timdoesleveldesign
timdoesleveldesign
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Level Design Beginner Course: #8 Placeholder Art
Welcome back! In this lesson, we’ll discuss the role of the level designer in the level art process and start adding some visual intention to our level. We’ll briefly touch on the 3D modeling features in Unreal Engine 5 and download some asset packs to spruce up our creations.
Support my free level design course by liking, subscribing and commenting down below 🙂
[Chapters]
0:00 Introduction
0:25 Level Art & Level Design
2:33 Dressing Prototype Meshes
3:18 Holistic Approach & Pacing
4:25 Representing visual setting in blockout
6:00 3D modelling
6:48 Unreal Engine Modeling Mode
11:05 Finding & Importing Assets
13:44 Homework & Outro
[Blender Tutorial by Blender Guru]
th-cam.com/video/B0J27sf9N1Y/w-d-xo.html
[Unreal Engine modeling tutorial by SARKAMARI]
th-cam.com/video/NZYxf2IbL5E/w-d-xo.html
[Free game assets on itch.io]
itch.io/game-assets/free
[Free prototype assets from KenneyNL]
kenney.nl/
[Music]
Lakey Inspired - Blue Boi
Silent Partner - Bright Future
มุมมอง: 644

วีดีโอ

Level Design Beginner Course: #7 Design Process
มุมมอง 74214 วันที่ผ่านมา
Let’s iterate on our blockout and look at some design methods, like bubble diagrams & layout sketches! Support my free level design course by liking, subscribing and commenting down below 🙂 [Chapters] 0:00 Introduction 0:32 Design & Reference 1:16 Bubble Diagrams 3:32 “Yes, but” Design Approach 5:07 Iterating on Blockouts 6:05 Sketching & Exploring Ideas 6:56 Grouping Objects in UE5 8:13 Homewo...
Level Design Beginner Course: #6 Blockout
มุมมอง 57721 วันที่ผ่านมา
In this lesson, we start blocking out our first real level and explore some design methods, to go from a blank page and get closer to a fun, playable level! Support my free level design course by liking, subscribing and commenting down below 🙂 [Chapters] 0:00 Introduction 0:29 Creating a new level 0:50 What is a blockout 1:37 Blockout start, context & scale 3:05 Folder structure & outliner 4:29...
Level Design Beginner Course: #5 Design Document
มุมมอง 2.3Kหลายเดือนก่อน
In this lesson, we start the first design steps of our very first real level! Let’s take a look at the design process and quest/level documents, to start defining what our level is going to be all about. Support my free level design course by liking, subscribing and commenting down below 🙂 [Chapters] 0:00 Introduction 0:31 Restrictions in Design 1:04 Opening the QDD 2:07 QDD Overview 3:39 Area ...
Level Design Beginner Course: #4 Level Design Ingredients
มุมมอง 1.1Kหลายเดือนก่อน
Support my free level design course by liking, subscribing and commenting down below 🙂 In this lesson, we look at a crucial element we have available as Level Designers to build our level experiences: Level Design Ingredients (a.k.a. interactive props, level elements, entities or gameplay objects.) [Level Design Ingredients Document (MIRO link)] miro.com/app/board/uXjVKX4rJ9g=/?share_link_id=13...
Level Design Beginner Course: #3 Improvements & Enemies
มุมมอง 752หลายเดือนก่อน
Support my free level design course by liking, subscribing and commenting down below 🙂 In this lesson, we’ll review and improve our 3C gym and start getting familiar with the enemies in our game! We’ll also talk a bit about development team structure and roles. [Enemies & Abilities Overview (MIRO link)] miro.com/app/board/uXjVKWMubVg=/?share_link_id=231688341890 [Chapters] 0:00 intro & homework...
Level Design Beginner Course: #2 Creating a 3C Gym Level
มุมมอง 1.4K2 หลายเดือนก่อน
Support my free level design course by liking, subscribing and commenting down below 🙂 In this lesson, we’ll start setting up our very first little test level and get familiar with the basic interface to create and test some simple layout elements, as well as learn about 3C’s: character, camera and controls! [Chapters] 0:00 intro & homework review 0:41 what is a gym 1:00 content drawer & layout...
Level Design Beginner Course: #1 Project Setup
มุมมอง 1.4K2 หลายเดือนก่อน
Support my free level design course by liking, subscribing and commenting down below 🙂 In this first episode/lesson of my introduction course in level design for beginners, we’ll be setting up Unreal Engine and downloading my ready-made 2D platformer project that we’ll be using to create our levels. [Download the Unreal Project here! (2D platform game)] drive.google.com/file/d/1oS28g7PYwWXTIZ07...
Level Design Beginner Course: #1B Demo Playthrough
มุมมอง 9042 หลายเดือนก่อน
Support my free level design course by liking, subscribing and commenting down below 🙂 This is an addendum to episode 1, where I play through the demo levels. This is for people that can’t run the project at home or get stuck somewhere, and could use the reference to figure out how to proceed. [Chapters] 0:00 introduction 0:30 Level 1 2:06 Level 2 3:39 Level 3 7:58 Level 4 11:58 Outro [Music] L...
Beginner Course Level Design: #0 Introduction
มุมมอง 13K2 หลายเดือนก่อน
Would you like to learn how to be a video game level designer? Look no further! In this 100% free youtube course, I’ll teach you the fundamentals of video game level design and we’ll use Unreal Engine 5 to create our very own levels for a 2d platform game prototype I’ve created for this course. Anyone should be able to follow along in these lessons, whether you’re completely new to level design...
Lock and Key Design Pattern in Video Games
มุมมอง 5K6 หลายเดือนก่อน
Let's look at what the Lock and Key Design pattern is, and try out some principles, tips and tricks while building a simple platform game level in Unreal Engine 5.
How technical does a Level Designer need to be? (LD Interview)
มุมมอง 9K9 หลายเดือนก่อน
00:00 Introduction 00:57 How technical does a level designer need to be? 03:26 What technical knowledge do you not expect from a level designer? 06:34 Difference between Level Design and Technical Level Design 09:39 What is the most technical thing you’ve done? 11:56 Closing words 14:58 Spotlight In this video I interview Steve Lee (Steve Lee Level and Game Design), William Josephy (my lead lev...
Gameplay Beats, Pacing and Intensity
มุมมอง 7Kปีที่แล้ว
Pacing is a crucial aspect of level design, as it can greatly impact player engagement and enjoyment of the game. A well-paced game can keep players engaged and motivated, while a poorly-paced game can result in frustration and boredom. In this next video game level design video, we look at how a chapter from A Plague Tale: Requiem can be divided up into gameplay beats and how the intensity is ...
Keeping Your Blockouts Simple
มุมมอง 21Kปีที่แล้ว
In this level design #Shorts, let’s look at fast blockout iteration. In game development, level designers often add too much detail to their blockouts too early. This slows down your iteration speed and gives the wrong impression when collecting feedback. Keeping your implementation simple in early stages of design allows you to iterate quickly and focus on pacing, intensity, cover placement, d...
Using Bait-And-Switch In Level Design
มุมมอง 3.5Kปีที่แล้ว
Let’s trick our players, using Level Design! Bait-and switches can be a fun little surprise and break up the expected pacing and structure of your exploration segments. We’ll look at some movie examples and games like Jedi Fallen Order and the Uncharted series to learn how gamedev applies composition and expectation to surprise the player in their video games. Please like & subscribe to support...
Level Design for Stealth Games
มุมมอง 15Kปีที่แล้ว
Level Design for Stealth Games
Why You Should Add Easter Eggs To Your Games
มุมมอง 3.3K2 ปีที่แล้ว
Why You Should Add Easter Eggs To Your Games
Composition technique: Framing in Video Game Level Design
มุมมอง 7K2 ปีที่แล้ว
Composition technique: Framing in Video Game Level Design
Pre-Production for Level Design
มุมมอง 22K2 ปีที่แล้ว
Pre-Production for Level Design
Bubble Diagrams - Planning for Level Design
มุมมอง 14K2 ปีที่แล้ว
Bubble Diagrams - Planning for Level Design
What is Video Game Level Design? A very brief introduction
มุมมอง 28K2 ปีที่แล้ว
What is Video Game Level Design? A very brief introduction
Color Psychology for Level Designers
มุมมอง 5K2 ปีที่แล้ว
Color Psychology for Level Designers
Gate your content to improve your Level Design
มุมมอง 3.4K2 ปีที่แล้ว
Gate your content to improve your Level Design
Explicit, Implicit & Emergent Narrative for Level Design
มุมมอง 4.1K2 ปีที่แล้ว
Explicit, Implicit & Emergent Narrative for Level Design
Breadcrumbing in Level Design: Guiding your player from A to B
มุมมอง 4.7K2 ปีที่แล้ว
Breadcrumbing in Level Design: Guiding your player from A to B
Do Leading Lines work? A level design perspective
มุมมอง 2.7K2 ปีที่แล้ว
Do Leading Lines work? A level design perspective
How to use Affordances and Signifiers in Level Design
มุมมอง 3.9K2 ปีที่แล้ว
How to use Affordances and Signifiers in Level Design
Stairs - Dimensions and Tips for Level Designers
มุมมอง 7K3 ปีที่แล้ว
Stairs - Dimensions and Tips for Level Designers
Level Design Short: Denial and Reward
มุมมอง 2.2K3 ปีที่แล้ว
Level Design Short: Denial and Reward
Landmarks in Video Game Level Design
มุมมอง 7K3 ปีที่แล้ว
Landmarks in Video Game Level Design

ความคิดเห็น

  • @Carlcadium
    @Carlcadium 8 ชั่วโมงที่ผ่านมา

    Great tutorial! It's difficult to find good material on level design.

  • @whynotanyting
    @whynotanyting วันที่ผ่านมา

    Happy to see Miro being used in a professional setting too

  • @whynotanyting
    @whynotanyting วันที่ผ่านมา

    So far so good! I would consider using Godot as a follow-along tutorial next time, as it is lightweight and can run on a potato. Though, I'm sure you've chosen Unreal as it's the most familiar to you, and the knowledge is practically transferable to any engine. This is great information!

    • @timdoesleveldesign
      @timdoesleveldesign วันที่ผ่านมา

      @whynotanyting Heh yeah it's mostly due to my own familiarity. But also Unity or Unreal seemed like the obvious choice as they are the most commonly used engines knowledge is appreciated in when looking for a level design job.

  • @RoryMcC42
    @RoryMcC42 2 วันที่ผ่านมา

    Thank you for sharing these videos; I've learned a lot! I'd love to see what others come up with. Are you planning to set up a Discord server at some point?

  • @darklin9
    @darklin9 2 วันที่ผ่านมา

    When working one games like this, you could split the dressing folder up into foreground and background. That should be easy to manage.

  • @attben
    @attben 2 วันที่ผ่านมา

    hellooo 👋

  • @JohnnyThund3r
    @JohnnyThund3r 6 วันที่ผ่านมา

    Level editing is an underappreciated Art... back in 2004 when you wanted to get a Job as a "Game Designer" it was kinda implied that what you really meant is you wanted to be a professional level editor and you had some talent for making levels in whatever level editing software your engine used... can't help but feel the industry took a wrong turn at some point... now "Game Designer" implies you're basically a junior level programmer and you're level design skill can be non-existent. Gone are the days of "level design" competitions and dedicated level design software, only kept alive by niche gaming communities and Indy Devs... can't help but feel gaming needs to get back to it's roots and revive the idea of "game designers" being dedicated level designers first and programmers 2nd...

  • @senseoffender9655
    @senseoffender9655 8 วันที่ผ่านมา

    This already feels like top tier content Tim! Thanks for putting this out there!

  • @CobraIsYourHomie
    @CobraIsYourHomie 8 วันที่ผ่านมา

    It hits hard when you see underrated channels deserve more

  • @idgoogle1018
    @idgoogle1018 8 วันที่ผ่านมา

    Thank you for the nice course!

  • @박민철-g5v
    @박민철-g5v 9 วันที่ผ่านมา

    this tutorial will be gold.

  • @markorossie9296
    @markorossie9296 12 วันที่ผ่านมา

    Subscribed!,

  • @davidj3048
    @davidj3048 13 วันที่ผ่านมา

    Good one "Yes, but? or but what if"

  • @Devlogzero
    @Devlogzero 14 วันที่ผ่านมา

    Awesome! Thanks for these!!!

  • @dread7945
    @dread7945 20 วันที่ผ่านมา

    0:40 wth Louis CK is doing here?!

  • @shotgun1995hot
    @shotgun1995hot 25 วันที่ผ่านมา

    I remember, when I was in college we use to have exchange program for student, these student were domestic and internationally, especially when we use to meet a female student, we as a senior and native to the state use to tell them which area is safe and which are not. So if someone is telling that women are not safe in India is not fully wrong and not fully right I believe

  • @perez-balen
    @perez-balen 27 วันที่ผ่านมา

    Fantasti series. Looking forward to the next episode. I just have to ask, which model did you use for the concept art? It's sooo good.

    • @timdoesleveldesign
      @timdoesleveldesign 27 วันที่ผ่านมา

      @@perez-balen Thanks! I used Midjourney to generate the concept art placeholders

  • @CrazyFist89
    @CrazyFist89 27 วันที่ผ่านมา

    Love the content! Please keep doing these videos we really need level design content like this! I also love that you mention structuring your map and keeping it clean with folders. I always love any Person on my team that does this right from the beginning because it is SO beneficial later on! Do you have any Addition Tricks in ue5 for upping the Felder game? I also love the ability to multi name certain files etc. But there ue5 doesn't seem to have a great function like a classic "Rename only a keyword of multiple selected actors".

    • @timdoesleveldesign
      @timdoesleveldesign 25 วันที่ผ่านมา

      @CrazyFist89 Thanks! Well, regardless of engine, I'd recommend setting up a standard folder structure and naming convention across all levels in your project. This way, other people can navigate your content without issue. Handy in case of handovers, or when anyone needs to hop in and fix bugs or add other content.

  • @nathanrompa1834
    @nathanrompa1834 27 วันที่ผ่านมา

    Absolutely loving this series. It helps so much! Thank you!!

  • @attben
    @attben 27 วันที่ผ่านมา

    Hellooo again! Amazing ❤

  • @HOOKD-UP
    @HOOKD-UP หลายเดือนก่อน

    Yes please co tinder this series and perhaps talk about how we can expand on this demo to make a full game. Maybe talk a bit about multiplayer replication and build a demo level that showcases how 2 players could be great in a level and how to structure the levels differently and why, for 2 players. I love this series thank you. Will be working off this for my own game idea I've had for some time and didn't know how to start. Thank you!

  • @tristandebeaune6936
    @tristandebeaune6936 หลายเดือนก่อน

    Great video !! 😊 I have a questions. Sometimes when i design a plateform combination, it is often possible to bypass my original idea with a movement sequence that i feel would be less rewarding or fun for the player. In those situations, i often wants to puts things like coin to pickup to encourage the player toward my original idea. I don't know if it is a good thing, i feel it is not really elegant and it doesn't fix the flaws of my plateform combinations. i hope what i said was clear 🤖 What do you think about it ?

    • @timdoesleveldesign
      @timdoesleveldesign หลายเดือนก่อน

      @tristandebeaune6936 If the solution to bypass the challenge is quite obvious/easy, I think it's often best to change your setup to prevent those solutions. E.g. use spikes to block some paths, use the ice blocks to prevent infinite wall climbing, use the collapsing platforms as one-way gates, change your blockout dimensions and layout to prevent certain stuff etc. But in some cases, if the alternative solution is difficult to do or figure out, it can't hurt to incorporate them if it makes the player feel clever

    • @tristandebeaune6936
      @tristandebeaune6936 หลายเดือนก่อน

      @@timdoesleveldesign yep i see thanks !

  • @InsomniakDev
    @InsomniakDev หลายเดือนก่อน

    great course, very complete ❤ now time to use it

  • @Musashi246
    @Musashi246 หลายเดือนก่อน

    The vid is good but remove the weird music. Gets really annoying after a minute

  • @iiropeltonen
    @iiropeltonen หลายเดือนก่อน

    The QDD was The most interesting thing to see here. 🎉

  • @chrischoi962
    @chrischoi962 หลายเดือนก่อน

    Thank you so much! This series shows a connotation of important things and know-how. very precious! Please keep uploading. 😊

  • @attben
    @attben หลายเดือนก่อน

    ❤ such quality content

  • @sealsharp
    @sealsharp หลายเดือนก่อน

    Good job!

  • @luckystarr316
    @luckystarr316 หลายเดือนก่อน

    Thank you for this, your whole channel is super helpful!

  • @3dsteveo765
    @3dsteveo765 หลายเดือนก่อน

    Love it! Will watch all, Thanks!!

  • @NikitaShershakov
    @NikitaShershakov หลายเดือนก่อน

    You do a really good job. No doubt this course will help a lot of people!

  • @tristandebeaune6936
    @tristandebeaune6936 หลายเดือนก่อน

    This series is very fun to follow ! great job ! For the LDIs combinations, I used the timed gem gate and some breakable walls. To give feedback, I think the breakable wall would be better if the collision with the player are disabled when it is broken. Because with timed gem the player needs to go fast and the broken wall slows him down and makes the mouvements quite random. Again following the series il a real pleasure thanks for the work !!

    • @timdoesleveldesign
      @timdoesleveldesign หลายเดือนก่อน

      @@tristandebeaune6936 Thanks! Good point regarding the collision. If you're a little bit familiar with Unreal Engine Blueprints, you could do the following: -Open up the breakable wall blueprint -Open up the "Hit" function -After "add impulse" add a "set collision respone to channel", target pawn, new response ignore -plug the reference to all the wall piece static mesh components I suspect that'll do the job, but haven't tested it yet 😁

    • @tristandebeaune6936
      @tristandebeaune6936 หลายเดือนก่อน

      @@timdoesleveldesign I did it and it worked pretty well ! Thanks !

  • @KurtBernardin
    @KurtBernardin หลายเดือนก่อน

    This is a great series so far! I'm glad I stumbled upon your channel! :D

  • @ragingraijin
    @ragingraijin หลายเดือนก่อน

    Another amazing Lesson, thank you

  • @sierraleonidas
    @sierraleonidas หลายเดือนก่อน

    Finally! I'm the first here! Good lessons, Tim! Keep 'em coming! <3

  • @jukandance
    @jukandance หลายเดือนก่อน

    Thank you!!!

  • @denischen8196
    @denischen8196 หลายเดือนก่อน

    Also, make sure to synchronize the movement of enemies properly. If there is a group of 3 enemies and the first one completes a cycle in 11 seconds, the second in 13 seconds, and the third in 17 seconds, it will take more than 40 minutes for them to return to their initial state. This can cause your intended solution to stop working if the player waits too long and causes the patterns to desync.

  • @FelipeFleming
    @FelipeFleming หลายเดือนก่อน

    Love this content!! Great job !!🎉🌟

  • @timdoesleveldesign
    @timdoesleveldesign หลายเดือนก่อน

    Thank you everyone for the kind words so far ❤ If you struggle with anything or run into issues, please let me know and I'll do what I can to clarify or fix it!

  • @hamooo11
    @hamooo11 2 หลายเดือนก่อน

    That's incredible. I love it

  • @lospe85
    @lospe85 2 หลายเดือนก่อน

    this channel is a gem

  • @TheKaseke
    @TheKaseke 2 หลายเดือนก่อน

    This is great stuff Tim. Very nice to see this coming from someone with actual experience in the industry :)

  • @niuniuYang-q9l
    @niuniuYang-q9l 2 หลายเดือนก่อน

    Thank you very much!!! I love this series.Please continue!!!

  • @CrazyFist89
    @CrazyFist89 2 หลายเดือนก่อน

    Absolutely love this series! Well done. Also your voice is very calming and relaxing and good to listen to as well! Keep the courses coming ❤

    • @attben
      @attben หลายเดือนก่อน

      and he's handsome.

  • @immerdevloper114
    @immerdevloper114 2 หลายเดือนก่อน

    I request please please continue this series

  • @FelipeFleming
    @FelipeFleming 2 หลายเดือนก่อน

    Awesome content brother !!🎉

  • @attben
    @attben 2 หลายเดือนก่อน

    Yer a star

  • @IstyManame
    @IstyManame 2 หลายเดือนก่อน

    my adhd ass almost left at the 15 seconds long title-intro

  • @NexusBaum
    @NexusBaum 2 หลายเดือนก่อน

    hyped! <3

  • @jacrossiter2097
    @jacrossiter2097 2 หลายเดือนก่อน

    👏👏👏