Path of Exile 2 has a BIGGEST Problem...

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

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  • @dmdiablo4
    @dmdiablo4  5 วันที่ผ่านมา +28

    live now: www.twitch.tv/darthmicrotransaction
    join the poe2 community in our discord: discord.gg/aEwfN2Qd
    poe2 updates: x.com/DarthMicroT

    • @SFBMatryx
      @SFBMatryx 5 วันที่ผ่านมา +2

      citadels have for me have only
      1. spawned after my first 14 map in a tower
      2. only spawn near village looking tiles
      3. are on random islands....

    • @tomtomkowski7653
      @tomtomkowski7653 5 วันที่ผ่านมา

      They were working on the EndGame for 7 months so no wonder a lot of things are broken.
      For me, bigger problems are:
      - broken armor dmg mitigation, (this idea that the bigger the hit the less mitigation is good on paper but totally unnecessary and doesn't work)
      - weak melee class. Playing Ranger or even Monk is like playing this game on EasyMode when compared to Warrior.
      - broken passive tree built for ES characters only,
      - non-existing crafting system (what we have is a broken gambling mini-game, not a crafting system), essences should work like omens combined with ExaltedOrbs
      - lack of in-game action-house for items (WoW was able to do it 20 years ago because going outside the game, pinging people, waiting for the response, visiting them, being able to buy only what's online, etc is just a lame and broken system),
      - the game is built around reflex-checker dodge-roll without movement skills.
      - unclear charms mechanism without any notification or icon
      - one attempt is a broken mechanism especially if you are additionally punished with lost XP and all items you put to juice the map
      - visual clarity doesn't exist and what makes it even worse is a terrible idea with on-death AoE dmg you can't even see
      - your dmg in 99% comes from a weapon so you can have everything else (tree, skills, gear) perfect and you will do nothing without a really good weapon if you are out of luck.
      This game has a long way to be finished...

    • @shanbannan17
      @shanbannan17 5 วันที่ผ่านมา +3

      the game is way to hardcore with only 1 map life would not be so bad is we hade more lifes... and then we hade Elon musk who hade like 4 full sets of fragments bet he Rmted from this dam bots

    • @karelstehlik633
      @karelstehlik633 5 วันที่ผ่านมา

      Is citadel that boss if You die, You must start from zero? For example if You die on third, all are reset?

    • @steadychasingmoneybands6213
      @steadychasingmoneybands6213 5 วันที่ผ่านมา

      biggest problem is its too slow unless you play a meta build... and i cant wait for more GGG nerfs

  • @jimdiroffii
    @jimdiroffii 5 วันที่ผ่านมา +3383

    Here’s to all the dads still in act 3

    • @jfelton3583
      @jfelton3583 5 วันที่ผ่านมา +254

      The real nerf.... This and having a full-time job is why player agency needs to be put in crafting. I got to the endgame but I don't tedious grind because my time is precious and limited. I can't and won't spend hours with zero progress because RNG. I value my time too much. I have to put the game down at this point it's pointless and not fun

    • @FlareFluff
      @FlareFluff 5 วันที่ผ่านมา +152

      being honest? act 3 is peak, play to act 3 on each skill, more fun than endgame.

    • @MikeG.666
      @MikeG.666 5 วันที่ผ่านมา +29

      This guy gets it. 👍

    • @claudioolivares1937
      @claudioolivares1937 5 วันที่ผ่านมา +33

      Here here. Cheers to us

    • @MatichekYoutube
      @MatichekYoutube 5 วันที่ผ่านมา +78

      act 2 yes

  • @kanick1983
    @kanick1983 5 วันที่ผ่านมา +1470

    one shot mechanics and 1 attempt maps is dumb and shouldnt be a thing

    • @MaliciousBullet
      @MaliciousBullet 5 วันที่ผ่านมา +68

      it makes maps boring and structures early endgame to be annoying

    • @Zefar77
      @Zefar77 5 วันที่ผ่านมา +87

      I hated the 5 portal thing in POE and with them making it 1 portal now it is just factually worse.
      One shots are also a cheap mechanic.

    • @NOAH-oq3xb
      @NOAH-oq3xb 5 วันที่ผ่านมา +95

      Like at least tell me what killed me because 90% of the time idk what's even killing me- probably some faint death effect but bare minimum show me how much dmg it did, what element it was, etc.

    • @pupkin-qk8ql
      @pupkin-qk8ql 5 วันที่ผ่านมา +26

      I have played 200 hours and got 1 shot like 2 times, maybe your characters are just trash😂

    • @alexhurd148
      @alexhurd148 5 วันที่ผ่านมา +23

      They want us to have to learn mechanics through trial and error in the campaign, but as soon as I get to maps I'm supposed to know how to fight these end game bosses? Cool, thanks for next respecting previous investment in your game.

  • @tiruil
    @tiruil 4 วันที่ผ่านมา +85

    Was a big quit moment for me. After getting to t15 maps, spent 50 more hours mapping just rushing with low tier maps, finally found 3 different citadels, got 3 keys, made an attempt at the boss, died to a oneshot mechanic, understood what I did wrong, realised I will need to spend probably 50 more hours just to make another attempt.
    So yeah, I dicided to just put off the game for now, until they make it more accessible or add more content that doesn't require spending dozens of hours just for a single attempt to get one shot. Sure I could look up a guide on the boss, but that sounds even less fun.

    • @RayTX1337
      @RayTX1337 3 วันที่ผ่านมา +9

      Being forced to use cookie cut class builds and studying for boss fights is just bad.
      I do not play the game to study 10+ hours of character guides and boss guides to just play the game. It is a game I play for fun, not a job.
      GGG turned playing the game into a job.

    • @MySOAP12
      @MySOAP12 3 วันที่ผ่านมา +3

      i failed a t5 map and the only ones i had left were t1s. i made a new char and replayed the campaign instead. mapping sucks.

    • @angelgomez7081
      @angelgomez7081 3 วันที่ผ่านมา +2

      @@RayTX1337skill issue

    • @daemonbyte6818
      @daemonbyte6818 3 วันที่ผ่านมา +9

      @@angelgomez7081elaborate don’t just say “skill issue” that offers zero explanation of what he’s doing “wrong”
      Skill wise so please enlighten all of us to how you’ve mastered something that even people who make it their job to play the game have the same issue lol

    • @EviIM0nk3y
      @EviIM0nk3y 3 วันที่ผ่านมา

      @@angelgomez7081 hey rameriez get your license illegal

  • @arthuramorim6844
    @arthuramorim6844 5 วันที่ผ่านมา +435

    150 hours into the game. Level 92. Atlas completed. Breach boss defeated on high difficulty. And yet, I haven’t found a SINGLE citadel. I need to find THREE. If I die, I lose the chance. Let’s assume I somehow manage to find all three in the next 500 hours-just to take a shot at the boss. And if I die during the fight? That’s another 500 hours. This is just ridiculous...

    • @3456480
      @3456480 5 วันที่ผ่านมา +1

      Thats why you just buy the emblems if you are sucessfull somewhere else...

    • @Aesroc
      @Aesroc 5 วันที่ผ่านมา +52

      I mean the obvious answer is to not waste your time.

    • @lembech5293
      @lembech5293 5 วันที่ผ่านมา +23

      @@3456480 and if you play ssf?

    • @FragmentedTV
      @FragmentedTV 5 วันที่ผ่านมา +14

      ​@@lembech5293 the game in its current EA iteration its pretty much unplayable as SSF. make your own rules, dont trade for gear, but buy keys. problem solved.

    • @lswallie
      @lswallie 5 วันที่ผ่านมา

      whats "high" difficulty you poser

  • @Ultrajamz
    @Ultrajamz 5 วันที่ผ่านมา +827

    My main issue is finding time to play! Middle age problems.

    • @Capitan_Captain
      @Capitan_Captain 5 วันที่ผ่านมา +19

      That hurts, and I know how it hurts 😢

    • @HardStuckinGold
      @HardStuckinGold 5 วันที่ผ่านมา +65

      Employment nerf is real. I see people with multiple level 80+ characters - while my employed ahh still in Cruel Act on my FIRST character 💀💀💀

    • @dmdiablo4
      @dmdiablo4  5 วันที่ผ่านมา +37

      TRUE

    • @La5tnamE1
      @La5tnamE1 5 วันที่ผ่านมา +1

      I dabble in Escape from Tarkov also, and it wiped yesterday. I'm going to have to split time.

    • @JoshK-h9p
      @JoshK-h9p 5 วันที่ผ่านมา +25

      Crazy how people are complaining about tier 15 endgame when, I, a guy with a job, am not even through act 3 to cruel yet.

  • @icebirdmail
    @icebirdmail 5 วันที่ผ่านมา +117

    MrLlamaSC did a pretty good video pointing out that PoE 2's endgame is almost a perfect inversion of the campaign. In the campaign, some of the bosses are hard but there is a checkpoint next to every one, and you can take as many attempts as you want to learn the mechanics and adjust your gear until you either kill the boss or give up in frustration. In the map system you fail once and you've lost all the bonuses on the map, the currency you invested into it, the opportunity cost of anything in the map you haven't killed yet and XP. The campaign teaches you "learn the boss mechanics and you can win the fight." The endgame teaches you "become so overpowered that nothing can ever hurt you."
    My personal gripe at the moment is the Djinn Barya drops. I'm trying to get my 5th and 6th ascendancy points but the long waits between opportunities to even run the trial is frustrating.

    • @NousagiBrat
      @NousagiBrat 5 วันที่ผ่านมา +2

      the baryas cost very little in trade. they shouldnt be a problem

    • @oliverong3753
      @oliverong3753 5 วันที่ผ่านมา +23

      ​@@NousagiBrat Shouldn't the game be balanced around being able to do all content solo, then just have trade to make things easier? Or is the medieval fantasy thrift shop a required main feature?

    • @04raven
      @04raven 5 วันที่ผ่านมา +7

      ​@@oliverong3753 you are completely right! He must have forgotten about the SSF players. They can't trade so they should be able to get all the currency in a reasonable amount of time.

    • @Yobafaec
      @Yobafaec 5 วันที่ผ่านมา +1

      @@oliverong3753 game is NOT balanced around ssf and never was, it's THE BFR VISION

    • @TysonBoyer-n7l
      @TysonBoyer-n7l 5 วันที่ผ่านมา +2

      I am SSF and have an abundance of Ascendency keys. The Local Knowledge notable on the map atlas is a great way to target farm them.

  • @RamzaBehoulve
    @RamzaBehoulve 5 วันที่ผ่านมา +213

    Rather than telling you exactly, there should be a big environmental clue there is a citadel in this direction, something like a big radius of corruption/poison around it so when you see it, you know at the center of that circle, you'll find a citadel

    • @cataclysmal5315
      @cataclysmal5315 5 วันที่ผ่านมา +5

      There is

    • @Rastei
      @Rastei 5 วันที่ผ่านมา +5

      @@cataclysmal5315 but its too small to be fairly. And as in dmtx atlas case it can even be more reduce due to orography as lakes or similar .

    • @toukoenriaze9870
      @toukoenriaze9870 5 วันที่ผ่านมา +1

      there is

    • @brunopiveta257
      @brunopiveta257 5 วันที่ผ่านมา +4

      Perfect. The citadel is the fortress of one of the most evil and corrupted things in the atlas, yet nothing changes around it.

    • @MrSpyrax
      @MrSpyrax 5 วันที่ผ่านมา +2

      Or you could use some kind of item that points you to the direction, like a compass or whatever.

  • @Bellyhemoth
    @Bellyhemoth 5 วันที่ผ่านมา +217

    As a "middlecore" gamer who has a 9-to-5 but still stupidly tries for pinnacle content, I'm just not going to bother with this one. If I farmed for a week only to get one attempt and I died, I would want to nuke the game from orbit.

    • @lordhandsomeswag1854
      @lordhandsomeswag1854 5 วันที่ผ่านมา +9

      I recommend you play it at release my man; these things will not be staying like this, seen too many complaints - plus, it will be free at release

    • @shun2702
      @shun2702 5 วันที่ผ่านมา +13

      @@lordhandsomeswag1854 he should just stick to poe 1 tbh, poe 2 is ovjectively better at some points, but its a much worse game overall to play, and just withers in comparision to its predecessor

    • @idiom555
      @idiom555 5 วันที่ผ่านมา +22

      @@shun2702 nice opinion bro

    • @rlockwood88
      @rlockwood88 5 วันที่ผ่านมา +5

      @@shun2702 disagree...PoE1 has its flaws, too. I'd say they're both good, and very different from each other. Which is actually kind of awesome. PoE2 is slower paced and less zoomy. PoE2's crafting needs to be better though...bring back scouring orbs.

    • @riaadhoosain
      @riaadhoosain 5 วันที่ผ่านมา +18

      I would literally uninstall and delete at this point myself , so ill pass as well. I dont have the motivation to play a game that literally feels like a chore fest to do basic shit.

  • @-hunt-6225
    @-hunt-6225 5 วันที่ผ่านมา +98

    Why do they INSIST that we GRIND hard AF between these pinnacle boss attempts?! We should get 2-3 attempts per boss imo because it’s so lame to die and not even learn the mechanics before grinding again for another 5 hours to fight them again.

    • @PrivateInfo-xe1cl
      @PrivateInfo-xe1cl 5 วันที่ผ่านมา +8

      To be fair, they are called Grinding Gear Games... :O

    • @onyxonikuma4878
      @onyxonikuma4878 5 วันที่ผ่านมา

      ​@@PrivateInfo-xe1cl Yea its not called "waste my time and money Games". Games these days expect you to take a year out of your life to play that one game when 100s of games release constantly and not everyone wants to spend/waste 500 hours to find nothing in a game that resets your progress with new content.

    • @KingTUMMAN
      @KingTUMMAN 5 วันที่ผ่านมา +2

      They didn’t really insist you to grind your ass for it, these pinacle is mainly for hardcore streamer to sneak peek their content for the community, these whole “end game” is a stretch that put in at the end so ppl have something to do more than repeating 3 acts over and over again. If you thrown away a fact that you REALLY needed to fight those pinacle boss, you’ll see that end game is just for testing stuff around or for more casual player that want to have something “to play” and that it’s.

    • @vide0gameCaster
      @vide0gameCaster 5 วันที่ผ่านมา +6

      @@KingTUMMAN Welp, 4:19 -since our boii here himself said, and I quote, "I played the game like a degenerate," and he’s only uncovered one Citadel since the beginning of the Atlas, it’s fair to say their RNG-map mechanics are unfriendly, not fun, and just a chore. If their goal was to, as you said, not insist on me doing the Citadel, then congrats-they succeeded, because I gave up after uncovering just the first one myself after more than 70-75 ish hours of pure RNG grind Atlas grind.
      I understand it's early access but god damn that they really went with the "not fun part here"

    • @connorc44
      @connorc44 5 วันที่ผ่านมา

      ​@@vide0gameCasterif you understand it's early access then why are you making a complaint as if you assume this is 100% intended and isn't something that may be tweaked? Don't you see the irony in that?

  • @NomadeDigital
    @NomadeDigital 5 วันที่ผ่านมา +206

    lvl 93, 0 citadels, that sums up my experience.

    • @rommeltorres1765
      @rommeltorres1765 5 วันที่ผ่านมา +6

      i got bonked on the citadel and lost my chance for that one. Don’t know which is worse.

    • @jimjogger306
      @jimjogger306 5 วันที่ผ่านมา +13

      lvl 91, Not one single Divine drop, And you think yours is bad.

    • @MandoMTL
      @MandoMTL 5 วันที่ผ่านมา +5

      @@jimjogger306 I got my first one at lvl 87. It's ridiculous.

    • @MirrorRealityHD
      @MirrorRealityHD 5 วันที่ผ่านมา

      @@jimjogger306 need that 100% increased rarity.

    • @jimjogger306
      @jimjogger306 5 วันที่ผ่านมา +3

      @@MirrorRealityHD 100%? lol, I have 180% on my gear, I get a extra 50-60% from passives, And then i use mostly 50% + maps, I'm running with a minimum of 300% per map.

  • @moogleboy
    @moogleboy 5 วันที่ผ่านมา +205

    Hell, even NAVIGATING the map is a chore, let alone trying to find a Citadel.

    • @cellamuert
      @cellamuert 5 วันที่ผ่านมา +21

      i think it is hideous. it looks ugly, it's confusing, it's boring, it's uninspiring, it's just flat out bad.

    • @BenK12345
      @BenK12345 5 วันที่ผ่านมา +25

      it needs way more zoom out, and filter/search.. and option to "hide terrain" would be amazing (like the minimap)

    • @cellamuert
      @cellamuert 5 วันที่ผ่านมา +1

      @@BenK12345 that's a big brain idea

    • @Jaguar2kicks
      @Jaguar2kicks 5 วันที่ผ่านมา +1

      It’s AI generated lolol

    • @ericnstuff
      @ericnstuff 5 วันที่ผ่านมา +5

      @@Jaguar2kicks It's procedurally generated.

  • @alexossan2829
    @alexossan2829 5 วันที่ผ่านมา +85

    I hate this kind of designs. The devs are so fixated on whether they could drag out the play time, that they forgot to consider whether they should. Also, this trend of "having a lot to lose is what makes winning feel better" needs to stop. So many games are ruined by this strange philosophy that player suffering is good for the player.

    • @deadisntAlice
      @deadisntAlice 5 วันที่ผ่านมา +7

      @@alexossan2829 I think a little suffering is fine if the journey feels like an interesting experience. Maps will always be bland and generally easy and having them as a gate for the actually interesting content sucks.
      Especially when the content is gated by RNG that goes into the level of absurdity and then they only give you one attempt at a boss that does these fast as fuck oneshot moves.
      Sometimes my time feels very deliberately wasted in poe2.

    • @jonbee5782
      @jonbee5782 5 วันที่ผ่านมา +14

      This is the Elden Ring effect. Devs think game difficulty = player enjoyment.
      No a well made game = player enjoyment.
      I think there’s been some kind of video making skill set decline in the last decade almost like the old game makers retired and now all we have are the people that studied under them. And it’s really starting to show BADLY all across the gaming landscape.
      There’s no way in hell even for EA the game should have been green lit for release in this state IMO.

    • @pdxholmes
      @pdxholmes 5 วันที่ผ่านมา +11

      @@jonbee5782 Not even comparable to Elden Ring. Everything in Elden Ring is fair, if you died, you died because you made a mistake or didn't understand a mechanic. You can die in PoE to stuff you can barely see, barely react to, pure RNG BS. The issue isn't Elden Ring, the issue is GGG thinking an ARPG is meant to be Elden Ring.

    • @helgenlane
      @helgenlane 5 วันที่ผ่านมา +9

      ​@@jonbee5782 the problem is, they don't understand why Elden Ring works. Act 1 in PoE 2 is about the same difficulty as early stages of Elden Ring and it's fun. But the further you progress into the game, the more it becomes "try to one-shot every monster or you will be one-shot yourself" combined with incredibly large maps.

    • @jonbee5782
      @jonbee5782 5 วันที่ผ่านมา +5

      @@pdxholmes that’s what I am trying to say. Elden Ring was a success NOT because it was hard but because IT WAS A GOOD GAME.
      And I think a lot of game devs are trying to replicate ER’s success but essentially making their games hard without taking into consideration that ER succeeded BECAUSE IT WAS GOOD.
      They made it souls like without seeming to understand why souls like games I liked so much…BECAUSE THEIR WELL MADE GAMES.
      Most of the time(not all of the time some end game bosses in ER are BS) when you lose in Elden Ring you KNOW it’s a skill issue, you panic rolled, your under leveled, you don’t understand the bosses fight pattern well.
      In POE2 you feel like you died because your under geared, have NO build synergy AND the bosses pulled some RNG BS out of their shit AI box.
      In POE2 death feels like there’s nothing you can do about it…so it feels terrible. Plus you can lose items, the map respawns, and in end game apparently you lose EXP and the MAP itself. I have no idea how this game got green lit, EA or not.

  • @tomtomkowski7653
    @tomtomkowski7653 5 วันที่ผ่านมา +281

    They were working on the EndGame for 7 months so no wonder a lot of things are broken.
    For me, bigger problems are:
    - broken armor dmg mitigation, (this idea that the bigger the hit the less mitigation is good on paper but totally unnecessary and doesn't work)
    - weak melee class. Playing Ranger or even Monk is like playing this game on EasyMode when compared to Warrior.
    - broken passive tree built for ES characters only,
    - non-existing crafting system (what we have is a broken gambling mini-game, not a crafting system), essences should work like omens combined with ExaltedOrbs
    - lack of in-game action-house for items (WoW was able to do it 20 years ago because going outside the game, pinging people, waiting for the response, visiting them, being able to buy only what's online, etc is just a lame and broken system),
    - the game is built around reflex-checker dodge-roll without movement skills.
    - unclear charms mechanism without any notification or icon
    - one attempt is a broken mechanism especially if you are additionally punished with lost XP and all items you put to juice the map
    - visual clarity doesn't exist and what makes it even worse is a terrible idea with on-death AoE dmg you can't even see
    - your dmg in 99% comes from a weapon so you can have everything else (tree, skills, gear) perfect and you will do nothing without a really good weapon if you are out of luck.

    • @MrTeamGuy
      @MrTeamGuy 5 วันที่ผ่านมา +18

      Trials...

    • @matthewcarroll2533
      @matthewcarroll2533 5 วันที่ผ่านมา +16

      Basically summed up all the things I've seen that need some sort of addressing.

    • @leaspauli7807
      @leaspauli7807 5 วันที่ผ่านมา +1

      Monk is melee !

    • @komplex6081
      @komplex6081 5 วันที่ผ่านมา +4

      It's still early access 😂😂

    • @mattL---
      @mattL--- 5 วันที่ผ่านมา +14

      @@leaspauli7807monk is melee but can be played range, I’m playing storm wave and I’m always at a good range and I can pop the whole screen. Warriors have to wind up 1-2 business days to do my type of clear lol unless you have alottt of currency, then warrior feels meh. I know becuase I played warrior first. Even then, I feel like my monk is tankier than my 78% armour/70% block chance/ 5k hp warrior/83 max fire/80 max lightning/78 max cold. Evasion is just miles better than armor. It’s a joke.

  • @dabnotic
    @dabnotic 5 วันที่ผ่านมา +287

    End game just wasnt for me. Its really demoralizing getting an area juiced with towers, getting a good t15 waystone, and getting killed loses all those tower modifiers you got and the waystone you got PLUS some xp. They punish you by making you lose so much time. Its fun until some bullshit happens and youre super juiced boss node with breach, corruption, irradiated, a bunch of modifiers is reverted to a normal node. Anti fun imo.

    • @MatthewKelley-mq4ce
      @MatthewKelley-mq4ce 5 วันที่ผ่านมา +3

      Sure. Should sit on it and rethink the approach

    • @pokermitten9795
      @pokermitten9795 5 วันที่ผ่านมา

      There's always more nodes. I was running low on t13+ but then corrupted some t15 into a 550+ waystone drop and that got me rolling again. You just gotta focus during your super high waystone maps....and you gotta corrupt some.

    • @spencers1485
      @spencers1485 5 วันที่ผ่านมา +8

      It's funny I have the complete opposite opinion. Being able to lose those super juiced maps makes them even more exciting and special. If you didn't lose shit you could just push up everything higher than you could take constantly. That would be mandatory actually. Now you have to balance survivability with juice.

    • @ZyrealiTV
      @ZyrealiTV 5 วันที่ผ่านมา +10

      I didn't even get to endgame and already felt there was something "off". So I'm glad. I'll wait.

    • @tonyr6180
      @tonyr6180 5 วันที่ผ่านมา +26

      ​@@spencers1485I died earlier and I had a 6 divine item I had deferred to get in my ritual altar and I got body blocked into a random shrub. Nothing about it felt rewarding to me.

  • @juva932
    @juva932 5 วันที่ผ่านมา +9

    Honestly, I feel like they should get rid of that "you die you lose the map" kind of thing altogether. Instead, they could make it so for each time you die, you get half as much loot, or something like that. So keeping yourself alive and not dying DOES matter but if you do, at least is not a complete fucking waste. I'm barely scratching early maps and loot is not really at all good, which I'm fine with but it sucks a fucking lot to die to a one shot or a stupid on death mechanic and then run out of the map tier I was trying to clear. I'm no stranger to dying, losing exp and feeling a bit bad because of it, but getting punished this much feels wrong. Maybe it doesn't matter too much for those who can nolife the game, but it's specially tough on those of us who can only play a few hours a week, it's not enjoyable.

  • @theBlindDeafMute
    @theBlindDeafMute 5 วันที่ผ่านมา +66

    Honestly 99% of the problems with end game stem from removing the 6 portals. That choice has done nothing to increase challenge and everything to increase tedium and frustration.

    • @Weaver_Games
      @Weaver_Games 5 วันที่ผ่านมา +6

      To me challenge and punishment are two different things but GGG, somewhere along the line, stopped realizing that.

    • @Alan-uy1iq
      @Alan-uy1iq 5 วันที่ผ่านมา

      I'd say thats really only a small part of it tbh. Endgame has alot of issues that simply being able to port out a few more times wouldn't really fix.

    • @Sir_Lagg_A_Lot
      @Sir_Lagg_A_Lot 5 วันที่ผ่านมา +9

      @@Weaver_Games Fromsoftware games like Darksouls are difficult, but they let the player fight the boss over, and over again, until they win.

    • @greatiusiterfector4519
      @greatiusiterfector4519 5 วันที่ผ่านมา +1

      @@Alan-uy1iq You don't need to fix an issue to minimize how problematic it is.
      For example if we had 6 portals instead of 1, random oneshots would affect us a lot less.

    • @jjeromes
      @jjeromes 5 วันที่ผ่านมา +4

      @@Sir_Lagg_A_LotTHIS. GGG wants to pick and choose ‘cool stuff’ from other games but completely missing out on the core design choices that made those ‘cool stuff’ work. They should’ve hired a capable game director who knows what he’s doing, at least as a co-director. That way most of the issues we’re seeing now would’ve been sorted long before the game get to the players.

  • @big_shrimpin
    @big_shrimpin 5 วันที่ผ่านมา +302

    Poe does not contain "crafting" change my mind

    • @bobothebob4716
      @bobothebob4716 5 วันที่ผ่านมา +20

      Agree it slowly lets you "identify" uniques.

    • @SlugDemon6
      @SlugDemon6 5 วันที่ผ่านมา +1

      Just because it's not deterministic, it's still crafting.

    • @cataclysmal5315
      @cataclysmal5315 5 วันที่ผ่านมา +15

      Path of Exile 2 doesn't have any crafting, yet, sure. Path of Exile has a crafting system(s) which shuns people away. There is no mind to change here.

    • @sqoualalaobikord9690
      @sqoualalaobikord9690 5 วันที่ผ่านมา +39

      @@SlugDemon6 but you don't have enough curreency so you hoard them instead of crafting. And then you realise that you can buy items for cheaper than crafting them.

    • @bobothebob4716
      @bobothebob4716 5 วันที่ผ่านมา +42

      @@SlugDemon6 Nah that's just identifying items. Crafting implies you have some kind of agency in the result.

  • @lucaspruss1094
    @lucaspruss1094 4 วันที่ผ่านมา +6

    Main problem is trading is mandatory. No worthwhile ssf mode

  • @Nilex1994
    @Nilex1994 5 วันที่ผ่านมา +75

    Let me summarize my current experience with my lvl 84 SSF warrior:
    1. the game is currently not designed to play SSF, or rather it's just a pain. I have only found 2 upgrades since I did the first map. You can't craft anything because everything is RNG and there is no other way to get good equipment unless you are extremely lucky.
    2. trading just sucks. I know the game is built on trading, but the system and implementation is from games from 1990.
    3. almost all uniques are pointless and give no possibilities for new builds.
    4. you don't feel happy about anything that drops because of the problems mentioned above.
    6. everything feels like work and doesn't really flow.
    5. one portal for one map is a forced HC feature for SC and is no fun.
    6. all on death effects should disappear from the game. I don't know why they hold on to shit like this.
    7. finding citadels is too rare. (Overall i dont like the new Map System).
    8. this is my opinion, but the ascendencys and the passive tree don't feel special. There aren't really any passives that affect your game Style much either.
    9. random oneshots ar not cool
    10. i really liked the speed of the game in the beginning and it also matched my warrior's attacks. From about Act 3 onwards, the whole thing slowly picked up speed, up to maps where the player's speed no longer matched the speed of the mobs. Everything charges at you and you can do nothing if you havent picked the right Build...
    There are a few more Points but i cant remember them all now.
    Edit:
    11. The way to the ascend is horrible. But that has already been discussed.
    12. Not all Ascendencys do not feel powerful. But quite a few are like small passive skill points.

    • @NTJedi
      @NTJedi 5 วันที่ผ่านมา +15

      Agreed players should not be able to one-shot a unique boss and vise versa... a unique boss should not be able to one-shot a player.

    • @rdmvxxxg
      @rdmvxxxg 5 วันที่ผ่านมา +8

      lack of mobility skills is something that bothers me, Last Epoch and Diablo IV both have mobility skills very early on and the maps are much smaller

    • @craigsayshello8239
      @craigsayshello8239 5 วันที่ผ่านมา +8

      Agreed uniques are straight dog water

    • @Weaver_Games
      @Weaver_Games 5 วันที่ผ่านมา +8

      To me maps feel like a different game than your first campaign playthrough. Everyone called it dark souls like and it was pretty true. You were doing like 0.5% of a boss HP per attack and had to dodge them for minutes on end. They also front loaded the complexity, so you were desperately trying to combo like 5 - 8 skills together just to do some real amount of damage all while slowly ambling around the maps cause there's like no movespeed available. But by mid maps we're back to 1 button sonic the hedgehog builds in end game as well blast around the maps nuking everything until getting one-shot by basically impossible to react to attacks - except now we only have a single try.
      It's definitely not AS fast as PoE1 was, but it's still whiplash compared to how the campaign felt. It's just so weird to me how the game gets like 90% simpler to play at the end of it rather than getting more complex as time goes on.

    • @rwjize
      @rwjize 5 วันที่ผ่านมา +5

      Yes bro why do mobs run at 500 mph while we have 0 movement options rolling feels useless (completely useless if you've been slowed) they just surround you because they run so fast

  • @Drenith
    @Drenith 5 วันที่ผ่านมา +25

    Was literally having this exact same conversation yesterday. This video is 100% on the money. I logged off when I failed a citadel and realized I had to find another. I have zero excitement for the endgame right now and at this pricepoint I feel practically required to research bosses first rather than experience them for myself.

  • @Frostshokula
    @Frostshokula 5 วันที่ผ่านมา +5

    Agreed completely on the citadel issue. Haven’t found 1 yet and I’m 93.
    It contradicts their juicing model. Once you setup an area you tend to do the maps there instead of looking for more citadels. So you choose between running juiced maps or aimlessly running around the atlas.

  • @ajaya653
    @ajaya653 5 วันที่ผ่านมา +55

    Why’s no one addressing the terrible fps issue many people are getting making the game unplayable.

    • @Uri0000
      @Uri0000 5 วันที่ผ่านมา +14

      The stutterings and freezing is what im gettting consistently. Its like im having a chrono mancer time freeze everything including me.

    • @haraldschuster3067
      @haraldschuster3067 5 วันที่ผ่านมา

      Because it may be a you issue. When I get terrible fps in Frankfurt, I go to Amsterdam and - lo and behold - usually good performance. Try switching gateways.

    • @MaxAntsiferov
      @MaxAntsiferov 5 วันที่ผ่านมา +11

      @@haraldschuster3067 I'm not sure servers affecting your performance is a "you" issue

    • @lapougne701
      @lapougne701 5 วันที่ผ่านมา +1

      Definitely a network issue. I always use a VPN, switching to the country where the poe2 server is, got mostly rid of the stuttering. Amsterdam server is one of the most stable ones, even around 5pm where it's all crowded. Frankfurt is a mess, vpn or not.

    • @Nathdood
      @Nathdood 5 วันที่ผ่านมา

      What fps issue? 120 fps isn't good? Oh you're not getting 120 fps? Lmao

  • @nekronox2055
    @nekronox2055 5 วันที่ผ่านมา +85

    My two major pain points:
    - TRADING !!!!! It is 100% mandatory beyond the story and meta players are driving the prices to high heaven.
    - Crafting is so freaking bad only D3 is worse.

    • @randommango1337
      @randommango1337 5 วันที่ผ่านมา +2

      whats bad in crafting, fact that u have to spend time and resources to get good roll? if u want ez loot and ez kills go play diablo

    • @OhNoBsod
      @OhNoBsod 5 วันที่ผ่านมา +19

      @@nekronox2055 except in d3 you can actually chance something good sooner lol

    • @bobothebob4716
      @bobothebob4716 5 วันที่ผ่านมา +33

      I didn't believe I would ever see a day where D4 had "better" crafting than a PoE game.

    • @OhNoBsod
      @OhNoBsod 5 วันที่ผ่านมา +23

      @ ahh yess spend 1000s of hours trying to craft ONE piece of armor cause thats fun too u know

    • @Ethan_Fel
      @Ethan_Fel 5 วันที่ผ่านมา +1

      what's mandatory about trading ?

  • @enkerzan3755
    @enkerzan3755 4 วันที่ผ่านมา +1

    From what I've noticed so far, the citadels like to spawn by coastlines, and that there is always a tower very near it. I've been sticking to routes that go along a coastline and eventually I find a citadel. I've also noticed they never seem to spawn close to the starting zone, they are always spread out in all directions.

  • @vladdydaddy1738
    @vladdydaddy1738 5 วันที่ผ่านมา +55

    The main issue is the lack of items
    Nothing drops
    Crafting is so bad it is effectively not in the game
    Trading is fucking aweful.
    My endgame char still has most of his gear from act3. I id every applicable item and check vendors every level. I only used a vendor item *once* and it was still bad.
    We need max magic find as the default and magic find affix is removed

    • @komplex6081
      @komplex6081 5 วันที่ผ่านมา +2

      Ssf problems

    • @mjackels1377
      @mjackels1377 5 วันที่ผ่านมา +7

      Magic find is so trash.. and light radius wtf..

    • @xBlacky369
      @xBlacky369 5 วันที่ผ่านมา

      Players are never satisfied lol
      PoE1 = too much drops and most zoomers run with an uber strict filter to hide 98%-99% of stuff
      PoE2 = nothing drops (not true btw)
      Im still using a filter cause to much drops, but the drops arent really meaningful rn, thats the problem
      Their whole vision of "good" drops is only good in the first few hours but after that its just terrible to find items, mostly they are trash and without a good deterministic crafting system you just cant make something usefull out of it
      The new tiering system for rares is definitely better, but imo the majority of items is still trash and not worthy to pick up
      What kind of "endgame" we talking about here?
      Cause I changed gear like about T5 maps from previous Act2-3 gear to get res higher etc.
      Max magic find as default? you seen what that looks like? o_O Its ridiculous
      MF should be straight up deleted - like theyve done in PoE1 this year, that was one of the best changes ever and idk why they made the same mistake twice and reintroduced it here in an even more broken state..

    • @HookahOtaku
      @HookahOtaku 5 วันที่ผ่านมา +2

      Trading noob. Its that simple. Play SSF

    • @xBlacky369
      @xBlacky369 5 วันที่ผ่านมา +3

      @@HookahOtaku I dont get the ssf meta since years tbh
      I play trade and have a much better experience, Im getting a bunch of side money by selling and still can loot stuff and buy like ~5 items to make my build smoother and dont waste like 20 hours to farm bs
      And I can still ignore 99% of trading and have a good time.
      Specially in PoE2 rn with no deterministic crafting its still better.
      Im like half ssf xD
      Youre not forced to trade on trade league lol
      And PoE2 has a bunch of normies/casuals now that dont wanna waste time for "basic" things and are used to getting loot in .3 seconds probably lmao

  • @jimjogger306
    @jimjogger306 5 วันที่ผ่านมา +63

    So after dumbing down certain mechanics like the skill tree, gems and crafting to appeal to other audiences (more casual ones) They have made content that no casual player will be able to ever get to in a 3 month season.

    • @MatthewKelley-mq4ce
      @MatthewKelley-mq4ce 5 วันที่ผ่านมา +2

      Dumbing down? The current skill gem system is just better tbh

    • @cellamuert
      @cellamuert 5 วันที่ผ่านมา +13

      @@MatthewKelley-mq4ce it's so much worse in so many ways

    • @EduardoEdu-m4e
      @EduardoEdu-m4e 5 วันที่ผ่านมา +8

      @@cellamuert To be fair it is a better system but the limitation of one support of each is bad, if they change it, i'm good!

    • @cellamuert
      @cellamuert 5 วันที่ผ่านมา +1

      @@EduardoEdu-m4e it's more than that. high level gems can also be traded for, completely skipping the entire progression of your character except gear. in poe1, they were gated by stat requirements. the ability to add supports is extremely limited, as opposed to maybe finding a lucky 5 or 6link or tabula, or hitting some nice jeweller and fusing rolls. the entire system is so rigid to a new player or SSF, but so easy to break for someone trading. you'll also end up with hundreds of unneeded skill gems, that you'll literally never, ever use. i quit playing this sorry game in like t4 maps and had over 60 uncut skill gems. i could get like 8 characters to the same map tier with that amount of gems. oh and the gem stash tab is capped at 500. you'll reach that in no time and HAVE to deal with the unnecessary bulk. i've played poe1 since 2014 and never come even remotely close to filling up a gem stash tab.

    • @xX_Lord_Headass_Xx
      @xX_Lord_Headass_Xx 5 วันที่ผ่านมา +9

      @@MatthewKelley-mq4ce It's absolute dogshit. The fact that you can only use a certain support gem once on your character is stupid af, the "cutting" mechanic is useless, melee is STILL purposely garbage, and it's designed to railroad you into certain "playstyles"/metas. You're also generally WAY more restricted stat-wise depending on the support gems you, though this is also a result of gear now being absolute trash compared to POE.
      On a side note, minions are absolutely horrible compared to POE. The "spirit" mechanic makes sense on paper, but again, it's just another layer of restriction compared to each minion skill having its own minion limit. They also ruined my SRS...
      They're straight-up lying when they said they're trying to encourage "experimentation". The only people who like the new skill gem system are newbies and lazy turbo-casuals, which is ironic considering how endgame is just unbearable even for the no-life tryhards.

  • @Weaver_Games
    @Weaver_Games 5 วันที่ผ่านมา +4

    The Atlas in general is just a visual mess. I'm going on vacation for a few weeks and when I get back I'm going to have no idea what I was "working on" or what my plan was in general, or probably even where my furthest out nodes were.

  • @Greatestnesss
    @Greatestnesss 5 วันที่ผ่านมา +24

    Stuff like this actively makes you NOT want to play. Only getting one chance at a map means i will not even attempt it unless im like 100% convinced i can clear it. Which you never will be, so pretty much you....just...dont...play...

    • @dalebandalan9312
      @dalebandalan9312 5 วันที่ผ่านมา

      Give it time. A lot of stuff is overturned in EA but GGG always comes in clutch with balance updates.

    • @HookahOtaku
      @HookahOtaku 5 วันที่ผ่านมา

      Then dont play. This game is missing 3 entire acts of high level content. Youre not even supposed to be on maps till you finish act 6. The shit you earn in the higher acts would carry you into mid tier maps.

    • @GHKiwi
      @GHKiwi 5 วันที่ผ่านมา +11

      @@dalebandalan9312 Stop it with the "give it time, it's EA." cope. IT IS EA. We need to give feedback so the game doesn't stay in this horrible state. Literally POE1 ruthless but worse (better bosses and graphics tho) atm. If you don't want to participate to the discussion in a meaningful way don't type. Thank god people are speaking out and not coping in their corner hoping it "will get better". GGG with their """""""""""vISiOn""""""""""""" have made a game that is completely inferior to it's predecessor (except a few points). So if people just gobble it up while huffing copium, the game will stay horrible and never improve.

    • @CaliTEDD
      @CaliTEDD 5 วันที่ผ่านมา +2

      @@HookahOtaku 🤡🤡

    • @lanced2325
      @lanced2325 5 วันที่ผ่านมา

      @@GHKiwi uhh correct mostly but you're comparing a game with years of progress and work put into it with a game that is in ea, so yeah feedback is important but if you gave this game the same amount of years as poe1 this game would 100% be better.

  • @sanmar6292
    @sanmar6292 5 วันที่ผ่านมา +48

    Death in the endgame is way to punishing in any way. And no thats not just a get gud Problem. It completly throws away what the game wanted to be in the campaign.
    In the early game, PoE2 wants to be almost like a souls like, where dying and progressing is part of the game. Where getting good was actually a fulfilling process.
    In the End game death becomes so punishing that you get forced into builds and playstiles that are closer to PoE1, then what the envisioned design goals of PoE2 were.

    • @circaen
      @circaen 5 วันที่ผ่านมา +2

      It is 100% a get good problem. Losing a map is not a big deal. Unless you are doing so constantly - in which case you should change something you are doing.

    • @sanmar6292
      @sanmar6292 5 วันที่ผ่านมา +8

      @circaen so that's just for maps, where you still could implement death limits, or question the xp loss. How do you want to defend 1try special boss encounters.
      Sure you can prefer the 1 try approach. But I personally prefer spending my time bashing my head against bosses and actually progressing them, instead of farming up to them and then use the most cheesie way possible to beat them.

    • @HookahOtaku
      @HookahOtaku 5 วันที่ผ่านมา +2

      I could see them increasing the one try to 3 tries. Seems Very fair. Other than that its massive skill issue.

    • @craigsayshello8239
      @craigsayshello8239 5 วันที่ผ่านมา +11

      @@sanmar6292I agree and this why I ignore the “get gud” brain rot dudes because they add no criticism to the EA, except “derp derp get gud” oh wait more big derp get gud skibidi

    • @circaen
      @circaen 5 วันที่ผ่านมา +1

      @@HookahOtaku If they do go this route. I would like there to be an Atlas Passive node that allow you to trade 1 death per waystone for a big rarity buff.

  • @fafnirymd
    @fafnirymd 5 วันที่ผ่านมา +1

    And that quest list on the right side keeps blocking my sight, i cant even see my dropped item details before i add it in..please let us have a way to hide those quest list

    • @denisfilyakin4738
      @denisfilyakin4738 5 วันที่ผ่านมา

      You actually can hide it in game settings. Don't really remember where exactly, tho. I did it and it was a huge visual clarity improve

  • @Bullseye_wb
    @Bullseye_wb 5 วันที่ผ่านมา +24

    One major annoying thing. Why does all the gear look the same in the inventory. Why do need to scroll over every piece to find out what rarity item it is? Why not have a different color background for each rarity?

    • @Goldy01
      @Goldy01 5 วันที่ผ่านมา +1

      Coming from Last Epoch that confused me initially to be honest! Blue background and hovering makes it red - huh?! :D

  • @sir.torantino
    @sir.torantino 5 วันที่ผ่านมา +68

    i dont have any motivation to play poe 2 at a moment i was excited at a beginning but not anymore.... honeymoon is over.

    • @sir.torantino
      @sir.torantino 5 วันที่ผ่านมา +12

      I don’t enjoy atlas at all u just run around like headless chicken and if u find some op build guess what… gear pieces gonna be overpriced in trade market and after u have spent your resources and time on that op build u better hope it’s not gonna be nerfed.

    • @mjackels1377
      @mjackels1377 5 วันที่ผ่านมา +9

      Same

    • @chaddrusso8850
      @chaddrusso8850 5 วันที่ผ่านมา +5

      Agreed I LOVE the acts I think they are peak arpg content but the endgame and balance needs some serious work. I have faith in GGG but as of now I’m looking forward to monster hunter wilds in February while playing marvel rivals in the meantime

    • @WombatBrunft
      @WombatBrunft 5 วันที่ผ่านมา +7

      Same. I'm at lvl 70 with my Monk, started with maps, it gets boring and I'm totally dependent on trade, because drops are crap, crafting is RNG hell and gives me crap, I can't get the resistances I need...yes I can run T1 and T2 maps but unless I get some decent equipment, I'm kinda stuck doing the same over and over again with basically no reward.

    • @sir.torantino
      @sir.torantino 5 วันที่ผ่านมา

      @@WombatBrunft that’s so true !

  • @Hu7cHGaming
    @Hu7cHGaming 5 วันที่ผ่านมา +2

    HOW TO FIND A CITADEL:
    Pick a direction from your starting point and only map exactly in that direction (unless water forces a slight reroute). Once you get about 5 fully zoomed out screens away citadels will start spawning often.

    • @nds9000
      @nds9000 5 วันที่ผ่านมา

      Ya I've found 3 so far with the advice "start at the citadel, pick a direction and go straight in that direction 5 screens. 60% of the time it works every time.

  • @kanick1983
    @kanick1983 5 วันที่ผ่านมา +24

    about 200 hours in and made it to maps on 2 characters... taking a break until the situations get fixed cause endgame has to many issues currently

    • @Ravaholix
      @Ravaholix 5 วันที่ผ่านมา +1

      i played poe 1 with a grand total between consoles 12520hrs since 2013, you got to understand they in it for the long run

    • @dalebandalan9312
      @dalebandalan9312 5 วันที่ผ่านมา

      ​@@Ravaholixexactly

  • @RampageTerranius
    @RampageTerranius 5 วันที่ผ่านมา +62

    Lvl 90 stormweaver and i didn't even know these existed, have yet to see a single one

    • @rodgoesinya9947
      @rodgoesinya9947 5 วันที่ผ่านมา +2

      Stormweaver eh. You must be the creative type

    • @mrbuIIets
      @mrbuIIets 5 วันที่ผ่านมา +15

      @@rodgoesinya9947 Some of us just like playing lightning mage and do that first in games that let us. Did you ever think about that? While everyone was gooning over monk and mercenary prerelease there were a lot of us wanting to play zappy boi, so piss off with your judgemental BS.

    • @craigsayshello8239
      @craigsayshello8239 5 วันที่ผ่านมา

      @@mrbuIIetslol I’m a blood mage

    • @HDGaminTutorials
      @HDGaminTutorials 5 วันที่ผ่านมา

      It's the most popular class in the game meh boring

    • @lalalallaallala
      @lalalallaallala 5 วันที่ผ่านมา

      @@HDGaminTutorials Launch game -> select class -> pick a direction -> have fun.
      I don't know where giving a fuck about what other people play is included in this calculation?

  • @WandererTheLost
    @WandererTheLost 3 วันที่ผ่านมา +1

    The atlus tree seems like a good idea except that the skills you have to get are basically decided asover half of them feel required, thus removing the fun thing about a skill tree. Why have different abilities to experiment with when there is a set correct choice?

  • @sethharrison2284
    @sethharrison2284 5 วันที่ผ่านมา +13

    Generally, there is just waaayyy too many layers of RNG at end game. Magic find gear, item rarity/quantity, way stone drops, way stone modifiers, random mob one-shots, and citadels all stacked and interacting with each other. You can go days/weeks without feeling any progress and with no progress even in sight. Heck you even lose progress some days if you die enough.

    • @jannicretterath-xr7yg
      @jannicretterath-xr7yg 4 วันที่ผ่านมา

      having magicfindgear is rng ? getting oneshotted by mobs is rng ? sounds like a skill issue bro

    • @PoeRanger
      @PoeRanger 4 วันที่ผ่านมา

      This is kind of where I'm at. It just doesn't even seem possible to achieve for someone who doesn't play 12 hours a day every day. Hopefully this changes in the future. I'm new to PoE and it just seems excessive. Ah well. It's a fun game but I guess I'm not the target audience. Heck I just learned about the auction house. It seems absurd to me that you have to use that to progress gear wise. SSF to me is what an ARPG should be all about. Not auction house botting.

    • @sethharrison2284
      @sethharrison2284 4 วันที่ผ่านมา +1

      @jannicretterath-xr7yg okay I could maybe understand you not understanding how getting one shotted is seemingly random, even though the POE2 subreddit is filled with examples of people randomly getting blown up from ranged attacks and the fact that mobs having critical damage rolls, etc. but idk how you don't understand how magic find gear is not a part of RNG. Like the whole purpose of magic find is to increase the odds RNG works in your favor

    • @jannicretterath-xr7yg
      @jannicretterath-xr7yg 3 วันที่ผ่านมา

      @@sethharrison2284 ofc getting oneshotted sux but its still early acess. i cant see ur point with magicfind and rng tho, like 80% of the game bases off rng

  • @kritikal3172
    @kritikal3172 5 วันที่ผ่านมา +81

    I hate maps. Absolutely hate every part of its design

    • @sretslad1781
      @sretslad1781 4 วันที่ผ่านมา

      so you hate the game? :D

    • @kritikal3172
      @kritikal3172 4 วันที่ผ่านมา

      @@sretslad1781 i thoroughly enjoyed the campaign. i even sat down and came to terms with that ugly passive tree. Maps though, thats unforgivable

    • @sretslad1781
      @sretslad1781 4 วันที่ผ่านมา

      @@kritikal3172 campaign is just the tutorial bro

    • @kritikal3172
      @kritikal3172 4 วันที่ผ่านมา +3

      @sretslad1781 well the tutorial is better than the actual game then *shrug*

    • @sretslad1781
      @sretslad1781 4 วันที่ผ่านมา

      @@kritikal3172 idk its like you dont know what poe1 was and expect to have a diablo clone where every player is streamlined and playing the same builds, where items dont mean shit.
      poe is different and for players that want to put many hours in. maybe just not for you i guess

  • @janemba42
    @janemba42 5 วันที่ผ่านมา +2

    Here in the real world bosses that one hit like that are just artificial difficulty, not good boss design. That's punishing players for absolutely no reason which is a lot to swallow in a game where you have to grind for hundreds of hours.

  • @FishSticks-ey3so
    @FishSticks-ey3so 5 วันที่ผ่านมา +37

    Ah. i'm on act 3 and just realised where the quest button is thanks to you hahaha

  • @ginoh007
    @ginoh007 5 วันที่ผ่านมา +13

    Losing out on boss tries on even regular maps feels damn shitty when get to die once, for a direction of having more interesting boss fights and more of them it sure feels that after the campaign I barely get to do that.

  • @Roflikkk
    @Roflikkk 4 วันที่ผ่านมา +1

    I've seen at least two citadels while you were showing the atlas. Not saying that's many, but sometimes it feels like people don't even know what they are searching for, and that's a problem as well. 4:34 citadel at the left side, 8:46 another citadel in the fog based on the farmlands we can see on the right near water

  • @Uri0000
    @Uri0000 5 วันที่ผ่านมา +7

    One thing they should specifcy is the jeweler orbs, greater orbs, and perfect orbs only affects the skill gems you cut to have the extra slot. My impression was applying the orbs into the gem skill window will permanently unlock the gem slots thus allowing players to slot which ever gems they want.

  • @Mystra
    @Mystra 5 วันที่ผ่านมา +145

    Trading sucks, crafting sucks

    • @erk8520
      @erk8520 5 วันที่ผ่านมา +28

      "Crafting". More like gambling... I wish we had a crafting system similar to Last Epoch's forge tbh.

    • @ErikaPwnz
      @ErikaPwnz 5 วันที่ผ่านมา +10

      @@erk8520 so true, LE had the best crafting out of all arpgs and you even can play without trade but with boosted drop rates, that's so cool

    • @DjLuCKyCHaRM
      @DjLuCKyCHaRM 5 วันที่ผ่านมา +6

      Loot sucks!

    • @erk8520
      @erk8520 5 วันที่ผ่านมา +2

      @@ErikaPwnz yup. I went for the SSF guild and was such a blast to lvl it up. I see why I had 400+ hours in it and had one of the strongest Ballistae falconers on the server. I would help ppl farm the pinnacle boss and the T4 LP snake lady for free.

    • @matthewmcconaublaze7008
      @matthewmcconaublaze7008 5 วันที่ผ่านมา +4

      No idea why Trade Board from PoE 1 didn't make it to this game. It would LITERALLY eliminate everyone's complaints- "Lack of Response" "They're offline/AFK" "They sold it already"

  • @Flavbest
    @Flavbest 4 วันที่ผ่านมา +1

    Honestly, instead of giving a direct direction to the Citadel and killing the fun of exploration, they should go with a treasure hunt vibe! Add clues that make you feel like you’re getting closer-like revealing half of the coordinates, hinting that it’s further east, or even scaling the quality of the clues with the difficulty.
    It would make exploring way more exciting and rewarding, sticking to that classic treasure hunt feel!
    Also, the whole “one try” and “one-shot” mechanic feels too much for something we have to farm endlessly. It needs to be challenging, sure, but not that punishing. Balance is key!

  • @Nathdood
    @Nathdood 5 วันที่ผ่านมา +11

    Orb drops are trash, and the inconsistency of enemy damage (one shots out of nowhere), are my two biggest concerns right now. You brick so much with trash stats cuz you want specific mods or it feels like the item isn't worth it. But you've used all your orbs and waystones, and all your gold on waystones, so now you have literally nothing. It's not a good feeling

  • @Schmidteren
    @Schmidteren 5 วันที่ผ่านมา +46

    I'm like. Sometimes I log in, then do a map or two. Then if one rare is on the other side of the map I just don't bother. Or if I die to a random rare explosion I couldn't see. Not playing much anymore, I even didn't play at all for 3 days. Game is dead! Jk... Really hope they adress some of these things. Also died on first Citadel, got one shot by boss mechanic. I'm like, do I stand in circle, outside circle? Perhaps if one part was red, the other green or some shit you would know. I just guessed, and I guessed wrong and Citadel is gone........ Was the first one I found, yaaaay! Endgame fucking sucks.

    • @kvikikpt5000
      @kvikikpt5000 5 วันที่ผ่านมา +12

      The only good part of the game is campaign, 0 reason to play after

    • @gustavogoesgomes1863
      @gustavogoesgomes1863 5 วันที่ผ่านมา +8

      this is something that I absolutely H4T3 about poe. soulslike games gives you infinite attempts so you can learn boss choreography. in poe1, you had 6 attempts, so you had to watch guides on yt and pray for it to be enough. and in poe2 they looked at that and thought, "hey, how do we make it hella worse?????" 😂😂😂
      if we are going to have bosses with choreography that matters, we should have kinda unlimited access to practice, either by making them easy to get access to or creating a practice mode. and if you want to ramp up the challenge, just create an uber version. that's the sensible way

    • @pokermitten9795
      @pokermitten9795 5 วันที่ผ่านมา

      I think it will get better next year. Nothing wrong with stepping back right now.

  • @Adepth7
    @Adepth7 3 วันที่ผ่านมา +1

    This is what made me quit/ pause playing this game for now. Realizing that there is no indicator or such to tell me where the Citadel is and I had at that point already done maps for over 40 hours and not seeing one yet. I really looked forward to trying the bosses out since all the previous bosses were a lot of fun. But I am not going to farm for 40+ hour per Citadel to get a chance to fight the bosses.

  • @deadisntAlice
    @deadisntAlice 5 วันที่ผ่านมา +25

    I'm level 96 and I still haven't found a single citadel. I do almost every map t16 now and literally everything is t15+. It think it's actually just such a terrible system that could have been thought about for more than 5 fucking minutes to see there's a problem with it.

    • @nanashiryuu5630
      @nanashiryuu5630 5 วันที่ผ่านมา +2

      @@deadisntAlice best part is, ggg said they spent 70% of their development time working on the endgame.. And this is what they came up with 🤔

    • @thiagoheringer101
      @thiagoheringer101 5 วันที่ผ่านมา +6

      ​@@nanashiryuu5630 what? They said they made end game jn only 4 months

    • @joebobriggzz
      @joebobriggzz 5 วันที่ผ่านมา

      You can tell people who never accomplished anything worthwhile in their life. Everything must be perfect, or I'm going to bitch and moan.... early access

    • @VenomGamingCenter
      @VenomGamingCenter 5 วันที่ผ่านมา +5

      @@Quitchangingmy Hey look, early access excuse. Keep defending those devs you avid consumer.

    • @craigsayshello8239
      @craigsayshello8239 5 วันที่ผ่านมา

      @@nanashiryuu563070%? Meh 30% at best

  • @IgnacioAMS
    @IgnacioAMS 5 วันที่ผ่านมา +9

    Not only are citadels RNG, but if you die in one, you lose the map, lose the chance to finish it and have to find another. Happened to me a few days ago, I am a 3.9k hp titan with capped res and 80% phys reduction from armor, I was killed by an on death effect on a bridge where I had no where to run (Skill issue I know). It is frustrating to have lost the citadel like that. If they are not gonna make boss maps only the boss, the least they can do is to make citadel maps only be the boss because it can get very annoying to get to one and having to clear the whole thing to get to the boss

    • @kylesizemore2751
      @kylesizemore2751 5 วันที่ผ่านมา +3

      Switch to cloak of flame. Armor does literally nothing.

    • @spizganed
      @spizganed 5 วันที่ผ่านมา +2

      Look at zizarian or kirpp videos about armor the % value in game is not related to reality at all

    • @IgnacioAMS
      @IgnacioAMS 5 วันที่ผ่านมา

      @@spizganed I have seen the videos, the only reason I haven't changed to cloak of flames is because I have faith they'll do something about it. Plus, I died to an ele on death effect not phys

    • @spizganed
      @spizganed 5 วันที่ผ่านมา +1

      @@IgnacioAMS well i was playing mercenary witchhunter with sorcerery ward and i only had issue with phys damage cuz of the negative of sorc ward u lose 50% armor and evasion.
      If u ever go to play merc just go full evasion my recommendation.
      Now i play deadeye and the problem is not enough hp if i get hit with phys dmg also playing with no rarity feels awful so i try to fit as much as i can at 200%.
      Now i wait for a patch and if the patch doesnt help armor chars i will literally just make my deadeye eva/es hybrid like fubgun build

  • @Sorain1
    @Sorain1 3 วันที่ผ่านมา

    Sample solution for the 'finding towers problem' have a tracer for each, which will show the next connection on the shortest route to a given citadel from the maps you've completed and highlight it, moving your display there. Use the quest log UI for it. This will avoid cases where the actual route is in completely another direction than the literal on atlas direction tripping people up.
    Sample solution for the 'one attempt problem' give people 3 attempts on those bosses with decreasing rewards each time you die, then as many as it takes for just the fragment. This will allow players to learn the fight, and allow them to practice as often as they like without having to farm up an item.
    Sample solution for the 'RNG placement problem' put am upper limiter on the number of connections between citadels in Atlas generation, such that you know it's (say) 25-30 nodes at most from any given one to another.

  • @PaleBlueDot16
    @PaleBlueDot16 5 วันที่ผ่านมา +8

    The one death on maps is BS and needs to be removed as soon as possible. Just removing this one stupid mechanic will instantly make the game twice as enjoyable.

    • @df71091
      @df71091 5 วันที่ผ่านมา +1

      One death and i delete the char 😂
      Restart... just barely touched act 3 now after 60h

  • @BasedF-15Pilot
    @BasedF-15Pilot 5 วันที่ผ่านมา +39

    Utter disrespect for their customer's time.

    • @karlklein2263
      @karlklein2263 5 วันที่ผ่านมา +6

      People bought into the EA knowing the game isn't finished. You literally paid to have your time wasted.

    • @fandaklada609
      @fandaklada609 5 วันที่ผ่านมา

      @@karlklein2263 Nobody know how BAD is the endgame at the start.. They didnt tell anything about that crap. And when you reach the endgame to see the shitfiesta, its already too late for refund. GGG are just thiefs who dont care at all about players, they didnt even test anything at the endgame, because something bad like that would never pass alpha testing.

    • @BasedF-15Pilot
      @BasedF-15Pilot 5 วันที่ผ่านมา +4

      @@karlklein2263 True. Luckily I only have 53 minutes played. I consider that $30 an investment in the dev team that they'll bake this cake into something that doesn't slap you in the face constantly.

    • @dalebandalan9312
      @dalebandalan9312 5 วันที่ผ่านมา +2

      ​@@BasedF-15Pilotyou must be new lol. But yeah GGG has a well earned history of working with their player base feedback. Not 100% but very commendable effort over the years.

    • @lanced2325
      @lanced2325 5 วันที่ผ่านมา +2

      @@BasedF-15Pilot Good take.

  • @fujiyamapanic
    @fujiyamapanic 4 วันที่ผ่านมา +1

    Another problem is hideouts. I had once 3 of the same hideout in a triangle, connected to each other. Like, they dont give anything after the initial unlock. Maybe make them give you more decoration or something? Otherwise just remove them.

  • @therako7301
    @therako7301 5 วันที่ผ่านมา +12

    SSF should get a loot buff like in Last Epoch

    • @Syphirioth
      @Syphirioth 5 วันที่ผ่านมา

      It no fun when luck not on your side.

    • @franvillacabero441
      @franvillacabero441 5 วันที่ผ่านมา +1

      the entire point of ssf is being harder

    • @Syphirioth
      @Syphirioth 5 วันที่ผ่านมา

      @@franvillacabero441 This is not about being harder. it is getting bricked in tier 8 maps cause out of maps. Out of orbs. Out of fking everything and no luck in my gear upgrades. This is nothing about diffuculty this is casino/fruit machine BS.

    • @angelknives2843
      @angelknives2843 4 วันที่ผ่านมา

      @@franvillacabero441 Blindfolded?

  • @cylordm6994
    @cylordm6994 5 วันที่ผ่านมา +19

    I agree with you, this is a problem for 1% of players(likely less) but for most players the armor issue and item drop issues is far more pressing. This issue that you are stuck not making any progress is something only top tier players are running into. They should fix armor, item drop, than this. in that order.

    • @roguetoes
      @roguetoes 5 วันที่ผ่านมา +3

      I work full time and stopped playing a week ago at level 85 because of this exact issue. I really don't think I'm a 1% player so I'd wager a lot more people are fed up with endless mapping with no progression than just 1%. Much more likely to be 10-15% of the player base.

    • @olelarsen1386
      @olelarsen1386 4 วันที่ผ่านมา +1

      ​@@roguetoesI haven't stopped yet, but the inability to progress the endgame or even interact with a lot of it is certainly not helping my motivation to keep playing. I expect we will see a lot of changes pretty soon after the holidays. They are going to have to.

    • @cylordm6994
      @cylordm6994 4 วันที่ผ่านมา

      @@roguetoes I am almost certain you that you are in the top 1% of player progress. Also, I agree with you, it is an issue that needs to be addressed. Just not the top issue for the largest percentage of the player base, even if you are right that its 10-15%

  • @dustinroberson1865
    @dustinroberson1865 2 วันที่ผ่านมา

    I may not be to the end game yet (feels crazy, because I could get through the campaign fairly quick in POE1).
    My friend was telling me that while you still get 6 portals like in POE1, after dying once, they all close. I get that one of the complaints in POE1 was that multiple people playing together didn't make sense, because the added difficulty typically wasn't worth the small boost in magic find, and all adding another person did, was eat up one of the portals. That doesn't mean that the fix is to make only 1 of the portals usable unless you are going back to your hideout to drop off gear. Maybe make it so there are 6 portals if solo, and 3 portals if allied, but each person gets the 3 portals. On death, the portals shouldn't disappear.
    It seems as though GGG's sole focus with this game is just seeing how they can punish people. "you died after defeating a boss? You don't get the drops" "You died in a map? No more map for you" "You went max armor and took a hit to your damage output thinking that you would be a little more tanky? One shot!" "You died while progressing through an area? Here, fight through all of the minions again" "You aren't getting the drops that you need to progress? Use the currency you don't have to either craft your gear, or trade for gear, because we decided to make drop rates abysmal" "You enjoyed how high paced POE1 was and were hoping that POE2 would be a similar game, but with more features and more quality of life? Here's a game that progresses very slow, with slow movement (especially when casting a spell), and is all about avoiding single high damage attacks that will 1 shot you regardless of your build"
    I'm not saying the game is terrible, it's just very disappointing some of the decisions they have made as a team. Crafting was dumbed down to an even more basic state than POE1 was when it was in beta. The gem system has been dumbed down from poe1, socketing is dumbed down, potions are dumbed down, I'm just wondering what GGG has for plans to fix these things. Many don't look like they have intentions of fixing or that there is a good way to do so. I don't see them completely redoing the socket and skill system.
    It seems as thought they had good intentions to simplify the game, but they went about it in the wrong way. I think tooltips and not putting everything behind a wall was the first step and it seems like a lot of the stuff is still behind a wall. If something kills me, I would love to know what caused it. I would love to see what my actual block chance or evasion rate is against specific monsters. I'd love to see where my dps number is coming from (maybe hovering over the DPS number and holding alt would bring up the formula used to get that number, (IE the base damage of that ability, modifier numbers being added, multipliers, etc) then I could make more informed decisions on what changes to make. I should also be able to see how my passive points are effecting my stats before locking them in.
    I didn't want the whole system dumbed down to the point where you can't do much with it.

  • @JeremiasdeAlmeidaSantos
    @JeremiasdeAlmeidaSantos 5 วันที่ผ่านมา +12

    keep in mind that this is a problem that got fixed in poe1 several years ago and this is not the only instance of running into issues that should not be in the game because it got fixed in the past

  • @bungmonkey2295
    @bungmonkey2295 5 วันที่ผ่านมา +35

    Trade site is trash. I never get any response trying to buy items and posting a 1 divine unique has a 1/10000 chance someone buys mine

    • @Ot_a_n
      @Ot_a_n 5 วันที่ผ่านมา +10

      If 10,000 people are all listing it 1 divine list it for less 🤷‍♂️ excess supply should make prices drop

    • @Suvisak
      @Suvisak 5 วันที่ผ่านมา +4

      Thats a good thing. High supply and low demand makes prices drop.

    • @bungmonkey2295
      @bungmonkey2295 5 วันที่ผ่านมา

      @Ot_a_n i did. One divine sells for like 70 exalt atm so i posted my unique for 60 exalts. No one has 60 exalts laying around cause they use them for other stuff so no that doesnt work.

    • @bungmonkey2295
      @bungmonkey2295 5 วันที่ผ่านมา +1

      @Suvisak no its not if your post get buried and you cant ever sell anything. It's very very bad system compared to the very straight forward easy auction house in the first poe

    • @ThePapaupa12
      @ThePapaupa12 5 วันที่ผ่านมา +3

      @@bungmonkey2295 first poe didn't have a auction house mate lmao just the same currency exchange we have right now

  • @stephenripcord3987
    @stephenripcord3987 4 วันที่ผ่านมา

    What I've found best is to follow the specific BIOME on the ground so if you find a new section there is usually a citadel connected to them EX:Follow the grass/rock/sand specifically and they've always lead me to a citadel.

  • @UKGameShock
    @UKGameShock 5 วันที่ผ่านมา +12

    Everyone went from farming views with "this game is going to be amazing" to farming views with "Path of exile has problems" and negative sounding titles on launch.

    • @oXMrsWarriorXo
      @oXMrsWarriorXo 5 วันที่ผ่านมา +6

      Why do you think they are just farming for views? I hate to be the bearer of bad news but POE endgame has some problems and the youtubers need to make these videos so GGG will fix it. They seems to be the only people the developer is listening to

    • @GHKiwi
      @GHKiwi 5 วันที่ผ่านมา

      @@oXMrsWarriorXo It's ther job ofc they are farming views.... They can do so while genuinely caring about the game and without being hypocrites or liars, but it's still farming views.

    • @LudwigTyrell
      @LudwigTyrell 5 วันที่ผ่านมา +2

      My man, now its the moment to point out the bad shit, feedbacks and stuff. Most people loved the campaign, but endgame definitely has problems which needs addressing, this game has a GREAT potential to be great, point to point, start to absolutely finish, and thats why feedbacks in early access is extremely important.
      Regarding farming views, who cares

  • @LivenrightHalo2
    @LivenrightHalo2 5 วันที่ผ่านมา +14

    Trading trading trading.
    Its so frustrating having items posted and never actually being able to get an item just cuz i cant get an answer to a trade request. The friction created by using a 3rd party site, isnt the solution to people being able to buy their power. Its actually just a hurdle to simple poe2 players like me who have played 160 hours, i suck dick, i dont know what im doing, but im having. It currently doesnt feel like i can even use the trading system its so bad. I dont know if the developer will listen or not, but please, use gold as your hurdle, not the inconvenience of a using a bad trading system as the arbiter of controlling ease od access to gear. Its screwing over the masses, for the sweats.

    • @ThePapaupa12
      @ThePapaupa12 5 วันที่ผ่านมา +3

      i have about 3000 hours in poe 1 and we have been crying for a good decade to please implement an auction house as trading has always been bad. long story short we still don't have one.

    • @kevin9218
      @kevin9218 5 วันที่ผ่านมา +1

      Play ssf. Problem solved.

    • @ammo7
      @ammo7 5 วันที่ผ่านมา +5

      ​@@kevin9218not being able to trade isn't a solution to trade being shit. He's already not trading. Ssf brain at its best.

    • @VoiDukkha
      @VoiDukkha 5 วันที่ผ่านมา

      if a seller is not responding = that seller doesn't really want to sell (including doesn't care / not worth their time). you'll likely have to settle for something 10% less good and that's it. also just whisper for multiple items at a time if you expect only 1 out of 10 sellers to reply

    • @ThePapaupa12
      @ThePapaupa12 5 วันที่ผ่านมา +6

      @@Quitchangingmy or poe could just solve this ego issue by simply putting an auction house in the game so you can continue to do your map never have to leave it at all and the buyer gets his item.

  • @DimkaTsv
    @DimkaTsv 4 วันที่ผ่านมา

    I assume that there are no arrows for smaller citadels because map is generated on the fly, except starting region, which always contains that first large citadel within generated range.
    But i also think that pregenerating some amount of citadels and showing arrows (good idea with towers, btw), should be possible.

  • @CauseOfDeath27
    @CauseOfDeath27 5 วันที่ผ่านมา +14

    I'm just disappointed with endgame in general. It just feels boring and I have no motivation to keep playing past level 70 at this point...

    • @steadychasingmoneybands6213
      @steadychasingmoneybands6213 5 วันที่ผ่านมา

      yeah i really want my money back... same as d4 really i feel ripped off

    • @CauseOfDeath27
      @CauseOfDeath27 5 วันที่ผ่านมา +5

      @steadychasingmoneybands6213 to be fair, this game is in EA and will be free at launch. I've definitely gotten my moneys worth and will continue to. The value of this game is great, I just wish the endgame was better to keep me around longer..

    • @HookahOtaku
      @HookahOtaku 5 วันที่ผ่านมา +2

      @@steadychasingmoneybands6213imagine this much of a baby over a game missing another 40 hours of Acts and content. 😂 grow up

    • @Weaver_Games
      @Weaver_Games 5 วันที่ผ่านมา +1

      The biggest problem with it is feeling like I have to "save" my good waystones. In PoE1 I can just run it immediately. In 2 I want all the stars to align and finally spend it on a good atlas node and pray to god some random whatever doesn't just instantly kill me. Well, actually the biggest problem is how visually messy the atlas is - but my first point is probably my biggest "meta" problem if you will.

    • @lanced2325
      @lanced2325 5 วันที่ผ่านมา

      @@steadychasingmoneybands6213 you want your 30 dollars back? you that down bad?

  • @Figorix
    @Figorix 5 วันที่ผ่านมา +13

    I agree with almost anything. I disagree with accessibility of other bosses. I'm doing T10 maps and I have not gotten any material for any mechanic boss ONCE. and I was told I need like 300 of them. Im not motivated to push my character at all. There is no carrot, there is only a stick for trying new things and dying

    • @Weaver_Games
      @Weaver_Games 5 วันที่ผ่านมา +1

      Only thing I got was an expedition logbook, but man I don't really like expedition.

    • @olelarsen1386
      @olelarsen1386 4 วันที่ผ่านมา

      From my experience splinters and the like don't start dropping until you get to or very close to tier 15. And yeah, needing 300 is bonkers.

  • @knownothing621
    @knownothing621 5 วันที่ผ่านมา +1

    We need to talk about Armor. We need to talk about Magic Find. We need to talk about Maps. We need to talk about End Game. We need to talk about Energy Shield. We need to talk about Maces. We need to talk about my failing marriage. We need to talk about we need to talk about

    • @kimrasmussen7188
      @kimrasmussen7188 5 วันที่ผ่านมา

      you didnt mention the disabled dogs.

  • @Bullseye_wb
    @Bullseye_wb 5 วันที่ผ่านมา +6

    I also wish they would put a symbol for loot for each player in the party. So you can see who it was intended without going permanent allocation.

    • @GumGumRuffy66x
      @GumGumRuffy66x 5 วันที่ผ่านมา

      Use Short Allocation maybe? then its ffa after about 5 seconds

    • @NoobMasterSSS
      @NoobMasterSSS 5 วันที่ผ่านมา +2

      Or just do it like D4 where you can only see your own loot.

    • @RMartian76
      @RMartian76 5 วันที่ผ่านมา +1

      @@NoobMasterSSS Yes! The semi-shared loot is absolutely awful.

  • @josefostransky969
    @josefostransky969 5 วันที่ผ่านมา +17

    When I finaly found the first citadel, I had a Delirium mirror right in the middle of the first bridge. I knew it was a bad idea to take it, but I couldnt avoid it. I tried to teleport trough it, but it didnt work. I immediately got swarmed in the middle of the bridge and died. All in all I had a good few seconds in the citated after playing for more than 100 hours. Good stuff!

    • @bidondhuile2740
      @bidondhuile2740 5 วันที่ผ่านมา

      can you cancel delirium like in poe 1 ?

    • @Prakx9
      @Prakx9 5 วันที่ผ่านมา

      You can cancel it by making it a hot key

    • @JordanIdk
      @JordanIdk 5 วันที่ผ่านมา +1

      @@Prakx9 there's also an arrow near the bottom right if you don't have it hotkeyed you can click that.

  • @HKRazieL
    @HKRazieL 3 วันที่ผ่านมา

    as a new player to poe when i reached the endgame i gave up, it completely stopped being fun at that point... there was no direction, everything i learned up until that point became useless and i had to learn a completely new game altogether without any information given to me so i had to start watching youtube guides to even understand what was going on... before this i last played diablo 3 where it was kinda nice - you go in a rift, you usually start from some kind of entrance, you go down the line and you fill the bar, a boss comes, you kill it and get a nice shower of loot, rinse and repeat... in this game? you get dropped randomly in some location and start walking in circles until you find anything to fight, kill a couple of elites, and get a "map complete" message and you portal home... absolutely anti-climactic ending of something that i am supposed to be doing hundreds of times... now i'm not saying poe2 should be exactly like diablo3 but it just feels so empty at this point that i stopped playing, i felt no need to continue, no sense of any kind of progress for my character, my story, my involvement in the game anymore...

  • @ISeeTheLightss
    @ISeeTheLightss 5 วันที่ผ่านมา +11

    End game sucks, wish we could do new game plus over and over, all my friends quit soon as they got to end game it's so bad

    • @Eliteninja007
      @Eliteninja007 5 วันที่ผ่านมา +2

      Yup

    • @nyrva2876
      @nyrva2876 5 วันที่ผ่านมา

      So they quit when they start to get better loot. Nice strategy.

    • @Eliteninja007
      @Eliteninja007 5 วันที่ผ่านมา +5

      @ they quit bcz their time is not respected :€

    • @Gavinbelson
      @Gavinbelson 5 วันที่ผ่านมา

      they quit bc they got oneshot in white maps, get good

  • @briankay3146
    @briankay3146 5 วันที่ผ่านมา +4

    I'm at the point when you are just looking for citadels. I think the strat I'm going to is just go in 1 direction as far away from the starting point as possible. I think it is just very far away from the start.

    • @MatthewKelley-mq4ce
      @MatthewKelley-mq4ce 5 วันที่ผ่านมา +1

      It's random. Just with a very low chance.

  • @DJcs187
    @DJcs187 4 วันที่ผ่านมา

    Couldn't agree more. I even went so far as to make a reddit thread about this yesterday because it feels bugged, as I am still at 0/3, never having seen a citadel except for screenshots and videos of other people.
    My character is at 8 days played, level 92, Atlas 30/30, Bosses 8/10, Breach 6/8, Expedition 2/8, with 3/4 of a stash tab of T15 waystones.
    I have done literally hundreds of maps and went at least 10 maps deep into all 4 directions from the starting point, some directions many times as far, and unlocked about 45 towers.
    I have even ignored a lot of juiced maps inbetween towers, just so I could make more headway into undiscovered areas in the hopes of finally finding a citadel.

  • @SpottedHares
    @SpottedHares 5 วันที่ผ่านมา +4

    Looting sucks , just about every other problem comes from bad looting or is made so much worse due to bad looting. Citadels are a 0.01% of players issue.

  • @bluejayz23
    @bluejayz23 5 วันที่ผ่านมา +5

    That's not even a big problem. There are so many issues right now that need to be addressed.

  • @laytendurda
    @laytendurda 4 วันที่ผ่านมา

    We NEED to be able to zoom out to see our discovered Atlas area - luckily I'm fairly new to mapping, but I can't imagine the amount of scrolling/scrounging around that is inevitable once a player has cleared out a lot of it.

  • @kurocknotabi
    @kurocknotabi 5 วันที่ผ่านมา +8

    The man speaks sense. The citadels are surrounded by houses/tents which could give a clue as to where they might be hiding but we shouldn't need to rely on that.
    Also I made a poe2 music video with Darth in it. Nothing but respect.

  • @evce
    @evce 5 วันที่ผ่านมา +13

    4:35 Copper Citadel :D

  • @paridox83
    @paridox83 5 วันที่ผ่านมา

    Knowing where to go is the opposite of exploration.
    Solution; (You still have to explore, but you may end up with direction instead of only luck)
    Implement 3 Wandering Citadel Storyline Bosses.
    Each bosses has 20% to be found in Tier 12 & 13 each in a specific biome type map. After defeat they will rattle a little story and tell you to come find them again with a hint in their story about the new biome theyll be in.
    10% in Tier 14 & 15 each now in a different biome then previously met. Congratulates you on their defeat once again and tells you a little about their respective Citadel and a small hint to its surrounding (tbis information could be useless, but information you didnt have before) they hint to you where they will be traveling next
    5% in tier 16, when you discover and beat them, they tell you a last bit of information about themselves and tell you to visit their old homes (the citadels) and add direction of their citadel on your minimap.

  • @armanisalazar5739
    @armanisalazar5739 5 วันที่ผ่านมา +7

    I respect this man opinion so much

  • @zakillor4182
    @zakillor4182 5 วันที่ผ่านมา +6

    Got one shot in a tier 8 map when i dropped divine orb. It was a sign to quit i guess.

  • @raky76
    @raky76 5 วันที่ผ่านมา

    For me there needs to be something (repeatable map reward) that once complete points you to a citadel, and another that gives you a key to the gate so you can repeat attempts.

  • @Foatizenknechtl
    @Foatizenknechtl 5 วันที่ผ่านมา +4

    honestly this video was wayy too long for what u wanted to say...like 5 min video wouldve covered it twice..

  • @Wintercourse
    @Wintercourse 5 วันที่ผ่านมา +6

    Movement speed shouldn't be on gear.
    Magic find shouldn't be on gear.
    Head slots should be hidden.
    Gear should have spell damage added to it like attack damage is thrown onto everything.

    • @Afura33
      @Afura33 5 วันที่ผ่านมา +1

      No movement speed on gear? I find the game already slow enough, I don't know but making it even slower as it already is doesn't feel good. But I agree on the magic find, it feels like it's a must have on items.

    • @lanced2325
      @lanced2325 5 วันที่ผ่านมา

      Uhm yeah no movement speed is fine the maps are big enough

    • @Wintercourse
      @Wintercourse 5 วันที่ผ่านมา +2

      @@Afura33 They should just grant ways to get movement speed like they did during the campaign where you could get extra fire or cold resist. It should just be included. It's a boring trait.
      For example (Different Genre) a moba game called Smite had movement speed on boots, everyone hated being pigeon holed into forcing boots so they got rid of them and just granted speed that way you had more freedom.
      I hate the idea that instead of chasing stats I have to walk around with movement speed, magic find, and useless things that don't bring any joy to the game just annoyance. I play with a friend and they have 26% movement speed and for whatever reason I have -3%.
      I spend the entire game just chasing to keep up and I am a frost mage so by the time I can even cast my slow *** abilities he's cleaned up on his insta spam ranged class that honestly does more damage than me by far and then I have to attempt to cast.
      It's not fun. Brings me back to playing Diablo 3 where I was a witch doctor playing with a barbarian friend who was whirlwind...I just got to follow the entire time because I moved so Fing slow.
      It's not enjoyable at all. Just make the trait inherent or its own stand alone roll on gear that no matter what it is always movement speed.
      Also light radius can just die, I don't know what GGG was thinking but the stat is worthless.

  • @Square_One
    @Square_One 5 วันที่ผ่านมา

    I have a level 91 and an 85 and haven't seen a single citadel. But to be fair I've been mostly full clearing around my towers rather than extending into the fog. I have faith that they'll figure it out in time. They have a good backbone for an endgame.

  • @sungksy
    @sungksy 5 วันที่ผ่านมา +11

    If you talk to doryani, he tells you to look for lost towers with corrupt on it. search around the tower, you will see one

    • @ewweg
      @ewweg 5 วันที่ผ่านมา

      How far because there is nothing close the one i found

  • @DangLin-Wang-m8b
    @DangLin-Wang-m8b 5 วันที่ผ่านมา +9

    I just want more inventory space for my sorceress

    • @Habib_Osman
      @Habib_Osman 5 วันที่ผ่านมา +2

      That's literally never gonna happen. 0.00% chance for the full release.

    • @mjackels1377
      @mjackels1377 5 วันที่ผ่านมา +1

      Loll I been saying this too!! It’s crazy people don’t demand better inventory space and management

    • @franvillacabero441
      @franvillacabero441 5 วันที่ผ่านมา

      get a better filter and throw away bad rares, theres actually 0 chance you get extra space and thats by design

    • @DangLin-Wang-m8b
      @DangLin-Wang-m8b 5 วันที่ผ่านมา

      The titan already has expanded inventory. There is no reason this request should be viewed as an impossibility.

    • @fandaklada609
      @fandaklada609 5 วันที่ผ่านมา

      @@franvillacabero441 Why would you throw bad rares?? I take every piece i find (white, blue, yellow.. its doesnt matter) for disenchant or selling. Its a gamble game, so you need every resource to keep up with the gambling mechanics..

  • @Legoman775
    @Legoman775 3 วันที่ผ่านมา +1

    even at almost 200% rarity chance im still barely getting any useful currency drops. This alone has made me quit the game. The crafting system is horrible in this game when i can never get the currency even in endgame maps to be able to craft anything. Even if i do get the currency items, good luck getting a base white item to be able to craft and then you have to play the slot machine.

  • @nobodyisperfect7378
    @nobodyisperfect7378 5 วันที่ผ่านมา +6

    i hate the endgame and like you said i played since day 1 lvl 94 and NO Citadel/ No Gate nothing, the maps with the "kill all yellow's" really starts to piss me off.
    And i don t get invation to any boss or so i m absolutly bored with the endgame i don t have any motivation to farm the next 20 hours for a invation with a chance that i got oneshot
    So i will play something else till they fix it.

  • @P07H34D
    @P07H34D 4 วันที่ผ่านมา

    In Elden Ring, it's easy to find bosses because the game design shows you cool looking stuff in the distance, "Oh boy that big tower in the distance probably has a cool boss in it"
    In POE 2 (atlas mode), it's nearly impossible to find bosses because the map is covered in fog and the only things revealed are the tip tops of towers which do not in fact contain anything cool.
    Which do you think is better design?

  • @Mack1312
    @Mack1312 5 วันที่ผ่านมา +1

    You do realize this is a placeholder for the early access, we still dont have like half the content that will be in the final build, we are basically beta testing for the Devs, I get the reason to make a video and farm etc, but they still have 50% of the game to add, stop degen’ing the game and take a break until release

    • @P07H34D
      @P07H34D 4 วันที่ผ่านมา

      To think, they had to delay the game for 3 weeks. Its perfect the way it is! Ship it!

  • @Hopkins0316
    @Hopkins0316 5 วันที่ผ่านมา +2

    This is 100% a valid criticism and absolutely worth bringing up.
    I do want to point out the forest and the trees here though. This problem effects much much less of the playerbase since likely only a few hundred/few thousand are getting to attempt this content out of the hundreds of thousands that are playing. It is worth bringing up, and it does need to be addressed, but there are definitely more pressing issues that effect more of the players overall.
    Point being, I hope GGG doesn't focus on the issues that only the very few will ever have to deal with first, and rather focuses on the issues that the most people have to deal with. Though I really hope they are able to address all the issues.

  • @daedaluxe
    @daedaluxe 4 วันที่ผ่านมา

    Level 90, no citadels, gone west 16 screens, not even a rare merchant, they need to increase the random cool shit on the map by like 200%. It's especially fucked for SSF where you can't just buy the keys, the game currently feels based around trade way too much. I want to play solo. I don't want to waste time picking up items that aren't for my character and have to spend hour inventory managing and pricing and selling items, I just don't want to play like this, which is why I play SSF. The only issue is that SSF in this game is only 'hardcore' because they starve the fuck out of you in every direction, crafting, drops, rng, mapping, there's a drought in every aspect of the game if you're not just trading to play. I'll probably be 100 on my Monk before doing my 1st pinnacle boss, lol.

  • @bajablast123
    @bajablast123 5 วันที่ผ่านมา

    100% accurate. The citadels are so frustrating to locate. I have played 11 days, 4 hours. Level 94. 258 deaths. ~500-700 maps completed. I have come across 7 citadels. The one shot mechanics of the boss negates half of my citadel visits. It is a pretty feels bad journey. That's my only current major gripe.

  • @rainblue8005
    @rainblue8005 5 วันที่ผ่านมา

    Biggest problems for me:
    1) Runes are not changeable
    2) Maps dont have bosses
    3) One portal (hardcore exists for that reason)
    4) Hard to get tanky (no life, resistances nodes on the tree)
    5) Rarity is broken
    6) Charms are bad
    7) No crafting (at least give the bench back)

  • @Phillz91
    @Phillz91 5 วันที่ผ่านมา

    Not a dev, but I feel like this should be a fairly simple change in the procedural generation where you could program in a parameter like 'Citadel can not spawn more than X number of nodes from the last one' or something like that. Along with some more visual queues for them this would help limit having unlucky RnG.

  • @JM-ym8mm
    @JM-ym8mm 5 วันที่ผ่านมา

    Not going to lie, the more I hear about endgame, the less I am thrilled to be advancing in it.
    Disappearing maps and waystones on death, disappearing citadels, 1 shot mechanics in bosses that need a ton of rng just to get to (looking at you trials) and probably worst of all, losing xp on death.
    None of these mechanics sound fun, they don't add anything positive to the experience. A game with 1 shot mechanics should never take away progression that has already been achieved on death.
    As someone playing a warrior doing tier 8 maps, I think the game is already excessively hostile towards me, all those mechanics are incredibly deflating and suck the fun out of the game. The day I start losing xp or lose a citadel attempt would be the last day I log into the game frankly.
    People don't play games to be frustrated, they do so to unwind. I hope GGG are taking notes.

  • @BackFromPurgatory
    @BackFromPurgatory 5 วันที่ผ่านมา

    Found my first citadel after 170 hours, proceeded to get one shot before even making it to the boss within it by... something, no idea what. This was AFTER I respecced to make my build as tanky as it could possibly be, clearing T15's quite consistently. Completely lost motivation to find another citadel.

  • @williamreese7828
    @williamreese7828 5 วันที่ผ่านมา

    From what I can tell Citadels are about 1 out of every 1000 maps, maybe 1 in every 2000. As for the 1 attempt on bosses combined with them having one shots, it pretty much demands that you have a character that can full to 0 their HP bar before they can do anything.

  • @Sbrady31789
    @Sbrady31789 5 วันที่ผ่านมา

    One Question, I saw a video the other day explaining that Clearing a lot of corruption in one area will cause a citadel to spawn around 2 screens away. As the End game is infinite it has to be procedurally generated. And the only thing Doryani tells you is to "Clear Corruption." Not sure if this is real or not but I think some testing on it would be ideal.