Great video !! 😊 I have a questions. Sometimes when i design a plateform combination, it is often possible to bypass my original idea with a movement sequence that i feel would be less rewarding or fun for the player. In those situations, i often wants to puts things like coin to pickup to encourage the player toward my original idea. I don't know if it is a good thing, i feel it is not really elegant and it doesn't fix the flaws of my plateform combinations. i hope what i said was clear 🤖 What do you think about it ?
@tristandebeaune6936 If the solution to bypass the challenge is quite obvious/easy, I think it's often best to change your setup to prevent those solutions. E.g. use spikes to block some paths, use the ice blocks to prevent infinite wall climbing, use the collapsing platforms as one-way gates, change your blockout dimensions and layout to prevent certain stuff etc. But in some cases, if the alternative solution is difficult to do or figure out, it can't hurt to incorporate them if it makes the player feel clever
❤ such quality content
Thank you so much! This series shows a connotation of important things and know-how.
very precious! Please keep uploading. 😊
great course, very complete ❤
now time to use it
Fantasti series. Looking forward to the next episode.
I just have to ask, which model did you use for the concept art? It's sooo good.
@@perez-balen Thanks! I used Midjourney to generate the concept art placeholders
The QDD was The most interesting thing to see here. 🎉
Great video !! 😊
I have a questions. Sometimes when i design a plateform combination, it is often possible to bypass my original idea with a movement sequence that i feel would be less rewarding or fun for the player. In those situations, i often wants to puts things like coin to pickup to encourage the player toward my original idea. I don't know if it is a good thing, i feel it is not really elegant and it doesn't fix the flaws of my plateform combinations.
i hope what i said was clear 🤖
What do you think about it ?
@tristandebeaune6936 If the solution to bypass the challenge is quite obvious/easy, I think it's often best to change your setup to prevent those solutions. E.g. use spikes to block some paths, use the ice blocks to prevent infinite wall climbing, use the collapsing platforms as one-way gates, change your blockout dimensions and layout to prevent certain stuff etc.
But in some cases, if the alternative solution is difficult to do or figure out, it can't hurt to incorporate them if it makes the player feel clever
@@timdoesleveldesign yep i see thanks !
The vid is good but remove the weird music. Gets really annoying after a minute