
It's definitely not AS fast as PoE1 was, but it's still whiplash compared to how the campaign felt. It's just so weird to me how the game gets like 90% simpler to play at the end of it rather than getting more complex as time goes on.
Yes bro why do mobs run at 500 mph while we have 0 movement options rolling feels useless (completely useless if you've been slowed) they just surround you because they run so fast
Was literally having this exact same conversation yesterday. This video is 100% on the money. I logged off when I failed a citadel and realized I had to find another. I have zero excitement for the endgame right now and at this pricepoint I feel practically required to research bosses first rather than experience them for myself.
Agreed completely on the citadel issue. Haven’t found 1 yet and I’m 93.
It contradicts their juicing model. Once you setup an area you tend to do the maps there instead of looking for more citadels. So you choose between running juiced maps or aimlessly running around the atlas.
Why’s no one addressing the terrible fps issue many people are getting making the game unplayable.
The stutterings and freezing is what im gettting consistently. Its like im having a chrono mancer time freeze everything including me.
Because it may be a you issue. When I get terrible fps in Frankfurt, I go to Amsterdam and - lo and behold - usually good performance. Try switching gateways.
@@haraldschuster3067 I'm not sure servers affecting your performance is a "you" issue
Definitely a network issue. I always use a VPN, switching to the country where the poe2 server is, got mostly rid of the stuttering. Amsterdam server is one of the most stable ones, even around 5pm where it's all crowded. Frankfurt is a mess, vpn or not.
What fps issue? 120 fps isn't good? Oh you're not getting 120 fps? Lmao
My two major pain points:
- TRADING !!!!! It is 100% mandatory beyond the story and meta players are driving the prices to high heaven.
- Crafting is so freaking bad only D3 is worse.
whats bad in crafting, fact that u have to spend time and resources to get good roll? if u want ez loot and ez kills go play diablo
@@nekronox2055 except in d3 you can actually chance something good sooner lol
I didn't believe I would ever see a day where D4 had "better" crafting than a PoE game.
@ ahh yess spend 1000s of hours trying to craft ONE piece of armor cause thats fun too u know
what's mandatory about trading ?
From what I've noticed so far, the citadels like to spawn by coastlines, and that there is always a tower very near it. I've been sticking to routes that go along a coastline and eventually I find a citadel. I've also noticed they never seem to spawn close to the starting zone, they are always spread out in all directions.
The main issue is the lack of items
Nothing drops
Crafting is so bad it is effectively not in the game
Trading is fucking aweful.
My endgame char still has most of his gear from act3. I id every applicable item and check vendors every level. I only used a vendor item *once* and it was still bad.
We need max magic find as the default and magic find affix is removed
Ssf problems
Magic find is so trash.. and light radius wtf..
Players are never satisfied lol
PoE1 = too much drops and most zoomers run with an uber strict filter to hide 98%-99% of stuff
PoE2 = nothing drops (not true btw)
Im still using a filter cause to much drops, but the drops arent really meaningful rn, thats the problem
Their whole vision of "good" drops is only good in the first few hours but after that its just terrible to find items, mostly they are trash and without a good deterministic crafting system you just cant make something usefull out of it
The new tiering system for rares is definitely better, but imo the majority of items is still trash and not worthy to pick up
What kind of "endgame" we talking about here?
Cause I changed gear like about T5 maps from previous Act2-3 gear to get res higher etc.
Max magic find as default? you seen what that looks like? o_O Its ridiculous
MF should be straight up deleted - like theyve done in PoE1 this year, that was one of the best changes ever and idk why they made the same mistake twice and reintroduced it here in an even more broken state..
Trading noob. Its that simple. Play SSF
@@HookahOtaku I dont get the ssf meta since years tbh
I play trade and have a much better experience, Im getting a bunch of side money by selling and still can loot stuff and buy like ~5 items to make my build smoother and dont waste like 20 hours to farm bs
And I can still ignore 99% of trading and have a good time.
Specially in PoE2 rn with no deterministic crafting its still better.
Im like half ssf xD
Youre not forced to trade on trade league lol
And PoE2 has a bunch of normies/casuals now that dont wanna waste time for "basic" things and are used to getting loot in .3 seconds probably lmao
So after dumbing down certain mechanics like the skill tree, gems and crafting to appeal to other audiences (more casual ones) They have made content that no casual player will be able to ever get to in a 3 month season.
Dumbing down? The current skill gem system is just better tbh
@@MatthewKelley-mq4ce it's so much worse in so many ways
@@cellamuert To be fair it is a better system but the limitation of one support of each is bad, if they change it, i'm good!
@@EduardoEdu-m4e it's more than that. high level gems can also be traded for, completely skipping the entire progression of your character except gear. in poe1, they were gated by stat requirements. the ability to add supports is extremely limited, as opposed to maybe finding a lucky 5 or 6link or tabula, or hitting some nice jeweller and fusing rolls. the entire system is so rigid to a new player or SSF, but so easy to break for someone trading. you'll also end up with hundreds of unneeded skill gems, that you'll literally never, ever use. i quit playing this sorry game in like t4 maps and had over 60 uncut skill gems. i could get like 8 characters to the same map tier with that amount of gems. oh and the gem stash tab is capped at 500. you'll reach that in no time and HAVE to deal with the unnecessary bulk. i've played poe1 since 2014 and never come even remotely close to filling up a gem stash tab.
@@MatthewKelley-mq4ce It's absolute dogshit. The fact that you can only use a certain support gem once on your character is stupid af, the "cutting" mechanic is useless, melee is STILL purposely garbage, and it's designed to railroad you into certain "playstyles"/metas. You're also generally WAY more restricted stat-wise depending on the support gems you, though this is also a result of gear now being absolute trash compared to POE.
On a side note, minions are absolutely horrible compared to POE. The "spirit" mechanic makes sense on paper, but again, it's just another layer of restriction compared to each minion skill having its own minion limit. They also ruined my SRS...
They're straight-up lying when they said they're trying to encourage "experimentation". The only people who like the new skill gem system are newbies and lazy turbo-casuals, which is ironic considering how endgame is just unbearable even for the no-life tryhards.
The Atlas in general is just a visual mess. I'm going on vacation for a few weeks and when I get back I'm going to have no idea what I was "working on" or what my plan was in general, or probably even where my furthest out nodes were.
Stuff like this actively makes you NOT want to play. Only getting one chance at a map means i will not even attempt it unless im like 100% convinced i can clear it. Which you never will be, so pretty much you....just...dont...play...
Give it time. A lot of stuff is overturned in EA but GGG always comes in clutch with balance updates.
Then dont play. This game is missing 3 entire acts of high level content. Youre not even supposed to be on maps till you finish act 6. The shit you earn in the higher acts would carry you into mid tier maps.
@@dalebandalan9312 Stop it with the "give it time, it's EA." cope. IT IS EA. We need to give feedback so the game doesn't stay in this horrible state. Literally POE1 ruthless but worse (better bosses and graphics tho) atm. If you don't want to participate to the discussion in a meaningful way don't type. Thank god people are speaking out and not coping in their corner hoping it "will get better". GGG with their """""""""""vISiOn""""""""""""" have made a game that is completely inferior to it's predecessor (except a few points). So if people just gobble it up while huffing copium, the game will stay horrible and never improve.
@@HookahOtaku 🤡🤡
@@GHKiwi uhh correct mostly but you're comparing a game with years of progress and work put into it with a game that is in ea, so yeah feedback is important but if you gave this game the same amount of years as poe1 this game would 100% be better.
Death in the endgame is way to punishing in any way. And no thats not just a get gud Problem. It completly throws away what the game wanted to be in the campaign.
In the early game, PoE2 wants to be almost like a souls like, where dying and progressing is part of the game. Where getting good was actually a fulfilling process.
In the End game death becomes so punishing that you get forced into builds and playstiles that are closer to PoE1, then what the envisioned design goals of PoE2 were.
It is 100% a get good problem. Losing a map is not a big deal. Unless you are doing so constantly - in which case you should change something you are doing.
@circaen so that's just for maps, where you still could implement death limits, or question the xp loss. How do you want to defend 1try special boss encounters.
Sure you can prefer the 1 try approach. But I personally prefer spending my time bashing my head against bosses and actually progressing them, instead of farming up to them and then use the most cheesie way possible to beat them.
I could see them increasing the one try to 3 tries. Seems Very fair. Other than that its massive skill issue.
@@sanmar6292I agree and this why I ignore the “get gud” brain rot dudes because they add no criticism to the EA, except “derp derp get gud” oh wait more big derp get gud skibidi
@@HookahOtaku If they do go this route. I would like there to be an Atlas Passive node that allow you to trade 1 death per waystone for a big rarity buff.
And that quest list on the right side keeps blocking my sight, i cant even see my dropped item details before i add it in..please let us have a way to hide those quest list
You actually can hide it in game settings. Don't really remember where exactly, tho. I did it and it was a huge visual clarity improve
One major annoying thing. Why does all the gear look the same in the inventory. Why do need to scroll over every piece to find out what rarity item it is? Why not have a different color background for each rarity?
Coming from Last Epoch that confused me initially to be honest! Blue background and hovering makes it red - huh?! :D
i dont have any motivation to play poe 2 at a moment i was excited at a beginning but not anymore.... honeymoon is over.
I don’t enjoy atlas at all u just run around like headless chicken and if u find some op build guess what… gear pieces gonna be overpriced in trade market and after u have spent your resources and time on that op build u better hope it’s not gonna be nerfed.
Same
Agreed I LOVE the acts I think they are peak arpg content but the endgame and balance needs some serious work. I have faith in GGG but as of now I’m looking forward to monster hunter wilds in February while playing marvel rivals in the meantime
Same. I'm at lvl 70 with my Monk, started with maps, it gets boring and I'm totally dependent on trade, because drops are crap, crafting is RNG hell and gives me crap, I can't get the resistances I need...yes I can run T1 and T2 maps but unless I get some decent equipment, I'm kinda stuck doing the same over and over again with basically no reward.
@@WombatBrunft that’s so true !
HOW TO FIND A CITADEL:
Pick a direction from your starting point and only map exactly in that direction (unless water forces a slight reroute). Once you get about 5 fully zoomed out screens away citadels will start spawning often.
Ya I've found 3 so far with the advice "start at the citadel, pick a direction and go straight in that direction 5 screens. 60% of the time it works every time.
about 200 hours in and made it to maps on 2 characters... taking a break until the situations get fixed cause endgame has to many issues currently
i played poe 1 with a grand total between consoles 12520hrs since 2013, you got to understand they in it for the long run
@@Ravaholixexactly
Lvl 90 stormweaver and i didn't even know these existed, have yet to see a single one
Stormweaver eh. You must be the creative type
@@rodgoesinya9947 Some of us just like playing lightning mage and do that first in games that let us. Did you ever think about that? While everyone was gooning over monk and mercenary prerelease there were a lot of us wanting to play zappy boi, so piss off with your judgemental BS.
@@mrbuIIetslol I’m a blood mage
It's the most popular class in the game meh boring
@@HDGaminTutorials Launch game -> select class -> pick a direction -> have fun.
I don't know where giving a fuck about what other people play is included in this calculation?
The atlus tree seems like a good idea except that the skills you have to get are basically decided asover half of them feel required, thus removing the fun thing about a skill tree. Why have different abilities to experiment with when there is a set correct choice?
Generally, there is just waaayyy too many layers of RNG at end game. Magic find gear, item rarity/quantity, way stone drops, way stone modifiers, random mob one-shots, and citadels all stacked and interacting with each other. You can go days/weeks without feeling any progress and with no progress even in sight. Heck you even lose progress some days if you die enough.
having magicfindgear is rng ? getting oneshotted by mobs is rng ? sounds like a skill issue bro
This is kind of where I'm at. It just doesn't even seem possible to achieve for someone who doesn't play 12 hours a day every day. Hopefully this changes in the future. I'm new to PoE and it just seems excessive. Ah well. It's a fun game but I guess I'm not the target audience. Heck I just learned about the auction house. It seems absurd to me that you have to use that to progress gear wise. SSF to me is what an ARPG should be all about. Not auction house botting.
@jannicretterath-xr7yg okay I could maybe understand you not understanding how getting one shotted is seemingly random, even though the POE2 subreddit is filled with examples of people randomly getting blown up from ranged attacks and the fact that mobs having critical damage rolls, etc. but idk how you don't understand how magic find gear is not a part of RNG. Like the whole purpose of magic find is to increase the odds RNG works in your favor
@@sethharrison2284 ofc getting oneshotted sux but its still early acess. i cant see ur point with magicfind and rng tho, like 80% of the game bases off rng
I hate maps. Absolutely hate every part of its design
so you hate the game? :D
@@sretslad1781 i thoroughly enjoyed the campaign. i even sat down and came to terms with that ugly passive tree. Maps though, thats unforgivable
@@kritikal3172 campaign is just the tutorial bro
@sretslad1781 well the tutorial is better than the actual game then *shrug*
@@kritikal3172 idk its like you dont know what poe1 was and expect to have a diablo clone where every player is streamlined and playing the same builds, where items dont mean shit.
poe is different and for players that want to put many hours in. maybe just not for you i guess
Here in the real world bosses that one hit like that are just artificial difficulty, not good boss design. That's punishing players for absolutely no reason which is a lot to swallow in a game where you have to grind for hundreds of hours.
Ah. i'm on act 3 and just realised where the quest button is thanks to you hahaha
Losing out on boss tries on even regular maps feels damn shitty when get to die once, for a direction of having more interesting boss fights and more of them it sure feels that after the campaign I barely get to do that.
I've seen at least two citadels while you were showing the atlas. Not saying that's many, but sometimes it feels like people don't even know what they are searching for, and that's a problem as well. 4:34 citadel at the left side, 8:46 another citadel in the fog based on the farmlands we can see on the right near water
One thing they should specifcy is the jeweler orbs, greater orbs, and perfect orbs only affects the skill gems you cut to have the extra slot. My impression was applying the orbs into the gem skill window will permanently unlock the gem slots thus allowing players to slot which ever gems they want.
Trading sucks, crafting sucks
"Crafting". More like gambling... I wish we had a crafting system similar to Last Epoch's forge tbh.
@@erk8520 so true, LE had the best crafting out of all arpgs and you even can play without trade but with boosted drop rates, that's so cool
Loot sucks!
@@ErikaPwnz yup. I went for the SSF guild and was such a blast to lvl it up. I see why I had 400+ hours in it and had one of the strongest Ballistae falconers on the server. I would help ppl farm the pinnacle boss and the T4 LP snake lady for free.
No idea why Trade Board from PoE 1 didn't make it to this game. It would LITERALLY eliminate everyone's complaints- "Lack of Response" "They're offline/AFK" "They sold it already"
Honestly, instead of giving a direct direction to the Citadel and killing the fun of exploration, they should go with a treasure hunt vibe! Add clues that make you feel like you’re getting closer-like revealing half of the coordinates, hinting that it’s further east, or even scaling the quality of the clues with the difficulty.
It would make exploring way more exciting and rewarding, sticking to that classic treasure hunt feel!
Also, the whole “one try” and “one-shot” mechanic feels too much for something we have to farm endlessly. It needs to be challenging, sure, but not that punishing. Balance is key!
Orb drops are trash, and the inconsistency of enemy damage (one shots out of nowhere), are my two biggest concerns right now. You brick so much with trash stats cuz you want specific mods or it feels like the item isn't worth it. But you've used all your orbs and waystones, and all your gold on waystones, so now you have literally nothing. It's not a good feeling
I'm like. Sometimes I log in, then do a map or two. Then if one rare is on the other side of the map I just don't bother. Or if I die to a random rare explosion I couldn't see. Not playing much anymore, I even didn't play at all for 3 days. Game is dead! Jk... Really hope they adress some of these things. Also died on first Citadel, got one shot by boss mechanic. I'm like, do I stand in circle, outside circle? Perhaps if one part was red, the other green or some shit you would know. I just guessed, and I guessed wrong and Citadel is gone........ Was the first one I found, yaaaay! Endgame fucking sucks.
The only good part of the game is campaign, 0 reason to play after
this is something that I absolutely H4T3 about poe. soulslike games gives you infinite attempts so you can learn boss choreography. in poe1, you had 6 attempts, so you had to watch guides on yt and pray for it to be enough. and in poe2 they looked at that and thought, "hey, how do we make it hella worse?????" 😂😂😂
if we are going to have bosses with choreography that matters, we should have kinda unlimited access to practice, either by making them easy to get access to or creating a practice mode. and if you want to ramp up the challenge, just create an uber version. that's the sensible way
I think it will get better next year. Nothing wrong with stepping back right now.
This is what made me quit/ pause playing this game for now. Realizing that there is no indicator or such to tell me where the Citadel is and I had at that point already done maps for over 40 hours and not seeing one yet. I really looked forward to trying the bosses out since all the previous bosses were a lot of fun. But I am not going to farm for 40+ hour per Citadel to get a chance to fight the bosses.
I'm level 96 and I still haven't found a single citadel. I do almost every map t16 now and literally everything is t15+. It think it's actually just such a terrible system that could have been thought about for more than 5 fucking minutes to see there's a problem with it.
@@deadisntAlice best part is, ggg said they spent 70% of their development time working on the endgame.. And this is what they came up with 🤔
@@nanashiryuu5630 what? They said they made end game jn only 4 months
You can tell people who never accomplished anything worthwhile in their life. Everything must be perfect, or I'm going to bitch and moan.... early access
@@Quitchangingmy Hey look, early access excuse. Keep defending those devs you avid consumer.
@@nanashiryuu563070%? Meh 30% at best
Not only are citadels RNG, but if you die in one, you lose the map, lose the chance to finish it and have to find another. Happened to me a few days ago, I am a 3.9k hp titan with capped res and 80% phys reduction from armor, I was killed by an on death effect on a bridge where I had no where to run (Skill issue I know). It is frustrating to have lost the citadel like that. If they are not gonna make boss maps only the boss, the least they can do is to make citadel maps only be the boss because it can get very annoying to get to one and having to clear the whole thing to get to the boss
Switch to cloak of flame. Armor does literally nothing.
Look at zizarian or kirpp videos about armor the % value in game is not related to reality at all
@@spizganed I have seen the videos, the only reason I haven't changed to cloak of flames is because I have faith they'll do something about it. Plus, I died to an ele on death effect not phys
@@IgnacioAMS well i was playing mercenary witchhunter with sorcerery ward and i only had issue with phys damage cuz of the negative of sorc ward u lose 50% armor and evasion.
If u ever go to play merc just go full evasion my recommendation.
Now i play deadeye and the problem is not enough hp if i get hit with phys dmg also playing with no rarity feels awful so i try to fit as much as i can at 200%.
Now i wait for a patch and if the patch doesnt help armor chars i will literally just make my deadeye eva/es hybrid like fubgun build
Sample solution for the 'finding towers problem' have a tracer for each, which will show the next connection on the shortest route to a given citadel from the maps you've completed and highlight it, moving your display there. Use the quest log UI for it. This will avoid cases where the actual route is in completely another direction than the literal on atlas direction tripping people up.
Sample solution for the 'one attempt problem' give people 3 attempts on those bosses with decreasing rewards each time you die, then as many as it takes for just the fragment. This will allow players to learn the fight, and allow them to practice as often as they like without having to farm up an item.
Sample solution for the 'RNG placement problem' put am upper limiter on the number of connections between citadels in Atlas generation, such that you know it's (say) 25-30 nodes at most from any given one to another.
The one death on maps is BS and needs to be removed as soon as possible. Just removing this one stupid mechanic will instantly make the game twice as enjoyable.
One death and i delete the char 😂
Restart... just barely touched act 3 now after 60h
Utter disrespect for their customer's time.
People bought into the EA knowing the game isn't finished. You literally paid to have your time wasted.
@@karlklein2263 Nobody know how BAD is the endgame at the start.. They didnt tell anything about that crap. And when you reach the endgame to see the shitfiesta, its already too late for refund. GGG are just thiefs who dont care at all about players, they didnt even test anything at the endgame, because something bad like that would never pass alpha testing.
@@karlklein2263 True. Luckily I only have 53 minutes played. I consider that $30 an investment in the dev team that they'll bake this cake into something that doesn't slap you in the face constantly.
@@BasedF-15Pilotyou must be new lol. But yeah GGG has a well earned history of working with their player base feedback. Not 100% but very commendable effort over the years.
@@BasedF-15Pilot Good take.
Another problem is hideouts. I had once 3 of the same hideout in a triangle, connected to each other. Like, they dont give anything after the initial unlock. Maybe make them give you more decoration or something? Otherwise just remove them.
SSF should get a loot buff like in Last Epoch
It no fun when luck not on your side.
the entire point of ssf is being harder
@@franvillacabero441 This is not about being harder. it is getting bricked in tier 8 maps cause out of maps. Out of orbs. Out of fking everything and no luck in my gear upgrades. This is nothing about diffuculty this is casino/fruit machine BS.
@@franvillacabero441 Blindfolded?
I agree with you, this is a problem for 1% of players(likely less) but for most players the armor issue and item drop issues is far more pressing. This issue that you are stuck not making any progress is something only top tier players are running into. They should fix armor, item drop, than this. in that order.
I work full time and stopped playing a week ago at level 85 because of this exact issue. I really don't think I'm a 1% player so I'd wager a lot more people are fed up with endless mapping with no progression than just 1%. Much more likely to be 10-15% of the player base.
@@roguetoesI haven't stopped yet, but the inability to progress the endgame or even interact with a lot of it is certainly not helping my motivation to keep playing. I expect we will see a lot of changes pretty soon after the holidays. They are going to have to.
@@roguetoes I am almost certain you that you are in the top 1% of player progress. Also, I agree with you, it is an issue that needs to be addressed. Just not the top issue for the largest percentage of the player base, even if you are right that its 10-15%
I may not be to the end game yet (feels crazy, because I could get through the campaign fairly quick in POE1).
My friend was telling me that while you still get 6 portals like in POE1, after dying once, they all close. I get that one of the complaints in POE1 was that multiple people playing together didn't make sense, because the added difficulty typically wasn't worth the small boost in magic find, and all adding another person did, was eat up one of the portals. That doesn't mean that the fix is to make only 1 of the portals usable unless you are going back to your hideout to drop off gear. Maybe make it so there are 6 portals if solo, and 3 portals if allied, but each person gets the 3 portals. On death, the portals shouldn't disappear.
It seems as though GGG's sole focus with this game is just seeing how they can punish people. "you died after defeating a boss? You don't get the drops" "You died in a map? No more map for you" "You went max armor and took a hit to your damage output thinking that you would be a little more tanky? One shot!" "You died while progressing through an area? Here, fight through all of the minions again" "You aren't getting the drops that you need to progress? Use the currency you don't have to either craft your gear, or trade for gear, because we decided to make drop rates abysmal" "You enjoyed how high paced POE1 was and were hoping that POE2 would be a similar game, but with more features and more quality of life? Here's a game that progresses very slow, with slow movement (especially when casting a spell), and is all about avoiding single high damage attacks that will 1 shot you regardless of your build"
I'm not saying the game is terrible, it's just very disappointing some of the decisions they have made as a team. Crafting was dumbed down to an even more basic state than POE1 was when it was in beta. The gem system has been dumbed down from poe1, socketing is dumbed down, potions are dumbed down, I'm just wondering what GGG has for plans to fix these things. Many don't look like they have intentions of fixing or that there is a good way to do so. I don't see them completely redoing the socket and skill system.
It seems as thought they had good intentions to simplify the game, but they went about it in the wrong way. I think tooltips and not putting everything behind a wall was the first step and it seems like a lot of the stuff is still behind a wall. If something kills me, I would love to know what caused it. I would love to see what my actual block chance or evasion rate is against specific monsters. I'd love to see where my dps number is coming from (maybe hovering over the DPS number and holding alt would bring up the formula used to get that number, (IE the base damage of that ability, modifier numbers being added, multipliers, etc) then I could make more informed decisions on what changes to make. I should also be able to see how my passive points are effecting my stats before locking them in.
I didn't want the whole system dumbed down to the point where you can't do much with it.
keep in mind that this is a problem that got fixed in poe1 several years ago and this is not the only instance of running into issues that should not be in the game because it got fixed in the past
Trade site is trash. I never get any response trying to buy items and posting a 1 divine unique has a 1/10000 chance someone buys mine
If 10,000 people are all listing it 1 divine list it for less 🤷♂️ excess supply should make prices drop
Thats a good thing. High supply and low demand makes prices drop.
@Ot_a_n i did. One divine sells for like 70 exalt atm so i posted my unique for 60 exalts. No one has 60 exalts laying around cause they use them for other stuff so no that doesnt work.
@Suvisak no its not if your post get buried and you cant ever sell anything. It's very very bad system compared to the very straight forward easy auction house in the first poe
@@bungmonkey2295 first poe didn't have a auction house mate lmao just the same currency exchange we have right now
What I've found best is to follow the specific BIOME on the ground so if you find a new section there is usually a citadel connected to them EX:Follow the grass/rock/sand specifically and they've always lead me to a citadel.
Everyone went from farming views with "this game is going to be amazing" to farming views with "Path of exile has problems" and negative sounding titles on launch.
Why do you think they are just farming for views? I hate to be the bearer of bad news but POE endgame has some problems and the youtubers need to make these videos so GGG will fix it. They seems to be the only people the developer is listening to
@@oXMrsWarriorXo It's ther job ofc they are farming views.... They can do so while genuinely caring about the game and without being hypocrites or liars, but it's still farming views.
My man, now its the moment to point out the bad shit, feedbacks and stuff. Most people loved the campaign, but endgame definitely has problems which needs addressing, this game has a GREAT potential to be great, point to point, start to absolutely finish, and thats why feedbacks in early access is extremely important.
Regarding farming views, who cares
Trading trading trading.
Its so frustrating having items posted and never actually being able to get an item just cuz i cant get an answer to a trade request. The friction created by using a 3rd party site, isnt the solution to people being able to buy their power. Its actually just a hurdle to simple poe2 players like me who have played 160 hours, i suck dick, i dont know what im doing, but im having. It currently doesnt feel like i can even use the trading system its so bad. I dont know if the developer will listen or not, but please, use gold as your hurdle, not the inconvenience of a using a bad trading system as the arbiter of controlling ease od access to gear. Its screwing over the masses, for the sweats.
i have about 3000 hours in poe 1 and we have been crying for a good decade to please implement an auction house as trading has always been bad. long story short we still don't have one.
Play ssf. Problem solved.
@@kevin9218not being able to trade isn't a solution to trade being shit. He's already not trading. Ssf brain at its best.
if a seller is not responding = that seller doesn't really want to sell (including doesn't care / not worth their time). you'll likely have to settle for something 10% less good and that's it. also just whisper for multiple items at a time if you expect only 1 out of 10 sellers to reply
@@Quitchangingmy or poe could just solve this ego issue by simply putting an auction house in the game so you can continue to do your map never have to leave it at all and the buyer gets his item.
I assume that there are no arrows for smaller citadels because map is generated on the fly, except starting region, which always contains that first large citadel within generated range.
But i also think that pregenerating some amount of citadels and showing arrows (good idea with towers, btw), should be possible.
I'm just disappointed with endgame in general. It just feels boring and I have no motivation to keep playing past level 70 at this point...
yeah i really want my money back... same as d4 really i feel ripped off
@steadychasingmoneybands6213 to be fair, this game is in EA and will be free at launch. I've definitely gotten my moneys worth and will continue to. The value of this game is great, I just wish the endgame was better to keep me around longer..
@@steadychasingmoneybands6213imagine this much of a baby over a game missing another 40 hours of Acts and content. 😂 grow up
The biggest problem with it is feeling like I have to "save" my good waystones. In PoE1 I can just run it immediately. In 2 I want all the stars to align and finally spend it on a good atlas node and pray to god some random whatever doesn't just instantly kill me. Well, actually the biggest problem is how visually messy the atlas is - but my first point is probably my biggest "meta" problem if you will.
@@steadychasingmoneybands6213 you want your 30 dollars back? you that down bad?
I agree with almost anything. I disagree with accessibility of other bosses. I'm doing T10 maps and I have not gotten any material for any mechanic boss ONCE. and I was told I need like 300 of them. Im not motivated to push my character at all. There is no carrot, there is only a stick for trying new things and dying
Only thing I got was an expedition logbook, but man I don't really like expedition.
From my experience splinters and the like don't start dropping until you get to or very close to tier 15. And yeah, needing 300 is bonkers.
We need to talk about Armor. We need to talk about Magic Find. We need to talk about Maps. We need to talk about End Game. We need to talk about Energy Shield. We need to talk about Maces. We need to talk about my failing marriage. We need to talk about we need to talk about
you didnt mention the disabled dogs.
I also wish they would put a symbol for loot for each player in the party. So you can see who it was intended without going permanent allocation.
Use Short Allocation maybe? then its ffa after about 5 seconds
Or just do it like D4 where you can only see your own loot.
@@NoobMasterSSS Yes! The semi-shared loot is absolutely awful.
When I finaly found the first citadel, I had a Delirium mirror right in the middle of the first bridge. I knew it was a bad idea to take it, but I couldnt avoid it. I tried to teleport trough it, but it didnt work. I immediately got swarmed in the middle of the bridge and died. All in all I had a good few seconds in the citated after playing for more than 100 hours. Good stuff!
can you cancel delirium like in poe 1 ?
You can cancel it by making it a hot key
@@Prakx9 there's also an arrow near the bottom right if you don't have it hotkeyed you can click that.
as a new player to poe when i reached the endgame i gave up, it completely stopped being fun at that point... there was no direction, everything i learned up until that point became useless and i had to learn a completely new game altogether without any information given to me so i had to start watching youtube guides to even understand what was going on... before this i last played diablo 3 where it was kinda nice - you go in a rift, you usually start from some kind of entrance, you go down the line and you fill the bar, a boss comes, you kill it and get a nice shower of loot, rinse and repeat... in this game? you get dropped randomly in some location and start walking in circles until you find anything to fight, kill a couple of elites, and get a "map complete" message and you portal home... absolutely anti-climactic ending of something that i am supposed to be doing hundreds of times... now i'm not saying poe2 should be exactly like diablo3 but it just feels so empty at this point that i stopped playing, i felt no need to continue, no sense of any kind of progress for my character, my story, my involvement in the game anymore...
End game sucks, wish we could do new game plus over and over, all my friends quit soon as they got to end game it's so bad
Yup
So they quit when they start to get better loot. Nice strategy.
@ they quit bcz their time is not respected :€
they quit bc they got oneshot in white maps, get good
I'm at the point when you are just looking for citadels. I think the strat I'm going to is just go in 1 direction as far away from the starting point as possible. I think it is just very far away from the start.
It's random. Just with a very low chance.
Couldn't agree more. I even went so far as to make a reddit thread about this yesterday because it feels bugged, as I am still at 0/3, never having seen a citadel except for screenshots and videos of other people.
My character is at 8 days played, level 92, Atlas 30/30, Bosses 8/10, Breach 6/8, Expedition 2/8, with 3/4 of a stash tab of T15 waystones.
I have done literally hundreds of maps and went at least 10 maps deep into all 4 directions from the starting point, some directions many times as far, and unlocked about 45 towers.
I have even ignored a lot of juiced maps inbetween towers, just so I could make more headway into undiscovered areas in the hopes of finally finding a citadel.
Looting sucks , just about every other problem comes from bad looting or is made so much worse due to bad looting. Citadels are a 0.01% of players issue.
That's not even a big problem. There are so many issues right now that need to be addressed.
We NEED to be able to zoom out to see our discovered Atlas area - luckily I'm fairly new to mapping, but I can't imagine the amount of scrolling/scrounging around that is inevitable once a player has cleared out a lot of it.
The man speaks sense. The citadels are surrounded by houses/tents which could give a clue as to where they might be hiding but we shouldn't need to rely on that.
Also I made a poe2 music video with Darth in it. Nothing but respect.
4:35 Copper Citadel :D
Knowing where to go is the opposite of exploration.
Solution; (You still have to explore, but you may end up with direction instead of only luck)
Implement 3 Wandering Citadel Storyline Bosses.
Each bosses has 20% to be found in Tier 12 & 13 each in a specific biome type map. After defeat they will rattle a little story and tell you to come find them again with a hint in their story about the new biome theyll be in.
10% in Tier 14 & 15 each now in a different biome then previously met. Congratulates you on their defeat once again and tells you a little about their respective Citadel and a small hint to its surrounding (tbis information could be useless, but information you didnt have before) they hint to you where they will be traveling next
5% in tier 16, when you discover and beat them, they tell you a last bit of information about themselves and tell you to visit their old homes (the citadels) and add direction of their citadel on your minimap.
I respect this man opinion so much
Got one shot in a tier 8 map when i dropped divine orb. It was a sign to quit i guess.
For me there needs to be something (repeatable map reward) that once complete points you to a citadel, and another that gives you a key to the gate so you can repeat attempts.
honestly this video was wayy too long for what u wanted to say...like 5 min video wouldve covered it twice..
Movement speed shouldn't be on gear.
Magic find shouldn't be on gear.
Head slots should be hidden.
Gear should have spell damage added to it like attack damage is thrown onto everything.
No movement speed on gear? I find the game already slow enough, I don't know but making it even slower as it already is doesn't feel good. But I agree on the magic find, it feels like it's a must have on items.
Uhm yeah no movement speed is fine the maps are big enough
@@Afura33 They should just grant ways to get movement speed like they did during the campaign where you could get extra fire or cold resist. It should just be included. It's a boring trait.
For example (Different Genre) a moba game called Smite had movement speed on boots, everyone hated being pigeon holed into forcing boots so they got rid of them and just granted speed that way you had more freedom.
I hate the idea that instead of chasing stats I have to walk around with movement speed, magic find, and useless things that don't bring any joy to the game just annoyance. I play with a friend and they have 26% movement speed and for whatever reason I have -3%.
I spend the entire game just chasing to keep up and I am a frost mage so by the time I can even cast my slow *** abilities he's cleaned up on his insta spam ranged class that honestly does more damage than me by far and then I have to attempt to cast.
It's not fun. Brings me back to playing Diablo 3 where I was a witch doctor playing with a barbarian friend who was whirlwind...I just got to follow the entire time because I moved so Fing slow.
It's not enjoyable at all. Just make the trait inherent or its own stand alone roll on gear that no matter what it is always movement speed.
Also light radius can just die, I don't know what GGG was thinking but the stat is worthless.
I have a level 91 and an 85 and haven't seen a single citadel. But to be fair I've been mostly full clearing around my towers rather than extending into the fog. I have faith that they'll figure it out in time. They have a good backbone for an endgame.
If you talk to doryani, he tells you to look for lost towers with corrupt on it. search around the tower, you will see one
How far because there is nothing close the one i found
I just want more inventory space for my sorceress
That's literally never gonna happen. 0.00% chance for the full release.
Loll I been saying this too!! It’s crazy people don’t demand better inventory space and management
get a better filter and throw away bad rares, theres actually 0 chance you get extra space and thats by design
The titan already has expanded inventory. There is no reason this request should be viewed as an impossibility.
@@franvillacabero441 Why would you throw bad rares?? I take every piece i find (white, blue, yellow.. its doesnt matter) for disenchant or selling. Its a gamble game, so you need every resource to keep up with the gambling mechanics..
even at almost 200% rarity chance im still barely getting any useful currency drops. This alone has made me quit the game. The crafting system is horrible in this game when i can never get the currency even in endgame maps to be able to craft anything. Even if i do get the currency items, good luck getting a base white item to be able to craft and then you have to play the slot machine.
i hate the endgame and like you said i played since day 1 lvl 94 and NO Citadel/ No Gate nothing, the maps with the "kill all yellow's" really starts to piss me off.
And i don t get invation to any boss or so i m absolutly bored with the endgame i don t have any motivation to farm the next 20 hours for a invation with a chance that i got oneshot
So i will play something else till they fix it.
In Elden Ring, it's easy to find bosses because the game design shows you cool looking stuff in the distance, "Oh boy that big tower in the distance probably has a cool boss in it"
In POE 2 (atlas mode), it's nearly impossible to find bosses because the map is covered in fog and the only things revealed are the tip tops of towers which do not in fact contain anything cool.
Which do you think is better design?
You do realize this is a placeholder for the early access, we still dont have like half the content that will be in the final build, we are basically beta testing for the Devs, I get the reason to make a video and farm etc, but they still have 50% of the game to add, stop degen’ing the game and take a break until release
To think, they had to delay the game for 3 weeks. Its perfect the way it is! Ship it!
This is 100% a valid criticism and absolutely worth bringing up.
I do want to point out the forest and the trees here though. This problem effects much much less of the playerbase since likely only a few hundred/few thousand are getting to attempt this content out of the hundreds of thousands that are playing. It is worth bringing up, and it does need to be addressed, but there are definitely more pressing issues that effect more of the players overall.
Point being, I hope GGG doesn't focus on the issues that only the very few will ever have to deal with first, and rather focuses on the issues that the most people have to deal with. Though I really hope they are able to address all the issues.
Level 90, no citadels, gone west 16 screens, not even a rare merchant, they need to increase the random cool shit on the map by like 200%. It's especially fucked for SSF where you can't just buy the keys, the game currently feels based around trade way too much. I want to play solo. I don't want to waste time picking up items that aren't for my character and have to spend hour inventory managing and pricing and selling items, I just don't want to play like this, which is why I play SSF. The only issue is that SSF in this game is only 'hardcore' because they starve the fuck out of you in every direction, crafting, drops, rng, mapping, there's a drought in every aspect of the game if you're not just trading to play. I'll probably be 100 on my Monk before doing my 1st pinnacle boss, lol.
100% accurate. The citadels are so frustrating to locate. I have played 11 days, 4 hours. Level 94. 258 deaths. ~500-700 maps completed. I have come across 7 citadels. The one shot mechanics of the boss negates half of my citadel visits. It is a pretty feels bad journey. That's my only current major gripe.
Biggest problems for me:
1) Runes are not changeable
2) Maps dont have bosses
3) One portal (hardcore exists for that reason)
4) Hard to get tanky (no life, resistances nodes on the tree)
5) Rarity is broken
6) Charms are bad
7) No crafting (at least give the bench back)
Not a dev, but I feel like this should be a fairly simple change in the procedural generation where you could program in a parameter like 'Citadel can not spawn more than X number of nodes from the last one' or something like that. Along with some more visual queues for them this would help limit having unlucky RnG.
Not going to lie, the more I hear about endgame, the less I am thrilled to be advancing in it.
Disappearing maps and waystones on death, disappearing citadels, 1 shot mechanics in bosses that need a ton of rng just to get to (looking at you trials) and probably worst of all, losing xp on death.
None of these mechanics sound fun, they don't add anything positive to the experience. A game with 1 shot mechanics should never take away progression that has already been achieved on death.
As someone playing a warrior doing tier 8 maps, I think the game is already excessively hostile towards me, all those mechanics are incredibly deflating and suck the fun out of the game. The day I start losing xp or lose a citadel attempt would be the last day I log into the game frankly.
People don't play games to be frustrated, they do so to unwind. I hope GGG are taking notes.
Found my first citadel after 170 hours, proceeded to get one shot before even making it to the boss within it by... something, no idea what. This was AFTER I respecced to make my build as tanky as it could possibly be, clearing T15's quite consistently. Completely lost motivation to find another citadel.
From what I can tell Citadels are about 1 out of every 1000 maps, maybe 1 in every 2000. As for the 1 attempt on bosses combined with them having one shots, it pretty much demands that you have a character that can full to 0 their HP bar before they can do anything.
One Question, I saw a video the other day explaining that Clearing a lot of corruption in one area will cause a citadel to spawn around 2 screens away. As the End game is infinite it has to be procedurally generated. And the only thing Doryani tells you is to "Clear Corruption." Not sure if this is real or not but I think some testing on it would be ideal.